@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,313 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Geometry/Triangle.h>
8
+ #include <Jolt/Geometry/IndexedTriangle.h>
9
+ #include <Jolt/Geometry/Plane.h>
10
+ #include <Jolt/Math/Mat44.h>
11
+
12
+ JPH_NAMESPACE_BEGIN
13
+
14
+ /// Axis aligned box
15
+ class [[nodiscard]] AABox
16
+ {
17
+ public:
18
+ JPH_OVERRIDE_NEW_DELETE
19
+
20
+ /// Constructor
21
+ AABox() : mMin(Vec3::sReplicate(FLT_MAX)), mMax(Vec3::sReplicate(-FLT_MAX)) { }
22
+ AABox(Vec3Arg inMin, Vec3Arg inMax) : mMin(inMin), mMax(inMax) { }
23
+ AABox(DVec3Arg inMin, DVec3Arg inMax) : mMin(inMin.ToVec3RoundDown()), mMax(inMax.ToVec3RoundUp()) { }
24
+ AABox(Vec3Arg inCenter, float inRadius) : mMin(inCenter - Vec3::sReplicate(inRadius)), mMax(inCenter + Vec3::sReplicate(inRadius)) { }
25
+
26
+ /// Create box from 2 points
27
+ static AABox sFromTwoPoints(Vec3Arg inP1, Vec3Arg inP2) { return AABox(Vec3::sMin(inP1, inP2), Vec3::sMax(inP1, inP2)); }
28
+
29
+ /// Create box from indexed triangle
30
+ static AABox sFromTriangle(const VertexList &inVertices, const IndexedTriangle &inTriangle)
31
+ {
32
+ AABox box = sFromTwoPoints(Vec3(inVertices[inTriangle.mIdx[0]]), Vec3(inVertices[inTriangle.mIdx[1]]));
33
+ box.Encapsulate(Vec3(inVertices[inTriangle.mIdx[2]]));
34
+ return box;
35
+ }
36
+
37
+ /// Get bounding box of size FLT_MAX
38
+ static AABox sBiggest()
39
+ {
40
+ /// Max half extent of AABox is 0.5 * FLT_MAX so that GetSize() remains finite
41
+ return AABox(Vec3::sReplicate(-0.5f * FLT_MAX), Vec3::sReplicate(0.5f * FLT_MAX));
42
+ }
43
+
44
+ /// Comparison operators
45
+ bool operator == (const AABox &inRHS) const { return mMin == inRHS.mMin && mMax == inRHS.mMax; }
46
+ bool operator != (const AABox &inRHS) const { return mMin != inRHS.mMin || mMax != inRHS.mMax; }
47
+
48
+ /// Reset the bounding box to an empty bounding box
49
+ void SetEmpty()
50
+ {
51
+ mMin = Vec3::sReplicate(FLT_MAX);
52
+ mMax = Vec3::sReplicate(-FLT_MAX);
53
+ }
54
+
55
+ /// Check if the bounding box is valid (max >= min)
56
+ bool IsValid() const
57
+ {
58
+ return mMin.GetX() <= mMax.GetX() && mMin.GetY() <= mMax.GetY() && mMin.GetZ() <= mMax.GetZ();
59
+ }
60
+
61
+ /// Encapsulate point in bounding box
62
+ void Encapsulate(Vec3Arg inPos)
63
+ {
64
+ mMin = Vec3::sMin(mMin, inPos);
65
+ mMax = Vec3::sMax(mMax, inPos);
66
+ }
67
+
68
+ /// Encapsulate bounding box in bounding box
69
+ void Encapsulate(const AABox &inRHS)
70
+ {
71
+ mMin = Vec3::sMin(mMin, inRHS.mMin);
72
+ mMax = Vec3::sMax(mMax, inRHS.mMax);
73
+ }
74
+
75
+ /// Encapsulate triangle in bounding box
76
+ void Encapsulate(const Triangle &inRHS)
77
+ {
78
+ Vec3 v = Vec3::sLoadFloat3Unsafe(inRHS.mV[0]);
79
+ Encapsulate(v);
80
