@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,453 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
8
+ #include <Jolt/Physics/Collision/Shape/SphereShape.h>
9
+ #include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
10
+ #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
11
+ #include <Jolt/Physics/Collision/TransformedShape.h>
12
+ #include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
13
+ #include <Jolt/Geometry/RayCapsule.h>
14
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
15
+ #include <Jolt/Core/StreamIn.h>
16
+ #include <Jolt/Core/StreamOut.h>
17
+ #ifdef JPH_DEBUG_RENDERER
18
+ #include <Jolt/Renderer/DebugRenderer.h>
19
+ #endif // JPH_DEBUG_RENDERER
20
+
21
+ JPH_NAMESPACE_BEGIN
22
+
23
+ JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(TaperedCapsuleShapeSettings)
24
+ {
25
+ JPH_ADD_BASE_CLASS(TaperedCapsuleShapeSettings, ConvexShapeSettings)
26
+
27
+ JPH_ADD_ATTRIBUTE(TaperedCapsuleShapeSettings, mHalfHeightOfTaperedCylinder)
28
+ JPH_ADD_ATTRIBUTE(TaperedCapsuleShapeSettings, mTopRadius)
29
+ JPH_ADD_ATTRIBUTE(TaperedCapsuleShapeSettings, mBottomRadius)
30
+ }
31
+
32
+ bool TaperedCapsuleShapeSettings::IsSphere() const
33
+ {
34
+ return max(mTopRadius, mBottomRadius) >= 2.0f * mHalfHeightOfTaperedCylinder + min(mTopRadius, mBottomRadius);
35
+ }
36
+
37
+ ShapeSettings::ShapeResult TaperedCapsuleShapeSettings::Create() const
38
+ {
39
+ if (mCachedResult.IsEmpty())
40
+ {
41
+ Ref<Shape> shape;
42
+ if (IsValid() && IsSphere())
43
+ {
44
+ // Determine sphere center and radius
45
+ float radius, center;
46
+ if (mTopRadius > mBottomRadius)
47
+ {
48
+ radius = mTopRadius;
49
+ center = mHalfHeightOfTaperedCylinder;
50
+ }
51
+ else
52
+ {
53
+ radius = mBottomRadius;
54
+ center = -mHalfHeightOfTaperedCylinder;
55
+ }
56
+
57
+ // Create sphere
58
+ shape = new SphereShape(radius, mMaterial);
59
+
60
+ // Offset sphere if needed
61
+ if (abs(center) > 1.0e-6f)
62
+ {
63
+ RotatedTranslatedShapeSettings rot_trans(Vec3(0, center, 0), Quat::sIdentity(), shape);
64
+ mCachedResult = rot_trans.Create();
65
+ }
66
+ else
67
+ mCachedResult.Set(shape);
68
+ }
69
+ else
70
+ {
71
+ // Normal tapered capsule shape
72
+ shape = new TaperedCapsuleShape(*this, mCachedResult);
73
+ }
74
+ }
75
+ return mCachedResult;
76
+ }
77
+
78
+ TaperedCapsuleShapeSettings::TaperedCapsuleShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, const PhysicsMaterial *inMaterial) :
79
+ ConvexShapeSettings(inMaterial),
80
+ mHalfHeightOfTaperedCylinder(inHalfHeightOfTaperedCylinder),
81
+ mTopRadius(inTopRadius),
82
+ mBottomRadius(inBottomRadius)
83
+ {
84
+ }
85
+
86
+ TaperedCapsuleShape::TaperedCapsuleShape(const TaperedCapsuleShapeSettings &inSettings, ShapeResult &outResult) :
87
+ ConvexShape(EShapeSubType::TaperedCapsule, inSettings, outResult),
88
+ mTopRadius(inSettings.mTopRadius),
89
+ mBottomRadius(inSettings.mBottomRadius)
90
+ {
91
+ if (mTopRadius <= 0.0f)
92
+ {
93
+ outResult.SetError("Invalid top radius");
94
+ return;
95
+ }
96
+
97
+ if (mBottomRadius <= 0.0f)
98
+ {
99
+ outResult.SetError("Invalid bottom radius");
100
+ return;
101
+ }
102
+
103
+ if (inSettings.mHalfHeightOfTaperedCylinder <= 0.0f)
104
+ {
105
+ outResult.SetError("Invalid height");
106
