ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
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#define BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
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#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
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class btVoronoiSimplexSolver;
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class btGjkEpaPenetrationDepthSolver;
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///btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfiguration
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class btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfiguration
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{
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//default CreationFunctions, filling the m_doubleDispatch table
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btCollisionAlgorithmCreateFunc* m_softSoftCreateFunc;
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btCollisionAlgorithmCreateFunc* m_softRigidConvexCreateFunc;
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btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConvexCreateFunc;
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btCollisionAlgorithmCreateFunc* m_softRigidConcaveCreateFunc;
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btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConcaveCreateFunc;
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btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
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virtual ~btSoftBodyRigidBodyCollisionConfiguration();
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///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
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virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
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};
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#endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
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#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
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class btVertexBufferDescriptor
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{
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enum BufferTypes
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{
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CPU_BUFFER,
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DX11_BUFFER,
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OPENGL_BUFFER
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};
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protected:
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bool m_hasVertexPositions;
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bool m_hasNormals;
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int m_vertexOffset;
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int m_vertexStride;
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int m_normalOffset;
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int m_normalStride;
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public:
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btVertexBufferDescriptor()
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{
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m_hasVertexPositions = false;
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m_hasNormals = false;
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m_vertexOffset = 0;
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m_vertexStride = 0;
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m_normalOffset = 0;
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m_normalStride = 0;
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virtual ~btVertexBufferDescriptor()
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{
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virtual bool hasVertexPositions() const
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return m_hasVertexPositions;
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}
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virtual bool hasNormals() const
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virtual int getVertexOffset() const
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return m_vertexOffset;
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/**
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virtual int getNormalOffset() const
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virtual int getNormalStride() const
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return m_normalStride;
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};
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class btCPUVertexBufferDescriptor : public btVertexBufferDescriptor
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{
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protected:
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float *m_basePointer;
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public:
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/**
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* vertexBasePointer is pointer to beginning of the buffer.
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* vertexStride is the stride in floats between vertices.
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btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride )
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{
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m_basePointer = basePointer;
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m_vertexOffset = vertexOffset;
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m_vertexStride = vertexStride;
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m_hasVertexPositions = true;
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}
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/**
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* vertexBasePointer is pointer to beginning of the buffer.
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* vertexOffset is the offset in floats to the first vertex.
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* vertexStride is the stride in floats between vertices.
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*/
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btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride )
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m_basePointer = basePointer;
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m_vertexOffset = vertexOffset;
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m_vertexStride = vertexStride;
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m_hasVertexPositions = true;
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m_normalOffset = normalOffset;
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m_normalStride = normalStride;
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m_hasNormals = true;
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}
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virtual ~btCPUVertexBufferDescriptor()
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{
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}
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/**
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* Return the type of the vertex buffer descriptor.
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virtual BufferTypes getBufferType() const
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{
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return CPU_BUFFER;
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}
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/**
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* Return the base pointer in memory to the first vertex.
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*/
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virtual float *getBasePointer() const
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{
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return m_basePointer;
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}
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};
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#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
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@@ -1,154 +0,0 @@
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/*
|
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Bullet Continuous Collision Detection and Physics Library
|
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
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|
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This software is provided 'as-is', without any express or implied warranty.
