@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,492 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/IslandBuilder.h>
8
+ #include <Jolt/Physics/Body/Body.h>
9
+ #include <Jolt/Physics/PhysicsSettings.h>
10
+ #include <Jolt/Core/Profiler.h>
11
+ #include <Jolt/Core/Atomics.h>
12
+ #include <Jolt/Core/TempAllocator.h>
13
+ #include <Jolt/Core/QuickSort.h>
14
+
15
+ JPH_NAMESPACE_BEGIN
16
+
17
+ IslandBuilder::~IslandBuilder()
18
+ {
19
+ JPH_ASSERT(mConstraintLinks == nullptr);
20
+ JPH_ASSERT(mContactLinks == nullptr);
21
+ JPH_ASSERT(mBodyIslands == nullptr);
22
+ JPH_ASSERT(mBodyIslandEnds == nullptr);
23
+ JPH_ASSERT(mConstraintIslands == nullptr);
24
+ JPH_ASSERT(mConstraintIslandEnds == nullptr);
25
+ JPH_ASSERT(mContactIslands == nullptr);
26
+ JPH_ASSERT(mContactIslandEnds == nullptr);
27
+ JPH_ASSERT(mIslandsSorted == nullptr);
28
+
29
+ delete [] mBodyLinks;
30
+ }
31
+
32
+ void IslandBuilder::Init(uint32 inMaxActiveBodies)
33
+ {
34
+ mMaxActiveBodies = inMaxActiveBodies;
35
+
36
+ // Link each body to itself, BuildBodyIslands() will restore this so that we don't need to do this each step
37
+ JPH_ASSERT(mBodyLinks == nullptr);
38
+ mBodyLinks = new BodyLink [mMaxActiveBodies];
39
+ for (uint32 i = 0; i < mMaxActiveBodies; ++i)
40
+ mBodyLinks[i].mLinkedTo.store(i, memory_order_relaxed);
41
+ }
42
+
43
+ void IslandBuilder::PrepareContactConstraints(uint32 inMaxContacts, TempAllocator *inTempAllocator)
44
+ {
45
+ JPH_PROFILE_FUNCTION();
46
+
47
+ // Need to call Init first
48
+ JPH_ASSERT(mBodyLinks != nullptr);
49
+
50
+ // Check that the builder has been reset
51
+ JPH_ASSERT(mNumContacts == 0);
52
+ JPH_ASSERT(mNumIslands == 0);
53
+
54
+ // Create contact link buffer, not initialized so each contact needs to be explicitly set
55
+ JPH_ASSERT(mContactLinks == nullptr);
56
+ mContactLinks = (uint32 *)inTempAllocator->Allocate(inMaxContacts * sizeof(uint32));
57
+ mMaxContacts = inMaxContacts;
58
+
59
+ #ifdef JPH_VALIDATE_ISLAND_BUILDER
60
+ // Create validation structures
61
+ JPH_ASSERT(mLinkValidation == nullptr);
62
+ mLinkValidation = (LinkValidation *)inTempAllocator->Allocate(inMaxContacts * sizeof(LinkValidation));
63
+ mNumLinkValidation = 0;
64
+ #endif
65
+ }
66
+
67
+ void IslandBuilder::PrepareNonContactConstraints(uint32 inNumConstraints, TempAllocator *inTempAllocator)
68
+ {
69
+ JPH_PROFILE_FUNCTION();
70
+
71
+ // Need to call Init first
72
+ JPH_ASSERT(mBodyLinks != nullptr);
73
+
74
+ // Check that the builder has been reset
75
+ JPH_ASSERT(mNumIslands == 0);
76
+
77
+ // Store number of constraints
78
+ mNumConstraints = inNumConstraints;
79
+
80
+ // Create constraint link buffer, not initialized so each constraint needs to be explicitly set
81
+ JPH_ASSERT(mConstraintLinks == nullptr);
82
+ mConstraintLinks = (uint32 *)inTempAllocator->Allocate(inNumConstraints * sizeof(uint32));
83
+ }
84
+
85
+ uint32 IslandBuilder::GetLowestBodyIndex(uint32 inActiveBodyIndex) const
86
+ {
87
+ uint32 index = inActiveBodyIndex;
88
+ for (;;)
89
+ {
90
+ uint32 link_to = mBodyLinks[index].mLinkedTo.load(memory_order_relaxed);
91
+ if (link_to == index)
92
+ break;
93
+ index = link_to;
94
+ }
95
+ return index;
96
+ }
97
+
98