+ v = Vec3::sLoadFloat3Unsafe(inRHS.mV[1]);
81
+ Encapsulate(v);
82
+ v = Vec3::sLoadFloat3Unsafe(inRHS.mV[2]);
83
+ Encapsulate(v);
84
+ }
85
+
86
+ /// Encapsulate triangle in bounding box
87
+ void Encapsulate(const VertexList &inVertices, const IndexedTriangle &inTriangle)
88
+ {
89
+ for (uint32 idx : inTriangle.mIdx)
90
+ Encapsulate(Vec3(inVertices[idx]));
91
+ }
92
+
93
+ /// Intersect this bounding box with inOther, returns the intersection
94
+ AABox Intersect(const AABox &inOther) const
95
+ {
96
+ return AABox(Vec3::sMax(mMin, inOther.mMin), Vec3::sMin(mMax, inOther.mMax));
97
+ }
98
+
99
+ /// Make sure that each edge of the bounding box has a minimal length
100
+ void EnsureMinimalEdgeLength(float inMinEdgeLength)
101
+ {
102
+ Vec3 min_length = Vec3::sReplicate(inMinEdgeLength);
103
+ mMax = Vec3::sSelect(mMax, mMin + min_length, Vec3::sLess(mMax - mMin, min_length));
104
+ }
105
+
106
+ /// Widen the box on both sides by inVector
107
+ void ExpandBy(Vec3Arg inVector)
108
+ {
109
+ mMin -= inVector;
110
+ mMax += inVector;
111
+ }
112
+
113
+ /// Get center of bounding box
114
+ Vec3 GetCenter() const
115
+ {
116
+ return 0.5f * (mMin + mMax);
117
+ }
118
+
119
+ /// Get extent of bounding box (half of the size)
120
+ Vec3 GetExtent() const
121
+ {
122
+ return 0.5f * (mMax - mMin);
123
+ }
124
+
125
+ /// Get size of bounding box
126
+ Vec3 GetSize() const
127
+ {
128
+ return mMax - mMin;
129
+ }
130
+
131
+ /// Get surface area of bounding box
132
+ float GetSurfaceArea() const
133
+ {
134
+ Vec3 extent = mMax - mMin;
135
+ return 2.0f * (extent.GetX() * extent.GetY() + extent.GetX() * extent.GetZ() + extent.GetY() * extent.GetZ());
136
+ }
137
+
138
+ /// Get volume of bounding box
139
+ float GetVolume() const
140
+ {
141
+ Vec3 extent = mMax - mMin;
142
+ return extent.GetX() * extent.GetY() * extent.GetZ();
143
+ }
144
+
145
+ /// Check if this box contains another box
146
+ bool Contains(const AABox &inOther) const
147
+ {
148
+ return UVec4::sAnd(Vec3::sLessOrEqual(mMin, inOther.mMin), Vec3::sGreaterOrEqual(mMax, inOther.mMax)).TestAllXYZTrue();
149
+ }
150
+
151
+ /// Check if this box contains a point
152
+ bool Contains(Vec3Arg inOther) const
153
+ {
154
+ return UVec4::sAnd(Vec3::sLessOrEqual(mMin, inOther), Vec3::sGreaterOrEqual(mMax, inOther)).TestAllXYZTrue();
155
+ }
156
+
157
+ /// Check if this box contains a point
158
+ bool Contains(DVec3Arg inOther) const
159
+ {
160
+ return Contains(Vec3(inOther));
161
+ }
162
+
163
+ /// Check if this box overlaps with another box
164
+ bool Overlaps(const AABox &inOther) const
165
+ {
166
+ return !UVec4::sOr(Vec3::sGreater(mMin, inOther.mMax), Vec3::sLess(mMax, inOther.mMin)).TestAnyXYZTrue();
167
+ }
168
+
169
+ /// Check if this box overlaps with a plane
