ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
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#define BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
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#include "LinearMath/btVector3.h"
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#include "btTypedConstraint.h"
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#include "btGeneric6DofConstraint.h"
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/// Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF
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/// DOF index used in enableSpring() and setStiffness() means:
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/// 0 : translation X
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/// 1 : translation Y
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/// 2 : translation Z
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/// 3 : rotation X (3rd Euler rotational around new position of X axis, range [-PI+epsilon, PI-epsilon] )
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/// 4 : rotation Y (2nd Euler rotational around new position of Y axis, range [-PI/2+epsilon, PI/2-epsilon] )
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/// 5 : rotation Z (1st Euler rotational around Z axis, range [-PI+epsilon, PI-epsilon] )
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class btGeneric6DofSpringConstraint : public btGeneric6DofConstraint
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{
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protected:
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bool m_springEnabled[6];
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btScalar m_equilibriumPoint[6];
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btScalar m_springStiffness[6];
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btScalar m_springDamping[6]; // between 0 and 1 (1 == no damping)
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void init();
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void internalUpdateSprings(btConstraintInfo2* info);
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public:
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btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
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btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
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void enableSpring(int index, bool onOff);
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void setStiffness(int index, btScalar stiffness);
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void setDamping(int index, btScalar damping);
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void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
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void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
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void setEquilibriumPoint(int index, btScalar val);
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virtual void setAxis( const btVector3& axis1, const btVector3& axis2);
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virtual void getInfo2 (btConstraintInfo2* info);
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btGeneric6DofSpringConstraintData
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{
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btGeneric6DofConstraintData m_6dofData;
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int m_springEnabled[6];
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float m_equilibriumPoint[6];
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float m_springStiffness[6];
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float m_springDamping[6];
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};
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SIMD_FORCE_INLINE int btGeneric6DofSpringConstraint::calculateSerializeBufferSize() const
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{
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return sizeof(btGeneric6DofSpringConstraintData);
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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SIMD_FORCE_INLINE const char* btGeneric6DofSpringConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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btGeneric6DofSpringConstraintData* dof = (btGeneric6DofSpringConstraintData*)dataBuffer;
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btGeneric6DofConstraint::serialize(&dof->m_6dofData,serializer);
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int i;
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for (i=0;i<6;i++)
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{
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dof->m_equilibriumPoint[i] = m_equilibriumPoint[i];
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dof->m_springDamping[i] = m_springDamping[i];
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dof->m_springEnabled[i] = m_springEnabled[i]? 1 : 0;
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dof->m_springStiffness[i] = m_springStiffness[i];
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}
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return "btGeneric6DofConstraintData";
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}
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#endif // BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
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/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_HINGE2_CONSTRAINT_H
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#define BT_HINGE2_CONSTRAINT_H
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#include "LinearMath/btVector3.h"
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#include "btTypedConstraint.h"
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#include "btGeneric6DofSpringConstraint.h"
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// Constraint similar to ODE Hinge2 Joint
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// has 3 degrees of frredom:
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// 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
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// 1 translational (along axis Z) with suspension spring
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class btHinge2Constraint : public btGeneric6DofSpringConstraint
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{
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protected:
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btVector3 m_anchor;
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btVector3 m_axis1;
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btVector3 m_axis2;
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public:
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// constructor
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// anchor, axis1 and axis2 are in world coordinate system
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// axis1 must be orthogonal to axis2
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btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
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// access
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const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
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const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
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const btVector3& getAxis1() { return m_axis1; }
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const btVector3& getAxis2() { return m_axis2; }
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btScalar getAngle1() { return getAngle(2); }
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btScalar getAngle2() { return getAngle(0); }
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// limits
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void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); }
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void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); }
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};
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#endif // BT_HINGE2_CONSTRAINT_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */
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#ifndef BT_HINGECONSTRAINT_H
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#define BT_HINGECONSTRAINT_H
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#define _BT_USE_CENTER_LIMIT_ 1
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#include "LinearMath/btVector3.h"
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#include "btJacobianEntry.h"
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#include "btTypedConstraint.h"