+ void IslandBuilder::LinkBodies(uint32 inFirst, uint32 inSecond)
99
+ {
100
+ // Both need to be active, we don't want to create an island with static objects
101
+ if (inFirst >= mMaxActiveBodies || inSecond >= mMaxActiveBodies)
102
+ return;
103
+
104
+ #ifdef JPH_VALIDATE_ISLAND_BUILDER
105
+ // Add link to the validation list
106
+ if (mNumLinkValidation < uint32(mMaxContacts))
107
+ mLinkValidation[mNumLinkValidation++] = { inFirst, inSecond };
108
+ else
109
+ JPH_ASSERT(false, "Out of links");
110
+ #endif
111
+
112
+ // Start the algorithm with the two bodies
113
+ uint32 first_link_to = inFirst;
114
+ uint32 second_link_to = inSecond;
115
+
116
+ for (;;)
117
+ {
118
+ // Follow the chain until we get to the body with lowest index
119
+ // If the swap compare below fails, we'll keep searching from the lowest index for the new lowest index
120
+ first_link_to = GetLowestBodyIndex(first_link_to);
121
+ second_link_to = GetLowestBodyIndex(second_link_to);
122
+
123
+ // If the targets are the same, the bodies are already connected
124
+ if (first_link_to != second_link_to)
125
+ {
126
+ // We always link the highest to the lowest
127
+ if (first_link_to < second_link_to)
128
+ {
129
+ // Attempt to link the second to the first
130
+ // Since we found this body to be at the end of the chain it must point to itself, and if it
131
+ // doesn't it has been reparented and we need to retry the algorithm
132
+ if (!mBodyLinks[second_link_to].mLinkedTo.compare_exchange_weak(second_link_to, first_link_to, memory_order_relaxed))
133
+ continue;
134
+ }
135
+ else
136
+ {
137
+ // Attempt to link the first to the second
138
+ // Since we found this body to be at the end of the chain it must point to itself, and if it
139
+ // doesn't it has been reparented and we need to retry the algorithm
140
+ if (!mBodyLinks[first_link_to].mLinkedTo.compare_exchange_weak(first_link_to, second_link_to, memory_order_relaxed))
141
+ continue;
142
+ }
143
+ }
144
+
145
+ // Linking succeeded!
146
+ // Chains of bodies can become really long, resulting in an O(N) loop to find the lowest body index
147
+ // to prevent this we attempt to update the link of the bodies that were passed in to directly point
148
+ // to the lowest index that we found. If the value became lower than our lowest link, some other
149
+ // thread must have relinked these bodies in the mean time so we won't update the value.
150
+ uint32 lowest_link_to = min(first_link_to, second_link_to);
151
+ AtomicMin(mBodyLinks[inFirst].mLinkedTo, lowest_link_to, memory_order_relaxed);
152
+ AtomicMin(mBodyLinks[inSecond].mLinkedTo, lowest_link_to, memory_order_relaxed);
153
+ break;
154
+ }
155
+ }
156
+
157
+ void IslandBuilder::LinkConstraint(uint32 inConstraintIndex, uint32 inFirst, uint32 inSecond)
158
+ {
159
+ LinkBodies(inFirst, inSecond);
160
+
161
+ JPH_ASSERT(inConstraintIndex < mNumConstraints);
162
+ uint32 min_value = min(inFirst, inSecond); // Use fact that invalid index is 0xffffffff, we want the active body of two
163
+ JPH_ASSERT(min_value != Body::cInactiveIndex); // At least one of the bodies must be active
164
+ mConstraintLinks[inConstraintIndex] = min_value;
165
+ }
166
+
167
+ void IslandBuilder::LinkContact(uint32 inContactIndex, uint32 inFirst, uint32 inSecond)
