@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,276 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ //#define JPH_CONVEX_BUILDER_DEBUG
8
+ //#define JPH_CONVEX_BUILDER_DUMP_SHAPE
9
+
10
+ #ifdef JPH_CONVEX_BUILDER_DEBUG
11
+ #include <Jolt/Core/Color.h>
12
+ #endif
13
+
14
+ #include <Jolt/Core/StaticArray.h>
15
+ #include <Jolt/Core/NonCopyable.h>
16
+
17
+ JPH_NAMESPACE_BEGIN
18
+
19
+ /// A convex hull builder that tries to create hulls as accurately as possible. Used for offline processing.
20
+ class JPH_EXPORT ConvexHullBuilder : public NonCopyable
21
+ {
22
+ public:
23
+ // Forward declare
24
+ class Face;
25
+
26
+ /// Class that holds the information of an edge
27
+ class Edge : public NonCopyable
28
+ {
29
+ public:
30
+ JPH_OVERRIDE_NEW_DELETE
31
+
32
+ /// Constructor
33
+ Edge(Face *inFace, int inStartIdx) : mFace(inFace), mStartIdx(inStartIdx) { }
34
+
35
+ /// Get the previous edge
36
+ inline Edge * GetPreviousEdge()
37
+ {
38
+ Edge *prev_edge = this;
39
+ while (prev_edge->mNextEdge != this)
40
+ prev_edge = prev_edge->mNextEdge;
41
+ return prev_edge;
42
+ }
43
+
44
+ Face * mFace; ///< Face that this edge belongs to
45
+ Edge * mNextEdge = nullptr; ///< Next edge of this face
46
+ Edge * mNeighbourEdge = nullptr; ///< Edge that this edge is connected to
47
+ int mStartIdx; ///< Vertex index in mPositions that indicates the start vertex of this edge
48
+ };
49
+
50
+ using ConflictList = Array<int>;
51
+
52
+ /// Class that holds the information of one face
53
+ class Face : public NonCopyable
54
+ {
55
+ public:
56
+ JPH_OVERRIDE_NEW_DELETE
57
+
58
+ /// Destructor
59
+ ~Face();
60
+
61
+ /// Initialize a face with three indices
62
+ void Initialize(int inIdx0, int inIdx1, int inIdx2, const Vec3 *inPositions);
63
+
64
+ /// Calculates the centroid and normal for this face
65
+ void CalculateNormalAndCentroid(const Vec3 *inPositions);
66
+
67
+ /// Check if face inFace is facing inPosition
68
+ inline bool IsFacing(Vec3Arg inPosition) const
69
+ {
70
+ JPH_ASSERT(!mRemoved);
71
+ return mNormal.Dot(inPosition - mCentroid) > 0.0f;
72
+ }
73
+
74
+ Vec3 mNormal; ///< Normal of this face, length is 2 times area of face
75
+ Vec3 mCentroid; ///< Center of the face
76
+ ConflictList mConflictList; ///< Positions associated with this edge (that are closest to this edge). The last position in the list is the point that is furthest away from the face.
77
+ Edge * mFirstEdge = nullptr; ///< First edge of this face
78
+ float mFurthestPointDistanceSq = 0.0f; ///< Squared distance of furthest point from the conflict list to the face
79
+ bool mRemoved = false; ///< Flag that indicates that face has been removed (face will be freed later)
80
+ #ifdef JPH_CONVEX_BUILDER_DEBUG
81
+ int mIteration; ///< Iteration that this face was created
82
+ #endif
83
+ };
84
+
85
+ // Typedefs
86
+ using Positions = Array<Vec3>;
87
+ using Faces = Array<Face *>;
88
+
89
+ /// Constructor
90
+ explicit ConvexHullBuilder(const Positions &inPositions);
91
+
92
+ /// Destructor
93
+ ~ConvexHullBuilder() { FreeFaces(); }
94
+
95
+ /// Result enum that indicates how the hull got created
96
+ enum class EResult
97
+ {
98
+ Success, ///< Hull building finished successfully
99
+ MaxVerticesReached, ///< Hull building finished successfully, but the desired accuracy was not reached because the max vertices limit was reached
100
+ TooFewPoints, ///< Too few points to create a hull
101
+ TooFewFaces, ///< Too few faces in the created hull (signifies precision errors during building)
102
+ Degenerate, ///< Degenerate hull detected
103
+ };
104
+
105
+ /// Takes all positions as provided by the constructor and use them to build a hull
106
+ /// Any points that are closer to the hull than inTolerance will be discarded
107
+ /// @param inMaxVertices Max vertices to allow in the hull. Specify INT_MAX if there is no limit.
