ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFT_BODY_SOLVER_DATA_H
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#define BT_SOFT_BODY_SOLVER_DATA_H
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#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
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#include "vectormath/vmInclude.h"
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class btSoftBodyLinkData
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{
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public:
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/**
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* Class representing a link as a set of three indices into the vertex array.
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*/
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class LinkNodePair
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{
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public:
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int vertex0;
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int vertex1;
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LinkNodePair()
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{
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vertex0 = 0;
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vertex1 = 0;
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}
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LinkNodePair( int v0, int v1 )
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{
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vertex0 = v0;
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vertex1 = v1;
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}
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};
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/**
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* Class describing a link for input into the system.
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*/
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class LinkDescription
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{
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protected:
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int m_vertex0;
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int m_vertex1;
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float m_linkLinearStiffness;
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float m_linkStrength;
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public:
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LinkDescription()
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{
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m_vertex0 = 0;
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m_vertex1 = 0;
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m_linkLinearStiffness = 1.0;
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m_linkStrength = 1.0;
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}
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LinkDescription( int newVertex0, int newVertex1, float linkLinearStiffness )
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{
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m_vertex0 = newVertex0;
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m_vertex1 = newVertex1;
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m_linkLinearStiffness = linkLinearStiffness;
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m_linkStrength = 1.0;
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}
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LinkNodePair getVertexPair() const
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{
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LinkNodePair nodes;
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nodes.vertex0 = m_vertex0;
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nodes.vertex1 = m_vertex1;
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return nodes;
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}
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void setVertex0( int vertex )
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{
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m_vertex0 = vertex;
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}
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void setVertex1( int vertex )
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{
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m_vertex1 = vertex;
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}
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void setLinkLinearStiffness( float linearStiffness )
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{
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m_linkLinearStiffness = linearStiffness;
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}
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void setLinkStrength( float strength )
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{
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m_linkStrength = strength;
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}
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int getVertex0() const
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{
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return m_vertex0;
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}
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int getVertex1() const
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{
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return m_vertex1;
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}
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float getLinkStrength() const
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{
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return m_linkStrength;
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}
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float getLinkLinearStiffness() const
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{
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return m_linkLinearStiffness;
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}
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};
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protected:
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// NOTE:
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// Vertex reference data is stored relative to global array, not relative to individual cloth.
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// Values must be correct if being passed into single-cloth VBOs or when migrating from one solver
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// to another.
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btAlignedObjectArray< LinkNodePair > m_links; // Vertex pair for the link
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btAlignedObjectArray< float > m_linkStrength; // Strength of each link
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// (inverseMassA + inverseMassB)/ linear stiffness coefficient
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btAlignedObjectArray< float > m_linksMassLSC;
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btAlignedObjectArray< float > m_linksRestLengthSquared;
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// Current vector length of link
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btAlignedObjectArray< Vectormath::Aos::Vector3 > m_linksCLength;
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// 1/(current length * current length * massLSC)
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btAlignedObjectArray< float > m_linksLengthRatio;
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btAlignedObjectArray< float > m_linksRestLength;
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btAlignedObjectArray< float > m_linksMaterialLinearStiffnessCoefficient;
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public:
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btSoftBodyLinkData()
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{
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}
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virtual ~btSoftBodyLinkData()
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{
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}
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virtual void clear()
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{
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m_links.resize(0);
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m_linkStrength.resize(0);
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m_linksMassLSC.resize(0);
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m_linksRestLengthSquared.resize(0);
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m_linksLengthRatio.resize(0);
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m_linksRestLength.resize(0);
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m_linksMaterialLinearStiffnessCoefficient.resize(0);
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}
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int getNumLinks()
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{
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return m_links.size();
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}
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/** Allocate enough space in all link-related arrays to fit numLinks links */
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virtual void createLinks( int numLinks )
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{
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int previousSize = m_links.size();
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int newSize = previousSize + numLinks;
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// Resize all the arrays that store link data
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m_links.resize( newSize );
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m_linkStrength.resize( newSize );
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m_linksMassLSC.resize( newSize );
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m_linksRestLengthSquared.resize( newSize );
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m_linksCLength.resize( newSize );
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m_linksLengthRatio.resize( newSize );
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m_linksRestLength.resize( newSize );
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m_linksMaterialLinearStiffnessCoefficient.resize( newSize );
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}
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/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
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virtual void setLinkAt( const LinkDescription &link, int linkIndex )
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{
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m_links[linkIndex] = link.getVertexPair();
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m_linkStrength[linkIndex] = link.getLinkStrength();
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m_linksMassLSC[linkIndex] = 0.f;
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m_linksRestLengthSquared[linkIndex] = 0.f;
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m_linksCLength[linkIndex] = Vectormath::Aos::Vector3(0.f, 0.f, 0.f);
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m_linksLengthRatio[linkIndex] = 0.f;
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m_linksRestLength[linkIndex] = 0.f;
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m_linksMaterialLinearStiffnessCoefficient[linkIndex] = link.getLinkLinearStiffness();
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}
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/**
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* Return true if data is on the accelerator.
