ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
@@ -1,339 +0,0 @@
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/*
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Copyright (C) 2009 Sony Computer Entertainment Inc.
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All rights reserved.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_TRBSTATEVEC_H__
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#define BT_TRBSTATEVEC_H__
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#include <stdlib.h>
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#ifdef PFX_USE_FREE_VECTORMATH
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#include "vecmath/vmInclude.h"
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#else
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#include "vectormath/vmInclude.h"
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#endif //PFX_USE_FREE_VECTORMATH
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#include "PlatformDefinitions.h"
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static inline vmVector3 read_Vector3(const float* p)
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{
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vmVector3 v;
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loadXYZ(v, p);
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return v;
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}
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static inline vmQuat read_Quat(const float* p)
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{
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vmQuat vq;
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loadXYZW(vq, p);
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return vq;
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}
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static inline void store_Vector3(const vmVector3 &src, float* p)
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{
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vmVector3 v = src;
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storeXYZ(v, p);
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}
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static inline void store_Quat(const vmQuat &src, float* p)
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{
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vmQuat vq = src;
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storeXYZW(vq, p);
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}
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// Motion Type
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enum {
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PfxMotionTypeFixed = 0,
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PfxMotionTypeActive,
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PfxMotionTypeKeyframe,
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PfxMotionTypeOneWay,
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PfxMotionTypeTrigger,
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PfxMotionTypeCount
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};
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#define PFX_MOTION_MASK_DYNAMIC 0x0a // Active,OneWay
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#define PFX_MOTION_MASK_STATIC 0x95 // Fixed,Keyframe,Trigger,Sleeping
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#define PFX_MOTION_MASK_SLEEP 0x0e // Can sleep
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#define PFX_MOTION_MASK_TYPE 0x7f
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//
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// Rigid Body state
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//
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#ifdef __CELLOS_LV2__
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ATTRIBUTE_ALIGNED128(class) TrbState
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#else
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ATTRIBUTE_ALIGNED16(class) TrbState
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#endif
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{
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public:
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TrbState()
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{
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setMotionType(PfxMotionTypeActive);
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contactFilterSelf=contactFilterTarget=0xffffffff;
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deleted = 0;
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mSleeping = 0;
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useSleep = 1;
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trbBodyIdx=0;
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mSleepCount=0;
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useCcd = 0;
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useContactCallback = 0;
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useSleepCallback = 0;
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linearDamping = 1.0f;
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angularDamping = 0.99f;
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}
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TrbState(const uint8_t m, const vmVector3& x, const vmQuat& q, const vmVector3& v, const vmVector3& omega );
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uint16_t mSleepCount;
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uint8_t mMotionType;
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uint8_t deleted : 1;
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uint8_t mSleeping : 1;
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uint8_t useSleep : 1;
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uint8_t useCcd : 1;
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uint8_t useContactCallback : 1;
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uint8_t useSleepCallback : 1;
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uint16_t trbBodyIdx;
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uint32_t contactFilterSelf;
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uint32_t contactFilterTarget;
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float center[3]; // AABB center(World)
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float half[3]; // AABB half(World)
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float linearDamping;
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float angularDamping;
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float deltaLinearVelocity[3];
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float deltaAngularVelocity[3];
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float fX[3]; // position
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float fQ[4]; // orientation