108
+ /// @param inTolerance Max distance that a point is allowed to be outside of the hull
109
+ /// @param outError Error message when building fails
110
+ /// @return Status code that reports if the hull was created or not
111
+ EResult Initialize(int inMaxVertices, float inTolerance, const char *&outError);
112
+
113
+ /// Returns the amount of vertices that are currently used by the hull
114
+ int GetNumVerticesUsed() const;
115
+
116
+ /// Returns true if the hull contains a polygon with inIndices (counter clockwise indices in mPositions)
117
+ bool ContainsFace(const Array<int> &inIndices) const;
118
+
119
+ /// Calculate the center of mass and the volume of the current convex hull
120
+ void GetCenterOfMassAndVolume(Vec3 &outCenterOfMass, float &outVolume) const;
121
+
122
+ /// Determines the point that is furthest outside of the hull and reports how far it is outside of the hull (which indicates a failure during hull building)
123
+ /// @param outFaceWithMaxError The face that caused the error
124
+ /// @param outMaxError The maximum distance of a point to the hull
125
+ /// @param outMaxErrorPositionIdx The index of the point that had this distance
126
+ /// @param outCoplanarDistance Points that are less than this distance from the hull are considered on the hull. This should be used as a lowerbound for the allowed error.
127
+ void DetermineMaxError(Face *&outFaceWithMaxError, float &outMaxError, int &outMaxErrorPositionIdx, float &outCoplanarDistance) const;
128
+
129
+ /// Access to the created faces. Memory is owned by the convex hull builder.
130
+ const Faces & GetFaces() const { return mFaces; }
131
+
132
+ private:
133
+ /// Minimal square area of a triangle (used for merging and checking if a triangle is degenerate)
134
+ static constexpr float cMinTriangleAreaSq = 1.0e-12f;
135
+
136
+ #ifdef JPH_CONVEX_BUILDER_DEBUG
137
+ /// Factor to scale convex hull when debug drawing the construction process
138
+ static constexpr Real cDrawScale = 10;
139
+ #endif
140
+
141
+ /// Class that holds an edge including start and end index
142
+ class FullEdge
143
+ {
144
+ public:
145
+ Edge * mNeighbourEdge; ///< Edge that this edge is connected to
146
+ int mStartIdx; ///< Vertex index in mPositions that indicates the start vertex of this edge
147
+ int mEndIdx; ///< Vertex index in mPosition that indicates the end vertex of this edge
148
+ };
149
+
150
+ // Private typedefs
151
+ using FullEdges = Array<FullEdge>;
152
+
153
+ // Determine a suitable tolerance for detecting that points are coplanar
154
+ float DetermineCoplanarDistance() const;
155
+
156
+ /// Find the face for which inPoint is furthest to the front
157
+ /// @param inPoint Point to test
158
+ /// @param inFaces List of faces to test
159
+ /// @param outFace Returns the best face
160
+ /// @param outDistSq Returns the squared distance how much inPoint is in front of the plane of the face
161
+ void GetFaceForPoint(Vec3Arg inPoint, const Faces &inFaces, Face *&outFace, float &outDistSq) const;
162
+
163
+ /// @brief Calculates the distance between inPoint and inFace
164
+ /// @param inFace Face to test
165
+ /// @param inPoint Point to test
166
+ /// @return If the projection of the point on the plane is interior to the face 0, otherwise the squared distance to the closest edge
167
+ float GetDistanceToEdgeSq(Vec3Arg inPoint, const Face *inFace) const;
168
+
169
+ /// Assigns a position to one of the supplied faces based on which face is closest.
