ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

Sign up to get free protection for your applications and to get access to all the features.
Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,103 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_STATIC_PLANE_SHAPE_H
17
- #define BT_STATIC_PLANE_SHAPE_H
18
-
19
- #include "btConcaveShape.h"
20
-
21
-
22
- ///The btStaticPlaneShape simulates an infinite non-moving (static) collision plane.
23
- ATTRIBUTE_ALIGNED16(class) btStaticPlaneShape : public btConcaveShape
24
- {
25
- protected:
26
- btVector3 m_localAabbMin;
27
- btVector3 m_localAabbMax;
28
-
29
- btVector3 m_planeNormal;
30
- btScalar m_planeConstant;
31
- btVector3 m_localScaling;
32
-
33
- public:
34
- btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
35
-
36
- virtual ~btStaticPlaneShape();
37
-
38
-
39
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
40
-
41
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
42
-
43
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
44
-
45
- virtual void setLocalScaling(const btVector3& scaling);
46
- virtual const btVector3& getLocalScaling() const;
47
-
48
- const btVector3& getPlaneNormal() const
49
- {
50
- return m_planeNormal;
51
- }
52
-
53
- const btScalar& getPlaneConstant() const
54
- {
55
- return m_planeConstant;
56
- }
57
-
58
- //debugging
59
- virtual const char* getName()const {return "STATICPLANE";}
60
-
61
- virtual int calculateSerializeBufferSize() const;
62
-
63
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
64
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
65
-
66
-
67
- };
68
-
69
- ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
70
- struct btStaticPlaneShapeData
71
- {
72
- btCollisionShapeData m_collisionShapeData;
73
-
74
- btVector3FloatData m_localScaling;
75
- btVector3FloatData m_planeNormal;
76
- float m_planeConstant;
77
- char m_pad[4];
78
- };
79
-
80
-
81
- SIMD_FORCE_INLINE int btStaticPlaneShape::calculateSerializeBufferSize() const
82
- {
83
- return sizeof(btStaticPlaneShapeData);
84
- }
85
-
86
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
87
- SIMD_FORCE_INLINE const char* btStaticPlaneShape::serialize(void* dataBuffer, btSerializer* serializer) const
88
- {
89
- btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*) dataBuffer;
90
- btCollisionShape::serialize(&planeData->m_collisionShapeData,serializer);
91
-
92
- m_localScaling.serializeFloat(planeData->m_localScaling);
93
- m_planeNormal.serializeFloat(planeData->m_planeNormal);
94
- planeData->m_planeConstant = float(m_planeConstant);
95
-
96
- return "btStaticPlaneShapeData";
97
- }
98
-
99
-
100
- #endif //BT_STATIC_PLANE_SHAPE_H
101
-
102
-
103
-
@@ -1,162 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_STRIDING_MESHINTERFACE_H
17
- #define BT_STRIDING_MESHINTERFACE_H
18
-
19
- #include "LinearMath/btVector3.h"
20
- #include "btTriangleCallback.h"
21
- #include "btConcaveShape.h"
22
-
23
-
24
-
25
-
26
-
27
- /// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
28
- /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
29
- /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
30
- class btStridingMeshInterface
31
- {
32
- protected:
33
-
34
- btVector3 m_scaling;
35
-
36
- public:
37
- btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
38
- {
39
-
40
- }
41
-
42
- virtual ~btStridingMeshInterface();
43
-
44
-
45
-
46
- virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
47
-
48
- ///brute force method to calculate aabb
49
- void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
50
-
51
- /// get read and write access to a subpart of a triangle mesh
52
- /// this subpart has a continuous array of vertices and indices
53
- /// in this way the mesh can be handled as chunks of memory with striding
54
- /// very similar to OpenGL vertexarray support