170
+ bool Overlaps(const Plane &inPlane) const
171
+ {
172
+ Vec3 normal = inPlane.GetNormal();
173
+ float dist_normal = inPlane.SignedDistance(GetSupport(normal));
174
+ float dist_min_normal = inPlane.SignedDistance(GetSupport(-normal));
175
+ return dist_normal * dist_min_normal <= 0.0f; // If both support points are on the same side of the plane we don't overlap
176
+ }
177
+
178
+ /// Translate bounding box
179
+ void Translate(Vec3Arg inTranslation)
180
+ {
181
+ mMin += inTranslation;
182
+ mMax += inTranslation;
183
+ }
184
+
185
+ /// Translate bounding box
186
+ void Translate(DVec3Arg inTranslation)
187
+ {
188
+ mMin = (DVec3(mMin) + inTranslation).ToVec3RoundDown();
189
+ mMax = (DVec3(mMax) + inTranslation).ToVec3RoundUp();
190
+ }
191
+
192
+ /// Transform bounding box
193
+ AABox Transformed(Mat44Arg inMatrix) const
194
+ {
195
+ // Start with the translation of the matrix
196
+ Vec3 new_min, new_max;
197
+ new_min = new_max = inMatrix.GetTranslation();
198
+
199
+ // Now find the extreme points by considering the product of the min and max with each column of inMatrix
200
+ for (int c = 0; c < 3; ++c)
201
+ {
202
+ Vec3 col = inMatrix.GetColumn3(c);
203
+
204
+ Vec3 a = col * mMin[c];
205
+ Vec3 b = col * mMax[c];
206
+
207
+ new_min += Vec3::sMin(a, b);
208
+ new_max += Vec3::sMax(a, b);
209
+ }
210
+
211
+ // Return the new bounding box
212
+ return AABox(new_min, new_max);
213
+ }
214
+
215
+ /// Transform bounding box
216
+ AABox Transformed(DMat44Arg inMatrix) const
217
+ {
218
+ AABox transformed = Transformed(inMatrix.GetRotation());
219
+ transformed.Translate(inMatrix.GetTranslation());
220
+ return transformed;
221
+ }
222
+
223
+ /// Scale this bounding box, can handle non-uniform and negative scaling
224
+ AABox Scaled(Vec3Arg inScale) const
225
+ {
226
+ return AABox::sFromTwoPoints(mMin * inScale, mMax * inScale);
227
+ }
228
+
229
+ /// Calculate the support vector for this convex shape.
230
+ Vec3 GetSupport(Vec3Arg inDirection) const
231
+ {
232
+ return Vec3::sSelect(mMax, mMin, Vec3::sLess(inDirection, Vec3::sZero()));
233
+ }
234
+
235
+ /// Get the vertices of the face that faces inDirection the most
236
+ template <class VERTEX_ARRAY>
237
+ void GetSupportingFace(Vec3Arg inDirection, VERTEX_ARRAY &outVertices) const
238
+ {
239
+ outVertices.resize(4);
240
+
241
+ int axis = inDirection.Abs().GetHighestComponentIndex();
242
+ if (inDirection[axis] < 0.0f)
243
+ {
244
+ switch (axis)
245
+ {
246
+ case 0:
247
+ outVertices[0] = Vec3(mMax.GetX(), mMin.GetY(), mMin.GetZ());
248
+ outVertices[1] = Vec3(mMax.GetX(), mMax.GetY(), mMin.GetZ());
249
+ outVertices[2] = Vec3(mMax.GetX(), mMax.GetY(), mMax.GetZ());
250
+ outVertices[3] = Vec3(mMax.GetX(), mMin.GetY(), mMax.GetZ());
251
+ break;