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float fV[3]; // velocity
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float fOmega[3]; // angular velocity
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inline void setZero(); // Zeroes out the elements
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inline void setIdentity(); // Sets the rotation to identity and zeroes out the other elements
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bool isDeleted() const {return deleted==1;}
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uint16_t getRigidBodyId() const {return trbBodyIdx;}
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void setRigidBodyId(uint16_t i) {trbBodyIdx = i;}
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uint32_t getContactFilterSelf() const {return contactFilterSelf;}
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void setContactFilterSelf(uint32_t filter) {contactFilterSelf = filter;}
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uint32_t getContactFilterTarget() const {return contactFilterTarget;}
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void setContactFilterTarget(uint32_t filter) {contactFilterTarget = filter;}
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float getLinearDamping() const {return linearDamping;}
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float getAngularDamping() const {return angularDamping;}
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void setLinearDamping(float damping) {linearDamping=damping;}
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void setAngularDamping(float damping) {angularDamping=damping;}
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uint8_t getMotionType() const {return mMotionType;}
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void setMotionType(uint8_t t) {mMotionType = t;mSleeping=0;mSleepCount=0;}
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uint8_t getMotionMask() const {return (1<<mMotionType)|(mSleeping<<7);}
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bool isAsleep() const {return mSleeping==1;}
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bool isAwake() const {return mSleeping==0;}
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void wakeup() {mSleeping=0;mSleepCount=0;}
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void sleep() {if(useSleep) {mSleeping=1;mSleepCount=0;}}
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uint8_t getUseSleep() const {return useSleep;}
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void setUseSleep(uint8_t b) {useSleep=b;}
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uint8_t getUseCcd() const {return useCcd;}
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void setUseCcd(uint8_t b) {useCcd=b;}
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uint8_t getUseContactCallback() const {return useContactCallback;}
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void setUseContactCallback(uint8_t b) {useContactCallback=b;}
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uint8_t getUseSleepCallback() const {return useSleepCallback;}
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void setUseSleepCallback(uint8_t b) {useSleepCallback=b;}
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void incrementSleepCount() {mSleepCount++;}
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void resetSleepCount() {mSleepCount=0;}
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uint16_t getSleepCount() const {return mSleepCount;}
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vmVector3 getPosition() const {return read_Vector3(fX);}
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vmQuat getOrientation() const {return read_Quat(fQ);}
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vmVector3 getLinearVelocity() const {return read_Vector3(fV);}
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vmVector3 getAngularVelocity() const {return read_Vector3(fOmega);}
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vmVector3 getDeltaLinearVelocity() const {return read_Vector3(deltaLinearVelocity);}
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vmVector3 getDeltaAngularVelocity() const {return read_Vector3(deltaAngularVelocity);}
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void setPosition(const vmVector3 &pos) {store_Vector3(pos, fX);}
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void setLinearVelocity(const vmVector3 &vel) {store_Vector3(vel, fV);}
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void setAngularVelocity(const vmVector3 &vel) {store_Vector3(vel, fOmega);}
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void setDeltaLinearVelocity(const vmVector3 &vel) {store_Vector3(vel, deltaLinearVelocity);}
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void setDeltaAngularVelocity(const vmVector3 &vel) {store_Vector3(vel, deltaAngularVelocity);}
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void setOrientation(const vmQuat &rot) {store_Quat(rot, fQ);}
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inline void setAuxils(const vmVector3 ¢erLocal,const vmVector3 &halfLocal);
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inline void setAuxilsCcd(const vmVector3 ¢erLocal,const vmVector3 &halfLocal,float timeStep);
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inline void reset();
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};
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inline
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TrbState::TrbState(const uint8_t m, const vmVector3& x, const vmQuat& q, const vmVector3& v, const vmVector3& omega)
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{
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setMotionType(m);
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fX[0] = x[0];
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fX[1] = x[1];
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fX[2] = x[2];
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fQ[0] = q[0];
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fQ[1] = q[1];
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fQ[2] = q[2];
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fQ[3] = q[3];
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fV[0] = v[0];
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fV[1] = v[1];
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fV[2] = v[2];
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fOmega[0] = omega[0];
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fOmega[1] = omega[1];
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fOmega[2] = omega[2];
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contactFilterSelf=contactFilterTarget=0xffff;
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trbBodyIdx=0;
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mSleeping = 0;
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deleted = 0;
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useSleep = 1;
