ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
@@ -1,339 +0,0 @@
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/*
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Copyright (C) 2009 Sony Computer Entertainment Inc.
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All rights reserved.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_TRBSTATEVEC_H__
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#define BT_TRBSTATEVEC_H__
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#include <stdlib.h>
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#ifdef PFX_USE_FREE_VECTORMATH
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#include "vecmath/vmInclude.h"
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#else
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#include "vectormath/vmInclude.h"
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#endif //PFX_USE_FREE_VECTORMATH
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#include "PlatformDefinitions.h"
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static inline vmVector3 read_Vector3(const float* p)
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{
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vmVector3 v;
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loadXYZ(v, p);
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return v;
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}
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static inline vmQuat read_Quat(const float* p)
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{
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vmQuat vq;
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loadXYZW(vq, p);
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return vq;
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}
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static inline void store_Vector3(const vmVector3 &src, float* p)
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{
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vmVector3 v = src;
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storeXYZ(v, p);
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}
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static inline void store_Quat(const vmQuat &src, float* p)
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{
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vmQuat vq = src;
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storeXYZW(vq, p);
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}
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// Motion Type
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enum {
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PfxMotionTypeFixed = 0,
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PfxMotionTypeActive,
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PfxMotionTypeKeyframe,
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PfxMotionTypeOneWay,
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PfxMotionTypeTrigger,
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PfxMotionTypeCount
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};
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#define PFX_MOTION_MASK_DYNAMIC 0x0a // Active,OneWay
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#define PFX_MOTION_MASK_STATIC 0x95 // Fixed,Keyframe,Trigger,Sleeping
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#define PFX_MOTION_MASK_SLEEP 0x0e // Can sleep
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#define PFX_MOTION_MASK_TYPE 0x7f
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//
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// Rigid Body state
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//
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#ifdef __CELLOS_LV2__
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ATTRIBUTE_ALIGNED128(class) TrbState
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#else
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ATTRIBUTE_ALIGNED16(class) TrbState
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#endif
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{
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public:
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TrbState()
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{
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setMotionType(PfxMotionTypeActive);
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contactFilterSelf=contactFilterTarget=0xffffffff;
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deleted = 0;
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mSleeping = 0;
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useSleep = 1;
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trbBodyIdx=0;
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mSleepCount=0;
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useCcd = 0;
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useContactCallback = 0;
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useSleepCallback = 0;
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linearDamping = 1.0f;
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angularDamping = 0.99f;
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}
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TrbState(const uint8_t m, const vmVector3& x, const vmQuat& q, const vmVector3& v, const vmVector3& omega );
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uint16_t mSleepCount;
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uint8_t mMotionType;
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uint8_t deleted : 1;
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uint8_t mSleeping : 1;
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uint8_t useSleep : 1;
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uint8_t useCcd : 1;
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uint8_t useContactCallback : 1;
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uint8_t useSleepCallback : 1;
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uint16_t trbBodyIdx;
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uint32_t contactFilterSelf;
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uint32_t contactFilterTarget;
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float center[3]; // AABB center(World)
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float half[3]; // AABB half(World)
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float linearDamping;
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float angularDamping;
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float deltaLinearVelocity[3];
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float deltaAngularVelocity[3];
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float fX[3]; // position
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float fQ[4]; // orientation
