ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006, 2009 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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// definitions for "GPU on CPU" code
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#ifndef BT_GPU_DEFINES_H
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typedef unsigned int uint;
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struct int2
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int x, y;
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};
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struct uint2
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unsigned int x, y;
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};
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struct int3
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int x, y, z;
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};
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struct uint3
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unsigned int x, y, z;
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};
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struct float4
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float x, y, z, w;
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};
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struct float3
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float x, y, z;
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};
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#define BT_GPU___device__ inline
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#define BT_GPU___devdata__
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#define BT_GPU___constant__
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#define BT_GPU_max(a, b) ((a) > (b) ? (a) : (b))
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#define BT_GPU_min(a, b) ((a) < (b) ? (a) : (b))
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#define BT_GPU_params s3DGridBroadphaseParams
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#define BT_GPU___mul24(a, b) ((a)*(b))
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#define BT_GPU___global__ inline
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#define BT_GPU___shared__ static
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#define BT_GPU___syncthreads()
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#define CUDART_PI_F SIMD_PI
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static inline uint2 bt3dGrid_make_uint2(unsigned int x, unsigned int y)
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{
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uint2 t; t.x = x; t.y = y; return t;
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#define BT_GPU_make_uint2(x, y) bt3dGrid_make_uint2(x, y)
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static inline int3 bt3dGrid_make_int3(int x, int y, int z)
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{
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int3 t; t.x = x; t.y = y; t.z = z; return t;
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#define BT_GPU_make_int3(x, y, z) bt3dGrid_make_int3(x, y, z)
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static inline float3 bt3dGrid_make_float3(float x, float y, float z)
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float3 t; t.x = x; t.y = y; t.z = z; return t;
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#define BT_GPU_make_float3(x, y, z) bt3dGrid_make_float3(x, y, z)
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static inline float3 bt3dGrid_make_float34(float4 f)
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float3 t; t.x = f.x; t.y = f.y; t.z = f.z; return t;
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}
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#define BT_GPU_make_float34(f) bt3dGrid_make_float34(f)
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static inline float3 bt3dGrid_make_float31(float f)
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float3 t; t.x = t.y = t.z = f; return t;
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#define BT_GPU_make_float31(x) bt3dGrid_make_float31(x)
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static inline float4 bt3dGrid_make_float42(float3 v, float f)
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{
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float4 t; t.x = v.x; t.y = v.y; t.z = v.z; t.w = f; return t;
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}
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#define BT_GPU_make_float42(a, b) bt3dGrid_make_float42(a, b)
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static inline float4 bt3dGrid_make_float44(float a, float b, float c, float d)
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{
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float4 t; t.x = a; t.y = b; t.z = c; t.w = d; return t;
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}
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#define BT_GPU_make_float44(a, b, c, d) bt3dGrid_make_float44(a, b, c, d)
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inline int3 operator+(int3 a, int3 b)
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{
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return bt3dGrid_make_int3(a.x + b.x, a.y + b.y, a.z + b.z);
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inline float4 operator+(const float4& a, const float4& b)
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{
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float4 r; r.x = a.x+b.x; r.y = a.y+b.y; r.z = a.z+b.z; r.w = a.w+b.w; return r;
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}
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inline float4 operator*(const float4& a, float fact)
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{
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float4 r; r.x = a.x*fact; r.y = a.y*fact; r.z = a.z*fact; r.w = a.w*fact; return r;
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}
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inline float4 operator*(float fact, float4& a)
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return (a * fact);
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{
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a = fact * a;
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return a;
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inline float4& operator+=(float4& a, const float4& b)
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return a;
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inline float3 operator+(const float3& a, const float3& b)
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{
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float3 r; r.x = a.x+b.x; r.y = a.y+b.y; r.z = a.z+b.z; return r;
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}
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inline float3 operator-(const float3& a, const float3& b)
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{
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float3 r; r.x = a.x-b.x; r.y = a.y-b.y; r.z = a.z-b.z; return r;
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}
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static inline float bt3dGrid_dot(float3& a, float3& b)
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{
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return a.x*b.x+a.y*b.y+a.z*b.z;
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#define BT_GPU_dot(a,b) bt3dGrid_dot(a,b)
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static inline float bt3dGrid_dot4(float4& a, float4& b)
