ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
@@ -1,579 +0,0 @@
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/*
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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All rights reserved.
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Redistribution and use in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Sony Computer Entertainment Inc nor the names
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of its contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _VECTORMATH_QUAT_AOS_CPP_H
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#define _VECTORMATH_QUAT_AOS_CPP_H
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//-----------------------------------------------------------------------------
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// Definitions
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#ifndef _VECTORMATH_INTERNAL_FUNCTIONS
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#define _VECTORMATH_INTERNAL_FUNCTIONS
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#endif
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namespace Vectormath {
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namespace Aos {
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VECTORMATH_FORCE_INLINE void Quat::set128(vec_float4 vec)
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{
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mVec128 = vec;
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}
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VECTORMATH_FORCE_INLINE Quat::Quat( const floatInVec &_x, const floatInVec &_y, const floatInVec &_z, const floatInVec &_w )
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{
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mVec128 = _mm_unpacklo_ps(
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_mm_unpacklo_ps( _x.get128(), _z.get128() ),
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_mm_unpacklo_ps( _y.get128(), _w.get128() ) );
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}
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VECTORMATH_FORCE_INLINE Quat::Quat( const Vector3 &xyz, float _w )
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{
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mVec128 = xyz.get128();
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_vmathVfSetElement(mVec128, _w, 3);
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}
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VECTORMATH_FORCE_INLINE Quat::Quat(const Quat& quat)
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{
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mVec128 = quat.get128();
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}
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VECTORMATH_FORCE_INLINE Quat::Quat( float _x, float _y, float _z, float _w )
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{
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mVec128 = _mm_setr_ps(_x, _y, _z, _w);
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}
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VECTORMATH_FORCE_INLINE Quat::Quat( const Vector3 &xyz, const floatInVec &_w )
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{
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mVec128 = xyz.get128();
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mVec128 = _vmathVfInsert(mVec128, _w.get128(), 3);
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}
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VECTORMATH_FORCE_INLINE Quat::Quat( const Vector4 &vec )
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{
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mVec128 = vec.get128();
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}
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VECTORMATH_FORCE_INLINE Quat::Quat( float scalar )
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{
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mVec128 = floatInVec(scalar).get128();
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}
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VECTORMATH_FORCE_INLINE Quat::Quat( const floatInVec &scalar )
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{
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mVec128 = scalar.get128();
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}
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VECTORMATH_FORCE_INLINE Quat::Quat( __m128 vf4 )
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{
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mVec128 = vf4;
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}
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VECTORMATH_FORCE_INLINE const Quat Quat::identity( )
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{
