@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,566 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
8
+ #include <Jolt/Physics/Collision/RayCast.h>
9
+ #include <Jolt/Physics/Collision/ShapeCast.h>
10
+ #include <Jolt/Physics/Collision/CollideShape.h>
11
+ #include <Jolt/Physics/Collision/CastResult.h>
12
+ #include <Jolt/Physics/Collision/CollidePointResult.h>
13
+ #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
14
+ #include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
15
+ #include <Jolt/Physics/Collision/Shape/PolyhedronSubmergedVolumeCalculator.h>
16
+ #include <Jolt/Physics/Collision/TransformedShape.h>
17
+ #include <Jolt/Physics/Collision/CollisionDispatch.h>
18
+ #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
19
+ #include <Jolt/Physics/PhysicsSettings.h>
20
+ #include <Jolt/Core/StreamIn.h>
21
+ #include <Jolt/Core/StreamOut.h>
22
+ #include <Jolt/Geometry/EPAPenetrationDepth.h>
23
+ #include <Jolt/Geometry/OrientedBox.h>
24
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
25
+
26
+ JPH_NAMESPACE_BEGIN
27
+
28
+ JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT(ConvexShapeSettings)
29
+ {
30
+ JPH_ADD_BASE_CLASS(ConvexShapeSettings, ShapeSettings)
31
+
32
+ JPH_ADD_ATTRIBUTE(ConvexShapeSettings, mDensity)
33
+ JPH_ADD_ATTRIBUTE(ConvexShapeSettings, mMaterial)
34
+ }
35
+
36
+ const StaticArray<Vec3, 384> ConvexShape::sUnitSphereTriangles = []() {
37
+ const int level = 2;
38
+
39
+ StaticArray<Vec3, 384> verts;
40
+ GetTrianglesContextVertexList::sCreateHalfUnitSphereTop(verts, level);
41
+ GetTrianglesContextVertexList::sCreateHalfUnitSphereBottom(verts, level);
42
+ return verts;
43
+ }();
44
+
45
+ void ConvexShape::sCollideConvexVsConvex(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
46
+ {
47
+ JPH_PROFILE_FUNCTION();
48
+
49
+ // Get the shapes
50
+ JPH_ASSERT(inShape1->GetType() == EShapeType::Convex);
51
+ JPH_ASSERT(inShape2->GetType() == EShapeType::Convex);
52
+ const ConvexShape *shape1 = static_cast<const ConvexShape *>(inShape1);
53
+ const ConvexShape *shape2 = static_cast<const ConvexShape *>(inShape2);
54
+
55
+ // Get transforms
56
+ Mat44 inverse_transform1 = inCenterOfMassTransform1.InversedRotationTranslation();
57
+ Mat44 transform_2_to_1 = inverse_transform1 * inCenterOfMassTransform2;
58
+
59
+ // Get bounding boxes
60
+ float max_separation_distance = inCollideShapeSettings.mMaxSeparationDistance;
61
+ AABox shape1_bbox = shape1->GetLocalBounds().Scaled(inScale1);
62
+ shape1_bbox.ExpandBy(Vec3::sReplicate(max_separation_distance));
63
+ AABox shape2_bbox = shape2->GetLocalBounds().Scaled(inScale2);
64
+
65
+ // Check if they overlap
66
+ if (!OrientedBox(transform_2_to_1, shape2_bbox).Overlaps(shape1_bbox))
67
+ return;
68
+
69
+ // Note: As we don't remember the penetration axis from the last iteration, and it is likely that shape2 is pushed out of
70
+ // collision relative to shape1 by comparing their COM's, we use that as an initial penetration axis: shape2.com - shape1.com
71
+ // This has been seen to improve performance by approx. 1% over using a fixed axis like (1, 0, 0).