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float fV[3]; // velocity
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float fOmega[3]; // angular velocity
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inline void setZero(); // Zeroes out the elements
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inline void setIdentity(); // Sets the rotation to identity and zeroes out the other elements
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bool isDeleted() const {return deleted==1;}
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uint16_t getRigidBodyId() const {return trbBodyIdx;}
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void setRigidBodyId(uint16_t i) {trbBodyIdx = i;}
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uint32_t getContactFilterSelf() const {return contactFilterSelf;}
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void setContactFilterSelf(uint32_t filter) {contactFilterSelf = filter;}
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uint32_t getContactFilterTarget() const {return contactFilterTarget;}
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void setContactFilterTarget(uint32_t filter) {contactFilterTarget = filter;}
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float getLinearDamping() const {return linearDamping;}
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float getAngularDamping() const {return angularDamping;}
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void setLinearDamping(float damping) {linearDamping=damping;}
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void setAngularDamping(float damping) {angularDamping=damping;}
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uint8_t getMotionType() const {return mMotionType;}
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void setMotionType(uint8_t t) {mMotionType = t;mSleeping=0;mSleepCount=0;}
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uint8_t getMotionMask() const {return (1<<mMotionType)|(mSleeping<<7);}
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bool isAsleep() const {return mSleeping==1;}
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bool isAwake() const {return mSleeping==0;}
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void wakeup() {mSleeping=0;mSleepCount=0;}
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void sleep() {if(useSleep) {mSleeping=1;mSleepCount=0;}}
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uint8_t getUseSleep() const {return useSleep;}
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void setUseSleep(uint8_t b) {useSleep=b;}
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uint8_t getUseCcd() const {return useCcd;}
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void setUseCcd(uint8_t b) {useCcd=b;}
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uint8_t getUseContactCallback() const {return useContactCallback;}
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void setUseContactCallback(uint8_t b) {useContactCallback=b;}
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uint8_t getUseSleepCallback() const {return useSleepCallback;}
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void setUseSleepCallback(uint8_t b) {useSleepCallback=b;}
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void incrementSleepCount() {mSleepCount++;}
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void resetSleepCount() {mSleepCount=0;}
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uint16_t getSleepCount() const {return mSleepCount;}
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vmVector3 getPosition() const {return read_Vector3(fX);}
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vmQuat getOrientation() const {return read_Quat(fQ);}
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vmVector3 getLinearVelocity() const {return read_Vector3(fV);}
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vmVector3 getAngularVelocity() const {return read_Vector3(fOmega);}
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vmVector3 getDeltaLinearVelocity() const {return read_Vector3(deltaLinearVelocity);}
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vmVector3 getDeltaAngularVelocity() const {return read_Vector3(deltaAngularVelocity);}
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void setPosition(const vmVector3 &pos) {store_Vector3(pos, fX);}
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void setLinearVelocity(const vmVector3 &vel) {store_Vector3(vel, fV);}
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void setAngularVelocity(const vmVector3 &vel) {store_Vector3(vel, fOmega);}
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void setDeltaLinearVelocity(const vmVector3 &vel) {store_Vector3(vel, deltaLinearVelocity);}
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void setDeltaAngularVelocity(const vmVector3 &vel) {store_Vector3(vel, deltaAngularVelocity);}
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void setOrientation(const vmQuat &rot) {store_Quat(rot, fQ);}
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inline void setAuxils(const vmVector3 ¢erLocal,const vmVector3 &halfLocal);
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inline void setAuxilsCcd(const vmVector3 ¢erLocal,const vmVector3 &halfLocal,float timeStep);
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inline void reset();
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};
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inline
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TrbState::TrbState(const uint8_t m, const vmVector3& x, const vmQuat& q, const vmVector3& v, const vmVector3& omega)
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{
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setMotionType(m);
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fX[0] = x[0];
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fX[1] = x[1];
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fX[2] = x[2];
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fQ[0] = q[0];
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fQ[1] = q[1];
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fQ[2] = q[2];
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fQ[3] = q[3];
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fV[0] = v[0];
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fV[1] = v[1];
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fV[2] = v[2];
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fOmega[0] = omega[0];
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fOmega[1] = omega[1];
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fOmega[2] = omega[2];
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contactFilterSelf=contactFilterTarget=0xffff;
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trbBodyIdx=0;
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mSleeping = 0;
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deleted = 0;