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{
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return a.x*b.x+a.y*b.y+a.z*b.z+a.w*b.w;
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}
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#define BT_GPU_dot4(a,b) bt3dGrid_dot4(a,b)
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static inline float3 bt3dGrid_cross(const float3& a, const float3& b)
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{
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float3 r; r.x = a.y*b.z-a.z*b.y; r.y = -a.x*b.z+a.z*b.x; r.z = a.x*b.y-a.y*b.x; return r;
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}
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#define BT_GPU_cross(a,b) bt3dGrid_cross(a,b)
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inline float3 operator*(const float3& a, float fact)
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{
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}
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inline float3& operator+=(float3& a, const float3& b)
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return a;
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inline float3& operator-=(float3& a, const float3& b)
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return a;
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inline float3& operator*=(float3& a, float fact)
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return a;
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}
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inline float3 operator-(const float3& v)
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{
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float3 r; r.x = -v.x; r.y = -v.y; r.z = -v.z; return r;
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}
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#define BT_GPU_FETCH(a, b) a[b]
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#define BT_GPU_FETCH4(a, b) a[b]
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#define BT_GPU_PREF(func) btGpu_##func
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#define BT_GPU_SAFE_CALL(func) func
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#define BT_GPU_Memset memset
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#define BT_GPU_MemcpyToSymbol(a, b, c) memcpy(&a, b, c)
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#define BT_GPU_BindTexture(a, b, c, d)
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#define BT_GPU_UnbindTexture(a)
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static uint2 s_blockIdx, s_blockDim, s_threadIdx;
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#define BT_GPU_blockIdx s_blockIdx
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#define BT_GPU_blockDim s_blockDim
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#define BT_GPU_threadIdx s_threadIdx
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#define BT_GPU_EXECKERNEL(numb, numt, kfunc, args) {s_blockDim.x=numt;for(int nb=0;nb<numb;nb++){s_blockIdx.x=nb;for(int nt=0;nt<numt;nt++){s_threadIdx.x=nt;kfunc args;}}}
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#define BT_GPU_CHECK_ERROR(s)
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#endif //BT_GPU_DEFINES_H
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/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006, 2009 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
|
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In no event will the authors be held liable for any damages arising from the use of this software.
|
7
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Permission is granted to anyone to use this software for any purpose,
|
8
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including commercial applications, and to alter it and redistribute it freely,
|
9
|
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subject to the following restrictions:
|
10
|
-
|
11
|
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
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3. This notice may not be removed or altered from any source distribution.
|
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*/
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//----------------------------------------------------------------------------------------
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// Shared code for GPU-based utilities
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// Keep this file free from Bullet headers
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// will be compiled by both CPU and CUDA compilers
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// file with definitions of BT_GPU_xxx should be included first
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//----------------------------------------------------------------------------------------
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#include "btGpuUtilsSharedDefs.h"
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//----------------------------------------------------------------------------------------
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extern "C"
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{
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//----------------------------------------------------------------------------------------
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//Round a / b to nearest higher integer value
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int BT_GPU_PREF(iDivUp)(int a, int b)
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{
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return (a % b != 0) ? (a / b + 1) : (a / b);
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} // iDivUp()
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//----------------------------------------------------------------------------------------
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// compute grid and thread block size for a given number of elements
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void BT_GPU_PREF(computeGridSize)(int n, int blockSize, int &numBlocks, int &numThreads)
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{
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numThreads = BT_GPU_min(blockSize, n);
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numBlocks = BT_GPU_PREF(iDivUp)(n, numThreads);
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} // computeGridSize()
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//----------------------------------------------------------------------------------------
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} // extern "C"
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|
@@ -1,52 +0,0 @@
|
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1
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/*
|
2
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
|
3
|
-
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
|
4
|
-
|
5
|
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This software is provided 'as-is', without any express or implied warranty.
|
6
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In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
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Permission is granted to anyone to use this software for any purpose,
|
8
|
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including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
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3. This notice may not be removed or altered from any source distribution.