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useCcd = 0;
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useContactCallback = 0;
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useSleepCallback = 0;
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mSleepCount=0;
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linearDamping = 1.0f;
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angularDamping = 0.99f;
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}
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inline void
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TrbState::setIdentity()
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{
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fX[0] = 0.0f;
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fX[1] = 0.0f;
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fX[2] = 0.0f;
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fQ[0] = 0.0f;
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fQ[1] = 0.0f;
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fQ[2] = 0.0f;
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fQ[3] = 1.0f;
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fV[0] = 0.0f;
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fV[1] = 0.0f;
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fV[2] = 0.0f;
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fOmega[0] = 0.0f;
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fOmega[1] = 0.0f;
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fOmega[2] = 0.0f;
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}
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inline void
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TrbState::setZero()
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{
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fX[0] = 0.0f;
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fX[1] = 0.0f;
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fX[2] = 0.0f;
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fQ[0] = 0.0f;
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fQ[1] = 0.0f;
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fQ[2] = 0.0f;
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fQ[3] = 0.0f;
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fV[0] = 0.0f;
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fV[1] = 0.0f;
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fV[2] = 0.0f;
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fOmega[0] = 0.0f;
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fOmega[1] = 0.0f;
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fOmega[2] = 0.0f;
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}
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inline void
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TrbState::setAuxils(const vmVector3 ¢erLocal,const vmVector3 &halfLocal)
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{
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vmVector3 centerW = getPosition() + rotate(getOrientation(),centerLocal);
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vmVector3 halfW = absPerElem(vmMatrix3(getOrientation())) * halfLocal;
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center[0] = centerW[0];
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center[1] = centerW[1];
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center[2] = centerW[2];
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half[0] = halfW[0];
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half[1] = halfW[1];
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half[2] = halfW[2];
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}
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inline void
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TrbState::setAuxilsCcd(const vmVector3 ¢erLocal,const vmVector3 &halfLocal,float timeStep)
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{
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vmVector3 centerW = getPosition() + rotate(getOrientation(),centerLocal);
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vmVector3 halfW = absPerElem(vmMatrix3(getOrientation())) * halfLocal;
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vmVector3 diffvec = getLinearVelocity()*timeStep;
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vmVector3 newCenter = centerW + diffvec;
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vmVector3 aabbMin = minPerElem(newCenter - halfW,centerW - halfW);
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vmVector3 aabbMax = maxPerElem(newCenter + halfW,centerW + halfW);
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centerW = 0.5f * (aabbMin + aabbMax);
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halfW =0.5f * (aabbMax - aabbMin);
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center[0] = centerW[0];
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center[1] = centerW[1];
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center[2] = centerW[2];
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half[0] = halfW[0];
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half[1] = halfW[1];
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half[2] = halfW[2];
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}
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inline
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void TrbState::reset()
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{
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#if 0
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mSleepCount = 0;
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mMotionType = PfxMotionTypeActive;
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mDeleted = 0;
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mSleeping = 0;
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mUseSleep = 1;
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mUseCcd = 0;
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mUseContactCallback = 0;
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mUseSleepCallback = 0;
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mRigidBodyId = 0;
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mContactFilterSelf = 0xffffffff;
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mContactFilterTarget = 0xffffffff;
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mLinearDamping = 1.0f;
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mAngularDamping = 0.99f;
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mPosition = vmVector3(0.0f);
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mOrientation = vmQuat::identity();
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mLinearVelocity = vmVector3(0.0f);
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mAngularVelocity = vmVector3(0.0f);
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#endif
