ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SIMD__QUATERNION_H_
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#define BT_SIMD__QUATERNION_H_
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#include "btVector3.h"
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#include "btQuadWord.h"
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/**@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */
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class btQuaternion : public btQuadWord {
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public:
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/**@brief No initialization constructor */
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btQuaternion() {}
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// template <typename btScalar>
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// explicit Quaternion(const btScalar *v) : Tuple4<btScalar>(v) {}
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/**@brief Constructor from scalars */
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btQuaternion(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w)
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: btQuadWord(x, y, z, w)
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{}
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/**@brief Axis angle Constructor
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* @param axis The axis which the rotation is around
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* @param angle The magnitude of the rotation around the angle (Radians) */
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btQuaternion(const btVector3& axis, const btScalar& angle)
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{
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setRotation(axis, angle);
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}
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/**@brief Constructor from Euler angles
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* @param yaw Angle around Y unless BT_EULER_DEFAULT_ZYX defined then Z
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* @param pitch Angle around X unless BT_EULER_DEFAULT_ZYX defined then Y
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* @param roll Angle around Z unless BT_EULER_DEFAULT_ZYX defined then X */
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btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
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{
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#ifndef BT_EULER_DEFAULT_ZYX
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setEuler(yaw, pitch, roll);
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#else
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setEulerZYX(yaw, pitch, roll);
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#endif
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}
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/**@brief Set the rotation using axis angle notation
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* @param axis The axis around which to rotate
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* @param angle The magnitude of the rotation in Radians */
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void setRotation(const btVector3& axis, const btScalar& angle)
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{
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btScalar d = axis.length();
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btAssert(d != btScalar(0.0));
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btScalar s = btSin(angle * btScalar(0.5)) / d;
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setValue(axis.x() * s, axis.y() * s, axis.z() * s,
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btCos(angle * btScalar(0.5)));
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}
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/**@brief Set the quaternion using Euler angles
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* @param yaw Angle around Y
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* @param pitch Angle around X
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* @param roll Angle around Z */
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void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
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{
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btScalar halfYaw = btScalar(yaw) * btScalar(0.5);
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btScalar halfPitch = btScalar(pitch) * btScalar(0.5);
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btScalar halfRoll = btScalar(roll) * btScalar(0.5);
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btScalar cosYaw = btCos(halfYaw);
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btScalar sinYaw = btSin(halfYaw);
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btScalar cosPitch = btCos(halfPitch);
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btScalar sinPitch = btSin(halfPitch);
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btScalar cosRoll = btCos(halfRoll);
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btScalar sinRoll = btSin(halfRoll);
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setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw,
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cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
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sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
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cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
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}
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/**@brief Set the quaternion using euler angles
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* @param yaw Angle around Z
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* @param pitch Angle around Y
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* @param roll Angle around X */
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void setEulerZYX(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
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{
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btScalar halfYaw = btScalar(yaw) * btScalar(0.5);
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btScalar halfPitch = btScalar(pitch) * btScalar(0.5);
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btScalar halfRoll = btScalar(roll) * btScalar(0.5);
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btScalar cosYaw = btCos(halfYaw);
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btScalar sinYaw = btSin(halfYaw);
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btScalar cosPitch = btCos(halfPitch);
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btScalar sinPitch = btSin(halfPitch);
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btScalar cosRoll = btCos(halfRoll);
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btScalar sinRoll = btSin(halfRoll);
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setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x
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cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y
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cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
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cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
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}
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/**@brief Add two quaternions
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* @param q The quaternion to add to this one */
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SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q)
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{
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m_floats[0] += q.x(); m_floats[1] += q.y(); m_floats[2] += q.z(); m_floats[3] += q.m_floats[3];
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return *this;
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}
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/**@brief Subtract out a quaternion
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* @param q The quaternion to subtract from this one */
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btQuaternion& operator-=(const btQuaternion& q)
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{
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m_floats[0] -= q.x(); m_floats[1] -= q.y(); m_floats[2] -= q.z(); m_floats[3] -= q.m_floats[3];
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return *this;
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}
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/**@brief Scale this quaternion
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* @param s The scalar to scale by */
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btQuaternion& operator*=(const btScalar& s)
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{
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m_floats[0] *= s; m_floats[1] *= s; m_floats[2] *= s; m_floats[3] *= s;
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return *this;
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}
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/**@brief Multiply this quaternion by q on the right
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* @param q The other quaternion
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* Equivilant to this = this * q */
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btQuaternion& operator*=(const btQuaternion& q)
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{
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setValue(m_floats[3] * q.x() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.z() - m_floats[2] * q.y(),
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m_floats[3] * q.y() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.x() - m_floats[0] * q.z(),
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m_floats[3] * q.z() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.y() - m_floats[1] * q.x(),