|
14
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*/
|
15
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-
|
16
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// Shared definitions for GPU-based utilities
|
17
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|
18
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
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// Keep this file free from Bullet headers
|
20
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// it is included into both CUDA and CPU code
|
21
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// file with definitions of BT_GPU_xxx should be included first
|
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#ifndef BTGPUUTILSDHAREDDEFS_H
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#define BTGPUUTILSDHAREDDEFS_H
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extern "C"
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{
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//Round a / b to nearest higher integer value
|
34
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int BT_GPU_PREF(iDivUp)(int a, int b);
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|
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|
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// compute grid and thread block size for a given number of elements
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void BT_GPU_PREF(computeGridSize)(int n, int blockSize, int &numBlocks, int &numThreads);
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void BT_GPU_PREF(allocateArray)(void** devPtr, unsigned int size);
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40
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void BT_GPU_PREF(freeArray)(void* devPtr);
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void BT_GPU_PREF(copyArrayFromDevice)(void* host, const void* device, unsigned int size);
|
42
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void BT_GPU_PREF(copyArrayToDevice)(void* device, const void* host, unsigned int size);
|
43
|
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void BT_GPU_PREF(registerGLBufferObject(unsigned int vbo));
|
44
|
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void* BT_GPU_PREF(mapGLBufferObject(unsigned int vbo));
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void BT_GPU_PREF(unmapGLBufferObject(unsigned int vbo));
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|
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|
48
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} // extern "C"
|
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/*
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Copyright (C) 2010 Sony Computer Entertainment Inc.
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All rights reserved.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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subject to the following restrictions:
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*/
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#ifndef __BT_PARALLEL_CONSTRAINT_SOLVER_H
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#define __BT_PARALLEL_CONSTRAINT_SOLVER_H
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#define PFX_MAX_SOLVER_PHASES 64
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#define PFX_MAX_SOLVER_PAIRS 128
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#define PFX_MIN_SOLVER_PAIRS 16
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#ifdef __CELLOS_LV2__
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ATTRIBUTE_ALIGNED128(struct) PfxParallelBatch {
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ATTRIBUTE_ALIGNED16(struct) PfxParallelBatch {
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#endif
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uint16_t pairIndices[PFX_MAX_SOLVER_PAIRS];
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};
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#ifdef __CELLOS_LV2__
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ATTRIBUTE_ALIGNED128(struct) PfxParallelGroup {
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#else
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ATTRIBUTE_ALIGNED16(struct) PfxParallelGroup {
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#endif
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uint16_t numPhases;
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uint16_t numBatches[PFX_MAX_SOLVER_PHASES];
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uint16_t numPairs[PFX_MAX_SOLVER_PHASES*PFX_MAX_SOLVER_BATCHES];
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};
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ATTRIBUTE_ALIGNED16(struct) PfxSortData16 {
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union {
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uint8_t i8data[16];
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uint16_t i16data[8];
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uint32_t i32data[4];
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vec_uint4 vdata;
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#endif
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};
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void set8(int elem,uint8_t data) {vdata=(vec_uint4)spu_insert(data,(vec_uchar16)vdata,elem);}
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void set16(int elem,uint16_t data) {vdata=(vec_uint4)spu_insert(data,(vec_ushort8)vdata,elem);}
