@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,319 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Geometry/Plane.h>
8
+ #ifdef JPH_DEBUG_RENDERER
9
+ #include <Jolt/Renderer/DebugRenderer.h>
10
+ #endif // JPH_DEBUG_RENDERER
11
+
12
+ JPH_NAMESPACE_BEGIN
13
+
14
+ /// This class calculates the intersection between a fluid surface and a polyhedron and returns the submerged volume and its center of buoyancy
15
+ /// Construct this class and then one by one add all faces of the polyhedron using the AddFace function. After all faces have been added the result
16
+ /// can be gotten through GetResult.
17
+ class PolyhedronSubmergedVolumeCalculator
18
+ {
19
+ private:
20
+ // Calculate submerged volume * 6 and center of mass * 4 for a tetrahedron with 4 vertices submerged
21
+ // inV1 .. inV4 are submerged
22
+ inline static void sTetrahedronVolume4(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, Vec3Arg inV4, float &outVolumeTimes6, Vec3 &outCenterTimes4)
23
+ {
24
+ // Calculate center of mass and mass of this tetrahedron,
25
+ // see: https://en.wikipedia.org/wiki/Tetrahedron#Volume
26
+ outVolumeTimes6 = max((inV1 - inV4).Dot((inV2 - inV4).Cross(inV3 - inV4)), 0.0f); // All contributions should be positive because we use a reference point that is on the surface of the hull
27
+ outCenterTimes4 = inV1 + inV2 + inV3 + inV4;
28
+ }
29
+
30
+ // Get the intersection point with a plane.
31
+ // inV1 is inD1 distance away from the plane, inV2 is inD2 distance away from the plane
32
+ inline static Vec3 sGetPlaneIntersection(Vec3Arg inV1, float inD1, Vec3Arg inV2, float inD2)
33
+ {
34
+ JPH_ASSERT(Sign(inD1) != Sign(inD2), "Assuming both points are on opposite ends of the plane");
35
+ float delta = inD1 - inD2;
36
+ if (abs(delta) < 1.0e-6f)
37
+ return inV1; // Parallel to plane, just pick a point
38
+ else
39
+ return inV1 + inD1 * (inV2 - inV1) / delta;
40
+ }
41
+
42
+ // Calculate submerged volume * 6 and center of mass * 4 for a tetrahedron with 1 vertex submerged
43
+ // inV1 is submerged, inV2 .. inV4 are not
44
+ // inD1 .. inD4 are the distances from the points to the plane
45
+ inline JPH_IF_NOT_DEBUG_RENDERER(static) void sTetrahedronVolume1(Vec3Arg inV1, float inD1, Vec3Arg inV2, float inD2, Vec3Arg inV3, float inD3, Vec3Arg inV4, float inD4, float &outVolumeTimes6, Vec3 &outCenterTimes4)
46
+ {
47
+ // A tetrahedron with 1 point submerged is cut along 3 edges forming a new tetrahedron
48
+ Vec3 v2 = sGetPlaneIntersection(inV1, inD1, inV2, inD2);
49
+ Vec3 v3 = sGetPlaneIntersection(inV1, inD1, inV3, inD3);
50
+ Vec3 v4 = sGetPlaneIntersection(inV1, inD1, inV4, inD4);
51
+
52
+ #ifdef JPH_DEBUG_RENDERER
53
+ // Draw intersection between tetrahedron and surface
54
+ if (Shape::sDrawSubmergedVolumes)
55
+ {
56
+ RVec3 v2w = mBaseOffset + v2;
57
+ RVec3 v3w = mBaseOffset + v3;
58
+ RVec3 v4w = mBaseOffset + v4;
59
+
60
+ DebugRenderer::sInstance->DrawTriangle(v4w, v3w, v2w, Color::sGreen);
61
+ DebugRenderer::sInstance->DrawWireTriangle(v4w, v3w, v2w, Color::sWhite);
62
+ }
63
+ #endif // JPH_DEBUG_RENDERER
64
+
65
+ sTetrahedronVolume4(inV1, v2, v3, v4, outVolumeTimes6, outCenterTimes4);
66
+ }
67
+
68
+ // Calculate submerged volume * 6 and center of mass * 4 for a tetrahedron with 2 vertices submerged
69
+ // inV1, inV2 are submerged, inV3, inV4 are not
70
+ // inD1 .. inD4 are the distances from the points to the plane
71
