ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFT_BODY_SOLVER_BUFFER_DX11_H
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#define BT_SOFT_BODY_SOLVER_BUFFER_DX11_H
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// DX11 support
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#include <windows.h>
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#include <crtdbg.h>
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#include <d3d11.h>
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#include <d3dx11.h>
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#include <d3dcompiler.h>
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#ifndef SAFE_RELEASE
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#endif
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/**
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* DX11 Buffer that tracks a host buffer on use to ensure size-correctness.
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*/
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template <typename ElementType> class btDX11Buffer
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{
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protected:
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ID3D11Device* m_d3dDevice;
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ID3D11DeviceContext* m_d3dDeviceContext;
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ID3D11Buffer* m_Buffer;
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ID3D11ShaderResourceView* m_SRV;
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ID3D11UnorderedAccessView* m_UAV;
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btAlignedObjectArray< ElementType >* m_CPUBuffer;
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// TODO: Separate this from the main class
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// as read back buffers can be shared between buffers
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ID3D11Buffer* m_readBackBuffer;
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int m_gpuSize;
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bool m_onGPU;
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bool m_readOnlyOnGPU;
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bool createBuffer( ID3D11Buffer *preexistingBuffer = 0)
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{
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HRESULT hr = S_OK;
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// Create all CS buffers
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if( preexistingBuffer )
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{
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m_Buffer = preexistingBuffer;
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} else {
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D3D11_BUFFER_DESC buffer_desc;
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ZeroMemory(&buffer_desc, sizeof(buffer_desc));
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buffer_desc.Usage = D3D11_USAGE_DEFAULT;
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if( m_readOnlyOnGPU )
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buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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else
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buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS;
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buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
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buffer_desc.ByteWidth = m_CPUBuffer->size() * sizeof(ElementType);
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// At a minimum the buffer must exist
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if( buffer_desc.ByteWidth == 0 )
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buffer_desc.ByteWidth = sizeof(ElementType);
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buffer_desc.StructureByteStride = sizeof(ElementType);
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hr = m_d3dDevice->CreateBuffer(&buffer_desc, NULL, &m_Buffer);
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if( FAILED( hr ) )
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return (hr==S_OK);
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}
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if( m_readOnlyOnGPU )
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC srvbuffer_desc;
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ZeroMemory(&srvbuffer_desc, sizeof(srvbuffer_desc));
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srvbuffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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srvbuffer_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
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srvbuffer_desc.Buffer.ElementWidth = m_CPUBuffer->size();
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if( srvbuffer_desc.Buffer.ElementWidth == 0 )
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srvbuffer_desc.Buffer.ElementWidth = 1;
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hr = m_d3dDevice->CreateShaderResourceView(m_Buffer, &srvbuffer_desc, &m_SRV);
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if( FAILED( hr ) )
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return (hr==S_OK);
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} else {
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// Create SRV
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D3D11_SHADER_RESOURCE_VIEW_DESC srvbuffer_desc;
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ZeroMemory(&srvbuffer_desc, sizeof(srvbuffer_desc));
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srvbuffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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srvbuffer_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
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srvbuffer_desc.Buffer.ElementWidth = m_CPUBuffer->size();
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if( srvbuffer_desc.Buffer.ElementWidth == 0 )
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srvbuffer_desc.Buffer.ElementWidth = 1;
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hr = m_d3dDevice->CreateShaderResourceView(m_Buffer, &srvbuffer_desc, &m_SRV);
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if( FAILED( hr ) )
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return (hr==S_OK);
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// Create UAV
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D3D11_UNORDERED_ACCESS_VIEW_DESC uavbuffer_desc;
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ZeroMemory(&uavbuffer_desc, sizeof(uavbuffer_desc));
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uavbuffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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uavbuffer_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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uavbuffer_desc.Buffer.NumElements = m_CPUBuffer->size();
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if( uavbuffer_desc.Buffer.NumElements == 0 )
