@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
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  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
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  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
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  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
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  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
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  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
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  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
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  557. package/src/world/prefab.ts +205 -0
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  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,390 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/Reference.h>
8
+ #include <Jolt/Physics/Collision/PhysicsMaterial.h>
9
+ #include <Jolt/Core/StreamUtils.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
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+
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+ /// This class defines the setup of all particles and their constraints.
14
+ /// It is used during the simulation and can be shared between multiple soft bodies.
15
+ class JPH_EXPORT SoftBodySharedSettings : public RefTarget<SoftBodySharedSettings>
16
+ {
17
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SoftBodySharedSettings)
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+
19
+ public:
20
+ /// Which type of bend constraint should be created
21
+ enum class EBendType
22
+ {
23
+ None, ///< No bend constraints will be created
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+ Distance, ///< A simple distance constraint
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+ Dihedral, ///< A dihedral bend constraint (most expensive, but also supports triangles that are initially not in the same plane)
26
+ };
27
+
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+ /// The type of long range attachment constraint to create
29
+ enum class ELRAType
30
+ {
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+ None, ///< Don't create a LRA constraint
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+ EuclideanDistance, ///< Create a LRA constraint based on Euclidean distance between the closest kinematic vertex and this vertex
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+ GeodesicDistance, ///< Create a LRA constraint based on the geodesic distance between the closest kinematic vertex and this vertex (follows the edge constraints)
34
+ };
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+
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+ /// Per vertex attributes used during the CreateConstraints function.
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+ /// For an edge or shear constraint, the compliance is averaged between the two attached vertices.
38
+ /// For a bend constraint, the compliance is averaged between the two vertices on the shared edge.
39
+ struct JPH_EXPORT VertexAttributes
40
+ {
41
+ /// Constructor
42
+ VertexAttributes() = default;
43
+ VertexAttributes(float inCompliance, float inShearCompliance, float inBendCompliance, ELRAType inLRAType = ELRAType::None, float inLRAMaxDistanceMultiplier = 1.0f) : mCompliance(inCompliance), mShearCompliance(inShearCompliance), mBendCompliance(inBendCompliance), mLRAType(inLRAType), mLRAMaxDistanceMultiplier(inLRAMaxDistanceMultiplier) { }
44
+
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+ float mCompliance = 0.0f; ///< The compliance of the normal edges. Set to FLT_MAX to disable regular edges for any edge involving this vertex.
46
+ float mShearCompliance = 0.0f; ///< The compliance of the shear edges. Set to FLT_MAX to disable shear edges for any edge involving this vertex.
47
+ float mBendCompliance = FLT_MAX; ///< The compliance of the bend edges. Set to FLT_MAX to disable bend edges for any bend constraint involving this vertex.
48
+ ELRAType mLRAType = ELRAType::None; ///< The type of long range attachment constraint to create.
49
+ float mLRAMaxDistanceMultiplier = 1.0f; ///< Multiplier for the max distance of the LRA constraint, e.g. 1.01 means the max distance is 1% longer than the calculated distance in the rest pose.
50
+ };
51
+
52
+ /// Automatically create constraints based on the faces of the soft body
53
+ /// @param inVertexAttributes A list of attributes for each vertex (1-on-1 with mVertices, note that if the list is smaller than mVertices the last element will be repeated). This defines the properties of the constraints that are created.
54
+ /// @param inVertexAttributesLength The length of inVertexAttributes
55
+ /// @param inBendType The type of bend constraint to create
56
+ /// @param inAngleTolerance Shear edges are created when two connected triangles form a quad (are roughly in the same plane and form a square with roughly 90 degree angles). This defines the tolerance (in radians).
57
+ void CreateConstraints(const VertexAttributes *inVertexAttributes, uint inVertexAttributesLength, EBendType inBendType = EBendType::Distance, float inAngleTolerance = DegreesToRadians(8.0f));
58
+
59
+ /// Calculate the initial lengths of all springs of the edges of this soft body (if you use CreateConstraint, this is already done)
60
+ void CalculateEdgeLengths();
61
+
62
+ /// Calculate the properties of the rods
63
+ /// Note that this can swap mVertex of the RodStretchShear constraints if two rods are connected through a RodBendTwist constraint but point in opposite directions.
64
+ void CalculateRodProperties();
65
+
66
+ /// Calculate the max lengths for the long range attachment constraints based on Euclidean distance (if you use CreateConstraints, this is already done)
67
+ /// @param inMaxDistanceMultiplier Multiplier for the max distance of the LRA constraint, e.g. 1.01 means the max distance is 1% longer than the calculated distance in the rest pose.