+ inline JPH_IF_NOT_DEBUG_RENDERER(static) void sTetrahedronVolume2(Vec3Arg inV1, float inD1, Vec3Arg inV2, float inD2, Vec3Arg inV3, float inD3, Vec3Arg inV4, float inD4, float &outVolumeTimes6, Vec3 &outCenterTimes4)
72
+ {
73
+ // A tetrahedron with 2 points submerged is cut along 4 edges forming a quad
74
+ Vec3 c = sGetPlaneIntersection(inV1, inD1, inV3, inD3);
75
+ Vec3 d = sGetPlaneIntersection(inV1, inD1, inV4, inD4);
76
+ Vec3 e = sGetPlaneIntersection(inV2, inD2, inV4, inD4);
77
+ Vec3 f = sGetPlaneIntersection(inV2, inD2, inV3, inD3);
78
+
79
+ #ifdef JPH_DEBUG_RENDERER
80
+ // Draw intersection between tetrahedron and surface
81
+ if (Shape::sDrawSubmergedVolumes)
82
+ {
83
+ RVec3 cw = mBaseOffset + c;
84
+ RVec3 dw = mBaseOffset + d;
85
+ RVec3 ew = mBaseOffset + e;
86
+ RVec3 fw = mBaseOffset + f;
87
+
88
+ DebugRenderer::sInstance->DrawTriangle(cw, ew, dw, Color::sGreen);
89
+ DebugRenderer::sInstance->DrawTriangle(cw, fw, ew, Color::sGreen);
90
+ DebugRenderer::sInstance->DrawWireTriangle(cw, ew, dw, Color::sWhite);
91
+ DebugRenderer::sInstance->DrawWireTriangle(cw, fw, ew, Color::sWhite);
92
+ }
93
+ #endif // JPH_DEBUG_RENDERER
94
+
95
+ // We pick point c as reference (which is on the cut off surface)
96
+ // This leaves us with three tetrahedrons to sum up (any faces that are in the same plane as c will have zero volume)
97
+ Vec3 center1, center2, center3;
98
+ float volume1, volume2, volume3;
99
+ sTetrahedronVolume4(e, f, inV2, c, volume1, center1);
100
+ sTetrahedronVolume4(e, inV1, d, c, volume2, center2);
101
+ sTetrahedronVolume4(e, inV2, inV1, c, volume3, center3);
102
+
103
+ // Tally up the totals
104
+ outVolumeTimes6 = volume1 + volume2 + volume3;
105
+ outCenterTimes4 = outVolumeTimes6 > 0.0f? (volume1 * center1 + volume2 * center2 + volume3 * center3) / outVolumeTimes6 : Vec3::sZero();
106
+ }
107
+
108
+ // Calculate submerged volume * 6 and center of mass * 4 for a tetrahedron with 3 vertices submerged
109
+ // inV1, inV2, inV3 are submerged, inV4 is not
110
+ // inD1 .. inD4 are the distances from the points to the plane
111
+ inline JPH_IF_NOT_DEBUG_RENDERER(static) void sTetrahedronVolume3(Vec3Arg inV1, float inD1, Vec3Arg inV2, float inD2, Vec3Arg inV3, float inD3, Vec3Arg inV4, float inD4, float &outVolumeTimes6, Vec3 &outCenterTimes4)
112
+ {
113
+ // A tetrahedron with 1 point above the surface is cut along 3 edges forming a new tetrahedron
114
+ Vec3 v1 = sGetPlaneIntersection(inV1, inD1, inV4, inD4);
115
+ Vec3 v2 = sGetPlaneIntersection(inV2, inD2, inV4, inD4);
116
+ Vec3 v3 = sGetPlaneIntersection(inV3, inD3, inV4, inD4);
117
+
118
+ #ifdef JPH_DEBUG_RENDERER
119
+ // Draw intersection between tetrahedron and surface
120
+ if (Shape::sDrawSubmergedVolumes)
121
+ {
122
+ RVec3 v1w = mBaseOffset + v1;
123
+ RVec3 v2w = mBaseOffset + v2;
124
+ RVec3 v3w = mBaseOffset + v3;
125
+
126
+ DebugRenderer::sInstance->DrawTriangle(v3w, v2w, v1w, Color::sGreen);
127
+ DebugRenderer::sInstance->DrawWireTriangle(v3w, v2w, v1w, Color::sWhite);
128
+ }
129
+ #endif // JPH_DEBUG_RENDERER
130
+
131
+ Vec3 dry_center, total_center;
132
+ float dry_volume, total_volume;
133
+
134
+ // We first calculate the part that is above the surface
135
+ sTetrahedronVolume4(v1, v2, v3, inV4, dry_volume, dry_center);
136
+
137
+ // Calculate the total volume
138
+ sTetrahedronVolume4(inV1, inV2, inV3, inV4, total_volume, total_center);
139
+
140
+ // From this we can calculate the center and volume of the submerged part
141