168
+ {
169
+ JPH_ASSERT(inContactIndex < mMaxContacts);
170
+ mContactLinks[inContactIndex] = min(inFirst, inSecond); // Use fact that invalid index is 0xffffffff, we want the active body of two
171
+ }
172
+
173
+ #ifdef JPH_VALIDATE_ISLAND_BUILDER
174
+
175
+ void IslandBuilder::ValidateIslands(uint32 inNumActiveBodies) const
176
+ {
177
+ JPH_PROFILE_FUNCTION();
178
+
179
+ // Go through all links so far
180
+ for (uint32 i = 0; i < mNumLinkValidation; ++i)
181
+ {
182
+ // If the bodies in this link ended up in different groups we have a problem
183
+ if (mBodyLinks[mLinkValidation[i].mFirst].mIslandIndex != mBodyLinks[mLinkValidation[i].mSecond].mIslandIndex)
184
+ {
185
+ Trace("Fail: %u, %u", mLinkValidation[i].mFirst, mLinkValidation[i].mSecond);
186
+ Trace("Num Active: %u", inNumActiveBodies);
187
+
188
+ for (uint32 j = 0; j < mNumLinkValidation; ++j)
189
+ Trace("builder.Link(%u, %u);", mLinkValidation[j].mFirst, mLinkValidation[j].mSecond);
190
+
191
+ IslandBuilder tmp;
192
+ tmp.Init(inNumActiveBodies);
193
+ for (uint32 j = 0; j < mNumLinkValidation; ++j)
194
+ {
195
+ Trace("Link %u -> %u", mLinkValidation[j].mFirst, mLinkValidation[j].mSecond);
196
+ tmp.LinkBodies(mLinkValidation[j].mFirst, mLinkValidation[j].mSecond);
197
+ for (uint32 t = 0; t < inNumActiveBodies; ++t)
198
+ Trace("%u -> %u", t, (uint32)tmp.mBodyLinks[t].mLinkedTo);
199
+ }
200
+
201
+ JPH_ASSERT(false, "IslandBuilder validation failed");
202
+ }
203
+ }
204
+ }
205
+
206
+ #endif
207
+
208
+ void IslandBuilder::BuildBodyIslands(const BodyID *inActiveBodies, uint32 inNumActiveBodies, TempAllocator *inTempAllocator)
209
+ {
210
+ JPH_PROFILE_FUNCTION();
211
+
212
+ // Store the amount of active bodies
213
+ mNumActiveBodies = inNumActiveBodies;
214
+
215
+ // Create output arrays for body ID's, don't call constructors
216
+ JPH_ASSERT(mBodyIslands == nullptr);
217
+ mBodyIslands = (BodyID *)inTempAllocator->Allocate(inNumActiveBodies * sizeof(BodyID));
218
+
219
+ // Create output array for start index of each island. At this point we don't know how many islands there will be, but we know it cannot be more than inNumActiveBodies.
220
+ // Note: We allocate 1 extra entry because we always increment the count of the next island.
221
+ uint32 *body_island_starts = (uint32 *)inTempAllocator->Allocate((inNumActiveBodies + 1) * sizeof(uint32));
222
+
223
+ // First island always starts at 0
224
+ body_island_starts[0] = 0;
225
+
226
+ // Calculate island index for all bodies
227
+ JPH_ASSERT(mNumIslands == 0);
228
+ for (uint32 i = 0; i < inNumActiveBodies; ++i)
229
+ {
230
+ BodyLink &link = mBodyLinks[i];
231
+ uint32 s = link.mLinkedTo.load(memory_order_relaxed);
232
+ if (s != i)
233
+ {
234
+ // Links to another body, take island index from other body (this must have been filled in already since we're looping from low to high)
235
+ JPH_ASSERT(s < uint32(i));
236
+ uint32 island_index = mBodyLinks[s].mIslandIndex;
237
+ link.mIslandIndex = island_index;
238
+
239
+ // Increment the start of the next island
240
+ body_island_starts[island_index + 1]++;
241
+ }
242
+ else
243
+ {
244
+ // Does not link to other body, this is the start of a new island
245
+ link.mIslandIndex = mNumIslands;