|
6
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In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
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Permission is granted to anyone to use this software for any purpose,
|
8
|
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including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
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|
16
|
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#ifndef BT_SOFT_BODY_SOLVERS_H
|
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|
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#define BT_SOFT_BODY_SOLVERS_H
|
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#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
|
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class btSoftBodyTriangleData;
|
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|
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class btSoftBodyLinkData;
|
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|
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class btSoftBodyVertexData;
|
25
|
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class btVertexBufferDescriptor;
|
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|
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class btCollisionObject;
|
27
|
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class btSoftBody;
|
28
|
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|
29
|
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|
30
|
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class btSoftBodySolver
|
31
|
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{
|
32
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public:
|
33
|
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enum SolverTypes
|
34
|
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{
|
35
|
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DEFAULT_SOLVER,
|
36
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CPU_SOLVER,
|
37
|
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CL_SOLVER,
|
38
|
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CL_SIMD_SOLVER,
|
39
|
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DX_SOLVER,
|
40
|
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DX_SIMD_SOLVER
|
41
|
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};
|
42
|
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|
43
|
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|
44
|
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protected:
|
45
|
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int m_numberOfPositionIterations;
|
46
|
-
int m_numberOfVelocityIterations;
|
47
|
-
// Simulation timescale
|
48
|
-
float m_timeScale;
|
49
|
-
|
50
|
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public:
|
51
|
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btSoftBodySolver() :
|
52
|
-
m_numberOfPositionIterations( 10 ),
|
53
|
-
m_timeScale( 1 )
|
54
|
-
{
|
55
|
-
m_numberOfVelocityIterations = 0;
|
56
|
-
m_numberOfPositionIterations = 5;
|
57
|
-
}
|
58
|
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|
59
|
-
virtual ~btSoftBodySolver()
|
60
|
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{
|
61
|
-
}
|
62
|
-
|
63
|
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/**
|
64
|
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* Return the type of the solver.
|
65
|
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*/
|
66
|
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virtual SolverTypes getSolverType() const = 0;
|
67
|
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|
68
|
-
|
69
|
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/** Ensure that this solver is initialized. */
|
70
|
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virtual bool checkInitialized() = 0;
|
71
|
-
|
72
|
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/** Optimize soft bodies in this solver. */
|
73
|
-
virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false) = 0;
|
74
|
-
|
75
|
-
/** Copy necessary data back to the original soft body source objects. */
|
76
|
-
virtual void copyBackToSoftBodies(bool bMove = true) = 0;
|
77
|
-
|
78
|
-
/** Predict motion of soft bodies into next timestep */
|
79
|
-
virtual void predictMotion( float solverdt ) = 0;
|
80
|
-
|
81
|
-
/** Solve constraints for a set of soft bodies */
|
82
|
-
virtual void solveConstraints( float solverdt ) = 0;
|
83
|
-
|
84
|
-
/** Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes */
|
85
|
-
virtual void updateSoftBodies() = 0;
|
86
|
-
|
87
|
-
/** Process a collision between one of the world's soft bodies and another collision object */
|
88
|
-
virtual void processCollision( btSoftBody *, btCollisionObject* ) = 0;
|
89
|
-
|
90
|
-
/** Process a collision between two soft bodies */
|
91
|
-
virtual void processCollision( btSoftBody*, btSoftBody* ) = 0;
|
92
|
-
|
93
|
-
/** Set the number of velocity constraint solver iterations this solver uses. */
|
94
|
-
virtual void setNumberOfPositionIterations( int iterations )
|
95
|
-
{
|
96
|
-
m_numberOfPositionIterations = iterations;
|
97
|
-
}
|
98
|
-
|
99
|
-
/** Get the number of velocity constraint solver iterations this solver uses. */
|
100
|
-
virtual int getNumberOfPositionIterations()
|
101
|
-
{
|
102
|
-
return m_numberOfPositionIterations;
|
103
|
-
}
|
104
|
-
|
105
|
-
/** Set the number of velocity constraint solver iterations this solver uses. */
|
106
|
-
virtual void setNumberOfVelocityIterations( int iterations )
|
107
|
-
{
|
108
|
-
m_numberOfVelocityIterations = iterations;
|
109
|
-
}
|
110
|
-
|
111
|
-
/** Get the number of velocity constraint solver iterations this solver uses. */
|
112
|
-
virtual int getNumberOfVelocityIterations()
|
113
|
-
{
|
114
|
-
return m_numberOfVelocityIterations;
|
115
|
-
}
|
116
|
-
|
117
|
-
/** Return the timescale that the simulation is using */
|
118
|
-
float getTimeScale()
|
119
|
-
{
|
120
|
-
return m_timeScale;
|
121
|
-
}
|
122
|
-
|
123
|
-
#if 0
|
124
|
-
/**
|
125
|
-
* Add a collision object to be used by the indicated softbody.