+ outVolumeTimes6 = max(total_volume - dry_volume, 0.0f);
142
+ outCenterTimes4 = outVolumeTimes6 > 0.0f? (total_center * total_volume - dry_center * dry_volume) / outVolumeTimes6 : Vec3::sZero();
143
+ }
144
+
145
+ public:
146
+ /// A helper class that contains cached information about a polyhedron vertex
147
+ class Point
148
+ {
149
+ public:
150
+ Vec3 mPosition; ///< World space position of vertex
151
+ float mDistanceToSurface; ///< Signed distance to the surface (> 0 is above, < 0 is below)
152
+ bool mAboveSurface; ///< If the point is above the surface (mDistanceToSurface > 0)
153
+ };
154
+
155
+ /// Constructor
156
+ /// @param inTransform Transform to transform all incoming points with
157
+ /// @param inPoints Array of points that are part of the polyhedron
158
+ /// @param inPointStride Amount of bytes between each point (should usually be sizeof(Vec3))
159
+ /// @param inNumPoints The amount of points
160
+ /// @param inSurface The plane that forms the fluid surface (normal should point up)
161
+ /// @param ioBuffer A temporary buffer of Point's that should have inNumPoints entries and should stay alive while this class is alive
162
+ #ifdef JPH_DEBUG_RENDERER
163
+ /// @param inBaseOffset The offset to transform inTransform to world space (in double precision mode this can be used to shift the whole operation closer to the origin). Only used for debug drawing.
164
+ #endif // JPH_DEBUG_RENDERER
165
+ PolyhedronSubmergedVolumeCalculator(const Mat44 &inTransform, const Vec3 *inPoints, int inPointStride, int inNumPoints, const Plane &inSurface, Point *ioBuffer
166
+ #ifdef JPH_DEBUG_RENDERER // Not using JPH_IF_DEBUG_RENDERER for Doxygen
167
+ , RVec3 inBaseOffset
168
+ #endif // JPH_DEBUG_RENDERER
169
+ ) :
170
+ mPoints(ioBuffer)
171
+ #ifdef JPH_DEBUG_RENDERER
172
+ , mBaseOffset(inBaseOffset)
173
+ #endif // JPH_DEBUG_RENDERER
174
+ {
175
+ // Convert the points to world space and determine the distance to the surface
176
+ float reference_dist = FLT_MAX;
177
+ for (int p = 0; p < inNumPoints; ++p)
178
+ {
179
+ // Calculate values
180
+ Vec3 transformed_point = inTransform * *reinterpret_cast<const Vec3 *>(reinterpret_cast<const uint8 *>(inPoints) + p * inPointStride);
181
+ float dist = inSurface.SignedDistance(transformed_point);
182
+ bool above = dist >= 0.0f;
183
+
184
+ // Keep track if all are above or below
185
+ mAllAbove &= above;
186
+ mAllBelow &= !above;
187
+
188
+ // Calculate lowest point, we use this to create tetrahedrons out of all faces
189
+ if (reference_dist > dist)
190
+ {
191
+ mReferencePointIdx = p;
192
+ reference_dist = dist;
193
+ }
194
+
195
+ // Store values
196
+ ioBuffer->mPosition = transformed_point;
197
+ ioBuffer->mDistanceToSurface = dist;
198
+ ioBuffer->mAboveSurface = above;
199
+ ++ioBuffer;
200
+ }
201
+ }
202
+
203
+ /// Check if all points are above the surface. Should be used as early out.
204
+ inline bool AreAllAbove() const
205
+ {
206
+ return mAllAbove;
207
+ }
208
+
209
+ /// Check if all points are below the surface. Should be used as early out.
210
+ inline bool AreAllBelow() const
211
+ {
212
+ return mAllBelow;
213
+ }
214
+
215
+ /// Get the lowest point of the polyhedron. Used to form the 4th vertex to make a tetrahedron out of a polyhedron face.
216
+ inline int GetReferencePointIdx() const
217
+ {
218
+ return mReferencePointIdx;
219
+ }
220
+
221
+ /// Add a polyhedron face. Supply the indices of the points that form the face (in counter clockwise order).