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uavbuffer_desc.Buffer.NumElements = 1;
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hr = m_d3dDevice->CreateUnorderedAccessView(m_Buffer, &uavbuffer_desc, &m_UAV);
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if( FAILED( hr ) )
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return (hr==S_OK);
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// Create read back buffer
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D3D11_BUFFER_DESC readback_buffer_desc;
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ZeroMemory(&readback_buffer_desc, sizeof(readback_buffer_desc));
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readback_buffer_desc.ByteWidth = m_CPUBuffer->size() * sizeof(ElementType);
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readback_buffer_desc.Usage = D3D11_USAGE_STAGING;
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readback_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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readback_buffer_desc.StructureByteStride = sizeof(ElementType);
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hr = m_d3dDevice->CreateBuffer(&readback_buffer_desc, NULL, &m_readBackBuffer);
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if( FAILED( hr ) )
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return (hr==S_OK);
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}
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m_gpuSize = m_CPUBuffer->size();
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return true;
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}
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public:
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btDX11Buffer( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext, btAlignedObjectArray< ElementType > *CPUBuffer, bool readOnly )
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{
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m_d3dDevice = d3dDevice;
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m_d3dDeviceContext = d3dDeviceContext;
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m_Buffer = 0;
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m_SRV = 0;
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m_UAV = 0;
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m_readBackBuffer = 0;
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m_CPUBuffer = CPUBuffer;
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m_gpuSize = 0;
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m_onGPU = false;
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m_readOnlyOnGPU = readOnly;
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}
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virtual ~btDX11Buffer()
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{
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SAFE_RELEASE(m_Buffer);
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SAFE_RELEASE(m_SRV);
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SAFE_RELEASE(m_UAV);
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SAFE_RELEASE(m_readBackBuffer);
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}
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ID3D11ShaderResourceView* &getSRV()
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{
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return m_SRV;
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}
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ID3D11UnorderedAccessView* &getUAV()
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{
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return m_UAV;
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}
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ID3D11Buffer* &getBuffer()
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{
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return m_Buffer;
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}
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/**
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* Move the data to the GPU if it is not there already.
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*/
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bool moveToGPU()
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{
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// Reallocate if GPU size is too small
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if( (m_CPUBuffer->size() > m_gpuSize ) )
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m_onGPU = false;
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if( !m_onGPU && m_CPUBuffer->size() > 0 )
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{
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// If the buffer doesn't exist or the CPU-side buffer has changed size, create
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// We should really delete the old one, too, but let's leave that for later
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if( !m_Buffer || (m_CPUBuffer->size() != m_gpuSize) )
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{
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SAFE_RELEASE(m_Buffer);
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SAFE_RELEASE(m_SRV);
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SAFE_RELEASE(m_UAV);
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SAFE_RELEASE(m_readBackBuffer);
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if( !createBuffer() )
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{
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btAssert("Buffer creation failed.");
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return false;
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}
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}
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if( m_gpuSize > 0 )
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{
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D3D11_BOX destRegion;
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destRegion.left = 0;
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destRegion.front = 0;
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destRegion.top = 0;
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destRegion.bottom = 1;
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destRegion.back = 1;
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destRegion.right = (m_CPUBuffer->size())*sizeof(ElementType);
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m_d3dDeviceContext->UpdateSubresource(m_Buffer, 0, &destRegion, &((*m_CPUBuffer)[0]), 0, 0);
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m_onGPU = true;
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}
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}
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return true;
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}
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/**
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* Move the data back from the GPU if it is on there and isn't read only.