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class btRigidBody;
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#ifdef BT_USE_DOUBLE_PRECISION
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#define btHingeConstraintData btHingeConstraintDoubleData
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#define btHingeConstraintDataName "btHingeConstraintDoubleData"
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#else
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#define btHingeConstraintData btHingeConstraintFloatData
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#define btHingeConstraintDataName "btHingeConstraintFloatData"
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#endif //BT_USE_DOUBLE_PRECISION
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enum btHingeFlags
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{
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BT_HINGE_FLAGS_CFM_STOP = 1,
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BT_HINGE_FLAGS_ERP_STOP = 2,
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BT_HINGE_FLAGS_CFM_NORM = 4
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};
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/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
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/// axis defines the orientation of the hinge axis
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ATTRIBUTE_ALIGNED16(class) btHingeConstraint : public btTypedConstraint
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{
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#ifdef IN_PARALLELL_SOLVER
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public:
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#endif
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btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
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btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
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btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
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btTransform m_rbBFrame;
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btScalar m_motorTargetVelocity;
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btScalar m_maxMotorImpulse;
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#ifdef _BT_USE_CENTER_LIMIT_
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btAngularLimit m_limit;
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#else
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btScalar m_lowerLimit;
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btScalar m_upperLimit;
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btScalar m_limitSign;
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btScalar m_correction;
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btScalar m_limitSoftness;
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btScalar m_biasFactor;
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btScalar m_relaxationFactor;
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bool m_solveLimit;
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#endif
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btScalar m_kHinge;
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btScalar m_accLimitImpulse;
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btScalar m_hingeAngle;
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btScalar m_referenceSign;
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bool m_angularOnly;
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bool m_enableAngularMotor;
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bool m_useSolveConstraintObsolete;
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bool m_useOffsetForConstraintFrame;
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bool m_useReferenceFrameA;
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btScalar m_accMotorImpulse;
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int m_flags;
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btScalar m_normalCFM;
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btScalar m_stopCFM;
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btScalar m_stopERP;
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public:
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false);
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btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false);
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
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btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
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virtual void buildJacobian();
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virtual void getInfo1 (btConstraintInfo1* info);
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void getInfo1NonVirtual(btConstraintInfo1* info);
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virtual void getInfo2 (btConstraintInfo2* info);
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void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
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void getInfo2Internal(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
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void getInfo2InternalUsingFrameOffset(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
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void updateRHS(btScalar timeStep);
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const btRigidBody& getRigidBodyA() const
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{
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return m_rbA;
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}
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const btRigidBody& getRigidBodyB() const
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{
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return m_rbB;
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}
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btRigidBody& getRigidBodyA()
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{
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return m_rbA;
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}
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btRigidBody& getRigidBodyB()
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{
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return m_rbB;
|
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}
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btTransform& getFrameOffsetA()
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{
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return m_rbAFrame;
|
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}
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btTransform& getFrameOffsetB()
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{
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return m_rbBFrame;
|
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}
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|
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void setFrames(const btTransform& frameA, const btTransform& frameB);
|
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|
159
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void setAngularOnly(bool angularOnly)
|
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{
|
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m_angularOnly = angularOnly;
|
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}
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void enableAngularMotor(bool enableMotor,btScalar targetVelocity,btScalar maxMotorImpulse)
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{
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m_enableAngularMotor = enableMotor;
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m_motorTargetVelocity = targetVelocity;
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m_maxMotorImpulse = maxMotorImpulse;
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}
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// extra motor API, including ability to set a target rotation (as opposed to angular velocity)
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// note: setMotorTarget sets angular velocity under the hood, so you must call it every tick to
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// maintain a given angular target.
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void enableMotor(bool enableMotor) { m_enableAngularMotor = enableMotor; }
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void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; }
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void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B.