222
+ void AddFace(int inIdx1, int inIdx2, int inIdx3)
223
+ {
224
+ JPH_ASSERT(inIdx1 != mReferencePointIdx && inIdx2 != mReferencePointIdx && inIdx3 != mReferencePointIdx, "A face using the reference point will not contribute to the volume");
225
+
226
+ // Find the points
227
+ const Point &ref = mPoints[mReferencePointIdx];
228
+ const Point &p1 = mPoints[inIdx1];
229
+ const Point &p2 = mPoints[inIdx2];
230
+ const Point &p3 = mPoints[inIdx3];
231
+
232
+ // Determine which vertices are submerged
233
+ uint code = (p1.mAboveSurface? 0 : 0b001) | (p2.mAboveSurface? 0 : 0b010) | (p3.mAboveSurface? 0 : 0b100);
234
+
235
+ float volume;
236
+ Vec3 center;
237
+ switch (code)
238
+ {
239
+ case 0b000:
240
+ // One point submerged
241
+ sTetrahedronVolume1(ref.mPosition, ref.mDistanceToSurface, p3.mPosition, p3.mDistanceToSurface, p2.mPosition, p2.mDistanceToSurface, p1.mPosition, p1.mDistanceToSurface, volume, center);
242
+ break;
243
+
244
+ case 0b001:
245
+ // Two points submerged
246
+ sTetrahedronVolume2(ref.mPosition, ref.mDistanceToSurface, p1.mPosition, p1.mDistanceToSurface, p3.mPosition, p3.mDistanceToSurface, p2.mPosition, p2.mDistanceToSurface, volume, center);
247
+ break;
248
+
249
+ case 0b010:
250
+ // Two points submerged
251
+ sTetrahedronVolume2(ref.mPosition, ref.mDistanceToSurface, p2.mPosition, p2.mDistanceToSurface, p1.mPosition, p1.mDistanceToSurface, p3.mPosition, p3.mDistanceToSurface, volume, center);
252
+ break;
253
+
254
+ case 0b100:
255
+ // Two points submerged
256
+ sTetrahedronVolume2(ref.mPosition, ref.mDistanceToSurface, p3.mPosition, p3.mDistanceToSurface, p2.mPosition, p2.mDistanceToSurface, p1.mPosition, p1.mDistanceToSurface, volume, center);
257
+ break;
258
+
259
+ case 0b011:
260
+ // Three points submerged
261
+ sTetrahedronVolume3(ref.mPosition, ref.mDistanceToSurface, p2.mPosition, p2.mDistanceToSurface, p1.mPosition, p1.mDistanceToSurface, p3.mPosition, p3.mDistanceToSurface, volume, center);
262
+ break;
263
+
264
+ case 0b101:
265
+ // Three points submerged
266
+ sTetrahedronVolume3(ref.mPosition, ref.mDistanceToSurface, p1.mPosition, p1.mDistanceToSurface, p3.mPosition, p3.mDistanceToSurface, p2.mPosition, p2.mDistanceToSurface, volume, center);
267
+ break;
268
+
269
+ case 0b110:
270
+ // Three points submerged
271
+ sTetrahedronVolume3(ref.mPosition, ref.mDistanceToSurface, p3.mPosition, p3.mDistanceToSurface, p2.mPosition, p2.mDistanceToSurface, p1.mPosition, p1.mDistanceToSurface, volume, center);
272
+ break;
273
+
274
+ case 0b111:
275
+ // Four points submerged
276
+ sTetrahedronVolume4(ref.mPosition, p3.mPosition, p2.mPosition, p1.mPosition, volume, center);
277
+ break;
278
+
279
+ default:
280
+ // Should not be possible
281
+ JPH_ASSERT(false);
282
+ volume = 0.0f;
283
+ center = Vec3::sZero();
284
+ break;
285
+ }
286
+
287
+ mSubmergedVolume += volume;
288
+ mCenterOfBuoyancy += volume * center;
289
+ }
290
+
291
+ /// Call after all faces have been added. Returns the submerged volume and the center of buoyancy for the submerged volume.
