ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,60 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_MINKOWSKI_SUM_SHAPE_H
17
- #define BT_MINKOWSKI_SUM_SHAPE_H
18
-
19
- #include "btConvexInternalShape.h"
20
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
21
-
22
- /// The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski sum of two convex implicit shapes.
23
- class btMinkowskiSumShape : public btConvexInternalShape
24
- {
25
-
26
- btTransform m_transA;
27
- btTransform m_transB;
28
- const btConvexShape* m_shapeA;
29
- const btConvexShape* m_shapeB;
30
-
31
- public:
32
-
33
- btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB);
34
-
35
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
36
-
37
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
38
-
39
-
40
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
41
-
42
- void setTransformA(const btTransform& transA) { m_transA = transA;}
43
- void setTransformB(const btTransform& transB) { m_transB = transB;}
44
-
45
- const btTransform& getTransformA()const { return m_transA;}
46
- const btTransform& GetTransformB()const { return m_transB;}
47
-
48
-
49
- virtual btScalar getMargin() const;
50
-
51
- const btConvexShape* getShapeA() const { return m_shapeA;}
52
- const btConvexShape* getShapeB() const { return m_shapeB;}
53
-
54
- virtual const char* getName()const
55
- {
56
- return "MinkowskiSum";
57
- }
58
- };
59
-
60
- #endif //BT_MINKOWSKI_SUM_SHAPE_H
@@ -1,99 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_MULTI_SPHERE_MINKOWSKI_H
17
- #define BT_MULTI_SPHERE_MINKOWSKI_H
18
-
19
- #include "btConvexInternalShape.h"
20
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
21
- #include "LinearMath/btAlignedObjectArray.h"
22
- #include "LinearMath/btAabbUtil2.h"
23
-
24
-
25
-
26
- ///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes.
27
- ///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius
28
- class btMultiSphereShape : public btConvexInternalAabbCachingShape
29
- {
30
-
31
- btAlignedObjectArray<btVector3> m_localPositionArray;
32
- btAlignedObjectArray<btScalar> m_radiArray;
33
-
34
- public:
35
- btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres);
36
-
37
- ///CollisionShape Interface
38
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
39
-
40
- /// btConvexShape Interface
41
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
42
-
43
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
44
-
45
- int getSphereCount() const
46
- {
47
- return m_localPositionArray.size();
48
- }
49
-
50
- const btVector3& getSpherePosition(int index) const
51
- {
52
- return m_localPositionArray[index];
53
- }
54
-
55
- btScalar getSphereRadius(int index) const
56
- {
57
- return m_radiArray[index];
58
- }
59
-
60
-
61
- virtual const char* getName()const
62
- {
63
- return "MultiSphere";
64
- }
65
-
66
- virtual int calculateSerializeBufferSize() const;
67
-
68
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
69
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
70
-
71
-
72
- };
73
-
74
-
75
- struct btPositionAndRadius
76
- {
77
- btVector3FloatData m_pos;
78
- float m_radius;
79
- };
80
-
81
- struct btMultiSphereShapeData
82
- {
83
- btConvexInternalShapeData m_convexInternalShapeData;
84
-
85
- btPositionAndRadius *m_localPositionArrayPtr;
86
- int m_localPositionArraySize;
87
- char m_padding[4];
88
- };
89
-
90
-
91
-
92
- SIMD_FORCE_INLINE int btMultiSphereShape::calculateSerializeBufferSize() const
93
- {
94
- return sizeof(btMultiSphereShapeData);
95
- }
96
-
97
-
98
-
99
- #endif //BT_MULTI_SPHERE_MINKOWSKI_H
@@ -1,120 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- /// This file was created by Alex Silverman
17
-
18
- #ifndef BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
19
- #define BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
20
-
21
- #include "btBvhTriangleMeshShape.h"
22
- #include "btMaterial.h"
23
-
24
- ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
25
- ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
26
- {
27
- btAlignedObjectArray <btMaterial*> m_materialList;
28
- int ** m_triangleMaterials;
29
-
30
- public:
31
-
32
- BT_DECLARE_ALIGNED_ALLOCATOR();
33
-
34
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
35
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
36
- {
37
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
38
-
39
- const unsigned char *vertexbase;
40
- int numverts;
41
- PHY_ScalarType type;
42
- int stride;
43
- const unsigned char *indexbase;
44
- int indexstride;
45
- int numfaces;
46
- PHY_ScalarType indicestype;
47
-
48
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
49
-
50
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
51
- {
52
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
53
- &vertexbase,
54
- numverts,
55
- type,
56
- stride,
57
- &indexbase,
58
- indexstride,
59
- numfaces,
60
- indicestype,
61
- i);
62
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
63
- }
64
- }
65
-
66
- ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
67
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
68
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
69
- {
70
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
71
-
72
- const unsigned char *vertexbase;
73
- int numverts;
74
- PHY_ScalarType type;
