ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
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#define BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
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#include "LinearMath/btVector3.h"
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#include "btTypedConstraint.h"
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#include "btGeneric6DofConstraint.h"
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/// Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF
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/// DOF index used in enableSpring() and setStiffness() means:
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/// 0 : translation X
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/// 1 : translation Y
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/// 2 : translation Z
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/// 3 : rotation X (3rd Euler rotational around new position of X axis, range [-PI+epsilon, PI-epsilon] )
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/// 4 : rotation Y (2nd Euler rotational around new position of Y axis, range [-PI/2+epsilon, PI/2-epsilon] )
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/// 5 : rotation Z (1st Euler rotational around Z axis, range [-PI+epsilon, PI-epsilon] )
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class btGeneric6DofSpringConstraint : public btGeneric6DofConstraint
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{
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protected:
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bool m_springEnabled[6];
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btScalar m_equilibriumPoint[6];
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btScalar m_springStiffness[6];
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btScalar m_springDamping[6]; // between 0 and 1 (1 == no damping)
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void init();
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void internalUpdateSprings(btConstraintInfo2* info);
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public:
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btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
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btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
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void enableSpring(int index, bool onOff);
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void setStiffness(int index, btScalar stiffness);
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void setDamping(int index, btScalar damping);
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void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
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void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
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void setEquilibriumPoint(int index, btScalar val);
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virtual void setAxis( const btVector3& axis1, const btVector3& axis2);
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virtual void getInfo2 (btConstraintInfo2* info);
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btGeneric6DofSpringConstraintData
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{
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btGeneric6DofConstraintData m_6dofData;
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int m_springEnabled[6];
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float m_equilibriumPoint[6];
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float m_springStiffness[6];
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float m_springDamping[6];
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};
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SIMD_FORCE_INLINE int btGeneric6DofSpringConstraint::calculateSerializeBufferSize() const
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{
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return sizeof(btGeneric6DofSpringConstraintData);
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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SIMD_FORCE_INLINE const char* btGeneric6DofSpringConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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btGeneric6DofSpringConstraintData* dof = (btGeneric6DofSpringConstraintData*)dataBuffer;
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btGeneric6DofConstraint::serialize(&dof->m_6dofData,serializer);
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int i;
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for (i=0;i<6;i++)
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{
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dof->m_equilibriumPoint[i] = m_equilibriumPoint[i];
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dof->m_springDamping[i] = m_springDamping[i];
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dof->m_springEnabled[i] = m_springEnabled[i]? 1 : 0;
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dof->m_springStiffness[i] = m_springStiffness[i];
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}
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return "btGeneric6DofConstraintData";
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}
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#endif // BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
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/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_HINGE2_CONSTRAINT_H
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#define BT_HINGE2_CONSTRAINT_H
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#include "LinearMath/btVector3.h"
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#include "btTypedConstraint.h"
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#include "btGeneric6DofSpringConstraint.h"
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// Constraint similar to ODE Hinge2 Joint
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// has 3 degrees of frredom:
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// 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
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// 1 translational (along axis Z) with suspension spring
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class btHinge2Constraint : public btGeneric6DofSpringConstraint
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{
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protected:
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btVector3 m_anchor;
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btVector3 m_axis1;
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btVector3 m_axis2;
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public:
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// constructor
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// anchor, axis1 and axis2 are in world coordinate system
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// axis1 must be orthogonal to axis2
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btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
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// access
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const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
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const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
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const btVector3& getAxis1() { return m_axis1; }
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const btVector3& getAxis2() { return m_axis2; }
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btScalar getAngle1() { return getAngle(2); }
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btScalar getAngle2() { return getAngle(0); }
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// limits
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void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); }
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void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); }
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};
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#endif // BT_HINGE2_CONSTRAINT_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */
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#ifndef BT_HINGECONSTRAINT_H
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#define BT_HINGECONSTRAINT_H
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#define _BT_USE_CENTER_LIMIT_ 1
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#include "LinearMath/btVector3.h"
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#include "btJacobianEntry.h"