+ return;
107
+ }
108
+
109
+ // If this goes off one of the sphere ends falls totally inside the other and you should use a sphere instead
110
+ if (inSettings.IsSphere())
111
+ {
112
+ outResult.SetError("One sphere embedded in other sphere, please use sphere shape instead");
113
+ return;
114
+ }
115
+
116
+ // Approximation: The center of mass is exactly half way between the top and bottom cap of the tapered capsule
117
+ mTopCenter = inSettings.mHalfHeightOfTaperedCylinder + 0.5f * (mBottomRadius - mTopRadius);
118
+ mBottomCenter = -inSettings.mHalfHeightOfTaperedCylinder + 0.5f * (mBottomRadius - mTopRadius);
119
+
120
+ // Calculate center of mass
121
+ mCenterOfMass = Vec3(0, inSettings.mHalfHeightOfTaperedCylinder - mTopCenter, 0);
122
+
123
+ // Calculate convex radius
124
+ mConvexRadius = min(mTopRadius, mBottomRadius);
125
+ JPH_ASSERT(mConvexRadius > 0.0f);
126
+
127
+ // Calculate the sin and tan of the angle that the cone surface makes with the Y axis
128
+ // See: TaperedCapsuleShape.gliffy
129
+ mSinAlpha = (mBottomRadius - mTopRadius) / (mTopCenter - mBottomCenter);
130
+ JPH_ASSERT(mSinAlpha >= -1.0f && mSinAlpha <= 1.0f);
131
+ mTanAlpha = Tan(ASin(mSinAlpha));
132
+
133
+ outResult.Set(this);
134
+ }
135
+
136
+ class TaperedCapsuleShape::TaperedCapsule final : public Support
137
+ {
138
+ public:
139
+ TaperedCapsule(Vec3Arg inTopCenter, Vec3Arg inBottomCenter, float inTopRadius, float inBottomRadius, float inConvexRadius) :
140
+ mTopCenter(inTopCenter),
141
+ mBottomCenter(inBottomCenter),
142
+ mTopRadius(inTopRadius),
143
+ mBottomRadius(inBottomRadius),
144
+ mConvexRadius(inConvexRadius)
145
+ {
146
+ static_assert(sizeof(TaperedCapsule) <= sizeof(SupportBuffer), "Buffer size too small");
147
+ JPH_ASSERT(IsAligned(this, alignof(TaperedCapsule)));
148
+ }
149
+
150
+ virtual Vec3 GetSupport(Vec3Arg inDirection) const override
151
+ {
152
+ // Check zero vector
153
+ float len = inDirection.Length();
154
+ if (len == 0.0f)
155
+ return mTopCenter + Vec3(0, mTopRadius, 0); // Return top
156
+
157
+ // Check if the support of the top sphere or bottom sphere is bigger
158
+ Vec3 support_top = mTopCenter + (mTopRadius / len) * inDirection;
159
+ Vec3 support_bottom = mBottomCenter + (mBottomRadius / len) * inDirection;
160
+ if (support_top.Dot(inDirection) > support_bottom.Dot(inDirection))
161
+ return support_top;
162
+ else
163
+ return support_bottom;
164
+ }
165
+
166
+ virtual float GetConvexRadius() const override
167
+ {
168
+ return mConvexRadius;
169
+ }
170
+
171
+ private:
172
+ Vec3 mTopCenter;
173
+ Vec3 mBottomCenter;
174
+ float mTopRadius;
175
+ float mBottomRadius;
176
+ float mConvexRadius;
177
+ };
178
+
179
+ const ConvexShape::Support *TaperedCapsuleShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
180
+ {
181
+ JPH_ASSERT(IsValidScale(inScale));
182
+
183
+ // Get scaled tapered capsule
184
+ Vec3 abs_scale = inScale.Abs();
185
+ float scale_xz = abs_scale.GetX();
186
+ float scale_y = inScale.GetY(); // The sign of y is important as it flips the tapered capsule
187
+ Vec3 scaled_top_center = Vec3(0, scale_y * mTopCenter, 0);
188
+ Vec3 scaled_bottom_center = Vec3(0, scale_y * mBottomCenter, 0);
189
+ float scaled_top_radius = scale_xz * mTopRadius;
190