68
+ void CalculateLRALengths(float inMaxDistanceMultiplier = 1.0f);
69
+
70
+ /// Calculate the constants for the bend constraints (if you use CreateConstraints, this is already done)
71
+ void CalculateBendConstraintConstants();
72
+
73
+ /// Calculates the initial volume of all tetrahedra of this soft body
74
+ void CalculateVolumeConstraintVolumes();
75
+
76
+ /// Calculate information needed to be able to calculate the skinned constraint normals at run-time
77
+ void CalculateSkinnedConstraintNormals();
78
+
79
+ /// Information about the optimization of the soft body, the indices of certain elements may have changed.
80
+ class OptimizationResults
81
+ {
82
+ public:
83
+ Array<uint> mEdgeRemap; ///< Maps old edge index to new edge index
84
+ Array<uint> mLRARemap; ///< Maps old LRA index to new LRA index
85
+ Array<uint> mRodStretchShearConstraintRemap; ///< Maps old rod stretch shear constraint index to new stretch shear rod constraint index
86
+ Array<uint> mRodBendTwistConstraintRemap; ///< Maps old rod bend twist constraint index to new bend twist rod constraint index
87
+ Array<uint> mDihedralBendRemap; ///< Maps old dihedral bend index to new dihedral bend index
88
+ Array<uint> mVolumeRemap; ///< Maps old volume constraint index to new volume constraint index
89
+ Array<uint> mSkinnedRemap; ///< Maps old skinned constraint index to new skinned constraint index
90
+ };
91
+
92
+ /// Optimize the soft body settings for simulation. This will reorder constraints so they can be executed in parallel.
93
+ void Optimize(OptimizationResults &outResults);
94
+
95
+ /// Optimize the soft body settings without results
96
+ void Optimize() { OptimizationResults results; Optimize(results); }
97
+
98
+ /// Clone this object
99
+ Ref<SoftBodySharedSettings> Clone() const;
100
+
101
+ /// Saves the state of this object in binary form to inStream. Doesn't store the material list.
102
+ void SaveBinaryState(StreamOut &inStream) const;
103
+
104
+ /// Restore the state of this object from inStream. Doesn't restore the material list.
105
+ void RestoreBinaryState(StreamIn &inStream);
106
+
107
+ using SharedSettingsToIDMap = StreamUtils::ObjectToIDMap<SoftBodySharedSettings>;
108
+ using IDToSharedSettingsMap = StreamUtils::IDToObjectMap<SoftBodySharedSettings>;
109
+ using MaterialToIDMap = StreamUtils::ObjectToIDMap<PhysicsMaterial>;
110
+ using IDToMaterialMap = StreamUtils::IDToObjectMap<PhysicsMaterial>;
111
+
112
+ /// Save this shared settings and its materials. Pass in an empty map ioSettingsMap / ioMaterialMap or reuse the same map while saving multiple settings objects to the same stream in order to avoid writing duplicates.
113
+ void SaveWithMaterials(StreamOut &inStream, SharedSettingsToIDMap &ioSettingsMap, MaterialToIDMap &ioMaterialMap) const;
114
+
115
+ using SettingsResult = Result<Ref<SoftBodySharedSettings>>;
116
+
117
+ /// Restore a shape and materials. Pass in an empty map in ioSettingsMap / ioMaterialMap or reuse the same map while reading multiple settings objects from the same stream in order to restore duplicates.
118
+ static SettingsResult sRestoreWithMaterials(StreamIn &inStream, IDToSharedSettingsMap &ioSettingsMap, IDToMaterialMap &ioMaterialMap);
119
+
120
+ /// Create a cube. This can be used to create a simple soft body for testing purposes.
121
+ /// It will contain edge constraints, volume constraints and faces.