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m_floats[3] * q.m_floats[3] - m_floats[0] * q.x() - m_floats[1] * q.y() - m_floats[2] * q.z());
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return *this;
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}
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/**@brief Return the dot product between this quaternion and another
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* @param q The other quaternion */
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btScalar dot(const btQuaternion& q) const
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{
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return m_floats[0] * q.x() + m_floats[1] * q.y() + m_floats[2] * q.z() + m_floats[3] * q.m_floats[3];
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}
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/**@brief Return the length squared of the quaternion */
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btScalar length2() const
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{
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return dot(*this);
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}
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/**@brief Return the length of the quaternion */
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btScalar length() const
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{
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return btSqrt(length2());
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}
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/**@brief Normalize the quaternion
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* Such that x^2 + y^2 + z^2 +w^2 = 1 */
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btQuaternion& normalize()
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{
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return *this /= length();
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}
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/**@brief Return a scaled version of this quaternion
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* @param s The scale factor */
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SIMD_FORCE_INLINE btQuaternion
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operator*(const btScalar& s) const
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{
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return btQuaternion(x() * s, y() * s, z() * s, m_floats[3] * s);
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}
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/**@brief Return an inversely scaled versionof this quaternion
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* @param s The inverse scale factor */
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btQuaternion operator/(const btScalar& s) const
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{
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btAssert(s != btScalar(0.0));
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return *this * (btScalar(1.0) / s);
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}
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/**@brief Inversely scale this quaternion
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* @param s The scale factor */
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btQuaternion& operator/=(const btScalar& s)
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{
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btAssert(s != btScalar(0.0));
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return *this *= btScalar(1.0) / s;
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}
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/**@brief Return a normalized version of this quaternion */
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btQuaternion normalized() const
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{
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return *this / length();
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}
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/**@brief Return the angle between this quaternion and the other
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* @param q The other quaternion */
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btScalar angle(const btQuaternion& q) const
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{
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btScalar s = btSqrt(length2() * q.length2());
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btAssert(s != btScalar(0.0));
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return btAcos(dot(q) / s);
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}
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/**@brief Return the angle of rotation represented by this quaternion */
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btScalar getAngle() const
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{
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btScalar s = btScalar(2.) * btAcos(m_floats[3]);
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return s;
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}
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/**@brief Return the axis of the rotation represented by this quaternion */
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btVector3 getAxis() const
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{
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btScalar s_squared = 1.f-m_floats[3]*m_floats[3];
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if (s_squared < btScalar(10.) * SIMD_EPSILON) //Check for divide by zero
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return btVector3(1.0, 0.0, 0.0); // Arbitrary
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btScalar s = 1.f/btSqrt(s_squared);
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return btVector3(m_floats[0] * s, m_floats[1] * s, m_floats[2] * s);
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}
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/**@brief Return the inverse of this quaternion */
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btQuaternion inverse() const
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{
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return btQuaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]);
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}
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/**@brief Return the sum of this quaternion and the other
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* @param q2 The other quaternion */
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SIMD_FORCE_INLINE btQuaternion
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operator+(const btQuaternion& q2) const
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{
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const btQuaternion& q1 = *this;
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return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_floats[3] + q2.m_floats[3]);
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}
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/**@brief Return the difference between this quaternion and the other
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* @param q2 The other quaternion */
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SIMD_FORCE_INLINE btQuaternion
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operator-(const btQuaternion& q2) const
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{
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const btQuaternion& q1 = *this;
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return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_floats[3] - q2.m_floats[3]);
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}
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/**@brief Return the negative of this quaternion
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* This simply negates each element */
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SIMD_FORCE_INLINE btQuaternion operator-() const
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{
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const btQuaternion& q2 = *this;
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return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_floats[3]);
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}
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/**@todo document this and it's use */
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SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const
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{
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btQuaternion diff,sum;
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diff = *this - qd;
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sum = *this + qd;
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if( diff.dot(diff) > sum.dot(sum) )
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return qd;
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return (-qd);
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}
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/**@todo document this and it's use */
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SIMD_FORCE_INLINE btQuaternion nearest( const btQuaternion& qd) const
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{
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btQuaternion diff,sum;
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diff = *this - qd;
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sum = *this + qd;
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if( diff.dot(diff) < sum.dot(sum) )
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return qd;
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return (-qd);
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}
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/**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
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* @param q The other quaternion to interpolate with
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* @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q.