72
+ Vec3 penetration_axis = transform_2_to_1.GetTranslation();
73
+
74
+ // Ensure that we do not pass in a near zero penetration axis
75
+ if (penetration_axis.IsNearZero())
76
+ penetration_axis = Vec3::sAxisX();
77
+
78
+ Vec3 point1, point2;
79
+ EPAPenetrationDepth pen_depth;
80
+ EPAPenetrationDepth::EStatus status;
81
+
82
+ // Scope to limit lifetime of SupportBuffer
83
+ {
84
+ // Create support function
85
+ SupportBuffer buffer1_excl_cvx_radius, buffer2_excl_cvx_radius;
86
+ const Support *shape1_excl_cvx_radius = shape1->GetSupportFunction(ConvexShape::ESupportMode::ExcludeConvexRadius, buffer1_excl_cvx_radius, inScale1);
87
+ const Support *shape2_excl_cvx_radius = shape2->GetSupportFunction(ConvexShape::ESupportMode::ExcludeConvexRadius, buffer2_excl_cvx_radius, inScale2);
88
+
89
+ // Transform shape 2 in the space of shape 1
90
+ TransformedConvexObject transformed2_excl_cvx_radius(transform_2_to_1, *shape2_excl_cvx_radius);
91
+
92
+ // Perform GJK step
93
+ status = pen_depth.GetPenetrationDepthStepGJK(*shape1_excl_cvx_radius, shape1_excl_cvx_radius->GetConvexRadius() + max_separation_distance, transformed2_excl_cvx_radius, shape2_excl_cvx_radius->GetConvexRadius(), inCollideShapeSettings.mCollisionTolerance, penetration_axis, point1, point2);
94
+ }
95
+
96
+ // Check result of collision detection
97
+ switch (status)
98
+ {
99
+ case EPAPenetrationDepth::EStatus::Colliding:
100
+ break;
101
+
102
+ case EPAPenetrationDepth::EStatus::NotColliding:
103
+ return;
104
+
105
+ case EPAPenetrationDepth::EStatus::Indeterminate:
106
+ {
107
+ // Need to run expensive EPA algorithm
108
+
109
+ // We know we're overlapping at this point, so we can set the max separation distance to 0.
110
+ // Numerically it is possible that GJK finds that the shapes are overlapping but EPA finds that they're separated.
111
+ // In order to avoid this, we clamp the max separation distance to 1 so that we don't excessively inflate the shape,
112
+ // but we still inflate it enough to avoid the case where EPA misses the collision.
113
+ max_separation_distance = min(max_separation_distance, 1.0f);
114
+
115
+ // Create support function
116
+ SupportBuffer buffer1_incl_cvx_radius, buffer2_incl_cvx_radius;
117
+ const Support *shape1_incl_cvx_radius = shape1->GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer1_incl_cvx_radius, inScale1);
118
+ const Support *shape2_incl_cvx_radius = shape2->GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer2_incl_cvx_radius, inScale2);
119
+
120
+ // Add separation distance
121
+ AddConvexRadius shape1_add_max_separation_distance(*shape1_incl_cvx_radius, max_separation_distance);
122
+
123
+ // Transform shape 2 in the space of shape 1
124
+ TransformedConvexObject transformed2_incl_cvx_radius(transform_2_to_1, *shape2_incl_cvx_radius);
125
+
126
+ // Perform EPA step
127
+ if (!pen_depth.GetPenetrationDepthStepEPA(shape1_add_max_separation_distance, transformed2_incl_cvx_radius, inCollideShapeSettings.mPenetrationTolerance, penetration_axis, point1, point2))
128
+ return;
129
+ break;
130
+ }
131
+ }
132
+
133
+ // Check if the penetration is bigger than the early out fraction
134
+ float penetration_depth = (point2 - point1).Length() - max_separation_distance;
135
+ if (-penetration_depth >= ioCollector.GetEarlyOutFraction())
136
+ return;
137
+
138
+ // Correct point1 for the added separation distance
139
+ float penetration_axis_len = penetration_axis.Length();
140
+ if (penetration_axis_len > 0.0f)
141
+ point1 -= penetration_axis * (max_separation_distance / penetration_axis_len);
142
+
143
+ // Convert to world space
144
+ point1 = inCenterOfMassTransform1 * point1;
145
+ point2 = inCenterOfMassTransform1 * point2;
146
+ Vec3 penetration_axis_world = inCenterOfMassTransform1.Multiply3x3(penetration_axis);
147
+
148
+ // Create collision result
149
+ CollideShapeResult result(point1, point2, penetration_axis_world, penetration_depth, inSubShapeIDCreator1.GetID(), inSubShapeIDCreator2.GetID(), TransformedShape::sGetBodyID(ioCollector.GetContext()));
150
+
151
+ // Gather faces
152
+ if (inCollideShapeSettings.mCollectFacesMode == ECollectFacesMode::CollectFaces)
153
+ {
154
+ // Get supporting face of shape 1
155
+ shape1->GetSupportingFace(SubShapeID(), -penetration_axis, inScale1, inCenterOfMassTransform1, result.mShape1Face);
156
+
157
+ // Get supporting face of shape 2
158
+ shape2->GetSupportingFace(SubShapeID(), transform_2_to_1.Multiply3x3Transposed(penetration_axis), inScale2, inCenterOfMassTransform2, result.mShape2Face);
159
+ }
160
+
161
+ // Notify the collector
162
+ JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseCollector track;)
163
+ ioCollector.AddHit(result);
164
+ }
165
+
166
+ bool ConvexShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
167
+ {
168
+ // Note: This is a fallback routine, most convex shapes should implement a more performant version!