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* The CPU version of this class will return true here because
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* the CPU is the same as the accelerator.
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*/
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virtual bool onAccelerator()
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{
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return true;
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}
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/**
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* Move data from host memory to the accelerator.
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* The CPU version will always return that it has moved it.
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*/
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virtual bool moveToAccelerator()
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{
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return true;
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}
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/**
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* Move data from host memory from the accelerator.
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* The CPU version will always return that it has moved it.
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*/
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virtual bool moveFromAccelerator()
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{
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return true;
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}
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/**
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* Return reference to the vertex index pair for link linkIndex as stored on the host.
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*/
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LinkNodePair &getVertexPair( int linkIndex )
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{
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return m_links[linkIndex];
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}
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/**
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* Return reference to strength of link linkIndex as stored on the host.
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*/
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float &getStrength( int linkIndex )
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{
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return m_linkStrength[linkIndex];
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}
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/**
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* Return a reference to the strength of the link corrected for link sorting.
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* This is important if we are using data on an accelerator which has the data sorted in some fashion.
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*/
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virtual float &getStrengthCorrected( int linkIndex )
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{
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return getStrength( linkIndex );
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}
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/**
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* Return reference to the rest length of link linkIndex as stored on the host.
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*/
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float &getRestLength( int linkIndex )
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{
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return m_linksRestLength[linkIndex];
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}
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/**
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* Return reference to linear stiffness coefficient for link linkIndex as stored on the host.
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*/
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float &getLinearStiffnessCoefficient( int linkIndex )
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{
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return m_linksMaterialLinearStiffnessCoefficient[linkIndex];
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}
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/**
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* Return reference to the MassLSC value for link linkIndex as stored on the host.
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*/
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float &getMassLSC( int linkIndex )
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{
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return m_linksMassLSC[linkIndex];
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}
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/**
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* Return reference to rest length squared for link linkIndex as stored on the host.
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*/
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float &getRestLengthSquared( int linkIndex )
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{
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return m_linksRestLengthSquared[linkIndex];
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}
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/**
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* Return reference to current length of link linkIndex as stored on the host.
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*/
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Vectormath::Aos::Vector3 &getCurrentLength( int linkIndex )
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{
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return m_linksCLength[linkIndex];
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}
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/**
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* Return the link length ratio from for link linkIndex as stored on the host.
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*/
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float &getLinkLengthRatio( int linkIndex )
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{
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return m_linksLengthRatio[linkIndex];
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}
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};
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/**
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* Wrapper for vertex data information.
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* By wrapping it like this we stand a good chance of being able to optimise for storage format easily.
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* It should also help us make sure all the data structures remain consistent.
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*/
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class btSoftBodyVertexData
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{
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public:
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/**
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* Class describing a vertex for input into the system.
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*/
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class VertexDescription
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{
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private:
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Vectormath::Aos::Point3 m_position;
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/** Inverse mass. If this is 0f then the mass was 0 because that simplifies calculations. */
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float m_inverseMass;
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public:
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VertexDescription()
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{
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m_position = Vectormath::Aos::Point3( 0.f, 0.f, 0.f );
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m_inverseMass = 0.f;
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}
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VertexDescription( const Vectormath::Aos::Point3 &position, float mass )
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{
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m_position = position;
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if( mass > 0.f )
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m_inverseMass = 1.0f/mass;
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else
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m_inverseMass = 0.f;
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}
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void setPosition( const Vectormath::Aos::Point3 &position )
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{
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m_position = position;
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}
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void setInverseMass( float inverseMass )
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{
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m_inverseMass = inverseMass;
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}
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void setMass( float mass )
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{
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if( mass > 0.f )
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m_inverseMass = 1.0f/mass;
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else
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m_inverseMass = 0.f;
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}
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Vectormath::Aos::Point3 getPosition() const
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{
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return m_position;
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}
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float getInverseMass() const
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{
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return m_inverseMass;
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}
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float getMass() const
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{
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|
-
if( m_inverseMass == 0.f )
|
372
|
-
return 0.f;
|
373
|
-
else
|
374
|
-
return 1.0f/m_inverseMass;
|
375
|
-
}
|
376
|
-
};
|
377
|
-
protected:
|
378
|
-
|
379
|
-
// identifier for the individual cloth
|
380
|
-
// For the CPU we don't really need this as we can grab the cloths and iterate over only their vertices
|
381
|
-
// For a parallel accelerator knowing on a per-vertex basis which cloth we're part of will help for obtaining
|
382
|
-
// per-cloth data
|
383
|
-
// For sorting etc it might also be helpful to be able to use in-array data such as this.