+ float scaled_bottom_radius = scale_xz * mBottomRadius;
191
+ float scaled_convex_radius = scale_xz * mConvexRadius;
192
+
193
+ switch (inMode)
194
+ {
195
+ case ESupportMode::IncludeConvexRadius:
196
+ return new (&inBuffer) TaperedCapsule(scaled_top_center, scaled_bottom_center, scaled_top_radius, scaled_bottom_radius, 0.0f);
197
+
198
+ case ESupportMode::ExcludeConvexRadius:
199
+ case ESupportMode::Default:
200
+ {
201
+ // Get radii reduced by convex radius
202
+ float tr = scaled_top_radius - scaled_convex_radius;
203
+ float br = scaled_bottom_radius - scaled_convex_radius;
204
+ JPH_ASSERT(tr >= 0.0f && br >= 0.0f);
205
+ JPH_ASSERT(tr == 0.0f || br == 0.0f, "Convex radius should be that of the smallest sphere");
206
+ return new (&inBuffer) TaperedCapsule(scaled_top_center, scaled_bottom_center, tr, br, scaled_convex_radius);
207
+ }
208
+ }
209
+
210
+ JPH_ASSERT(false);
211
+ return nullptr;
212
+ }
213
+
214
+ void TaperedCapsuleShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
215
+ {
216
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
217
+ JPH_ASSERT(IsValidScale(inScale));
218
+
219
+ // Check zero vector
220
+ float len = inDirection.Length();
221
+ if (len == 0.0f)
222
+ return;
223
+
224
+ // Get scaled tapered capsule
225
+ Vec3 abs_scale = inScale.Abs();
226
+ float scale_xz = abs_scale.GetX();
227
+ float scale_y = inScale.GetY(); // The sign of y is important as it flips the tapered capsule
228
+ Vec3 scaled_top_center = Vec3(0, scale_y * mTopCenter, 0);
229
+ Vec3 scaled_bottom_center = Vec3(0, scale_y * mBottomCenter, 0);
230
+ float scaled_top_radius = scale_xz * mTopRadius;
231
+ float scaled_bottom_radius = scale_xz * mBottomRadius;
232
+
233
+ // Get support point for top and bottom sphere in the opposite of inDirection (including convex radius)
234
+ Vec3 support_top = scaled_top_center - (scaled_top_radius / len) * inDirection;
235
+ Vec3 support_bottom = scaled_bottom_center - (scaled_bottom_radius / len) * inDirection;
236
+
237
+ // Get projection on inDirection
238
+ float proj_top = support_top.Dot(inDirection);
239
+ float proj_bottom = support_bottom.Dot(inDirection);
240
+
241
+ // If projection is roughly equal then return line, otherwise we return nothing as there's only 1 point
242
+ if (abs(proj_top - proj_bottom) < cCapsuleProjectionSlop * len)
243
+ {
244
+ outVertices.push_back(inCenterOfMassTransform * support_top);
245
+ outVertices.push_back(inCenterOfMassTransform * support_bottom);
246
+ }
247
+ }
248
+
249
+ MassProperties TaperedCapsuleShape::GetMassProperties() const
250
+ {
251
+ AABox box = GetInertiaApproximation();
252
+
253
+ MassProperties p;
254
+ p.SetMassAndInertiaOfSolidBox(box.GetSize(), GetDensity());
255
+ return p;
256
+ }
257
+
258
+ Vec3 TaperedCapsuleShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
259
+ {
260
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
261
+
262
+ // See: TaperedCapsuleShape.gliffy
263
+ // We need to calculate ty and by in order to see if the position is on the top or bottom sphere
264
+ // sin(alpha) = by / br = ty / tr
265
+ // => by = sin(alpha) * br, ty = sin(alpha) * tr
266
+
267
+ if (inLocalSurfacePosition.GetY() > mTopCenter + mSinAlpha * mTopRadius)
268
+ return (inLocalSurfacePosition - Vec3(0, mTopCenter, 0)).Normalized();