170
+ /// @param inPositionIdx Index of the position to add
171
+ /// @param inFaces List of faces to consider
172
+ /// @param inToleranceSq Tolerance of the hull, if the point is closer to the face than this, we ignore it
173
+ /// @return True if point was assigned, false if it was discarded or added to the coplanar list
174
+ bool AssignPointToFace(int inPositionIdx, const Faces &inFaces, float inToleranceSq);
175
+
176
+ /// Add a new point to the convex hull
177
+ void AddPoint(Face *inFacingFace, int inIdx, float inToleranceSq, Faces &outNewFaces);
178
+
179
+ /// Remove all faces that have been marked 'removed' from mFaces list
180
+ void GarbageCollectFaces();
181
+
182
+ /// Create a new face
183
+ Face * CreateFace();
184
+
185
+ /// Create a new triangle
186
+ Face * CreateTriangle(int inIdx1, int inIdx2, int inIdx3);
187
+
188
+ /// Delete a face (checking that it is not connected to any other faces)
189
+ void FreeFace(Face *inFace);
190
+
191
+ /// Release all faces and edges
192
+ void FreeFaces();
193
+
194
+ /// Link face edge to other face edge
195
+ static void sLinkFace(Edge *inEdge1, Edge *inEdge2);
196
+
197
+ /// Unlink this face from all of its neighbours
198
+ static void sUnlinkFace(Face *inFace);
199
+
200
+ /// Given one face that faces inVertex, find the edges of the faces that are not facing inVertex.
201
+ /// Will flag all those faces for removal.
202
+ void FindEdge(Face *inFacingFace, Vec3Arg inVertex, FullEdges &outEdges) const;
203
+
204
+ /// Merges the two faces that share inEdge into the face inEdge->mFace
205
+ void MergeFaces(Edge *inEdge);
206
+
207
+ /// Merges inFace with a neighbour if it is degenerate (a sliver)
208
+ void MergeDegenerateFace(Face *inFace, Faces &ioAffectedFaces);
209
+
210
+ /// Merges any coplanar as well as neighbours that form a non-convex edge into inFace.
211
+ /// Faces are considered coplanar if the distance^2 of the other face's centroid is smaller than inToleranceSq.
212
+ void MergeCoplanarOrConcaveFaces(Face *inFace, float inToleranceSq, Faces &ioAffectedFaces);
213
+
214
+ /// Mark face as affected if it is not already in the list
215
+ static void sMarkAffected(Face *inFace, Faces &ioAffectedFaces);
216
+
217
+ /// Removes all invalid edges.
218
+ /// 1. Merges inFace with faces that share two edges with it since this means inFace or the other face cannot be convex or the edge is colinear.
219
+ /// 2. Removes edges that are interior to inFace (that have inFace on both sides)
220
+ /// Any faces that need to be checked for validity will be added to ioAffectedFaces.
221
+ void RemoveInvalidEdges(Face *inFace, Faces &ioAffectedFaces);
222
+
223
+ /// Removes inFace if it consists of only 2 edges, linking its neighbouring faces together
224
+ /// Any faces that need to be checked for validity will be added to ioAffectedFaces.
225
+ /// @return True if face was removed.
