@bloomengine/engine 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +169 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +20 -0
- package/native/android/src/lib.rs +1747 -0
- package/native/ios/Cargo.lock +1688 -0
- package/native/ios/Cargo.toml +19 -0
- package/native/ios/src/lib.rs +2258 -0
- package/native/linux/Cargo.lock +1719 -0
- package/native/linux/Cargo.toml +22 -0
- package/native/linux/src/lib.rs +2236 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +29 -0
- package/native/macos/src/lib.rs +3444 -0
- package/native/shared/Cargo.lock +1898 -0
- package/native/shared/Cargo.toml +42 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +77 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +77 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +53 -0
- package/native/shared/shaders/material_abi.wgsl +360 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/audio.rs +363 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +186 -0
- package/native/shared/src/frame_callbacks.rs +88 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +76 -0
- package/native/shared/src/input.rs +273 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +43 -0
- package/native/shared/src/models.rs +1941 -0
- package/native/shared/src/physics_jolt.rs +1528 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +339 -0
- package/native/shared/src/profiler.rs +416 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/formats.rs +778 -0
- package/native/shared/src/renderer/graph.rs +465 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +455 -0
- package/native/shared/src/renderer/material_pipeline.rs +604 -0
- package/native/shared/src/renderer/material_system.rs +2106 -0
- package/native/shared/src/renderer/mod.rs +13923 -0
- package/native/shared/src/renderer/planar_reflection.rs +458 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +134 -0
- package/native/shared/src/renderer/shaders.rs +5855 -0
- package/native/shared/src/renderer/transient.rs +576 -0
- package/native/shared/src/renderer/types.rs +259 -0
- package/native/shared/src/renderer/util.rs +151 -0
- package/native/shared/src/scene.rs +1066 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +551 -0
- package/native/shared/src/staging.rs +90 -0
- package/native/shared/src/string_header.rs +35 -0
- package/native/shared/src/text_renderer.rs +456 -0
- package/native/shared/src/textures.rs +154 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +629 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +108 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +1768 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +389 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +223 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +155 -0
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- package/native/tvos/src/lib.rs +3179 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1236 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +223 -0
- package/native/watchos/src/ffi_stubs.rs +454 -0
- package/native/watchos/src/lib.rs +1013 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +91 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1656 -0
- package/native/web/Cargo.toml +38 -0
- package/native/web/bloom_glue.js +218 -0
- package/native/web/build.sh +101 -0
- package/native/web/index.html +390 -0
- package/native/web/jolt_bridge.js +1311 -0
- package/native/web/src/lib.rs +2739 -0
- package/native/windows/Cargo.lock +1813 -0
- package/native/windows/Cargo.toml +31 -0
- package/native/windows/src/lib.rs +1933 -0
- package/package.json +558 -0
- package/src/audio/index.ts +151 -0
- package/src/core/colors.ts +56 -0
- package/src/core/index.ts +903 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +102 -0
- package/src/index.ts +158 -0
- package/src/math/index.ts +502 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +859 -0
- package/src/physics/index.ts +1072 -0
- package/src/scene/index.ts +570 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +173 -0
- package/src/world/index.ts +22 -0
- package/src/world/loader.ts +385 -0
- package/src/world/prefab.ts +205 -0
- package/src/world/saver.ts +61 -0
- package/src/world/terrain.ts +254 -0
- package/src/world/types.ts +136 -0
- package/src/world/validate.ts +202 -0
- package/src/world/version.ts +47 -0
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#ifdef JPH_DEBUG_RENDERER
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#include <Jolt/Renderer/DebugRenderer.h>
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#include <Jolt/Core/Profiler.h>
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#include <Jolt/Geometry/OrientedBox.h>
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JPH_NAMESPACE_BEGIN
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DebugRenderer *DebugRenderer::sInstance = nullptr;
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// Number of LOD levels to create
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static const int sMaxLevel = 4;
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// Distance for each LOD level, these are tweaked for an object of approx. size 1. Use the lod scale to scale these distances.
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static const float sLODDistanceForLevel[] = { 5.0f, 10.0f, 40.0f, cLargeFloat };
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DebugRenderer::Triangle::Triangle(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, ColorArg inColor)
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{
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// Set position
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inV1.StoreFloat3(&mV[0].mPosition);
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inV2.StoreFloat3(&mV[1].mPosition);
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inV3.StoreFloat3(&mV[2].mPosition);
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// Set color
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mV[0].mColor = mV[1].mColor = mV[2].mColor = inColor;
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// Calculate normal
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Vec3 normal = (inV2 - inV1).Cross(inV3 - inV1);
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float normal_len = normal.Length();
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if (normal_len > 0.0f)
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normal /= normal_len;
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Float3 normal3;
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normal.StoreFloat3(&normal3);
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mV[0].mNormal = mV[1].mNormal = mV[2].mNormal = normal3;
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// Reset UV's
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mV[0].mUV = mV[1].mUV = mV[2].mUV = { 0, 0 };
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}
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DebugRenderer::Triangle::Triangle(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, ColorArg inColor, Vec3Arg inUVOrigin, Vec3Arg inUVDirection)
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{
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// Set position
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inV1.StoreFloat3(&mV[0].mPosition);
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inV2.StoreFloat3(&mV[1].mPosition);
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inV3.StoreFloat3(&mV[2].mPosition);
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// Set color
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mV[0].mColor = mV[1].mColor = mV[2].mColor = inColor;
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// Calculate normal
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Vec3 normal = (inV2 - inV1).Cross(inV3 - inV1).Normalized();
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Float3 normal3;
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normal.StoreFloat3(&normal3);
