ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFT_BODY_SOLVER_OPENCL_H
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#define BT_SOFT_BODY_SOLVER_OPENCL_H
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#include "stddef.h" //for size_t
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#include "vectormath/vmInclude.h"
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#include "BulletSoftBody/btSoftBodySolvers.h"
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#include "BulletSoftBody/btSoftBody.h"
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#include "btSoftBodySolverBuffer_OpenCL.h"
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#include "btSoftBodySolverLinkData_OpenCL.h"
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#include "btSoftBodySolverVertexData_OpenCL.h"
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#include "btSoftBodySolverTriangleData_OpenCL.h"
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class CLFunctions
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{
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protected:
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cl_command_queue m_cqCommandQue;
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cl_context m_cxMainContext;
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int m_kernelCompilationFailures;
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public:
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CLFunctions(cl_command_queue cqCommandQue, cl_context cxMainContext) :
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m_cqCommandQue( cqCommandQue ),
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m_cxMainContext( cxMainContext ),
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m_kernelCompilationFailures(0)
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{
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}
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int getKernelCompilationFailures() const
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{
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return m_kernelCompilationFailures;
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}
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/**
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* Compile a compute shader kernel from a string and return the appropriate cl_kernel object.
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*/
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virtual cl_kernel compileCLKernelFromString( const char* kernelSource, const char* kernelName, const char* additionalMacros, const char* srcFileNameForCaching);
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void clearKernelCompilationFailures()
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{
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m_kernelCompilationFailures=0;
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}
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};
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/**
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* Entry in the collision shape array.
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* Specifies the shape type, the transform matrix and the necessary details of the collisionShape.
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*/
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struct CollisionShapeDescription
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{
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Vectormath::Aos::Transform3 shapeTransform;
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Vectormath::Aos::Vector3 linearVelocity;
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Vectormath::Aos::Vector3 angularVelocity;
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int softBodyIdentifier;
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int collisionShapeType;
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// Both needed for capsule
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float radius;
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float halfHeight;
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int upAxis;
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float margin;
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float friction;
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CollisionShapeDescription()
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{
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collisionShapeType = 0;
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margin = 0;
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friction = 0;
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}
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};
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/**
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* SoftBody class to maintain information about a soft body instance
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* within a solver.
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* This data addresses the main solver arrays.
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*/
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class btOpenCLAcceleratedSoftBodyInterface
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{
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protected:
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/** Current number of vertices that are part of this cloth */
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int m_numVertices;
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/** Maximum number of vertices allocated to be part of this cloth */
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int m_maxVertices;
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/** Current number of triangles that are part of this cloth */
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int m_numTriangles;
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/** Maximum number of triangles allocated to be part of this cloth */
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int m_maxTriangles;
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/** Index of first vertex in the world allocated to this cloth */
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int m_firstVertex;
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/** Index of first triangle in the world allocated to this cloth */
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int m_firstTriangle;
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/** Index of first link in the world allocated to this cloth */
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int m_firstLink;
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/** Maximum number of links allocated to this cloth */
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int m_maxLinks;
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/** Current number of links allocated to this cloth */
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int m_numLinks;
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/** The actual soft body this data represents */
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btSoftBody *m_softBody;
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public:
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btOpenCLAcceleratedSoftBodyInterface( btSoftBody *softBody ) :
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m_softBody( softBody )
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{
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m_numVertices = 0;
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m_maxVertices = 0;
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m_numTriangles = 0;
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m_maxTriangles = 0;
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m_firstVertex = 0;
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m_firstTriangle = 0;
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m_firstLink = 0;
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m_maxLinks = 0;
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m_numLinks = 0;
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}
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int getNumVertices()
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{
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return m_numVertices;
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}
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int getNumTriangles()
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{
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return m_numTriangles;
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}
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int getMaxVertices()
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{
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return m_maxVertices;
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}
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int getMaxTriangles()
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{
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return m_maxTriangles;
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}
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int getFirstVertex()
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{
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return m_firstVertex;
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}
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int getFirstTriangle()
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{
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return m_firstTriangle;
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}
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/**
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* Update the bounds in the btSoftBody object
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*/
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void updateBounds( const btVector3 &lowerBound, const btVector3 &upperBound );
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// TODO: All of these set functions will have to do checks and
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// update the world because restructuring of the arrays will be necessary
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// Reasonable use of "friend"?