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*/
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bool moveFromGPU()
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{
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if( m_CPUBuffer->size() > 0 )
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{
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if( m_onGPU && !m_readOnlyOnGPU )
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{
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// Copy back
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D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
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//m_pd3dImmediateContext->CopyResource(m_phAngVelReadBackBuffer, m_phAngVel);
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D3D11_BOX destRegion;
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destRegion.left = 0;
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destRegion.front = 0;
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destRegion.top = 0;
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destRegion.bottom = 1;
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destRegion.back = 1;
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destRegion.right = (m_CPUBuffer->size())*sizeof(ElementType);
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m_d3dDeviceContext->CopySubresourceRegion(
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m_readBackBuffer,
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0,
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0,
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0,
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0 ,
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m_Buffer,
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0,
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&destRegion
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);
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m_d3dDeviceContext->Map(m_readBackBuffer, 0, D3D11_MAP_READ, 0, &MappedResource);
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//memcpy(m_hAngVel, MappedResource.pData, (m_maxObjs * sizeof(float) ));
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memcpy(&((*m_CPUBuffer)[0]), MappedResource.pData, ((m_CPUBuffer->size()) * sizeof(ElementType) ));
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m_d3dDeviceContext->Unmap(m_readBackBuffer, 0);
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m_onGPU = false;
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}
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}
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return true;
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}
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/**
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* Copy the data back from the GPU without changing its state to be CPU-side.
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* Useful if we just want to view it on the host for visualization.
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*/
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bool copyFromGPU()
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{
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if( m_CPUBuffer->size() > 0 )
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{
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if( m_onGPU && !m_readOnlyOnGPU )
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{
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// Copy back
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D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
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D3D11_BOX destRegion;
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destRegion.left = 0;
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destRegion.front = 0;
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destRegion.top = 0;
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destRegion.bottom = 1;
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destRegion.back = 1;
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destRegion.right = (m_CPUBuffer->size())*sizeof(ElementType);
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m_d3dDeviceContext->CopySubresourceRegion(
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m_readBackBuffer,
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0,
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0,
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0,
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0 ,
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m_Buffer,
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0,
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&destRegion
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);
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m_d3dDeviceContext->Map(m_readBackBuffer, 0, D3D11_MAP_READ, 0, &MappedResource);
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//memcpy(m_hAngVel, MappedResource.pData, (m_maxObjs * sizeof(float) ));
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303
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memcpy(&((*m_CPUBuffer)[0]), MappedResource.pData, ((m_CPUBuffer->size()) * sizeof(ElementType) ));
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m_d3dDeviceContext->Unmap(m_readBackBuffer, 0);
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}
|
306
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}
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307
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|
308
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return true;
|
309
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}
|
310
|
-
|
311
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/**
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312
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* Call if data has changed on the CPU.
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313
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* Can then trigger a move to the GPU as necessary.
|
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*/
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315
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virtual void changedOnCPU()
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{
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317
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m_onGPU = false;
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318
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}
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319
|
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}; // class btDX11Buffer
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320
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|
321
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322
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|
323
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#endif // #ifndef BT_SOFT_BODY_SOLVER_BUFFER_DX11_H
|
data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h
DELETED
@@ -1,103 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h"
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#include "btSoftBodySolverBuffer_DX11.h"
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#ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_DX11_H
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#define BT_SOFT_BODY_SOLVER_LINK_DATA_DX11_H
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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class btSoftBodyLinkDataDX11 : public btSoftBodyLinkData
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{
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public:
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bool m_onGPU;
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ID3D11Device *m_d3dDevice;
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ID3D11DeviceContext *m_d3dDeviceContext;
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btDX11Buffer<LinkNodePair> m_dx11Links;
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btDX11Buffer<float> m_dx11LinkStrength;
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btDX11Buffer<float> m_dx11LinksMassLSC;
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btDX11Buffer<float> m_dx11LinksRestLengthSquared;
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btDX11Buffer<Vectormath::Aos::Vector3> m_dx11LinksCLength;
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btDX11Buffer<float> m_dx11LinksLengthRatio;
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btDX11Buffer<float> m_dx11LinksRestLength;
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btDX11Buffer<float> m_dx11LinksMaterialLinearStiffnessCoefficient;
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struct BatchPair
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{
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int start;
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int length;
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BatchPair() :
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start(0),
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length(0)
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{
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}
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BatchPair( int s, int l ) :
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start( s ),
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length( l )
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{
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}
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};
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/**
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* Link addressing information for each cloth.
