ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,172 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_COLLISION__DISPATCHER_H
17
- #define BT_COLLISION__DISPATCHER_H
18
-
19
- #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
20
- #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
21
-
22
- #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
23
-
24
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
25
- #include "LinearMath/btAlignedObjectArray.h"
26
-
27
- class btIDebugDraw;
28
- class btOverlappingPairCache;
29
- class btPoolAllocator;
30
- class btCollisionConfiguration;
31
-
32
- #include "btCollisionCreateFunc.h"
33
-
34
- #define USE_DISPATCH_REGISTRY_ARRAY 1
35
-
36
- class btCollisionDispatcher;
37
- ///user can override this nearcallback for collision filtering and more finegrained control over collision detection
38
- typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
39
-
40
-
41
- ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
42
- ///Time of Impact, Closest Points and Penetration Depth.
43
- class btCollisionDispatcher : public btDispatcher
44
- {
45
-
46
- protected:
47
-
48
- int m_dispatcherFlags;
49
-
50
- btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
51
-
52
- btManifoldResult m_defaultManifoldResult;
53
-
54
- btNearCallback m_nearCallback;
55
-
56
- btPoolAllocator* m_collisionAlgorithmPoolAllocator;
57
-
58
- btPoolAllocator* m_persistentManifoldPoolAllocator;
59
-
60
- btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
61
-
62
- btCollisionConfiguration* m_collisionConfiguration;
63
-
64
-
65
- public:
66
-
67
- enum DispatcherFlags
68
- {
69
- CD_STATIC_STATIC_REPORTED = 1,
70
- CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
71
- CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
72
- };
73
-
74
- int getDispatcherFlags() const
75
- {
76
- return m_dispatcherFlags;
77
- }
78
-
79
- void setDispatcherFlags(int flags)
80
- {
81
- m_dispatcherFlags = flags;
82
- }
83
-
84
- ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
85
- void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
86
-
87
- int getNumManifolds() const
88
- {
89
- return int( m_manifoldsPtr.size());
90
- }
91
-
92
- btPersistentManifold** getInternalManifoldPointer()
93
- {
94
- return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
95
- }
96
-
97
- btPersistentManifold* getManifoldByIndexInternal(int index)
98
- {
99
- return m_manifoldsPtr[index];
100
- }
101
-
102
- const btPersistentManifold* getManifoldByIndexInternal(int index) const
103
- {
104
- return m_manifoldsPtr[index];
105
- }
106
-
107
- btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
108
-
109
- virtual ~btCollisionDispatcher();
110
-
111
- virtual btPersistentManifold* getNewManifold(void* b0,void* b1);
112
-
113
- virtual void releaseManifold(btPersistentManifold* manifold);
114
-
115
-
116
- virtual void clearManifold(btPersistentManifold* manifold);
117
-
118
-
119
- btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0);
120
-
121
- virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1);
122
-
123
- virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
124
-
125
- virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
126
-
127
- void setNearCallback(btNearCallback nearCallback)
128
- {
129
- m_nearCallback = nearCallback;
130
- }
131
-
132
- btNearCallback getNearCallback() const
133
- {
134
- return m_nearCallback;
135
- }
136
-
137
- //by default, Bullet will use this near callback
138
- static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
139
-
140
- virtual void* allocateCollisionAlgorithm(int size);
141
-
142
- virtual void freeCollisionAlgorithm(void* ptr);
143
-
144
- btCollisionConfiguration* getCollisionConfiguration()
145
- {
146
- return m_collisionConfiguration;
147
- }
148
-
149
- const btCollisionConfiguration* getCollisionConfiguration() const
150
- {
151
- return m_collisionConfiguration;
152
- }
153
-
154
- void setCollisionConfiguration(btCollisionConfiguration* config)
155
- {
156
- m_collisionConfiguration = config;
157
- }
158
-
159
- virtual btPoolAllocator* getInternalManifoldPool()
160
- {
161
- return m_persistentManifoldPoolAllocator;
162
- }
163
-
164
- virtual const btPoolAllocator* getInternalManifoldPool() const
165
- {
166
- return m_persistentManifoldPoolAllocator;
167
- }
168
-
169
- };
170
-
171
- #endif //BT_COLLISION__DISPATCHER_H
172
-
@@ -1,524 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_COLLISION_OBJECT_H
17
- #define BT_COLLISION_OBJECT_H
18
-
19
- #include "LinearMath/btTransform.h"
20
-
21
- //island management, m_activationState1
22
- #define ACTIVE_TAG 1
23
- #define ISLAND_SLEEPING 2
24
- #define WANTS_DEACTIVATION 3
25
- #define DISABLE_DEACTIVATION 4
26
- #define DISABLE_SIMULATION 5
27
-
28
- struct btBroadphaseProxy;
29
- class btCollisionShape;
30
- struct btCollisionShapeData;
31
- #include "LinearMath/btMotionState.h"
32
- #include "LinearMath/btAlignedAllocator.h"
33
- #include "LinearMath/btAlignedObjectArray.h"
34
-
35
- typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
36
-
37
- #ifdef BT_USE_DOUBLE_PRECISION
38
- #define btCollisionObjectData btCollisionObjectDoubleData
39
- #define btCollisionObjectDataName "btCollisionObjectDoubleData"
40
- #else
41
- #define btCollisionObjectData btCollisionObjectFloatData
42
- #define btCollisionObjectDataName "btCollisionObjectFloatData"
43
- #endif
44
-
45
-
46
- /// btCollisionObject can be used to manage collision detection objects.