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return Quat( _VECTORMATH_UNIT_0001 );
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}
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VECTORMATH_FORCE_INLINE const Quat lerp( float t, const Quat &quat0, const Quat &quat1 )
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{
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return lerp( floatInVec(t), quat0, quat1 );
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}
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VECTORMATH_FORCE_INLINE const Quat lerp( const floatInVec &t, const Quat &quat0, const Quat &quat1 )
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{
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return ( quat0 + ( ( quat1 - quat0 ) * t ) );
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}
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VECTORMATH_FORCE_INLINE const Quat slerp( float t, const Quat &unitQuat0, const Quat &unitQuat1 )
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{
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return slerp( floatInVec(t), unitQuat0, unitQuat1 );
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}
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VECTORMATH_FORCE_INLINE const Quat slerp( const floatInVec &t, const Quat &unitQuat0, const Quat &unitQuat1 )
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{
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Quat start;
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vec_float4 scales, scale0, scale1, cosAngle, angle, tttt, oneMinusT, angles, sines;
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__m128 selectMask;
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cosAngle = _vmathVfDot4( unitQuat0.get128(), unitQuat1.get128() );
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selectMask = (__m128)vec_cmpgt( _mm_setzero_ps(), cosAngle );
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cosAngle = vec_sel( cosAngle, negatef4( cosAngle ), selectMask );
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start = Quat( vec_sel( unitQuat0.get128(), negatef4( unitQuat0.get128() ), selectMask ) );
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selectMask = (__m128)vec_cmpgt( _mm_set1_ps(_VECTORMATH_SLERP_TOL), cosAngle );
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angle = acosf4( cosAngle );
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tttt = t.get128();
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oneMinusT = vec_sub( _mm_set1_ps(1.0f), tttt );
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angles = vec_mergeh( _mm_set1_ps(1.0f), tttt );
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angles = vec_mergeh( angles, oneMinusT );
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angles = vec_madd( angles, angle, _mm_setzero_ps() );
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sines = sinf4( angles );
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scales = _mm_div_ps( sines, vec_splat( sines, 0 ) );
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scale0 = vec_sel( oneMinusT, vec_splat( scales, 1 ), selectMask );
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scale1 = vec_sel( tttt, vec_splat( scales, 2 ), selectMask );
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return Quat( vec_madd( start.get128(), scale0, vec_mul( unitQuat1.get128(), scale1 ) ) );
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}
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VECTORMATH_FORCE_INLINE const Quat squad( float t, const Quat &unitQuat0, const Quat &unitQuat1, const Quat &unitQuat2, const Quat &unitQuat3 )
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{
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return squad( floatInVec(t), unitQuat0, unitQuat1, unitQuat2, unitQuat3 );
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}
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VECTORMATH_FORCE_INLINE const Quat squad( const floatInVec &t, const Quat &unitQuat0, const Quat &unitQuat1, const Quat &unitQuat2, const Quat &unitQuat3 )
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{
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return slerp( ( ( floatInVec(2.0f) * t ) * ( floatInVec(1.0f) - t ) ), slerp( t, unitQuat0, unitQuat3 ), slerp( t, unitQuat1, unitQuat2 ) );
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}
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VECTORMATH_FORCE_INLINE __m128 Quat::get128( ) const
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{
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return mVec128;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::operator =( const Quat &quat )
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{