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#include "btTypedConstraint.h"
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class btRigidBody;
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#ifdef BT_USE_DOUBLE_PRECISION
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#define btHingeConstraintData btHingeConstraintDoubleData
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#define btHingeConstraintDataName "btHingeConstraintDoubleData"
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#else
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#define btHingeConstraintData btHingeConstraintFloatData
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#define btHingeConstraintDataName "btHingeConstraintFloatData"
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#endif //BT_USE_DOUBLE_PRECISION
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enum btHingeFlags
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{
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BT_HINGE_FLAGS_CFM_STOP = 1,
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BT_HINGE_FLAGS_ERP_STOP = 2,
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BT_HINGE_FLAGS_CFM_NORM = 4
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};
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/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
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/// axis defines the orientation of the hinge axis
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ATTRIBUTE_ALIGNED16(class) btHingeConstraint : public btTypedConstraint
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{
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#ifdef IN_PARALLELL_SOLVER
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public:
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#endif
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btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
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btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
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btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
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btTransform m_rbBFrame;
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btScalar m_motorTargetVelocity;
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btScalar m_maxMotorImpulse;
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#ifdef _BT_USE_CENTER_LIMIT_
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btAngularLimit m_limit;
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#else
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btScalar m_lowerLimit;
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btScalar m_upperLimit;
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btScalar m_limitSign;
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btScalar m_correction;
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btScalar m_limitSoftness;
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btScalar m_biasFactor;
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btScalar m_relaxationFactor;
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bool m_solveLimit;
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#endif
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btScalar m_kHinge;
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btScalar m_accLimitImpulse;
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btScalar m_hingeAngle;
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btScalar m_referenceSign;
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bool m_angularOnly;
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bool m_enableAngularMotor;
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bool m_useSolveConstraintObsolete;
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bool m_useOffsetForConstraintFrame;
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bool m_useReferenceFrameA;
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btScalar m_accMotorImpulse;
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int m_flags;
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btScalar m_normalCFM;
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btScalar m_stopCFM;
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btScalar m_stopERP;
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public:
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false);
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btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false);
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
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btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
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virtual void buildJacobian();
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virtual void getInfo1 (btConstraintInfo1* info);
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void getInfo1NonVirtual(btConstraintInfo1* info);
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virtual void getInfo2 (btConstraintInfo2* info);
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void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
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void getInfo2Internal(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
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void getInfo2InternalUsingFrameOffset(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
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void updateRHS(btScalar timeStep);
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const btRigidBody& getRigidBodyA() const
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{
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return m_rbA;
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}
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const btRigidBody& getRigidBodyB() const
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{
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return m_rbB;
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}
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btRigidBody& getRigidBodyA()
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{
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return m_rbA;
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}
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btRigidBody& getRigidBodyB()
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{
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return m_rbB;
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}
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btTransform& getFrameOffsetA()
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{
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return m_rbAFrame;
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}
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btTransform& getFrameOffsetB()
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{
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return m_rbBFrame;
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}
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void setFrames(const btTransform& frameA, const btTransform& frameB);
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void setAngularOnly(bool angularOnly)
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{
|
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m_angularOnly = angularOnly;
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}
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void enableAngularMotor(bool enableMotor,btScalar targetVelocity,btScalar maxMotorImpulse)
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{
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m_enableAngularMotor = enableMotor;
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m_motorTargetVelocity = targetVelocity;
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m_maxMotorImpulse = maxMotorImpulse;
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}
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// extra motor API, including ability to set a target rotation (as opposed to angular velocity)
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// note: setMotorTarget sets angular velocity under the hood, so you must call it every tick to
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// maintain a given angular target.
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void enableMotor(bool enableMotor) { m_enableAngularMotor = enableMotor; }
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void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; }
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void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B.