269
+ else if (inLocalSurfacePosition.GetY() < mBottomCenter + mSinAlpha * mBottomRadius)
270
+ return (inLocalSurfacePosition - Vec3(0, mBottomCenter, 0)).Normalized();
271
+ else
272
+ {
273
+ // Get perpendicular vector to the surface in the xz plane
274
+ Vec3 perpendicular = Vec3(inLocalSurfacePosition.GetX(), 0, inLocalSurfacePosition.GetZ()).NormalizedOr(Vec3::sAxisX());
275
+
276
+ // We know that the perpendicular has length 1 and that it needs a y component where tan(alpha) = y / 1 in order to align it to the surface
277
+ perpendicular.SetY(mTanAlpha);
278
+ return perpendicular.Normalized();
279
+ }
280
+ }
281
+
282
+ AABox TaperedCapsuleShape::GetLocalBounds() const
283
+ {
284
+ float max_radius = max(mTopRadius, mBottomRadius);
285
+ return AABox(Vec3(-max_radius, mBottomCenter - mBottomRadius, -max_radius), Vec3(max_radius, mTopCenter + mTopRadius, max_radius));
286
+ }
287
+
288
+ AABox TaperedCapsuleShape::GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
289
+ {
290
+ JPH_ASSERT(IsValidScale(inScale));
291
+
292
+ Vec3 abs_scale = inScale.Abs();
293
+ float scale_xz = abs_scale.GetX();
294
+ float scale_y = inScale.GetY(); // The sign of y is important as it flips the tapered capsule
295
+ Vec3 bottom_extent = Vec3::sReplicate(scale_xz * mBottomRadius);
296
+ Vec3 bottom_center = inCenterOfMassTransform * Vec3(0, scale_y * mBottomCenter, 0);
297
+ Vec3 top_extent = Vec3::sReplicate(scale_xz * mTopRadius);
298
+ Vec3 top_center = inCenterOfMassTransform * Vec3(0, scale_y * mTopCenter, 0);
299
+ Vec3 p1 = Vec3::sMin(top_center - top_extent, bottom_center - bottom_extent);
300
+ Vec3 p2 = Vec3::sMax(top_center + top_extent, bottom_center + bottom_extent);
301
+ return AABox(p1, p2);
302
+ }
303
+
304
+ void TaperedCapsuleShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
305
+ {
306
+ JPH_ASSERT(IsValidScale(inScale));
307
+
308
+ Mat44 inverse_transform = inCenterOfMassTransform.InversedRotationTranslation();
309
+
310
+ // Get scaled tapered capsule
311
+ Vec3 abs_scale = inScale.Abs();
312
+ float scale_y = abs_scale.GetY();
313
+ float scale_xz = abs_scale.GetX();
314
+ Vec3 scale_y_flip(1, Sign(inScale.GetY()), 1);
315
+ Vec3 scaled_top_center(0, scale_y * mTopCenter, 0);
316
+ Vec3 scaled_bottom_center(0, scale_y * mBottomCenter, 0);
317
+ float scaled_top_radius = scale_xz * mTopRadius;
318
+ float scaled_bottom_radius = scale_xz * mBottomRadius;
319
+
320
+ for (CollideSoftBodyVertexIterator v = inVertices, sbv_end = inVertices + inNumVertices; v != sbv_end; ++v)
321
+ if (v.GetInvMass() > 0.0f)
322
+ {
323
+ Vec3 local_pos = scale_y_flip * (inverse_transform * v.GetPosition());
324
+
325
+ Vec3 position, normal;
326
+
327
+ // If the vertex is inside the cone starting at the top center pointing along the y-axis with angle PI/2 - alpha then the closest point is on the top sphere
328
+ // This corresponds to: Dot(y-axis, (local_pos - top_center) / |local_pos - top_center|) >= cos(PI/2 - alpha)
329
+ // <=> (local_pos - top_center).y >= sin(alpha) * |local_pos - top_center|
330
+ Vec3 top_center_to_local_pos = local_pos - scaled_top_center;
331
+ float top_center_to_local_pos_len = top_center_to_local_pos.Length();
332