226
+ bool RemoveTwoEdgeFace(Face *inFace, Faces &ioAffectedFaces) const;
227
+
228
+ #ifdef JPH_ENABLE_ASSERTS
229
+ /// Dumps the text representation of a face to the TTY
230
+ void DumpFace(const Face *inFace) const;
231
+
232
+ /// Dumps the text representation of all faces to the TTY
233
+ void DumpFaces() const;
234
+
235
+ /// Check consistency of 1 face
236
+ void ValidateFace(const Face *inFace) const;
237
+
238
+ /// Check consistency of all faces
239
+ void ValidateFaces() const;
240
+ #endif
241
+
242
+ #ifdef JPH_CONVEX_BUILDER_DEBUG
243
+ /// Draw state of algorithm
244
+ void DrawState(bool inDrawConflictList = false) const;
245
+
246
+ /// Draw a face for debugging purposes
247
+ void DrawWireFace(const Face *inFace, ColorArg inColor) const;
248
+
249
+ /// Draw an edge for debugging purposes
250
+ void DrawEdge(const Edge *inEdge, ColorArg inColor) const;
251
+ #endif
252
+
253
+ #ifdef JPH_CONVEX_BUILDER_DUMP_SHAPE
254
+ void DumpShape() const;
255
+ #endif
256
+
257
+ const Positions & mPositions; ///< List of positions (some of them are part of the hull)
258
+ Faces mFaces; ///< List of faces that are part of the hull (if !mRemoved)
259
+
260
+ struct Coplanar
261
+ {
262
+ int mPositionIdx; ///< Index in mPositions
263
+ float mDistanceSq; ///< Distance to the edge of closest face (should be > 0)
264
+ };
265
+ using CoplanarList = Array<Coplanar>;
266
+
267
+ CoplanarList mCoplanarList; ///< List of positions that are coplanar to a face but outside of the face, these are added to the hull at the end
268
+
269
+ #ifdef JPH_CONVEX_BUILDER_DEBUG
270
+ int mIteration; ///< Number of iterations we've had so far (for debug purposes)
271
+ mutable RVec3 mOffset; ///< Offset to use for state drawing
272
+ Vec3 mDelta; ///< Delta offset between next states
273
+ #endif
274
+ };
275
+
276
+ JPH_NAMESPACE_END
@@ -0,0 +1,335 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Geometry/ConvexHullBuilder2D.h>
8
+
9
+ #ifdef JPH_CONVEX_BUILDER_2D_DEBUG
10
+ #include <Jolt/Renderer/DebugRenderer.h>
11
+ #endif
12
+
13
+ JPH_NAMESPACE_BEGIN
14
+
15
+ void ConvexHullBuilder2D::Edge::CalculateNormalAndCenter(const Vec3 *inPositions)
16
+ {
17
+ Vec3 p1 = inPositions[mStartIdx];
18
+ Vec3 p2 = inPositions[mNextEdge->mStartIdx];
19
+
20
+ // Center of edge
21
+ mCenter = 0.5f * (p1 + p2);
22
+
23
+ // Create outward pointing normal.
24
+ // We have two choices for the normal (which satisfies normal . edge = 0):
25
+ // normal1 = (-edge.y, edge.x, 0)
26
+ // normal2 = (edge.y, -edge.x, 0)
27
+ // We want (normal x edge).z > 0 so that the normal points out of the polygon. Only normal2 satisfies this condition.