292
+ void GetResult(float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy) const
293
+ {
294
+ outCenterOfBuoyancy = mSubmergedVolume > 0.0f? mCenterOfBuoyancy / (4.0f * mSubmergedVolume) : Vec3::sZero(); // Do this before dividing submerged volume by 6 to get correct weight factor
295
+ outSubmergedVolume = mSubmergedVolume / 6.0f;
296
+ }
297
+
298
+ private:
299
+ // The precalculated points for this polyhedron
300
+ const Point * mPoints;
301
+
302
+ // If all points are above/below the surface
303
+ bool mAllBelow = true;
304
+ bool mAllAbove = true;
305
+
306
+ // The lowest point
307
+ int mReferencePointIdx = 0;
308
+
309
+ // Aggregator for submerged volume and center of buoyancy
310
+ float mSubmergedVolume = 0.0f;
311
+ Vec3 mCenterOfBuoyancy = Vec3::sZero();
312
+
313
+ #ifdef JPH_DEBUG_RENDERER
314
+ // Base offset used for drawing
315
+ RVec3 mBaseOffset;
316
+ #endif
317
+ };
318
+
319
+ JPH_NAMESPACE_END
@@ -0,0 +1,333 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
8
+ #include <Jolt/Physics/Collision/CollisionDispatch.h>
9
+ #include <Jolt/Physics/Collision/RayCast.h>
10
+ #include <Jolt/Physics/Collision/ShapeCast.h>
11
+ #include <Jolt/Physics/Collision/TransformedShape.h>
12
+ #include <Jolt/Core/StreamIn.h>
13
+ #include <Jolt/Core/StreamOut.h>
14
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
15
+
16
+ JPH_NAMESPACE_BEGIN
17
+
18
+ JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(RotatedTranslatedShapeSettings)
19
+ {
20
+ JPH_ADD_BASE_CLASS(RotatedTranslatedShapeSettings, DecoratedShapeSettings)
21
+
22
+ JPH_ADD_ATTRIBUTE(RotatedTranslatedShapeSettings, mPosition)
23
+ JPH_ADD_ATTRIBUTE(RotatedTranslatedShapeSettings, mRotation)
24
+ }
25
+
26
+ ShapeSettings::ShapeResult RotatedTranslatedShapeSettings::Create() const
27
+ {
28
+ if (mCachedResult.IsEmpty())
29
+ Ref<Shape> shape = new RotatedTranslatedShape(*this, mCachedResult);
30
+ return mCachedResult;
31
+ }
32
+
33
+ RotatedTranslatedShape::RotatedTranslatedShape(const RotatedTranslatedShapeSettings &inSettings, ShapeResult &outResult) :
34
+ DecoratedShape(EShapeSubType::RotatedTranslated, inSettings, outResult)
35
+ {
36
+ if (outResult.HasError())
37
+ return;
38
+
39
+ // Calculate center of mass position
40
+ mCenterOfMass = inSettings.mPosition + inSettings.mRotation * mInnerShape->GetCenterOfMass();
41
+
42
+ // Store rotation (position is always zero because we center around the center of mass)
43
+ mRotation = inSettings.mRotation;
44
+ mIsRotationIdentity = mRotation.IsClose(Quat::sIdentity());
45
+
46
+ outResult.Set(this);
47
+ }
48
+
49
+ RotatedTranslatedShape::RotatedTranslatedShape(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape) :
50
+ DecoratedShape(EShapeSubType::RotatedTranslated, inShape)
51
+ {
52
+ // Calculate center of mass position
53
+ mCenterOfMass = inPosition + inRotation * mInnerShape->GetCenterOfMass();
54
+
55
+ // Store rotation (position is always zero because we center around the center of mass)
56
+ mRotation = inRotation;
57
+ mIsRotationIdentity = mRotation.IsClose(Quat::sIdentity());
58
+ }
59
+
60
+ MassProperties RotatedTranslatedShape::GetMassProperties() const
61
+ {
62
+ // Rotate inertia of child into place
63
+ MassProperties p = mInnerShape->GetMassProperties();
64
+ p.Rotate(Mat44::sRotation(mRotation));
65
+ return p;
66
+ }
67
+
68
+ AABox RotatedTranslatedShape::GetLocalBounds() const
69
+ {
70
+ return mInnerShape->GetLocalBounds().Transformed(Mat44::sRotation(mRotation));
71
+ }
72
+
73
+ AABox RotatedTranslatedShape::GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
74
+ {
75
+ Mat44 transform = inCenterOfMassTransform * Mat44::sRotation(mRotation);
76
+ return mInnerShape->GetWorldSpaceBounds(transform, TransformScale(inScale));
77
+ }
78
+
79
+ TransformedShape RotatedTranslatedShape::GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const
80
+ {
81
+ // We don't use any bits in the sub shape ID
82
+ outRemainder = inSubShapeID;
83
+
84
+ TransformedShape ts(RVec3(inPositionCOM), inRotation * mRotation, mInnerShape, BodyID());
85
+ ts.SetShapeScale(TransformScale(inScale));
86
+ return ts;
87