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void setNumVertices( int numVertices )
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{
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m_numVertices = numVertices;
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}
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void setNumTriangles( int numTriangles )
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{
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m_numTriangles = numTriangles;
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}
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void setMaxVertices( int maxVertices )
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{
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m_maxVertices = maxVertices;
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}
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void setMaxTriangles( int maxTriangles )
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{
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m_maxTriangles = maxTriangles;
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}
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void setFirstVertex( int firstVertex )
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{
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m_firstVertex = firstVertex;
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}
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void setFirstTriangle( int firstTriangle )
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{
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m_firstTriangle = firstTriangle;
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}
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void setMaxLinks( int maxLinks )
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{
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m_maxLinks = maxLinks;
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}
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void setNumLinks( int numLinks )
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{
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m_numLinks = numLinks;
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}
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void setFirstLink( int firstLink )
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{
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m_firstLink = firstLink;
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}
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int getMaxLinks()
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{
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return m_maxLinks;
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}
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int getNumLinks()
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{
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return m_numLinks;
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}
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int getFirstLink()
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{
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return m_firstLink;
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}
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btSoftBody* getSoftBody()
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{
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return m_softBody;
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}
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};
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class btOpenCLSoftBodySolver : public btSoftBodySolver
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{
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public:
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struct UIntVector3
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{
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UIntVector3()
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{
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x = 0;
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y = 0;
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z = 0;
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_padding = 0;
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}
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UIntVector3( unsigned int x_, unsigned int y_, unsigned int z_ )
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{
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x = x_;
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y = y_;
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z = z_;
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_padding = 0;
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}
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unsigned int x;
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unsigned int y;
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unsigned int z;
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unsigned int _padding;
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};
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struct CollisionObjectIndices
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{
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CollisionObjectIndices( int f, int e )
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{
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firstObject = f;
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endObject = e;
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}
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int firstObject;
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int endObject;
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};
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btSoftBodyLinkDataOpenCL m_linkData;
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btSoftBodyVertexDataOpenCL m_vertexData;
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btSoftBodyTriangleDataOpenCL m_triangleData;
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protected:
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CLFunctions m_defaultCLFunctions;
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CLFunctions* m_currentCLFunctions;
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/** Variable to define whether we need to update solver constants on the next iteration */
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bool m_updateSolverConstants;
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bool m_shadersInitialized;
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/**
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* Cloths owned by this solver.
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* Only our cloths are in this array.
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*/
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btAlignedObjectArray< btOpenCLAcceleratedSoftBodyInterface * > m_softBodySet;
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/** Acceleration value to be applied to all non-static vertices in the solver.
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* Index n is cloth n, array sized by number of cloths in the world not the solver.
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*/
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btAlignedObjectArray< Vectormath::Aos::Vector3 > m_perClothAcceleration;
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btOpenCLBuffer<Vectormath::Aos::Vector3> m_clPerClothAcceleration;
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/** Wind velocity to be applied normal to all non-static vertices in the solver.
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* Index n is cloth n, array sized by number of cloths in the world not the solver.
