ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* @mainpage Bullet Documentation
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*
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* @section intro_sec Introduction
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* Bullet Collision Detection & Physics SDK
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*
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* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
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*
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* The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
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* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
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* Please visit http://www.bulletphysics.com
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*
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* @section install_sec Installation
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*
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* @subsection step1 Step 1: Download
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* You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
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*
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* @subsection step2 Step 2: Building
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* Bullet main build system for all platforms is cmake, you can download http://www.cmake.org
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* cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
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* The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
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* You can also use cmake in the command-line. Here are some examples for various platforms:
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* cmake . -G "Visual Studio 9 2008"
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* cmake . -G Xcode
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* cmake . -G "Unix Makefiles"
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* Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make.
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*
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* @subsection step3 Step 3: Testing demos
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* Try to run and experiment with BasicDemo executable as a starting point.
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* Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
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* The Dependencies can be seen in this documentation under Directories
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*
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* @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
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* Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
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* Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
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* @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
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* Bullet Collision Detection can also be used without the Dynamics/Extras.
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* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
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* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
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* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
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*
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* @section copyright Copyright
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* For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
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*
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*/
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#ifndef BT_COLLISION_WORLD_H
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#define BT_COLLISION_WORLD_H
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class btStackAlloc;
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class btCollisionShape;
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class btConvexShape;
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class btBroadphaseInterface;
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class btSerializer;
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btTransform.h"
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#include "btCollisionObject.h"
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#include "btCollisionDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
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#include "LinearMath/btAlignedObjectArray.h"
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///CollisionWorld is interface and container for the collision detection
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class btCollisionWorld
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{
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protected:
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btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
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btDispatcher* m_dispatcher1;
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btDispatcherInfo m_dispatchInfo;
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btStackAlloc* m_stackAlloc;
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btBroadphaseInterface* m_broadphasePairCache;
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btIDebugDraw* m_debugDrawer;
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///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
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///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
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bool m_forceUpdateAllAabbs;
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void serializeCollisionObjects(btSerializer* serializer);
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public:
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//this constructor doesn't own the dispatcher and paircache/broadphase
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btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
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virtual ~btCollisionWorld();
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void setBroadphase(btBroadphaseInterface* pairCache)
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{
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m_broadphasePairCache = pairCache;
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}
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const btBroadphaseInterface* getBroadphase() const
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{
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}
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btBroadphaseInterface* getBroadphase()
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{
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}
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btOverlappingPairCache* getPairCache()
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}
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btDispatcher* getDispatcher()
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const btDispatcher* getDispatcher() const
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{
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}
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void updateSingleAabb(btCollisionObject* colObj);
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virtual void updateAabbs();
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virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
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}
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virtual btIDebugDraw* getDebugDrawer()
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{
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}
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virtual void debugDrawWorld();
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virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
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///LocalShapeInfo gives extra information for complex shapes
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struct LocalShapeInfo
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{
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btScalar hitFraction)
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m_hitFraction(hitFraction)
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m_collisionObject(0),
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m_flags(0)
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{
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struct ClosestRayResultCallback : public RayResultCallback
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{
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ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
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btVector3 m_rayToWorld;
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btVector3 m_hitPointWorld;
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virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
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{
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btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
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m_collisionObject = rayResult.m_collisionObject;
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{
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{
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m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
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}
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m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
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}
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struct AllHitsRayResultCallback : public RayResultCallback
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{
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AllHitsRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