169
+
170
+ JPH_PROFILE_FUNCTION();
171
+
172
+ // Create support function
173
+ SupportBuffer buffer;
174
+ const Support *support = GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer, Vec3::sOne());
175
+
176
+ // Cast ray
177
+ GJKClosestPoint gjk;
178
+ if (gjk.CastRay(inRay.mOrigin, inRay.mDirection, cDefaultCollisionTolerance, *support, ioHit.mFraction))
179
+ {
180
+ ioHit.mSubShapeID2 = inSubShapeIDCreator.GetID();
181
+ return true;
182
+ }
183
+
184
+ return false;
185
+ }
186
+
187
+ void ConvexShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
188
+ {
189
+ // Note: This is a fallback routine, most convex shapes should implement a more performant version!
190
+
191
+ // Test shape filter
192
+ if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
193
+ return;
194
+
195
+ // First do a normal raycast, limited to the early out fraction
196
+ RayCastResult hit;
197
+ hit.mFraction = ioCollector.GetEarlyOutFraction();
198
+ if (CastRay(inRay, inSubShapeIDCreator, hit))
199
+ {
200
+ // Check front side
201
+ if (inRayCastSettings.mTreatConvexAsSolid || hit.mFraction > 0.0f)
202
+ {
203
+ hit.mBodyID = TransformedShape::sGetBodyID(ioCollector.GetContext());
204
+ ioCollector.AddHit(hit);
205
+ }
206
+
207
+ // Check if we want back facing hits and the collector still accepts additional hits
208
+ if (inRayCastSettings.mBackFaceModeConvex == EBackFaceMode::CollideWithBackFaces && !ioCollector.ShouldEarlyOut())
209
+ {
210
+ // Invert the ray, going from the early out fraction back to the fraction where we found our forward hit
211
+ float start_fraction = min(1.0f, ioCollector.GetEarlyOutFraction());
212
+ float delta_fraction = hit.mFraction - start_fraction;
213
+ if (delta_fraction < 0.0f)
214
+ {
215
+ RayCast inverted_ray { inRay.mOrigin + start_fraction * inRay.mDirection, delta_fraction * inRay.mDirection };
216
+
217
+ // Cast another ray
218
+ RayCastResult inverted_hit;
219
+ inverted_hit.mFraction = 1.0f;
220
+ if (CastRay(inverted_ray, inSubShapeIDCreator, inverted_hit)
221
+ && inverted_hit.mFraction > 0.0f) // Ignore hits with fraction 0, this means the ray ends inside the object and we don't want to report it as a back facing hit
222
+ {
223
+ // Invert fraction and rescale it to the fraction of the original ray
224
+ inverted_hit.mFraction = hit.mFraction + (inverted_hit.mFraction - 1.0f) * delta_fraction;
225
+ inverted_hit.mBodyID = TransformedShape::sGetBodyID(ioCollector.GetContext());
226
+ ioCollector.AddHit(inverted_hit);
227
+ }
228
+ }
229
+ }
230
+ }
231
+ }
232
+
233
+ void ConvexShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
234
+ {
235
+ // Test shape filter
236
+ if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
237
+ return;
238
+
239
+ // First test bounding box
240
+ if (GetLocalBounds().Contains(inPoint))
241
+ {
242
+ // Create support function
243
+ SupportBuffer buffer;
244
+ const Support *support = GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer, Vec3::sOne());
245
+
246
+ // Create support function for point
247
+ PointConvexSupport point { inPoint };
248
+
249
+ // Test intersection
250
+ GJKClosestPoint gjk;
251
+ Vec3 v = inPoint;
252
+ if (gjk.Intersects(*support, point, cDefaultCollisionTolerance, v))
253
+ ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator.GetID() });