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* Slerp interpolates assuming constant velocity. */
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btQuaternion slerp(const btQuaternion& q, const btScalar& t) const
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{
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btScalar magnitude = btSqrt(length2() * q.length2());
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btAssert(magnitude > btScalar(0));
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btScalar product = dot(q) / magnitude;
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if (btFabs(product) != btScalar(1))
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{
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// Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
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const btScalar sign = (product < 0) ? btScalar(-1) : btScalar(1);
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const btScalar theta = btAcos(sign * product);
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const btScalar s1 = btSin(sign * t * theta);
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const btScalar d = btScalar(1.0) / btSin(theta);
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const btScalar s0 = btSin((btScalar(1.0) - t) * theta);
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return btQuaternion(
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(m_floats[0] * s0 + q.x() * s1) * d,
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(m_floats[1] * s0 + q.y() * s1) * d,
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(m_floats[2] * s0 + q.z() * s1) * d,
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(m_floats[3] * s0 + q.m_floats[3] * s1) * d);
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}
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else
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{
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return *this;
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}
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}
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static const btQuaternion& getIdentity()
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{
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static const btQuaternion identityQuat(btScalar(0.),btScalar(0.),btScalar(0.),btScalar(1.));
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return identityQuat;
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}
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SIMD_FORCE_INLINE const btScalar& getW() const { return m_floats[3]; }
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};
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/**@brief Return the product of two quaternions */
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SIMD_FORCE_INLINE btQuaternion
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operator*(const btQuaternion& q1, const btQuaternion& q2) {
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return btQuaternion(q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(),
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q1.w() * q2.y() + q1.y() * q2.w() + q1.z() * q2.x() - q1.x() * q2.z(),
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q1.w() * q2.z() + q1.z() * q2.w() + q1.x() * q2.y() - q1.y() * q2.x(),
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q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z());
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}
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SIMD_FORCE_INLINE btQuaternion
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operator*(const btQuaternion& q, const btVector3& w)
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{
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return btQuaternion( q.w() * w.x() + q.y() * w.z() - q.z() * w.y(),
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q.w() * w.y() + q.z() * w.x() - q.x() * w.z(),
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q.w() * w.z() + q.x() * w.y() - q.y() * w.x(),
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-q.x() * w.x() - q.y() * w.y() - q.z() * w.z());
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}
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SIMD_FORCE_INLINE btQuaternion
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operator*(const btVector3& w, const btQuaternion& q)
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{
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return btQuaternion( w.x() * q.w() + w.y() * q.z() - w.z() * q.y(),
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w.y() * q.w() + w.z() * q.x() - w.x() * q.z(),
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w.z() * q.w() + w.x() * q.y() - w.y() * q.x(),
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-w.x() * q.x() - w.y() * q.y() - w.z() * q.z());
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}
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/**@brief Calculate the dot product between two quaternions */
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SIMD_FORCE_INLINE btScalar
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dot(const btQuaternion& q1, const btQuaternion& q2)
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{