+ if (top_center_to_local_pos.GetY() >= mSinAlpha * top_center_to_local_pos_len)
333
+ {
334
+ // Top sphere
335
+ normal = top_center_to_local_pos_len != 0.0f? top_center_to_local_pos / top_center_to_local_pos_len : Vec3::sAxisY();
336
+ position = scaled_top_center + scaled_top_radius * normal;
337
+ }
338
+ else
339
+ {
340
+ // If the vertex is outside the cone starting at the bottom center pointing along the y-axis with angle PI/2 - alpha then the closest point is on the bottom sphere
341
+ // This corresponds to: Dot(y-axis, (local_pos - bottom_center) / |local_pos - bottom_center|) <= cos(PI/2 - alpha)
342
+ // <=> (local_pos - bottom_center).y <= sin(alpha) * |local_pos - bottom_center|
343
+ Vec3 bottom_center_to_local_pos = local_pos - scaled_bottom_center;
344
+ float bottom_center_to_local_pos_len = bottom_center_to_local_pos.Length();
345
+ if (bottom_center_to_local_pos.GetY() <= mSinAlpha * bottom_center_to_local_pos_len)
346
+ {
347
+ // Bottom sphere
348
+ normal = bottom_center_to_local_pos_len != 0.0f? bottom_center_to_local_pos / bottom_center_to_local_pos_len : -Vec3::sAxisY();
349
+ }
350
+ else
351
+ {
352
+ // Tapered cylinder
353
+ normal = Vec3(local_pos.GetX(), 0, local_pos.GetZ()).NormalizedOr(Vec3::sAxisX());
354
+ normal.SetY(mTanAlpha);
355
+ normal = normal.NormalizedOr(Vec3::sAxisX());
356
+ }
357
+ position = scaled_bottom_center + scaled_bottom_radius * normal;
358
+ }
359
+
360
+ Plane plane = Plane::sFromPointAndNormal(position, normal);
361
+ float penetration = -plane.SignedDistance(local_pos);
362
+ if (v.UpdatePenetration(penetration))
363
+ {
364
+ // Need to flip the normal's y if capsule is flipped (this corresponds to flipping both the point and the normal around y)
365
+ plane.SetNormal(scale_y_flip * plane.GetNormal());
366
+
367
+ // Store collision
368
+ v.SetCollision(plane.GetTransformed(inCenterOfMassTransform), inCollidingShapeIndex);
369
+ }
370
+ }
371
+ }
372
+
373
+ #ifdef JPH_DEBUG_RENDERER
374
+ void TaperedCapsuleShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
375
+ {
376
+ if (mGeometry == nullptr)
377
+ {
378
+ SupportBuffer buffer;
379
+ const Support *support = GetSupportFunction(ESupportMode::IncludeConvexRadius, buffer, Vec3::sOne());
380
+ mGeometry = inRenderer->CreateTriangleGeometryForConvex([support](Vec3Arg inDirection) { return support->GetSupport(inDirection); });
381
+ }
382
+
383
+ // Preserve flip along y axis but make sure we're not inside out
384
+ Vec3 scale = ScaleHelpers::IsInsideOut(inScale)? inScale.FlipSign<-1, 1, 1>() : inScale;
385
+ RMat44 world_transform = inCenterOfMassTransform * Mat44::sScale(scale);
386
+
387
+ AABox bounds = Shape::GetWorldSpaceBounds(inCenterOfMassTransform, inScale);
388
+
389
+ float lod_scale_sq = Square(max(mTopRadius, mBottomRadius));
390
+
391
+ Color color = inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor;
392
+
393
+ DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
394
+
395
+ inRenderer->DrawGeometry(world_transform, bounds, lod_scale_sq, color, mGeometry, DebugRenderer::ECullMode::CullBackFace, DebugRenderer::ECastShadow::On, draw_mode);
396
+ }
397
+ #endif // JPH_DEBUG_RENDERER
398
+
399
+ AABox TaperedCapsuleShape::GetInertiaApproximation() const
400
+ {
401
+ // TODO: For now the mass and inertia is that of a box