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mV[0].mNormal = mV[1].mNormal = mV[2].mNormal = normal3;
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// Set UV's
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Vec3 uv1 = inV1 - inUVOrigin;
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Vec3 uv2 = inV2 - inUVOrigin;
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Vec3 uv3 = inV3 - inUVOrigin;
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Vec3 axis2 = normal.Cross(inUVDirection);
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mV[0].mUV = { inUVDirection.Dot(uv1), axis2.Dot(uv1) };
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mV[1].mUV = { inUVDirection.Dot(uv2), axis2.Dot(uv2) };
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mV[2].mUV = { inUVDirection.Dot(uv3), axis2.Dot(uv3) };
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}
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DebugRenderer::DebugRenderer()
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{
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// Store singleton
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JPH_ASSERT(sInstance == nullptr);
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sInstance = this;
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}
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DebugRenderer::~DebugRenderer()
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{
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JPH_ASSERT(sInstance == this);
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sInstance = nullptr;
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}
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void DebugRenderer::DrawWireBox(const AABox &inBox, ColorArg inColor)
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{
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JPH_PROFILE_FUNCTION();
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// 8 vertices
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RVec3 v1(Real(inBox.mMin.GetX()), Real(inBox.mMin.GetY()), Real(inBox.mMin.GetZ()));
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RVec3 v2(Real(inBox.mMin.GetX()), Real(inBox.mMin.GetY()), Real(inBox.mMax.GetZ()));
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RVec3 v3(Real(inBox.mMin.GetX()), Real(inBox.mMax.GetY()), Real(inBox.mMin.GetZ()));
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RVec3 v4(Real(inBox.mMin.GetX()), Real(inBox.mMax.GetY()), Real(inBox.mMax.GetZ()));
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RVec3 v5(Real(inBox.mMax.GetX()), Real(inBox.mMin.GetY()), Real(inBox.mMin.GetZ()));
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RVec3 v6(Real(inBox.mMax.GetX()), Real(inBox.mMin.GetY()), Real(inBox.mMax.GetZ()));
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RVec3 v7(Real(inBox.mMax.GetX()), Real(inBox.mMax.GetY()), Real(inBox.mMin.GetZ()));
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RVec3 v8(Real(inBox.mMax.GetX()), Real(inBox.mMax.GetY()), Real(inBox.mMax.GetZ()));
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// 12 edges
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DrawLine(v1, v2, inColor);
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DrawLine(v1, v3, inColor);
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DrawLine(v1, v5, inColor);
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DrawLine(v2, v4, inColor);
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DrawLine(v2, v6, inColor);
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DrawLine(v3, v4, inColor);
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DrawLine(v3, v7, inColor);
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DrawLine(v4, v8, inColor);
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DrawLine(v5, v6, inColor);
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DrawLine(v5, v7, inColor);
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DrawLine(v6, v8, inColor);
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DrawLine(v7, v8, inColor);
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}
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void DebugRenderer::DrawWireBox(const OrientedBox &inBox, ColorArg inColor)
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{
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JPH_PROFILE_FUNCTION();
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// 8 vertices
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RVec3 v1(inBox.mOrientation * Vec3(-inBox.mHalfExtents.GetX(), -inBox.mHalfExtents.GetY(), -inBox.mHalfExtents.GetZ()));
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RVec3 v2(inBox.mOrientation * Vec3(-inBox.mHalfExtents.GetX(), -inBox.mHalfExtents.GetY(), inBox.mHalfExtents.GetZ()));
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RVec3 v3(inBox.mOrientation * Vec3(-inBox.mHalfExtents.GetX(), inBox.mHalfExtents.GetY(), -inBox.mHalfExtents.GetZ()));
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RVec3 v4(inBox.mOrientation * Vec3(-inBox.mHalfExtents.GetX(), inBox.mHalfExtents.GetY(), inBox.mHalfExtents.GetZ()));
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RVec3 v5(inBox.mOrientation * Vec3(inBox.mHalfExtents.GetX(), -inBox.mHalfExtents.GetY(), -inBox.mHalfExtents.GetZ()));
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RVec3 v6(inBox.mOrientation * Vec3(inBox.mHalfExtents.GetX(), -inBox.mHalfExtents.GetY(), inBox.mHalfExtents.GetZ()));
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RVec3 v7(inBox.mOrientation * Vec3(inBox.mHalfExtents.GetX(), inBox.mHalfExtents.GetY(), -inBox.mHalfExtents.GetZ()));
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RVec3 v8(inBox.mOrientation * Vec3(inBox.mHalfExtents.GetX(), inBox.mHalfExtents.GetY(), inBox.mHalfExtents.GetZ()));
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// 12 edges
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DrawLine(v1, v2, inColor);
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DrawLine(v1, v3, inColor);
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DrawLine(v1, v5, inColor);
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DrawLine(v2, v4, inColor);
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DrawLine(v2, v6, inColor);
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DrawLine(v3, v4, inColor);
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DrawLine(v3, v7, inColor);
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DrawLine(v4, v8, inColor);
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DrawLine(v5, v6, inColor);
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DrawLine(v5, v7, inColor);
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DrawLine(v6, v8, inColor);
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DrawLine(v7, v8, inColor);
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}
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void DebugRenderer::DrawWireBox(RMat44Arg inMatrix, const AABox &inBox, ColorArg inColor)
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{
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JPH_PROFILE_FUNCTION();
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// 8 vertices
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RVec3 v1 = inMatrix * Vec3(inBox.mMin.GetX(), inBox.mMin.GetY(), inBox.mMin.GetZ());
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RVec3 v2 = inMatrix * Vec3(inBox.mMin.GetX(), inBox.mMin.GetY(), inBox.mMax.GetZ());
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RVec3 v3 = inMatrix * Vec3(inBox.mMin.GetX(), inBox.mMax.GetY(), inBox.mMin.GetZ());
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RVec3 v4 = inMatrix * Vec3(inBox.mMin.GetX(), inBox.mMax.GetY(), inBox.mMax.GetZ());
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RVec3 v5 = inMatrix * Vec3(inBox.mMax.GetX(), inBox.mMin.GetY(), inBox.mMin.GetZ());