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*/
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btAlignedObjectArray< Vectormath::Aos::Vector3 > m_perClothWindVelocity;
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btOpenCLBuffer<Vectormath::Aos::Vector3> m_clPerClothWindVelocity;
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/** Velocity damping factor */
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btAlignedObjectArray< float > m_perClothDampingFactor;
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btOpenCLBuffer<float> m_clPerClothDampingFactor;
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/** Velocity correction coefficient */
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btAlignedObjectArray< float > m_perClothVelocityCorrectionCoefficient;
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btOpenCLBuffer<float> m_clPerClothVelocityCorrectionCoefficient;
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/** Lift parameter for wind effect on cloth. */
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btAlignedObjectArray< float > m_perClothLiftFactor;
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btOpenCLBuffer<float> m_clPerClothLiftFactor;
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/** Drag parameter for wind effect on cloth. */
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btAlignedObjectArray< float > m_perClothDragFactor;
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btOpenCLBuffer<float> m_clPerClothDragFactor;
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/** Density of the medium in which each cloth sits */
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btAlignedObjectArray< float > m_perClothMediumDensity;
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btOpenCLBuffer<float> m_clPerClothMediumDensity;
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/**
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* Collision shape details: pair of index of first collision shape for the cloth and number of collision objects.
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*/
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btAlignedObjectArray< CollisionObjectIndices > m_perClothCollisionObjects;
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btOpenCLBuffer<CollisionObjectIndices> m_clPerClothCollisionObjects;
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/**
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* Collision shapes being passed across to the cloths in this solver.
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*/
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btAlignedObjectArray< CollisionShapeDescription > m_collisionObjectDetails;
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btOpenCLBuffer< CollisionShapeDescription > m_clCollisionObjectDetails;
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/**
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* Friction coefficient for each cloth
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*/
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btAlignedObjectArray< float > m_perClothFriction;
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btOpenCLBuffer< float > m_clPerClothFriction;
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// anchor node info
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struct AnchorNodeInfoCL
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{
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int clVertexIndex;
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btSoftBody::Node* pNode;
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};
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btAlignedObjectArray<AnchorNodeInfoCL> m_anchorNodeInfoArray;
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btAlignedObjectArray<Vectormath::Aos::Point3> m_anchorPosition;
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btOpenCLBuffer<Vectormath::Aos::Point3> m_clAnchorPosition;
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btAlignedObjectArray<int> m_anchorIndex;
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btOpenCLBuffer<int> m_clAnchorIndex;
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bool m_bUpdateAnchoredNodePos;
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cl_kernel m_prepareLinksKernel;
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cl_kernel m_solvePositionsFromLinksKernel;
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cl_kernel m_updateConstantsKernel;
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cl_kernel m_integrateKernel;
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cl_kernel m_addVelocityKernel;
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cl_kernel m_updatePositionsFromVelocitiesKernel;
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cl_kernel m_updateVelocitiesFromPositionsWithoutVelocitiesKernel;
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cl_kernel m_updateVelocitiesFromPositionsWithVelocitiesKernel;
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cl_kernel m_vSolveLinksKernel;
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cl_kernel m_solveCollisionsAndUpdateVelocitiesKernel;
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cl_kernel m_resetNormalsAndAreasKernel;
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cl_kernel m_normalizeNormalsAndAreasKernel;
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cl_kernel m_updateSoftBodiesKernel;
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cl_kernel m_outputToVertexArrayKernel;
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cl_kernel m_applyForcesKernel;
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cl_kernel m_updateFixedVertexPositionsKernel;
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cl_command_queue m_cqCommandQue;
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cl_context m_cxMainContext;
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size_t m_defaultWorkGroupSize;
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virtual bool buildShaders();
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void resetNormalsAndAreas( int numVertices );
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void normalizeNormalsAndAreas( int numVertices );
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void executeUpdateSoftBodies( int firstTriangle, int numTriangles );
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void prepareCollisionConstraints();
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Vectormath::Aos::Vector3 ProjectOnAxis( const Vectormath::Aos::Vector3 &v, const Vectormath::Aos::Vector3 &a );
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407
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void ApplyClampedForce( float solverdt, const Vectormath::Aos::Vector3 &force, const Vectormath::Aos::Vector3 &vertexVelocity, float inverseMass, Vectormath::Aos::Vector3 &vertexForce );
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408
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-
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409
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410
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int findSoftBodyIndex( const btSoftBody* const softBody );
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virtual void applyForces( float solverdt );
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-
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414
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void updateFixedVertexPositions();
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-
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/**
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* Integrate motion on the solver.