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void setMotorTarget(btScalar targetAngle, btScalar dt);
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180
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void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
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{
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#ifdef _BT_USE_CENTER_LIMIT_
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m_limit.set(low, high, _softness, _biasFactor, _relaxationFactor);
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#else
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m_lowerLimit = btNormalizeAngle(low);
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m_upperLimit = btNormalizeAngle(high);
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m_limitSoftness = _softness;
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m_biasFactor = _biasFactor;
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m_relaxationFactor = _relaxationFactor;
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#endif
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}
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void setAxis(btVector3& axisInA)
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{
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btVector3 rbAxisA1, rbAxisA2;
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btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
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btVector3 pivotInA = m_rbAFrame.getOrigin();
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// m_rbAFrame.getOrigin() = pivotInA;
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m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
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rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
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rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
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btVector3 axisInB = m_rbA.getCenterOfMassTransform().getBasis() * axisInA;
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205
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btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
|
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btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
|
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btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
|
208
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209
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m_rbBFrame.getOrigin() = m_rbB.getCenterOfMassTransform().inverse()(m_rbA.getCenterOfMassTransform()(pivotInA));
|
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|
211
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m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
|
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rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
|
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rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
|
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m_rbBFrame.getBasis() = m_rbB.getCenterOfMassTransform().getBasis().inverse() * m_rbBFrame.getBasis();
|
215
|
-
|
216
|
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}
|
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|
-
|
218
|
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btScalar getLowerLimit() const
|
219
|
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{
|
220
|
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#ifdef _BT_USE_CENTER_LIMIT_
|
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|
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return m_limit.getLow();
|
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|
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#else
|
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|
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return m_lowerLimit;
|
224
|
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#endif
|
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|
-
}
|
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|
-
|
227
|
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btScalar getUpperLimit() const
|
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|
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{
|
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|
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#ifdef _BT_USE_CENTER_LIMIT_
|
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|
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return m_limit.getHigh();
|
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|
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#else
|
232
|
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return m_upperLimit;
|
233
|
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#endif
|
234
|
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}
|
235
|
-
|
236
|
-
|
237
|
-
btScalar getHingeAngle();
|
238
|
-
|
239
|
-
btScalar getHingeAngle(const btTransform& transA,const btTransform& transB);
|
240
|
-
|
241
|
-
void testLimit(const btTransform& transA,const btTransform& transB);
|
242
|
-
|
243
|
-
|
244
|
-
const btTransform& getAFrame() const { return m_rbAFrame; };
|
245
|
-
const btTransform& getBFrame() const { return m_rbBFrame; };
|
246
|
-
|
247
|
-
btTransform& getAFrame() { return m_rbAFrame; };
|
248
|
-
btTransform& getBFrame() { return m_rbBFrame; };
|
249
|
-
|
250
|
-
inline int getSolveLimit()
|
251
|
-
{
|
252
|
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#ifdef _BT_USE_CENTER_LIMIT_
|
253
|
-
return m_limit.isLimit();
|
254
|
-
#else
|
255
|
-
return m_solveLimit;
|
256
|
-
#endif
|
257
|
-
}
|
258
|
-
|
259
|
-
inline btScalar getLimitSign()
|
260
|
-
{
|
261
|
-
#ifdef _BT_USE_CENTER_LIMIT_
|
262
|
-
return m_limit.getSign();
|
263
|
-
#else
|
264
|
-
return m_limitSign;
|
265
|
-
#endif
|
266
|
-
}
|
267
|
-
|
268
|
-
inline bool getAngularOnly()
|
269
|
-
{
|
270
|
-
return m_angularOnly;
|
271
|
-
}
|
272
|
-
inline bool getEnableAngularMotor()
|
273
|
-
{
|
274
|
-
return m_enableAngularMotor;
|
275
|
-
}
|
276
|
-
inline btScalar getMotorTargetVelosity()
|
277
|
-
{
|
278
|
-
return m_motorTargetVelocity;
|
279
|
-
}
|
280
|
-
inline btScalar getMaxMotorImpulse()
|
281
|
-
{
|
282
|
-
return m_maxMotorImpulse;
|
283
|
-
}
|
284
|
-
// access for UseFrameOffset
|
285
|
-
bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
|
286
|
-
void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
|
287
|
-
|
288
|
-
|
289
|
-
///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
|
290
|
-
///If no axis is provided, it uses the default axis for this constraint.