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RVec3 v6 = inMatrix * Vec3(inBox.mMax.GetX(), inBox.mMin.GetY(), inBox.mMax.GetZ());
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RVec3 v7 = inMatrix * Vec3(inBox.mMax.GetX(), inBox.mMax.GetY(), inBox.mMin.GetZ());
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RVec3 v8 = inMatrix * Vec3(inBox.mMax.GetX(), inBox.mMax.GetY(), inBox.mMax.GetZ());
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// 12 edges
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DrawLine(v1, v2, inColor);
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DrawLine(v1, v3, inColor);
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DrawLine(v1, v5, inColor);
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DrawLine(v2, v4, inColor);
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DrawLine(v2, v6, inColor);
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DrawLine(v3, v4, inColor);
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DrawLine(v3, v7, inColor);
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DrawLine(v4, v8, inColor);
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DrawLine(v5, v6, inColor);
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DrawLine(v5, v7, inColor);
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DrawLine(v6, v8, inColor);
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DrawLine(v7, v8, inColor);
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}
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void DebugRenderer::DrawMarker(RVec3Arg inPosition, ColorArg inColor, float inSize)
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{
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JPH_PROFILE_FUNCTION();
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Vec3 dx(inSize, 0, 0);
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Vec3 dy(0, inSize, 0);
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Vec3 dz(0, 0, inSize);
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DrawLine(inPosition - dy, inPosition + dy, inColor);
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DrawLine(inPosition - dx, inPosition + dx, inColor);
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DrawLine(inPosition - dz, inPosition + dz, inColor);
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}
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void DebugRenderer::DrawArrow(RVec3Arg inFrom, RVec3Arg inTo, ColorArg inColor, float inSize)
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{
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JPH_PROFILE_FUNCTION();
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// Draw base line
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DrawLine(inFrom, inTo, inColor);
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if (inSize > 0.0f)
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{
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// Draw arrow head
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Vec3 dir = Vec3(inTo - inFrom);
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float len = dir.Length();
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if (len != 0.0f)
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dir = dir * (inSize / len);
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else
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dir = Vec3(inSize, 0, 0);
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Vec3 perp = inSize * dir.GetNormalizedPerpendicular();
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DrawLine(inTo - dir + perp, inTo, inColor);
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DrawLine(inTo - dir - perp, inTo, inColor);
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}
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}
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void DebugRenderer::DrawCoordinateSystem(RMat44Arg inTransform, float inSize)
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{
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JPH_PROFILE_FUNCTION();
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DrawArrow(inTransform.GetTranslation(), inTransform * Vec3(inSize, 0, 0), Color::sRed, 0.1f * inSize);
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DrawArrow(inTransform.GetTranslation(), inTransform * Vec3(0, inSize, 0), Color::sGreen, 0.1f * inSize);
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DrawArrow(inTransform.GetTranslation(), inTransform * Vec3(0, 0, inSize), Color::sBlue, 0.1f * inSize);
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}
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void DebugRenderer::DrawPlane(RVec3Arg inPoint, Vec3Arg inNormal, ColorArg inColor, float inSize)
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{
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// Create orthogonal basis
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Vec3 perp1 = inNormal.Cross(Vec3::sAxisY()).NormalizedOr(Vec3::sAxisX());
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Vec3 perp2 = perp1.Cross(inNormal).Normalized();
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perp1 = inNormal.Cross(perp2);
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// Calculate corners
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RVec3 corner1 = inPoint + inSize * (perp1 + perp2);
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RVec3 corner2 = inPoint + inSize * (perp1 - perp2);
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RVec3 corner3 = inPoint + inSize * (-perp1 - perp2);
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RVec3 corner4 = inPoint + inSize * (-perp1 + perp2);
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// Draw cross
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DrawLine(corner1, corner3, inColor);
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DrawLine(corner2, corner4, inColor);
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// Draw square
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DrawLine(corner1, corner2, inColor);
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DrawLine(corner2, corner3, inColor);
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DrawLine(corner3, corner4, inColor);
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DrawLine(corner4, corner1, inColor);
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// Draw normal
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DrawArrow(inPoint, inPoint + inSize * inNormal, inColor, 0.1f * inSize);
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}
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void DebugRenderer::DrawWireTriangle(RVec3Arg inV1, RVec3Arg inV2, RVec3Arg inV3, ColorArg inColor)
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{
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JPH_PROFILE_FUNCTION();
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DrawLine(inV1, inV2, inColor);
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DrawLine(inV2, inV3, inColor);
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DrawLine(inV3, inV1, inColor);
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249
|
+
}
|
|
250
|
+
|
|
251
|
+
void DebugRenderer::DrawWireSphere(RVec3Arg inCenter, float inRadius, ColorArg inColor, int inLevel)
|
|
252
|
+
{
|
|
253
|
+
RMat44 matrix = RMat44::sTranslation(inCenter) * Mat44::sScale(inRadius);
|
|
254
|
+
|
|
255
|
+
DrawWireUnitSphere(matrix, inColor, inLevel);
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
void DebugRenderer::DrawWireUnitSphere(RMat44Arg inMatrix, ColorArg inColor, int inLevel)
|
|
259
|
+
{
|
|
260
|
+
JPH_PROFILE_FUNCTION();
|
|
261
|
+
|
|
262
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), inLevel);
|
|
263
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, -Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), inLevel);
|
|
264
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), inLevel);
|
|
265