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void setMotorTarget(btScalar targetAngle, btScalar dt);
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void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
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{
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#ifdef _BT_USE_CENTER_LIMIT_
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m_limit.set(low, high, _softness, _biasFactor, _relaxationFactor);
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#else
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m_lowerLimit = btNormalizeAngle(low);
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m_upperLimit = btNormalizeAngle(high);
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m_limitSoftness = _softness;
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m_biasFactor = _biasFactor;
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m_relaxationFactor = _relaxationFactor;
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#endif
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}
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void setAxis(btVector3& axisInA)
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{
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btVector3 rbAxisA1, rbAxisA2;
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btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
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btVector3 pivotInA = m_rbAFrame.getOrigin();
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// m_rbAFrame.getOrigin() = pivotInA;
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m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
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rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
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rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
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btVector3 axisInB = m_rbA.getCenterOfMassTransform().getBasis() * axisInA;
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btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
|
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btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
|
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btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
|
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209
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m_rbBFrame.getOrigin() = m_rbB.getCenterOfMassTransform().inverse()(m_rbA.getCenterOfMassTransform()(pivotInA));
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|
211
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m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
|
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rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
|
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rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
|
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m_rbBFrame.getBasis() = m_rbB.getCenterOfMassTransform().getBasis().inverse() * m_rbBFrame.getBasis();
|
215
|
-
|
216
|
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}
|
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|
-
|
218
|
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btScalar getLowerLimit() const
|
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|
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{
|
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#ifdef _BT_USE_CENTER_LIMIT_
|
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return m_limit.getLow();
|
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|
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#else
|
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|
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return m_lowerLimit;
|
224
|
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#endif
|
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|
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}
|
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|
-
|
227
|
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btScalar getUpperLimit() const
|
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|
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{
|
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|
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#ifdef _BT_USE_CENTER_LIMIT_
|
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|
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return m_limit.getHigh();
|
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|
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#else
|
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return m_upperLimit;
|
233
|
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#endif
|
234
|
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}
|
235
|
-
|
236
|
-
|
237
|
-
btScalar getHingeAngle();
|
238
|
-
|
239
|
-
btScalar getHingeAngle(const btTransform& transA,const btTransform& transB);
|
240
|
-
|
241
|
-
void testLimit(const btTransform& transA,const btTransform& transB);
|
242
|
-
|
243
|
-
|
244
|
-
const btTransform& getAFrame() const { return m_rbAFrame; };
|
245
|
-
const btTransform& getBFrame() const { return m_rbBFrame; };
|
246
|
-
|
247
|
-
btTransform& getAFrame() { return m_rbAFrame; };
|
248
|
-
btTransform& getBFrame() { return m_rbBFrame; };
|
249
|
-
|
250
|
-
inline int getSolveLimit()
|
251
|
-
{
|
252
|
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#ifdef _BT_USE_CENTER_LIMIT_
|
253
|
-
return m_limit.isLimit();
|
254
|
-
#else
|
255
|
-
return m_solveLimit;
|
256
|
-
#endif
|
257
|
-
}
|
258
|
-
|
259
|
-
inline btScalar getLimitSign()
|
260
|
-
{
|
261
|
-
#ifdef _BT_USE_CENTER_LIMIT_
|
262
|
-
return m_limit.getSign();
|
263
|
-
#else
|
264
|
-
return m_limitSign;
|
265
|
-
#endif
|
266
|
-
}
|
267
|
-
|
268
|
-
inline bool getAngularOnly()
|
269
|
-
{
|
270
|
-
return m_angularOnly;
|
271
|
-
}
|
272
|
-
inline bool getEnableAngularMotor()
|
273
|
-
{
|
274
|
-
return m_enableAngularMotor;
|
275
|
-
}
|
276
|
-
inline btScalar getMotorTargetVelosity()
|
277
|
-
{
|
278
|
-
return m_motorTargetVelocity;
|
279
|
-
}
|
280
|
-
inline btScalar getMaxMotorImpulse()
|
281
|
-
{
|
282
|
-
return m_maxMotorImpulse;
|
283
|
-
}
|
284
|
-
// access for UseFrameOffset
|
285
|
-
bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
|
286
|
-
void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
|
287
|
-
|
288
|
-
|
289
|
-
///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
|
290
|
-
///If no axis is provided, it uses the default axis for this constraint.