252
+
253
+ case 1:
254
+ outVertices[0] = Vec3(mMin.GetX(), mMax.GetY(), mMin.GetZ());
255
+ outVertices[1] = Vec3(mMin.GetX(), mMax.GetY(), mMax.GetZ());
256
+ outVertices[2] = Vec3(mMax.GetX(), mMax.GetY(), mMax.GetZ());
257
+ outVertices[3] = Vec3(mMax.GetX(), mMax.GetY(), mMin.GetZ());
258
+ break;
259
+
260
+ case 2:
261
+ outVertices[0] = Vec3(mMin.GetX(), mMin.GetY(), mMax.GetZ());
262
+ outVertices[1] = Vec3(mMax.GetX(), mMin.GetY(), mMax.GetZ());
263
+ outVertices[2] = Vec3(mMax.GetX(), mMax.GetY(), mMax.GetZ());
264
+ outVertices[3] = Vec3(mMin.GetX(), mMax.GetY(), mMax.GetZ());
265
+ break;
266
+ }
267
+ }
268
+ else
269
+ {
270
+ switch (axis)
271
+ {
272
+ case 0:
273
+ outVertices[0] = Vec3(mMin.GetX(), mMin.GetY(), mMin.GetZ());
274
+ outVertices[1] = Vec3(mMin.GetX(), mMin.GetY(), mMax.GetZ());
275
+ outVertices[2] = Vec3(mMin.GetX(), mMax.GetY(), mMax.GetZ());
276
+ outVertices[3] = Vec3(mMin.GetX(), mMax.GetY(), mMin.GetZ());
277
+ break;
278
+
279
+ case 1:
280
+ outVertices[0] = Vec3(mMin.GetX(), mMin.GetY(), mMin.GetZ());
281
+ outVertices[1] = Vec3(mMax.GetX(), mMin.GetY(), mMin.GetZ());
282
+ outVertices[2] = Vec3(mMax.GetX(), mMin.GetY(), mMax.GetZ());
283
+ outVertices[3] = Vec3(mMin.GetX(), mMin.GetY(), mMax.GetZ());
284
+ break;
285
+
286
+ case 2:
287
+ outVertices[0] = Vec3(mMin.GetX(), mMin.GetY(), mMin.GetZ());
288
+ outVertices[1] = Vec3(mMin.GetX(), mMax.GetY(), mMin.GetZ());
289
+ outVertices[2] = Vec3(mMax.GetX(), mMax.GetY(), mMin.GetZ());
290
+ outVertices[3] = Vec3(mMax.GetX(), mMin.GetY(), mMin.GetZ());
291
+ break;
292
+ }
293
+ }
294
+ }
295
+
296
+ /// Get the closest point on or in this box to inPoint
297
+ Vec3 GetClosestPoint(Vec3Arg inPoint) const
298
+ {
299
+ return Vec3::sMin(Vec3::sMax(inPoint, mMin), mMax);
300
+ }
301
+
302
+ /// Get the squared distance between inPoint and this box (will be 0 if in Point is inside the box)
303
+ inline float GetSqDistanceTo(Vec3Arg inPoint) const
304
+ {
305
+ return (GetClosestPoint(inPoint) - inPoint).LengthSq();
306
+ }
307
+
308
+ /// Bounding box min and max
309
+ Vec3 mMin;
310
+ Vec3 mMax;
311
+ };
312
+
313
+ JPH_NAMESPACE_END
@@ -0,0 +1,224 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Geometry/OrientedBox.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Helper functions that process 4 axis aligned boxes at the same time using SIMD
12
+ /// Test if 4 bounding boxes overlap with 1 bounding box, splat 1 box
13
+ JPH_INLINE UVec4 AABox4VsBox(const AABox &inBox1, Vec4Arg inBox2MinX, Vec4Arg inBox2MinY, Vec4Arg inBox2MinZ, Vec4Arg inBox2MaxX, Vec4Arg inBox2MaxY, Vec4Arg inBox2MaxZ)
14
+ {
15
+ // Splat values of box 1
16
+ Vec4 box1_minx = inBox1.mMin.SplatX();
17
+ Vec4 box1_miny = inBox1.mMin.SplatY();
18