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, -Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), inLevel);
|
|
266
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), inLevel);
|
|
267
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, -Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), inLevel);
|
|
268
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), inLevel);
|
|
269
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, -Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), inLevel);
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
void DebugRenderer::DrawWireUnitSphereRecursive(RMat44Arg inMatrix, ColorArg inColor, Vec3Arg inDir1, Vec3Arg inDir2, Vec3Arg inDir3, int inLevel)
|
|
273
|
+
{
|
|
274
|
+
if (inLevel == 0)
|
|
275
|
+
{
|
|
276
|
+
RVec3 d1 = inMatrix * inDir1;
|
|
277
|
+
RVec3 d2 = inMatrix * inDir2;
|
|
278
|
+
RVec3 d3 = inMatrix * inDir3;
|
|
279
|
+
|
|
280
|
+
DrawLine(d1, d2, inColor);
|
|
281
|
+
DrawLine(d2, d3, inColor);
|
|
282
|
+
DrawLine(d3, d1, inColor);
|
|
283
|
+
}
|
|
284
|
+
else
|
|
285
|
+
{
|
|
286
|
+
Vec3 center1 = (inDir1 + inDir2).Normalized();
|
|
287
|
+
Vec3 center2 = (inDir2 + inDir3).Normalized();
|
|
288
|
+
Vec3 center3 = (inDir3 + inDir1).Normalized();
|
|
289
|
+
|
|
290
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, inDir1, center1, center3, inLevel - 1);
|
|
291
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, center1, center2, center3, inLevel - 1);
|
|
292
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, center1, inDir2, center2, inLevel - 1);
|
|
293
|
+
DrawWireUnitSphereRecursive(inMatrix, inColor, center3, center2, inDir3, inLevel - 1);
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
void DebugRenderer::Create8thSphereRecursive(Array<uint32> &ioIndices, Array<Vertex> &ioVertices, Vec3Arg inDir1, uint32 &ioIdx1, Vec3Arg inDir2, uint32 &ioIdx2, Vec3Arg inDir3, uint32 &ioIdx3, const Float2 &inUV, SupportFunction inGetSupport, int inLevel)
|
|
298
|
+
{
|
|
299
|
+
if (inLevel == 0)
|
|
300
|
+
{
|
|
301
|
+
if (ioIdx1 == 0xffffffff)
|
|
302
|
+
{
|
|
303
|
+
ioIdx1 = (uint32)ioVertices.size();
|
|
304
|
+
Float3 position, normal;
|
|
305
|
+
inGetSupport(inDir1).StoreFloat3(&position);
|
|
306
|
+
inDir1.StoreFloat3(&normal);
|
|
307
|
+
ioVertices.push_back({ position, normal, inUV, Color::sWhite });
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
if (ioIdx2 == 0xffffffff)
|
|
311
|
+
{
|
|
312
|
+
ioIdx2 = (uint32)ioVertices.size();
|
|
313
|
+
Float3 position, normal;
|
|
314
|
+
inGetSupport(inDir2).StoreFloat3(&position);
|
|
315
|
+
inDir2.StoreFloat3(&normal);
|
|
316
|
+
ioVertices.push_back({ position, normal, inUV, Color::sWhite });
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
if (ioIdx3 == 0xffffffff)
|
|
320
|
+
{
|
|
321
|
+
ioIdx3 = (uint32)ioVertices.size();
|
|
322
|
+
Float3 position, normal;
|
|
323
|
+
inGetSupport(inDir3).StoreFloat3(&position);
|
|
324
|
+
inDir3.StoreFloat3(&normal);
|
|
325
|
+
ioVertices.push_back({ position, normal, inUV, Color::sWhite });
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
ioIndices.push_back(ioIdx1);
|
|
329
|
+
ioIndices.push_back(ioIdx2);
|
|
330
|
+
ioIndices.push_back(ioIdx3);
|
|
331
|
+
}
|
|
332
|
+
else
|
|
333
|
+
{
|
|
334
|
+
Vec3 center1 = (inDir1 + inDir2).Normalized();
|
|
335
|
+
Vec3 center2 = (inDir2 + inDir3).Normalized();
|
|
336
|
+
Vec3 center3 = (inDir3 + inDir1).Normalized();
|
|
337
|
+
|
|
338
|
+
uint32 idx1 = 0xffffffff;
|
|
339
|
+
uint32 idx2 = 0xffffffff;
|
|
340
|
+
uint32 idx3 = 0xffffffff;
|
|
341
|
+
|
|
342
|
+
Create8thSphereRecursive(ioIndices, ioVertices, inDir1, ioIdx1, center1, idx1, center3, idx3, inUV, inGetSupport, inLevel - 1);
|
|
343
|
+
Create8thSphereRecursive(ioIndices, ioVertices, center1, idx1, center2, idx2, center3, idx3, inUV, inGetSupport, inLevel - 1);
|
|
344
|
+
Create8thSphereRecursive(ioIndices, ioVertices, center1, idx1, inDir2, ioIdx2, center2, idx2, inUV, inGetSupport, inLevel - 1);
|
|
345
|
+
Create8thSphereRecursive(ioIndices, ioVertices, center3, idx3, center2, idx2, inDir3, ioIdx3, inUV, inGetSupport, inLevel - 1);
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
void DebugRenderer::Create8thSphere(Array<uint32> &ioIndices, Array<Vertex> &ioVertices, Vec3Arg inDir1, Vec3Arg inDir2, Vec3Arg inDir3, const Float2 &inUV, SupportFunction inGetSupport, int inLevel)
|
|
350
|
+
{
|
|
351
|
+
uint32 idx1 = 0xffffffff;
|
|
352
|
+
uint32 idx2 = 0xffffffff;
|
|
353
|
+
uint32 idx3 = 0xffffffff;
|
|
354
|
+
|
|
355
|
+
Create8thSphereRecursive(ioIndices, ioVertices, inDir1, idx1, inDir2, idx2, inDir3, idx3, inUV, inGetSupport, inLevel);
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
DebugRenderer::Batch DebugRenderer::CreateCylinder(float inTop, float inBottom, float inTopRadius, float inBottomRadius, int inLevel)
|
|
359
|
+
{
|
|
360
|
+
Array<Vertex> cylinder_vertices;
|
|
361
|
+
Array<uint32> cylinder_indices;
|
|
362
|
+
|
|
363
|
+
for (int q = 0; q < 4; ++q)
|
|
364
|
+
{
|
|
365
|
+
Float2 uv = (q & 1) == 0? Float2(0.25f, 0.75f) : Float2(0.25f, 0.25f);
|
|
366
|
+
|
|
367
|
+
uint32 center_start_idx = (uint32)cylinder_vertices.size();
|
|
368
|
+
|
|
369
|
+
Float3 nt(0.0f, 1.0f, 0.0f);
|
|
370
|
+
Float3 nb(0.0f, -1.0f, 0.0f);
|
|
371
|
+
cylinder_vertices.push_back({ Float3(0.0f, inTop, 0.0f), nt, uv, Color::sWhite });
|
|
372
|
+
cylinder_vertices.push_back({ Float3(0.0f, inBottom, 0.0f), nb, uv, Color::sWhite });
|
|
373
|
+
|
|
374
|
+
uint32 vtx_start_idx = (uint32)cylinder_vertices.size();
|
|
375
|
+
|
|
376
|
+
int num_parts = 1 << inLevel;
|
|
377
|
+
for (int i = 0; i <= num_parts; ++i)
|
|
378
|
+
{
|
|
379
|
+
// Calculate top and bottom vertex
|
|
380
|
+
float angle = 0.5f * JPH_PI * (float(q) + float(i) / num_parts);
|
|
381
|
+
float s = Sin(angle);
|
|
382
|
+
float c = Cos(angle);
|
|
383
|
+
Float3 vt(inTopRadius * s, inTop, inTopRadius * c);
|
|
384
|
+
Float3 vb(inBottomRadius * s, inBottom, inBottomRadius * c);
|
|
385
|
+
|
|
386
|
+
// Calculate normal
|
|
387
|
+
Vec3 edge = Vec3(vt) - Vec3(vb);
|
|
388
|
+
Float3 n;
|
|
389
|
+
edge.Cross(Vec3(s, 0, c).Cross(edge)).Normalized().StoreFloat3(&n);
|
|
390
|
+
|
|
391
|
+
cylinder_vertices.push_back({ vt, nt, uv, Color::sWhite });
|
|
392
|
+
cylinder_vertices.push_back({ vb, nb, uv, Color::sWhite });
|
|
393
|
+
cylinder_vertices.push_back({ vt, n, uv, Color::sWhite });
|
|
394
|
+
cylinder_vertices.push_back({ vb, n, uv, Color::sWhite });
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
for (int i = 0; i < num_parts; ++i)
|
|
398
|
+
{
|
|
399
|
+
uint32 start = vtx_start_idx + 4 * i;
|
|
400
|
+
|
|
401
|
+
// Top
|
|
402
|
+
cylinder_indices.push_back(center_start_idx);
|
|
403
|
+
cylinder_indices.push_back(start);
|
|
404
|
+
cylinder_indices.push_back(start + 4);
|
|
405
|
+
|
|
406
|
+
// Bottom
|
|
407
|
+
cylinder_indices.push_back(center_start_idx + 1);
|
|
408
|
+
cylinder_indices.push_back(start + 5);
|
|
409
|
+
cylinder_indices.push_back(start + 1);
|
|
410
|
+
|
|
411
|
+
// Side
|
|
412
|
+
cylinder_indices.push_back(start + 2);
|
|
413
|
+
cylinder_indices.push_back(start + 3);
|
|
414
|
+
cylinder_indices.push_back(start + 7);
|
|
415
|
+
|
|
416
|
+
cylinder_indices.push_back(start + 2);
|
|
417
|
+
cylinder_indices.push_back(start + 7);
|
|
418
|
+
cylinder_indices.push_back(start + 6);
|
|
419
|
+
}
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
return CreateTriangleBatch(cylinder_vertices, cylinder_indices);
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
void DebugRenderer::CreateQuad(Array<uint32> &ioIndices, Array<Vertex> &ioVertices, Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, Vec3Arg inV4)
|
|
426
|
+
{
|
|
427
|
+
// Make room
|
|
428
|
+
uint32 start_idx = uint32(ioVertices.size());
|
|
429
|
+
ioVertices.resize(start_idx + 4);
|
|
430
|
+
Vertex *vertices = &ioVertices[start_idx];
|
|
431
|
+
|
|
432
|
+
// Set position
|
|
433
|
+
inV1.StoreFloat3(&vertices[0].mPosition);
|
|
434
|
+
inV2.StoreFloat3(&vertices[1].mPosition);
|
|
435
|
+