|
291
|
-
virtual void setParam(int num, btScalar value, int axis = -1);
|
292
|
-
///return the local value of parameter
|
293
|
-
virtual btScalar getParam(int num, int axis = -1) const;
|
294
|
-
|
295
|
-
virtual int calculateSerializeBufferSize() const;
|
296
|
-
|
297
|
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
298
|
-
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
299
|
-
|
300
|
-
|
301
|
-
};
|
302
|
-
|
303
|
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
304
|
-
struct btHingeConstraintDoubleData
|
305
|
-
{
|
306
|
-
btTypedConstraintData m_typeConstraintData;
|
307
|
-
btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
|
308
|
-
btTransformDoubleData m_rbBFrame;
|
309
|
-
int m_useReferenceFrameA;
|
310
|
-
int m_angularOnly;
|
311
|
-
int m_enableAngularMotor;
|
312
|
-
float m_motorTargetVelocity;
|
313
|
-
float m_maxMotorImpulse;
|
314
|
-
|
315
|
-
float m_lowerLimit;
|
316
|
-
float m_upperLimit;
|
317
|
-
float m_limitSoftness;
|
318
|
-
float m_biasFactor;
|
319
|
-
float m_relaxationFactor;
|
320
|
-
|
321
|
-
};
|
322
|
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
323
|
-
struct btHingeConstraintFloatData
|
324
|
-
{
|
325
|
-
btTypedConstraintData m_typeConstraintData;
|
326
|
-
btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
|
327
|
-
btTransformFloatData m_rbBFrame;
|
328
|
-
int m_useReferenceFrameA;
|
329
|
-
int m_angularOnly;
|
330
|
-
|
331
|
-
int m_enableAngularMotor;
|
332
|
-
float m_motorTargetVelocity;
|
333
|
-
float m_maxMotorImpulse;
|
334
|
-
|
335
|
-
float m_lowerLimit;
|
336
|
-
float m_upperLimit;
|
337
|
-
float m_limitSoftness;
|
338
|
-
float m_biasFactor;
|
339
|
-
float m_relaxationFactor;
|
340
|
-
|
341
|
-
};
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
SIMD_FORCE_INLINE int btHingeConstraint::calculateSerializeBufferSize() const
|
346
|
-
{
|
347
|
-
return sizeof(btHingeConstraintData);
|
348
|
-
}
|
349
|
-
|
350
|
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
351
|
-
SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
352
|
-
{
|
353
|
-
btHingeConstraintData* hingeData = (btHingeConstraintData*)dataBuffer;
|
354
|
-
btTypedConstraint::serialize(&hingeData->m_typeConstraintData,serializer);
|
355
|
-
|
356
|
-
m_rbAFrame.serialize(hingeData->m_rbAFrame);
|
357
|
-
m_rbBFrame.serialize(hingeData->m_rbBFrame);
|
358
|
-
|
359
|
-
hingeData->m_angularOnly = m_angularOnly;
|
360
|
-
hingeData->m_enableAngularMotor = m_enableAngularMotor;
|
361
|
-
hingeData->m_maxMotorImpulse = float(m_maxMotorImpulse);
|
362
|
-
hingeData->m_motorTargetVelocity = float(m_motorTargetVelocity);
|
363
|
-
hingeData->m_useReferenceFrameA = m_useReferenceFrameA;
|
364
|
-
#ifdef _BT_USE_CENTER_LIMIT_
|
365
|
-
hingeData->m_lowerLimit = float(m_limit.getLow());
|
366
|
-
hingeData->m_upperLimit = float(m_limit.getHigh());
|
367
|
-
hingeData->m_limitSoftness = float(m_limit.getSoftness());
|
368
|
-
hingeData->m_biasFactor = float(m_limit.getBiasFactor());
|
369
|
-