|
384
|
-
btAlignedObjectArray< int > m_clothIdentifier;
|
385
|
-
btAlignedObjectArray< Vectormath::Aos::Point3 > m_vertexPosition; // vertex positions
|
386
|
-
btAlignedObjectArray< Vectormath::Aos::Point3 > m_vertexPreviousPosition; // vertex positions
|
387
|
-
btAlignedObjectArray< Vectormath::Aos::Vector3 > m_vertexVelocity; // Velocity
|
388
|
-
btAlignedObjectArray< Vectormath::Aos::Vector3 > m_vertexForceAccumulator; // Force accumulator
|
389
|
-
btAlignedObjectArray< Vectormath::Aos::Vector3 > m_vertexNormal; // Normals
|
390
|
-
btAlignedObjectArray< float > m_vertexInverseMass; // Inverse mass
|
391
|
-
btAlignedObjectArray< float > m_vertexArea; // Area controlled by the vertex
|
392
|
-
btAlignedObjectArray< int > m_vertexTriangleCount; // Number of triangles touching this vertex
|
393
|
-
|
394
|
-
public:
|
395
|
-
btSoftBodyVertexData()
|
396
|
-
{
|
397
|
-
}
|
398
|
-
|
399
|
-
virtual ~btSoftBodyVertexData()
|
400
|
-
{
|
401
|
-
}
|
402
|
-
|
403
|
-
virtual void clear()
|
404
|
-
{
|
405
|
-
m_clothIdentifier.resize(0);
|
406
|
-
m_vertexPosition.resize(0);
|
407
|
-
m_vertexPreviousPosition.resize(0);
|
408
|
-
m_vertexVelocity.resize(0);
|
409
|
-
m_vertexForceAccumulator.resize(0);
|
410
|
-
m_vertexNormal.resize(0);
|
411
|
-
m_vertexInverseMass.resize(0);
|
412
|
-
m_vertexArea.resize(0);
|
413
|
-
m_vertexTriangleCount.resize(0);
|
414
|
-
}
|
415
|
-
|
416
|
-
int getNumVertices()
|
417
|
-
{
|
418
|
-
return m_vertexPosition.size();
|
419
|
-
}
|
420
|
-
|
421
|
-
int getClothIdentifier( int vertexIndex )
|
422
|
-
{
|
423
|
-
return m_clothIdentifier[vertexIndex];
|
424
|
-
}
|
425
|
-
|
426
|
-
void setVertexAt( const VertexDescription &vertex, int vertexIndex )
|
427
|
-
{
|
428
|
-
m_vertexPosition[vertexIndex] = vertex.getPosition();
|
429
|
-
m_vertexPreviousPosition[vertexIndex] = vertex.getPosition();
|
430
|
-
m_vertexVelocity[vertexIndex] = Vectormath::Aos::Vector3(0.f, 0.f, 0.f);
|
431
|
-
m_vertexForceAccumulator[vertexIndex] = Vectormath::Aos::Vector3(0.f, 0.f, 0.f);
|
432
|
-
m_vertexNormal[vertexIndex] = Vectormath::Aos::Vector3(0.f, 0.f, 0.f);
|
433
|
-
m_vertexInverseMass[vertexIndex] = vertex.getInverseMass();
|
434
|
-
m_vertexArea[vertexIndex] = 0.f;
|
435
|
-
m_vertexTriangleCount[vertexIndex] = 0;
|
436
|
-
}
|
437
|
-
|
438
|
-
/**
|
439
|
-
* Create numVertices new vertices for cloth clothIdentifier
|
440
|
-
* maxVertices allows a buffer zone of extra vertices for alignment or tearing reasons.