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setMotionType(PfxMotionTypeActive);
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contactFilterSelf=contactFilterTarget=0xffffffff;
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deleted = 0;
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mSleeping = 0;
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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*/
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#include "LinearMath/btScalar.h"
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#include "PlatformDefinitions.h"
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#ifdef USE_WIN32_THREADING //platform specific defines are defined in PlatformDefinitions.h
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#ifndef BT_WIN32_THREAD_SUPPORT_H
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#define BT_WIN32_THREAD_SUPPORT_H
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#include "LinearMath/btAlignedObjectArray.h"
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#include "btThreadSupportInterface.h"
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typedef void (*Win32ThreadFunc)(void* userPtr,void* lsMemory);
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typedef void* (*Win32lsMemorySetupFunc)();
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///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
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class Win32ThreadSupport : public btThreadSupportInterface
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{
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public:
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///placeholder, until libspe2 support is there
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struct btSpuStatus
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{
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uint32_t m_taskId;
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uint32_t m_commandId;
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uint32_t m_status;
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Win32ThreadFunc m_userThreadFunc;
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void* m_userPtr; //for taskDesc etc
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void* m_lsMemory; //initialized using Win32LocalStoreMemorySetupFunc
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void* m_threadHandle; //this one is calling 'Win32ThreadFunc'
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void* m_eventStartHandle;
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char m_eventStartHandleName[32];
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void* m_eventCompletetHandle;
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char m_eventCompletetHandleName[32];
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};
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private:
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btAlignedObjectArray<btSpuStatus> m_activeSpuStatus;
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btAlignedObjectArray<void*> m_completeHandles;
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int m_maxNumTasks;
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public:
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///Setup and initialize SPU/CELL/Libspe2
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struct Win32ThreadConstructionInfo
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{
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Win32ThreadConstructionInfo(const char* uniqueName,
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Win32ThreadFunc userThreadFunc,
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Win32lsMemorySetupFunc lsMemoryFunc,
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int numThreads=1,
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int threadStackSize=65535
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)
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:m_uniqueName(uniqueName),
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m_userThreadFunc(userThreadFunc),
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m_lsMemoryFunc(lsMemoryFunc),
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m_numThreads(numThreads),
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m_threadStackSize(threadStackSize)
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{
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const char* m_uniqueName;
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Win32ThreadFunc m_userThreadFunc;
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Win32lsMemorySetupFunc m_lsMemoryFunc;
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int m_numThreads;
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int m_threadStackSize;
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};
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Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo);
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///cleanup/shutdown Libspe2
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virtual ~Win32ThreadSupport();
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void startThreads(const Win32ThreadConstructionInfo& threadInfo);
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///send messages to SPUs
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virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1);
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///check for messages from SPUs
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virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
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virtual bool isTaskCompleted(unsigned int *puiArgument0, unsigned int *puiArgument1, int timeOutInMilliseconds);
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///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
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virtual void startSPU();
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///tell the task scheduler we are done with the SPU tasks
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virtual void stopSPU();
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virtual void setNumTasks(int numTasks)
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{
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m_maxNumTasks = numTasks;
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}
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virtual int getNumTasks() const
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{
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return m_maxNumTasks;
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}
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|
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virtual void* getThreadLocalMemory(int taskId)
|
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{
|