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void set32(int elem,uint32_t data) {vdata=(vec_uint4)spu_insert(data,(vec_uint4)vdata,elem);}
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uint8_t get8(int elem) const {return spu_extract((vec_uchar16)vdata,elem);}
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uint16_t get16(int elem) const {return spu_extract((vec_ushort8)vdata,elem);}
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uint32_t get32(int elem) const {return spu_extract((vec_uint4)vdata,elem);}
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#else
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void set8(int elem,uint8_t data) {i8data[elem] = data;}
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void set16(int elem,uint16_t data) {i16data[elem] = data;}
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void set32(int elem,uint32_t data) {i32data[elem] = data;}
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uint8_t get8(int elem) const {return i8data[elem];}
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uint16_t get16(int elem) const {return i16data[elem];}
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uint32_t get32(int elem) const {return i32data[elem];}
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#endif
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};
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typedef PfxSortData16 PfxConstraintPair;
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//J PfxBroadphasePair�Ƌ���
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SIMD_FORCE_INLINE void pfxSetConstraintId(PfxConstraintPair &pair,uint32_t i) {pair.set32(2,i);}
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SIMD_FORCE_INLINE void pfxSetNumConstraints(PfxConstraintPair &pair,uint8_t n) {pair.set8(7,n);}
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SIMD_FORCE_INLINE uint32_t pfxGetConstraintId1(const PfxConstraintPair &pair) {return pair.get32(2);}
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SIMD_FORCE_INLINE uint8_t pfxGetNumConstraints(const PfxConstraintPair &pair) {return pair.get8(7);}
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typedef PfxSortData16 PfxBroadphasePair;
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SIMD_FORCE_INLINE void pfxSetRigidBodyIdA(PfxBroadphasePair &pair,uint16_t i) {pair.set16(0,i);}
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SIMD_FORCE_INLINE void pfxSetRigidBodyIdB(PfxBroadphasePair &pair,uint16_t i) {pair.set16(1,i);}
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SIMD_FORCE_INLINE void pfxSetMotionMaskA(PfxBroadphasePair &pair,uint8_t i) {pair.set8(4,i);}
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SIMD_FORCE_INLINE void pfxSetMotionMaskB(PfxBroadphasePair &pair,uint8_t i) {pair.set8(5,i);}
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SIMD_FORCE_INLINE void pfxSetBroadphaseFlag(PfxBroadphasePair &pair,uint8_t f) {pair.set8(6,(pair.get8(6)&0xf0)|(f&0x0f));}
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SIMD_FORCE_INLINE void pfxSetActive(PfxBroadphasePair &pair,bool b) {pair.set8(6,(pair.get8(6)&0x0f)|((b?1:0)<<4));}
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SIMD_FORCE_INLINE void pfxSetContactId(PfxBroadphasePair &pair,uint32_t i) {pair.set32(2,i);}
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SIMD_FORCE_INLINE uint16_t pfxGetRigidBodyIdA(const PfxBroadphasePair &pair) {return pair.get16(0);}
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SIMD_FORCE_INLINE uint16_t pfxGetRigidBodyIdB(const PfxBroadphasePair &pair) {return pair.get16(1);}
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SIMD_FORCE_INLINE uint8_t pfxGetMotionMaskA(const PfxBroadphasePair &pair) {return pair.get8(4);}
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SIMD_FORCE_INLINE uint8_t pfxGetMotionMaskB(const PfxBroadphasePair &pair) {return pair.get8(5);}
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SIMD_FORCE_INLINE uint8_t pfxGetBroadphaseFlag(const PfxBroadphasePair &pair) {return pair.get8(6)&0x0f;}
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SIMD_FORCE_INLINE bool pfxGetActive(const PfxBroadphasePair &pair) {return (pair.get8(6)>>4)!=0;}
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SIMD_FORCE_INLINE uint32_t pfxGetContactId1(const PfxBroadphasePair &pair) {return pair.get32(2);}
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#if defined(__PPU__) || defined (__SPU__)
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ATTRIBUTE_ALIGNED128(struct) PfxSolverBody {
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#else
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ATTRIBUTE_ALIGNED16(struct) PfxSolverBody {
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#endif
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vmVector3 mDeltaLinearVelocity;
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vmVector3 mDeltaAngularVelocity;
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vmMatrix3 mInertiaInv;
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vmQuat mOrientation;
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float mMassInv;
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float friction;
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float restitution;
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float unused;
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float unused2;
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float unused3;
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float unused4;