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mVec128 = quat.mVec128;
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return *this;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setXYZ( const Vector3 &vec )
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{
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VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff};
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mVec128 = vec_sel( vec.get128(), mVec128, sw );
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return *this;
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}
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VECTORMATH_FORCE_INLINE const Vector3 Quat::getXYZ( ) const
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{
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return Vector3( mVec128 );
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setX( float _x )
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{
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_vmathVfSetElement(mVec128, _x, 0);
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return *this;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setX( const floatInVec &_x )
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{
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mVec128 = _vmathVfInsert(mVec128, _x.get128(), 0);
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return *this;
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}
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VECTORMATH_FORCE_INLINE const floatInVec Quat::getX( ) const
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{
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return floatInVec( mVec128, 0 );
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setY( float _y )
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{
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_vmathVfSetElement(mVec128, _y, 1);
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return *this;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setY( const floatInVec &_y )
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{
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mVec128 = _vmathVfInsert(mVec128, _y.get128(), 1);
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return *this;
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}
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VECTORMATH_FORCE_INLINE const floatInVec Quat::getY( ) const
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{
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return floatInVec( mVec128, 1 );
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setZ( float _z )
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{
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_vmathVfSetElement(mVec128, _z, 2);
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return *this;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setZ( const floatInVec &_z )
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{
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mVec128 = _vmathVfInsert(mVec128, _z.get128(), 2);
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return *this;
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}
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VECTORMATH_FORCE_INLINE const floatInVec Quat::getZ( ) const
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{
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return floatInVec( mVec128, 2 );
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setW( float _w )
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{
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_vmathVfSetElement(mVec128, _w, 3);
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return *this;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setW( const floatInVec &_w )
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{
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mVec128 = _vmathVfInsert(mVec128, _w.get128(), 3);
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return *this;
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}
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VECTORMATH_FORCE_INLINE const floatInVec Quat::getW( ) const
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{
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return floatInVec( mVec128, 3 );
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setElem( int idx, float value )
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{
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_vmathVfSetElement(mVec128, value, idx);
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return *this;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::setElem( int idx, const floatInVec &value )
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{