inV3.StoreFloat3(&vertices[2].mPosition);
|
|
436
|
+
inV4.StoreFloat3(&vertices[3].mPosition);
|
|
437
|
+
|
|
438
|
+
// Set color
|
|
439
|
+
vertices[0].mColor = vertices[1].mColor = vertices[2].mColor = vertices[3].mColor = Color::sWhite;
|
|
440
|
+
|
|
441
|
+
// Calculate normal
|
|
442
|
+
Vec3 normal = (inV2 - inV1).Cross(inV3 - inV1).Normalized();
|
|
443
|
+
Float3 normal3;
|
|
444
|
+
normal.StoreFloat3(&normal3);
|
|
445
|
+
vertices[0].mNormal = vertices[1].mNormal = vertices[2].mNormal = vertices[3].mNormal = normal3;
|
|
446
|
+
|
|
447
|
+
// Set UV's
|
|
448
|
+
vertices[0].mUV = { 0, 0 };
|
|
449
|
+
vertices[1].mUV = { 2, 0 };
|
|
450
|
+
vertices[2].mUV = { 2, 2 };
|
|
451
|
+
vertices[3].mUV = { 0, 2 };
|
|
452
|
+
|
|
453
|
+
// Set indices
|
|
454
|
+
ioIndices.push_back(start_idx);
|
|
455
|
+
ioIndices.push_back(start_idx + 1);
|
|
456
|
+
ioIndices.push_back(start_idx + 2);
|
|
457
|
+
|
|
458
|
+
ioIndices.push_back(start_idx);
|
|
459
|
+
ioIndices.push_back(start_idx + 2);
|
|
460
|
+
ioIndices.push_back(start_idx + 3);
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
void DebugRenderer::Initialize()
|
|
464
|
+
{
|
|
465
|
+
// Box
|
|
466
|
+
{
|
|
467
|
+
Array<Vertex> box_vertices;
|
|
468
|
+
Array<uint32> box_indices;
|
|
469
|
+
|
|
470
|
+
// Get corner points
|
|
471
|
+
Vec3 v0 = Vec3(-1, 1, -1);
|
|
472
|
+
Vec3 v1 = Vec3( 1, 1, -1);
|
|
473
|
+
Vec3 v2 = Vec3( 1, 1, 1);
|
|
474
|
+
Vec3 v3 = Vec3(-1, 1, 1);
|
|
475
|
+
Vec3 v4 = Vec3(-1, -1, -1);
|
|
476
|
+
Vec3 v5 = Vec3( 1, -1, -1);
|
|
477
|
+
Vec3 v6 = Vec3( 1, -1, 1);
|
|
478
|
+
Vec3 v7 = Vec3(-1, -1, 1);
|
|
479
|
+
|
|
480
|
+
// Top
|
|
481
|
+
CreateQuad(box_indices, box_vertices, v0, v3, v2, v1);
|
|
482
|
+
|
|
483
|
+
// Bottom
|
|
484
|
+
CreateQuad(box_indices, box_vertices, v4, v5, v6, v7);
|
|
485
|
+
|
|
486
|
+
// Left
|
|
487
|
+
CreateQuad(box_indices, box_vertices, v0, v4, v7, v3);
|
|
488
|
+
|
|
489
|
+
// Right
|
|
490
|
+
CreateQuad(box_indices, box_vertices, v2, v6, v5, v1);
|
|
491
|
+
|
|
492
|
+
// Front
|
|
493
|
+
CreateQuad(box_indices, box_vertices, v3, v7, v6, v2);
|
|
494
|
+
|
|
495
|
+
// Back
|
|
496
|
+
CreateQuad(box_indices, box_vertices, v0, v1, v5, v4);
|
|
497
|
+
|
|
498
|
+
mBox = new Geometry(CreateTriangleBatch(box_vertices, box_indices), AABox(Vec3(-1, -1, -1), Vec3(1, 1, 1)));
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
// Support function that returns a unit sphere
|
|
502
|
+
auto sphere_support = [](Vec3Arg inDirection) { return inDirection; };
|
|
503
|
+
|
|
504
|
+
// Construct geometries
|
|
505
|
+
mSphere = new Geometry(AABox(Vec3(-1, -1, -1), Vec3(1, 1, 1)));
|
|
506
|
+
mCapsuleBottom = new Geometry(AABox(Vec3(-1, -1, -1), Vec3(1, 0, 1)));
|
|
507
|
+
mCapsuleTop = new Geometry(AABox(Vec3(-1, 0, -1), Vec3(1, 1, 1)));
|
|
508
|
+
mCapsuleMid = new Geometry(AABox(Vec3(-1, -1, -1), Vec3(1, 1, 1)));
|
|
509
|
+
mOpenCone = new Geometry(AABox(Vec3(-1, 0, -1), Vec3(1, 1, 1)));
|
|
510
|
+
mCylinder = new Geometry(AABox(Vec3(-1, -1, -1), Vec3(1, 1, 1)));
|
|
511
|
+
|
|
512
|
+
// Iterate over levels
|
|
513
|
+
for (int level = sMaxLevel; level >= 1; --level)
|
|
514
|
+
{
|
|
515
|
+
// Determine at which distance this level should be active
|
|
516
|
+
float distance = sLODDistanceForLevel[sMaxLevel - level];
|
|
517
|
+
|
|
518
|
+
// Sphere
|
|
519
|
+
mSphere->mLODs.push_back({ CreateTriangleBatchForConvex(sphere_support, level), distance });
|
|
520
|
+
|
|
521
|
+
// Capsule bottom half sphere
|
|
522
|
+
{
|
|
523
|
+
Array<Vertex> capsule_bottom_vertices;
|
|
524
|
+
Array<uint32> capsule_bottom_indices;
|
|
525
|
+
Create8thSphere(capsule_bottom_indices, capsule_bottom_vertices, -Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), Float2(0.25f, 0.25f), sphere_support, level);
|
|
526
|
+
Create8thSphere(capsule_bottom_indices, capsule_bottom_vertices, -Vec3::sAxisY(), Vec3::sAxisX(), Vec3::sAxisZ(), Float2(0.25f, 0.75f), sphere_support, level);
|
|
527
|
+
Create8thSphere(capsule_bottom_indices, capsule_bottom_vertices, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), Float2(0.25f, 0.25f), sphere_support, level);
|
|
528
|
+
Create8thSphere(capsule_bottom_indices, capsule_bottom_vertices, -Vec3::sAxisY(), -Vec3::sAxisX(), -Vec3::sAxisZ(), Float2(0.25f, 0.75f), sphere_support, level);
|
|
529
|
+
mCapsuleBottom->mLODs.push_back({ CreateTriangleBatch(capsule_bottom_vertices, capsule_bottom_indices), distance });
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
// Capsule top half sphere
|
|
533
|
+
{
|
|
534
|
+
Array<Vertex> capsule_top_vertices;
|
|
535
|
+
Array<uint32> capsule_top_indices;
|
|
536
|
+
Create8thSphere(capsule_top_indices, capsule_top_vertices, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), Float2(0.25f, 0.75f), sphere_support, level);
|
|
537
|
+
Create8thSphere(capsule_top_indices, capsule_top_vertices, Vec3::sAxisY(), -Vec3::sAxisX(), Vec3::sAxisZ(), Float2(0.25f, 0.25f), sphere_support, level);
|
|
538
|
+
Create8thSphere(capsule_top_indices, capsule_top_vertices, Vec3::sAxisY(), Vec3::sAxisX(), -Vec3::sAxisZ(), Float2(0.25f, 0.25f), sphere_support, level);
|
|
539
|
+
Create8thSphere(capsule_top_indices, capsule_top_vertices, -Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), Float2(0.25f, 0.75f), sphere_support, level);
|
|
540
|
+
mCapsuleTop->mLODs.push_back({ CreateTriangleBatch(capsule_top_vertices, capsule_top_indices), distance });
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
// Capsule middle part
|
|
544
|
+
{
|
|
545
|
+
Array<Vertex> capsule_mid_vertices;
|
|
546
|
+
Array<uint32> capsule_mid_indices;
|
|
547
|
+
for (int q = 0; q < 4; ++q)
|
|
548
|
+
{
|
|
549
|
+
Float2 uv = (q & 1) == 0? Float2(0.25f, 0.25f) : Float2(0.25f, 0.75f);
|
|
550
|
+
|
|
551
|
+
uint32 start_idx = (uint32)capsule_mid_vertices.size();
|
|
552
|
+
|
|
553
|
+
int num_parts = 1 << level;
|
|
554
|
+
for (int i = 0; i <= num_parts; ++i)
|
|
555
|
+
{
|
|
556
|
+
float angle = 0.5f * JPH_PI * (float(q) + float(i) / num_parts);
|
|
557
|
+
float s = Sin(angle);
|
|
558
|
+
float c = Cos(angle);
|
|
559
|
+
Float3 vt(s, 1.0f, c);
|
|
560
|
+
Float3 vb(s, -1.0f, c);
|
|
561
|
+
Float3 n(s, 0, c);
|
|
562
|
+
|
|
563
|
+
capsule_mid_vertices.push_back({ vt, n, uv, Color::sWhite });
|
|
564
|
+
capsule_mid_vertices.push_back({ vb, n, uv, Color::sWhite });
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
for (int i = 0; i < num_parts; ++i)
|
|
568
|
+
{
|
|
569
|
+
uint32 start = start_idx + 2 * i;
|
|
570
|
+
|
|
571
|
+
capsule_mid_indices.push_back(start);
|
|
572
|
+
capsule_mid_indices.push_back(start + 1);
|
|
573
|
+
capsule_mid_indices.push_back(start + 3);
|
|
574
|
+
|
|
575
|
+
capsule_mid_indices.push_back(start);
|
|
576
|
+
capsule_mid_indices.push_back(start + 3);
|
|
577
|
+
capsule_mid_indices.push_back(start + 2);
|
|
578
|
+
}
|
|
579
|
+
}
|
|
580
|
+
mCapsuleMid->mLODs.push_back({ CreateTriangleBatch(capsule_mid_vertices, capsule_mid_indices), distance });
|
|
581
|
+
}
|
|
582
|
+
|
|
583
|
+
// Open cone
|
|
584
|
+
{
|
|
585
|
+
Array<Vertex> open_cone_vertices;
|
|
586
|
+
Array<uint32> open_cone_indices;
|
|
587
|
+
for (int q = 0; q < 4; ++q)
|
|
588
|
+
{
|
|
589
|
+
Float2 uv = (q & 1) == 0? Float2(0.25f, 0.25f) : Float2(0.25f, 0.75f);
|
|
590
|
+
|
|
591
|
+
uint32 start_idx = (uint32)open_cone_vertices.size();
|
|
592
|
+
|
|
593
|
+
int num_parts = 2 << level;
|
|
594
|
+
Float3 vt(0, 0, 0);
|
|
595
|
+
for (int i = 0; i <= num_parts; ++i)
|
|
596
|
+
{
|
|
597
|
+
// Calculate bottom vertex
|
|
598
|
+
float angle = 0.5f * JPH_PI * (float(q) + float(i) / num_parts);
|
|
599
|
+
float s = Sin(angle);
|
|
600
|
+
float c = Cos(angle);
|
|
601
|
+
Float3 vb(s, 1.0f, c);
|
|
602
|
+
|
|
603
|
+
// Calculate normal
|
|
604
|
+
// perpendicular = Y cross vb (perpendicular to the plane in which 0, y and vb exists)
|
|
605
|
+
// normal = perpendicular cross vb (normal to the edge 0 vb)
|
|
606
|
+
Vec3 normal = Vec3(s, -Square(s) - Square(c), c).Normalized();
|
|
607
|
+