246
+ ++mNumIslands;
247
+
248
+ // Set the start of the next island to 1
249
+ body_island_starts[mNumIslands] = 1;
250
+ }
251
+ }
252
+
253
+ #ifdef JPH_VALIDATE_ISLAND_BUILDER
254
+ ValidateIslands(inNumActiveBodies);
255
+ #endif
256
+
257
+ // Make the start array absolute (so far we only counted)
258
+ for (uint32 island = 1; island < mNumIslands; ++island)
259
+ body_island_starts[island] += body_island_starts[island - 1];
260
+
261
+ // Convert the to a linear list grouped by island
262
+ for (uint32 i = 0; i < inNumActiveBodies; ++i)
263
+ {
264
+ BodyLink &link = mBodyLinks[i];
265
+
266
+ // Copy the body to the correct location in the array and increment it
267
+ uint32 &start = body_island_starts[link.mIslandIndex];
268
+ mBodyIslands[start] = inActiveBodies[i];
269
+ start++;
270
+
271
+ // Reset linked to field for the next update
272
+ link.mLinkedTo.store(i, memory_order_relaxed);
273
+ }
274
+
275
+ // We should now have a full array
276
+ JPH_ASSERT(mNumIslands == 0 || body_island_starts[mNumIslands - 1] == inNumActiveBodies);
277
+
278
+ // We've incremented all body indices so that they now point at the end instead of the starts
279
+ JPH_ASSERT(mBodyIslandEnds == nullptr);
280
+ mBodyIslandEnds = body_island_starts;
281
+ }
282
+
283
+ void IslandBuilder::BuildConstraintIslands(const uint32 *inConstraintToBody, uint32 inNumConstraints, uint32 *&outConstraints, uint32 *&outConstraintsEnd, TempAllocator *inTempAllocator) const
284
+ {
285
+ JPH_PROFILE_FUNCTION();
286
+
287
+ // Check if there's anything to do
288
+ if (inNumConstraints == 0)
289
+ return;
290
+
291
+ // Create output arrays for constraints
292
+ // Note: For the end indices we allocate 1 extra entry so we don't have to do an if in the inner loop
293
+ uint32 *constraints = (uint32 *)inTempAllocator->Allocate(inNumConstraints * sizeof(uint32));
294
+ uint32 *constraint_ends = (uint32 *)inTempAllocator->Allocate((mNumIslands + 1) * sizeof(uint32));
295
+
296
+ // Reset sizes
297
+ for (uint32 island = 0; island < mNumIslands; ++island)
298
+ constraint_ends[island] = 0;
299
+
300
+ // Loop over array and increment start relative position for the next island
301
+ for (uint32 constraint = 0; constraint < inNumConstraints; ++constraint)
302
+ {
303
+ uint32 body_idx = inConstraintToBody[constraint];
304
+ uint32 next_island_idx = mBodyLinks[body_idx].mIslandIndex + 1;
305
+ JPH_ASSERT(next_island_idx <= mNumIslands);
306
+ constraint_ends[next_island_idx]++;
307
+ }
308
+
309
+ // Make start positions absolute
310
+ for (uint32 island = 1; island < mNumIslands; ++island)
311
+ constraint_ends[island] += constraint_ends[island - 1];
312
+
313
+ // Loop over array and collect constraints
314
+ for (uint32 constraint = 0; constraint < inNumConstraints; ++constraint)
315
+ {
316
+ uint32 body_idx = inConstraintToBody[constraint];
317
+ uint32 island_idx = mBodyLinks[body_idx].mIslandIndex;
318
+ constraints[constraint_ends[island_idx]++] = constraint;
319
+ }
320
+
321
+ JPH_ASSERT(outConstraints == nullptr);
322
+ outConstraints = constraints;
323
+ JPH_ASSERT(outConstraintsEnd == nullptr);
324
+ outConstraintsEnd = constraint_ends;
325
+ }
326
+
327
+ void IslandBuilder::SortIslands(TempAllocator *inTempAllocator)