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float unused5;
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};
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#ifdef __PPU__
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#include "SpuDispatch/BulletPE2ConstraintSolverSpursSupport.h"
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#endif
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static SIMD_FORCE_INLINE vmVector3 btReadVector3(const double* p)
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{
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float tmp[3] = {float(p[0]),float(p[1]),float(p[2])};
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vmVector3 v;
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loadXYZ(v, tmp);
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return v;
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}
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static SIMD_FORCE_INLINE vmQuat btReadQuat(const double* p)
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{
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float tmp[4] = {float(p[0]),float(p[1]),float(p[2]),float(p[4])};
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vmQuat vq;
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loadXYZW(vq, tmp);
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return vq;
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}
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static SIMD_FORCE_INLINE void btStoreVector3(const vmVector3 &src, double* p)
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{
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float tmp[3];
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vmVector3 v = src;
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storeXYZ(v, tmp);
|
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p[0] = tmp[0];
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p[1] = tmp[1];
|
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p[2] = tmp[2];
|
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}
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|
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static SIMD_FORCE_INLINE vmVector3 btReadVector3(const float* p)
|
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{
|
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vmVector3 v;
|
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loadXYZ(v, p);
|
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return v;
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}
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|
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static SIMD_FORCE_INLINE vmQuat btReadQuat(const float* p)
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{
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vmQuat vq;
|
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loadXYZW(vq, p);
|
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return vq;
|
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}
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static SIMD_FORCE_INLINE void btStoreVector3(const vmVector3 &src, float* p)
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{
|
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vmVector3 v = src;
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storeXYZ(v, p);
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}
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class btPersistentManifold;
|
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enum {
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PFX_CONSTRAINT_SOLVER_CMD_SETUP_SOLVER_BODIES,
|
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PFX_CONSTRAINT_SOLVER_CMD_SETUP_CONTACT_CONSTRAINTS,
|
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PFX_CONSTRAINT_SOLVER_CMD_SETUP_JOINT_CONSTRAINTS,
|
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PFX_CONSTRAINT_SOLVER_CMD_SOLVE_CONSTRAINTS,
|
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|
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PFX_CONSTRAINT_SOLVER_CMD_POST_SOLVER
|
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};
|
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|
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struct PfxSetupContactConstraintsIO {
|
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|
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PfxConstraintPair *offsetContactPairs;
|
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|
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uint32_t numContactPairs1;
|
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|
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btPersistentManifold* offsetContactManifolds;
|
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|
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class TrbState *offsetRigStates;
|
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|
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struct PfxSolverBody *offsetSolverBodies;
|
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|
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uint32_t numRigidBodies;
|
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|
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float separateBias;
|
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|
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float timeStep;
|
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class btCriticalSection* criticalSection;
