ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,339 +0,0 @@
1
- /*
2
- Copyright (C) 2009 Sony Computer Entertainment Inc.
3
- All rights reserved.
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
-
15
- */
16
-
17
- #ifndef BT_TRBSTATEVEC_H__
18
- #define BT_TRBSTATEVEC_H__
19
-
20
- #include <stdlib.h>
21
- #ifdef PFX_USE_FREE_VECTORMATH
22
- #include "vecmath/vmInclude.h"
23
- #else
24
- #include "vectormath/vmInclude.h"
25
- #endif //PFX_USE_FREE_VECTORMATH
26
-
27
-
28
- #include "PlatformDefinitions.h"
29
-
30
-
31
- static inline vmVector3 read_Vector3(const float* p)
32
- {
33
- vmVector3 v;
34
- loadXYZ(v, p);
35
- return v;
36
- }
37
-
38
- static inline vmQuat read_Quat(const float* p)
39
- {
40
- vmQuat vq;
41
- loadXYZW(vq, p);
42
- return vq;
43
- }
44
-
45
- static inline void store_Vector3(const vmVector3 &src, float* p)
46
- {
47
- vmVector3 v = src;
48
- storeXYZ(v, p);
49
- }
50
-
51
- static inline void store_Quat(const vmQuat &src, float* p)
52
- {
53
- vmQuat vq = src;
54
- storeXYZW(vq, p);
55
- }
56
-
57
- // Motion Type
58
- enum {
59
- PfxMotionTypeFixed = 0,
60
- PfxMotionTypeActive,
61
- PfxMotionTypeKeyframe,
62
- PfxMotionTypeOneWay,
63
- PfxMotionTypeTrigger,
64
- PfxMotionTypeCount
65
- };
66
-
67
- #define PFX_MOTION_MASK_DYNAMIC 0x0a // Active,OneWay
68
- #define PFX_MOTION_MASK_STATIC 0x95 // Fixed,Keyframe,Trigger,Sleeping
69
- #define PFX_MOTION_MASK_SLEEP 0x0e // Can sleep
70
- #define PFX_MOTION_MASK_TYPE 0x7f
71
-
72
- //
73
- // Rigid Body state
74
- //
75
-
76
- #ifdef __CELLOS_LV2__
77
- ATTRIBUTE_ALIGNED128(class) TrbState
78
- #else
79
- ATTRIBUTE_ALIGNED16(class) TrbState
80
- #endif
81
-
82
- {
83
- public:
84
- TrbState()
85
- {
86
- setMotionType(PfxMotionTypeActive);
87
- contactFilterSelf=contactFilterTarget=0xffffffff;
88
- deleted = 0;
89
- mSleeping = 0;
90
- useSleep = 1;
91
- trbBodyIdx=0;
92
- mSleepCount=0;
93
- useCcd = 0;
94
- useContactCallback = 0;
95
- useSleepCallback = 0;
96
- linearDamping = 1.0f;
97
- angularDamping = 0.99f;
98
- }
99
-
100
- TrbState(const uint8_t m, const vmVector3& x, const vmQuat& q, const vmVector3& v, const vmVector3& omega );
101
-
102
- uint16_t mSleepCount;
103
- uint8_t mMotionType;
104
- uint8_t deleted : 1;
105
- uint8_t mSleeping : 1;
106
- uint8_t useSleep : 1;
107
- uint8_t useCcd : 1;
108
- uint8_t useContactCallback : 1;
109
- uint8_t useSleepCallback : 1;
110
-
111
- uint16_t trbBodyIdx;
112
- uint32_t contactFilterSelf;
113
- uint32_t contactFilterTarget;
114
-
115
- float center[3]; // AABB center(World)
116
- float half[3]; // AABB half(World)
117
-
118
- float linearDamping;
119
- float angularDamping;
120
-
121
- float deltaLinearVelocity[3];
122
- float deltaAngularVelocity[3];
123
-
124
- float fX[3]; // position
125
- float fQ[4]; // orientation
126
- float fV[3]; // velocity
127
- float fOmega[3]; // angular velocity
128
-
129
- inline void setZero(); // Zeroes out the elements
130
- inline void setIdentity(); // Sets the rotation to identity and zeroes out the other elements
131
-
132
- bool isDeleted() const {return deleted==1;}
133
-
134
- uint16_t getRigidBodyId() const {return trbBodyIdx;}
135
- void setRigidBodyId(uint16_t i) {trbBodyIdx = i;}
136
-
137
-
138
- uint32_t getContactFilterSelf() const {return contactFilterSelf;}
139
- void setContactFilterSelf(uint32_t filter) {contactFilterSelf = filter;}
140
-
141
- uint32_t getContactFilterTarget() const {return contactFilterTarget;}
142
- void setContactFilterTarget(uint32_t filter) {contactFilterTarget = filter;}
143
-
144
- float getLinearDamping() const {return linearDamping;}
145
- float getAngularDamping() const {return angularDamping;}
146
-
147
- void setLinearDamping(float damping) {linearDamping=damping;}
148
- void setAngularDamping(float damping) {angularDamping=damping;}
149
-
150
-
151
- uint8_t getMotionType() const {return mMotionType;}
152
- void setMotionType(uint8_t t) {mMotionType = t;mSleeping=0;mSleepCount=0;}
153
-
154
- uint8_t getMotionMask() const {return (1<<mMotionType)|(mSleeping<<7);}
155
-
156
- bool isAsleep() const {return mSleeping==1;}
157
- bool isAwake() const {return mSleeping==0;}
158