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mVec128 = _vmathVfInsert(mVec128, value.get128(), idx);
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return *this;
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}
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VECTORMATH_FORCE_INLINE const floatInVec Quat::getElem( int idx ) const
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{
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return floatInVec( mVec128, idx );
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}
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VECTORMATH_FORCE_INLINE VecIdx Quat::operator []( int idx )
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{
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return VecIdx( mVec128, idx );
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}
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VECTORMATH_FORCE_INLINE const floatInVec Quat::operator []( int idx ) const
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{
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return floatInVec( mVec128, idx );
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}
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VECTORMATH_FORCE_INLINE const Quat Quat::operator +( const Quat &quat ) const
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{
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return Quat( _mm_add_ps( mVec128, quat.mVec128 ) );
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}
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VECTORMATH_FORCE_INLINE const Quat Quat::operator -( const Quat &quat ) const
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{
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return Quat( _mm_sub_ps( mVec128, quat.mVec128 ) );
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}
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VECTORMATH_FORCE_INLINE const Quat Quat::operator *( float scalar ) const
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{
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return *this * floatInVec(scalar);
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}
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VECTORMATH_FORCE_INLINE const Quat Quat::operator *( const floatInVec &scalar ) const
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{
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return Quat( _mm_mul_ps( mVec128, scalar.get128() ) );
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::operator +=( const Quat &quat )
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{
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*this = *this + quat;
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return *this;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::operator -=( const Quat &quat )
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{
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*this = *this - quat;
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return *this;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::operator *=( float scalar )
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{
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*this = *this * scalar;
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return *this;
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}
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VECTORMATH_FORCE_INLINE Quat & Quat::operator *=( const floatInVec &scalar )
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{
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*this = *this * scalar;
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return *this;
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}
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VECTORMATH_FORCE_INLINE const Quat Quat::operator /( float scalar ) const
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{
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323
|
-
return *this / floatInVec(scalar);
|
324
|
-
}
|
325
|
-
|
326
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::operator /( const floatInVec &scalar ) const
|
327
|
-
{
|
328
|
-
return Quat( _mm_div_ps( mVec128, scalar.get128() ) );
|
329
|
-
}
|
330
|
-
|
331
|
-
VECTORMATH_FORCE_INLINE Quat & Quat::operator /=( float scalar )
|
332
|
-
{
|
333
|
-
*this = *this / scalar;
|
334
|
-
return *this;
|
335
|
-
}
|
336
|
-
|
337
|
-
VECTORMATH_FORCE_INLINE Quat & Quat::operator /=( const floatInVec &scalar )
|
338
|
-
{
|
339
|
-
*this = *this / scalar;
|
340
|
-
return *this;
|
341
|
-
}
|
342
|
-
|
343
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::operator -( ) const
|
344
|
-
{
|
345
|
-
return Quat(_mm_sub_ps( _mm_setzero_ps(), mVec128 ) );
|
346
|
-
}
|
347
|
-
|
348
|
-
VECTORMATH_FORCE_INLINE const Quat operator *( float scalar, const Quat &quat )