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:m_rayFromWorld(rayFromWorld),
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m_rayToWorld(rayToWorld)
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{
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}
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btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
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btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
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btVector3 m_rayToWorld;
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btAlignedObjectArray<btVector3> m_hitNormalWorld;
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btAlignedObjectArray<btVector3> m_hitPointWorld;
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btAlignedObjectArray<btScalar> m_hitFractions;
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virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
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{
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m_collisionObject = rayResult.m_collisionObject;
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m_collisionObjects.push_back(rayResult.m_collisionObject);
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btVector3 hitNormalWorld;
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if (normalInWorldSpace)
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{
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hitNormalWorld = rayResult.m_hitNormalLocal;
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{
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hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
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}
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m_hitNormalWorld.push_back(hitNormalWorld);
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btVector3 hitPointWorld;
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hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
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m_hitPointWorld.push_back(hitPointWorld);
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m_hitFractions.push_back(rayResult.m_hitFraction);
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return m_closestHitFraction;
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}
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};
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struct LocalConvexResult
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{
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LocalConvexResult(btCollisionObject* hitCollisionObject,
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LocalShapeInfo* localShapeInfo,
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const btVector3& hitNormalLocal,
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const btVector3& hitPointLocal,
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btScalar hitFraction
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)
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:m_hitCollisionObject(hitCollisionObject),
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m_localShapeInfo(localShapeInfo),
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m_hitPointLocal(hitPointLocal),
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m_hitFraction(hitFraction)
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{
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}
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btCollisionObject* m_hitCollisionObject;
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LocalShapeInfo* m_localShapeInfo;
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btVector3 m_hitNormalLocal;
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btVector3 m_hitPointLocal;
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btScalar m_hitFraction;
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};
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///RayResultCallback is used to report new raycast results
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struct ConvexResultCallback
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{
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btScalar m_closestHitFraction;
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short int m_collisionFilterGroup;
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short int m_collisionFilterMask;
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ConvexResultCallback()
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:m_closestHitFraction(btScalar(1.)),
|
339
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m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
|
340
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m_collisionFilterMask(btBroadphaseProxy::AllFilter)
|
341
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{
|
342
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}
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|
344
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virtual ~ConvexResultCallback()
|
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|
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{
|
346
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}
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347
|
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|
348
|
-
bool hasHit() const
|
349
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{
|
350
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return (m_closestHitFraction < btScalar(1.));
|
351
|
-
}
|
352
|
-
|
353
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-
|
354
|
-
|
355
|
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virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
356
|
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{
|
357
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bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
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358
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collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
359
|
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return collides;
|
360
|
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}
|
361
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|
362
|
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virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
|
363
|
-
};
|
364
|
-
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365
|
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struct ClosestConvexResultCallback : public ConvexResultCallback
|
366
|
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{
|
367
|
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ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld)
|
368
|
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:m_convexFromWorld(convexFromWorld),
|
369
|
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m_convexToWorld(convexToWorld),
|
370
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m_hitCollisionObject(0)
|
371
|
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{
|
372
|
-
}
|
373
|
-
|
374
|
-
btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction
|
375
|
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btVector3 m_convexToWorld;
|
376
|
-
|
377
|
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btVector3 m_hitNormalWorld;
|
378
|
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btVector3 m_hitPointWorld;
|
379
|
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btCollisionObject* m_hitCollisionObject;
|
380
|
-
|
381
|
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virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
|
382
|
-
{
|
383
|
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//caller already does the filter on the m_closestHitFraction
|
384
|
-
btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
|
385
|
-
|
386
|
-
m_closestHitFraction = convexResult.m_hitFraction;
|
387
|
-
m_hitCollisionObject = convexResult.m_hitCollisionObject;
|
388
|
-
if (normalInWorldSpace)
|
389
|
-
{
|
390
|
-
m_hitNormalWorld = convexResult.m_hitNormalLocal;
|
391
|
-
} else
|
392
|
-
{
|
393
|
-
///need to transform normal into worldspace
|
394
|
-
m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
|
395
|
-
}
|
396
|
-
m_hitPointWorld = convexResult.m_hitPointLocal;
|
397
|
-
return convexResult.m_hitFraction;
|
398
|
-
}
|
399
|
-
};
|
400
|
-
|
401
|
-
///ContactResultCallback is used to report contact points
|
402
|
-
struct ContactResultCallback
|
403
|
-
{
|
404
|
-
short int m_collisionFilterGroup;
|
405
|
-
short int m_collisionFilterMask;
|
406
|
-
|
407
|
-
ContactResultCallback()
|
408
|
-
:m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
|
409
|
-
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
|
410
|
-
{
|
411
|
-
}
|
412
|
-
|
413
|
-
virtual ~ContactResultCallback()
|
414
|
-
{
|
415
|
-
}
|
416
|
-
|
417
|
-
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
418
|
-
{
|
419
|
-
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
|
420
|
-
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
421
|
-
return collides;
|
422
|
-
}
|
423
|
-
|
424
|
-
virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0;
|
425
|
-
};
|
426
|
-
|
427
|
-
|
428
|
-
|
429
|
-
int getNumCollisionObjects() const
|
430
|
-
{
|
431
|
-
return int(m_collisionObjects.size());
|
432
|
-
}
|
433
|
-
|
434
|
-
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
|
435
|
-
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
|
436
|
-
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
|
437
|
-
|
438
|
-
/// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
|
439
|
-
/// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
|
440
|
-
void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
|
441
|
-
|
442
|
-
///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
|
443
|
-
///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
|
444
|
-
void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
|
445
|
-
|
446
|
-
///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
|
447
|
-
///it reports one or more contact points (including the one with deepest penetration)
|
448
|
-
void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
|
449
|
-
|
450
|
-
|
451
|
-
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
|
452
|
-
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
|
453
|
-
/// This allows more customization.