+ Vec4 box1_minz = inBox1.mMin.SplatZ();
19
+ Vec4 box1_maxx = inBox1.mMax.SplatX();
20
+ Vec4 box1_maxy = inBox1.mMax.SplatY();
21
+ Vec4 box1_maxz = inBox1.mMax.SplatZ();
22
+
23
+ // Test separation over each axis
24
+ UVec4 nooverlapx = UVec4::sOr(Vec4::sGreater(box1_minx, inBox2MaxX), Vec4::sGreater(inBox2MinX, box1_maxx));
25
+ UVec4 nooverlapy = UVec4::sOr(Vec4::sGreater(box1_miny, inBox2MaxY), Vec4::sGreater(inBox2MinY, box1_maxy));
26
+ UVec4 nooverlapz = UVec4::sOr(Vec4::sGreater(box1_minz, inBox2MaxZ), Vec4::sGreater(inBox2MinZ, box1_maxz));
27
+
28
+ // Return overlap
29
+ return UVec4::sNot(UVec4::sOr(UVec4::sOr(nooverlapx, nooverlapy), nooverlapz));
30
+ }
31
+
32
+ /// Scale 4 axis aligned boxes
33
+ JPH_INLINE void AABox4Scale(Vec3Arg inScale, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ, Vec4 &outBoundsMinX, Vec4 &outBoundsMinY, Vec4 &outBoundsMinZ, Vec4 &outBoundsMaxX, Vec4 &outBoundsMaxY, Vec4 &outBoundsMaxZ)
34
+ {
35
+ Vec4 scale_x = inScale.SplatX();
36
+ Vec4 scaled_min_x = scale_x * inBoxMinX;
37
+ Vec4 scaled_max_x = scale_x * inBoxMaxX;
38
+ outBoundsMinX = Vec4::sMin(scaled_min_x, scaled_max_x); // Negative scale can flip min and max
39
+ outBoundsMaxX = Vec4::sMax(scaled_min_x, scaled_max_x);
40
+
41
+ Vec4 scale_y = inScale.SplatY();
42
+ Vec4 scaled_min_y = scale_y * inBoxMinY;
43
+ Vec4 scaled_max_y = scale_y * inBoxMaxY;
44
+ outBoundsMinY = Vec4::sMin(scaled_min_y, scaled_max_y);
45
+ outBoundsMaxY = Vec4::sMax(scaled_min_y, scaled_max_y);
46
+
47
+ Vec4 scale_z = inScale.SplatZ();
48
+ Vec4 scaled_min_z = scale_z * inBoxMinZ;
49
+ Vec4 scaled_max_z = scale_z * inBoxMaxZ;
50
+ outBoundsMinZ = Vec4::sMin(scaled_min_z, scaled_max_z);
51
+ outBoundsMaxZ = Vec4::sMax(scaled_min_z, scaled_max_z);
52
+ }
53
+
54
+ /// Enlarge 4 bounding boxes with extent (add to both sides)
55
+ JPH_INLINE void AABox4EnlargeWithExtent(Vec3Arg inExtent, Vec4 &ioBoundsMinX, Vec4 &ioBoundsMinY, Vec4 &ioBoundsMinZ, Vec4 &ioBoundsMaxX, Vec4 &ioBoundsMaxY, Vec4 &ioBoundsMaxZ)
56
+ {
57
+ Vec4 extent_x = inExtent.SplatX();
58
+ ioBoundsMinX -= extent_x;
59
+ ioBoundsMaxX += extent_x;
60
+
61
+ Vec4 extent_y = inExtent.SplatY();
62
+ ioBoundsMinY -= extent_y;
63
+ ioBoundsMaxY += extent_y;
64
+
65
+ Vec4 extent_z = inExtent.SplatZ();
66
+ ioBoundsMinZ -= extent_z;
67
+ ioBoundsMaxZ += extent_z;
68
+ }
69
+
70
+ /// Test if 4 bounding boxes overlap with a point
71
+ JPH_INLINE UVec4 AABox4VsPoint(Vec3Arg inPoint, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
72
+ {
73
+ // Splat point to 4 component vectors
74
+ Vec4 point_x = Vec4(inPoint).SplatX();
75
+ Vec4 point_y = Vec4(inPoint).SplatY();
76
+ Vec4 point_z = Vec4(inPoint).SplatZ();
77
+
78
+ // Test if point overlaps with box
79