|
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|
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};
|
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|
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|
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|
210
|
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|
211
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struct PfxSolveConstraintsIO {
|
212
|
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PfxParallelGroup *contactParallelGroup;
|
213
|
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PfxParallelBatch *contactParallelBatches;
|
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|
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PfxConstraintPair *contactPairs;
|
215
|
-
uint32_t numContactPairs;
|
216
|
-
btPersistentManifold *offsetContactManifolds;
|
217
|
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PfxParallelGroup *jointParallelGroup;
|
218
|
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PfxParallelBatch *jointParallelBatches;
|
219
|
-
PfxConstraintPair *jointPairs;
|
220
|
-
uint32_t numJointPairs;
|
221
|
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struct btSolverConstraint* offsetSolverConstraints;
|
222
|
-
TrbState *offsetRigStates1;
|
223
|
-
PfxSolverBody *offsetSolverBodies;
|
224
|
-
uint32_t numRigidBodies;
|
225
|
-
uint32_t iteration;
|
226
|
-
|
227
|
-
uint32_t taskId;
|
228
|
-
|
229
|
-
class btBarrier* barrier;
|
230
|
-
|
231
|
-
};
|
232
|
-
|
233
|
-
struct PfxPostSolverIO {
|
234
|
-
TrbState *states;
|
235
|
-
PfxSolverBody *solverBodies;
|
236
|
-
uint32_t numRigidBodies;
|
237
|
-
};
|
238
|
-
|
239
|
-
ATTRIBUTE_ALIGNED16(struct) btConstraintSolverIO {
|
240
|
-
uint8_t cmd;
|
241
|
-
union {
|
242
|
-
PfxSetupContactConstraintsIO setupContactConstraints;
|
243
|
-
PfxSolveConstraintsIO solveConstraints;
|
244
|
-
PfxPostSolverIO postSolver;
|
245
|
-
};
|
246
|
-
|
247
|
-
//SPU only
|
248
|
-
uint32_t barrierAddr2;
|
249
|
-
uint32_t criticalsectionAddr2;
|
250
|
-
uint32_t maxTasks1;
|
251
|
-
};
|
252
|
-
|
253
|
-
|
254
|
-
|
255
|
-
|
256
|
-
void SolverThreadFunc(void* userPtr,void* lsMemory);
|
257
|
-
void* SolverlsMemoryFunc();
|
258
|
-
///The btParallelConstraintSolver performs computations on constraint rows in parallel
|
259
|
-
///Using the cross-platform threading it supports Windows, Linux, Mac OSX and PlayStation 3 Cell SPUs
|
260
|
-
class btParallelConstraintSolver : public btSequentialImpulseConstraintSolver
|
261
|
-
{
|
262
|
-
|
263
|
-
protected:
|
264
|
-
struct btParallelSolverMemoryCache* m_memoryCache;
|
265
|
-
|
266
|
-
class btThreadSupportInterface* m_solverThreadSupport;
|
267
|
-
|
268
|
-
struct btConstraintSolverIO* m_solverIO;
|
269
|
-
class btBarrier* m_barrier;
|
270
|
-
class btCriticalSection* m_criticalSection;
|
271
|
-
|
272
|
-
|
273
|
-
public:
|
274
|
-
|
275
|
-
btParallelConstraintSolver(class btThreadSupportInterface* solverThreadSupport);
|
276
|
-
|
277
|
-
virtual ~btParallelConstraintSolver();
|
278
|
-
|
279
|
-
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
|
280
|
-
|
281
|
-
};
|
282
|
-
|
283
|
-
|
284
|
-
|
285
|
-
#endif //__BT_PARALLEL_CONSTRAINT_SOLVER_H
|
@@ -1,85 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_THREAD_SUPPORT_INTERFACE_H
|
17
|
-
#define BT_THREAD_SUPPORT_INTERFACE_H
|
18
|
-
|
19
|
-
|
20
|
-
#include <LinearMath/btScalar.h> //for ATTRIBUTE_ALIGNED16
|
21
|
-
#include "PlatformDefinitions.h"
|
22
|
-
#include "PpuAddressSpace.h"
|
23
|
-
|
24
|
-
class btBarrier {
|
25
|
-
public:
|
26
|
-
btBarrier() {}
|
27
|
-
virtual ~btBarrier() {}
|
28
|
-
|
29
|
-
virtual void sync() = 0;
|
30
|
-
virtual void setMaxCount(int n) = 0;
|
31
|
-
virtual int getMaxCount() = 0;
|
32
|
-
};
|
33
|
-
|
34
|
-
class btCriticalSection {
|
35
|
-
public:
|
36
|
-
btCriticalSection() {}
|
37
|
-
virtual ~btCriticalSection() {}
|
38
|
-
|
39
|
-
ATTRIBUTE_ALIGNED16(unsigned int mCommonBuff[32]);
|
40
|
-
|
41
|
-
virtual unsigned int getSharedParam(int i) = 0;
|
42
|
-
virtual void setSharedParam(int i,unsigned int p) = 0;
|
43
|
-
|
44
|
-
virtual void lock() = 0;
|
45
|
-
virtual void unlock() = 0;
|
46
|
-
};
|
47
|
-
|
48
|
-
|
49
|
-
class btThreadSupportInterface
|
50
|
-
{
|
51
|
-
public:
|
52
|
-
|
53
|
-
virtual ~btThreadSupportInterface();
|
54
|
-
|
55
|
-
///send messages to SPUs
|
56
|
-
virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1) =0;
|
57
|
-
|
58
|
-
///check for messages from SPUs
|
59
|
-
virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1) =0;
|
60
|
-
|
61
|
-
|
62
|
-
///non-blocking test if a task is completed. First implement all versions, and then enable this API
|
63
|
-
///virtual bool isTaskCompleted(unsigned int *puiArgument0, unsigned int *puiArgument1, int timeOutInMilliseconds)=0;
|
64
|
-
|
65
|
-
///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
|
66
|
-
virtual void startSPU() =0;
|
67
|
-
|
68
|
-
///tell the task scheduler we are done with the SPU tasks
|
69
|
-
virtual void stopSPU()=0;
|
70
|
-
|
71
|
-
///tell the task scheduler to use no more than numTasks tasks
|
72
|
-
virtual void setNumTasks(int numTasks)=0;
|
73
|
-
|
74
|
-
virtual int getNumTasks() const = 0;
|
75
|
-
|
76
|
-
virtual btBarrier* createBarrier() = 0;
|
77
|
-
|
78
|
-
virtual btCriticalSection* createCriticalSection() = 0;
|
79
|
-
|
80
|
-
virtual void* getThreadLocalMemory(int taskId) { return 0; }
|
81
|
-
|
82
|
-
};
|
83
|
-
|
84
|
-
#endif //BT_THREAD_SUPPORT_INTERFACE_H
|
85
|
-
|