47
- /// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
48
- /// They can be added to the btCollisionWorld.
49
- ATTRIBUTE_ALIGNED16(class) btCollisionObject
50
- {
51
-
52
- protected:
53
-
54
- btTransform m_worldTransform;
55
-
56
- ///m_interpolationWorldTransform is used for CCD and interpolation
57
- ///it can be either previous or future (predicted) transform
58
- btTransform m_interpolationWorldTransform;
59
- //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
60
- //without destroying the continuous interpolated motion (which uses this interpolation velocities)
61
- btVector3 m_interpolationLinearVelocity;
62
- btVector3 m_interpolationAngularVelocity;
63
-
64
- btVector3 m_anisotropicFriction;
65
- int m_hasAnisotropicFriction;
66
- btScalar m_contactProcessingThreshold;
67
-
68
- btBroadphaseProxy* m_broadphaseHandle;
69
- btCollisionShape* m_collisionShape;
70
- ///m_extensionPointer is used by some internal low-level Bullet extensions.
71
- void* m_extensionPointer;
72
-
73
- ///m_rootCollisionShape is temporarily used to store the original collision shape
74
- ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
75
- ///If it is NULL, the m_collisionShape is not temporarily replaced.
76
- btCollisionShape* m_rootCollisionShape;
77
-
78
- int m_collisionFlags;
79
-
80
- int m_islandTag1;
81
- int m_companionId;
82
-
83
- int m_activationState1;
84
- btScalar m_deactivationTime;
85
-
86
- btScalar m_friction;
87
- btScalar m_restitution;
88
-
89
- ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
90
- ///do not assign your own m_internalType unless you write a new dynamics object class.
91
- int m_internalType;
92
-
93
- ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
94
- void* m_userObjectPointer;
95
-
96
- ///time of impact calculation
97
- btScalar m_hitFraction;
98
-
99
- ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
100
- btScalar m_ccdSweptSphereRadius;
101
-
102
- /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
103
- btScalar m_ccdMotionThreshold;
104
-
105
- /// If some object should have elaborate collision filtering by sub-classes
106
- int m_checkCollideWith;
107
-
108
- virtual bool checkCollideWithOverride(btCollisionObject* /* co */)
109
- {
110
- return true;
111
- }
112
-
113
- public:
114
-
115
- BT_DECLARE_ALIGNED_ALLOCATOR();
116
-
117
- enum CollisionFlags
118
- {
119
- CF_STATIC_OBJECT= 1,
120
- CF_KINEMATIC_OBJECT= 2,
121
- CF_NO_CONTACT_RESPONSE = 4,
122
- CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
123
- CF_CHARACTER_OBJECT = 16,
124
- CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
125
- CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing
126
- };
127
-
128
- enum CollisionObjectTypes
129
- {
130
- CO_COLLISION_OBJECT =1,
131
- CO_RIGID_BODY=2,
132
- ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
133
- ///It is useful for collision sensors, explosion objects, character controller etc.