75
- int stride;
76
- const unsigned char *indexbase;
77
- int indexstride;
78
- int numfaces;
79
- PHY_ScalarType indicestype;
80
-
81
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
82
-
83
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
84
- {
85
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
86
- &vertexbase,
87
- numverts,
88
- type,
89
- stride,
90
- &indexbase,
91
- indexstride,
92
- numfaces,
93
- indicestype,
94
- i);
95
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
96
- }
97
- }
98
-
99
- virtual ~btMultimaterialTriangleMeshShape()
100
- {
101
- /*
102
- for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
103
- {
104
- btAlignedFree(m_materialValues[i]);
105
- m_materialLookup[i] = NULL;
106
- }
107
- btAlignedFree(m_materialValues);
108
- m_materialLookup = NULL;
109
- */
110
- }
111
- //debugging
112
- virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";}
113
-
114
- ///Obtains the material for a specific triangle
115
- const btMaterial * getMaterialProperties(int partID, int triIndex);
116
-
117
- }
118
- ;
119
-
120
- #endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
@@ -1,65 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- ///Contains contributions from Disney Studio's
17
-
18
- #ifndef BT_OPTIMIZED_BVH_H
19
- #define BT_OPTIMIZED_BVH_H
20
-
21
- #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
22
-
23
- class btStridingMeshInterface;
24
-
25
-
26
- ///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
27
- ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
28
- {
29
-
30
- public:
31
- BT_DECLARE_ALIGNED_ALLOCATOR();
32
-
33
- protected:
34
-
35
- public:
36
-
37
- btOptimizedBvh();
38
-
39
- virtual ~btOptimizedBvh();
40
-
41
- void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
42
-
43
- void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
44
-
45
- void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
46
-
47
- void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
48
-
49
- /// Data buffer MUST be 16 byte aligned
50
- virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
51
- {
52
- return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
53
-
54
- }
55
-
56
- ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
57
- static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
58
-
59
-
60
- };
61
-
62
-
63
- #endif //BT_OPTIMIZED_BVH_H
64
-
65
-
@@ -1,112 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_POLYHEDRAL_CONVEX_SHAPE_H
17
- #define BT_POLYHEDRAL_CONVEX_SHAPE_H
18
-
19
- #include "LinearMath/btMatrix3x3.h"
20
- #include "btConvexInternalShape.h"
21
- class btConvexPolyhedron;
22
-
23
-
24
- ///The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
25
- class btPolyhedralConvexShape : public btConvexInternalShape
26
- {
27
-
28
-
29
- protected:
30
-
31
- btConvexPolyhedron* m_polyhedron;
32
-
33
- public:
34
-
35
- btPolyhedralConvexShape();
36
-
37
- virtual ~btPolyhedralConvexShape();
38
-
39
- ///optional method mainly used to generate multiple contact points by clipping polyhedral features (faces/edges)
40
- virtual bool initializePolyhedralFeatures();
41
-
42
- const btConvexPolyhedron* getConvexPolyhedron() const
43
- {
44
- return m_polyhedron;
45
- }
46
-
47
- //brute force implementations
48
-
49
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
50
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
51
-
52
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
53
-
54
-
55
- virtual int getNumVertices() const = 0 ;
56
- virtual int getNumEdges() const = 0;
57
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const = 0;
58
- virtual void getVertex(int i,btVector3& vtx) const = 0;
59
- virtual int getNumPlanes() const = 0;
60
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const = 0;
61
- // virtual int getIndex(int i) const = 0 ;
62
-
63
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const = 0;
64
-
65
- };
66
-
67
-
68
- ///The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape
69
- class btPolyhedralConvexAabbCachingShape : public btPolyhedralConvexShape
70
- {
71
-
72
- btVector3 m_localAabbMin;
73
- btVector3 m_localAabbMax;
74
- bool m_isLocalAabbValid;
75
-
76
- protected:
77
-
78
- void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
79
- {
80
- m_isLocalAabbValid = true;
81
- m_localAabbMin = aabbMin;
82
- m_localAabbMax = aabbMax;
83
- }
84
-
85
- inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
86
- {
87
- btAssert(m_isLocalAabbValid);
88
- aabbMin = m_localAabbMin;
89
- aabbMax = m_localAabbMax;
90
- }
91
-
92
- public:
93
-
94
- btPolyhedralConvexAabbCachingShape();
95
-
96
- inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
97
- {
98
-
99
- //lazy evaluation of local aabb
100
- btAssert(m_isLocalAabbValid);
101
- btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
102
- }
103
-
104
- virtual void setLocalScaling(const btVector3& scaling);
105
-
106
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
107
-
108
- void recalcLocalAabb();
109
-
110
- };
111
-
112
- #endif //BT_POLYHEDRAL_CONVEX_SHAPE_H
@@ -1,93 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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-
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- This software is provided 'as-is', without any express or implied warranty.