254
+ }
255
+ }
256
+
257
+ void ConvexShape::sCastConvexVsConvex(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
258
+ {
259
+ JPH_PROFILE_FUNCTION();
260
+
261
+ // Only supported for convex shapes
262
+ JPH_ASSERT(inShapeCast.mShape->GetType() == EShapeType::Convex);
263
+ const ConvexShape *cast_shape = static_cast<const ConvexShape *>(inShapeCast.mShape);
264
+
265
+ JPH_ASSERT(inShape->GetType() == EShapeType::Convex);
266
+ const ConvexShape *shape = static_cast<const ConvexShape *>(inShape);
267
+
268
+ // Determine if we want to use the actual shape or a shrunken shape with convex radius
269
+ ConvexShape::ESupportMode support_mode = inShapeCastSettings.mUseShrunkenShapeAndConvexRadius? ConvexShape::ESupportMode::ExcludeConvexRadius : ConvexShape::ESupportMode::Default;
270
+
271
+ // Create support function for shape to cast
272
+ SupportBuffer cast_buffer;
273
+ const Support *cast_support = cast_shape->GetSupportFunction(support_mode, cast_buffer, inShapeCast.mScale);
274
+
275
+ // Create support function for target shape
276
+ SupportBuffer target_buffer;
277
+ const Support *target_support = shape->GetSupportFunction(support_mode, target_buffer, inScale);
278
+
279
+ // Do a raycast against the result
280
+ EPAPenetrationDepth epa;
281
+ float fraction = ioCollector.GetEarlyOutFraction();
282
+ Vec3 contact_point_a, contact_point_b, contact_normal;
283
+ if (epa.CastShape(inShapeCast.mCenterOfMassStart, inShapeCast.mDirection, inShapeCastSettings.mCollisionTolerance, inShapeCastSettings.mPenetrationTolerance, *cast_support, *target_support, cast_support->GetConvexRadius(), target_support->GetConvexRadius(), inShapeCastSettings.mReturnDeepestPoint, fraction, contact_point_a, contact_point_b, contact_normal)
284
+ && (inShapeCastSettings.mBackFaceModeConvex == EBackFaceMode::CollideWithBackFaces
285
+ || contact_normal.Dot(inShapeCast.mDirection) > 0.0f)) // Test if backfacing
286
+ {
287
+ // Convert to world space
288
+ contact_point_a = inCenterOfMassTransform2 * contact_point_a;
289
+ contact_point_b = inCenterOfMassTransform2 * contact_point_b;
290
+ Vec3 contact_normal_world = inCenterOfMassTransform2.Multiply3x3(contact_normal);
291
+
292
+ ShapeCastResult result(fraction, contact_point_a, contact_point_b, contact_normal_world, false, inSubShapeIDCreator1.GetID(), inSubShapeIDCreator2.GetID(), TransformedShape::sGetBodyID(ioCollector.GetContext()));
293
+
294
+ // Early out if this hit is deeper than the collector's early out value
295
+ if (fraction == 0.0f && -result.mPenetrationDepth >= ioCollector.GetEarlyOutFraction())
296
+ return;
297
+
298
+ // Gather faces
299
+ if (inShapeCastSettings.mCollectFacesMode == ECollectFacesMode::CollectFaces)
300
+ {
301
+ // Get supporting face of shape 1
302
+ Mat44 transform_1_to_2 = inShapeCast.mCenterOfMassStart;
303
+ transform_1_to_2.SetTranslation(transform_1_to_2.GetTranslation() + fraction * inShapeCast.mDirection);
304
+ cast_shape->GetSupportingFace(SubShapeID(), transform_1_to_2.Multiply3x3Transposed(-contact_normal), inShapeCast.mScale, inCenterOfMassTransform2 * transform_1_to_2, result.mShape1Face);
305
+
306
+ // Get supporting face of shape 2
307
+ shape->GetSupportingFace(SubShapeID(), contact_normal, inScale, inCenterOfMassTransform2, result.mShape2Face);