+ UVec4 overlapx = UVec4::sAnd(Vec4::sGreaterOrEqual(point_x, inBoxMinX), Vec4::sLessOrEqual(point_x, inBoxMaxX));
80
+ UVec4 overlapy = UVec4::sAnd(Vec4::sGreaterOrEqual(point_y, inBoxMinY), Vec4::sLessOrEqual(point_y, inBoxMaxY));
81
+ UVec4 overlapz = UVec4::sAnd(Vec4::sGreaterOrEqual(point_z, inBoxMinZ), Vec4::sLessOrEqual(point_z, inBoxMaxZ));
82
+
83
+ // Test if all are overlapping
84
+ return UVec4::sAnd(UVec4::sAnd(overlapx, overlapy), overlapz);
85
+ }
86
+
87
+ /// Test if 4 bounding boxes overlap with an oriented box
88
+ JPH_INLINE UVec4 AABox4VsBox(Mat44Arg inOrientation, Vec3Arg inHalfExtents, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ, float inEpsilon = 1.0e-6f)
89
+ {
90
+ // Taken from: Real Time Collision Detection - Christer Ericson
91
+ // Chapter 4.4.1, page 103-105.
92
+ // Note that the code is swapped around: A is the aabox and B is the oriented box (this saves us from having to invert the orientation of the oriented box)
93
+
94
+ // Compute translation vector t (the translation of B in the space of A)
95
+ Vec4 t[3] {
96
+ inOrientation.GetTranslation().SplatX() - 0.5f * (inBoxMinX + inBoxMaxX),
97
+ inOrientation.GetTranslation().SplatY() - 0.5f * (inBoxMinY + inBoxMaxY),
98
+ inOrientation.GetTranslation().SplatZ() - 0.5f * (inBoxMinZ + inBoxMaxZ) };
99
+
100
+ // Compute common subexpressions. Add in an epsilon term to
101
+ // counteract arithmetic errors when two edges are parallel and
102
+ // their cross product is (near) null (see text for details)
103
+ Vec3 epsilon = Vec3::sReplicate(inEpsilon);
104
+ Vec3 abs_r[3] { inOrientation.GetAxisX().Abs() + epsilon, inOrientation.GetAxisY().Abs() + epsilon, inOrientation.GetAxisZ().Abs() + epsilon };
105
+
106
+ // Half extents for a
107
+ Vec4 a_half_extents[3] {
108
+ 0.5f * (inBoxMaxX - inBoxMinX),
109
+ 0.5f * (inBoxMaxY - inBoxMinY),
110
+ 0.5f * (inBoxMaxZ - inBoxMinZ) };
111
+
112
+ // Half extents of b
113
+ Vec4 b_half_extents_x = inHalfExtents.SplatX();
114
+ Vec4 b_half_extents_y = inHalfExtents.SplatY();
115
+ Vec4 b_half_extents_z = inHalfExtents.SplatZ();
116
+
117
+ // Each component corresponds to 1 overlapping OBB vs ABB
118
+ UVec4 overlaps = UVec4(0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff);
119
+
120
+ // Test axes L = A0, L = A1, L = A2
121
+ Vec4 ra, rb;
122
+ for (int i = 0; i < 3; i++)
123
+ {
124
+ ra = a_half_extents[i];
125
+ rb = b_half_extents_x * abs_r[0][i] + b_half_extents_y * abs_r[1][i] + b_half_extents_z * abs_r[2][i];
126
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual(t[i].Abs(), ra + rb));
127
+ }
128
+
129
+ // Test axes L = B0, L = B1, L = B2
130
+ for (int i = 0; i < 3; i++)
131
+ {
132
+ ra = a_half_extents[0] * abs_r[i][0] + a_half_extents[1] * abs_r[i][1] + a_half_extents[2] * abs_r[i][2];
133