28
+ Vec3 edge = p2 - p1;
29
+ mNormal = Vec3(edge.GetY(), -edge.GetX(), 0);
30
+ }
31
+
32
+ ConvexHullBuilder2D::ConvexHullBuilder2D(const Positions &inPositions) :
33
+ mPositions(inPositions)
34
+ {
35
+ #ifdef JPH_CONVEX_BUILDER_2D_DEBUG
36
+ // Center the drawing of the first hull around the origin and calculate the delta offset between states
37
+ mOffset = RVec3::sZero();
38
+ if (mPositions.empty())
39
+ {
40
+ // No hull will be generated
41
+ mDelta = Vec3::sZero();
42
+ }
43
+ else
44
+ {
45
+ Vec3 maxv = Vec3::sReplicate(-FLT_MAX), minv = Vec3::sReplicate(FLT_MAX);
46
+ for (Vec3 v : mPositions)
47
+ {
48
+ minv = Vec3::sMin(minv, v);
49
+ maxv = Vec3::sMax(maxv, v);
50
+ mOffset -= v;
51
+ }
52
+ mOffset /= Real(mPositions.size());
53
+ mDelta = Vec3((maxv - minv).GetX() + 0.5f, 0, 0);
54
+ mOffset += mDelta; // Don't start at origin, we're already drawing the final hull there
55
+ }
56
+ #endif
57
+ }
58
+
59
+ ConvexHullBuilder2D::~ConvexHullBuilder2D()
60
+ {
61
+ FreeEdges();
62
+ }
63
+
64
+ void ConvexHullBuilder2D::FreeEdges()
65
+ {
66
+ if (mFirstEdge == nullptr)
67
+ return;
68
+
69
+ Edge *edge = mFirstEdge;
70
+ do
71
+ {
72
+ Edge *next = edge->mNextEdge;
73
+ delete edge;
74
+ edge = next;
75
+ } while (edge != mFirstEdge);
76
+
77
+ mFirstEdge = nullptr;
78
+ mNumEdges = 0;
79
+ }
80
+
81
+ #ifdef JPH_ENABLE_ASSERTS
82
+
83
+ void ConvexHullBuilder2D::ValidateEdges() const
84
+ {
85
+ if (mFirstEdge == nullptr)
86
+ {
87
+ JPH_ASSERT(mNumEdges == 0);
88
+ return;
89
+ }
90
+
91
+ int count = 0;
92
+
93
+ Edge *edge = mFirstEdge;
94
+ do
95
+ {
96
+ // Validate connectivity
97
+ JPH_ASSERT(edge->mNextEdge->mPrevEdge == edge);
98
+ JPH_ASSERT(edge->mPrevEdge->mNextEdge == edge);
99
+
100
+ ++count;
101
+ edge = edge->mNextEdge;
102
+ } while (edge != mFirstEdge);
103
+
104
+ // Validate that count matches
105
+ JPH_ASSERT(count == mNumEdges);
106
+ }
107
+
108
+ #endif // JPH_ENABLE_ASSERTS
109
+
110
+ void ConvexHullBuilder2D::AssignPointToEdge(int inPositionIdx, const Array<Edge *> &inEdges) const
111
+ {
112
+ Vec3 point = mPositions[inPositionIdx];
113
+
114
+ Edge *best_edge = nullptr;
115
+ float best_dist_sq = 0.0f;
116
+
117
+ // Test against all edges
118
+ for (Edge *edge : inEdges)
119
+ {
120
+ // Determine distance to edge
121
+ float dot = edge->mNormal.Dot(point - edge->mCenter);
122
+ if (dot > 0.0f)
123
+ {
124
+ float dist_sq = dot * dot / edge->mNormal.LengthSq();
125
+ if (dist_sq > best_dist_sq)
126
+ {
127
+ best_edge = edge;
128
+ best_dist_sq = dist_sq;
129
+ }
130
+ }
131
+ }
132
+
133
+ // If this point is in front of the edge, add it to the conflict list
134
+ if (best_edge != nullptr)
135
+ {
136
+ if (best_dist_sq > best_edge->mFurthestPointDistanceSq)
137
+ {
138
+ // This point is further away than any others, update the distance and add point as last point
139
+ best_edge->mFurthestPointDistanceSq = best_dist_sq;
140
+ best_edge->mConflictList.push_back(inPositionIdx);
141
+ }
142
+ else
143
+ {
144
+ // Not the furthest point, add it as the before last point
145
+ best_edge->mConflictList.insert(best_edge->mConflictList.begin() + best_edge->mConflictList.size() - 1, inPositionIdx);
146
+ }
147
+ }
148
+ }
149
+
150
+ ConvexHullBuilder2D::EResult ConvexHullBuilder2D::Initialize(int inIdx1, int inIdx2, int inIdx3, int inMaxVertices, float inTolerance, Edges &outEdges)
151
+ {
152
+ // Clear any leftovers
153
+ FreeEdges();
154
+ outEdges.clear();
155
+
156
+ // Reset flag
157
+ EResult result = EResult::Success;
158
+
159
+ // Determine a suitable tolerance for detecting that points are colinear
160
+ // Formula as per: Implementing Quickhull - Dirk Gregorius.