-
159
- void wakeup() {mSleeping=0;mSleepCount=0;}
160
- void sleep() {if(useSleep) {mSleeping=1;mSleepCount=0;}}
161
-
162
- uint8_t getUseSleep() const {return useSleep;}
163
- void setUseSleep(uint8_t b) {useSleep=b;}
164
-
165
- uint8_t getUseCcd() const {return useCcd;}
166
- void setUseCcd(uint8_t b) {useCcd=b;}
167
-
168
- uint8_t getUseContactCallback() const {return useContactCallback;}
169
- void setUseContactCallback(uint8_t b) {useContactCallback=b;}
170
-
171
- uint8_t getUseSleepCallback() const {return useSleepCallback;}
172
- void setUseSleepCallback(uint8_t b) {useSleepCallback=b;}
173
-
174
- void incrementSleepCount() {mSleepCount++;}
175
- void resetSleepCount() {mSleepCount=0;}
176
- uint16_t getSleepCount() const {return mSleepCount;}
177
-
178
- vmVector3 getPosition() const {return read_Vector3(fX);}
179
- vmQuat getOrientation() const {return read_Quat(fQ);}
180
- vmVector3 getLinearVelocity() const {return read_Vector3(fV);}
181
- vmVector3 getAngularVelocity() const {return read_Vector3(fOmega);}
182
- vmVector3 getDeltaLinearVelocity() const {return read_Vector3(deltaLinearVelocity);}
183
- vmVector3 getDeltaAngularVelocity() const {return read_Vector3(deltaAngularVelocity);}
184
-
185
- void setPosition(const vmVector3 &pos) {store_Vector3(pos, fX);}
186
- void setLinearVelocity(const vmVector3 &vel) {store_Vector3(vel, fV);}
187
- void setAngularVelocity(const vmVector3 &vel) {store_Vector3(vel, fOmega);}
188
- void setDeltaLinearVelocity(const vmVector3 &vel) {store_Vector3(vel, deltaLinearVelocity);}
189
- void setDeltaAngularVelocity(const vmVector3 &vel) {store_Vector3(vel, deltaAngularVelocity);}
190
- void setOrientation(const vmQuat &rot) {store_Quat(rot, fQ);}
191
-
192
- inline void setAuxils(const vmVector3 &centerLocal,const vmVector3 &halfLocal);
193
- inline void setAuxilsCcd(const vmVector3 &centerLocal,const vmVector3 &halfLocal,float timeStep);
194
- inline void reset();
195
- };
196
-
197
- inline
198
- TrbState::TrbState(const uint8_t m, const vmVector3& x, const vmQuat& q, const vmVector3& v, const vmVector3& omega)
199
- {
200
- setMotionType(m);
201
- fX[0] = x[0];
202
- fX[1] = x[1];
203
- fX[2] = x[2];
204
- fQ[0] = q[0];
205
- fQ[1] = q[1];
206
- fQ[2] = q[2];
207
- fQ[3] = q[3];
208
- fV[0] = v[0];
209
- fV[1] = v[1];
210
- fV[2] = v[2];
211
- fOmega[0] = omega[0];
212
- fOmega[1] = omega[1];
213
- fOmega[2] = omega[2];
214
- contactFilterSelf=contactFilterTarget=0xffff;
215
- trbBodyIdx=0;
216
- mSleeping = 0;
217
- deleted = 0;
218
- useSleep = 1;
219
- useCcd = 0;
220
- useContactCallback = 0;
221
- useSleepCallback = 0;
222
- mSleepCount=0;
223
- linearDamping = 1.0f;
224
- angularDamping = 0.99f;
225
- }
226
-
227
- inline void
228
- TrbState::setIdentity()
229
- {
230
- fX[0] = 0.0f;
231
- fX[1] = 0.0f;
232
- fX[2] = 0.0f;
233
- fQ[0] = 0.0f;
234
- fQ[1] = 0.0f;
235
- fQ[2] = 0.0f;
236
- fQ[3] = 1.0f;
237
- fV[0] = 0.0f;
238
- fV[1] = 0.0f;
239
- fV[2] = 0.0f;
240
- fOmega[0] = 0.0f;
241
- fOmega[1] = 0.0f;
242
- fOmega[2] = 0.0f;
243
- }
244
-
245
- inline void
246
- TrbState::setZero()
247
- {
248
- fX[0] = 0.0f;
249
- fX[1] = 0.0f;
250
- fX[2] = 0.0f;
251
- fQ[0] = 0.0f;
252
- fQ[1] = 0.0f;
253
- fQ[2] = 0.0f;
254
- fQ[3] = 0.0f;
255
- fV[0] = 0.0f;
256
- fV[1] = 0.0f;
257
- fV[2] = 0.0f;
258
- fOmega[0] = 0.0f;
259
- fOmega[1] = 0.0f;
260
- fOmega[2] = 0.0f;
261
- }
262
-
263
- inline void
264
- TrbState::setAuxils(const vmVector3 &centerLocal,const vmVector3 &halfLocal)
265
- {
266
- vmVector3 centerW = getPosition() + rotate(getOrientation(),centerLocal);
267
- vmVector3 halfW = absPerElem(vmMatrix3(getOrientation())) * halfLocal;
268
- center[0] = centerW[0];
269
- center[1] = centerW[1];
270
- center[2] = centerW[2];
271
- half[0] = halfW[0];
272
- half[1] = halfW[1];
273
- half[2] = halfW[2];
274
- }
275
-
276
- inline void
277
- TrbState::setAuxilsCcd(const vmVector3 &centerLocal,const vmVector3 &halfLocal,float timeStep)
278
- {
279
- vmVector3 centerW = getPosition() + rotate(getOrientation(),centerLocal);
280
- vmVector3 halfW = absPerElem(vmMatrix3(getOrientation())) * halfLocal;
281
-
282
- vmVector3 diffvec = getLinearVelocity()*timeStep;