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* Allows link locations to be computed independently of data batching.
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*/
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btAlignedObjectArray< int > m_linkAddresses;
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/**
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* Start and length values for computation batches over link data.
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*/
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btAlignedObjectArray< BatchPair > m_batchStartLengths;
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//ID3D11Buffer* readBackBuffer;
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btSoftBodyLinkDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext );
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virtual ~btSoftBodyLinkDataDX11();
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/** Allocate enough space in all link-related arrays to fit numLinks links */
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virtual void createLinks( int numLinks );
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/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
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virtual void setLinkAt( const LinkDescription &link, int linkIndex );
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virtual bool onAccelerator();
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virtual bool moveToAccelerator();
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virtual bool moveFromAccelerator();
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/**
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* Generate (and later update) the batching for the entire link set.
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* This redoes a lot of work because it batches the entire set when each cloth is inserted.
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* In theory we could delay it until just before we need the cloth.
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* It's a one-off overhead, though, so that is a later optimisation.
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*/
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void generateBatches();
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};
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#endif // #ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_DX11_H
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@@ -1,173 +0,0 @@
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/*
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2
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
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-
|
5
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
|
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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9
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subject to the following restrictions:
|
10
|
-
|
11
|
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h"
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#include "btSoftBodySolverBuffer_DX11.h"
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#ifndef BT_ACCELERATED_SOFT_BODY_LINK_DATA_DX11_SIMDAWARE_H
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#define BT_ACCELERATED_SOFT_BODY_LINK_DATA_DX11_SIMDAWARE_H
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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class btSoftBodyLinkDataDX11SIMDAware : public btSoftBodyLinkData
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{
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public:
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bool m_onGPU;
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ID3D11Device *m_d3dDevice;
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ID3D11DeviceContext *m_d3dDeviceContext;
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const int m_wavefrontSize;
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const int m_linksPerWorkItem;
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const int m_maxLinksPerWavefront;
|
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int m_maxBatchesWithinWave;
|
37
|
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int m_maxVerticesWithinWave;
|
38
|
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int m_numWavefronts;
|
39
|
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|
40
|
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int m_maxVertex;
|
41
|
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|
42
|
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struct NumBatchesVerticesPair
|
43
|
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{
|
44
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int numBatches;
|
45
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int numVertices;
|
46
|
-
};
|
47
|
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|
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|
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// Array storing number of links in each wavefront
|
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btAlignedObjectArray<int> m_linksPerWavefront;
|
50
|
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btAlignedObjectArray<NumBatchesVerticesPair> m_numBatchesAndVerticesWithinWaves;
|
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btDX11Buffer< NumBatchesVerticesPair > m_dx11NumBatchesAndVerticesWithinWaves;
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// All arrays here will contain batches of m_maxLinksPerWavefront links
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// ordered by wavefront.
|
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// with either global vertex pairs or local vertex pairs
|
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|
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btAlignedObjectArray< int > m_wavefrontVerticesGlobalAddresses; // List of global vertices per wavefront
|
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btDX11Buffer<int> m_dx11WavefrontVerticesGlobalAddresses;
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btAlignedObjectArray< LinkNodePair > m_linkVerticesLocalAddresses; // Vertex pair for the link
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btDX11Buffer<LinkNodePair> m_dx11LinkVerticesLocalAddresses;
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btDX11Buffer<float> m_dx11LinkStrength;
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btDX11Buffer<float> m_dx11LinksMassLSC;
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btDX11Buffer<float> m_dx11LinksRestLengthSquared;
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btDX11Buffer<float> m_dx11LinksRestLength;
|
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btDX11Buffer<float> m_dx11LinksMaterialLinearStiffnessCoefficient;
|
65
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|
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struct BatchPair
|
67
|
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{
|
68
|
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int start;
|
69
|
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int length;
|
70
|
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|
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BatchPair() :
|
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start(0),
|
73
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length(0)
|
74
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{
|
75
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}
|
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|
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BatchPair( int s, int l ) :
|
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start( s ),
|
79
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length( l )
|
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|
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{
|
81
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}
|
82
|
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};
|
83
|
-
|
84
|
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/**
|
85
|
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* Link addressing information for each cloth.