55
- /// make a call to unLockVertexBase when the read and write access is finished
56
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
57
-
58
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
59
-
60
- /// unLockVertexBase finishes the access to a subpart of the triangle mesh
61
- /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
62
- virtual void unLockVertexBase(int subpart)=0;
63
-
64
- virtual void unLockReadOnlyVertexBase(int subpart) const=0;
65
-
66
-
67
- /// getNumSubParts returns the number of seperate subparts
68
- /// each subpart has a continuous array of vertices and indices
69
- virtual int getNumSubParts() const=0;
70
-
71
- virtual void preallocateVertices(int numverts)=0;
72
- virtual void preallocateIndices(int numindices)=0;
73
-
74
- virtual bool hasPremadeAabb() const { return false; }
75
- virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
76
- {
77
- (void) aabbMin;
78
- (void) aabbMax;
79
- }
80
- virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
81
- {
82
- (void) aabbMin;
83
- (void) aabbMax;
84
- }
85
-
86
- const btVector3& getScaling() const {
87
- return m_scaling;
88
- }
89
- void setScaling(const btVector3& scaling)
90
- {
91
- m_scaling = scaling;
92
- }
93
-
94
- virtual int calculateSerializeBufferSize() const;
95
-
96
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
97
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
98
-
99
-
100
- };
101
-
102
- struct btIntIndexData
103
- {
104
- int m_value;
105
- };
106
-
107
- struct btShortIntIndexData
108
- {
109
- short m_value;
110
- char m_pad[2];
111
- };
112
-
113
- struct btShortIntIndexTripletData
114
- {
115
- short m_values[3];
116
- char m_pad[2];
117
- };
118
-
119
- struct btCharIndexTripletData
120
- {
121
- unsigned char m_values[3];
122
- char m_pad;
123
- };
124
-
125
-
126
- ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
127
- struct btMeshPartData
128
- {
129
- btVector3FloatData *m_vertices3f;
130
- btVector3DoubleData *m_vertices3d;
131
-
132
- btIntIndexData *m_indices32;
133
- btShortIntIndexTripletData *m_3indices16;
134
- btCharIndexTripletData *m_3indices8;
135
-
136
- btShortIntIndexData *m_indices16;//backwards compatibility
137
-
138
- int m_numTriangles;//length of m_indices = m_numTriangles
139
- int m_numVertices;
140
- };
141
-
142
-
143
- ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
144
- struct btStridingMeshInterfaceData
145
- {
146
- btMeshPartData *m_meshPartsPtr;
147
- btVector3FloatData m_scaling;
148
- int m_numMeshParts;
149
- char m_padding[4];
150
- };
151
-
152
-
153
-
154
-
155
- SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const
156
- {
157
- return sizeof(btStridingMeshInterfaceData);
158
- }
159
-
160
-
161
-
162
- #endif //BT_STRIDING_MESHINTERFACE_H
@@ -1,74 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_SIMPLEX_1TO4_SHAPE
17
- #define BT_SIMPLEX_1TO4_SHAPE
18
-
19
-
20
- #include "btPolyhedralConvexShape.h"
21
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
22
-
23
-
24
- ///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
25
- class btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
26
- {
27
- protected:
28
-
29
- int m_numVertices;
30
- btVector3 m_vertices[4];
31
-
32
- public:
33
- btBU_Simplex1to4();
34
-
35
- btBU_Simplex1to4(const btVector3& pt0);
36
- btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1);
37
- btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2);
38
- btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3);
39
-
40
-
41
- void reset()
42
- {
43
- m_numVertices = 0;
44
- }
45
-
46
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
47
-
48
- void addVertex(const btVector3& pt);
49
-
50
- //PolyhedralConvexShape interface
51
-
52
- virtual int getNumVertices() const;
53
-
54
- virtual int getNumEdges() const;
55