|
454
|
-
static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
455
|
-
btCollisionObject* collisionObject,
|
456
|
-
const btCollisionShape* collisionShape,
|
457
|
-
const btTransform& colObjWorldTransform,
|
458
|
-
RayResultCallback& resultCallback);
|
459
|
-
|
460
|
-
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
|
461
|
-
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
462
|
-
btCollisionObject* collisionObject,
|
463
|
-
const btCollisionShape* collisionShape,
|
464
|
-
const btTransform& colObjWorldTransform,
|
465
|
-
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
|
466
|
-
|
467
|
-
virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
|
468
|
-
|
469
|
-
btCollisionObjectArray& getCollisionObjectArray()
|
470
|
-
{
|
471
|
-
return m_collisionObjects;
|
472
|
-
}
|
473
|
-
|
474
|
-
const btCollisionObjectArray& getCollisionObjectArray() const
|
475
|
-
{
|
476
|
-
return m_collisionObjects;
|
477
|
-
}
|
478
|
-
|
479
|
-
|
480
|
-
virtual void removeCollisionObject(btCollisionObject* collisionObject);
|
481
|
-
|
482
|
-
virtual void performDiscreteCollisionDetection();
|
483
|
-
|
484
|
-
btDispatcherInfo& getDispatchInfo()
|
485
|
-
{
|
486
|
-
return m_dispatchInfo;
|
487
|
-
}
|
488
|
-
|
489
|
-
const btDispatcherInfo& getDispatchInfo() const
|
490
|
-
{
|
491
|
-
return m_dispatchInfo;
|
492
|
-
}
|
493
|
-
|
494
|
-
bool getForceUpdateAllAabbs() const
|
495
|
-
{
|
496
|
-
return m_forceUpdateAllAabbs;
|
497
|
-
}
|
498
|
-
void setForceUpdateAllAabbs( bool forceUpdateAllAabbs)
|
499
|
-
{
|
500
|
-
m_forceUpdateAllAabbs = forceUpdateAllAabbs;
|
501
|
-
}
|
502
|
-
|
503
|
-
///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
|
504
|
-
virtual void serialize(btSerializer* serializer);
|
505
|
-
|
506
|
-
};
|
507
|
-
|
508
|
-
|
509
|
-
#endif //BT_COLLISION_WORLD_H
|
@@ -1,86 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_COMPOUND_COLLISION_ALGORITHM_H
|
17
|
-
#define BT_COMPOUND_COLLISION_ALGORITHM_H
|
18
|
-
|
19
|
-
#include "btActivatingCollisionAlgorithm.h"
|
20
|
-
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
21
|
-
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
22
|
-
|
23
|
-
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
24
|
-
class btDispatcher;
|
25
|
-
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
26
|
-
#include "btCollisionCreateFunc.h"
|
27
|
-
#include "LinearMath/btAlignedObjectArray.h"
|
28
|
-
class btDispatcher;
|
29
|
-
class btCollisionObject;
|
30
|
-
|
31
|
-
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
|
32
|
-
class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
33
|
-
{
|
34
|
-
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
|
35
|
-
bool m_isSwapped;
|
36
|
-
|
37
|
-
class btPersistentManifold* m_sharedManifold;
|
38
|
-
bool m_ownsManifold;
|
39
|
-
|
40
|
-
int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
|
41
|
-
|
42
|
-
void removeChildAlgorithms();
|
43
|
-
|
44
|
-
void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
|
45
|
-
|
46
|
-
public:
|
47
|
-
|
48
|
-
btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
|
49
|
-
|
50
|
-
virtual ~btCompoundCollisionAlgorithm();
|
51
|
-
|
52
|
-
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
53
|
-
|
54
|
-
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
55
|
-
|
56
|
-
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
57
|
-
{
|
58
|
-
int i;
|
59
|
-
for (i=0;i<m_childCollisionAlgorithms.size();i++)
|
60
|
-
{
|
61
|
-
if (m_childCollisionAlgorithms[i])
|