hingeData->m_relaxationFactor = float(m_limit.getRelaxationFactor());
|
370
|
-
#else
|
371
|
-
hingeData->m_lowerLimit = float(m_lowerLimit);
|
372
|
-
hingeData->m_upperLimit = float(m_upperLimit);
|
373
|
-
hingeData->m_limitSoftness = float(m_limitSoftness);
|
374
|
-
hingeData->m_biasFactor = float(m_biasFactor);
|
375
|
-
hingeData->m_relaxationFactor = float(m_relaxationFactor);
|
376
|
-
#endif
|
377
|
-
|
378
|
-
return btHingeConstraintDataName;
|
379
|
-
}
|
380
|
-
|
381
|
-
#endif //BT_HINGECONSTRAINT_H
|
@@ -1,156 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_JACOBIAN_ENTRY_H
|
17
|
-
#define BT_JACOBIAN_ENTRY_H
|
18
|
-
|
19
|
-
#include "LinearMath/btVector3.h"
|
20
|
-
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
21
|
-
|
22
|
-
|
23
|
-
//notes:
|
24
|
-
// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components
|
25
|
-
// which makes the btJacobianEntry memory layout 16 bytes
|
26
|
-
// if you only are interested in angular part, just feed massInvA and massInvB zero
|
27
|
-
|
28
|
-
/// Jacobian entry is an abstraction that allows to describe constraints
|
29
|
-
/// it can be used in combination with a constraint solver
|
30
|
-
/// Can be used to relate the effect of an impulse to the constraint error
|
31
|
-
ATTRIBUTE_ALIGNED16(class) btJacobianEntry
|
32
|
-
{
|
33
|
-
public:
|
34
|
-
btJacobianEntry() {};
|
35
|
-
//constraint between two different rigidbodies
|
36
|
-
btJacobianEntry(
|
37
|
-
const btMatrix3x3& world2A,
|
38
|
-
const btMatrix3x3& world2B,
|
39
|
-
const btVector3& rel_pos1,const btVector3& rel_pos2,
|
40
|
-
const btVector3& jointAxis,
|
41
|
-
const btVector3& inertiaInvA,
|
42
|
-
const btScalar massInvA,
|
43
|
-
const btVector3& inertiaInvB,
|
44
|
-
const btScalar massInvB)
|
45
|
-
:m_linearJointAxis(jointAxis)
|
46
|
-
{
|
47
|
-
m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis));
|
48
|
-
m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis));
|
49
|
-
m_0MinvJt = inertiaInvA * m_aJ;
|
50
|
-
m_1MinvJt = inertiaInvB * m_bJ;
|
51
|
-
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
|
52
|
-
|
53
|
-
btAssert(m_Adiag > btScalar(0.0));
|
54
|
-
}
|
55
|
-
|
56
|
-
//angular constraint between two different rigidbodies
|
57
|
-
btJacobianEntry(const btVector3& jointAxis,
|
58
|
-
const btMatrix3x3& world2A,
|
59
|
-
const btMatrix3x3& world2B,
|
60
|
-
const btVector3& inertiaInvA,
|
61
|
-
const btVector3& inertiaInvB)
|
62
|
-
:m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
|
63
|
-
{
|
64
|
-
m_aJ= world2A*jointAxis;
|
65
|
-
m_bJ = world2B*-jointAxis;
|
66
|
-
m_0MinvJt = inertiaInvA * m_aJ;
|
67
|
-
m_1MinvJt = inertiaInvB * m_bJ;
|
68
|
-
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
|
69
|
-
|
70
|
-
btAssert(m_Adiag > btScalar(0.0));
|
71
|
-
}
|
72
|
-
|
73
|
-
//angular constraint between two different rigidbodies
|
74
|
-
btJacobianEntry(const btVector3& axisInA,
|
75
|
-
const btVector3& axisInB,
|
76
|
-
const btVector3& inertiaInvA,
|
77
|
-
const btVector3& inertiaInvB)