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useSleep = 1;
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useCcd = 0;
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useContactCallback = 0;
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useSleepCallback = 0;
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mSleepCount=0;
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linearDamping = 1.0f;
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angularDamping = 0.99f;
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}
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inline void
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TrbState::setIdentity()
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{
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fX[0] = 0.0f;
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fX[1] = 0.0f;
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fX[2] = 0.0f;
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fQ[0] = 0.0f;
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fQ[1] = 0.0f;
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fQ[2] = 0.0f;
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fQ[3] = 1.0f;
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fV[0] = 0.0f;
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fV[1] = 0.0f;
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fV[2] = 0.0f;
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fOmega[0] = 0.0f;
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fOmega[1] = 0.0f;
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fOmega[2] = 0.0f;
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}
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inline void
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TrbState::setZero()
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{
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fX[0] = 0.0f;
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fX[1] = 0.0f;
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fX[2] = 0.0f;
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fQ[0] = 0.0f;
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fQ[1] = 0.0f;
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fQ[2] = 0.0f;
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fQ[3] = 0.0f;
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fV[0] = 0.0f;
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fV[1] = 0.0f;
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fV[2] = 0.0f;
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fOmega[0] = 0.0f;
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fOmega[1] = 0.0f;
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fOmega[2] = 0.0f;
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}
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inline void
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TrbState::setAuxils(const vmVector3 ¢erLocal,const vmVector3 &halfLocal)
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{
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vmVector3 centerW = getPosition() + rotate(getOrientation(),centerLocal);
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vmVector3 halfW = absPerElem(vmMatrix3(getOrientation())) * halfLocal;
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center[0] = centerW[0];
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center[1] = centerW[1];
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center[2] = centerW[2];
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half[0] = halfW[0];
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half[1] = halfW[1];
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half[2] = halfW[2];
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}
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inline void
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TrbState::setAuxilsCcd(const vmVector3 ¢erLocal,const vmVector3 &halfLocal,float timeStep)
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{
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vmVector3 centerW = getPosition() + rotate(getOrientation(),centerLocal);
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vmVector3 halfW = absPerElem(vmMatrix3(getOrientation())) * halfLocal;
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vmVector3 diffvec = getLinearVelocity()*timeStep;
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vmVector3 newCenter = centerW + diffvec;
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vmVector3 aabbMin = minPerElem(newCenter - halfW,centerW - halfW);
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vmVector3 aabbMax = maxPerElem(newCenter + halfW,centerW + halfW);
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centerW = 0.5f * (aabbMin + aabbMax);
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halfW =0.5f * (aabbMax - aabbMin);
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center[0] = centerW[0];
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center[1] = centerW[1];
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center[2] = centerW[2];
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half[0] = halfW[0];
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half[1] = halfW[1];
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half[2] = halfW[2];
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}
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inline
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void TrbState::reset()
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{
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#if 0
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mSleepCount = 0;
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mMotionType = PfxMotionTypeActive;
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mDeleted = 0;
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mSleeping = 0;
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mUseSleep = 1;
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mUseCcd = 0;
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mUseContactCallback = 0;
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mUseSleepCallback = 0;
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mRigidBodyId = 0;
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mContactFilterSelf = 0xffffffff;
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mContactFilterTarget = 0xffffffff;
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mLinearDamping = 1.0f;
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mAngularDamping = 0.99f;
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mPosition = vmVector3(0.0f);
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mOrientation = vmQuat::identity();
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mLinearVelocity = vmVector3(0.0f);
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mAngularVelocity = vmVector3(0.0f);