328
+ {
329
+ JPH_PROFILE_FUNCTION();
330
+
331
+ if (mNumContacts > 0 || mNumConstraints > 0)
332
+ {
333
+ // Allocate mapping table
334
+ JPH_ASSERT(mIslandsSorted == nullptr);
335
+ mIslandsSorted = (uint32 *)inTempAllocator->Allocate(mNumIslands * sizeof(uint32));
336
+
337
+ // Initialize index
338
+ for (uint32 island = 0; island < mNumIslands; ++island)
339
+ mIslandsSorted[island] = island;
340
+
341
+ // Determine the sum of contact constraints / constraints per island
342
+ uint32 *num_constraints = (uint32 *)inTempAllocator->Allocate(mNumIslands * sizeof(uint32));
343
+ if (mNumContacts > 0 && mNumConstraints > 0)
344
+ {
345
+ num_constraints[0] = mConstraintIslandEnds[0] + mContactIslandEnds[0];
346
+ for (uint32 island = 1; island < mNumIslands; ++island)
347
+ num_constraints[island] = mConstraintIslandEnds[island] - mConstraintIslandEnds[island - 1]
348
+ + mContactIslandEnds[island] - mContactIslandEnds[island - 1];
349
+ }
350
+ else if (mNumContacts > 0)
351
+ {
352
+ num_constraints[0] = mContactIslandEnds[0];
353
+ for (uint32 island = 1; island < mNumIslands; ++island)
354
+ num_constraints[island] = mContactIslandEnds[island] - mContactIslandEnds[island - 1];
355
+ }
356
+ else
357
+ {
358
+ num_constraints[0] = mConstraintIslandEnds[0];
359
+ for (uint32 island = 1; island < mNumIslands; ++island)
360
+ num_constraints[island] = mConstraintIslandEnds[island] - mConstraintIslandEnds[island - 1];
361
+ }
362
+
363
+ // Sort so the biggest islands go first, this means that the jobs that take longest will be running
364
+ // first which improves the chance that all jobs finish at the same time.
365
+ QuickSort(mIslandsSorted, mIslandsSorted + mNumIslands, [num_constraints](uint32 inLHS, uint32 inRHS) {
366
+ return num_constraints[inLHS] > num_constraints[inRHS];
367
+ });
368
+
369
+ inTempAllocator->Free(num_constraints, mNumIslands * sizeof(uint32));
370
+ }
371
+ }
372
+
373
+ void IslandBuilder::Finalize(const BodyID *inActiveBodies, uint32 inNumActiveBodies, uint32 inNumContacts, TempAllocator *inTempAllocator)
374
+ {
375
+ JPH_PROFILE_FUNCTION();
376
+
377
+ mNumContacts = inNumContacts;
378
+
379
+ BuildBodyIslands(inActiveBodies, inNumActiveBodies, inTempAllocator);
380
+ BuildConstraintIslands(mConstraintLinks, mNumConstraints, mConstraintIslands, mConstraintIslandEnds, inTempAllocator);
381
+ BuildConstraintIslands(mContactLinks, mNumContacts, mContactIslands, mContactIslandEnds, inTempAllocator);
382
+ SortIslands(inTempAllocator);
383
+
384
+ mNumPositionSteps = (uint8 *)inTempAllocator->Allocate(mNumIslands * sizeof(uint8));
385
+
386
+ #ifdef JPH_TRACK_SIMULATION_STATS
387
+ mIslandStats = (IslandStats *)inTempAllocator->Allocate(mNumIslands * sizeof(IslandStats));
388
+ for (uint32 i = 0; i < mNumIslands; ++i)
389
+ new (&mIslandStats[i]) IslandStats();
390
+ #endif
391
+ }
392
+
393
+ void IslandBuilder::GetBodiesInIsland(uint32 inIslandIndex, BodyID *&outBodiesBegin, BodyID *&outBodiesEnd) const
394
+ {
395
+ JPH_ASSERT(inIslandIndex < mNumIslands);
396
+ uint32 sorted_index = mIslandsSorted != nullptr? mIslandsSorted[inIslandIndex] : inIslandIndex;
397
+ outBodiesBegin = sorted_index > 0? mBodyIslands + mBodyIslandEnds[sorted_index - 1] : mBodyIslands;