|
126
|
-
*/
|
127
|
-
virtual void addCollisionObjectForSoftBody( int clothIdentifier, btCollisionObject *collisionObject ) = 0;
|
128
|
-
#endif
|
129
|
-
};
|
130
|
-
|
131
|
-
/**
|
132
|
-
* Class to manage movement of data from a solver to a given target.
|
133
|
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* This version is abstract. Subclasses will have custom pairings for different combinations.
|
134
|
-
*/
|
135
|
-
class btSoftBodySolverOutput
|
136
|
-
{
|
137
|
-
protected:
|
138
|
-
|
139
|
-
public:
|
140
|
-
btSoftBodySolverOutput()
|
141
|
-
{
|
142
|
-
}
|
143
|
-
|
144
|
-
virtual ~btSoftBodySolverOutput()
|
145
|
-
{
|
146
|
-
}
|
147
|
-
|
148
|
-
|
149
|
-
/** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
|
150
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virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0;
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};
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#endif // #ifndef BT_SOFT_BODY_SOLVERS_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFT_RIGID_COLLISION_ALGORITHM_H
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#define BT_SOFT_RIGID_COLLISION_ALGORITHM_H
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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class btPersistentManifold;
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include "LinearMath/btVector3.h"
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class btSoftBody;
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/// btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody
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class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm
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{
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// bool m_ownManifold;
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// btPersistentManifold* m_manifoldPtr;
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btSoftBody* m_softBody;
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btCollisionObject* m_rigidCollisionObject;
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///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
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bool m_isSwapped;
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public:
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btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
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virtual ~btSoftRigidCollisionAlgorithm();
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virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
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{
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//we don't add any manifolds
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}
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
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{
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
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{
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void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm));
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if (!m_swapped)
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{
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return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,false);
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} else
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{
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return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,true);
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}
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}
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};
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};
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#endif //BT_SOFT_RIGID_COLLISION_ALGORITHM_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
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|
5
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This software is provided 'as-is', without any express or implied warranty.
|
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In no event will the authors be held liable for any damages arising from the use of this software.
|
7
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Permission is granted to anyone to use this software for any purpose,
|
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|
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including commercial applications, and to alter it and redistribute it freely,
|
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|
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subject to the following restrictions:
|
10
|
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|
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
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|
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H
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#define BT_SOFT_RIGID_DYNAMICS_WORLD_H
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "btSoftBody.h"
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typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
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class btSoftBodySolver;
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class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
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{
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btSoftBodyArray m_softBodies;
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int m_drawFlags;
|
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|