|
441
|
-
*/
|
442
|
-
void createVertices( int numVertices, int clothIdentifier, int maxVertices = 0 )
|
443
|
-
{
|
444
|
-
int previousSize = m_vertexPosition.size();
|
445
|
-
if( maxVertices == 0 )
|
446
|
-
maxVertices = numVertices;
|
447
|
-
int newSize = previousSize + maxVertices;
|
448
|
-
|
449
|
-
// Resize all the arrays that store vertex data
|
450
|
-
m_clothIdentifier.resize( newSize );
|
451
|
-
m_vertexPosition.resize( newSize );
|
452
|
-
m_vertexPreviousPosition.resize( newSize );
|
453
|
-
m_vertexVelocity.resize( newSize );
|
454
|
-
m_vertexForceAccumulator.resize( newSize );
|
455
|
-
m_vertexNormal.resize( newSize );
|
456
|
-
m_vertexInverseMass.resize( newSize );
|
457
|
-
m_vertexArea.resize( newSize );
|
458
|
-
m_vertexTriangleCount.resize( newSize );
|
459
|
-
|
460
|
-
for( int vertexIndex = previousSize; vertexIndex < newSize; ++vertexIndex )
|
461
|
-
m_clothIdentifier[vertexIndex] = clothIdentifier;
|
462
|
-
for( int vertexIndex = (previousSize + numVertices); vertexIndex < newSize; ++vertexIndex )
|
463
|
-
m_clothIdentifier[vertexIndex] = -1;
|
464
|
-
}
|
465
|
-
|
466
|
-
// Get and set methods in header so they can be inlined
|
467
|
-
|
468
|
-
/**
|
469
|
-
* Return a reference to the position of vertex vertexIndex as stored on the host.
|
470
|
-
*/
|
471
|
-
Vectormath::Aos::Point3 &getPosition( int vertexIndex )
|
472
|
-
{
|
473
|
-
return m_vertexPosition[vertexIndex];
|
474
|
-
}
|
475
|
-
|
476
|
-
Vectormath::Aos::Point3 getPosition( int vertexIndex ) const
|
477
|
-
{
|
478
|
-
return m_vertexPosition[vertexIndex];
|
479
|
-
}
|
480
|
-
|
481
|
-
/**
|
482
|
-
* Return a reference to the previous position of vertex vertexIndex as stored on the host.
|
483
|
-
*/
|
484
|
-
Vectormath::Aos::Point3 &getPreviousPosition( int vertexIndex )
|
485
|
-
{
|
486
|
-
return m_vertexPreviousPosition[vertexIndex];
|
487
|
-
}
|
488
|
-
|
489
|
-
/**
|
490
|
-
* Return a reference to the velocity of vertex vertexIndex as stored on the host.
|
491
|
-
*/
|
492
|
-
Vectormath::Aos::Vector3 &getVelocity( int vertexIndex )
|
493
|
-
{
|
494
|
-
return m_vertexVelocity[vertexIndex];
|
495
|
-
}
|
496
|
-
|
497
|
-
/**
|
498
|
-
* Return a reference to the force accumulator of vertex vertexIndex as stored on the host.
|
499
|
-
*/
|
500
|
-
Vectormath::Aos::Vector3 &getForceAccumulator( int vertexIndex )
|
501
|
-
{
|
502
|
-
return m_vertexForceAccumulator[vertexIndex];
|
503
|
-
}
|
504
|
-
|
505
|
-
/**
|
506
|
-
* Return a reference to the normal of vertex vertexIndex as stored on the host.
|
507
|
-
*/
|
508
|
-
Vectormath::Aos::Vector3 &getNormal( int vertexIndex )
|
509
|
-
{
|
510
|
-
return m_vertexNormal[vertexIndex];
|
511
|
-
}
|
512
|
-
|
513
|
-
Vectormath::Aos::Vector3 getNormal( int vertexIndex ) const
|
514
|
-
{
|
515
|
-
return m_vertexNormal[vertexIndex];
|
516
|
-
}
|
517
|
-
|
518
|
-
/**
|
519
|
-
* Return a reference to the inverse mass of vertex vertexIndex as stored on the host.
|
520
|
-
*/
|
521
|
-
float &getInverseMass( int vertexIndex )
|
522
|
-
{
|
523
|
-
return m_vertexInverseMass[vertexIndex];
|
524
|
-
}
|
525
|
-
|
526
|
-
/**
|
527
|
-
* Get access to the area controlled by this vertex.
|
528
|
-
*/
|
529
|
-
float &getArea( int vertexIndex )
|
530
|
-
{
|
531
|
-
return m_vertexArea[vertexIndex];
|
532
|
-
}
|
533
|
-
|
534
|
-
/**
|
535
|
-
* Get access to the array of how many triangles touch each vertex.