134
- CO_GHOST_OBJECT=4,
135
- CO_SOFT_BODY=8,
136
- CO_HF_FLUID=16,
137
- CO_USER_TYPE=32
138
- };
139
-
140
- SIMD_FORCE_INLINE bool mergesSimulationIslands() const
141
- {
142
- ///static objects, kinematic and object without contact response don't merge islands
143
- return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
144
- }
145
-
146
- const btVector3& getAnisotropicFriction() const
147
- {
148
- return m_anisotropicFriction;
149
- }
150
- void setAnisotropicFriction(const btVector3& anisotropicFriction)
151
- {
152
- m_anisotropicFriction = anisotropicFriction;
153
- m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
154
- }
155
- bool hasAnisotropicFriction() const
156
- {
157
- return m_hasAnisotropicFriction!=0;
158
- }
159
-
160
- ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
161
- ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
162
- void setContactProcessingThreshold( btScalar contactProcessingThreshold)
163
- {
164
- m_contactProcessingThreshold = contactProcessingThreshold;
165
- }
166
- btScalar getContactProcessingThreshold() const
167
- {
168
- return m_contactProcessingThreshold;
169
- }
170
-
171
- SIMD_FORCE_INLINE bool isStaticObject() const {
172
- return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
173
- }
174
-
175
- SIMD_FORCE_INLINE bool isKinematicObject() const
176
- {
177
- return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
178
- }
179
-
180
- SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
181
- {
182
- return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
183
- }
184
-
185
- SIMD_FORCE_INLINE bool hasContactResponse() const {
186
- return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0;
187
- }
188
-
189
-
190
- btCollisionObject();
191
-
192
- virtual ~btCollisionObject();
193
-
194
- virtual void setCollisionShape(btCollisionShape* collisionShape)
195
- {
196
- m_collisionShape = collisionShape;
197
- m_rootCollisionShape = collisionShape;
198
- }
199
-
200
- SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
201
- {
202
- return m_collisionShape;
203
- }
204
-
205
- SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
206
- {
207
- return m_collisionShape;
208
- }
209
-
210
- SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const
211
- {
212
- return m_rootCollisionShape;
213
- }
214
-
215
- SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape()
216
- {
217
- return m_rootCollisionShape;
218
- }
219
-
220
- ///Avoid using this internal API call
221
- ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape.
222
- void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape)
223
- {
224
- m_collisionShape = collisionShape;
225
- }
226
-
227
- ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
228
- ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
229
- void* internalGetExtensionPointer() const
230
- {
231
- return m_extensionPointer;
232
- }
233
- ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
234
- ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
235
- void internalSetExtensionPointer(void* pointer)
236
- {
237
- m_extensionPointer = pointer;
238
- }
239
-
240
- SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
241
-
242
- void setActivationState(int newState);
243
-
244
- void setDeactivationTime(btScalar time)
245
- {
246
- m_deactivationTime = time;
247
- }
248
- btScalar getDeactivationTime() const
249
- {
250
- return m_deactivationTime;
251
- }
252
-
253
- void forceActivationState(int newState);
254
-
255
- void activate(bool forceActivation = false);
256
-
257
- SIMD_FORCE_INLINE bool isActive() const
258
- {
259
- return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
260
- }
261
-
262
- void setRestitution(btScalar rest)
263
- {
264
- m_restitution = rest;
265
- }
266
- btScalar getRestitution() const
267
- {
268
- return m_restitution;
269
- }
270
- void setFriction(btScalar frict)
271
- {
272
- m_friction = frict;
273
- }
274
- btScalar getFriction() const
275
- {
276
- return m_friction;
277
- }
278
-
279
- ///reserved for Bullet internal usage
280
- int getInternalType() const
281
- {
282
- return m_internalType;
283
- }
284
-
285
- btTransform& getWorldTransform()
286
- {
287
- return m_worldTransform;
288
- }
289
-
290
- const btTransform& getWorldTransform() const
291
- {
292
- return m_worldTransform;
293
- }
294
-
295
- void setWorldTransform(const btTransform& worldTrans)
296
- {
297
- m_worldTransform = worldTrans;
298
- }
299
-
300
-
301
- SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
302
- {
303
- return m_broadphaseHandle;
304
- }
305
-
306
- SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
307
- {
308
- return m_broadphaseHandle;
309
- }
310
-
311
- void setBroadphaseHandle(btBroadphaseProxy* handle)
312
- {
313
- m_broadphaseHandle = handle;
314
- }
315
-
316
-
317
- const btTransform& getInterpolationWorldTransform() const
318
- {
319
- return m_interpolationWorldTransform;
320
- }
321
-
322
- btTransform& getInterpolationWorldTransform()
323
- {
324
- return m_interpolationWorldTransform;
325
- }
326
-
327
- void setInterpolationWorldTransform(const btTransform& trans)