122
+ /// @param inGridSize Number of points along each axis
123
+ /// @param inGridSpacing Distance between points
124
+ static Ref<SoftBodySharedSettings> sCreateCube(uint inGridSize, float inGridSpacing);
125
+
126
+ /// A vertex is a particle, the data in this structure is only used during creation of the soft body and not during simulation
127
+ struct JPH_EXPORT Vertex
128
+ {
129
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Vertex)
130
+
131
+ /// Constructor
132
+ Vertex() = default;
133
+ explicit Vertex(const Float3 &inPosition, const Float3 &inVelocity = Float3(0, 0, 0), float inInvMass = 1.0f) : mPosition(inPosition), mVelocity(inVelocity), mInvMass(inInvMass) { }
134
+
135
+ Float3 mPosition { 0, 0, 0 }; ///< Initial position of the vertex
136
+ Float3 mVelocity { 0, 0, 0 }; ///< Initial velocity of the vertex
137
+ float mInvMass = 1.0f; ///< Initial inverse of the mass of the vertex
138
+ };
139
+
140
+ /// A face defines the surface of the body
141
+ struct JPH_EXPORT Face
142
+ {
143
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Face)
144
+
145
+ /// Constructor
146
+ Face() = default;
147
+ Face(uint32 inVertex1, uint32 inVertex2, uint32 inVertex3, uint32 inMaterialIndex = 0) : mVertex { inVertex1, inVertex2, inVertex3 }, mMaterialIndex(inMaterialIndex) { }
148
+
149
+ /// Check if this is a degenerate face (a face which points to the same vertex twice)
150
+ bool IsDegenerate() const { return mVertex[0] == mVertex[1] || mVertex[0] == mVertex[2] || mVertex[1] == mVertex[2]; }
151
+
152
+ uint32 mVertex[3]; ///< Indices of the vertices that form the face
153
+ uint32 mMaterialIndex = 0; ///< Index of the material of the face in SoftBodySharedSettings::mMaterials
154
+ };
155
+
156
+ /// An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length
157
+ struct JPH_EXPORT Edge
158
+ {
159
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Edge)
160
+
161
+ /// Constructor
162
+ Edge() = default;
163
+ Edge(uint32 inVertex1, uint32 inVertex2, float inCompliance = 0.0f) : mVertex { inVertex1, inVertex2 }, mCompliance(inCompliance) { }
164
+
165
+ /// Return the lowest vertex index of this constraint
166
+ uint32 GetMinVertexIndex() const { return min(mVertex[0], mVertex[1]); }
167
+
168
+ uint32 mVertex[2]; ///< Indices of the vertices that form the edge
169
+ float mRestLength = 1.0f; ///< Rest length of the spring, calculated by CalculateEdgeLengths
170
+ float mCompliance = 0.0f; ///< Inverse of the stiffness of the spring
171
+ };
172
+
173
+ /**
174
+ * A dihedral bend constraint keeps the angle between two triangles constant along their shared edge.
175
+ *
176
+ * x2
177
+ * / \
178
+ * / t0 \
179
+ * x0----x1
180
+ * \ t1 /
181
+ * \ /
182
+ * x3
183
+ *
184
+ * x0..x3 are the vertices, t0 and t1 are the triangles that share the edge x0..x1
185
+ *
186
+ * Based on:
187
+ * - "Position Based Dynamics" - Matthias Muller et al.
188
+ * - "Strain Based Dynamics" - Matthias Muller et al.
189
+ * - "Simulation of Clothing with Folds and Wrinkles" - R. Bridson et al.
190
+ */
191
+ struct JPH_EXPORT DihedralBend
192
+ {
193
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, DihedralBend)
194
+
195
+ /// Constructor
196
+ DihedralBend() = default;
197
+ DihedralBend(uint32 inVertex1, uint32 inVertex2, uint32 inVertex3, uint32 inVertex4, float inCompliance = 0.0f) : mVertex { inVertex1, inVertex2, inVertex3, inVertex4 }, mCompliance(inCompliance) { }
198
+
199
+ /// Return the lowest vertex index of this constraint
200
+ uint32 GetMinVertexIndex() const { return min(min(mVertex[0], mVertex[1]), min(mVertex[2], mVertex[3])); }
201
+
202
+ uint32 mVertex[4]; ///< Indices of the vertices of the 2 triangles that share an edge (the first 2 vertices are the shared edge)
203
+ float mCompliance = 0.0f; ///< Inverse of the stiffness of the constraint
204
+ float mInitialAngle = 0.0f; ///< Initial angle between the normals of the triangles (pi - dihedral angle), calculated by CalculateBendConstraintConstants
205
+ };
206
+
207
+ /// Volume constraint, keeps the volume of a tetrahedron constant
208
+ struct JPH_EXPORT Volume
209
+ {
210
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Volume)
211
+
212
+ /// Constructor
213
+ Volume() = default;
214
+ Volume(uint32 inVertex1, uint32 inVertex2, uint32 inVertex3, uint32 inVertex4, float inCompliance = 0.0f) : mVertex { inVertex1, inVertex2, inVertex3, inVertex4 }, mCompliance(inCompliance) { }
215
+
216
+ /// Return the lowest vertex index of this constraint
217
+ uint32 GetMinVertexIndex() const { return min(min(mVertex[0], mVertex[1]), min(mVertex[2], mVertex[3])); }