|
349
|
-
{
|
350
|
-
return floatInVec(scalar) * quat;
|
351
|
-
}
|
352
|
-
|
353
|
-
VECTORMATH_FORCE_INLINE const Quat operator *( const floatInVec &scalar, const Quat &quat )
|
354
|
-
{
|
355
|
-
return quat * scalar;
|
356
|
-
}
|
357
|
-
|
358
|
-
VECTORMATH_FORCE_INLINE const floatInVec dot( const Quat &quat0, const Quat &quat1 )
|
359
|
-
{
|
360
|
-
return floatInVec( _vmathVfDot4( quat0.get128(), quat1.get128() ), 0 );
|
361
|
-
}
|
362
|
-
|
363
|
-
VECTORMATH_FORCE_INLINE const floatInVec norm( const Quat &quat )
|
364
|
-
{
|
365
|
-
return floatInVec( _vmathVfDot4( quat.get128(), quat.get128() ), 0 );
|
366
|
-
}
|
367
|
-
|
368
|
-
VECTORMATH_FORCE_INLINE const floatInVec length( const Quat &quat )
|
369
|
-
{
|
370
|
-
return floatInVec( _mm_sqrt_ps(_vmathVfDot4( quat.get128(), quat.get128() )), 0 );
|
371
|
-
}
|
372
|
-
|
373
|
-
VECTORMATH_FORCE_INLINE const Quat normalize( const Quat &quat )
|
374
|
-
{
|
375
|
-
vec_float4 dot =_vmathVfDot4( quat.get128(), quat.get128());
|
376
|
-
return Quat( _mm_mul_ps( quat.get128(), newtonrapson_rsqrt4( dot ) ) );
|
377
|
-
}
|
378
|
-
|
379
|
-
|
380
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::rotation( const Vector3 &unitVec0, const Vector3 &unitVec1 )
|
381
|
-
{
|
382
|
-
Vector3 crossVec;
|
383
|
-
__m128 cosAngle, cosAngleX2Plus2, recipCosHalfAngleX2, cosHalfAngleX2, res;
|
384
|
-
cosAngle = _vmathVfDot3( unitVec0.get128(), unitVec1.get128() );
|
385
|
-
cosAngleX2Plus2 = vec_madd( cosAngle, _mm_set1_ps(2.0f), _mm_set1_ps(2.0f) );
|
386
|
-
recipCosHalfAngleX2 = _mm_rsqrt_ps( cosAngleX2Plus2 );
|
387
|
-
cosHalfAngleX2 = vec_mul( recipCosHalfAngleX2, cosAngleX2Plus2 );
|
388
|
-
crossVec = cross( unitVec0, unitVec1 );
|
389
|
-
res = vec_mul( crossVec.get128(), recipCosHalfAngleX2 );
|
390
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff};
|
391
|
-
res = vec_sel( res, vec_mul( cosHalfAngleX2, _mm_set1_ps(0.5f) ), sw );
|
392
|
-
return Quat( res );
|
393
|
-
}
|
394
|
-
|
395
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::rotation( float radians, const Vector3 &unitVec )
|
396
|
-
{
|
397
|
-
return rotation( floatInVec(radians), unitVec );
|
398
|
-
}
|
399
|
-
|
400
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::rotation( const floatInVec &radians, const Vector3 &unitVec )
|
401
|
-
{
|
402
|
-
__m128 s, c, angle, res;
|
403
|
-
angle = vec_mul( radians.get128(), _mm_set1_ps(0.5f) );
|
404
|
-
sincosf4( angle, &s, &c );
|
405
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff};
|
406
|
-
res = vec_sel( vec_mul( unitVec.get128(), s ), c, sw );
|
407
|
-
return Quat( res );
|
408
|
-
}
|
409
|
-
|
410
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::rotationX( float radians )
|
411
|
-
{
|
412
|
-
return rotationX( floatInVec(radians) );
|
413
|
-
}
|
414
|
-
|
415
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::rotationX( const floatInVec &radians )
|
416
|
-
{
|
417
|
-
__m128 s, c, angle, res;
|
418
|
-
angle = vec_mul( radians.get128(), _mm_set1_ps(0.5f) );
|
419
|
-
sincosf4( angle, &s, &c );
|
420
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int xsw[4] = {0xffffffff, 0, 0, 0};
|
421
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int wsw[4] = {0, 0, 0, 0xffffffff};
|
422
|
-
res = vec_sel( _mm_setzero_ps(), s, xsw );
|
423
|
-
res = vec_sel( res, c, wsw );
|
424
|
-
return Quat( res );
|
425
|
-
}
|
426
|
-
|
427
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::rotationY( float radians )
|
428
|
-
{
|
429
|
-
return rotationY( floatInVec(radians) );
|
430
|
-
}
|
431
|
-
|
432
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::rotationY( const floatInVec &radians )
|
433
|
-
{
|
434
|
-
__m128 s, c, angle, res;
|
435
|
-
angle = vec_mul( radians.get128(), _mm_set1_ps(0.5f) );
|
436
|
-
sincosf4( angle, &s, &c );
|
437
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int ysw[4] = {0, 0xffffffff, 0, 0};
|
438
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int wsw[4] = {0, 0, 0, 0xffffffff};
|
439
|
-
res = vec_sel( _mm_setzero_ps(), s, ysw );
|
440
|
-
res = vec_sel( res, c, wsw );
|
441
|
-
return Quat( res );
|
442
|
-
}
|
443
|
-
|
444
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::rotationZ( float radians )
|
445
|
-
{
|
446
|
-
return rotationZ( floatInVec(radians) );
|
447
|
-
}
|
448
|
-
|
449
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::rotationZ( const floatInVec &radians )
|
450
|
-
{
|
451
|
-
__m128 s, c, angle, res;
|
452
|
-
angle = vec_mul( radians.get128(), _mm_set1_ps(0.5f) );
|
453
|
-
sincosf4( angle, &s, &c );
|
454
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int zsw[4] = {0, 0, 0xffffffff, 0};
|
455
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int wsw[4] = {0, 0, 0, 0xffffffff};
|
456
|
-
res = vec_sel( _mm_setzero_ps(), s, zsw );
|
457
|
-
res = vec_sel( res, c, wsw );
|
458
|
-