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#endif
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setMotionType(PfxMotionTypeActive);
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contactFilterSelf=contactFilterTarget=0xffffffff;
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deleted = 0;
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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*/
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#include "LinearMath/btScalar.h"
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#include "PlatformDefinitions.h"
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#ifdef USE_WIN32_THREADING //platform specific defines are defined in PlatformDefinitions.h
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#ifndef BT_WIN32_THREAD_SUPPORT_H
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#define BT_WIN32_THREAD_SUPPORT_H
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#include "LinearMath/btAlignedObjectArray.h"
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#include "btThreadSupportInterface.h"
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typedef void (*Win32ThreadFunc)(void* userPtr,void* lsMemory);
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typedef void* (*Win32lsMemorySetupFunc)();
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///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
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class Win32ThreadSupport : public btThreadSupportInterface
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{
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public:
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///placeholder, until libspe2 support is there
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struct btSpuStatus
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{
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uint32_t m_taskId;
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uint32_t m_commandId;
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uint32_t m_status;
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Win32ThreadFunc m_userThreadFunc;
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void* m_userPtr; //for taskDesc etc
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void* m_lsMemory; //initialized using Win32LocalStoreMemorySetupFunc
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void* m_threadHandle; //this one is calling 'Win32ThreadFunc'
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void* m_eventStartHandle;
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char m_eventStartHandleName[32];
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void* m_eventCompletetHandle;
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char m_eventCompletetHandleName[32];
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};
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private:
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btAlignedObjectArray<btSpuStatus> m_activeSpuStatus;
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btAlignedObjectArray<void*> m_completeHandles;
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int m_maxNumTasks;
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public:
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///Setup and initialize SPU/CELL/Libspe2
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struct Win32ThreadConstructionInfo
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{
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Win32ThreadConstructionInfo(const char* uniqueName,
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Win32ThreadFunc userThreadFunc,
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Win32lsMemorySetupFunc lsMemoryFunc,
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int numThreads=1,
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int threadStackSize=65535
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)
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:m_uniqueName(uniqueName),
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m_userThreadFunc(userThreadFunc),
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m_lsMemoryFunc(lsMemoryFunc),
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m_numThreads(numThreads),
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m_threadStackSize(threadStackSize)
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{
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const char* m_uniqueName;
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Win32ThreadFunc m_userThreadFunc;
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Win32lsMemorySetupFunc m_lsMemoryFunc;
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int m_numThreads;
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int m_threadStackSize;
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};
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Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo);
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///cleanup/shutdown Libspe2
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virtual ~Win32ThreadSupport();
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void startThreads(const Win32ThreadConstructionInfo& threadInfo);
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///send messages to SPUs
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virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1);
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///check for messages from SPUs
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virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
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virtual bool isTaskCompleted(unsigned int *puiArgument0, unsigned int *puiArgument1, int timeOutInMilliseconds);
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///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
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virtual void startSPU();
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///tell the task scheduler we are done with the SPU tasks
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virtual void stopSPU();
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virtual void setNumTasks(int numTasks)
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{
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m_maxNumTasks = numTasks;
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}
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virtual int getNumTasks() const
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{
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return m_maxNumTasks;
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}
|
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|
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virtual void* getThreadLocalMemory(int taskId)
|
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{
|