+ }
88
+
89
+ Vec3 RotatedTranslatedShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
90
+ {
91
+ // Transform surface position to local space and pass call on
92
+ Mat44 transform = Mat44::sRotation(mRotation.Conjugated());
93
+ Vec3 normal = mInnerShape->GetSurfaceNormal(inSubShapeID, transform * inLocalSurfacePosition);
94
+
95
+ // Transform normal to this shape's space
96
+ return transform.Multiply3x3Transposed(normal);
97
+ }
98
+
99
+ void RotatedTranslatedShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
100
+ {
101
+ Mat44 transform = Mat44::sRotation(mRotation);
102
+ mInnerShape->GetSupportingFace(inSubShapeID, transform.Multiply3x3Transposed(inDirection), TransformScale(inScale), inCenterOfMassTransform * transform, outVertices);
103
+ }
104
+
105
+ void RotatedTranslatedShape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const
106
+ {
107
+ // Get center of mass transform of child
108
+ Mat44 transform = inCenterOfMassTransform * Mat44::sRotation(mRotation);
109
+
110
+ // Recurse to child
111
+ mInnerShape->GetSubmergedVolume(transform, TransformScale(inScale), inSurface, outTotalVolume, outSubmergedVolume, outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, inBaseOffset));
112
+ }
113
+
114
+ #ifdef JPH_DEBUG_RENDERER
115
+ void RotatedTranslatedShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
116
+ {
117
+ mInnerShape->Draw(inRenderer, inCenterOfMassTransform * Mat44::sRotation(mRotation), TransformScale(inScale), inColor, inUseMaterialColors, inDrawWireframe);
118
+ }
119
+
120
+ void RotatedTranslatedShape::DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const
121
+ {
122
+ mInnerShape->DrawGetSupportFunction(inRenderer, inCenterOfMassTransform * Mat44::sRotation(mRotation), TransformScale(inScale), inColor, inDrawSupportDirection);
123
+ }
124
+
125
+ void RotatedTranslatedShape::DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
126
+ {
127
+ mInnerShape->DrawGetSupportingFace(inRenderer, inCenterOfMassTransform * Mat44::sRotation(mRotation), TransformScale(inScale));
128
+ }
129
+ #endif // JPH_DEBUG_RENDERER
130
+
131
+ bool RotatedTranslatedShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
132
+ {
133
+ // Transform the ray
134
+ Mat44 transform = Mat44::sRotation(mRotation.Conjugated());
135
+ RayCast ray = inRay.Transformed(transform);
136
+
137
+ return mInnerShape->CastRay(ray, inSubShapeIDCreator, ioHit);
138
+ }
139
+
140
+ void RotatedTranslatedShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
141
+ {
142
+ // Test shape filter
143
+ if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
144
+ return;
145
+
146
+ // Transform the ray
147
+ Mat44 transform = Mat44::sRotation(mRotation.Conjugated());
148
+ RayCast ray = inRay.Transformed(transform);
149
+
150
+ return mInnerShape->CastRay(ray, inRayCastSettings, inSubShapeIDCreator, ioCollector, inShapeFilter);
151
+ }
152
+
153
+ void RotatedTranslatedShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
154
+ {
155
+ // Test shape filter
156
+ if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
157
+ return;
158
+
159
+ // Transform the point
160
+ Mat44 transform = Mat44::sRotation(mRotation.Conjugated());
161
+ mInnerShape->CollidePoint(transform * inPoint, inSubShapeIDCreator, ioCollector, inShapeFilter);
162
+ }
163
+
164
+ void RotatedTranslatedShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
165
+ {
166
+ mInnerShape->CollideSoftBodyVertices(inCenterOfMassTransform * Mat44::sRotation(mRotation), inScale, inVertices, inNumVertices, inCollidingShapeIndex);
167
+ }
168
+
169
+ void RotatedTranslatedShape::CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
170
+ {
171
+ // Test shape filter
172
+ if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
173
+ return;
174
+
175
+ mInnerShape->CollectTransformedShapes(inBox, inPositionCOM, inRotation * mRotation, TransformScale(inScale), inSubShapeIDCreator, ioCollector, inShapeFilter);
176
+ }
177
+
178
+ void RotatedTranslatedShape::TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const
179
+ {
180
+ mInnerShape->TransformShape(inCenterOfMassTransform * Mat44::sRotation(mRotation), ioCollector);