|
291
|
-
virtual void setParam(int num, btScalar value, int axis = -1);
|
292
|
-
///return the local value of parameter
|
293
|
-
virtual btScalar getParam(int num, int axis = -1) const;
|
294
|
-
|
295
|
-
virtual int calculateSerializeBufferSize() const;
|
296
|
-
|
297
|
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
298
|
-
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
299
|
-
|
300
|
-
|
301
|
-
};
|
302
|
-
|
303
|
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
304
|
-
struct btHingeConstraintDoubleData
|
305
|
-
{
|
306
|
-
btTypedConstraintData m_typeConstraintData;
|
307
|
-
btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
|
308
|
-
btTransformDoubleData m_rbBFrame;
|
309
|
-
int m_useReferenceFrameA;
|
310
|
-
int m_angularOnly;
|
311
|
-
int m_enableAngularMotor;
|
312
|
-
float m_motorTargetVelocity;
|
313
|
-
float m_maxMotorImpulse;
|
314
|
-
|
315
|
-
float m_lowerLimit;
|
316
|
-
float m_upperLimit;
|
317
|
-
float m_limitSoftness;
|
318
|
-
float m_biasFactor;
|
319
|
-
float m_relaxationFactor;
|
320
|
-
|
321
|
-
};
|
322
|
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
323
|
-
struct btHingeConstraintFloatData
|
324
|
-
{
|
325
|
-
btTypedConstraintData m_typeConstraintData;
|
326
|
-
btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
|
327
|
-
btTransformFloatData m_rbBFrame;
|
328
|
-
int m_useReferenceFrameA;
|
329
|
-
int m_angularOnly;
|
330
|
-
|
331
|
-
int m_enableAngularMotor;
|
332
|
-
float m_motorTargetVelocity;
|
333
|
-
float m_maxMotorImpulse;
|
334
|
-
|
335
|
-
float m_lowerLimit;
|
336
|
-
float m_upperLimit;
|
337
|
-
float m_limitSoftness;
|
338
|
-
float m_biasFactor;
|
339
|
-
float m_relaxationFactor;
|
340
|
-
|
341
|
-
};
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
SIMD_FORCE_INLINE int btHingeConstraint::calculateSerializeBufferSize() const
|
346
|
-
{
|
347
|
-
return sizeof(btHingeConstraintData);
|
348
|
-
}
|
349
|
-
|
350
|
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
351
|
-
SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
352
|
-
{
|
353
|
-
btHingeConstraintData* hingeData = (btHingeConstraintData*)dataBuffer;
|
354
|
-
btTypedConstraint::serialize(&hingeData->m_typeConstraintData,serializer);
|
355
|
-
|
356
|
-
m_rbAFrame.serialize(hingeData->m_rbAFrame);
|
357
|
-
m_rbBFrame.serialize(hingeData->m_rbBFrame);
|
358
|
-
|
359
|
-
hingeData->m_angularOnly = m_angularOnly;
|
360
|
-
hingeData->m_enableAngularMotor = m_enableAngularMotor;
|
361
|
-
hingeData->m_maxMotorImpulse = float(m_maxMotorImpulse);
|
362
|
-
hingeData->m_motorTargetVelocity = float(m_motorTargetVelocity);
|
363
|
-
hingeData->m_useReferenceFrameA = m_useReferenceFrameA;
|
364
|
-
#ifdef _BT_USE_CENTER_LIMIT_
|
365
|
-
hingeData->m_lowerLimit = float(m_limit.getLow());
|
366
|
-
hingeData->m_upperLimit = float(m_limit.getHigh());
|
367
|
-
hingeData->m_limitSoftness = float(m_limit.getSoftness());
|
368
|
-
hingeData->m_biasFactor = float(m_limit.getBiasFactor());
|
369
|
-
hingeData->m_relaxationFactor = float(m_limit.getRelaxationFactor());
|
370
|
-
#else
|
371
|
-
hingeData->m_lowerLimit = float(m_lowerLimit);
|
372
|
-
hingeData->m_upperLimit = float(m_upperLimit);