308
+ }
309
+
310
+ JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseCollector track;)
311
+ ioCollector.AddHit(result);
312
+ }
313
+ }
314
+
315
+ class ConvexShape::CSGetTrianglesContext
316
+ {
317
+ public:
318
+ CSGetTrianglesContext(const ConvexShape *inShape, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) :
319
+ mLocalToWorld(Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(inScale)),
320
+ mIsInsideOut(ScaleHelpers::IsInsideOut(inScale))
321
+ {
322
+ mSupport = inShape->GetSupportFunction(ESupportMode::IncludeConvexRadius, mSupportBuffer, Vec3::sOne());
323
+ }
324
+
325
+ SupportBuffer mSupportBuffer;
326
+ const Support * mSupport;
327
+ Mat44 mLocalToWorld;
328
+ bool mIsInsideOut;
329
+ size_t mCurrentVertex = 0;
330
+ };
331
+
332
+ void ConvexShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
333
+ {
334
+ static_assert(sizeof(CSGetTrianglesContext) <= sizeof(GetTrianglesContext), "GetTrianglesContext too small");
335
+ JPH_ASSERT(IsAligned(&ioContext, alignof(CSGetTrianglesContext)));
336
+
337
+ new (&ioContext) CSGetTrianglesContext(this, inPositionCOM, inRotation, inScale);
338
+ }
339
+
340
+ int ConvexShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
341
+ {
342
+ JPH_ASSERT(inMaxTrianglesRequested >= cGetTrianglesMinTrianglesRequested);
343
+
344
+ CSGetTrianglesContext &context = (CSGetTrianglesContext &)ioContext;
345
+
346
+ int total_num_vertices = min(inMaxTrianglesRequested * 3, int(sUnitSphereTriangles.size() - context.mCurrentVertex));
347
+
348
+ if (context.mIsInsideOut)
349
+ {
350
+ // Store triangles flipped
351
+ for (const Vec3 *v = sUnitSphereTriangles.data() + context.mCurrentVertex, *v_end = v + total_num_vertices; v < v_end; v += 3)
352
+ {
353
+ (context.mLocalToWorld * context.mSupport->GetSupport(v[0])).StoreFloat3(outTriangleVertices++);
354
+ (context.mLocalToWorld * context.mSupport->GetSupport(v[2])).StoreFloat3(outTriangleVertices++);
355
+ (context.mLocalToWorld * context.mSupport->GetSupport(v[1])).StoreFloat3(outTriangleVertices++);
356
+ }
357
+ }
358
+ else
359
+ {
360
+ // Store triangles
361
+ for (const Vec3 *v = sUnitSphereTriangles.data() + context.mCurrentVertex, *v_end = v + total_num_vertices; v < v_end; v += 3)
362
+ {
363
+ (context.mLocalToWorld * context.mSupport->GetSupport(v[0])).StoreFloat3(outTriangleVertices++);
364
+ (context.mLocalToWorld * context.mSupport->GetSupport(v[1])).StoreFloat3(outTriangleVertices++);
365
+ (context.mLocalToWorld * context.mSupport->GetSupport(v[2])).StoreFloat3(outTriangleVertices++);
366
+ }
367
+ }
368
+
369
+ context.mCurrentVertex += total_num_vertices;
370
+ int total_num_triangles = total_num_vertices / 3;
371
+
372
+ // Store materials
373
+ if (outMaterials != nullptr)
374
+ {
375
+ const PhysicsMaterial *material = GetMaterial();
376
+ for (const PhysicsMaterial **m = outMaterials, **m_end = outMaterials + total_num_triangles; m < m_end; ++m)
377
+ *m = material;
378
+ }
379
+
380
+ return total_num_triangles;
381
+ }
382
+
383
+ void ConvexShape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const
384
+ {
385
+ // Calculate total volume
386
+ Vec3 abs_scale = inScale.Abs();
387
+ Vec3 extent = GetLocalBounds().GetExtent() * abs_scale;
388