181
+ }
182
+
183
+ void RotatedTranslatedShape::sCollideRotatedTranslatedVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter)
184
+ {
185
+ JPH_ASSERT(inShape1->GetSubType() == EShapeSubType::RotatedTranslated);
186
+ const RotatedTranslatedShape *shape1 = static_cast<const RotatedTranslatedShape *>(inShape1);
187
+
188
+ // Get world transform of 1
189
+ Mat44 transform1 = inCenterOfMassTransform1 * Mat44::sRotation(shape1->mRotation);
190
+
191
+ CollisionDispatch::sCollideShapeVsShape(shape1->mInnerShape, inShape2, shape1->TransformScale(inScale1), inScale2, transform1, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);
192
+ }
193
+
194
+ void RotatedTranslatedShape::sCollideShapeVsRotatedTranslated(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter)
195
+ {
196
+ JPH_ASSERT(inShape2->GetSubType() == EShapeSubType::RotatedTranslated);
197
+ const RotatedTranslatedShape *shape2 = static_cast<const RotatedTranslatedShape *>(inShape2);
198
+
199
+ // Get world transform of 2
200
+ Mat44 transform2 = inCenterOfMassTransform2 * Mat44::sRotation(shape2->mRotation);
201
+
202
+ CollisionDispatch::sCollideShapeVsShape(inShape1, shape2->mInnerShape, inScale1, shape2->TransformScale(inScale2), inCenterOfMassTransform1, transform2, inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);
203
+ }
204
+
205
+ void RotatedTranslatedShape::sCollideRotatedTranslatedVsRotatedTranslated(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter)
206
+ {
207
+ JPH_ASSERT(inShape1->GetSubType() == EShapeSubType::RotatedTranslated);
208
+ const RotatedTranslatedShape *shape1 = static_cast<const RotatedTranslatedShape *>(inShape1);
209
+ JPH_ASSERT(inShape2->GetSubType() == EShapeSubType::RotatedTranslated);
210
+ const RotatedTranslatedShape *shape2 = static_cast<const RotatedTranslatedShape *>(inShape2);
211
+
212
+ // Get world transform of 1 and 2
213
+ Mat44 transform1 = inCenterOfMassTransform1 * Mat44::sRotation(shape1->mRotation);
214
+ Mat44 transform2 = inCenterOfMassTransform2 * Mat44::sRotation(shape2->mRotation);
215
+
216
+ CollisionDispatch::sCollideShapeVsShape(shape1->mInnerShape, shape2->mInnerShape, shape1->TransformScale(inScale1), shape2->TransformScale(inScale2), transform1, transform2, inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);
217
+ }
218
+
219
+ void RotatedTranslatedShape::sCastRotatedTranslatedVsShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
220
+ {
221
+ // Fetch rotated translated shape from cast shape
222
+ JPH_ASSERT(inShapeCast.mShape->GetSubType() == EShapeSubType::RotatedTranslated);
223
+ const RotatedTranslatedShape *shape1 = static_cast<const RotatedTranslatedShape *>(inShapeCast.mShape);
224
+
225
+ // Transform the shape cast and update the shape
226
+ Mat44 transform = inShapeCast.mCenterOfMassStart * Mat44::sRotation(shape1->mRotation);
227
+ Vec3 scale = shape1->TransformScale(inShapeCast.mScale);
228
+ ShapeCast shape_cast(shape1->mInnerShape, scale, transform, inShapeCast.mDirection);
229
+
230
+ CollisionDispatch::sCastShapeVsShapeLocalSpace(shape_cast, inShapeCastSettings, inShape, inScale, inShapeFilter, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
231
+ }
232
+
233
+ void RotatedTranslatedShape::sCastShapeVsRotatedTranslated(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
234
+ {
235
+ JPH_ASSERT(inShape->GetSubType() == EShapeSubType::RotatedTranslated);
236
+ const RotatedTranslatedShape *shape = static_cast<const RotatedTranslatedShape *>(inShape);
237
+
238
+ // Determine the local transform
239
+ Mat44 local_transform = Mat44::sRotation(shape->mRotation);
240
+
241
+ // Transform the shape cast
242
+ ShapeCast shape_cast = inShapeCast.PostTransformed(local_transform.Transposed3x3());
243
+
244
+ CollisionDispatch::sCastShapeVsShapeLocalSpace(shape_cast, inShapeCastSettings, shape->mInnerShape, shape->TransformScale(inScale), inShapeFilter, inCenterOfMassTransform2 * local_transform, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
245
+ }
246
+
247
+ void RotatedTranslatedShape::sCastRotatedTranslatedVsRotatedTranslated(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