|
373
|
-
hingeData->m_limitSoftness = float(m_limitSoftness);
|
374
|
-
hingeData->m_biasFactor = float(m_biasFactor);
|
375
|
-
hingeData->m_relaxationFactor = float(m_relaxationFactor);
|
376
|
-
#endif
|
377
|
-
|
378
|
-
return btHingeConstraintDataName;
|
379
|
-
}
|
380
|
-
|
381
|
-
#endif //BT_HINGECONSTRAINT_H
|
@@ -1,156 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_JACOBIAN_ENTRY_H
|
17
|
-
#define BT_JACOBIAN_ENTRY_H
|
18
|
-
|
19
|
-
#include "LinearMath/btVector3.h"
|
20
|
-
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
21
|
-
|
22
|
-
|
23
|
-
//notes:
|
24
|
-
// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components
|
25
|
-
// which makes the btJacobianEntry memory layout 16 bytes
|
26
|
-
// if you only are interested in angular part, just feed massInvA and massInvB zero
|
27
|
-
|
28
|
-
/// Jacobian entry is an abstraction that allows to describe constraints
|
29
|
-
/// it can be used in combination with a constraint solver
|
30
|
-
/// Can be used to relate the effect of an impulse to the constraint error
|
31
|
-
ATTRIBUTE_ALIGNED16(class) btJacobianEntry
|
32
|
-
{
|
33
|
-
public:
|
34
|
-
btJacobianEntry() {};
|
35
|
-
//constraint between two different rigidbodies
|
36
|
-
btJacobianEntry(
|
37
|
-
const btMatrix3x3& world2A,
|
38
|
-
const btMatrix3x3& world2B,
|
39
|
-
const btVector3& rel_pos1,const btVector3& rel_pos2,
|
40
|
-
const btVector3& jointAxis,
|
41
|
-
const btVector3& inertiaInvA,
|
42
|
-
const btScalar massInvA,
|
43
|
-
const btVector3& inertiaInvB,
|
44
|
-
const btScalar massInvB)
|
45
|
-
:m_linearJointAxis(jointAxis)
|
46
|
-
{
|
47
|
-
m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis));
|
48
|
-
m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis));
|
49
|
-
m_0MinvJt = inertiaInvA * m_aJ;
|
50
|
-
m_1MinvJt = inertiaInvB * m_bJ;
|
51
|
-
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
|
52
|
-
|
53
|
-
btAssert(m_Adiag > btScalar(0.0));
|
54
|
-
}
|
55
|
-
|
56
|
-
//angular constraint between two different rigidbodies
|
57
|
-
btJacobianEntry(const btVector3& jointAxis,
|
58
|
-
const btMatrix3x3& world2A,
|
59
|
-
const btMatrix3x3& world2B,
|
60
|
-
const btVector3& inertiaInvA,
|
61
|
-
const btVector3& inertiaInvB)
|
62
|
-
:m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
|
63
|
-
{
|
64
|
-
m_aJ= world2A*jointAxis;
|
65
|
-
m_bJ = world2B*-jointAxis;
|
66
|
-
m_0MinvJt = inertiaInvA * m_aJ;
|
67
|
-
m_1MinvJt = inertiaInvB * m_bJ;
|
68
|
-
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
|
69
|
-
|
70
|
-
btAssert(m_Adiag > btScalar(0.0));
|
71
|
-
}
|
72
|
-
|
73
|
-
//angular constraint between two different rigidbodies
|
74
|
-
btJacobianEntry(const btVector3& axisInA,
|
75
|
-
const btVector3& axisInB,
|
76
|
-
const btVector3& inertiaInvA,
|
77
|
-
const btVector3& inertiaInvB)
|
78
|
-
: m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
|
79
|
-
, m_aJ(axisInA)
|
80
|
-
, m_bJ(-axisInB)
|
81
|
-
{
|
82
|
-
m_0MinvJt = inertiaInvA * m_aJ;
|
83
|
-
m_1MinvJt = inertiaInvB * m_bJ;
|
84
|
-
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
|
85
|
-
|
86
|
-
btAssert(m_Adiag > btScalar(0.0));
|
87