398
+ outBodiesEnd = mBodyIslands + mBodyIslandEnds[sorted_index];
399
+ }
400
+
401
+ bool IslandBuilder::GetConstraintsInIsland(uint32 inIslandIndex, uint32 *&outConstraintsBegin, uint32 *&outConstraintsEnd) const
402
+ {
403
+ JPH_ASSERT(inIslandIndex < mNumIslands);
404
+ if (mNumConstraints == 0)
405
+ {
406
+ outConstraintsBegin = nullptr;
407
+ outConstraintsEnd = nullptr;
408
+ return false;
409
+ }
410
+ else
411
+ {
412
+ uint32 sorted_index = mIslandsSorted[inIslandIndex];
413
+ outConstraintsBegin = sorted_index > 0? mConstraintIslands + mConstraintIslandEnds[sorted_index - 1] : mConstraintIslands;
414
+ outConstraintsEnd = mConstraintIslands + mConstraintIslandEnds[sorted_index];
415
+ return outConstraintsBegin != outConstraintsEnd;
416
+ }
417
+ }
418
+
419
+ bool IslandBuilder::GetContactsInIsland(uint32 inIslandIndex, uint32 *&outContactsBegin, uint32 *&outContactsEnd) const
420
+ {
421
+ JPH_ASSERT(inIslandIndex < mNumIslands);
422
+ if (mNumContacts == 0)
423
+ {
424
+ outContactsBegin = nullptr;
425
+ outContactsEnd = nullptr;
426
+ return false;
427
+ }
428
+ else
429
+ {
430
+ uint32 sorted_index = mIslandsSorted[inIslandIndex];
431
+ outContactsBegin = sorted_index > 0? mContactIslands + mContactIslandEnds[sorted_index - 1] : mContactIslands;
432
+ outContactsEnd = mContactIslands + mContactIslandEnds[sorted_index];
433
+ return outContactsBegin != outContactsEnd;
434
+ }
435
+ }
436
+
437
+ void IslandBuilder::ResetIslands(TempAllocator *inTempAllocator)
438
+ {
439
+ JPH_PROFILE_FUNCTION();
440
+
441
+ #ifdef JPH_TRACK_SIMULATION_STATS
442
+ inTempAllocator->Free(mIslandStats, mNumIslands * sizeof(IslandStats));
443
+ #endif
444
+
445
+ inTempAllocator->Free(mNumPositionSteps, mNumIslands * sizeof(uint8));
446
+
447
+ if (mIslandsSorted != nullptr)
448
+ {
449
+ inTempAllocator->Free(mIslandsSorted, mNumIslands * sizeof(uint32));
450
+ mIslandsSorted = nullptr;
451
+ }
452
+
453
+ if (mContactIslands != nullptr)
454
+ {
455
+ inTempAllocator->Free(mContactIslandEnds, (mNumIslands + 1) * sizeof(uint32));
456
+ mContactIslandEnds = nullptr;
457
+ inTempAllocator->Free(mContactIslands, mNumContacts * sizeof(uint32));
458
+ mContactIslands = nullptr;
459
+ }
460
+
461
+ if (mConstraintIslands != nullptr)
462
+ {
463
+ inTempAllocator->Free(mConstraintIslandEnds, (mNumIslands + 1) * sizeof(uint32));
464
+ mConstraintIslandEnds = nullptr;
465
+ inTempAllocator->Free(mConstraintIslands, mNumConstraints * sizeof(uint32));
466
+ mConstraintIslands = nullptr;
467
+ }
468
+
469
+ inTempAllocator->Free(mBodyIslandEnds, (mNumActiveBodies + 1) * sizeof(uint32));
470
+ mBodyIslandEnds = nullptr;
471
+ inTempAllocator->Free(mBodyIslands, mNumActiveBodies * sizeof(uint32));
472
+ mBodyIslands = nullptr;
473
+
474
+ inTempAllocator->Free(mConstraintLinks, mNumConstraints * sizeof(uint32));
475
+ mConstraintLinks = nullptr;
476
+
477
+ #ifdef JPH_VALIDATE_ISLAND_BUILDER
478
+ inTempAllocator->Free(mLinkValidation, mMaxContacts * sizeof(LinkValidation));
479
+ mLinkValidation = nullptr;
480
+ #endif
481
+
482
+ inTempAllocator->Free(mContactLinks, mMaxContacts * sizeof(uint32));
483
+ mContactLinks = nullptr;
484
+
485
+ mNumActiveBodies = 0;
486
+ mNumConstraints = 0;
