ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFT_BODY_SOLVER_BUFFER_DX11_H
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#define BT_SOFT_BODY_SOLVER_BUFFER_DX11_H
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// DX11 support
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#include <windows.h>
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#include <crtdbg.h>
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#include <d3d11.h>
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#include <d3dx11.h>
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#include <d3dcompiler.h>
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#ifndef SAFE_RELEASE
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#endif
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/**
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* DX11 Buffer that tracks a host buffer on use to ensure size-correctness.
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*/
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template <typename ElementType> class btDX11Buffer
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{
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protected:
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ID3D11Device* m_d3dDevice;
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ID3D11DeviceContext* m_d3dDeviceContext;
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ID3D11Buffer* m_Buffer;
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ID3D11ShaderResourceView* m_SRV;
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ID3D11UnorderedAccessView* m_UAV;
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btAlignedObjectArray< ElementType >* m_CPUBuffer;
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// TODO: Separate this from the main class
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// as read back buffers can be shared between buffers
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ID3D11Buffer* m_readBackBuffer;
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int m_gpuSize;
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bool m_onGPU;
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bool m_readOnlyOnGPU;
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bool createBuffer( ID3D11Buffer *preexistingBuffer = 0)
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{
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HRESULT hr = S_OK;
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// Create all CS buffers
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if( preexistingBuffer )
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{
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m_Buffer = preexistingBuffer;
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} else {
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D3D11_BUFFER_DESC buffer_desc;
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ZeroMemory(&buffer_desc, sizeof(buffer_desc));
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buffer_desc.Usage = D3D11_USAGE_DEFAULT;
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if( m_readOnlyOnGPU )
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buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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else
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buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS;
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buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
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buffer_desc.ByteWidth = m_CPUBuffer->size() * sizeof(ElementType);
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// At a minimum the buffer must exist
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if( buffer_desc.ByteWidth == 0 )
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buffer_desc.ByteWidth = sizeof(ElementType);
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buffer_desc.StructureByteStride = sizeof(ElementType);
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hr = m_d3dDevice->CreateBuffer(&buffer_desc, NULL, &m_Buffer);
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if( FAILED( hr ) )
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return (hr==S_OK);
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}
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if( m_readOnlyOnGPU )
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC srvbuffer_desc;
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ZeroMemory(&srvbuffer_desc, sizeof(srvbuffer_desc));
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srvbuffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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srvbuffer_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
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srvbuffer_desc.Buffer.ElementWidth = m_CPUBuffer->size();
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if( srvbuffer_desc.Buffer.ElementWidth == 0 )
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srvbuffer_desc.Buffer.ElementWidth = 1;
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hr = m_d3dDevice->CreateShaderResourceView(m_Buffer, &srvbuffer_desc, &m_SRV);
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if( FAILED( hr ) )
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return (hr==S_OK);
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} else {
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// Create SRV
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D3D11_SHADER_RESOURCE_VIEW_DESC srvbuffer_desc;
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ZeroMemory(&srvbuffer_desc, sizeof(srvbuffer_desc));
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srvbuffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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srvbuffer_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
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srvbuffer_desc.Buffer.ElementWidth = m_CPUBuffer->size();
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if( srvbuffer_desc.Buffer.ElementWidth == 0 )
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srvbuffer_desc.Buffer.ElementWidth = 1;
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hr = m_d3dDevice->CreateShaderResourceView(m_Buffer, &srvbuffer_desc, &m_SRV);
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if( FAILED( hr ) )
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return (hr==S_OK);
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// Create UAV
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D3D11_UNORDERED_ACCESS_VIEW_DESC uavbuffer_desc;
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ZeroMemory(&uavbuffer_desc, sizeof(uavbuffer_desc));
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uavbuffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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uavbuffer_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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uavbuffer_desc.Buffer.NumElements = m_CPUBuffer->size();
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if( uavbuffer_desc.Buffer.NumElements == 0 )