return Quat( res );
|
459
|
-
}
|
460
|
-
|
461
|
-
VECTORMATH_FORCE_INLINE const Quat Quat::operator *( const Quat &quat ) const
|
462
|
-
{
|
463
|
-
__m128 ldata, rdata, qv, tmp0, tmp1, tmp2, tmp3;
|
464
|
-
__m128 product, l_wxyz, r_wxyz, xy, qw;
|
465
|
-
ldata = mVec128;
|
466
|
-
rdata = quat.mVec128;
|
467
|
-
tmp0 = _mm_shuffle_ps( ldata, ldata, _MM_SHUFFLE(3,0,2,1) );
|
468
|
-
tmp1 = _mm_shuffle_ps( rdata, rdata, _MM_SHUFFLE(3,1,0,2) );
|
469
|
-
tmp2 = _mm_shuffle_ps( ldata, ldata, _MM_SHUFFLE(3,1,0,2) );
|
470
|
-
tmp3 = _mm_shuffle_ps( rdata, rdata, _MM_SHUFFLE(3,0,2,1) );
|
471
|
-
qv = vec_mul( vec_splat( ldata, 3 ), rdata );
|
472
|
-
qv = vec_madd( vec_splat( rdata, 3 ), ldata, qv );
|
473
|
-
qv = vec_madd( tmp0, tmp1, qv );
|
474
|
-
qv = vec_nmsub( tmp2, tmp3, qv );
|
475
|
-
product = vec_mul( ldata, rdata );
|
476
|
-
l_wxyz = vec_sld( ldata, ldata, 12 );
|
477
|
-
r_wxyz = vec_sld( rdata, rdata, 12 );
|
478
|
-
qw = vec_nmsub( l_wxyz, r_wxyz, product );
|
479
|
-
xy = vec_madd( l_wxyz, r_wxyz, product );
|
480
|
-
qw = vec_sub( qw, vec_sld( xy, xy, 8 ) );
|
481
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff};
|
482
|
-
return Quat( vec_sel( qv, qw, sw ) );
|
483
|
-
}
|
484
|
-
|
485
|
-
VECTORMATH_FORCE_INLINE Quat & Quat::operator *=( const Quat &quat )
|
486
|
-
{
|
487
|
-
*this = *this * quat;
|
488
|
-
return *this;
|
489
|
-
}
|
490
|
-
|
491
|
-
VECTORMATH_FORCE_INLINE const Vector3 rotate( const Quat &quat, const Vector3 &vec )
|
492
|
-
{ __m128 qdata, vdata, product, tmp0, tmp1, tmp2, tmp3, wwww, qv, qw, res;
|
493
|
-
qdata = quat.get128();
|
494
|
-
vdata = vec.get128();
|
495
|
-
tmp0 = _mm_shuffle_ps( qdata, qdata, _MM_SHUFFLE(3,0,2,1) );
|
496
|
-
tmp1 = _mm_shuffle_ps( vdata, vdata, _MM_SHUFFLE(3,1,0,2) );
|
497
|
-
tmp2 = _mm_shuffle_ps( qdata, qdata, _MM_SHUFFLE(3,1,0,2) );
|
498
|
-
tmp3 = _mm_shuffle_ps( vdata, vdata, _MM_SHUFFLE(3,0,2,1) );
|
499
|
-
wwww = vec_splat( qdata, 3 );
|
500
|
-
qv = vec_mul( wwww, vdata );
|
501
|
-
qv = vec_madd( tmp0, tmp1, qv );
|
502
|
-
qv = vec_nmsub( tmp2, tmp3, qv );
|
503
|
-
product = vec_mul( qdata, vdata );
|
504
|
-
qw = vec_madd( vec_sld( qdata, qdata, 4 ), vec_sld( vdata, vdata, 4 ), product );
|
505
|
-
qw = vec_add( vec_sld( product, product, 8 ), qw );
|
506
|
-
tmp1 = _mm_shuffle_ps( qv, qv, _MM_SHUFFLE(3,1,0,2) );
|
507
|
-
tmp3 = _mm_shuffle_ps( qv, qv, _MM_SHUFFLE(3,0,2,1) );
|
508
|
-
res = vec_mul( vec_splat( qw, 0 ), qdata );
|
509
|
-
res = vec_madd( wwww, qv, res );
|
510
|
-
res = vec_madd( tmp0, tmp1, res );
|
511
|
-
res = vec_nmsub( tmp2, tmp3, res );
|
512
|
-
return Vector3( res );
|
513
|
-
}
|
514
|
-
|
515
|
-
VECTORMATH_FORCE_INLINE const Quat conj( const Quat &quat )
|
516
|
-
{
|
517
|
-
VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0x80000000,0x80000000,0x80000000,0};
|
518
|
-
return Quat( vec_xor( quat.get128(), _mm_load_ps((float *)sw) ) );
|
519
|
-
}
|
520
|
-
|
521
|
-
VECTORMATH_FORCE_INLINE const Quat select( const Quat &quat0, const Quat &quat1, bool select1 )
|
522
|
-
{
|
523
|
-
return select( quat0, quat1, boolInVec(select1) );
|
524
|
-
}
|
525
|
-
|
526
|
-
//VECTORMATH_FORCE_INLINE const Quat select( const Quat &quat0, const Quat &quat1, const boolInVec &select1 )
|
527
|
-
//{
|
528
|
-
// return Quat( vec_sel( quat0.get128(), quat1.get128(), select1.get128() ) );
|
529
|
-
//}
|
530
|
-
|
531
|
-
VECTORMATH_FORCE_INLINE void loadXYZW(Quat& quat, const float* fptr)
|
532
|
-
{
|
533
|
-
#ifdef USE_SSE3_LDDQU
|
534
|
-
quat = Quat( SSEFloat(_mm_lddqu_si128((const __m128i*)((float*)(fptr)))).m128 );
|
535
|
-
#else
|
536
|
-
SSEFloat fl;
|
537
|
-
fl.f[0] = fptr[0];
|
538
|
-
fl.f[1] = fptr[1];
|
539
|
-
fl.f[2] = fptr[2];
|
540
|
-
fl.f[3] = fptr[3];
|
541
|
-
quat = Quat( fl.m128);
|
542
|
-
#endif
|
543
|
-
|
544
|
-
|
545
|
-
}
|
546
|
-
|
547
|
-
VECTORMATH_FORCE_INLINE void storeXYZW(const Quat& quat, float* fptr)
|
548
|
-
{
|
549
|
-
fptr[0] = quat.getX();
|
550
|
-
fptr[1] = quat.getY();
|
551
|
-
fptr[2] = quat.getZ();
|
552
|
-
fptr[3] = quat.getW();
|
553
|
-
// _mm_storeu_ps((float*)quat.get128(),fptr);
|
554
|
-
}
|
555
|
-
|
556
|
-
|
557
|
-
|
558
|
-
#ifdef _VECTORMATH_DEBUG
|
559
|
-
|
560
|
-
VECTORMATH_FORCE_INLINE void print( const Quat &quat )
|
561
|
-
{
|
562
|
-
union { __m128 v; float s[4]; } tmp;
|
563
|
-
tmp.v = quat.get128();
|
564
|
-
printf( "( %f %f %f %f )\n", tmp.s[0], tmp.s[1], tmp.s[2], tmp.s[3] );
|
565
|
-
}
|
566
|
-
|
567
|
-
VECTORMATH_FORCE_INLINE void print( const Quat &quat, const char * name )
|
568
|
-
{
|
569
|
-
union { __m128 v; float s[4]; } tmp;
|
570
|
-
tmp.v = quat.get128();
|
571
|
-
printf( "%s: ( %f %f %f %f )\n", name, tmp.s[0], tmp.s[1], tmp.s[2], tmp.s[3] );
|
572
|
-
}
|
573
|
-
|
574
|
-
#endif
|
575
|
-
|
576
|
-
} // namespace Aos
|
577
|
-
} // namespace Vectormath
|
578
|
-
|
579
|
-
#endif
|