487
+ mMaxContacts = 0;
488
+ mNumContacts = 0;
489
+ mNumIslands = 0;
490
+ }
491
+
492
+ JPH_NAMESPACE_END
@@ -0,0 +1,144 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Body/BodyID.h>
8
+ #include <Jolt/Core/NonCopyable.h>
9
+ #include <Jolt/Core/Atomics.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
12
+
13
+ class TempAllocator;
14
+
15
+ //#define JPH_VALIDATE_ISLAND_BUILDER
16
+
17
+ /// Keeps track of connected bodies and builds islands for multithreaded velocity/position update
18
+ class JPH_EXPORT IslandBuilder : public NonCopyable
19
+ {
20
+ public:
21
+ /// Destructor
22
+ ~IslandBuilder();
23
+
24
+ /// Initialize the island builder with the maximum amount of bodies that could be active
25
+ void Init(uint32 inMaxActiveBodies);
26
+
27
+ /// Prepare for simulation step by allocating space for the contact constraints
28
+ void PrepareContactConstraints(uint32 inMaxContactConstraints, TempAllocator *inTempAllocator);
29
+
30
+ /// Prepare for simulation step by allocating space for the non-contact constraints
31
+ void PrepareNonContactConstraints(uint32 inNumConstraints, TempAllocator *inTempAllocator);
32
+
33
+ /// Link two bodies by their index in the BodyManager::mActiveBodies list to form islands
34
+ void LinkBodies(uint32 inFirst, uint32 inSecond);
35
+
36
+ /// Link a constraint to a body by their index in the BodyManager::mActiveBodies
37
+ void LinkConstraint(uint32 inConstraintIndex, uint32 inFirst, uint32 inSecond);
38
+
39
+ /// Link a contact to a body by their index in the BodyManager::mActiveBodies
40
+ void LinkContact(uint32 inContactIndex, uint32 inFirst, uint32 inSecond);
41
+
42
+ /// Finalize the islands after all bodies have been Link()-ed
43
+ void Finalize(const BodyID *inActiveBodies, uint32 inNumActiveBodies, uint32 inNumContacts, TempAllocator *inTempAllocator);
44
+
45
+ /// Get the amount of islands formed
46
+ uint32 GetNumIslands() const { return mNumIslands; }
47
+
48
+ /// Get iterator for a particular island, return false if there are no constraints
49
+ void GetBodiesInIsland(uint32 inIslandIndex, BodyID *&outBodiesBegin, BodyID *&outBodiesEnd) const;
50
+ bool GetConstraintsInIsland(uint32 inIslandIndex, uint32 *&outConstraintsBegin, uint32 *&outConstraintsEnd) const;
51
+ bool GetContactsInIsland(uint32 inIslandIndex, uint32 *&outContactsBegin, uint32 *&outContactsEnd) const;
52
+
53
+ /// The number of position iterations for each island
54
+ void SetNumPositionSteps(uint32 inIslandIndex, uint inNumPositionSteps) { JPH_ASSERT(inIslandIndex < mNumIslands); JPH_ASSERT(inNumPositionSteps < 256); mNumPositionSteps[inIslandIndex] = uint8(inNumPositionSteps); }
55
+ uint GetNumPositionSteps(uint32 inIslandIndex) const { JPH_ASSERT(inIslandIndex < mNumIslands); return mNumPositionSteps[inIslandIndex]; }
56
+
57
+ #ifdef JPH_TRACK_SIMULATION_STATS
58
+ struct IslandStats
59
+ {
60
+ atomic<uint64> mVelocityConstraintTicks = 0;
61
+ atomic<uint64> mPositionConstraintTicks = 0;
62
+ atomic<uint64> mUpdateBoundsTicks = 0;
63
+ uint8 mNumVelocitySteps = 0;
64
+ uint8 mNumPositionSteps = 0; ///< Tracking this a 2nd time since IslandBuilder::mNumPositionSteps is not filled in when there are no constraints or for large islands.