-
56
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
57
-
58
- virtual void getVertex(int i,btVector3& vtx) const;
59
-
60
- virtual int getNumPlanes() const;
61
-
62
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const;
63
-
64
- virtual int getIndex(int i) const;
65
-
66
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
67
-
68
-
69
- ///getName is for debugging
70
- virtual const char* getName()const { return "btBU_Simplex1to4";}
71
-
72
- };
73
-
74
- #endif //BT_SIMPLEX_1TO4_SHAPE
@@ -1,69 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_TRIANGLE_BUFFER_H
17
- #define BT_TRIANGLE_BUFFER_H
18
-
19
- #include "btTriangleCallback.h"
20
- #include "LinearMath/btAlignedObjectArray.h"
21
-
22
- struct btTriangle
23
- {
24
- btVector3 m_vertex0;
25
- btVector3 m_vertex1;
26
- btVector3 m_vertex2;
27
- int m_partId;
28
- int m_triangleIndex;
29
- };
30
-
31
- ///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
32
- ///Example usage of this class:
33
- /// btTriangleBuffer triBuf;
34
- /// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
35
- /// for (int i=0;i<triBuf.getNumTriangles();i++)
36
- /// {
37
- /// const btTriangle& tri = triBuf.getTriangle(i);
38
- /// //do something useful here with the triangle
39
- /// }
40
- class btTriangleBuffer : public btTriangleCallback
41
- {
42
-
43
- btAlignedObjectArray<btTriangle> m_triangleBuffer;
44
-
45
- public:
46
-
47
-
48
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
49
-
50
- int getNumTriangles() const
51
- {
52
- return int(m_triangleBuffer.size());
53
- }
54
-
55
- const btTriangle& getTriangle(int index) const
56
- {
57
- return m_triangleBuffer[index];
58
- }
59
-
60
- void clearBuffer()
61
- {
62
- m_triangleBuffer.clear();
63
- }
64
-
65
- };
66
-
67
-
68
- #endif //BT_TRIANGLE_BUFFER_H
69
-
@@ -1,42 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_TRIANGLE_CALLBACK_H
17
- #define BT_TRIANGLE_CALLBACK_H
18
-
19
- #include "LinearMath/btVector3.h"
20
-
21
-
22
- ///The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
23
- ///This callback is called by processAllTriangles for all btConcaveShape derived class, such as btBvhTriangleMeshShape, btStaticPlaneShape and btHeightfieldTerrainShape.
24
- class btTriangleCallback
25
- {
26
- public:
27
-
28
- virtual ~btTriangleCallback();
29
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0;
30
- };
31
-
32
- class btInternalTriangleIndexCallback
33
- {
34
- public:
35
-
36
- virtual ~btInternalTriangleIndexCallback();
37
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) = 0;
38
- };
39
-
40
-
41
-
42
- #endif //BT_TRIANGLE_CALLBACK_H
@@ -1,133 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
17
- #define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
18
-
19
- #include "btStridingMeshInterface.h"
20
- #include "LinearMath/btAlignedObjectArray.h"
21
- #include "LinearMath/btScalar.h"
22
-
23
-
24
- ///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh.
25
- ///Instead of the number of indices, we pass the number of triangles.
26
- ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
27
- {
28
- BT_DECLARE_ALIGNED_ALLOCATOR();
29
-
30
- int m_numTriangles;
31
- const unsigned char * m_triangleIndexBase;
32
- // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
33
- int m_triangleIndexStride;
34
- int m_numVertices;
35
- const unsigned char * m_vertexBase;
36
- // Size of a vertex, in bytes
37
- int m_vertexStride;
38
-
39
- // The index type is set when adding an indexed mesh to the
40
- // btTriangleIndexVertexArray, do not set it manually
41
- PHY_ScalarType m_indexType;
42
-
43
- // The vertex type has a default type similar to Bullet's precision mode (float or double)
44
- // but can be set manually if you for example run Bullet with double precision but have
45
- // mesh data in single precision..