+ rb = Vec4::sReplicate(inHalfExtents[i]);
134
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[0] * inOrientation(0, i) + t[1] * inOrientation(1, i) + t[2] * inOrientation(2, i)).Abs(), ra + rb));
135
+ }
136
+
137
+ // Test axis L = A0 x B0
138
+ ra = a_half_extents[1] * abs_r[0][2] + a_half_extents[2] * abs_r[0][1];
139
+ rb = b_half_extents_y * abs_r[2][0] + b_half_extents_z * abs_r[1][0];
140
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[2] * inOrientation(1, 0) - t[1] * inOrientation(2, 0)).Abs(), ra + rb));
141
+
142
+ // Test axis L = A0 x B1
143
+ ra = a_half_extents[1] * abs_r[1][2] + a_half_extents[2] * abs_r[1][1];
144
+ rb = b_half_extents_x * abs_r[2][0] + b_half_extents_z * abs_r[0][0];
145
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[2] * inOrientation(1, 1) - t[1] * inOrientation(2, 1)).Abs(), ra + rb));
146
+
147
+ // Test axis L = A0 x B2
148
+ ra = a_half_extents[1] * abs_r[2][2] + a_half_extents[2] * abs_r[2][1];
149
+ rb = b_half_extents_x * abs_r[1][0] + b_half_extents_y * abs_r[0][0];
150
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[2] * inOrientation(1, 2) - t[1] * inOrientation(2, 2)).Abs(), ra + rb));
151
+
152
+ // Test axis L = A1 x B0
153
+ ra = a_half_extents[0] * abs_r[0][2] + a_half_extents[2] * abs_r[0][0];
154
+ rb = b_half_extents_y * abs_r[2][1] + b_half_extents_z * abs_r[1][1];
155
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[0] * inOrientation(2, 0) - t[2] * inOrientation(0, 0)).Abs(), ra + rb));
156
+
157
+ // Test axis L = A1 x B1
158
+ ra = a_half_extents[0] * abs_r[1][2] + a_half_extents[2] * abs_r[1][0];
159
+ rb = b_half_extents_x * abs_r[2][1] + b_half_extents_z * abs_r[0][1];
160
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[0] * inOrientation(2, 1) - t[2] * inOrientation(0, 1)).Abs(), ra + rb));
161
+
162
+ // Test axis L = A1 x B2
163
+ ra = a_half_extents[0] * abs_r[2][2] + a_half_extents[2] * abs_r[2][0];
164
+ rb = b_half_extents_x * abs_r[1][1] + b_half_extents_y * abs_r[0][1];
165
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[0] * inOrientation(2, 2) - t[2] * inOrientation(0, 2)).Abs(), ra + rb));
166
+
167
+ // Test axis L = A2 x B0
168
+ ra = a_half_extents[0] * abs_r[0][1] + a_half_extents[1] * abs_r[0][0];
169
+ rb = b_half_extents_y * abs_r[2][2] + b_half_extents_z * abs_r[1][2];
170
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[1] * inOrientation(0, 0) - t[0] * inOrientation(1, 0)).Abs(), ra + rb));
171
+
172
+ // Test axis L = A2 x B1
173
+ ra = a_half_extents[0] * abs_r[1][1] + a_half_extents[1] * abs_r[1][0];
174
+ rb = b_half_extents_x * abs_r[2][2] + b_half_extents_z * abs_r[0][2];
175
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[1] * inOrientation(0, 1) - t[0] * inOrientation(1, 1)).Abs(), ra + rb));