Float3 n; normal.StoreFloat3(&n);
|
|
608
|
+
|
|
609
|
+
open_cone_vertices.push_back({ vt, n, uv, Color::sWhite });
|
|
610
|
+
open_cone_vertices.push_back({ vb, n, uv, Color::sWhite });
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
for (int i = 0; i < num_parts; ++i)
|
|
614
|
+
{
|
|
615
|
+
uint32 start = start_idx + 2 * i;
|
|
616
|
+
|
|
617
|
+
open_cone_indices.push_back(start);
|
|
618
|
+
open_cone_indices.push_back(start + 1);
|
|
619
|
+
open_cone_indices.push_back(start + 3);
|
|
620
|
+
}
|
|
621
|
+
}
|
|
622
|
+
mOpenCone->mLODs.push_back({ CreateTriangleBatch(open_cone_vertices, open_cone_indices), distance });
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
// Cylinder
|
|
626
|
+
mCylinder->mLODs.push_back({ CreateCylinder(1.0f, -1.0f, 1.0f, 1.0f, level), distance });
|
|
627
|
+
}
|
|
628
|
+
}
|
|
629
|
+
|
|
630
|
+
AABox DebugRenderer::sCalculateBounds(const Vertex *inVertices, int inVertexCount)
|
|
631
|
+
{
|
|
632
|
+
AABox bounds;
|
|
633
|
+
for (const Vertex *v = inVertices, *v_end = inVertices + inVertexCount; v < v_end; ++v)
|
|
634
|
+
bounds.Encapsulate(Vec3(v->mPosition));
|
|
635
|
+
return bounds;
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
DebugRenderer::Batch DebugRenderer::CreateTriangleBatch(const VertexList &inVertices, const IndexedTriangleNoMaterialList &inTriangles)
|
|
639
|
+
{
|
|
640
|
+
JPH_PROFILE_FUNCTION();
|
|
641
|
+
|
|
642
|
+
Array<Vertex> vertices;
|
|
643
|
+
|
|
644
|
+
// Create render vertices
|
|
645
|
+
vertices.resize(inVertices.size());
|
|
646
|
+
for (size_t v = 0; v < inVertices.size(); ++v)
|
|
647
|
+
{
|
|
648
|
+
vertices[v].mPosition = inVertices[v];
|
|
649
|
+
vertices[v].mNormal = Float3(0, 0, 0);
|
|
650
|
+
vertices[v].mUV = Float2(0, 0);
|
|
651
|
+
vertices[v].mColor = Color::sWhite;
|
|
652
|
+
}
|
|
653
|
+
|
|
654
|
+
// Calculate normals
|
|
655
|
+
for (size_t i = 0; i < inTriangles.size(); ++i)
|
|
656
|
+
{
|
|
657
|
+
const IndexedTriangleNoMaterial &tri = inTriangles[i];
|
|
658
|
+
|
|
659
|
+
// Calculate normal of face
|
|
660
|
+
Vec3 vtx[3];
|
|
661
|
+
for (int j = 0; j < 3; ++j)
|
|
662
|
+
vtx[j] = Vec3::sLoadFloat3Unsafe(vertices[tri.mIdx[j]].mPosition);
|
|
663
|
+
Vec3 normal = ((vtx[1] - vtx[0]).Cross(vtx[2] - vtx[0])).Normalized();
|
|
664
|
+
|
|
665
|
+
// Add normal to all vertices in face
|
|
666
|
+
for (int j = 0; j < 3; ++j)
|
|
667
|
+
(Vec3::sLoadFloat3Unsafe(vertices[tri.mIdx[j]].mNormal) + normal).StoreFloat3(&vertices[tri.mIdx[j]].mNormal);
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
// Renormalize vertex normals
|
|
671
|
+
for (size_t i = 0; i < vertices.size(); ++i)
|
|
672
|
+
Vec3::sLoadFloat3Unsafe(vertices[i].mNormal).Normalized().StoreFloat3(&vertices[i].mNormal);
|
|
673
|
+
|
|
674
|
+
return CreateTriangleBatch(&vertices[0], (int)vertices.size(), &inTriangles[0].mIdx[0], (int)(3 * inTriangles.size()));
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
DebugRenderer::Batch DebugRenderer::CreateTriangleBatchForConvex(SupportFunction inGetSupport, int inLevel, AABox *outBounds)
|
|
678
|
+
{
|
|
679
|
+
JPH_PROFILE_FUNCTION();
|
|
680
|
+
|
|
681
|
+
Array<Vertex> vertices;
|
|
682
|
+
Array<uint32> indices;
|
|
683
|
+
Create8thSphere(indices, vertices, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), Float2(0.25f, 0.25f), inGetSupport, inLevel);
|
|
684
|
+
Create8thSphere(indices, vertices, Vec3::sAxisY(), -Vec3::sAxisX(), Vec3::sAxisZ(), Float2(0.25f, 0.75f), inGetSupport, inLevel);
|
|
685
|
+
Create8thSphere(indices, vertices, -Vec3::sAxisY(), Vec3::sAxisX(), Vec3::sAxisZ(), Float2(0.25f, 0.75f), inGetSupport, inLevel);
|
|
686
|
+
Create8thSphere(indices, vertices, -Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), Float2(0.25f, 0.25f), inGetSupport, inLevel);
|
|
687
|
+
Create8thSphere(indices, vertices, Vec3::sAxisY(), Vec3::sAxisX(), -Vec3::sAxisZ(), Float2(0.25f, 0.75f), inGetSupport, inLevel);
|
|
688
|
+
Create8thSphere(indices, vertices, -Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), Float2(0.25f, 0.25f), inGetSupport, inLevel);
|
|
689
|
+
Create8thSphere(indices, vertices, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), Float2(0.25f, 0.25f), inGetSupport, inLevel);
|
|
690
|
+
Create8thSphere(indices, vertices, -Vec3::sAxisY(), -Vec3::sAxisX(), -Vec3::sAxisZ(), Float2(0.25f, 0.75f), inGetSupport, inLevel);
|
|
691
|
+
|
|
692
|
+
if (outBounds != nullptr)
|
|
693
|
+
*outBounds = sCalculateBounds(&vertices[0], (int)vertices.size());
|
|
694
|
+
|
|
695
|
+
return CreateTriangleBatch(vertices, indices);
|
|
696
|
+
}
|
|
697
|
+
|
|
698
|
+
DebugRenderer::GeometryRef DebugRenderer::CreateTriangleGeometryForConvex(SupportFunction inGetSupport)
|
|
699
|
+
{
|
|
700
|
+
GeometryRef geometry;
|
|
701
|
+
|
|
702
|
+
// Iterate over levels
|
|
703
|
+
for (int level = sMaxLevel; level >= 1; --level)
|
|
704
|
+
{
|
|
705
|
+
// Determine at which distance this level should be active
|
|
706
|
+
float distance = sLODDistanceForLevel[sMaxLevel - level];
|
|
707
|
+
|
|
708
|
+
// Create triangle batch and only calculate bounds for highest LOD level
|
|
709
|
+
AABox bounds;
|
|
710
|
+
Batch batch = CreateTriangleBatchForConvex(inGetSupport, level, geometry == nullptr? &bounds : nullptr);
|
|
711
|
+
|
|
712
|
+
// Construct geometry in the first iteration
|
|
713
|
+
if (geometry == nullptr)
|
|
714
|
+
geometry = new Geometry(bounds);
|
|
715
|
+
|
|
716
|
+
// Add the LOD
|
|
717
|
+
geometry->mLODs.push_back({ batch, distance });
|
|
718
|
+
}
|
|
719
|
+
|
|
720
|
+
return geometry;
|
|
721
|
+
}
|
|
722
|
+
|
|
723
|
+
void DebugRenderer::DrawBox(const AABox &inBox, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
724
|
+
{
|
|
725
|
+
JPH_PROFILE_FUNCTION();
|
|
726
|
+
|
|
727
|
+
RMat44 m = RMat44::sScale(Vec3::sMax(inBox.GetExtent(), Vec3::sReplicate(1.0e-6f))); // Prevent div by zero when one of the edges has length 0
|
|
728
|
+
m.SetTranslation(RVec3(inBox.GetCenter()));
|
|
729
|
+
DrawGeometry(m, inColor, mBox, ECullMode::CullBackFace, inCastShadow, inDrawMode);
|
|
730
|
+
}
|
|
731
|
+
|
|
732
|
+
void DebugRenderer::DrawBox(RMat44Arg inMatrix, const AABox &inBox, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
733
|
+
{
|
|
734
|
+
JPH_PROFILE_FUNCTION();
|
|
735
|
+
|
|
736
|
+
Mat44 m = Mat44::sScale(Vec3::sMax(inBox.GetExtent(), Vec3::sReplicate(1.0e-6f))); // Prevent div by zero when one of the edges has length 0
|
|
737
|
+
m.SetTranslation(inBox.GetCenter());
|
|
738
|
+
DrawGeometry(inMatrix * m, inColor, mBox, ECullMode::CullBackFace, inCastShadow, inDrawMode);
|
|
739
|
+
}
|
|
740
|
+
|
|
741
|
+
void DebugRenderer::DrawSphere(RVec3Arg inCenter, float inRadius, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
742
|
+
{
|
|
743
|
+
JPH_PROFILE_FUNCTION();
|
|
744
|
+
|
|
745
|
+
RMat44 matrix = RMat44::sTranslation(inCenter) * Mat44::sScale(inRadius);
|
|
746
|
+
|
|
747
|
+
DrawUnitSphere(matrix, inColor, inCastShadow, inDrawMode);
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
void DebugRenderer::DrawUnitSphere(RMat44Arg inMatrix, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
751
|
+
{
|
|
752
|
+
JPH_PROFILE_FUNCTION();
|
|
753
|
+
|
|
754
|
+
DrawGeometry(inMatrix, inColor, mSphere, ECullMode::CullBackFace, inCastShadow, inDrawMode);
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
void DebugRenderer::DrawCapsule(RMat44Arg inMatrix, float inHalfHeightOfCylinder, float inRadius, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
758
|
+
{
|
|
759
|
+
JPH_PROFILE_FUNCTION();
|
|
760
|
+
|
|
761
|
+
Mat44 scale_matrix = Mat44::sScale(inRadius);
|
|
762
|
+
|
|
763
|
+
// Calculate world space bounding box
|
|
764
|
+
AABox local_bounds(Vec3(-inRadius, -inHalfHeightOfCylinder - inRadius, -inRadius), Vec3(inRadius, inHalfHeightOfCylinder + inRadius, inRadius));
|
|
765
|
+
AABox world_bounds = local_bounds.Transformed(inMatrix);
|
|
766
|
+
|
|
767
|
+
float radius_sq = Square(inRadius);
|
|
768
|
+
|
|
769
|
+
// Draw bottom half sphere
|
|
770
|
+