328
- {
329
- m_interpolationWorldTransform = trans;
330
- }
331
-
332
- void setInterpolationLinearVelocity(const btVector3& linvel)
333
- {
334
- m_interpolationLinearVelocity = linvel;
335
- }
336
-
337
- void setInterpolationAngularVelocity(const btVector3& angvel)
338
- {
339
- m_interpolationAngularVelocity = angvel;
340
- }
341
-
342
- const btVector3& getInterpolationLinearVelocity() const
343
- {
344
- return m_interpolationLinearVelocity;
345
- }
346
-
347
- const btVector3& getInterpolationAngularVelocity() const
348
- {
349
- return m_interpolationAngularVelocity;
350
- }
351
-
352
- SIMD_FORCE_INLINE int getIslandTag() const
353
- {
354
- return m_islandTag1;
355
- }
356
-
357
- void setIslandTag(int tag)
358
- {
359
- m_islandTag1 = tag;
360
- }
361
-
362
- SIMD_FORCE_INLINE int getCompanionId() const
363
- {
364
- return m_companionId;
365
- }
366
-
367
- void setCompanionId(int id)
368
- {
369
- m_companionId = id;
370
- }
371
-
372
- SIMD_FORCE_INLINE btScalar getHitFraction() const
373
- {
374
- return m_hitFraction;
375
- }
376
-
377
- void setHitFraction(btScalar hitFraction)
378
- {
379
- m_hitFraction = hitFraction;
380
- }
381
-
382
-
383
- SIMD_FORCE_INLINE int getCollisionFlags() const
384
- {
385
- return m_collisionFlags;
386
- }
387
-
388
- void setCollisionFlags(int flags)
389
- {
390
- m_collisionFlags = flags;
391
- }
392
-
393
- ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
394
- btScalar getCcdSweptSphereRadius() const
395
- {
396
- return m_ccdSweptSphereRadius;
397
- }
398
-
399
- ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
400
- void setCcdSweptSphereRadius(btScalar radius)
401
- {
402
- m_ccdSweptSphereRadius = radius;
403
- }
404
-
405
- btScalar getCcdMotionThreshold() const
406
- {
407
- return m_ccdMotionThreshold;
408
- }
409
-
410
- btScalar getCcdSquareMotionThreshold() const
411
- {
412
- return m_ccdMotionThreshold*m_ccdMotionThreshold;
413
- }
414
-
415
-
416
-
417
- /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
418
- void setCcdMotionThreshold(btScalar ccdMotionThreshold)
419
- {
420
- m_ccdMotionThreshold = ccdMotionThreshold;
421
- }
422
-
423
- ///users can point to their objects, userPointer is not used by Bullet
424
- void* getUserPointer() const
425
- {
426
- return m_userObjectPointer;
427
- }
428
-
429
- ///users can point to their objects, userPointer is not used by Bullet
430
- void setUserPointer(void* userPointer)
431
- {
432
- m_userObjectPointer = userPointer;
433
- }
434
-
435
-
436
- inline bool checkCollideWith(btCollisionObject* co)
437
- {
438
- if (m_checkCollideWith)
439
- return checkCollideWithOverride(co);
440
-
441
- return true;
442
- }
443
-
444
- virtual int calculateSerializeBufferSize() const;
445
-
446
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
447
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
448
-
449
- virtual void serializeSingleObject(class btSerializer* serializer) const;
450
-
451
- };
452
-
453
- ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
454
- struct btCollisionObjectDoubleData
455
- {
456
- void *m_broadphaseHandle;
457
- void *m_collisionShape;
458
- btCollisionShapeData *m_rootCollisionShape;
459
- char *m_name;
460
-
461
- btTransformDoubleData m_worldTransform;
462
- btTransformDoubleData m_interpolationWorldTransform;
463
- btVector3DoubleData m_interpolationLinearVelocity;
464
- btVector3DoubleData m_interpolationAngularVelocity;
465
- btVector3DoubleData m_anisotropicFriction;
466
- double m_contactProcessingThreshold;
467
- double m_deactivationTime;
468
- double m_friction;
469
- double m_restitution;
470
- double m_hitFraction;
471
- double m_ccdSweptSphereRadius;
472
- double m_ccdMotionThreshold;
473
-
474
- int m_hasAnisotropicFriction;
475
- int m_collisionFlags;
476
- int m_islandTag1;
477
- int m_companionId;
478
- int m_activationState1;
479
- int m_internalType;
480
- int m_checkCollideWith;
481
-
482
- char m_padding[4];
483
- };
484
-
485
- ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
486
- struct btCollisionObjectFloatData
487
- {
488
- void *m_broadphaseHandle;
489
- void *m_collisionShape;
490
- btCollisionShapeData *m_rootCollisionShape;
491
- char *m_name;
492
-
493
- btTransformFloatData m_worldTransform;
494
- btTransformFloatData m_interpolationWorldTransform;
495
- btVector3FloatData m_interpolationLinearVelocity;
496
- btVector3FloatData m_interpolationAngularVelocity;
497
- btVector3FloatData m_anisotropicFriction;
498
- float m_contactProcessingThreshold;
499
- float m_deactivationTime;
500
- float m_friction;
501
- float m_restitution;
502
- float m_hitFraction;
503
- float m_ccdSweptSphereRadius;
504
- float m_ccdMotionThreshold;
505
-
506
- int m_hasAnisotropicFriction;
507
- int m_collisionFlags;
508
- int m_islandTag1;
509
- int m_companionId;
510
- int m_activationState1;
511
- int m_internalType;
512
- int m_checkCollideWith;
513
- };
514
-
515
-
516
-
517
- SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
518
- {
519
- return sizeof(btCollisionObjectData);
520
- }
521
-
522
-
523
-
524
- #endif //BT_COLLISION_OBJECT_H