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return q1.dot(q2);
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}
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/**@brief Return the length of a quaternion */
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SIMD_FORCE_INLINE btScalar
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length(const btQuaternion& q)
|
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{
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return q.length();
|
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}
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|
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/**@brief Return the angle between two quaternions*/
|
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SIMD_FORCE_INLINE btScalar
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angle(const btQuaternion& q1, const btQuaternion& q2)
|
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{
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return q1.angle(q2);
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}
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|
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/**@brief Return the inverse of a quaternion*/
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SIMD_FORCE_INLINE btQuaternion
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|
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inverse(const btQuaternion& q)
|
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|
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{
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return q.inverse();
|
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}
|
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|
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/**@brief Return the result of spherical linear interpolation betwen two quaternions
|
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* @param q1 The first quaternion
|
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|
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* @param q2 The second quaternion
|
383
|
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* @param t The ration between q1 and q2. t = 0 return q1, t=1 returns q2
|
384
|
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* Slerp assumes constant velocity between positions. */
|
385
|
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SIMD_FORCE_INLINE btQuaternion
|
386
|
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slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t)
|
387
|
-
{
|
388
|
-
return q1.slerp(q2, t);
|
389
|
-
}
|
390
|
-
|
391
|
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SIMD_FORCE_INLINE btVector3
|
392
|
-
quatRotate(const btQuaternion& rotation, const btVector3& v)
|
393
|
-
{
|
394
|
-
btQuaternion q = rotation * v;
|
395
|
-
q *= rotation.inverse();
|
396
|
-
return btVector3(q.getX(),q.getY(),q.getZ());
|
397
|
-
}
|
398
|
-
|
399
|
-
SIMD_FORCE_INLINE btQuaternion
|
400
|
-
shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
|
401
|
-
{
|
402
|
-
btVector3 c = v0.cross(v1);
|
403
|
-
btScalar d = v0.dot(v1);
|
404
|
-
|
405
|
-
if (d < -1.0 + SIMD_EPSILON)
|
406
|
-
{
|
407
|
-
btVector3 n,unused;
|
408
|
-
btPlaneSpace1(v0,n,unused);
|
409
|
-
return btQuaternion(n.x(),n.y(),n.z(),0.0f); // just pick any vector that is orthogonal to v0
|
410
|
-
}
|
411
|
-
|
412
|
-
btScalar s = btSqrt((1.0f + d) * 2.0f);
|
413
|
-
btScalar rs = 1.0f / s;
|
414
|
-
|
415
|
-
return btQuaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f);
|
416
|
-
}
|
417
|
-
|
418
|
-
SIMD_FORCE_INLINE btQuaternion
|
419
|
-
shortestArcQuatNormalize2(btVector3& v0,btVector3& v1)
|
420
|
-
{
|
421
|
-
v0.normalize();
|
422
|
-
v1.normalize();
|
423
|
-
return shortestArcQuat(v0,v1);
|
424
|
-
}
|
425
|
-
|
426
|
-
#endif //BT_SIMD__QUATERNION_H_
|
427
|
-
|
428
|
-
|
429
|
-
|
430
|
-
|
@@ -1,203 +0,0 @@
|
|
1
|
-
|
2
|
-
/***************************************************************************************************
|
3
|
-
**
|
4
|
-
** Real-Time Hierarchical Profiling for Game Programming Gems 3
|
5
|
-
**
|
6
|
-
** by Greg Hjelstrom & Byon Garrabrant
|
7
|
-
**
|
8
|
-
***************************************************************************************************/
|
9
|
-
|
10
|
-
// Credits: The Clock class was inspired by the Timer classes in
|
11
|
-
// Ogre (www.ogre3d.org).
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
#ifndef BT_QUICK_PROF_H
|
16
|
-
#define BT_QUICK_PROF_H
|
17
|
-
|
18
|
-
//To disable built-in profiling, please comment out next line
|
19
|
-
//#define BT_NO_PROFILE 1
|
20
|
-
#ifndef BT_NO_PROFILE
|
21
|
-
#include <stdio.h>//@todo remove this, backwards compatibility
|
22
|
-
#include "btScalar.h"
|
23
|
-
#include "btAlignedAllocator.h"
|
24
|
-
#include <new>
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
#define USE_BT_CLOCK 1
|
31
|
-
|
32
|
-
#ifdef USE_BT_CLOCK
|
33
|
-
|
34
|
-
///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
|
35
|
-
class btClock
|
36
|
-
{
|
37
|
-
public:
|
38
|
-
btClock();
|
39
|
-
|
40
|
-
btClock(const btClock& other);
|
41
|
-
btClock& operator=(const btClock& other);
|
42
|
-
|
43
|
-
~btClock();
|
44
|
-
|
45
|
-
/// Resets the initial reference time.