218
+
219
+ uint32 mVertex[4]; ///< Indices of the vertices that form the tetrahedron
220
+ float mSixRestVolume = 1.0f; ///< 6 times the rest volume of the tetrahedron, calculated by CalculateVolumeConstraintVolumes
221
+ float mCompliance = 0.0f; ///< Inverse of the stiffness of the constraint
222
+ };
223
+
224
+ /// An inverse bind matrix take a skinned vertex from its bind pose into joint local space
225
+ class JPH_EXPORT InvBind
226
+ {
227
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, InvBind)
228
+
229
+ public:
230
+ /// Constructor
231
+ InvBind() = default;
232
+ InvBind(uint32 inJointIndex, Mat44Arg inInvBind) : mJointIndex(inJointIndex), mInvBind(inInvBind) { }
233
+
234
+ uint32 mJointIndex = 0; ///< Joint index to which this is attached
235
+ Mat44 mInvBind = Mat44::sIdentity(); ///< The inverse bind matrix, this takes a vertex in its bind pose (Vertex::mPosition) to joint local space
236
+ };
237
+
238
+ /// A joint and its skin weight
239
+ class JPH_EXPORT SkinWeight
240
+ {
241
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SkinWeight)
242
+
243
+ public:
244
+ /// Constructor
245
+ SkinWeight() = default;
246
+ SkinWeight(uint32 inInvBindIndex, float inWeight) : mInvBindIndex(inInvBindIndex), mWeight(inWeight) { }
247
+
248
+ uint32 mInvBindIndex = 0; ///< Index in mInvBindMatrices
249
+ float mWeight = 0.0f; ///< Weight with which it is skinned
250
+ };
251
+
252
+ /// A constraint that skins a vertex to joints and limits the distance that the simulated vertex can travel from this vertex
253
+ class JPH_EXPORT Skinned
254
+ {
255
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Skinned)
256
+
257
+ public:
258
+ /// Constructor
259
+ Skinned() = default;
260
+ Skinned(uint32 inVertex, float inMaxDistance, float inBackStopDistance, float inBackStopRadius) : mVertex(inVertex), mMaxDistance(inMaxDistance), mBackStopDistance(inBackStopDistance), mBackStopRadius(inBackStopRadius) { }
261
+
262
+ /// Normalize the weights so that they add up to 1
263
+ void NormalizeWeights()
264
+ {
265
+ // Get the total weight
266
+ float total = 0.0f;
267
+ for (const SkinWeight &w : mWeights)
268
+ total += w.mWeight;
269
+
270
+ // Normalize
271
+ if (total > 0.0f)
272
+ for (SkinWeight &w : mWeights)
273
+ w.mWeight /= total;
274
+ }
275
+
276
+ /// Maximum number of skin weights
277
+ static constexpr uint cMaxSkinWeights = 4;
278
+
279
+ uint32 mVertex = 0; ///< Index in mVertices which indicates which vertex is being skinned
280
+ SkinWeight mWeights[cMaxSkinWeights]; ///< Skin weights, the bind pose of the vertex is assumed to be stored in Vertex::mPosition. The first weight that is zero indicates the end of the list. Weights should add up to 1.
281
+ float mMaxDistance = FLT_MAX; ///< Maximum distance that this vertex can reach from the skinned vertex, disabled when FLT_MAX. 0 when you want to hard skin the vertex to the skinned vertex.
282
+ float mBackStopDistance = FLT_MAX; ///< Disabled if mBackStopDistance >= mMaxDistance. The faces surrounding mVertex determine an average normal. mBackStopDistance behind the vertex in the opposite direction of this normal, the back stop sphere starts. The simulated vertex will be pushed out of this sphere and it can be used to approximate the volume of the skinned mesh behind the skinned vertex.
283
+ float mBackStopRadius = 40.0f; ///< Radius of the backstop sphere. By default this is a fairly large radius so the sphere approximates a plane.
284
+ uint32 mNormalInfo = 0; ///< Information needed to calculate the normal of this vertex, lowest 24 bit is start index in mSkinnedConstraintNormals, highest 8 bit is number of faces (generated by CalculateSkinnedConstraintNormals)
285
+ };
286
+
287
+ /// A long range attachment constraint, this is a constraint that sets a max distance between a kinematic vertex and a dynamic vertex
288
+ /// See: "Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games", Tae-Yong Kim, Nuttapong Chentanez and Matthias Mueller-Fischer
289
+ class JPH_EXPORT LRA
290
+ {
291
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, LRA)
292
+
293
+ public:
294
+ /// Constructor
295
+ LRA() = default;
296
+ LRA(uint32 inVertex1, uint32 inVertex2, float inMaxDistance) : mVertex { inVertex1, inVertex2 }, mMaxDistance(inMaxDistance) { }
297
+
298
+ /// Return the lowest vertex index of this constraint
299
+ uint32 GetMinVertexIndex() const { return min(mVertex[0], mVertex[1]); }
300
+
301
+ uint32 mVertex[2]; ///< The vertices that are connected. The first vertex should be kinematic, the 2nd dynamic.