46
- PHY_ScalarType m_vertexType;
47
-
48
-
49
- btIndexedMesh()
50
- :m_indexType(PHY_INTEGER),
51
- #ifdef BT_USE_DOUBLE_PRECISION
52
- m_vertexType(PHY_DOUBLE)
53
- #else // BT_USE_DOUBLE_PRECISION
54
- m_vertexType(PHY_FLOAT)
55
- #endif // BT_USE_DOUBLE_PRECISION
56
- {
57
- }
58
- }
59
- ;
60
-
61
-
62
- typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray;
63
-
64
- ///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
65
- ///Additional meshes can be added using addIndexedMesh
66
- ///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
67
- ///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
68
- ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface
69
- {
70
- protected:
71
- IndexedMeshArray m_indexedMeshes;
72
- int m_pad[2];
73
- mutable int m_hasAabb; // using int instead of bool to maintain alignment
74
- mutable btVector3 m_aabbMin;
75
- mutable btVector3 m_aabbMax;
76
-
77
- public:
78
-
79
- BT_DECLARE_ALIGNED_ALLOCATOR();
80
-
81
- btTriangleIndexVertexArray() : m_hasAabb(0)
82
- {
83
- }
84
-
85
- virtual ~btTriangleIndexVertexArray();
86
-
87
- //just to be backwards compatible
88
- btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
89
-
90
- void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
91
- {
92
- m_indexedMeshes.push_back(mesh);
93
- m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType;
94
- }
95
-
96
-
97
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0);
98
-
99
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const;
100
-
101
- /// unLockVertexBase finishes the access to a subpart of the triangle mesh
102
- /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
103
- virtual void unLockVertexBase(int subpart) {(void)subpart;}
104
-
105
- virtual void unLockReadOnlyVertexBase(int subpart) const {(void)subpart;}
106
-
107
- /// getNumSubParts returns the number of seperate subparts
108
- /// each subpart has a continuous array of vertices and indices
109
- virtual int getNumSubParts() const {
110
- return (int)m_indexedMeshes.size();
111
- }
112
-
113
- IndexedMeshArray& getIndexedMeshArray()
114
- {
115
- return m_indexedMeshes;
116
- }
117
-
118
- const IndexedMeshArray& getIndexedMeshArray() const
119
- {
120
- return m_indexedMeshes;
121
- }
122
-
123
- virtual void preallocateVertices(int numverts){(void) numverts;}
124
- virtual void preallocateIndices(int numindices){(void) numindices;}
125
-
126
- virtual bool hasPremadeAabb() const;
127
- virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const;
128
- virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const;
129
-
130
- }
131
- ;
132
-
133
- #endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
@@ -1,84 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- ///This file was created by Alex Silverman
17
-
18
- #ifndef BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
19
- #define BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
20
-
21
- #include "btTriangleIndexVertexArray.h"
22
-
23
-
24
- ATTRIBUTE_ALIGNED16( struct) btMaterialProperties
25
- {
26
- ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution
27
- int m_numMaterials;
28
- const unsigned char * m_materialBase;
29
- int m_materialStride;
30
- PHY_ScalarType m_materialType;
31
- ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're
32
- /// padding the structure, it can be reproduced at no real cost
33
- ///m_triangleMaterials =====> 1 integer value makes up one entry
34
- /// eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5
35
- int m_numTriangles;
36
- const unsigned char * m_triangleMaterialsBase;
37
- int m_triangleMaterialStride;
38
- ///m_triangleType <========== Automatically set in addMaterialProperties
39
- PHY_ScalarType m_triangleType;
40
- };
41
-
42
- typedef btAlignedObjectArray<btMaterialProperties> MaterialArray;
43
-
44
- ///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray
45
- ///The addition of a material array allows for the utilization of the partID and
46
- ///triangleIndex that are returned in the ContactAddedCallback. As with
47
- ///TriangleIndexVertexArray, no duplicate is made of the material data, so it
48
- ///is the users responsibility to maintain the array during the lifetime of the
49
- ///TriangleIndexVertexMaterialArray.
50
- ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray
51
- {
52
- protected:
53
- MaterialArray m_materials;
54
-
55
- public:
56
- BT_DECLARE_ALIGNED_ALLOCATOR();
57
-
58
- btTriangleIndexVertexMaterialArray()
59
- {
60
- }
61
-
62
- btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
63
- int numVertices,btScalar* vertexBase,int vertexStride,
64
- int numMaterials, unsigned char* materialBase, int materialStride,
65
- int* triangleMaterialsBase, int materialIndexStride);
66
-
67
- virtual ~btTriangleIndexVertexMaterialArray() {}
68
-
69
- void addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER)
70
- {
71
- m_materials.push_back(mat);
72
- m_materials[m_materials.size()-1].m_triangleType = triangleType;
73
- }
74
-
75
- virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
76
- unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0);
77
-
78
- virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
79
- const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
80
-
81
- }
82
- ;
83
-
84
- #endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H