|
86
|
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* Allows link locations to be computed independently of data batching.
|
87
|
-
*/
|
88
|
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btAlignedObjectArray< int > m_linkAddresses;
|
89
|
-
|
90
|
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/**
|
91
|
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* Start and length values for computation batches over link data.
|
92
|
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*/
|
93
|
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btAlignedObjectArray< BatchPair > m_wavefrontBatchStartLengths;
|
94
|
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|
95
|
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|
96
|
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//ID3D11Buffer* readBackBuffer;
|
97
|
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|
98
|
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btSoftBodyLinkDataDX11SIMDAware( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext );
|
99
|
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|
100
|
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virtual ~btSoftBodyLinkDataDX11SIMDAware();
|
101
|
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|
102
|
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/** Allocate enough space in all link-related arrays to fit numLinks links */
|
103
|
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virtual void createLinks( int numLinks );
|
104
|
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|
105
|
-
/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
|
106
|
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virtual void setLinkAt( const LinkDescription &link, int linkIndex );
|
107
|
-
|
108
|
-
virtual bool onAccelerator();
|
109
|
-
|
110
|
-
virtual bool moveToAccelerator();
|
111
|
-
|
112
|
-
virtual bool moveFromAccelerator();
|
113
|
-
|
114
|
-
/**
|
115
|
-
* Generate (and later update) the batching for the entire link set.
|
116
|
-
* This redoes a lot of work because it batches the entire set when each cloth is inserted.
|
117
|
-
* In theory we could delay it until just before we need the cloth.
|
118
|
-
* It's a one-off overhead, though, so that is a later optimisation.
|
119
|
-
*/
|
120
|
-
void generateBatches();
|
121
|
-
|
122
|
-
int getMaxVerticesPerWavefront()
|
123
|
-
{
|
124
|
-
return m_maxVerticesWithinWave;
|
125
|
-
}
|
126
|
-
|
127
|
-
int getWavefrontSize()
|
128
|
-
{
|
129
|
-
return m_wavefrontSize;
|
130
|
-
}
|
131
|
-
|
132
|
-
int getLinksPerWorkItem()
|
133
|
-
{
|
134
|
-
return m_linksPerWorkItem;
|
135
|
-
}
|
136
|
-
|
137
|
-
int getMaxLinksPerWavefront()
|
138
|
-
{
|
139
|
-
return m_maxLinksPerWavefront;
|
140
|
-
}
|
141
|
-
|
142
|
-
int getMaxBatchesPerWavefront()
|
143
|
-
{
|
144
|
-
return m_maxBatchesWithinWave;
|
145
|
-
}
|
146
|
-
|
147
|
-
int getNumWavefronts()
|
148
|
-
{
|
149
|
-
return m_numWavefronts;
|
150
|
-
}
|
151
|
-
|
152
|
-
NumBatchesVerticesPair getNumBatchesAndVerticesWithinWavefront( int wavefront )
|
153
|
-
{
|
154
|
-
return m_numBatchesAndVerticesWithinWaves[wavefront];
|
155
|
-
}
|
156
|
-
|
157
|
-
int getVertexGlobalAddresses( int vertexIndex )
|
158
|
-
{
|
159
|
-
return m_wavefrontVerticesGlobalAddresses[vertexIndex];
|
160
|
-
}
|
161
|
-
|
162
|
-
/**
|
163
|
-
* Get post-batching local addresses of the vertex pair for a link assuming all vertices used by a wavefront are loaded locally.