402
+ float avg_radius = 0.5f * (mTopRadius + mBottomRadius);
403
+ return AABox(Vec3(-avg_radius, mBottomCenter - mBottomRadius, -avg_radius), Vec3(avg_radius, mTopCenter + mTopRadius, avg_radius));
404
+ }
405
+
406
+ void TaperedCapsuleShape::SaveBinaryState(StreamOut &inStream) const
407
+ {
408
+ ConvexShape::SaveBinaryState(inStream);
409
+
410
+ inStream.Write(mCenterOfMass);
411
+ inStream.Write(mTopRadius);
412
+ inStream.Write(mBottomRadius);
413
+ inStream.Write(mTopCenter);
414
+ inStream.Write(mBottomCenter);
415
+ inStream.Write(mConvexRadius);
416
+ inStream.Write(mSinAlpha);
417
+ inStream.Write(mTanAlpha);
418
+ }
419
+
420
+ void TaperedCapsuleShape::RestoreBinaryState(StreamIn &inStream)
421
+ {
422
+ ConvexShape::RestoreBinaryState(inStream);
423
+
424
+ inStream.Read(mCenterOfMass);
425
+ inStream.Read(mTopRadius);
426
+ inStream.Read(mBottomRadius);
427
+ inStream.Read(mTopCenter);
428
+ inStream.Read(mBottomCenter);
429
+ inStream.Read(mConvexRadius);
430
+ inStream.Read(mSinAlpha);
431
+ inStream.Read(mTanAlpha);
432
+ }
433
+
434
+ bool TaperedCapsuleShape::IsValidScale(Vec3Arg inScale) const
435
+ {
436
+ return ConvexShape::IsValidScale(inScale) && ScaleHelpers::IsUniformScale(inScale.Abs());
437
+ }
438
+
439
+ Vec3 TaperedCapsuleShape::MakeScaleValid(Vec3Arg inScale) const
440
+ {
441
+ Vec3 scale = ScaleHelpers::MakeNonZeroScale(inScale);
442
+
443
+ return scale.GetSign() * ScaleHelpers::MakeUniformScale(scale.Abs());
444
+ }
445
+
446
+ void TaperedCapsuleShape::sRegister()
447
+ {
448
+ ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::TaperedCapsule);
449
+ f.mConstruct = []() -> Shape * { return new TaperedCapsuleShape; };
450
+ f.mColor = Color::sGreen;
451
+ }
452
+
453
+ JPH_NAMESPACE_END
@@ -0,0 +1 @@
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@@ -0,0 +1,135 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
8
+ #ifdef JPH_DEBUG_RENDERER
9
+ #include <Jolt/Renderer/DebugRenderer.h>
10
+ #endif // JPH_DEBUG_RENDERER
11
+
12
+ JPH_NAMESPACE_BEGIN
13
+
14
+ /// Class that constructs a TaperedCapsuleShape
15
+ class JPH_EXPORT TaperedCapsuleShapeSettings final : public ConvexShapeSettings
16
+ {
17
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, TaperedCapsuleShapeSettings)
18
+
19
+ public:
20
+ /// Default constructor for deserialization
21
+ TaperedCapsuleShapeSettings() = default;
22
+
23
+ /// Create a tapered capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfTaperedCylinder, 0) with radius inBottomRadius and the other at (0, inHalfHeightOfTaperedCylinder, 0) with radius inTopRadius
24
+ TaperedCapsuleShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, const PhysicsMaterial *inMaterial = nullptr);
25
+
26
+ /// Check if the settings are valid
27
+ bool IsValid() const { return mTopRadius > 0.0f && mBottomRadius > 0.0f && mHalfHeightOfTaperedCylinder >= 0.0f; }
28
+
29
+ /// Checks if the settings of this tapered capsule make this shape a sphere
30
+ bool IsSphere() const;
31
+
32
+ // See: ShapeSettings
33
+ virtual ShapeResult Create() const override;
34
+
35
+ float mHalfHeightOfTaperedCylinder = 0.0f;
36
+ float mTopRadius = 0.0f;
37
+ float mBottomRadius = 0.0f;
38
+ };
39
+
40
+ /// A capsule with different top and bottom radii