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uavbuffer_desc.Buffer.NumElements = 1;
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hr = m_d3dDevice->CreateUnorderedAccessView(m_Buffer, &uavbuffer_desc, &m_UAV);
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if( FAILED( hr ) )
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return (hr==S_OK);
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// Create read back buffer
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D3D11_BUFFER_DESC readback_buffer_desc;
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ZeroMemory(&readback_buffer_desc, sizeof(readback_buffer_desc));
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readback_buffer_desc.ByteWidth = m_CPUBuffer->size() * sizeof(ElementType);
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readback_buffer_desc.Usage = D3D11_USAGE_STAGING;
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readback_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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readback_buffer_desc.StructureByteStride = sizeof(ElementType);
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hr = m_d3dDevice->CreateBuffer(&readback_buffer_desc, NULL, &m_readBackBuffer);
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if( FAILED( hr ) )
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return (hr==S_OK);
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}
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m_gpuSize = m_CPUBuffer->size();
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return true;
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}
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public:
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btDX11Buffer( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext, btAlignedObjectArray< ElementType > *CPUBuffer, bool readOnly )
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{
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m_d3dDevice = d3dDevice;
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m_d3dDeviceContext = d3dDeviceContext;
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m_Buffer = 0;
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m_SRV = 0;
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m_UAV = 0;
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m_readBackBuffer = 0;
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m_CPUBuffer = CPUBuffer;
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m_gpuSize = 0;
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m_onGPU = false;
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m_readOnlyOnGPU = readOnly;
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}
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virtual ~btDX11Buffer()
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{
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SAFE_RELEASE(m_Buffer);
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SAFE_RELEASE(m_SRV);
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SAFE_RELEASE(m_UAV);
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SAFE_RELEASE(m_readBackBuffer);
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}
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ID3D11ShaderResourceView* &getSRV()
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{
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return m_SRV;
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}
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ID3D11UnorderedAccessView* &getUAV()
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{
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return m_UAV;
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}
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ID3D11Buffer* &getBuffer()
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{
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return m_Buffer;
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}
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/**
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* Move the data to the GPU if it is not there already.
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*/
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bool moveToGPU()
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{
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// Reallocate if GPU size is too small
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if( (m_CPUBuffer->size() > m_gpuSize ) )
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m_onGPU = false;
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if( !m_onGPU && m_CPUBuffer->size() > 0 )
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{
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// If the buffer doesn't exist or the CPU-side buffer has changed size, create
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// We should really delete the old one, too, but let's leave that for later
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if( !m_Buffer || (m_CPUBuffer->size() != m_gpuSize) )
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{
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SAFE_RELEASE(m_Buffer);
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SAFE_RELEASE(m_SRV);
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SAFE_RELEASE(m_UAV);
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SAFE_RELEASE(m_readBackBuffer);
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if( !createBuffer() )
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{
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btAssert("Buffer creation failed.");
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return false;
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}
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}
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if( m_gpuSize > 0 )
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{
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D3D11_BOX destRegion;
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destRegion.left = 0;
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destRegion.front = 0;
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destRegion.top = 0;
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destRegion.bottom = 1;
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destRegion.back = 1;
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destRegion.right = (m_CPUBuffer->size())*sizeof(ElementType);
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m_d3dDeviceContext->UpdateSubresource(m_Buffer, 0, &destRegion, &((*m_CPUBuffer)[0]), 0, 0);
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m_onGPU = true;
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}
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}
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return true;
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}
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/**
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* Move the data back from the GPU if it is on there and isn't read only.