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418
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*/
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419
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virtual void integrate( float solverdt );
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420
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-
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421
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virtual void updateConstants( float timeStep );
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-
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float computeTriangleArea(
|
424
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const Vectormath::Aos::Point3 &vertex0,
|
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const Vectormath::Aos::Point3 &vertex1,
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426
|
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const Vectormath::Aos::Point3 &vertex2 );
|
427
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428
|
-
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429
|
-
//////////////////////////////////////
|
430
|
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// Kernel dispatches
|
431
|
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void prepareLinks();
|
432
|
-
|
433
|
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void solveLinksForVelocity( int startLink, int numLinks, float kst );
|
434
|
-
|
435
|
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void updatePositionsFromVelocities( float solverdt );
|
436
|
-
|
437
|
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virtual void solveLinksForPosition( int startLink, int numLinks, float kst, float ti );
|
438
|
-
|
439
|
-
void updateVelocitiesFromPositionsWithVelocities( float isolverdt );
|
440
|
-
|
441
|
-
void updateVelocitiesFromPositionsWithoutVelocities( float isolverdt );
|
442
|
-
virtual void solveCollisionsAndUpdateVelocities( float isolverdt );
|
443
|
-
|
444
|
-
// End kernel dispatches
|
445
|
-
/////////////////////////////////////
|
446
|
-
|
447
|
-
void updateBounds();
|
448
|
-
|
449
|
-
void releaseKernels();
|
450
|
-
|
451
|
-
public:
|
452
|
-
btOpenCLSoftBodySolver(cl_command_queue queue,cl_context ctx, bool bUpdateAchchoredNodePos = false);
|
453
|
-
|
454
|
-
virtual ~btOpenCLSoftBodySolver();
|
455
|
-
|
456
|
-
|
457
|
-
|
458
|
-
btOpenCLAcceleratedSoftBodyInterface *findSoftBodyInterface( const btSoftBody* const softBody );
|
459
|
-
|
460
|
-
virtual btSoftBodyLinkData &getLinkData();
|
461
|
-
|
462
|
-
virtual btSoftBodyVertexData &getVertexData();
|
463
|
-
|
464
|
-
virtual btSoftBodyTriangleData &getTriangleData();
|
465
|
-
|
466
|
-
virtual SolverTypes getSolverType() const
|
467
|
-
{
|
468
|
-
return CL_SOLVER;
|
469
|
-
}
|
470
|
-
|
471
|
-
|
472
|
-
virtual bool checkInitialized();
|
473
|
-
|
474
|
-
virtual void updateSoftBodies( );
|
475
|
-
|
476
|
-
virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false);
|
477
|
-
|
478
|
-
virtual void copyBackToSoftBodies(bool bMove = true);
|
479
|
-
|
480
|
-
virtual void solveConstraints( float solverdt );
|
481
|
-
|
482
|
-
virtual void predictMotion( float solverdt );
|
483
|
-
|
484
|
-
virtual void processCollision( btSoftBody *, btCollisionObject* );
|
485
|
-
|
486
|
-
virtual void processCollision( btSoftBody*, btSoftBody* );
|
487
|
-
|
488
|
-
virtual void setDefaultWorkgroupSize(size_t workGroupSize)
|
489
|
-
{
|
490
|
-
m_defaultWorkGroupSize = workGroupSize;
|
491
|
-
}
|
492
|
-
virtual size_t getDefaultWorkGroupSize() const
|
493
|
-
{
|
494
|
-
return m_defaultWorkGroupSize;
|
495
|
-
}
|
496
|
-
|
497
|
-
void setCLFunctions(CLFunctions* funcs)
|
498
|
-
{
|
499
|
-
if (funcs)
|
500
|
-
m_currentCLFunctions = funcs;
|
501
|
-
else
|
502
|
-
m_currentCLFunctions = &m_defaultCLFunctions;
|
503
|
-
}
|
504
|
-
|
505
|
-
}; // btOpenCLSoftBodySolver
|
506
|
-
|
507
|
-
|
508
|
-
/**
|
509
|
-
* Class to manage movement of data from a solver to a given target.