|
536
|
-
*/
|
537
|
-
int &getTriangleCount( int vertexIndex )
|
538
|
-
{
|
539
|
-
return m_vertexTriangleCount[vertexIndex];
|
540
|
-
}
|
541
|
-
|
542
|
-
|
543
|
-
|
544
|
-
/**
|
545
|
-
* Return true if data is on the accelerator.
|
546
|
-
* The CPU version of this class will return true here because
|
547
|
-
* the CPU is the same as the accelerator.
|
548
|
-
*/
|
549
|
-
virtual bool onAccelerator()
|
550
|
-
{
|
551
|
-
return true;
|
552
|
-
}
|
553
|
-
|
554
|
-
/**
|
555
|
-
* Move data from host memory to the accelerator.
|
556
|
-
* The CPU version will always return that it has moved it.
|
557
|
-
*/
|
558
|
-
virtual bool moveToAccelerator()
|
559
|
-
{
|
560
|
-
return true;
|
561
|
-
}
|
562
|
-
|
563
|
-
/**
|
564
|
-
* Move data to host memory from the accelerator if bCopy is false.
|
565
|
-
* If bCopy is true, copy data to host memory from the accelerator so that data
|
566
|
-
* won't be moved to accelerator when moveToAccelerator() is called next time.
|
567
|
-
* If bCopyMinimum is true, only vertex position and normal are copied.
|
568
|
-
* bCopyMinimum will be meaningful only if bCopy is true.
|
569
|
-
* The CPU version will always return that it has moved it.
|
570
|
-
*/
|
571
|
-
virtual bool moveFromAccelerator(bool bCopy = false, bool bCopyMinimum = true)
|
572
|
-
{
|
573
|
-
return true;
|
574
|
-
}
|
575
|
-
|
576
|
-
btAlignedObjectArray< Vectormath::Aos::Point3 > &getVertexPositions()
|
577
|
-
{
|
578
|
-
return m_vertexPosition;
|
579
|
-
}
|
580
|
-
};
|
581
|
-
|
582
|
-
|
583
|
-
class btSoftBodyTriangleData
|
584
|
-
{
|
585
|
-
public:
|
586
|
-
/**
|
587
|
-
* Class representing a triangle as a set of three indices into the
|
588
|
-
* vertex array.
|
589
|
-
*/
|
590
|
-
class TriangleNodeSet
|
591
|
-
{
|
592
|
-
public:
|
593
|
-
int vertex0;
|
594
|
-
int vertex1;
|
595
|
-
int vertex2;
|
596
|
-
int _padding;
|
597
|
-
|
598
|
-
TriangleNodeSet( )
|
599
|
-
{
|
600
|
-
vertex0 = 0;
|
601
|
-
vertex1 = 0;
|
602
|
-
vertex2 = 0;
|
603
|
-
_padding = -1;
|
604
|
-
}
|
605
|
-
|
606
|
-
TriangleNodeSet( int newVertex0, int newVertex1, int newVertex2 )
|
607
|
-
{
|
608
|
-
vertex0 = newVertex0;
|
609
|
-
vertex1 = newVertex1;
|
610
|
-
vertex2 = newVertex2;
|
611
|
-
}
|
612
|
-
};
|
613
|
-
|
614
|
-
class TriangleDescription
|
615
|
-
{
|
616
|
-
protected:
|
617
|
-
int m_vertex0;
|
618
|
-
int m_vertex1;
|
619
|
-
int m_vertex2;
|
620
|
-
|
621
|
-
public:
|
622
|
-
TriangleDescription()
|
623
|
-
{
|
624
|
-
m_vertex0 = 0;
|
625
|
-
m_vertex1 = 0;
|
626
|
-
m_vertex2 = 0;
|
627
|
-
}
|
628
|
-
|
629
|
-
TriangleDescription( int newVertex0, int newVertex1, int newVertex2 )
|
630
|
-
{
|
631
|
-
m_vertex0 = newVertex0;
|
632
|
-
m_vertex1 = newVertex1;
|
633
|
-
m_vertex2 = newVertex2;
|
634
|
-
}
|
635
|
-
|
636
|
-
TriangleNodeSet getVertexSet() const
|
637
|
-
{
|
638
|
-
btSoftBodyTriangleData::TriangleNodeSet nodes;
|
639
|
-
nodes.vertex0 = m_vertex0;
|
640
|
-
nodes.vertex1 = m_vertex1;
|
641
|
-
nodes.vertex2 = m_vertex2;
|
642
|
-
return nodes;
|
643
|
-
}
|
644
|
-
};
|
645
|
-
|
646
|
-
protected:
|
647
|
-
// NOTE:
|
648
|
-
// Vertex reference data is stored relative to global array, not relative to individual cloth.