41
+ class JPH_EXPORT TaperedCapsuleShape final : public ConvexShape
42
+ {
43
+ public:
44
+ JPH_OVERRIDE_NEW_DELETE
45
+
46
+ /// Constructor
47
+ TaperedCapsuleShape() : ConvexShape(EShapeSubType::TaperedCapsule) { }
48
+ TaperedCapsuleShape(const TaperedCapsuleShapeSettings &inSettings, ShapeResult &outResult);
49
+
50
+ /// Get top radius of the tapered capsule
51
+ inline float GetTopRadius() const { return mTopRadius; }
52
+
53
+ /// Get bottom radius of the tapered capsule
54
+ inline float GetBottomRadius() const { return mBottomRadius; }
55
+
56
+ /// Get half height between the top and bottom sphere center
57
+ inline float GetHalfHeight() const { return 0.5f * (mTopCenter - mBottomCenter); }
58
+
59
+ // See Shape::GetCenterOfMass
60
+ virtual Vec3 GetCenterOfMass() const override { return mCenterOfMass; }
61
+
62
+ // See Shape::GetLocalBounds
63
+ virtual AABox GetLocalBounds() const override;
64
+
65
+ // See Shape::GetWorldSpaceBounds
66
+ virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
67
+ using Shape::GetWorldSpaceBounds;
68
+
69
+ // See Shape::GetInnerRadius
70
+ virtual float GetInnerRadius() const override { return min(mTopRadius, mBottomRadius); }
71
+
72
+ // See Shape::GetMassProperties
73
+ virtual MassProperties GetMassProperties() const override;
74
+
75
+ // See Shape::GetSurfaceNormal
76
+ virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
77
+
78
+ // See Shape::GetSupportingFace
79
+ virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
80
+
81
+ // See ConvexShape::GetSupportFunction
82
+ virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
83
+
84
+ // See: Shape::CollideSoftBodyVertices
85
+ virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
86
+
87
+ #ifdef JPH_DEBUG_RENDERER
88
+ // See Shape::Draw
89
+ virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
90
+ #endif // JPH_DEBUG_RENDERER
91
+
92
+ // See Shape
93
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
94
+
95
+ // See Shape::GetStats
96
+ virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
97
+
98
+ // See Shape::GetVolume
99
+ virtual float GetVolume() const override { return GetLocalBounds().GetVolume(); } // Volume is approximate!
100
+
101
+ // See Shape::IsValidScale
102
+ virtual bool IsValidScale(Vec3Arg inScale) const override;
103
+
104
+ // See Shape::MakeScaleValid
105
+ virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
106
+
107
+ // Register shape functions with the registry
108
+ static void sRegister();
109
+
110
+ protected:
111
+ // See: Shape::RestoreBinaryState
112
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
113
+
114
+ private:
115
+ // Class for GetSupportFunction
116
+ class TaperedCapsule;
117
+
118
+ /// Returns box that approximates the inertia
119
+ AABox GetInertiaApproximation() const;
120
+
121
+ Vec3 mCenterOfMass = Vec3::sZero();
122
+ float mTopRadius = 0.0f;
123
+ float mBottomRadius = 0.0f;
124
+ float mTopCenter = 0.0f;
125
+ float mBottomCenter = 0.0f;
126
+ float mConvexRadius = 0.0f;
127
+ float mSinAlpha = 0.0f;
128
+ float mTanAlpha = 0.0f;
129
+
130
+ #ifdef JPH_DEBUG_RENDERER
131
+ mutable DebugRenderer::GeometryRef mGeometry;
132
+ #endif // JPH_DEBUG_RENDERER
133
+ };
134
+
135
+ JPH_NAMESPACE_END