302
+ float mMaxDistance = 0.0f; ///< The maximum distance between the vertices, calculated by CalculateLRALengths
303
+ };
304
+
305
+ /// A discrete Cosserat rod connects two particles with a rigid rod that has fixed length and inertia.
306
+ /// A rod can be used instead of an Edge to constraint two vertices. The orientation of the rod can be
307
+ /// used to orient geometry attached to the rod (e.g. a plant leaf). Note that each rod needs to be constrained
308
+ /// by at least one RodBendTwist constraint in order to constrain the rotation of the rod. If you don't do
309
+ /// this then the orientation is likely to rotate around the rod axis with constant velocity.
310
+ /// Based on "Position and Orientation Based Cosserat Rods" - Kugelstadt and Schoemer - SIGGRAPH 2016
311
+ /// See: https://www.researchgate.net/publication/325597548_Position_and_Orientation_Based_Cosserat_Rods
312
+ struct JPH_EXPORT RodStretchShear
313
+ {
314
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, RodStretchShear)
315
+
316
+ /// Constructor
317
+ RodStretchShear() = default;
318
+ RodStretchShear(uint32 inVertex1, uint32 inVertex2, float inCompliance = 0.0f) : mVertex { inVertex1, inVertex2 }, mCompliance(inCompliance) { }
319
+
320
+ /// Return the lowest vertex index of this constraint
321
+ uint32 GetMinVertexIndex() const { return min(mVertex[0], mVertex[1]); }
322
+
323
+ uint32 mVertex[2]; ///< Indices of the vertices that form the rod
324
+ float mLength = 1.0f; ///< Fixed length of the rod, calculated by CalculateRodProperties
325
+ float mInvMass = 1.0f; ///< Inverse of the mass of the rod (0 for static rods), calculated by CalculateRodProperties but can be overridden afterwards
326
+ float mCompliance = 0.0f; ///< Inverse of the stiffness of the rod
327
+ Quat mBishop = Quat::sZero(); ///< The Bishop frame of the rod (the rotation of the rod in its rest pose so that it has zero twist towards adjacent rods), calculated by CalculateRodProperties
328
+ };
329
+
330
+ /// A constraint that connects two Cosserat rods and limits bend and twist between the rods.
331
+ struct JPH_EXPORT RodBendTwist
332
+ {
333
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, RodBendTwist)
334
+
335
+ /// Constructor
336
+ RodBendTwist() = default;
337
+ RodBendTwist(uint32 inRod1, uint32 inRod2, float inCompliance = 0.0f) : mRod { inRod1, inRod2 }, mCompliance(inCompliance) { }
338
+
339
+ uint32 mRod[2]; ///< Indices of rods that are constrained (index in mRodStretchShearConstraints)
340
+ float mCompliance = 0.0f; ///< Inverse of the stiffness of the rod
341
+ Quat mOmega0 = Quat::sZero(); ///< The initial rotation between the rods: rod1.mBishop.Conjugated() * rod2.mBishop, calculated by CalculateRodProperties
342
+ };
343
+
344
+ /// Add a face to this soft body
345
+ void AddFace(const Face &inFace) { JPH_ASSERT(!inFace.IsDegenerate()); mFaces.push_back(inFace); }
346
+
347
+ Array<Vertex> mVertices; ///< The list of vertices or particles of the body
348
+ Array<Face> mFaces; ///< The list of faces of the body
349
+ Array<Edge> mEdgeConstraints; ///< The list of edges or springs of the body
350
+ Array<DihedralBend> mDihedralBendConstraints; ///< The list of dihedral bend constraints of the body
351
+ Array<Volume> mVolumeConstraints; ///< The list of volume constraints of the body that keep the volume of tetrahedra in the soft body constant
352
+ Array<Skinned> mSkinnedConstraints; ///< The list of vertices that are constrained to a skinned vertex
353
+ Array<InvBind> mInvBindMatrices; ///< The list of inverse bind matrices for skinning vertices
354
+ Array<LRA> mLRAConstraints; ///< The list of long range attachment constraints
355
+ Array<RodStretchShear> mRodStretchShearConstraints; ///< The list of Cosserat rod constraints that connect two vertices and that limit stretch and shear
356
+ Array<RodBendTwist> mRodBendTwistConstraints; ///< The list of Cosserat rod constraints that connect two rods and limit the bend and twist
357
+ PhysicsMaterialList mMaterials { PhysicsMaterial::sDefault }; ///< The materials of the faces of the body, referenced by Face::mMaterialIndex
358
+
359
+ private:
360
+ friend class SoftBodyMotionProperties;
361
+
362
+ /// Calculate the closest kinematic vertex array
363
+ void CalculateClosestKinematic();
364
+
365
+ /// Tracks the closest kinematic vertex
366
+ struct ClosestKinematic
367
+ {
368
+ uint32 mVertex = 0xffffffff; ///< Vertex index of closest kinematic vertex
369
+ uint32 mHops = 0xffffffff; ///< Number of hops to the closest kinematic vertex
370
+ float mDistance = FLT_MAX; ///< Distance to the closest kinematic vertex
371
+ };
372
+
373
+ /// Tracks the end indices of the various constraint groups