|
-
}
|
88
|
-
|
89
|
-
//constraint on one rigidbody
|
90
|
-
btJacobianEntry(
|
91
|
-
const btMatrix3x3& world2A,
|
92
|
-
const btVector3& rel_pos1,const btVector3& rel_pos2,
|
93
|
-
const btVector3& jointAxis,
|
94
|
-
const btVector3& inertiaInvA,
|
95
|
-
const btScalar massInvA)
|
96
|
-
:m_linearJointAxis(jointAxis)
|
97
|
-
{
|
98
|
-
m_aJ= world2A*(rel_pos1.cross(jointAxis));
|
99
|
-
m_bJ = world2A*(rel_pos2.cross(-jointAxis));
|
100
|
-
m_0MinvJt = inertiaInvA * m_aJ;
|
101
|
-
m_1MinvJt = btVector3(btScalar(0.),btScalar(0.),btScalar(0.));
|
102
|
-
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
|
103
|
-
|
104
|
-
btAssert(m_Adiag > btScalar(0.0));
|
105
|
-
}
|
106
|
-
|
107
|
-
btScalar getDiagonal() const { return m_Adiag; }
|
108
|
-
|
109
|
-
// for two constraints on the same rigidbody (for example vehicle friction)
|
110
|
-
btScalar getNonDiagonal(const btJacobianEntry& jacB, const btScalar massInvA) const
|
111
|
-
{
|
112
|
-
const btJacobianEntry& jacA = *this;
|
113
|
-
btScalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
|
114
|
-
btScalar ang = jacA.m_0MinvJt.dot(jacB.m_aJ);
|
115
|
-
return lin + ang;
|
116
|
-
}
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
|
121
|
-
btScalar getNonDiagonal(const btJacobianEntry& jacB,const btScalar massInvA,const btScalar massInvB) const
|
122
|
-
{
|
123
|
-
const btJacobianEntry& jacA = *this;
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124
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-
btVector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
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125
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-
btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
|
126
|
-
btVector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
|
127
|
-
btVector3 lin0 = massInvA * lin ;
|
128
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-
btVector3 lin1 = massInvB * lin;
|
129
|
-
btVector3 sum = ang0+ang1+lin0+lin1;
|
130
|
-
return sum[0]+sum[1]+sum[2];
|
131
|
-
}
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132
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-
|
133
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-
btScalar getRelativeVelocity(const btVector3& linvelA,const btVector3& angvelA,const btVector3& linvelB,const btVector3& angvelB)
|
134
|
-
{
|
135
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-
btVector3 linrel = linvelA - linvelB;
|
136
|
-
btVector3 angvela = angvelA * m_aJ;
|
137
|
-
btVector3 angvelb = angvelB * m_bJ;
|
138
|
-
linrel *= m_linearJointAxis;
|
139
|
-
angvela += angvelb;
|
140
|
-
angvela += linrel;
|
141
|
-
btScalar rel_vel2 = angvela[0]+angvela[1]+angvela[2];
|
142
|
-
return rel_vel2 + SIMD_EPSILON;
|
143
|
-
}
|
144
|
-
//private:
|
145
|
-
|
146
|
-
btVector3 m_linearJointAxis;
|
147
|
-
btVector3 m_aJ;
|
148
|
-
btVector3 m_bJ;
|
149
|
-
btVector3 m_0MinvJt;
|
150
|
-
btVector3 m_1MinvJt;
|
151
|
-
//Optimization: can be stored in the w/last component of one of the vectors
|
152
|
-
btScalar m_Adiag;
|
153
|
-
|
154
|
-
};
|
155
|
-
|
156
|
-
#endif //BT_JACOBIAN_ENTRY_H
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