RMat44 bottom_matrix = inMatrix * Mat44::sTranslation(Vec3(0, -inHalfHeightOfCylinder, 0)) * scale_matrix;
|
|
771
|
+
DrawGeometry(bottom_matrix, world_bounds, radius_sq, inColor, mCapsuleBottom, ECullMode::CullBackFace, inCastShadow, inDrawMode);
|
|
772
|
+
|
|
773
|
+
// Draw top half sphere
|
|
774
|
+
RMat44 top_matrix = inMatrix * Mat44::sTranslation(Vec3(0, inHalfHeightOfCylinder, 0)) * scale_matrix;
|
|
775
|
+
DrawGeometry(top_matrix, world_bounds, radius_sq, inColor, mCapsuleTop, ECullMode::CullBackFace, inCastShadow, inDrawMode);
|
|
776
|
+
|
|
777
|
+
// Draw middle part
|
|
778
|
+
DrawGeometry(inMatrix * Mat44::sScale(Vec3(inRadius, inHalfHeightOfCylinder, inRadius)), world_bounds, radius_sq, inColor, mCapsuleMid, ECullMode::CullBackFace, inCastShadow, inDrawMode);
|
|
779
|
+
}
|
|
780
|
+
|
|
781
|
+
void DebugRenderer::DrawCylinder(RMat44Arg inMatrix, float inHalfHeight, float inRadius, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
782
|
+
{
|
|
783
|
+
JPH_PROFILE_FUNCTION();
|
|
784
|
+
|
|
785
|
+
Mat44 local_transform(Vec4(inRadius, 0, 0, 0), Vec4(0, inHalfHeight, 0, 0), Vec4(0, 0, inRadius, 0), Vec4(0, 0, 0, 1));
|
|
786
|
+
RMat44 transform = inMatrix * local_transform;
|
|
787
|
+
|
|
788
|
+
DrawGeometry(transform, mCylinder->mBounds.Transformed(transform), Square(inRadius), inColor, mCylinder, ECullMode::CullBackFace, inCastShadow, inDrawMode);
|
|
789
|
+
}
|
|
790
|
+
|
|
791
|
+
void DebugRenderer::DrawOpenCone(RVec3Arg inTop, Vec3Arg inAxis, Vec3Arg inPerpendicular, float inHalfAngle, float inLength, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
792
|
+
{
|
|
793
|
+
JPH_PROFILE_FUNCTION();
|
|
794
|
+
|
|
795
|
+
JPH_ASSERT(inAxis.IsNormalized(1.0e-4f));
|
|
796
|
+
JPH_ASSERT(inPerpendicular.IsNormalized(1.0e-4f));
|
|
797
|
+
JPH_ASSERT(abs(inPerpendicular.Dot(inAxis)) < 1.0e-4f);
|
|
798
|
+
|
|
799
|
+
Vec3 axis = Sign(inHalfAngle) * inLength * inAxis;
|
|
800
|
+
float scale = inLength * Tan(abs(inHalfAngle));
|
|
801
|
+
if (scale != 0.0f)
|
|
802
|
+
{
|
|
803
|
+
Vec3 perp1 = scale * inPerpendicular;
|
|
804
|
+
Vec3 perp2 = scale * inAxis.Cross(inPerpendicular);
|
|
805
|
+
RMat44 transform(Vec4(perp1, 0), Vec4(axis, 0), Vec4(perp2, 0), inTop);
|
|
806
|
+
DrawGeometry(transform, inColor, mOpenCone, ECullMode::Off, inCastShadow, inDrawMode);
|
|
807
|
+
}
|
|
808
|
+
}
|
|
809
|
+
|
|
810
|
+
DebugRenderer::Geometry *DebugRenderer::CreateSwingLimitGeometry(int inNumSegments, const Vec3 *inVertices)
|
|
811
|
+
{
|
|
812
|
+
// Allocate space for vertices
|
|
813
|
+
int num_vertices = 2 * inNumSegments;
|
|
814
|
+
Vertex *vertices_start = (Vertex *)JPH_STACK_ALLOC(num_vertices * sizeof(Vertex));
|
|
815
|
+
Vertex *vertices = vertices_start;
|
|
816
|
+
|
|
817
|
+
for (int i = 0; i < inNumSegments; ++i)
|
|
818
|
+
{
|
|
819
|
+
// Get output vertices
|
|
820
|
+
Vertex &top = *(vertices++);
|
|
821
|
+
Vertex &bottom = *(vertices++);
|
|
822
|
+
|
|
823
|
+
// Get local position
|
|
824
|
+
const Vec3 &pos = inVertices[i];
|
|
825
|
+
|
|
826
|
+
// Get local normal
|
|
827
|
+
const Vec3 &prev_pos = inVertices[(i + inNumSegments - 1) % inNumSegments];
|
|
828
|
+
const Vec3 &next_pos = inVertices[(i + 1) % inNumSegments];
|
|
829
|
+
Vec3 normal = 0.5f * (next_pos.Cross(pos).NormalizedOr(Vec3::sZero()) + pos.Cross(prev_pos).NormalizedOr(Vec3::sZero()));
|
|
830
|
+
|
|
831
|
+
// Store top vertex
|
|
832
|
+
top.mPosition = { 0, 0, 0 };
|
|
833
|
+
normal.StoreFloat3(&top.mNormal);
|
|
834
|
+
top.mColor = Color::sWhite;
|
|
835
|
+
top.mUV = { 0, 0 };
|
|
836
|
+
|
|
837
|
+
// Store bottom vertex
|
|
838
|
+
pos.StoreFloat3(&bottom.mPosition);
|
|
839
|
+
normal.StoreFloat3(&bottom.mNormal);
|
|
840
|
+
bottom.mColor = Color::sWhite;
|
|
841
|
+
bottom.mUV = { 0, 0 };
|
|
842
|
+
}
|
|
843
|
+
|
|
844
|
+
// Allocate space for indices
|
|
845
|
+
int num_indices = 3 * inNumSegments;
|
|
846
|
+
uint32 *indices_start = (uint32 *)JPH_STACK_ALLOC(num_indices * sizeof(uint32));
|
|
847
|
+
uint32 *indices = indices_start;
|
|
848
|
+
|
|
849
|
+
// Calculate indices
|
|
850
|
+
for (int i = 0; i < inNumSegments; ++i)
|
|
851
|
+
{
|
|
852
|
+
int first = 2 * i;
|
|
853
|
+
int second = (first + 3) % num_vertices;
|
|
854
|
+
int third = first + 1;
|
|
855
|
+
|
|
856
|
+
// Triangle
|
|
857
|
+
*indices++ = first;
|
|
858
|
+
*indices++ = second;
|
|
859
|
+
*indices++ = third;
|
|
860
|
+
}
|
|
861
|
+
|
|
862
|
+
// Convert to triangle batch
|
|
863
|
+
return new Geometry(CreateTriangleBatch(vertices_start, num_vertices, indices_start, num_indices), sCalculateBounds(vertices_start, num_vertices));
|
|
864
|
+
}
|
|
865
|
+
|
|
866
|
+
void DebugRenderer::DrawSwingConeLimits(RMat44Arg inMatrix, float inSwingYHalfAngle, float inSwingZHalfAngle, float inEdgeLength, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
867
|
+
{
|
|
868
|
+
JPH_PROFILE_FUNCTION();
|
|
869
|
+
|
|
870
|
+
// Assert sane input
|
|
871
|
+
JPH_ASSERT(inSwingYHalfAngle >= 0.0f && inSwingYHalfAngle <= JPH_PI);
|
|
872
|
+
JPH_ASSERT(inSwingZHalfAngle >= 0.0f && inSwingZHalfAngle <= JPH_PI);
|
|
873
|
+
JPH_ASSERT(inEdgeLength > 0.0f);
|
|
874
|
+
|
|
875
|
+
// Check cache
|
|
876
|
+
SwingConeLimits limits { inSwingYHalfAngle, inSwingZHalfAngle };
|
|
877
|
+
GeometryRef &geometry = mSwingConeLimits[limits];
|
|
878
|
+
if (geometry == nullptr)
|
|
879
|
+
{
|
|
880
|
+
SwingConeBatches::iterator it = mPrevSwingConeLimits.find(limits);
|
|
881
|
+
if (it != mPrevSwingConeLimits.end())
|
|
882
|
+
geometry = it->second;
|
|
883
|
+
}
|
|
884
|
+
if (geometry == nullptr)
|
|
885
|
+
{
|
|
886
|
+
// Number of segments to draw the cone with
|
|
887
|
+
const int num_segments = 64;
|
|
888
|
+
int half_num_segments = num_segments / 2;
|
|
889
|
+
|
|
890
|
+
// The y and z values of the quaternion are limited to an ellipse, e1 and e2 are the radii of this ellipse
|
|
891
|
+
float e1 = Sin(0.5f * inSwingZHalfAngle);
|
|
892
|
+
float e2 = Sin(0.5f * inSwingYHalfAngle);
|
|
893
|
+
|
|
894
|
+
// Check if the limits will draw something
|
|
895
|
+
if ((e1 <= 0.0f && e2 <= 0.0f) || (e2 >= 1.0f && e1 >= 1.0f))
|
|
896
|
+
return;
|
|
897
|
+
|
|
898
|
+
// Calculate squared values
|
|
899
|
+
float e1_sq = Square(e1);
|
|
900
|
+
float e2_sq = Square(e2);
|
|
901
|
+
|
|
902
|
+
// Calculate local space vertices for shape
|
|
903
|
+
Vec3 ls_vertices[num_segments];
|
|
904
|
+
int tgt_vertex = 0;
|
|
905
|
+
for (int side_iter = 0; side_iter < 2; ++side_iter)
|
|
906
|
+
for (int segment_iter = 0; segment_iter < half_num_segments; ++segment_iter)
|
|
907
|
+
{
|
|
908
|
+
float y, z;
|
|
909
|
+
if (e2_sq > e1_sq)
|
|
910
|
+
{
|
|
911
|
+
// Trace the y value of the quaternion
|
|
912
|
+
y = e2 - 2.0f * segment_iter * e2 / half_num_segments;
|
|
913
|
+
|
|
914
|
+
// Calculate the corresponding z value of the quaternion
|
|
915
|
+
float z_sq = e1_sq - e1_sq / e2_sq * Square(y);
|
|
916
|
+
z = z_sq <= 0.0f? 0.0f : sqrt(z_sq);
|
|
917
|
+
}
|
|
918
|
+
else
|
|
919
|
+
{
|
|
920
|
+
// Trace the z value of the quaternion
|
|
921
|
+
z = -e1 + 2.0f * segment_iter * e1 / half_num_segments;
|
|
922
|
+
|
|
923
|
+
// Calculate the corresponding y value of the quaternion
|
|
924
|
+
float y_sq = e2_sq - e2_sq / e1_sq * Square(z);
|
|
925
|
+
y = y_sq <= 0.0f? 0.0f : sqrt(y_sq);
|
|
926
|
+
}
|
|
927
|
+
|
|
928
|
+
// If we're tracing the opposite side, flip the values
|
|
929
|
+
if (side_iter == 1)
|
|
930
|
+
{
|
|
931
|
+
z = -z;
|
|
932
|
+
y = -y;
|
|
933
|
+
}
|
|
934
|
+
|
|
935
|
+
// Create quaternion
|
|
936
|
+
Vec3 q_xyz(0, y, z);
|
|
937
|
+
float w = sqrt(1.0f - q_xyz.LengthSq());
|
|
938
|
+
Quat q(Vec4(q_xyz, w));
|
|
939
|
+
|
|
940
|
+
// Store vertex
|
|
941
|
+
ls_vertices[tgt_vertex++] = q.RotateAxisX();
|
|
942
|
+
}
|
|
943
|
+
|
|
944
|
+
geometry = CreateSwingLimitGeometry(num_segments, ls_vertices);
|
|
945
|
+
}
|
|
946
|
+
|
|
947
|
+
DrawGeometry(inMatrix * Mat44::sScale(inEdgeLength), inColor, geometry, ECullMode::Off, inCastShadow, inDrawMode);
|
|
948