|
78
|
-
: m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
|
79
|
-
, m_aJ(axisInA)
|
80
|
-
, m_bJ(-axisInB)
|
81
|
-
{
|
82
|
-
m_0MinvJt = inertiaInvA * m_aJ;
|
83
|
-
m_1MinvJt = inertiaInvB * m_bJ;
|
84
|
-
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
|
85
|
-
|
86
|
-
btAssert(m_Adiag > btScalar(0.0));
|
87
|
-
}
|
88
|
-
|
89
|
-
//constraint on one rigidbody
|
90
|
-
btJacobianEntry(
|
91
|
-
const btMatrix3x3& world2A,
|
92
|
-
const btVector3& rel_pos1,const btVector3& rel_pos2,
|
93
|
-
const btVector3& jointAxis,
|
94
|
-
const btVector3& inertiaInvA,
|
95
|
-
const btScalar massInvA)
|
96
|
-
:m_linearJointAxis(jointAxis)
|
97
|
-
{
|
98
|
-
m_aJ= world2A*(rel_pos1.cross(jointAxis));
|
99
|
-
m_bJ = world2A*(rel_pos2.cross(-jointAxis));
|
100
|
-
m_0MinvJt = inertiaInvA * m_aJ;
|
101
|
-
m_1MinvJt = btVector3(btScalar(0.),btScalar(0.),btScalar(0.));
|
102
|
-
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
|
103
|
-
|
104
|
-
btAssert(m_Adiag > btScalar(0.0));
|
105
|
-
}
|
106
|
-
|
107
|
-
btScalar getDiagonal() const { return m_Adiag; }
|
108
|
-
|
109
|
-
// for two constraints on the same rigidbody (for example vehicle friction)
|
110
|
-
btScalar getNonDiagonal(const btJacobianEntry& jacB, const btScalar massInvA) const
|
111
|
-
{
|
112
|
-
const btJacobianEntry& jacA = *this;
|
113
|
-
btScalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
|
114
|
-
btScalar ang = jacA.m_0MinvJt.dot(jacB.m_aJ);
|
115
|
-
return lin + ang;
|
116
|
-
}
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
|
121
|
-
btScalar getNonDiagonal(const btJacobianEntry& jacB,const btScalar massInvA,const btScalar massInvB) const
|
122
|
-
{
|
123
|
-
const btJacobianEntry& jacA = *this;
|
124
|
-
btVector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
|
125
|
-
btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
|
126
|
-
btVector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
|
127
|
-
btVector3 lin0 = massInvA * lin ;
|
128
|
-
btVector3 lin1 = massInvB * lin;
|
129
|
-
btVector3 sum = ang0+ang1+lin0+lin1;
|
130
|
-
return sum[0]+sum[1]+sum[2];
|
131
|
-
}
|
132
|
-
|
133
|
-
btScalar getRelativeVelocity(const btVector3& linvelA,const btVector3& angvelA,const btVector3& linvelB,const btVector3& angvelB)
|
134
|
-
{
|
135
|
-
btVector3 linrel = linvelA - linvelB;
|
136
|
-
btVector3 angvela = angvelA * m_aJ;
|
137
|
-
btVector3 angvelb = angvelB * m_bJ;
|
138
|
-
linrel *= m_linearJointAxis;
|
139
|
-
angvela += angvelb;
|
140
|
-
angvela += linrel;
|
141
|
-
btScalar rel_vel2 = angvela[0]+angvela[1]+angvela[2];
|
142
|
-
return rel_vel2 + SIMD_EPSILON;
|
143
|
-
}
|
144
|
-
//private:
|
145
|
-
|
146
|
-
btVector3 m_linearJointAxis;
|
147
|
-
btVector3 m_aJ;
|
148
|
-
btVector3 m_bJ;
|
149
|
-
btVector3 m_0MinvJt;
|
150
|
-
btVector3 m_1MinvJt;
|
151
|
-
//Optimization: can be stored in the w/last component of one of the vectors
|
152
|
-
btScalar m_Adiag;
|
153
|
-
|
154
|
-
};
|
155
|
-
|
156
|
-
#endif //BT_JACOBIAN_ENTRY_H
|