62
|
-
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
|
63
|
-
}
|
64
|
-
}
|
65
|
-
|
66
|
-
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
67
|
-
{
|
68
|
-
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
69
|
-
{
|
70
|
-
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
|
71
|
-
return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false);
|
72
|
-
}
|
73
|
-
};
|
74
|
-
|
75
|
-
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
|
76
|
-
{
|
77
|
-
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
78
|
-
{
|
79
|
-
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
|
80
|
-
return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true);
|
81
|
-
}
|
82
|
-
};
|
83
|
-
|
84
|
-
};
|
85
|
-
|
86
|
-
#endif //BT_COMPOUND_COLLISION_ALGORITHM_H
|
@@ -1,95 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
|
17
|
-
#define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
|
18
|
-
|
19
|
-
#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
|
20
|
-
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
|
21
|
-
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
22
|
-
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
23
|
-
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
24
|
-
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
25
|
-
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
26
|
-
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
|
27
|
-
|
28
|
-
class btConvexPenetrationDepthSolver;
|
29
|
-
|
30
|
-
|
31
|
-
///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
|
32
|
-
///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
|
33
|
-
class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
|
34
|
-
{
|
35
|
-
btSimplexSolverInterface* m_simplexSolver;
|
36
|
-
btConvexPenetrationDepthSolver* m_pdSolver;
|
37
|
-
|
38
|
-
|
39
|
-
bool m_ownManifold;
|
40
|
-
btPersistentManifold* m_manifoldPtr;
|
41
|
-
bool m_lowLevelOfDetail;
|
42
|
-
|
43
|
-
int m_numPerturbationIterations;
|
44
|
-
int m_minimumPointsPerturbationThreshold;
|
45
|
-
|
46
|
-
public:
|
47
|
-
|
48
|
-
btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
|
49
|
-
|
50
|
-
|
51
|
-
virtual ~btConvex2dConvex2dAlgorithm();
|
52
|
-
|
53
|
-
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
54
|
-
|
55
|
-
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
56
|
-
|
57
|
-
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
58
|
-
{
|
59
|
-
///should we use m_ownManifold to avoid adding duplicates?
|
60
|
-
if (m_manifoldPtr && m_ownManifold)
|
61
|
-
manifoldArray.push_back(m_manifoldPtr);
|
62
|
-
}
|
63
|
-
|
64
|
-
|
65
|
-
void setLowLevelOfDetail(bool useLowLevel);
|
66
|
-
|
67
|
-
|
68
|
-
const btPersistentManifold* getManifold()
|
69
|
-
{
|
70
|
-
return m_manifoldPtr;
|
71
|
-
}
|
72
|
-
|
73
|
-
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
74
|
-
{
|
75
|
-
|
76
|
-
btConvexPenetrationDepthSolver* m_pdSolver;
|
77
|
-
btSimplexSolverInterface* m_simplexSolver;
|
78
|
-
int m_numPerturbationIterations;
|
79
|
-
int m_minimumPointsPerturbationThreshold;
|
80
|
-
|
81
|
-
CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
|
82
|
-
|
83
|
-
virtual ~CreateFunc();
|
84
|
-
|
85
|
-
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
86
|
-
{
|
87
|
-
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
|
88
|
-
return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
|
89
|
-
}
|
90
|
-
};
|
91
|
-
|
92
|
-
|
93
|
-
};
|
94
|
-
|
95
|
-
#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
|