283
-
284
- vmVector3 newCenter = centerW + diffvec;
285
- vmVector3 aabbMin = minPerElem(newCenter - halfW,centerW - halfW);
286
- vmVector3 aabbMax = maxPerElem(newCenter + halfW,centerW + halfW);
287
-
288
- centerW = 0.5f * (aabbMin + aabbMax);
289
- halfW =0.5f * (aabbMax - aabbMin);
290
-
291
- center[0] = centerW[0];
292
- center[1] = centerW[1];
293
- center[2] = centerW[2];
294
-
295
- half[0] = halfW[0];
296
- half[1] = halfW[1];
297
- half[2] = halfW[2];
298
- }
299
-
300
- inline
301
- void TrbState::reset()
302
- {
303
- #if 0
304
- mSleepCount = 0;
305
- mMotionType = PfxMotionTypeActive;
306
- mDeleted = 0;
307
- mSleeping = 0;
308
- mUseSleep = 1;
309
- mUseCcd = 0;
310
- mUseContactCallback = 0;
311
- mUseSleepCallback = 0;
312
- mRigidBodyId = 0;
313
- mContactFilterSelf = 0xffffffff;
314
- mContactFilterTarget = 0xffffffff;
315
- mLinearDamping = 1.0f;
316
- mAngularDamping = 0.99f;
317
- mPosition = vmVector3(0.0f);
318
- mOrientation = vmQuat::identity();
319
- mLinearVelocity = vmVector3(0.0f);
320
- mAngularVelocity = vmVector3(0.0f);
321
- #endif
322
-
323
- setMotionType(PfxMotionTypeActive);
324
- contactFilterSelf=contactFilterTarget=0xffffffff;
325
- deleted = 0;
326
- mSleeping = 0;
327
- useSleep = 1;
328
- trbBodyIdx=0;
329
- mSleepCount=0;
330
- useCcd = 0;
331
- useContactCallback = 0;
332
- useSleepCallback = 0;
333
- linearDamping = 1.0f;
334
- angularDamping = 0.99f;
335
- }
336
-
337
- #endif //BT_TRBSTATEVEC_H__
338
-
339
-
@@ -1,138 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #include "LinearMath/btScalar.h"
17
- #include "PlatformDefinitions.h"
18
-
19
- #ifdef USE_WIN32_THREADING //platform specific defines are defined in PlatformDefinitions.h
20
-
21
- #ifndef BT_WIN32_THREAD_SUPPORT_H
22
- #define BT_WIN32_THREAD_SUPPORT_H
23
-
24
- #include "LinearMath/btAlignedObjectArray.h"
25
-
26
- #include "btThreadSupportInterface.h"
27
-
28
-
29
- typedef void (*Win32ThreadFunc)(void* userPtr,void* lsMemory);
30
- typedef void* (*Win32lsMemorySetupFunc)();
31
-
32
-
33
- ///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
34
- class Win32ThreadSupport : public btThreadSupportInterface
35
- {
36
- public:
37
- ///placeholder, until libspe2 support is there
38
- struct btSpuStatus
39
- {
40
- uint32_t m_taskId;
41
- uint32_t m_commandId;
42
- uint32_t m_status;
43
-
44
- Win32ThreadFunc m_userThreadFunc;
45
- void* m_userPtr; //for taskDesc etc
46
- void* m_lsMemory; //initialized using Win32LocalStoreMemorySetupFunc
47
-
48
- void* m_threadHandle; //this one is calling 'Win32ThreadFunc'
49
-
50
- void* m_eventStartHandle;
51
- char m_eventStartHandleName[32];
52
-
53
- void* m_eventCompletetHandle;
54
- char m_eventCompletetHandleName[32];
55
-
56
-
57
- };
58
- private:
59
-
60
- btAlignedObjectArray<btSpuStatus> m_activeSpuStatus;
61
- btAlignedObjectArray<void*> m_completeHandles;
62
-
63
- int m_maxNumTasks;
64
- public:
65
- ///Setup and initialize SPU/CELL/Libspe2
66
-
67
- struct Win32ThreadConstructionInfo
68
- {
69
- Win32ThreadConstructionInfo(const char* uniqueName,
70
- Win32ThreadFunc userThreadFunc,
71
- Win32lsMemorySetupFunc lsMemoryFunc,
72
- int numThreads=1,
73
- int threadStackSize=65535
74
- )
75
- :m_uniqueName(uniqueName),
76
- m_userThreadFunc(userThreadFunc),
77
- m_lsMemoryFunc(lsMemoryFunc),
78
- m_numThreads(numThreads),
79
- m_threadStackSize(threadStackSize)
80
- {
81
-
82
- }
83
-
84
- const char* m_uniqueName;
85
- Win32ThreadFunc m_userThreadFunc;
86
- Win32lsMemorySetupFunc m_lsMemoryFunc;
87
- int m_numThreads;
88
- int m_threadStackSize;
89
-
90
- };
91
-
92
-
93
-
94
- Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo);
95
-
96
- ///cleanup/shutdown Libspe2
97
- virtual ~Win32ThreadSupport();
98
-
99
- void startThreads(const Win32ThreadConstructionInfo& threadInfo);
100
-
101
-
102
- ///send messages to SPUs
103
- virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1);
104
-
105
- ///check for messages from SPUs
106
- virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
107
-
108
- virtual bool isTaskCompleted(unsigned int *puiArgument0, unsigned int *puiArgument1, int timeOutInMilliseconds);