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*/
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bool moveFromGPU()
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{
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if( m_CPUBuffer->size() > 0 )
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{
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if( m_onGPU && !m_readOnlyOnGPU )
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{
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// Copy back
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D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
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//m_pd3dImmediateContext->CopyResource(m_phAngVelReadBackBuffer, m_phAngVel);
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D3D11_BOX destRegion;
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destRegion.left = 0;
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destRegion.front = 0;
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destRegion.top = 0;
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destRegion.bottom = 1;
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destRegion.back = 1;
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destRegion.right = (m_CPUBuffer->size())*sizeof(ElementType);
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m_d3dDeviceContext->CopySubresourceRegion(
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m_readBackBuffer,
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0,
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0,
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0,
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0 ,
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m_Buffer,
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0,
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&destRegion
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);
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m_d3dDeviceContext->Map(m_readBackBuffer, 0, D3D11_MAP_READ, 0, &MappedResource);
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//memcpy(m_hAngVel, MappedResource.pData, (m_maxObjs * sizeof(float) ));
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memcpy(&((*m_CPUBuffer)[0]), MappedResource.pData, ((m_CPUBuffer->size()) * sizeof(ElementType) ));
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m_d3dDeviceContext->Unmap(m_readBackBuffer, 0);
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m_onGPU = false;
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}
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}
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return true;
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}
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/**
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* Copy the data back from the GPU without changing its state to be CPU-side.
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* Useful if we just want to view it on the host for visualization.
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*/
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bool copyFromGPU()
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{
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if( m_CPUBuffer->size() > 0 )
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{
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if( m_onGPU && !m_readOnlyOnGPU )
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{
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// Copy back
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D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
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D3D11_BOX destRegion;
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destRegion.left = 0;
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destRegion.front = 0;
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destRegion.top = 0;
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destRegion.bottom = 1;
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destRegion.back = 1;
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destRegion.right = (m_CPUBuffer->size())*sizeof(ElementType);
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m_d3dDeviceContext->CopySubresourceRegion(
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m_readBackBuffer,
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0,
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0,
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0,
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0 ,
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m_Buffer,
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0,
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&destRegion
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);
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m_d3dDeviceContext->Map(m_readBackBuffer, 0, D3D11_MAP_READ, 0, &MappedResource);
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//memcpy(m_hAngVel, MappedResource.pData, (m_maxObjs * sizeof(float) ));
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memcpy(&((*m_CPUBuffer)[0]), MappedResource.pData, ((m_CPUBuffer->size()) * sizeof(ElementType) ));
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m_d3dDeviceContext->Unmap(m_readBackBuffer, 0);
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}
|
306
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}
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307
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|
308
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return true;
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}
|
310
|
-
|
311
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/**
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312
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* Call if data has changed on the CPU.
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* Can then trigger a move to the GPU as necessary.
|
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*/
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315
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virtual void changedOnCPU()
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{
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317
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m_onGPU = false;
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318
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}
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319
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}; // class btDX11Buffer
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320
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-
|
321
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322
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|
323
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#endif // #ifndef BT_SOFT_BODY_SOLVER_BUFFER_DX11_H
|
data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h
DELETED
@@ -1,103 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h"
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#include "btSoftBodySolverBuffer_DX11.h"
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#ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_DX11_H
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#define BT_SOFT_BODY_SOLVER_LINK_DATA_DX11_H
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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class btSoftBodyLinkDataDX11 : public btSoftBodyLinkData
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{
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public:
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bool m_onGPU;
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ID3D11Device *m_d3dDevice;
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ID3D11DeviceContext *m_d3dDeviceContext;
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btDX11Buffer<LinkNodePair> m_dx11Links;
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btDX11Buffer<float> m_dx11LinkStrength;
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btDX11Buffer<float> m_dx11LinksMassLSC;
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btDX11Buffer<float> m_dx11LinksRestLengthSquared;
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btDX11Buffer<Vectormath::Aos::Vector3> m_dx11LinksCLength;
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btDX11Buffer<float> m_dx11LinksLengthRatio;
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btDX11Buffer<float> m_dx11LinksRestLength;
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btDX11Buffer<float> m_dx11LinksMaterialLinearStiffnessCoefficient;
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struct BatchPair
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{
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int start;
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int length;
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BatchPair() :
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start(0),
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length(0)
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{
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}
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BatchPair( int s, int l ) :
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start( s ),
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length( l )
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{
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}
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};
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/**
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* Link addressing information for each cloth.