+ outTotalVolume = 8.0f * extent.GetX() * extent.GetY() * extent.GetZ();
389
+
390
+ // Points of the bounding box
391
+ Vec3 points[] =
392
+ {
393
+ Vec3(-1, -1, -1),
394
+ Vec3( 1, -1, -1),
395
+ Vec3(-1, 1, -1),
396
+ Vec3( 1, 1, -1),
397
+ Vec3(-1, -1, 1),
398
+ Vec3( 1, -1, 1),
399
+ Vec3(-1, 1, 1),
400
+ Vec3( 1, 1, 1),
401
+ };
402
+
403
+ // Faces of the bounding box
404
+ using Face = int[5];
405
+ #define MAKE_FACE(a, b, c, d) { a, b, c, d, ((1 << a) | (1 << b) | (1 << c) | (1 << d)) } // Last int is a bit mask that indicates which indices are used
406
+ Face faces[] =
407
+ {
408
+ MAKE_FACE(0, 2, 3, 1),
409
+ MAKE_FACE(4, 6, 2, 0),
410
+ MAKE_FACE(4, 5, 7, 6),
411
+ MAKE_FACE(1, 3, 7, 5),
412
+ MAKE_FACE(2, 6, 7, 3),
413
+ MAKE_FACE(0, 1, 5, 4),
414
+ };
415
+
416
+ PolyhedronSubmergedVolumeCalculator::Point *buffer = (PolyhedronSubmergedVolumeCalculator::Point *)JPH_STACK_ALLOC(8 * sizeof(PolyhedronSubmergedVolumeCalculator::Point));
417
+ PolyhedronSubmergedVolumeCalculator submerged_vol_calc(inCenterOfMassTransform * Mat44::sScale(extent), points, sizeof(Vec3), 8, inSurface, buffer JPH_IF_DEBUG_RENDERER(, inBaseOffset));
418
+
419
+ if (submerged_vol_calc.AreAllAbove())
420
+ {
421
+ // We're above the water
422
+ outSubmergedVolume = 0.0f;
423
+ outCenterOfBuoyancy = Vec3::sZero();
424
+ }
425
+ else if (submerged_vol_calc.AreAllBelow())
426
+ {
427
+ // We're fully submerged
428
+ outSubmergedVolume = outTotalVolume;
429
+ outCenterOfBuoyancy = inCenterOfMassTransform.GetTranslation();
430
+ }
431
+ else
432
+ {
433
+ // Calculate submerged volume
434
+ int reference_point_bit = 1 << submerged_vol_calc.GetReferencePointIdx();
435
+ for (const Face &f : faces)
436
+ {
437
+ // Test if this face includes the reference point
438
+ if ((f[4] & reference_point_bit) == 0)
439
+ {
440
+ // Triangulate the face (a quad)
441
+ submerged_vol_calc.AddFace(f[0], f[1], f[2]);
442
+ submerged_vol_calc.AddFace(f[0], f[2], f[3]);
443
+ }
444
+ }
445
+
446
+ submerged_vol_calc.GetResult(outSubmergedVolume, outCenterOfBuoyancy);
447
+ }
448
+ }
449
+
450
+ #ifdef JPH_DEBUG_RENDERER
451
+ void ConvexShape::DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const
452
+ {
453
+ // Get the support function with convex radius
454
+ SupportBuffer buffer;
455
+ const Support *support = GetSupportFunction(ESupportMode::ExcludeConvexRadius, buffer, inScale);
456
+ AddConvexRadius add_convex(*support, support->GetConvexRadius());
457
+
458
+ // Draw the shape
459
+ DebugRenderer::GeometryRef geometry = inRenderer->CreateTriangleGeometryForConvex([&add_convex](Vec3Arg inDirection) { return add_convex.GetSupport(inDirection); });
460
+ AABox bounds = geometry->mBounds.Transformed(inCenterOfMassTransform);
461
+ float lod_scale_sq = geometry->mBounds.GetExtent().LengthSq();
462
+ inRenderer->DrawGeometry(inCenterOfMassTransform, bounds, lod_scale_sq, inColor, geometry);
463
+
464
+ if (inDrawSupportDirection)
465
+ {
466
+ // Iterate on all directions and draw the support point and an arrow in the direction that was sampled to test if the support points make sense
467
+ for (Vec3 v : Vec3::sUnitSphere)
468
+ {
469
+ Vec3 direction = 0.05f * v;
470
+ Vec3 pos = add_convex.GetSupport(direction);
471
+ RVec3 from = inCenterOfMassTransform * pos;
472
+ RVec3 to = inCenterOfMassTransform * (pos + direction);