|
649
|
-
// Values must be correct if being passed into single-cloth VBOs or when migrating from one solver
|
650
|
-
// to another.
|
651
|
-
btAlignedObjectArray< TriangleNodeSet > m_vertexIndices;
|
652
|
-
btAlignedObjectArray< float > m_area;
|
653
|
-
btAlignedObjectArray< Vectormath::Aos::Vector3 > m_normal;
|
654
|
-
|
655
|
-
public:
|
656
|
-
btSoftBodyTriangleData()
|
657
|
-
{
|
658
|
-
}
|
659
|
-
|
660
|
-
virtual ~btSoftBodyTriangleData()
|
661
|
-
{
|
662
|
-
|
663
|
-
}
|
664
|
-
|
665
|
-
virtual void clear()
|
666
|
-
{
|
667
|
-
m_vertexIndices.resize(0);
|
668
|
-
m_area.resize(0);
|
669
|
-
m_normal.resize(0);
|
670
|
-
}
|
671
|
-
|
672
|
-
int getNumTriangles()
|
673
|
-
{
|
674
|
-
return m_vertexIndices.size();
|
675
|
-
}
|
676
|
-
|
677
|
-
virtual void setTriangleAt( const TriangleDescription &triangle, int triangleIndex )
|
678
|
-
{
|
679
|
-
m_vertexIndices[triangleIndex] = triangle.getVertexSet();
|
680
|
-
}
|
681
|
-
|
682
|
-
virtual void createTriangles( int numTriangles )
|
683
|
-
{
|
684
|
-
int previousSize = m_vertexIndices.size();
|
685
|
-
int newSize = previousSize + numTriangles;
|
686
|
-
|
687
|
-
// Resize all the arrays that store triangle data
|
688
|
-
m_vertexIndices.resize( newSize );
|
689
|
-
m_area.resize( newSize );
|
690
|
-
m_normal.resize( newSize );
|
691
|
-
}
|
692
|
-
|
693
|
-
/**
|
694
|
-
* Return the vertex index set for triangle triangleIndex as stored on the host.
|
695
|
-
*/
|
696
|
-
const TriangleNodeSet &getVertexSet( int triangleIndex )
|
697
|
-
{
|
698
|
-
return m_vertexIndices[triangleIndex];
|
699
|
-
}
|
700
|
-
|
701
|
-
/**
|
702
|
-
* Get access to the triangle area.
|
703
|
-
*/
|
704
|
-
float &getTriangleArea( int triangleIndex )
|
705
|
-
{
|
706
|
-
return m_area[triangleIndex];
|
707
|
-
}
|
708
|
-
|
709
|
-
/**
|
710
|
-
* Get access to the normal vector for this triangle.
|
711
|
-
*/
|
712
|
-
Vectormath::Aos::Vector3 &getNormal( int triangleIndex )
|
713
|
-
{
|
714
|
-
return m_normal[triangleIndex];
|
715
|
-
}
|
716
|
-
|
717
|
-
/**
|
718
|
-
* Return true if data is on the accelerator.
|
719
|
-
* The CPU version of this class will return true here because
|
720
|
-
* the CPU is the same as the accelerator.
|
721
|
-
*/
|
722
|
-
virtual bool onAccelerator()
|
723
|
-
{
|
724
|
-
return true;
|
725
|
-
}
|
726
|
-
|
727
|
-
/**
|
728
|
-
* Move data from host memory to the accelerator.
|
729
|
-
* The CPU version will always return that it has moved it.
|
730
|
-
*/
|
731
|
-
virtual bool moveToAccelerator()
|
732
|
-
{
|
733
|
-
return true;
|
734
|
-
}
|
735
|
-
|
736
|
-
/**
|
737
|
-
* Move data from host memory from the accelerator.
|
738
|
-
* The CPU version will always return that it has moved it.
|
739
|
-
*/
|
740
|
-
virtual bool moveFromAccelerator()
|
741
|
-
{
|
742
|
-
return true;
|
743
|
-
}
|
744
|
-
};
|
745
|
-
|
746
|
-
|
747
|
-
#endif // #ifndef BT_SOFT_BODY_SOLVER_DATA_H
|
748
|
-
|