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- In no event will the authors be held liable for any damages arising from the use of this software.
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it freely,
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- subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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- #define BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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-
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- #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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-
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-
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- ///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
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- ///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
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- ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
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- {
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-
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-
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- btVector3 m_localScaling;
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-
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- btBvhTriangleMeshShape* m_bvhTriMeshShape;
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-
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- public:
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-
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-
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- btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
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-
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- virtual ~btScaledBvhTriangleMeshShape();
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-
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-
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- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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- virtual void setLocalScaling(const btVector3& scaling);
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- virtual const btVector3& getLocalScaling() const;
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- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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-
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- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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-
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- btBvhTriangleMeshShape* getChildShape()
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- {
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- return m_bvhTriMeshShape;
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- }
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-
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- const btBvhTriangleMeshShape* getChildShape() const
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- {
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- return m_bvhTriMeshShape;
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- }
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-
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- //debugging
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- virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";}
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-
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- virtual int calculateSerializeBufferSize() const;
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-
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- ///fills the dataBuffer and returns the struct name (and 0 on failure)
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- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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-
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- };
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-
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- ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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- struct btScaledTriangleMeshShapeData
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- {
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- btTriangleMeshShapeData m_trimeshShapeData;
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-
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- btVector3FloatData m_localScaling;
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- };
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-
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-
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- SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
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- {
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- return sizeof(btScaledTriangleMeshShapeData);
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- }
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-
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-
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- ///fills the dataBuffer and returns the struct name (and 0 on failure)
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- SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
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- {
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- btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
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- m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
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- scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
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- m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
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- return "btScaledTriangleMeshShapeData";
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- }
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-
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-
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- #endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
@@ -1,59 +0,0 @@
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- /*
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- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- ///btShapeHull implemented by John McCutchan.
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-
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- #ifndef BT_SHAPE_HULL_H
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- #define BT_SHAPE_HULL_H
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-
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- #include "LinearMath/btAlignedObjectArray.h"
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- #include "BulletCollision/CollisionShapes/btConvexShape.h"
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-
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-
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- ///The btShapeHull class takes a btConvexShape, builds a simplified convex hull using btConvexHull and provides triangle indices and vertices.
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- ///It can be useful for to simplify a complex convex object and for visualization of a non-polyhedral convex object.
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- ///It approximates the convex hull using the supporting vertex of 42 directions.
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- class btShapeHull
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- {
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- protected:
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-
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- btAlignedObjectArray<btVector3> m_vertices;
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- btAlignedObjectArray<unsigned int> m_indices;
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- unsigned int m_numIndices;
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- const btConvexShape* m_shape;
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-
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- static btVector3* getUnitSpherePoints();
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-
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- public:
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- btShapeHull (const btConvexShape* shape);
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- ~btShapeHull ();
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-
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- bool buildHull (btScalar margin);
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-
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- int numTriangles () const;
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- int numVertices () const;
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- int numIndices () const;
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-
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- const btVector3* getVertexPointer() const
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- {
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- return &m_vertices[0];
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- }
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- const unsigned int* getIndexPointer() const
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- {
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- return &m_indices[0];
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- }
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- };
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-
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- #endif //BT_SHAPE_HULL_H
@@ -1,73 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
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- #ifndef BT_SPHERE_MINKOWSKI_H
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- #define BT_SPHERE_MINKOWSKI_H
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-
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- #include "btConvexInternalShape.h"
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- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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-
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- ///The btSphereShape implements an implicit sphere, centered around a local origin with radius.
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- ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape
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-
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- {
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-
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- public:
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- BT_DECLARE_ALIGNED_ALLOCATOR();
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-
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- btSphereShape (btScalar radius) : btConvexInternalShape ()
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- {
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- m_shapeType = SPHERE_SHAPE_PROXYTYPE;
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- m_implicitShapeDimensions.setX(radius);
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- m_collisionMargin = radius;
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- }
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-
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- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
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- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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- //notice that the vectors should be unit length
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- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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-
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-
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- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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-
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- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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-
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-
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- btScalar getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();}
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-
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- void setUnscaledRadius(btScalar radius)
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- {
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- m_implicitShapeDimensions.setX(radius);
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- btConvexInternalShape::setMargin(radius);
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- }
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-
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- //debugging
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- virtual const char* getName()const {return "SPHERE";}
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-
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- virtual void setMargin(btScalar margin)
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- {
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- btConvexInternalShape::setMargin(margin);
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- }
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- virtual btScalar getMargin() const
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- {
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- //to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
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- //this means, non-uniform scaling is not supported anymore
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- return getRadius();
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- }
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-
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-
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- };
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-
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-
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- #endif //BT_SPHERE_MINKOWSKI_H