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bool m_drawNodeTree;
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|
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bool m_drawFaceTree;
|
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|
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bool m_drawClusterTree;
|
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|
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btSoftBodyWorldInfo m_sbi;
|
35
|
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///Solver classes that encapsulate multiple soft bodies for solving
|
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|
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btSoftBodySolver *m_softBodySolver;
|
37
|
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bool m_ownsSolver;
|
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|
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|
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protected:
|
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|
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|
41
|
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virtual void predictUnconstraintMotion(btScalar timeStep);
|
42
|
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|
43
|
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virtual void internalSingleStepSimulation( btScalar timeStep);
|
44
|
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|
45
|
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void solveSoftBodiesConstraints( btScalar timeStep );
|
46
|
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|
47
|
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void serializeSoftBodies(btSerializer* serializer);
|
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|
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|
49
|
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public:
|
50
|
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|
51
|
-
btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 );
|
52
|
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|
53
|
-
virtual ~btSoftRigidDynamicsWorld();
|
54
|
-
|
55
|
-
virtual void debugDrawWorld();
|
56
|
-
|
57
|
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void addSoftBody(btSoftBody* body,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
|
58
|
-
|
59
|
-
void removeSoftBody(btSoftBody* body);
|
60
|
-
|
61
|
-
///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
|
62
|
-
virtual void removeCollisionObject(btCollisionObject* collisionObject);
|
63
|
-
|
64
|
-
int getDrawFlags() const { return(m_drawFlags); }
|
65
|
-
void setDrawFlags(int f) { m_drawFlags=f; }
|
66
|
-
|
67
|
-
btSoftBodyWorldInfo& getWorldInfo()
|
68
|
-
{
|
69
|
-
return m_sbi;
|
70
|
-
}
|
71
|
-
const btSoftBodyWorldInfo& getWorldInfo() const
|
72
|
-
{
|
73
|
-
return m_sbi;
|
74
|
-
}
|
75
|
-
|
76
|
-
virtual btDynamicsWorldType getWorldType() const
|
77
|
-
{
|
78
|
-
return BT_SOFT_RIGID_DYNAMICS_WORLD;
|
79
|
-
}
|
80
|
-
|
81
|
-
btSoftBodyArray& getSoftBodyArray()
|
82
|
-
{
|
83
|
-
return m_softBodies;
|
84
|
-
}
|
85
|
-
|
86
|
-
const btSoftBodyArray& getSoftBodyArray() const
|
87
|
-
{
|
88
|
-
return m_softBodies;
|
89
|
-
}
|
90
|
-
|
91
|
-
|
92
|
-
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
|
93
|
-
|
94
|
-
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
|
95
|
-
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
|
96
|
-
/// This allows more customization.
|
97
|
-
static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
98
|
-
btCollisionObject* collisionObject,
|
99
|
-
const btCollisionShape* collisionShape,
|
100
|
-
const btTransform& colObjWorldTransform,
|
101
|
-
RayResultCallback& resultCallback);
|
102
|
-
|
103
|
-
virtual void serialize(btSerializer* serializer);
|
104
|
-
|
105
|
-
};
|
106
|
-
|
107
|
-
#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
|
@@ -1,69 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_SOFT_SOFT_COLLISION_ALGORITHM_H
|
17
|
-
#define BT_SOFT_SOFT_COLLISION_ALGORITHM_H
|
18
|
-
|
19
|
-
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
20
|
-
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
21
|
-
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
22
|
-
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
23
|
-
|
24
|
-
class btPersistentManifold;
|
25
|
-
class btSoftBody;
|
26
|
-
|
27
|
-
///collision detection between two btSoftBody shapes
|
28
|
-
class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
|
29
|
-
{
|
30
|
-
bool m_ownManifold;
|
31
|
-
btPersistentManifold* m_manifoldPtr;
|
32
|
-
|
33
|
-
btSoftBody* m_softBody0;
|
34
|
-
btSoftBody* m_softBody1;
|
35
|
-
|
36
|
-
|
37
|
-
public:
|
38
|
-
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
39
|
-
: btCollisionAlgorithm(ci) {}
|
40
|
-
|
41
|
-
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
42
|
-
|
43
|
-
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
44
|
-
|
45
|
-
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
46
|
-
{
|
47
|
-
if (m_manifoldPtr && m_ownManifold)
|
48
|
-
manifoldArray.push_back(m_manifoldPtr);
|
49
|
-
}
|
50
|
-
|
51
|
-
btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
|
52
|
-
|
53
|
-
virtual ~btSoftSoftCollisionAlgorithm();
|
54
|
-
|
55
|
-
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
56
|
-
{
|
57
|
-
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
58
|
-
{
|
59
|
-
int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
|
60
|
-
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
|
61
|
-
return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0,body1);
|
62
|
-
}
|
63
|
-
};
|
64
|
-
|
65
|
-
};
|
66
|
-
|
67
|
-
#endif //BT_SOFT_SOFT_COLLISION_ALGORITHM_H
|
68
|
-
|
69
|
-
|