374
+ struct UpdateGroup
375
+ {
376
+ uint mEdgeEndIndex; ///< The end index of the edge constraints in this group
377
+ uint mLRAEndIndex; ///< The end index of the LRA constraints in this group
378
+ uint mRodStretchShearEndIndex; ///< The end index of the rod stretch shear constraints in this group
379
+ uint mRodBendTwistEndIndex; ///< The end index of the rod bend twist constraints in this group
380
+ uint mDihedralBendEndIndex; ///< The end index of the dihedral bend constraints in this group
381
+ uint mVolumeEndIndex; ///< The end index of the volume constraints in this group
382
+ uint mSkinnedEndIndex; ///< The end index of the skinned constraints in this group
383
+ };
384
+
385
+ Array<ClosestKinematic> mClosestKinematic; ///< The closest kinematic vertex to each vertex in mVertices
386
+ Array<UpdateGroup> mUpdateGroups; ///< The end indices for each group of constraints that can be updated in parallel
387
+ Array<uint32> mSkinnedConstraintNormals; ///< A list of indices in the mFaces array used by mSkinnedConstraints, calculated by CalculateSkinnedConstraintNormals
388
+ };
389
+
390
+ JPH_NAMESPACE_END
@@ -0,0 +1,63 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/NonCopyable.h>
8
+ #include <Jolt/Physics/Body/MotionProperties.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ class Body;
13
+ class SoftBodyMotionProperties;
14
+ class SoftBodyContactListener;
15
+ class SimShapeFilter;
16
+
17
+ /// @cond INTERNAL
18
+ /// Temporary data used by the update of a soft body
19
+ ///
20
+ /// WARNING: This class is an internal part of PhysicsSystem, it has no functions that can be called by users of the library.
21
+ class SoftBodyUpdateContext : public NonCopyable
22
+ {
23
+ public:
24
+ static constexpr uint cVertexCollisionBatch = 64; ///< Number of vertices to process in a batch in DetermineCollisionPlanes
25
+ static constexpr uint cVertexConstraintBatch = 256; ///< Number of vertices to group for processing batches of constraints in ApplyEdgeConstraints
26
+
27
+ // Input
28
+ Body * mBody; ///< Body that is being updated
29
+ SoftBodyMotionProperties * mMotionProperties; ///< Motion properties of that body
30
+ SoftBodyContactListener * mContactListener; ///< Contact listener to fire callbacks to
31
+ const SimShapeFilter * mSimShapeFilter; ///< Shape filter to use for collision detection
32
+ RMat44 mCenterOfMassTransform; ///< Transform of the body relative to the soft body
33
+ Vec3 mGravity; ///< Gravity vector in local space of the soft body
34
+ Vec3 mDisplacementDueToGravity; ///< Displacement of the center of mass due to gravity in the current time step
35
+ float mDeltaTime; ///< Delta time for the current time step
36
+ float mSubStepDeltaTime; ///< Delta time for each sub step
37
+
38
+ /// Describes progress in the current update
39
+ enum class EState
40
+ {
41
+ DetermineCollisionPlanes, ///< Determine collision planes for vertices in parallel
42
+ DetermineSensorCollisions, ///< Determine collisions with sensors in parallel
43
+ ApplyConstraints, ///< Apply constraints in parallel
44
+ Done ///< Update is finished
45
+ };
46
+
47
+ // State of the update
48
+ atomic<EState> mState { EState::DetermineCollisionPlanes };///< Current state of the update
49
+ atomic<uint> mNextCollisionVertex { 0 }; ///< Next vertex to process for DetermineCollisionPlanes
50
+ atomic<uint> mNumCollisionVerticesProcessed { 0 }; ///< Number of vertices processed by DetermineCollisionPlanes, used to determine if we can go to the next step
51
+ atomic<uint> mNextSensorIndex { 0 }; ///< Next sensor to process for DetermineCollisionPlanes
52
+ atomic<uint> mNumSensorsProcessed { 0 }; ///< Number of sensors processed by DetermineSensorCollisions, used to determine if we can go to the next step
53
+ atomic<uint> mNextIteration { 0 }; ///< Next simulation iteration to process
54
+ atomic<uint> mNextConstraintGroup { 0 }; ///< Next constraint group to process
55
+ atomic<uint> mNumConstraintGroupsProcessed { 0 }; ///< Number of groups processed, used to determine if we can go to the next iteration
56
+
57
+ // Output
58
+ Vec3 mDeltaPosition; ///< Delta position of the body in the current time step, should be applied after the update
59
+ ECanSleep mCanSleep; ///< Can the body sleep? Should be applied after the update
60
+ };
61
+ /// @endcond
62
+
63
+ JPH_NAMESPACE_END
@@ -0,0 +1,36 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Geometry/Plane.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Run time information for a single particle of a soft body
12
+ /// Note that at run-time you should only modify the inverse mass and/or velocity of a vertex to control the soft body.