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* Allows link locations to be computed independently of data batching.
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*/
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btAlignedObjectArray< int > m_linkAddresses;
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/**
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* Start and length values for computation batches over link data.
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*/
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btAlignedObjectArray< BatchPair > m_batchStartLengths;
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//ID3D11Buffer* readBackBuffer;
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btSoftBodyLinkDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext );
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virtual ~btSoftBodyLinkDataDX11();
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/** Allocate enough space in all link-related arrays to fit numLinks links */
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virtual void createLinks( int numLinks );
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/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
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virtual void setLinkAt( const LinkDescription &link, int linkIndex );
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virtual bool onAccelerator();
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virtual bool moveToAccelerator();
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virtual bool moveFromAccelerator();
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/**
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* Generate (and later update) the batching for the entire link set.
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* This redoes a lot of work because it batches the entire set when each cloth is inserted.
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* In theory we could delay it until just before we need the cloth.
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* It's a one-off overhead, though, so that is a later optimisation.
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*/
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void generateBatches();
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};
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#endif // #ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_DX11_H
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@@ -1,173 +0,0 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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|
5
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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10
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-
|
11
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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12
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h"
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#include "btSoftBodySolverBuffer_DX11.h"
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#ifndef BT_ACCELERATED_SOFT_BODY_LINK_DATA_DX11_SIMDAWARE_H
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#define BT_ACCELERATED_SOFT_BODY_LINK_DATA_DX11_SIMDAWARE_H
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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class btSoftBodyLinkDataDX11SIMDAware : public btSoftBodyLinkData
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{
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public:
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bool m_onGPU;
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ID3D11Device *m_d3dDevice;
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ID3D11DeviceContext *m_d3dDeviceContext;
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const int m_wavefrontSize;
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const int m_linksPerWorkItem;
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const int m_maxLinksPerWavefront;
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int m_maxBatchesWithinWave;
|
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int m_maxVerticesWithinWave;
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int m_numWavefronts;
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|
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int m_maxVertex;
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|
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struct NumBatchesVerticesPair
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43
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{
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int numBatches;
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int numVertices;
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};
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// Array storing number of links in each wavefront
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btAlignedObjectArray<int> m_linksPerWavefront;
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btAlignedObjectArray<NumBatchesVerticesPair> m_numBatchesAndVerticesWithinWaves;
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btDX11Buffer< NumBatchesVerticesPair > m_dx11NumBatchesAndVerticesWithinWaves;
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// All arrays here will contain batches of m_maxLinksPerWavefront links
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// ordered by wavefront.
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// with either global vertex pairs or local vertex pairs
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btAlignedObjectArray< int > m_wavefrontVerticesGlobalAddresses; // List of global vertices per wavefront
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btDX11Buffer<int> m_dx11WavefrontVerticesGlobalAddresses;
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btAlignedObjectArray< LinkNodePair > m_linkVerticesLocalAddresses; // Vertex pair for the link
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btDX11Buffer<LinkNodePair> m_dx11LinkVerticesLocalAddresses;
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btDX11Buffer<float> m_dx11LinkStrength;
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btDX11Buffer<float> m_dx11LinksMassLSC;
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btDX11Buffer<float> m_dx11LinksRestLengthSquared;
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btDX11Buffer<float> m_dx11LinksRestLength;
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btDX11Buffer<float> m_dx11LinksMaterialLinearStiffnessCoefficient;
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struct BatchPair
|
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{
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int start;
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int length;
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BatchPair() :
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start(0),
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length(0)
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{
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}
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BatchPair( int s, int l ) :
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start( s ),
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length( l )
|
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{
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81
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}
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};
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|
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/**
|
85
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* Link addressing information for each cloth.