109
-
110
- ///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
111
- virtual void startSPU();
112
-
113
- ///tell the task scheduler we are done with the SPU tasks
114
- virtual void stopSPU();
115
-
116
- virtual void setNumTasks(int numTasks)
117
- {
118
- m_maxNumTasks = numTasks;
119
- }
120
-
121
- virtual int getNumTasks() const
122
- {
123
- return m_maxNumTasks;
124
- }
125
-
126
- virtual void* getThreadLocalMemory(int taskId)
127
- {
128
- return m_activeSpuStatus[taskId].m_lsMemory;
129
- }
130
- virtual btBarrier* createBarrier();
131
-
132
- virtual btCriticalSection* createCriticalSection();
133
-
134
- };
135
-
136
- #endif //BT_WIN32_THREAD_SUPPORT_H
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-
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- #endif //USE_WIN32_THREADING
@@ -1,138 +0,0 @@
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- /*
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- Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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- Copyright (C) 2006, 2009 Sony Computer Entertainment Inc.
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-
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- This software is provided 'as-is', without any express or implied warranty.
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- In no event will the authors be held liable for any damages arising from the use of this software.
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it freely,
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- subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- //----------------------------------------------------------------------------------------
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-
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- #ifndef BTGPU3DGRIDBROADPHASE_H
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- #define BTGPU3DGRIDBROADPHASE_H
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-
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- //----------------------------------------------------------------------------------------
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-
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- #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
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-
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- #include "btGpu3DGridBroadphaseSharedTypes.h"
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-
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- //----------------------------------------------------------------------------------------
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-
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- ///The btGpu3DGridBroadphase uses GPU-style code compiled for CPU to compute overlapping pairs
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-
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- class btGpu3DGridBroadphase : public btSimpleBroadphase
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- {
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- protected:
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- bool m_bInitialized;
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- unsigned int m_numBodies;
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- unsigned int m_numCells;
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- unsigned int m_maxPairsPerBody;
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- btScalar m_cellFactorAABB;
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- unsigned int m_maxBodiesPerCell;
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- bt3DGridBroadphaseParams m_params;
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- btScalar m_maxRadius;
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- // CPU data
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- unsigned int* m_hBodiesHash;
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- unsigned int* m_hCellStart;
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- unsigned int* m_hPairBuffStartCurr;