13
+ /// Modifying the position can lead to missed collisions.
14
+ /// The other members are used internally by the soft body solver.
15
+ class SoftBodyVertex
16
+ {
17
+ public:
18
+ /// Reset collision information to prepare for a new collision check
19
+ inline void ResetCollision()
20
+ {
21
+ mLargestPenetration = -FLT_MAX;
22
+ mCollidingShapeIndex = -1;
23
+ mHasContact = false;
24
+ }
25
+
26
+ Vec3 mPreviousPosition; ///< Internal use only. Position at the previous time step
27
+ Vec3 mPosition; ///< Position, relative to the center of mass of the soft body
28
+ Vec3 mVelocity; ///< Velocity, relative to the center of mass of the soft body
29
+ Plane mCollisionPlane; ///< Internal use only. Nearest collision plane, relative to the center of mass of the soft body
30
+ int mCollidingShapeIndex; ///< Internal use only. Index in the colliding shapes list of the body we may collide with
31
+ bool mHasContact; ///< True if the vertex has collided with anything in the last update
32
+ float mLargestPenetration; ///< Internal use only. Used while finding the collision plane, stores the largest penetration found so far
33
+ float mInvMass; ///< Inverse mass (1 / mass)
34
+ };
35
+
36
+ JPH_NAMESPACE_END
@@ -0,0 +1,136 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/StreamIn.h>
8
+ #include <Jolt/Core/StreamOut.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ class Body;
13
+ class Constraint;
14
+ class BodyID;
15
+
16
+ JPH_SUPPRESS_WARNING_PUSH
17
+ JPH_GCC_SUPPRESS_WARNING("-Wshadow") // GCC complains about the 'Constraints' value conflicting with the 'Constraints' typedef
18
+
19
+ /// A bit field that determines which aspects of the simulation to save
20
+ enum class EStateRecorderState : uint8
21
+ {
22
+ None = 0, ///< Save nothing
23
+ Global = 1, ///< Save global physics system state (delta time, gravity, etc.)
24
+ Bodies = 2, ///< Save the state of bodies
25
+ Contacts = 4, ///< Save the state of contacts
26
+ Constraints = 8, ///< Save the state of constraints
27
+ All = Global | Bodies | Contacts | Constraints ///< Save all state
28
+ };
29
+
30
+ JPH_SUPPRESS_WARNING_POP
31
+
32
+ /// Bitwise OR operator for EStateRecorderState
33
+ constexpr EStateRecorderState operator | (EStateRecorderState inLHS, EStateRecorderState inRHS)
34
+ {
35
+ return EStateRecorderState(uint8(inLHS) | uint8(inRHS));
36
+ }
37
+
38
+ /// Bitwise AND operator for EStateRecorderState
39
+ constexpr EStateRecorderState operator & (EStateRecorderState inLHS, EStateRecorderState inRHS)
40
+ {
41
+ return EStateRecorderState(uint8(inLHS) & uint8(inRHS));
42
+ }
43
+
44
+ /// Bitwise XOR operator for EStateRecorderState
45
+ constexpr EStateRecorderState operator ^ (EStateRecorderState inLHS, EStateRecorderState inRHS)
46
+ {
47
+ return EStateRecorderState(uint8(inLHS) ^ uint8(inRHS));
48
+ }
49
+
50
+ /// Bitwise NOT operator for EStateRecorderState
51
+ constexpr EStateRecorderState operator ~ (EStateRecorderState inAllowedDOFs)
52
+ {
53
+ return EStateRecorderState(~uint8(inAllowedDOFs));
54
+ }
55
+
56
+ /// Bitwise OR assignment operator for EStateRecorderState
57
+ constexpr EStateRecorderState & operator |= (EStateRecorderState &ioLHS, EStateRecorderState inRHS)
58
+ {
59
+ ioLHS = ioLHS | inRHS;
60
+ return ioLHS;
61
+ }
62
+
63
+ /// Bitwise AND assignment operator for EStateRecorderState
64
+ constexpr EStateRecorderState & operator &= (EStateRecorderState &ioLHS, EStateRecorderState inRHS)
65
+ {
66
+ ioLHS = ioLHS & inRHS;
67
+ return ioLHS;
68
+ }
69
+
70
+ /// Bitwise XOR assignment operator for EStateRecorderState
71