|
46
|
-
void reset();
|
47
|
-
|
48
|
-
/// Returns the time in ms since the last call to reset or since
|
49
|
-
/// the btClock was created.
|
50
|
-
unsigned long int getTimeMilliseconds();
|
51
|
-
|
52
|
-
/// Returns the time in us since the last call to reset or since
|
53
|
-
/// the Clock was created.
|
54
|
-
unsigned long int getTimeMicroseconds();
|
55
|
-
private:
|
56
|
-
struct btClockData* m_data;
|
57
|
-
};
|
58
|
-
|
59
|
-
#endif //USE_BT_CLOCK
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
///A node in the Profile Hierarchy Tree
|
65
|
-
class CProfileNode {
|
66
|
-
|
67
|
-
public:
|
68
|
-
CProfileNode( const char * name, CProfileNode * parent );
|
69
|
-
~CProfileNode( void );
|
70
|
-
|
71
|
-
CProfileNode * Get_Sub_Node( const char * name );
|
72
|
-
|
73
|
-
CProfileNode * Get_Parent( void ) { return Parent; }
|
74
|
-
CProfileNode * Get_Sibling( void ) { return Sibling; }
|
75
|
-
CProfileNode * Get_Child( void ) { return Child; }
|
76
|
-
|
77
|
-
void CleanupMemory();
|
78
|
-
void Reset( void );
|
79
|
-
void Call( void );
|
80
|
-
bool Return( void );
|
81
|
-
|
82
|
-
const char * Get_Name( void ) { return Name; }
|
83
|
-
int Get_Total_Calls( void ) { return TotalCalls; }
|
84
|
-
float Get_Total_Time( void ) { return TotalTime; }
|
85
|
-
void* GetUserPointer() const {return m_userPtr;}
|
86
|
-
void SetUserPointer(void* ptr) { m_userPtr = ptr;}
|
87
|
-
protected:
|
88
|
-
|
89
|
-
const char * Name;
|
90
|
-
int TotalCalls;
|
91
|
-
float TotalTime;
|
92
|
-
unsigned long int StartTime;
|
93
|
-
int RecursionCounter;
|
94
|
-
|
95
|
-
CProfileNode * Parent;
|
96
|
-
CProfileNode * Child;
|
97
|
-
CProfileNode * Sibling;
|
98
|
-
void* m_userPtr;
|
99
|
-
};
|
100
|
-
|
101
|
-
///An iterator to navigate through the tree
|
102
|
-
class CProfileIterator
|
103
|
-
{
|
104
|
-
public:
|
105
|
-
// Access all the children of the current parent
|
106
|
-
void First(void);
|
107
|
-
void Next(void);
|
108
|
-
bool Is_Done(void);
|
109
|
-
bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
|
110
|
-
|
111
|
-
void Enter_Child( int index ); // Make the given child the new parent
|
112
|
-
void Enter_Largest_Child( void ); // Make the largest child the new parent
|
113
|
-
void Enter_Parent( void ); // Make the current parent's parent the new parent
|
114
|
-
|
115
|
-
// Access the current child
|
116
|
-
const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); }
|
117
|
-
int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); }
|
118
|
-
float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); }
|
119
|
-
|
120
|
-
void* Get_Current_UserPointer( void ) { return CurrentChild->GetUserPointer(); }
|
121
|
-
void Set_Current_UserPointer(void* ptr) {CurrentChild->SetUserPointer(ptr);}
|
122
|
-
// Access the current parent
|
123
|
-
const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); }
|
124
|
-
int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); }
|
125
|
-
float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); }
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
protected:
|
130
|
-
|
131
|
-
CProfileNode * CurrentParent;
|
132
|
-
CProfileNode * CurrentChild;
|
133
|
-
|
134
|
-
|
135
|
-
CProfileIterator( CProfileNode * start );
|
136
|
-
friend class CProfileManager;
|
137
|
-
};
|
138
|
-
|
139
|
-
|
140
|
-
///The Manager for the Profile system