|
510
|
-
* This version is the CL to CPU version.
|
511
|
-
*/
|
512
|
-
class btSoftBodySolverOutputCLtoCPU : public btSoftBodySolverOutput
|
513
|
-
{
|
514
|
-
protected:
|
515
|
-
|
516
|
-
public:
|
517
|
-
btSoftBodySolverOutputCLtoCPU()
|
518
|
-
{
|
519
|
-
}
|
520
|
-
|
521
|
-
/** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
|
522
|
-
virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer );
|
523
|
-
};
|
524
|
-
|
525
|
-
|
526
|
-
|
527
|
-
#endif // #ifndef BT_SOFT_BODY_SOLVER_OPENCL_H
|
@@ -1,81 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H
|
17
|
-
#define BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H
|
18
|
-
|
19
|
-
#include "stddef.h" //for size_t
|
20
|
-
#include "vectormath/vmInclude.h"
|
21
|
-
|
22
|
-
#include "btSoftBodySolver_OpenCL.h"
|
23
|
-
#include "btSoftBodySolverBuffer_OpenCL.h"
|
24
|
-
#include "btSoftBodySolverLinkData_OpenCLSIMDAware.h"
|
25
|
-
#include "btSoftBodySolverVertexData_OpenCL.h"
|
26
|
-
#include "btSoftBodySolverTriangleData_OpenCL.h"
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
class btOpenCLSoftBodySolverSIMDAware : public btOpenCLSoftBodySolver
|
33
|
-
{
|
34
|
-
protected:
|
35
|
-
|
36
|
-
|
37
|
-
btSoftBodyLinkDataOpenCLSIMDAware m_linkData;
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
virtual bool buildShaders();
|
43
|
-
|
44
|
-
|
45
|
-
void updateConstants( float timeStep );
|
46
|
-
|
47
|
-
float computeTriangleArea(
|
48
|
-
const Vectormath::Aos::Point3 &vertex0,
|
49
|
-
const Vectormath::Aos::Point3 &vertex1,
|
50
|
-
const Vectormath::Aos::Point3 &vertex2 );
|
51
|
-
|
52
|
-
|
53
|
-
//////////////////////////////////////
|
54
|
-
// Kernel dispatches
|
55
|
-
void solveLinksForPosition( int startLink, int numLinks, float kst, float ti );
|
56
|
-
|
57
|
-
void solveCollisionsAndUpdateVelocities( float isolverdt );
|
58
|
-
// End kernel dispatches
|
59
|
-
/////////////////////////////////////
|
60
|
-
|
61
|
-
public:
|
62
|
-
btOpenCLSoftBodySolverSIMDAware(cl_command_queue queue,cl_context ctx, bool bUpdateAchchoredNodePos = false);
|
63
|
-
|
64
|
-
virtual ~btOpenCLSoftBodySolverSIMDAware();
|
65
|
-
|
66
|
-
virtual SolverTypes getSolverType() const
|
67
|
-
{
|
68
|
-
return CL_SIMD_SOLVER;
|
69
|
-
}
|
70
|
-
|
71
|
-
|
72
|
-
virtual btSoftBodyLinkData &getLinkData();
|
73
|
-
|
74
|
-
|
75
|
-
virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false);
|
76
|
-
|
77
|
-
virtual void solveConstraints( float solverdt );
|
78
|
-
|
79
|
-
}; // btOpenCLSoftBodySolverSIMDAware
|
80
|
-
|
81
|
-
#endif // #ifndef BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H
|