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return m_activeSpuStatus[taskId].m_lsMemory;
|
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|
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}
|
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virtual btBarrier* createBarrier();
|
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virtual btCriticalSection* createCriticalSection();
|
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};
|
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#endif //BT_WIN32_THREAD_SUPPORT_H
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#endif //USE_WIN32_THREADING
|
@@ -1,138 +0,0 @@
|
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1
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/*
|
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
|
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Copyright (C) 2006, 2009 Sony Computer Entertainment Inc.
|
4
|
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|
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|
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This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
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|
16
|
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//----------------------------------------------------------------------------------------
|
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|
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|
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|
-
#ifndef BTGPU3DGRIDBROADPHASE_H
|
19
|
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#define BTGPU3DGRIDBROADPHASE_H
|
20
|
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|
21
|
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//----------------------------------------------------------------------------------------
|
22
|
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|
23
|
-
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
|
24
|
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|
25
|
-
#include "btGpu3DGridBroadphaseSharedTypes.h"
|
26
|
-
|
27
|
-
//----------------------------------------------------------------------------------------
|
28
|
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|
29
|
-
///The btGpu3DGridBroadphase uses GPU-style code compiled for CPU to compute overlapping pairs
|
30
|
-
|
31
|
-
class btGpu3DGridBroadphase : public btSimpleBroadphase
|
32
|
-
{
|
33
|
-
protected:
|
34
|
-
bool m_bInitialized;
|
35
|
-
unsigned int m_numBodies;
|
36
|
-
unsigned int m_numCells;
|
37
|
-
unsigned int m_maxPairsPerBody;
|
38
|
-
btScalar m_cellFactorAABB;
|
39
|
-
unsigned int m_maxBodiesPerCell;
|
40
|
-
bt3DGridBroadphaseParams m_params;
|
41
|
-
btScalar m_maxRadius;
|
42
|
-
// CPU data
|
43
|
-
unsigned int* m_hBodiesHash;
|
44
|
-
unsigned int* m_hCellStart;
|
45
|
-
unsigned int* m_hPairBuffStartCurr;
|
46
|
-
bt3DGrid3F1U* m_hAABB;
|
47
|
-
unsigned int* m_hPairBuff;
|
48
|
-
unsigned int* m_hPairScan;
|
49
|
-
unsigned int* m_hPairOut;
|
50
|
-
// large proxies
|
51
|
-
int m_numLargeHandles;
|
52
|
-
int m_maxLargeHandles;
|
53
|
-
int m_LastLargeHandleIndex;
|
54
|
-
btSimpleBroadphaseProxy* m_pLargeHandles;
|
55
|
-
void* m_pLargeHandlesRawPtr;
|
56
|
-
int m_firstFreeLargeHandle;
|
57
|
-
int allocLargeHandle()
|
58
|
-
{
|
59
|
-
btAssert(m_numLargeHandles < m_maxLargeHandles);
|
60
|
-
int freeLargeHandle = m_firstFreeLargeHandle;
|
61
|
-
m_firstFreeLargeHandle = m_pLargeHandles[freeLargeHandle].GetNextFree();
|
62
|
-
m_numLargeHandles++;
|
63
|
-
if(freeLargeHandle > m_LastLargeHandleIndex)
|
64
|
-
{
|
65
|
-
m_LastLargeHandleIndex = freeLargeHandle;
|
66
|
-
}
|
67
|
-
return freeLargeHandle;
|
68
|
-
}
|
69
|
-
void freeLargeHandle(btSimpleBroadphaseProxy* proxy)
|
70
|
-
{
|
71
|
-
int handle = int(proxy - m_pLargeHandles);
|
72
|
-
btAssert((handle >= 0) && (handle < m_maxHandles));
|
73
|
-
if(handle == m_LastLargeHandleIndex)
|
74
|
-
{
|
75
|
-
m_LastLargeHandleIndex--;
|
76
|
-
}
|
77
|
-
proxy->SetNextFree(m_firstFreeLargeHandle);
|
78
|
-
m_firstFreeLargeHandle = handle;
|
79
|
-
proxy->m_clientObject = 0;
|
80
|
-
m_numLargeHandles--;
|
81
|
-
}
|
82
|
-
bool isLargeProxy(const btVector3& aabbMin, const btVector3& aabbMax);
|
83
|
-
bool isLargeProxy(btBroadphaseProxy* proxy);
|
84
|
-
// debug
|
85
|
-
unsigned int m_numPairsAdded;
|
86
|
-
unsigned int m_numPairsRemoved;
|
87
|
-
unsigned int m_numOverflows;
|
88
|
-
//
|
89
|
-
public:
|
90
|
-
btGpu3DGridBroadphase(const btVector3& worldAabbMin,const btVector3& worldAabbMax,
|
91
|
-
int gridSizeX, int gridSizeY, int gridSizeZ,
|
92
|
-
int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
|
93
|
-
int maxBodiesPerCell = 8,
|
94
|
-
btScalar cellFactorAABB = btScalar(1.0f));
|
95
|
-
btGpu3DGridBroadphase( btOverlappingPairCache* overlappingPairCache,
|
96
|
-
const btVector3& worldAabbMin,const btVector3& worldAabbMax,
|
97
|
-
int gridSizeX, int gridSizeY, int gridSizeZ,
|
98
|
-
int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
|
99
|
-
int maxBodiesPerCell = 8,
|
100
|
-
btScalar cellFactorAABB = btScalar(1.0f));
|
101
|
-
virtual ~btGpu3DGridBroadphase();
|
102
|
-
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
|
103
|
-
|
104
|
-
virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
|
105
|
-
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
|
106
|
-
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback);
|
107
|
-
virtual void resetPool(btDispatcher* dispatcher);
|
108
|
-
|
109
|
-
protected:
|
110
|
-
void _initialize( const btVector3& worldAabbMin,const btVector3& worldAabbMax,
|
111
|
-
int gridSizeX, int gridSizeY, int gridSizeZ,
|
112
|
-
int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
|
113
|
-
int maxBodiesPerCell = 8,
|
114
|
-
btScalar cellFactorAABB = btScalar(1.0f));
|
115
|
-
void _finalize();
|
116
|
-
void addPairsToCache(btDispatcher* dispatcher);
|
117
|
-
void addLarge2LargePairsToCache(btDispatcher* dispatcher);
|
118
|
-
|
119
|
-
// overrides for CPU version
|
120
|
-
virtual void setParameters(bt3DGridBroadphaseParams* hostParams);
|
121
|
-
virtual void prepareAABB();
|
122
|
-
virtual void calcHashAABB();
|
123
|
-
virtual void sortHash();
|
124
|
-
virtual void findCellStart();
|
125
|
-
virtual void findOverlappingPairs();
|
126
|
-
virtual void findPairsLarge();
|
127
|
-
virtual void computePairCacheChanges();
|
128
|
-
virtual void scanOverlappingPairBuff();
|
129
|
-
virtual void squeezeOverlappingPairBuff();
|
130
|
-
};
|
131
|
-
|
132
|
-
//----------------------------------------------------------------------------------------
|
133
|
-
|
134
|
-
#endif //BTGPU3DGRIDBROADPHASE_H
|
135
|
-
|
136
|
-
//----------------------------------------------------------------------------------------
|
137
|
-
//----------------------------------------------------------------------------------------
|
138
|
-
//----------------------------------------------------------------------------------------
|