473
+ inRenderer->DrawMarker(from, Color::sWhite, 0.001f);
474
+ inRenderer->DrawArrow(from, to, Color::sWhite, 0.001f);
475
+ }
476
+ }
477
+ }
478
+
479
+ void ConvexShape::DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
480
+ {
481
+ // Sample directions and map which faces belong to which directions
482
+ using FaceToDirection = UnorderedMap<SupportingFace, Array<Vec3>>;
483
+ FaceToDirection faces;
484
+ for (Vec3 v : Vec3::sUnitSphere)
485
+ {
486
+ Vec3 direction = 0.05f * v;
487
+
488
+ SupportingFace face;
489
+ GetSupportingFace(SubShapeID(), direction, inScale, Mat44::sIdentity(), face);
490
+
491
+ if (!face.empty())
492
+ {
493
+ JPH_ASSERT(face.size() >= 2, "The GetSupportingFace function should either return nothing or at least an edge");
494
+ faces[face].push_back(direction);
495
+ }
496
+ }
497
+
498
+ // Draw each face in a unique color and draw corresponding directions
499
+ int color_it = 0;
500
+ for (FaceToDirection::value_type &ftd : faces)
501
+ {
502
+ Color color = Color::sGetDistinctColor(color_it++);
503
+
504
+ // Create copy of face (key in map is read only)
505
+ SupportingFace face = ftd.first;
506
+
507
+ // Displace the face a little bit forward so it is easier to see
508
+ Vec3 normal = face.size() >= 3? (face[2] - face[1]).Cross(face[0] - face[1]).NormalizedOr(Vec3::sZero()) : Vec3::sZero();
509
+ Vec3 displacement = 0.001f * normal;
510
+
511
+ // Transform face to world space and calculate center of mass
512
+ Vec3 com_ls = Vec3::sZero();
513
+ for (Vec3 &v : face)
514
+ {
515
+ v = inCenterOfMassTransform.Multiply3x3(v + displacement);
516
+ com_ls += v;
517
+ }
518
+ RVec3 com = inCenterOfMassTransform.GetTranslation() + com_ls / (float)face.size();
519
+
520
+ // Draw the polygon and directions
521
+ inRenderer->DrawWirePolygon(RMat44::sTranslation(inCenterOfMassTransform.GetTranslation()), face, color, face.size() >= 3? 0.001f : 0.0f);
522
+ if (face.size() >= 3)
523
+ inRenderer->DrawArrow(com, com + inCenterOfMassTransform.Multiply3x3(normal), color, 0.01f);
524
+ for (Vec3 &v : ftd.second)
525
+ inRenderer->DrawArrow(com, com + inCenterOfMassTransform.Multiply3x3(-v), color, 0.001f);
526
+ }
527
+ }
528
+ #endif // JPH_DEBUG_RENDERER
529
+
530
+ void ConvexShape::SaveBinaryState(StreamOut &inStream) const
531
+ {
532
+ Shape::SaveBinaryState(inStream);
533
+
534
+ inStream.Write(mDensity);
535
+ }
536
+
537
+ void ConvexShape::RestoreBinaryState(StreamIn &inStream)
538
+ {
539
+ Shape::RestoreBinaryState(inStream);
540
+
541
+ inStream.Read(mDensity);
542
+ }
543
+
544
+ void ConvexShape::SaveMaterialState(PhysicsMaterialList &outMaterials) const
545
+ {
546
+ outMaterials.clear();
547
+ outMaterials.push_back(mMaterial);
548
+ }
549
+
550
+ void ConvexShape::RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials)
551
+ {
552
+ JPH_ASSERT(inNumMaterials == 1);
553
+ mMaterial = inMaterials[0];
554
+ }
555
+
556
+ void ConvexShape::sRegister()
557
+ {
558
+ for (EShapeSubType s1 : sConvexSubShapeTypes)
559
+ for (EShapeSubType s2 : sConvexSubShapeTypes)
560
+ {
561
+ CollisionDispatch::sRegisterCollideShape(s1, s2, sCollideConvexVsConvex);
562
+ CollisionDispatch::sRegisterCastShape(s1, s2, sCastConvexVsConvex);
563
+ }
564
+ }
565
+
566
+ JPH_NAMESPACE_END