|
141
|
-
class CProfileManager {
|
142
|
-
public:
|
143
|
-
static void Start_Profile( const char * name );
|
144
|
-
static void Stop_Profile( void );
|
145
|
-
|
146
|
-
static void CleanupMemory(void)
|
147
|
-
{
|
148
|
-
Root.CleanupMemory();
|
149
|
-
}
|
150
|
-
|
151
|
-
static void Reset( void );
|
152
|
-
static void Increment_Frame_Counter( void );
|
153
|
-
static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; }
|
154
|
-
static float Get_Time_Since_Reset( void );
|
155
|
-
|
156
|
-
static CProfileIterator * Get_Iterator( void )
|
157
|
-
{
|
158
|
-
|
159
|
-
return new CProfileIterator( &Root );
|
160
|
-
}
|
161
|
-
static void Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); }
|
162
|
-
|
163
|
-
static void dumpRecursive(CProfileIterator* profileIterator, int spacing);
|
164
|
-
|
165
|
-
static void dumpAll();
|
166
|
-
|
167
|
-
private:
|
168
|
-
static CProfileNode Root;
|
169
|
-
static CProfileNode * CurrentNode;
|
170
|
-
static int FrameCounter;
|
171
|
-
static unsigned long int ResetTime;
|
172
|
-
};
|
173
|
-
|
174
|
-
|
175
|
-
///ProfileSampleClass is a simple way to profile a function's scope
|
176
|
-
///Use the BT_PROFILE macro at the start of scope to time
|
177
|
-
class CProfileSample {
|
178
|
-
public:
|
179
|
-
CProfileSample( const char * name )
|
180
|
-
{
|
181
|
-
CProfileManager::Start_Profile( name );
|
182
|
-
}
|
183
|
-
|
184
|
-
~CProfileSample( void )
|
185
|
-
{
|
186
|
-
CProfileManager::Stop_Profile();
|
187
|
-
}
|
188
|
-
};
|
189
|
-
|
190
|
-
|
191
|
-
#define BT_PROFILE( name ) CProfileSample __profile( name )
|
192
|
-
|
193
|
-
#else
|
194
|
-
|
195
|
-
#define BT_PROFILE( name )
|
196
|
-
|
197
|
-
#endif //#ifndef BT_NO_PROFILE
|
198
|
-
|
199
|
-
|
200
|
-
|
201
|
-
#endif //BT_QUICK_PROF_H
|
202
|
-
|
203
|
-
|
@@ -1,42 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
|
3
|
-
|
4
|
-
This software is provided 'as-is', without any express or implied warranty.
|
5
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
6
|
-
Permission is granted to anyone to use this software for any purpose,
|
7
|
-
including commercial applications, and to alter it and redistribute it freely,
|
8
|
-
subject to the following restrictions:
|
9
|
-
|
10
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
11
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
12
|
-
3. This notice may not be removed or altered from any source distribution.
|
13
|
-
*/
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
#ifndef BT_GEN_RANDOM_H
|
18
|
-
#define BT_GEN_RANDOM_H
|
19
|
-
|
20
|
-
#ifdef MT19937
|
21
|
-
|
22
|
-
#include <limits.h>
|
23
|
-
#include <mt19937.h>
|
24
|
-
|
25
|
-
#define GEN_RAND_MAX UINT_MAX
|
26
|
-
|
27
|
-
SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { init_genrand(seed); }
|
28
|
-
SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int32(); }
|
29
|
-
|
30
|
-
#else
|
31
|
-
|
32
|
-
#include <stdlib.h>
|
33
|
-
|
34
|
-
#define GEN_RAND_MAX RAND_MAX
|
35
|
-
|
36
|
-
SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { srand(seed); }
|
37
|
-
SIMD_FORCE_INLINE unsigned int GEN_rand() { return rand(); }
|
38
|
-
|
39
|
-
#endif
|
40
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-
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#endif //BT_GEN_RANDOM_H
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