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- bt3DGrid3F1U* m_hAABB;
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- unsigned int* m_hPairBuff;
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- unsigned int* m_hPairScan;
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- unsigned int* m_hPairOut;
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- // large proxies
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- int m_numLargeHandles;
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- int m_maxLargeHandles;
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- int m_LastLargeHandleIndex;
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- btSimpleBroadphaseProxy* m_pLargeHandles;
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- void* m_pLargeHandlesRawPtr;
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- int m_firstFreeLargeHandle;
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- int allocLargeHandle()
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- {
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- btAssert(m_numLargeHandles < m_maxLargeHandles);
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- int freeLargeHandle = m_firstFreeLargeHandle;
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- m_firstFreeLargeHandle = m_pLargeHandles[freeLargeHandle].GetNextFree();
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- m_numLargeHandles++;
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- if(freeLargeHandle > m_LastLargeHandleIndex)
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- {
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- m_LastLargeHandleIndex = freeLargeHandle;
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- }
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- return freeLargeHandle;
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- }
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- void freeLargeHandle(btSimpleBroadphaseProxy* proxy)
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- {
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- int handle = int(proxy - m_pLargeHandles);
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- btAssert((handle >= 0) && (handle < m_maxHandles));
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- if(handle == m_LastLargeHandleIndex)
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- {
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- m_LastLargeHandleIndex--;
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- }
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- proxy->SetNextFree(m_firstFreeLargeHandle);
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- m_firstFreeLargeHandle = handle;
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- proxy->m_clientObject = 0;
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- m_numLargeHandles--;
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- }
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- bool isLargeProxy(const btVector3& aabbMin, const btVector3& aabbMax);
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- bool isLargeProxy(btBroadphaseProxy* proxy);
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- // debug
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- unsigned int m_numPairsAdded;
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- unsigned int m_numPairsRemoved;
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- unsigned int m_numOverflows;
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- //
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- public:
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- btGpu3DGridBroadphase(const btVector3& worldAabbMin,const btVector3& worldAabbMax,
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- int gridSizeX, int gridSizeY, int gridSizeZ,
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- int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
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- int maxBodiesPerCell = 8,
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- btScalar cellFactorAABB = btScalar(1.0f));