|
164
|
-
*/
|
165
|
-
LinkNodePair getVertexPairLocalAddresses( int linkIndex )
|
166
|
-
{
|
167
|
-
return m_linkVerticesLocalAddresses[linkIndex];
|
168
|
-
}
|
169
|
-
|
170
|
-
};
|
171
|
-
|
172
|
-
|
173
|
-
#endif // #ifndef BT_ACCELERATED_SOFT_BODY_LINK_DATA_DX11_SIMDAWARE_H
|
@@ -1,96 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h"
|
17
|
-
#include "btSoftBodySolverBuffer_DX11.h"
|
18
|
-
|
19
|
-
|
20
|
-
#ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H
|
21
|
-
#define BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H
|
22
|
-
|
23
|
-
struct ID3D11Device;
|
24
|
-
struct ID3D11DeviceContext;
|
25
|
-
|
26
|
-
class btSoftBodyTriangleDataDX11 : public btSoftBodyTriangleData
|
27
|
-
{
|
28
|
-
public:
|
29
|
-
bool m_onGPU;
|
30
|
-
ID3D11Device *m_d3dDevice;
|
31
|
-
ID3D11DeviceContext *m_d3dDeviceContext;
|
32
|
-
|
33
|
-
btDX11Buffer<btSoftBodyTriangleData::TriangleNodeSet> m_dx11VertexIndices;
|
34
|
-
btDX11Buffer<float> m_dx11Area;
|
35
|
-
btDX11Buffer<Vectormath::Aos::Vector3> m_dx11Normal;
|
36
|
-
|
37
|
-
struct BatchPair
|
38
|
-
{
|
39
|
-
int start;
|
40
|
-
int length;
|
41
|
-
|
42
|
-
BatchPair() :
|
43
|
-
start(0),
|
44
|
-
length(0)
|
45
|
-
{
|
46
|
-
}
|
47
|
-
|
48
|
-
BatchPair( int s, int l ) :
|
49
|
-
start( s ),
|
50
|
-
length( l )
|
51
|
-
{
|
52
|
-
}
|
53
|
-
};
|
54
|
-
|
55
|
-
|
56
|
-
/**
|
57
|
-
* Link addressing information for each cloth.
|
58
|
-
* Allows link locations to be computed independently of data batching.
|
59
|
-
*/
|
60
|
-
btAlignedObjectArray< int > m_triangleAddresses;
|
61
|
-
|
62
|
-
/**
|
63
|
-
* Start and length values for computation batches over link data.
|
64
|
-
*/
|
65
|
-
btAlignedObjectArray< BatchPair > m_batchStartLengths;
|
66
|
-
|
67
|
-
//ID3D11Buffer* readBackBuffer;
|
68
|
-
|
69
|
-
public:
|
70
|
-
btSoftBodyTriangleDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext );
|
71
|
-
|
72
|
-
virtual ~btSoftBodyTriangleDataDX11();
|
73
|
-
|
74
|
-
|
75
|
-
/** Allocate enough space in all link-related arrays to fit numLinks links */
|
76
|
-
virtual void createTriangles( int numTriangles );
|
77
|
-
|
78
|
-
/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
|
79
|
-
virtual void setTriangleAt( const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex );
|
80
|
-
|
81
|
-
virtual bool onAccelerator();
|
82
|
-
virtual bool moveToAccelerator();
|
83
|
-
|
84
|
-
virtual bool moveFromAccelerator();
|
85
|
-
/**
|
86
|
-
* Generate (and later update) the batching for the entire triangle set.
|
87
|
-
* This redoes a lot of work because it batches the entire set when each cloth is inserted.
|
88
|
-
* In theory we could delay it until just before we need the cloth.
|
89
|
-
* It's a one-off overhead, though, so that is a later optimisation.
|
90
|
-
*/
|
91
|
-
void generateBatches();
|
92
|
-
};
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
#endif // #ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H
|