65
+ bool mIsLargeIsland = false;
66
+ };
67
+
68
+ /// Tracks simulation stats per island
69
+ IslandStats & GetIslandStats(uint32 inIslandIndex) { return mIslandStats[inIslandIndex]; }
70
+ #endif
71
+
72
+ /// After you're done calling the three functions above, call this function to free associated data
73
+ void ResetIslands(TempAllocator *inTempAllocator);
74
+
75
+ private:
76
+ /// Returns the index of the lowest body in the group
77
+ uint32 GetLowestBodyIndex(uint32 inActiveBodyIndex) const;
78
+
79
+ #ifdef JPH_VALIDATE_ISLAND_BUILDER
80
+ /// Helper function to validate all islands so far generated
81
+ void ValidateIslands(uint32 inNumActiveBodies) const;
82
+ #endif
83
+
84
+ // Helper functions to build various islands
85
+ void BuildBodyIslands(const BodyID *inActiveBodies, uint32 inNumActiveBodies, TempAllocator *inTempAllocator);
86
+ void BuildConstraintIslands(const uint32 *inConstraintToBody, uint32 inNumConstraints, uint32 *&outConstraints, uint32 *&outConstraintsEnd, TempAllocator *inTempAllocator) const;
87
+
88
+ /// Sorts the islands so that the islands with most constraints go first
89
+ void SortIslands(TempAllocator *inTempAllocator);
90
+
91
+ /// Intermediate data structure that for each body keeps track what the lowest index of the body is that it is connected to
92
+ struct BodyLink
93
+ {
94
+ JPH_OVERRIDE_NEW_DELETE
95
+
96
+ atomic<uint32> mLinkedTo; ///< An index in mBodyLinks pointing to another body in this island with a lower index than this body
97
+ uint32 mIslandIndex; ///< The island index of this body (filled in during Finalize)
98
+ };
99
+
100
+ // Intermediate data
101
+ BodyLink * mBodyLinks = nullptr; ///< Maps bodies to the first body in the island
102
+ uint32 * mConstraintLinks = nullptr; ///< Maps constraint index to body index (which maps to island index)
103
+ uint32 * mContactLinks = nullptr; ///< Maps contact constraint index to body index (which maps to island index)
104
+
105
+ // Final data
106
+ BodyID * mBodyIslands = nullptr; ///< Bodies ordered by island
107
+ uint32 * mBodyIslandEnds = nullptr; ///< End index of each body island
108
+
109
+ uint32 * mConstraintIslands = nullptr; ///< Constraints ordered by island
110
+ uint32 * mConstraintIslandEnds = nullptr; ///< End index of each constraint island
111
+
112
+ uint32 * mContactIslands = nullptr; ///< Contacts ordered by island
113
+ uint32 * mContactIslandEnds = nullptr; ///< End index of each contact island
114
+
115
+ uint32 * mIslandsSorted = nullptr; ///< A list of island indices in order of most constraints first
116
+
117
+ uint8 * mNumPositionSteps = nullptr; ///< Number of position steps for each island
118
+
119
+ #ifdef JPH_TRACK_SIMULATION_STATS
120
+ IslandStats * mIslandStats = nullptr; ///< Per island statistics
121
+ #endif
122
+
123
+ // Counters
124
+ uint32 mMaxActiveBodies; ///< Maximum size of the active bodies list (see BodyManager::mActiveBodies)
125
+ uint32 mNumActiveBodies = 0; ///< Number of active bodies passed to
126
+ uint32 mNumConstraints = 0; ///< Size of the constraint list (see ConstraintManager::mConstraints)
127
+ uint32 mMaxContacts = 0; ///< Maximum amount of contacts supported
128
+ uint32 mNumContacts = 0; ///< Size of the contacts list (see ContactConstraintManager::mNumConstraints)
129
+ uint32 mNumIslands = 0; ///< Final number of islands
130
+
131
+ #ifdef JPH_VALIDATE_ISLAND_BUILDER
132
+ /// Structure to keep track of all added links to validate that islands were generated correctly
133
+ struct LinkValidation
134
+ {
135
+ uint32 mFirst;
136
+ uint32 mSecond;
137
+ };
138
+
139
+ LinkValidation * mLinkValidation = nullptr;
140
+ atomic<uint32> mNumLinkValidation;
141
+ #endif
142
+ };
143
+
144
+ JPH_NAMESPACE_END