248
+ {
249
+ JPH_ASSERT(inShapeCast.mShape->GetSubType() == EShapeSubType::RotatedTranslated);
250
+ const RotatedTranslatedShape *shape1 = static_cast<const RotatedTranslatedShape *>(inShapeCast.mShape);
251
+ JPH_ASSERT(inShape->GetSubType() == EShapeSubType::RotatedTranslated);
252
+ const RotatedTranslatedShape *shape2 = static_cast<const RotatedTranslatedShape *>(inShape);
253
+
254
+ // Determine the local transform of shape 2
255
+ Mat44 local_transform2 = Mat44::sRotation(shape2->mRotation);
256
+ Mat44 local_transform2_transposed = local_transform2.Transposed3x3();
257
+
258
+ // Transform the shape cast and update the shape
259
+ Mat44 transform = (local_transform2_transposed * inShapeCast.mCenterOfMassStart) * Mat44::sRotation(shape1->mRotation);
260
+ Vec3 scale = shape1->TransformScale(inShapeCast.mScale);
261
+ ShapeCast shape_cast(shape1->mInnerShape, scale, transform, local_transform2_transposed.Multiply3x3(inShapeCast.mDirection));
262
+
263
+ CollisionDispatch::sCastShapeVsShapeLocalSpace(shape_cast, inShapeCastSettings, shape2->mInnerShape, shape2->TransformScale(inScale), inShapeFilter, inCenterOfMassTransform2 * local_transform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
264
+ }
265
+
266
+ void RotatedTranslatedShape::SaveBinaryState(StreamOut &inStream) const
267
+ {
268
+ DecoratedShape::SaveBinaryState(inStream);
269
+
270
+ inStream.Write(mCenterOfMass);
271
+ inStream.Write(mRotation);
272
+ }
273
+
274
+ void RotatedTranslatedShape::RestoreBinaryState(StreamIn &inStream)
275
+ {
276
+ DecoratedShape::RestoreBinaryState(inStream);
277
+
278
+ inStream.Read(mCenterOfMass);
279
+ inStream.Read(mRotation);
280
+ mIsRotationIdentity = mRotation.IsClose(Quat::sIdentity());
281
+ }
282
+
283
+ bool RotatedTranslatedShape::IsValidScale(Vec3Arg inScale) const
284
+ {
285
+ if (!Shape::IsValidScale(inScale))
286
+ return false;
287
+
288
+ if (mIsRotationIdentity || ScaleHelpers::IsUniformScale(inScale))
289
+ return mInnerShape->IsValidScale(inScale);
290
+
291
+ if (!ScaleHelpers::CanScaleBeRotated(mRotation, inScale))
292
+ return false;
293
+
294
+ return mInnerShape->IsValidScale(ScaleHelpers::RotateScale(mRotation, inScale));
295
+ }
296
+
297
+ Vec3 RotatedTranslatedShape::MakeScaleValid(Vec3Arg inScale) const
298
+ {
299
+ Vec3 scale = ScaleHelpers::MakeNonZeroScale(inScale);
300
+
301
+ if (mIsRotationIdentity || ScaleHelpers::IsUniformScale(scale))
302
+ return mInnerShape->MakeScaleValid(scale);
303
+
304
+ if (ScaleHelpers::CanScaleBeRotated(mRotation, scale))
305
+ return ScaleHelpers::RotateScale(mRotation.Conjugated(), mInnerShape->MakeScaleValid(ScaleHelpers::RotateScale(mRotation, scale)));
306
+
307
+ Vec3 abs_uniform_scale = ScaleHelpers::MakeUniformScale(scale.Abs());
308
+ Vec3 uniform_scale = scale.GetSign() * abs_uniform_scale;
309
+ if (ScaleHelpers::CanScaleBeRotated(mRotation, uniform_scale))
310
+ return uniform_scale;
311
+
312
+ return Sign(scale.GetX()) * abs_uniform_scale;
313
+ }
314
+
315
+ void RotatedTranslatedShape::sRegister()
316
+ {
317
+ ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::RotatedTranslated);
318
+ f.mConstruct = []() -> Shape * { return new RotatedTranslatedShape; };
319
+ f.mColor = Color::sBlue;
320
+
321
+ for (EShapeSubType s : sAllSubShapeTypes)
322
+ {
323
+ CollisionDispatch::sRegisterCollideShape(EShapeSubType::RotatedTranslated, s, sCollideRotatedTranslatedVsShape);
324
+ CollisionDispatch::sRegisterCollideShape(s, EShapeSubType::RotatedTranslated, sCollideShapeVsRotatedTranslated);
325
+ CollisionDispatch::sRegisterCastShape(EShapeSubType::RotatedTranslated, s, sCastRotatedTranslatedVsShape);
326
+ CollisionDispatch::sRegisterCastShape(s, EShapeSubType::RotatedTranslated, sCastShapeVsRotatedTranslated);
327
+ }
328
+
329
+ CollisionDispatch::sRegisterCollideShape(EShapeSubType::RotatedTranslated, EShapeSubType::RotatedTranslated, sCollideRotatedTranslatedVsRotatedTranslated);
330
+ CollisionDispatch::sRegisterCastShape(EShapeSubType::RotatedTranslated, EShapeSubType::RotatedTranslated, sCastRotatedTranslatedVsRotatedTranslated);
331
+ }
332
+
333
+ JPH_NAMESPACE_END