161
+ Vec3 vmax = Vec3::sZero();
162
+ for (Vec3 v : mPositions)
163
+ vmax = Vec3::sMax(vmax, v.Abs());
164
+ float colinear_tolerance_sq = Square(2.0f * FLT_EPSILON * (vmax.GetX() + vmax.GetY()));
165
+
166
+ // Increase desired tolerance if accuracy doesn't allow it
167
+ float tolerance_sq = max(colinear_tolerance_sq, Square(inTolerance));
168
+
169
+ // Start with the initial indices in counter clockwise order
170
+ float z = (mPositions[inIdx2] - mPositions[inIdx1]).Cross(mPositions[inIdx3] - mPositions[inIdx1]).GetZ();
171
+ if (z < 0.0f)
172
+ std::swap(inIdx1, inIdx2);
173
+
174
+ // Create and link edges
175
+ Edge *e1 = new Edge(inIdx1);
176
+ Edge *e2 = new Edge(inIdx2);
177
+ Edge *e3 = new Edge(inIdx3);
178
+ e1->mNextEdge = e2;
179
+ e1->mPrevEdge = e3;
180
+ e2->mNextEdge = e3;
181
+ e2->mPrevEdge = e1;
182
+ e3->mNextEdge = e1;
183
+ e3->mPrevEdge = e2;
184
+ mFirstEdge = e1;
185
+ mNumEdges = 3;
186
+
187
+ // Build the initial conflict lists
188
+ Array<Edge *> edges { e1, e2, e3 };
189
+ for (Edge *edge : edges)
190
+ edge->CalculateNormalAndCenter(mPositions.data());
191
+ for (int idx = 0; idx < (int)mPositions.size(); ++idx)
192
+ if (idx != inIdx1 && idx != inIdx2 && idx != inIdx3)
193
+ AssignPointToEdge(idx, edges);
194
+
195
+ JPH_IF_ENABLE_ASSERTS(ValidateEdges();)
196
+ #ifdef JPH_CONVEX_BUILDER_2D_DEBUG
197
+ DrawState();
198
+ #endif
199
+
200
+ // Add the remaining points to the hull
201
+ for (;;)
202
+ {
203
+ // Check if we've reached the max amount of vertices that are allowed
204
+ if (mNumEdges >= inMaxVertices)
205
+ {
206
+ result = EResult::MaxVerticesReached;
207
+ break;
208
+ }
209
+
210
+ // Find the edge with the furthest point on it
211
+ Edge *edge_with_furthest_point = nullptr;
212
+ float furthest_dist_sq = 0.0f;
213
+ Edge *edge = mFirstEdge;
214
+ do
215
+ {
216
+ if (edge->mFurthestPointDistanceSq > furthest_dist_sq)
217
+ {
218
+ furthest_dist_sq = edge->mFurthestPointDistanceSq;
219
+ edge_with_furthest_point = edge;
220
+ }
221
+ edge = edge->mNextEdge;
222
+ } while (edge != mFirstEdge);
223
+
224
+ // If there is none closer than our tolerance value, we're done
225
+ if (edge_with_furthest_point == nullptr || furthest_dist_sq < tolerance_sq)
226
+ break;
227
+
228
+ // Take the furthest point
229
+ int furthest_point_idx = edge_with_furthest_point->mConflictList.back();
230
+ edge_with_furthest_point->mConflictList.pop_back();
231
+ Vec3 furthest_point = mPositions[furthest_point_idx];
232
+
233
+ // Find the horizon of edges that need to be removed
234
+ Edge *first_edge = edge_with_furthest_point;
235
+ do
236
+ {
237
+ Edge *prev = first_edge->mPrevEdge;
238
+ if (!prev->IsFacing(furthest_point))
239
+ break;
240
+ first_edge = prev;
241
+ } while (first_edge != edge_with_furthest_point);