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- btGpu3DGridBroadphase( btOverlappingPairCache* overlappingPairCache,
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- const btVector3& worldAabbMin,const btVector3& worldAabbMax,
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- int gridSizeX, int gridSizeY, int gridSizeZ,
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- int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
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- int maxBodiesPerCell = 8,
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- btScalar cellFactorAABB = btScalar(1.0f));
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- virtual ~btGpu3DGridBroadphase();
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- virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
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-
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- virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
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- virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
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- virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback);
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- virtual void resetPool(btDispatcher* dispatcher);
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-
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- protected:
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- void _initialize( const btVector3& worldAabbMin,const btVector3& worldAabbMax,
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- int gridSizeX, int gridSizeY, int gridSizeZ,
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- int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
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- int maxBodiesPerCell = 8,
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- btScalar cellFactorAABB = btScalar(1.0f));
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- void _finalize();
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- void addPairsToCache(btDispatcher* dispatcher);
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- void addLarge2LargePairsToCache(btDispatcher* dispatcher);
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-
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- // overrides for CPU version
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- virtual void setParameters(bt3DGridBroadphaseParams* hostParams);
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- virtual void prepareAABB();
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- virtual void calcHashAABB();
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- virtual void sortHash();
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- virtual void findCellStart();
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- virtual void findOverlappingPairs();
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- virtual void findPairsLarge();
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- virtual void computePairCacheChanges();
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- virtual void scanOverlappingPairBuff();
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- virtual void squeezeOverlappingPairBuff();
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- };
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-
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- //----------------------------------------------------------------------------------------
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-
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- #endif //BTGPU3DGRIDBROADPHASE_H
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-
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- //----------------------------------------------------------------------------------------
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- //----------------------------------------------------------------------------------------
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- //----------------------------------------------------------------------------------------