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return m_activeSpuStatus[taskId].m_lsMemory;
|
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|
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}
|
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virtual btBarrier* createBarrier();
|
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virtual btCriticalSection* createCriticalSection();
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};
|
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#endif //BT_WIN32_THREAD_SUPPORT_H
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#endif //USE_WIN32_THREADING
|
@@ -1,138 +0,0 @@
|
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1
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/*
|
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
|
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Copyright (C) 2006, 2009 Sony Computer Entertainment Inc.
|
4
|
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|
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|
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This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
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|
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|
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//----------------------------------------------------------------------------------------
|
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|
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|
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|
-
#ifndef BTGPU3DGRIDBROADPHASE_H
|
19
|
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#define BTGPU3DGRIDBROADPHASE_H
|
20
|
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|
21
|
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//----------------------------------------------------------------------------------------
|
22
|
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|
23
|
-
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
|
24
|
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|
25
|
-
#include "btGpu3DGridBroadphaseSharedTypes.h"
|
26
|
-
|
27
|
-
//----------------------------------------------------------------------------------------
|
28
|
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|
29
|
-
///The btGpu3DGridBroadphase uses GPU-style code compiled for CPU to compute overlapping pairs
|
30
|
-
|
31
|
-
class btGpu3DGridBroadphase : public btSimpleBroadphase
|
32
|
-
{
|
33
|
-
protected:
|
34
|
-
bool m_bInitialized;
|
35
|
-
unsigned int m_numBodies;
|
36
|
-
unsigned int m_numCells;
|
37
|
-
unsigned int m_maxPairsPerBody;
|
38
|
-
btScalar m_cellFactorAABB;
|
39
|
-
unsigned int m_maxBodiesPerCell;
|
40
|
-
bt3DGridBroadphaseParams m_params;
|
41
|
-
btScalar m_maxRadius;
|
42
|
-
// CPU data
|
43
|
-
unsigned int* m_hBodiesHash;
|
44
|
-
unsigned int* m_hCellStart;
|
45
|
-
unsigned int* m_hPairBuffStartCurr;
|
46
|
-
bt3DGrid3F1U* m_hAABB;
|
47
|
-
unsigned int* m_hPairBuff;
|
48
|
-
unsigned int* m_hPairScan;
|
49
|
-
unsigned int* m_hPairOut;
|
50
|
-
// large proxies
|
51
|
-
int m_numLargeHandles;
|
52
|
-
int m_maxLargeHandles;
|
53
|
-
int m_LastLargeHandleIndex;
|
54
|
-
btSimpleBroadphaseProxy* m_pLargeHandles;
|
55
|
-
void* m_pLargeHandlesRawPtr;
|
56
|
-
int m_firstFreeLargeHandle;
|
57
|
-
int allocLargeHandle()
|
58
|
-
{
|
59
|
-
btAssert(m_numLargeHandles < m_maxLargeHandles);
|
60
|
-
int freeLargeHandle = m_firstFreeLargeHandle;
|
61
|
-
m_firstFreeLargeHandle = m_pLargeHandles[freeLargeHandle].GetNextFree();
|
62
|
-
m_numLargeHandles++;
|
63
|
-
if(freeLargeHandle > m_LastLargeHandleIndex)
|
64
|
-
{
|
65
|
-
m_LastLargeHandleIndex = freeLargeHandle;
|
66
|
-
}
|
67
|
-
return freeLargeHandle;
|
68
|
-
}
|
69
|
-
void freeLargeHandle(btSimpleBroadphaseProxy* proxy)
|
70
|
-
{
|
71
|
-
int handle = int(proxy - m_pLargeHandles);
|
72
|
-
btAssert((handle >= 0) && (handle < m_maxHandles));
|
73
|
-
if(handle == m_LastLargeHandleIndex)
|
74
|
-
{
|
75
|
-
m_LastLargeHandleIndex--;
|
76
|
-
}
|
77
|
-
proxy->SetNextFree(m_firstFreeLargeHandle);
|
78
|
-
m_firstFreeLargeHandle = handle;
|
79
|
-
proxy->m_clientObject = 0;
|
80
|
-
m_numLargeHandles--;
|
81
|
-
}
|
82
|
-
bool isLargeProxy(const btVector3& aabbMin, const btVector3& aabbMax);
|
83
|
-
bool isLargeProxy(btBroadphaseProxy* proxy);
|
84
|
-
// debug
|
85
|
-
unsigned int m_numPairsAdded;
|
86
|
-
unsigned int m_numPairsRemoved;
|
87
|
-
unsigned int m_numOverflows;
|
88
|
-
//
|
89
|
-
public:
|
90
|
-
btGpu3DGridBroadphase(const btVector3& worldAabbMin,const btVector3& worldAabbMax,
|
91
|
-
int gridSizeX, int gridSizeY, int gridSizeZ,
|
92
|
-
int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
|
93
|
-
int maxBodiesPerCell = 8,
|
94
|
-
btScalar cellFactorAABB = btScalar(1.0f));
|
95
|
-
btGpu3DGridBroadphase( btOverlappingPairCache* overlappingPairCache,
|
96
|
-
const btVector3& worldAabbMin,const btVector3& worldAabbMax,
|
97
|
-
int gridSizeX, int gridSizeY, int gridSizeZ,
|
98
|
-
int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
|
99
|
-
int maxBodiesPerCell = 8,
|
100
|
-
btScalar cellFactorAABB = btScalar(1.0f));
|
101
|
-
virtual ~btGpu3DGridBroadphase();
|
102
|
-
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
|
103
|
-
|
104
|
-
virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
|
105
|
-
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
|
106
|
-
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback);
|
107
|
-
virtual void resetPool(btDispatcher* dispatcher);
|
108
|
-
|
109
|
-
protected:
|
110
|
-
void _initialize( const btVector3& worldAabbMin,const btVector3& worldAabbMax,
|
111
|
-
int gridSizeX, int gridSizeY, int gridSizeZ,
|
112
|
-
int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
|
113
|
-
int maxBodiesPerCell = 8,
|
114
|
-
btScalar cellFactorAABB = btScalar(1.0f));
|
115
|
-
void _finalize();
|
116
|
-
void addPairsToCache(btDispatcher* dispatcher);
|
117
|
-
void addLarge2LargePairsToCache(btDispatcher* dispatcher);
|
118
|
-
|
119
|
-
// overrides for CPU version
|
120
|
-
virtual void setParameters(bt3DGridBroadphaseParams* hostParams);
|
121
|
-
virtual void prepareAABB();
|
122
|
-
virtual void calcHashAABB();
|
123
|
-
virtual void sortHash();
|
124
|
-
virtual void findCellStart();
|
125
|
-
virtual void findOverlappingPairs();
|
126
|
-
virtual void findPairsLarge();
|
127
|
-
virtual void computePairCacheChanges();
|
128
|
-
virtual void scanOverlappingPairBuff();
|
129
|
-
virtual void squeezeOverlappingPairBuff();
|
130
|
-
};
|
131
|
-
|
132
|
-
//----------------------------------------------------------------------------------------
|
133
|
-
|
134
|
-
#endif //BTGPU3DGRIDBROADPHASE_H
|
135
|
-
|
136
|
-
//----------------------------------------------------------------------------------------
|
137
|
-
//----------------------------------------------------------------------------------------
|
138
|
-
//----------------------------------------------------------------------------------------
|