|
+
}
|
|
949
|
+
|
|
950
|
+
void DebugRenderer::DrawSwingPyramidLimits(RMat44Arg inMatrix, float inMinSwingYAngle, float inMaxSwingYAngle, float inMinSwingZAngle, float inMaxSwingZAngle, float inEdgeLength, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
951
|
+
{
|
|
952
|
+
JPH_PROFILE_FUNCTION();
|
|
953
|
+
|
|
954
|
+
// Assert sane input
|
|
955
|
+
JPH_ASSERT(inMinSwingYAngle <= inMaxSwingYAngle && inMinSwingZAngle <= inMaxSwingZAngle);
|
|
956
|
+
JPH_ASSERT(inEdgeLength > 0.0f);
|
|
957
|
+
|
|
958
|
+
// Check cache
|
|
959
|
+
SwingPyramidLimits limits { inMinSwingYAngle, inMaxSwingYAngle, inMinSwingZAngle, inMaxSwingZAngle };
|
|
960
|
+
GeometryRef &geometry = mSwingPyramidLimits[limits];
|
|
961
|
+
if (geometry == nullptr)
|
|
962
|
+
{
|
|
963
|
+
SwingPyramidBatches::iterator it = mPrevSwingPyramidLimits.find(limits);
|
|
964
|
+
if (it != mPrevSwingPyramidLimits.end())
|
|
965
|
+
geometry = it->second;
|
|
966
|
+
}
|
|
967
|
+
if (geometry == nullptr)
|
|
968
|
+
{
|
|
969
|
+
// Number of segments to draw the cone with
|
|
970
|
+
const int num_segments = 64;
|
|
971
|
+
int quarter_num_segments = num_segments / 4;
|
|
972
|
+
|
|
973
|
+
// Note that this is q = Quat::sRotation(Vec3::sAxisZ(), z) * Quat::sRotation(Vec3::sAxisY(), y) with q.x set to zero so we don't introduce twist
|
|
974
|
+
// This matches the calculation in SwingTwistConstraintPart::ClampSwingTwist
|
|
975
|
+
auto get_axis = [](float inY, float inZ) {
|
|
976
|
+
float hy = 0.5f * inY;
|
|
977
|
+
float hz = 0.5f * inZ;
|
|
978
|
+
float cos_hy = Cos(hy);
|
|
979
|
+
float cos_hz = Cos(hz);
|
|
980
|
+
return Quat(0, Sin(hy) * cos_hz, cos_hy * Sin(hz), cos_hy * cos_hz).Normalized().RotateAxisX();
|
|
981
|
+
};
|
|
982
|
+
|
|
983
|
+
// Calculate local space vertices for shape
|
|
984
|
+
Vec3 ls_vertices[num_segments];
|
|
985
|
+
int tgt_vertex = 0;
|
|
986
|
+
for (int segment_iter = 0; segment_iter < quarter_num_segments; ++segment_iter)
|
|
987
|
+
ls_vertices[tgt_vertex++] = get_axis(inMinSwingYAngle, inMaxSwingZAngle - (inMaxSwingZAngle - inMinSwingZAngle) * segment_iter / quarter_num_segments);
|
|
988
|
+
for (int segment_iter = 0; segment_iter < quarter_num_segments; ++segment_iter)
|
|
989
|
+
ls_vertices[tgt_vertex++] = get_axis(inMinSwingYAngle + (inMaxSwingYAngle - inMinSwingYAngle) * segment_iter / quarter_num_segments, inMinSwingZAngle);
|
|
990
|
+
for (int segment_iter = 0; segment_iter < quarter_num_segments; ++segment_iter)
|
|
991
|
+
ls_vertices[tgt_vertex++] = get_axis(inMaxSwingYAngle, inMinSwingZAngle + (inMaxSwingZAngle - inMinSwingZAngle) * segment_iter / quarter_num_segments);
|
|
992
|
+
for (int segment_iter = 0; segment_iter < quarter_num_segments; ++segment_iter)
|
|
993
|
+
ls_vertices[tgt_vertex++] = get_axis(inMaxSwingYAngle - (inMaxSwingYAngle - inMinSwingYAngle) * segment_iter / quarter_num_segments, inMaxSwingZAngle);
|
|
994
|
+
|
|
995
|
+
geometry = CreateSwingLimitGeometry(num_segments, ls_vertices);
|
|
996
|
+
}
|
|
997
|
+
|
|
998
|
+
DrawGeometry(inMatrix * Mat44::sScale(inEdgeLength), inColor, geometry, ECullMode::Off, inCastShadow, inDrawMode);
|
|
999
|
+
}
|
|
1000
|
+
|
|
1001
|
+
void DebugRenderer::DrawPie(RVec3Arg inCenter, float inRadius, Vec3Arg inNormal, Vec3Arg inAxis, float inMinAngle, float inMaxAngle, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
1002
|
+
{
|
|
1003
|
+
if (inMinAngle >= inMaxAngle)
|
|
1004
|
+
return;
|
|
1005
|
+
|
|
1006
|
+
JPH_PROFILE_FUNCTION();
|
|
1007
|
+
|
|
1008
|
+
JPH_ASSERT(inAxis.IsNormalized(1.0e-4f));
|
|
1009
|
+
JPH_ASSERT(inNormal.IsNormalized(1.0e-4f));
|
|
1010
|
+
JPH_ASSERT(abs(inNormal.Dot(inAxis)) < 1.0e-4f);
|
|
1011
|
+
|
|
1012
|
+
// Pies have a unique batch based on the difference between min and max angle
|
|
1013
|
+
float delta_angle = inMaxAngle - inMinAngle;
|
|
1014
|
+
GeometryRef &geometry = mPieLimits[delta_angle];
|
|
1015
|
+
if (geometry == nullptr)
|
|
1016
|
+
{
|
|
1017
|
+
PieBatces::iterator it = mPrevPieLimits.find(delta_angle);
|
|
1018
|
+
if (it != mPrevPieLimits.end())
|
|
1019
|
+
geometry = it->second;
|
|
1020
|
+
}
|
|
1021
|
+
if (geometry == nullptr)
|
|
1022
|
+
{
|
|
1023
|
+
int num_parts = (int)ceil(64.0f * delta_angle / (2.0f * JPH_PI));
|
|
1024
|
+
|
|
1025
|
+
Float3 normal = { 0, 1, 0 };
|
|
1026
|
+
Float3 center = { 0, 0, 0 };
|
|
1027
|
+
|
|
1028
|
+
// Allocate space for vertices
|
|
1029
|
+
int num_vertices = num_parts + 2;
|
|
1030
|
+
Vertex *vertices_start = (Vertex *)JPH_STACK_ALLOC(num_vertices * sizeof(Vertex));
|
|
1031
|
+
Vertex *vertices = vertices_start;
|
|
1032
|
+
|
|
1033
|
+
// Center of circle
|
|
1034
|
+
*vertices++ = { center, normal, { 0, 0 }, Color::sWhite };
|
|
1035
|
+
|
|
1036
|
+
// Outer edge of pie
|
|
1037
|
+
for (int i = 0; i <= num_parts; ++i)
|
|
1038
|
+
{
|
|
1039
|
+
float angle = float(i) / float(num_parts) * delta_angle;
|
|
1040
|
+
|
|
1041
|
+
Float3 pos = { Cos(angle), 0, Sin(angle) };
|
|
1042
|
+
*vertices++ = { pos, normal, { 0, 0 }, Color::sWhite };
|
|
1043
|
+
}
|
|
1044
|
+
|
|
1045
|
+
// Allocate space for indices
|
|
1046
|
+
int num_indices = num_parts * 3;
|
|
1047
|
+
uint32 *indices_start = (uint32 *)JPH_STACK_ALLOC(num_indices * sizeof(uint32));
|
|
1048
|
+
uint32 *indices = indices_start;
|
|
1049
|
+
|
|
1050
|
+
for (int i = 0; i < num_parts; ++i)
|
|
1051
|
+
{
|
|
1052
|
+
*indices++ = 0;
|
|
1053
|
+
*indices++ = i + 1;
|
|
1054
|
+
*indices++ = i + 2;
|
|
1055
|
+
}
|
|
1056
|
+
|
|
1057
|
+
// Convert to triangle batch
|
|
1058
|
+
geometry = new Geometry(CreateTriangleBatch(vertices_start, num_vertices, indices_start, num_indices), sCalculateBounds(vertices_start, num_vertices));
|
|
1059
|
+
}
|
|
1060
|
+
|
|
1061
|
+
// Construct matrix that transforms pie into world space
|
|
1062
|
+
RMat44 matrix = RMat44(Vec4(inRadius * inAxis, 0), Vec4(inRadius * inNormal, 0), Vec4(inRadius * inNormal.Cross(inAxis), 0), inCenter) * Mat44::sRotationY(-inMinAngle);
|
|
1063
|
+
|
|
1064
|
+
DrawGeometry(matrix, inColor, geometry, ECullMode::Off, inCastShadow, inDrawMode);
|
|
1065
|
+
}
|
|
1066
|
+
|
|
1067
|
+
void DebugRenderer::DrawTaperedCylinder(RMat44Arg inMatrix, float inTop, float inBottom, float inTopRadius, float inBottomRadius, ColorArg inColor, ECastShadow inCastShadow, EDrawMode inDrawMode)
|
|
1068
|
+
{
|
|
1069
|
+
TaperedCylinder tapered_cylinder { inTop, inBottom, inTopRadius, inBottomRadius };
|
|
1070
|
+
|
|
1071
|
+
GeometryRef &geometry = mTaperedCylinders[tapered_cylinder];
|
|
1072
|
+
if (geometry == nullptr)
|
|
1073
|
+
{
|
|
1074
|
+
TaperedCylinderBatces::iterator it = mPrevTaperedCylinders.find(tapered_cylinder);
|
|
1075
|
+
if (it != mPrevTaperedCylinders.end())
|
|
1076
|
+
geometry = it->second;
|
|
1077
|
+
}
|
|
1078
|
+
if (geometry == nullptr)
|
|
1079
|
+
{
|
|
1080
|
+
float max_radius = max(inTopRadius, inBottomRadius);
|
|
1081
|
+
geometry = new Geometry(AABox(Vec3(-max_radius, inBottom, -max_radius), Vec3(max_radius, inTop, max_radius)));
|
|
1082
|
+
|
|
1083
|
+
for (int level = sMaxLevel; level >= 1; --level)
|
|
1084
|
+
geometry->mLODs.push_back({ CreateCylinder(inTop, inBottom, inTopRadius, inBottomRadius, level), sLODDistanceForLevel[sMaxLevel - level] });
|
|
1085
|
+
}
|
|
1086
|
+
|
|
1087
|
+
DrawGeometry(inMatrix, inColor, geometry, ECullMode::CullBackFace, inCastShadow, inDrawMode);
|
|
1088
|
+
}
|
|
1089
|
+
|
|
1090
|
+
void DebugRenderer::NextFrame()
|
|
1091
|
+
{
|
|
1092
|
+
mPrevSwingConeLimits.clear();
|
|
1093
|
+
std::swap(mSwingConeLimits, mPrevSwingConeLimits);
|
|
1094
|
+
|
|
1095
|
+
mPrevSwingPyramidLimits.clear();
|
|
1096
|
+
std::swap(mSwingPyramidLimits, mPrevSwingPyramidLimits);
|
|
1097
|
+
|
|
1098
|
+
mPrevPieLimits.clear();
|
|
1099
|
+
std::swap(mPieLimits, mPrevPieLimits);
|
|
1100
|
+
|
|
1101
|
+
mPrevTaperedCylinders.clear();
|
|
1102
|
+
std::swap(mTaperedCylinders, mPrevTaperedCylinders);
|
|
1103
|
+
}
|
|
1104
|
+
|
|
1105
|
+
JPH_NAMESPACE_END
|
|
1106
|
+
|
|
1107
|
+
#endif // JPH_DEBUG_RENDERER
|