242
+
243
+ Edge *last_edge = edge_with_furthest_point;
244
+ do
245
+ {
246
+ Edge *next = last_edge->mNextEdge;
247
+ if (!next->IsFacing(furthest_point))
248
+ break;
249
+ last_edge = next;
250
+ } while (last_edge != edge_with_furthest_point);
251
+
252
+ // Create new edges
253
+ e1 = new Edge(first_edge->mStartIdx);
254
+ e2 = new Edge(furthest_point_idx);
255
+ e1->mNextEdge = e2;
256
+ e1->mPrevEdge = first_edge->mPrevEdge;
257
+ e2->mPrevEdge = e1;
258
+ e2->mNextEdge = last_edge->mNextEdge;
259
+ e1->mPrevEdge->mNextEdge = e1;
260
+ e2->mNextEdge->mPrevEdge = e2;
261
+ mFirstEdge = e1; // We could delete mFirstEdge so just update it to the newly created edge
262
+ mNumEdges += 2;
263
+
264
+ // Calculate normals
265
+ Array<Edge *> new_edges { e1, e2 };
266
+ for (Edge *new_edge : new_edges)
267
+ new_edge->CalculateNormalAndCenter(mPositions.data());
268
+
269
+ // Delete the old edges
270
+ for (;;)
271
+ {
272
+ Edge *next = first_edge->mNextEdge;
273
+
274
+ // Redistribute points in conflict list
275
+ for (int idx : first_edge->mConflictList)
276
+ AssignPointToEdge(idx, new_edges);
277
+
278
+ // Delete the old edge
279
+ delete first_edge;
280
+ --mNumEdges;
281
+
282
+ if (first_edge == last_edge)
283
+ break;
284
+ first_edge = next;
285
+ }
286
+
287
+ JPH_IF_ENABLE_ASSERTS(ValidateEdges();)
288
+ #ifdef JPH_CONVEX_BUILDER_2D_DEBUG
289
+ DrawState();
290
+ #endif
291
+ }
292
+
293
+ // Convert the edge list to a list of indices
294
+ outEdges.reserve(mNumEdges);
295
+ Edge *edge = mFirstEdge;
296
+ do
297
+ {
298
+ outEdges.push_back(edge->mStartIdx);
299
+ edge = edge->mNextEdge;
300
+ } while (edge != mFirstEdge);
301
+
302
+ return result;
303
+ }
304
+
305
+ #ifdef JPH_CONVEX_BUILDER_2D_DEBUG
306
+
307
+ void ConvexHullBuilder2D::DrawState()
308
+ {
309
+ int color_idx = 0;
310
+
311
+ const Edge *edge = mFirstEdge;
312
+ do
313
+ {
314
+ const Edge *next = edge->mNextEdge;
315
+
316
+ // Get unique color per edge
317
+ Color color = Color::sGetDistinctColor(color_idx++);
318
+
319
+ // Draw edge and normal
320
+ DebugRenderer::sInstance->DrawArrow(cDrawScale * (mOffset + mPositions[edge->mStartIdx]), cDrawScale * (mOffset + mPositions[next->mStartIdx]), color, 0.1f);
321
+ DebugRenderer::sInstance->DrawArrow(cDrawScale * (mOffset + edge->mCenter), cDrawScale * (mOffset + edge->mCenter) + edge->mNormal.NormalizedOr(Vec3::sZero()), Color::sGreen, 0.1f);
322
+
323
+ // Draw points that belong to this edge in the same color
324
+ for (int idx : edge->mConflictList)
325
+ DebugRenderer::sInstance->DrawMarker(cDrawScale * (mOffset + mPositions[idx]), color, 0.05f);
326
+
327
+ edge = next;
328
+ } while (edge != mFirstEdge);
329
+
330
+ mOffset += mDelta;
331
+ }
332
+
333
+ #endif
334
+
335
+ JPH_NAMESPACE_END