+ constexpr EStateRecorderState & operator ^= (EStateRecorderState &ioLHS, EStateRecorderState inRHS)
72
+ {
73
+ ioLHS = ioLHS ^ inRHS;
74
+ return ioLHS;
75
+ }
76
+
77
+ /// User callbacks that allow determining which parts of the simulation should be saved by a StateRecorder
78
+ class JPH_EXPORT StateRecorderFilter
79
+ {
80
+ public:
81
+ /// Destructor
82
+ virtual ~StateRecorderFilter() = default;
83
+
84
+ ///@name Functions called during SaveState
85
+ ///@{
86
+
87
+ /// If the state of a specific body should be saved
88
+ virtual bool ShouldSaveBody([[maybe_unused]] const Body &inBody) const { return true; }
89
+
90
+ /// If the state of a specific constraint should be saved
91
+ virtual bool ShouldSaveConstraint([[maybe_unused]] const Constraint &inConstraint) const { return true; }
92
+
93
+ /// If the state of a specific contact should be saved
94
+ virtual bool ShouldSaveContact([[maybe_unused]] const BodyID &inBody1, [[maybe_unused]] const BodyID &inBody2) const { return true; }
95
+
96
+ ///@}
97
+ ///@name Functions called during RestoreState
98
+ ///@{
99
+
100
+ /// If the state of a specific contact should be restored
101
+ virtual bool ShouldRestoreContact([[maybe_unused]] const BodyID &inBody1, [[maybe_unused]] const BodyID &inBody2) const { return true; }
102
+
103
+ ///@}
104
+ };
105
+
106
+ /// Class that records the state of a physics system. Can be used to check if the simulation is deterministic by putting the recorder in validation mode.
107
+ /// Can be used to restore the state to an earlier point in time. Note that only the state that is modified by the simulation is saved, configuration settings
108
+ /// like body friction or restitution, motion quality etc. are not saved and need to be saved by the user if desired.
109
+ class JPH_EXPORT StateRecorder : public StreamIn, public StreamOut
110
+ {
111
+ public:
112
+ /// Constructor
113
+ StateRecorder() = default;
114
+ StateRecorder(const StateRecorder &inRHS) : mIsValidating(inRHS.mIsValidating) { }
115
+
116
+ /// Sets the stream in validation mode. In this case the physics system ensures that before it calls ReadBytes that it will
117
+ /// ensure that those bytes contain the current state. This makes it possible to step and save the state, restore to the previous
118
+ /// step and step again and when the recorded state is not the same it can restore the expected state and any byte that changes
119
+ /// due to a ReadBytes function can be caught to find out which part of the simulation is not deterministic.
120
+ /// Note that validation only works when saving the full state of the simulation (EStateRecorderState::All, StateRecorderFilter == nullptr).
121
+ void SetValidating(bool inValidating) { mIsValidating = inValidating; }
122
+ bool IsValidating() const { return mIsValidating; }
123
+
124
+ /// This allows splitting the state in multiple parts. While restoring, only the last part should have this flag set to true.
125
+ /// Note that you should ensure that the different parts contain information for disjoint sets of bodies, constraints and contacts.
126
+ /// E.g. if you restore the same contact twice, you get undefined behavior. In order to create disjoint sets you can use the StateRecorderFilter.
127
+ /// Note that validation is not compatible with restoring a simulation state in multiple parts.
128
+ void SetIsLastPart(bool inIsLastPart) { mIsLastPart = inIsLastPart; }
129
+ bool IsLastPart() const { return mIsLastPart; }
130
+
131
+ private:
132
+ bool mIsValidating = false;
133
+ bool mIsLastPart = true;
134
+ };
135
+
136
+ JPH_NAMESPACE_END