176
+
177
+ // Test axis L = A2 x B2
178
+ ra = a_half_extents[0] * abs_r[2][1] + a_half_extents[1] * abs_r[2][0];
179
+ rb = b_half_extents_x * abs_r[1][2] + b_half_extents_y * abs_r[0][2];
180
+ overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[1] * inOrientation(0, 2) - t[0] * inOrientation(1, 2)).Abs(), ra + rb));
181
+
182
+ // Return if the OBB vs AABBs are intersecting
183
+ return overlaps;
184
+ }
185
+
186
+ /// Convenience function that tests 4 AABoxes vs OrientedBox
187
+ JPH_INLINE UVec4 AABox4VsBox(const OrientedBox &inBox, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ, float inEpsilon = 1.0e-6f)
188
+ {
189
+ return AABox4VsBox(inBox.mOrientation, inBox.mHalfExtents, inBoxMinX, inBoxMinY, inBoxMinZ, inBoxMaxX, inBoxMaxY, inBoxMaxZ, inEpsilon);
190
+ }
191
+
192
+ /// Get the squared distance between 4 AABoxes and a point
193
+ JPH_INLINE Vec4 AABox4DistanceSqToPoint(Vec4Arg inPointX, Vec4Arg inPointY, Vec4Arg inPointZ, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
194
+ {
195
+ // Get closest point on box
196
+ Vec4 closest_x = Vec4::sMin(Vec4::sMax(inPointX, inBoxMinX), inBoxMaxX);
197
+ Vec4 closest_y = Vec4::sMin(Vec4::sMax(inPointY, inBoxMinY), inBoxMaxY);
198
+ Vec4 closest_z = Vec4::sMin(Vec4::sMax(inPointZ, inBoxMinZ), inBoxMaxZ);
199
+
200
+ // Return the squared distance between the box and point
201
+ return Square(closest_x - inPointX) + Square(closest_y - inPointY) + Square(closest_z - inPointZ);
202
+ }
203
+
204
+ /// Get the squared distance between 4 AABoxes and a point
205
+ JPH_INLINE Vec4 AABox4DistanceSqToPoint(Vec3 inPoint, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
206
+ {
207
+ return AABox4DistanceSqToPoint(inPoint.SplatX(), inPoint.SplatY(), inPoint.SplatZ(), inBoxMinX, inBoxMinY, inBoxMinZ, inBoxMaxX, inBoxMaxY, inBoxMaxZ);
208
+ }
209
+
210
+ /// Test 4 AABoxes vs a sphere
211
+ JPH_INLINE UVec4 AABox4VsSphere(Vec4Arg inCenterX, Vec4Arg inCenterY, Vec4Arg inCenterZ, Vec4Arg inRadiusSq, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
212
+ {
213
+ // Test the distance from the center of the sphere to the box is smaller than the radius
214
+ Vec4 distance_sq = AABox4DistanceSqToPoint(inCenterX, inCenterY, inCenterZ, inBoxMinX, inBoxMinY, inBoxMinZ, inBoxMaxX, inBoxMaxY, inBoxMaxZ);
215
+ return Vec4::sLessOrEqual(distance_sq, inRadiusSq);
216
+ }
217
+
218
+ /// Test 4 AABoxes vs a sphere
219
+ JPH_INLINE UVec4 AABox4VsSphere(Vec3Arg inCenter, float inRadiusSq, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
220
+ {
221
+ return AABox4VsSphere(inCenter.SplatX(), inCenter.SplatY(), inCenter.SplatZ(), Vec4::sReplicate(inRadiusSq), inBoxMinX, inBoxMinY, inBoxMinZ, inBoxMaxX, inBoxMaxY, inBoxMaxZ);
222
+ }
223
+
224
+ JPH_NAMESPACE_END