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* Allows link locations to be computed independently of data batching.
|
87
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*/
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btAlignedObjectArray< int > m_linkAddresses;
|
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|
90
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/**
|
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* Start and length values for computation batches over link data.
|
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*/
|
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btAlignedObjectArray< BatchPair > m_wavefrontBatchStartLengths;
|
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|
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|
96
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//ID3D11Buffer* readBackBuffer;
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|
98
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btSoftBodyLinkDataDX11SIMDAware( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext );
|
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|
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virtual ~btSoftBodyLinkDataDX11SIMDAware();
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|
102
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/** Allocate enough space in all link-related arrays to fit numLinks links */
|
103
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virtual void createLinks( int numLinks );
|
104
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|
105
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/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
|
106
|
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virtual void setLinkAt( const LinkDescription &link, int linkIndex );
|
107
|
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|
108
|
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virtual bool onAccelerator();
|
109
|
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|
110
|
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virtual bool moveToAccelerator();
|
111
|
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|
112
|
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virtual bool moveFromAccelerator();
|
113
|
-
|
114
|
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/**
|
115
|
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* Generate (and later update) the batching for the entire link set.
|
116
|
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* This redoes a lot of work because it batches the entire set when each cloth is inserted.
|
117
|
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* In theory we could delay it until just before we need the cloth.
|
118
|
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* It's a one-off overhead, though, so that is a later optimisation.
|
119
|
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*/
|
120
|
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void generateBatches();
|
121
|
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|
122
|
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int getMaxVerticesPerWavefront()
|
123
|
-
{
|
124
|
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return m_maxVerticesWithinWave;
|
125
|
-
}
|
126
|
-
|
127
|
-
int getWavefrontSize()
|
128
|
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{
|
129
|
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return m_wavefrontSize;
|
130
|
-
}
|
131
|
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|
132
|
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int getLinksPerWorkItem()
|
133
|
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{
|
134
|
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return m_linksPerWorkItem;
|
135
|
-
}
|
136
|
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|
137
|
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int getMaxLinksPerWavefront()
|
138
|
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{
|
139
|
-
return m_maxLinksPerWavefront;
|
140
|
-
}
|
141
|
-
|
142
|
-
int getMaxBatchesPerWavefront()
|
143
|
-
{
|
144
|
-
return m_maxBatchesWithinWave;
|
145
|
-
}
|
146
|
-
|
147
|
-
int getNumWavefronts()
|
148
|
-
{
|
149
|
-
return m_numWavefronts;
|
150
|
-
}
|
151
|
-
|
152
|
-
NumBatchesVerticesPair getNumBatchesAndVerticesWithinWavefront( int wavefront )
|
153
|
-
{
|
154
|
-
return m_numBatchesAndVerticesWithinWaves[wavefront];
|
155
|
-
}
|
156
|
-
|
157
|
-
int getVertexGlobalAddresses( int vertexIndex )
|
158
|
-
{
|
159
|
-
return m_wavefrontVerticesGlobalAddresses[vertexIndex];
|
160
|
-
}
|
161
|
-
|
162
|
-
/**
|
163
|
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* Get post-batching local addresses of the vertex pair for a link assuming all vertices used by a wavefront are loaded locally.
|
164
|
-
*/
|
165
|
-
LinkNodePair getVertexPairLocalAddresses( int linkIndex )
|
166
|
-
{
|
167
|
-
return m_linkVerticesLocalAddresses[linkIndex];
|
168
|
-
}
|
169
|
-
|
170
|
-
};
|
171
|
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|
172
|
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|
173
|
-
#endif // #ifndef BT_ACCELERATED_SOFT_BODY_LINK_DATA_DX11_SIMDAWARE_H
|
@@ -1,96 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h"
|
17
|
-
#include "btSoftBodySolverBuffer_DX11.h"
|
18
|
-
|
19
|
-
|
20
|
-
#ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H
|
21
|
-
#define BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H
|
22
|
-
|
23
|
-
struct ID3D11Device;
|
24
|
-
struct ID3D11DeviceContext;
|
25
|
-
|
26
|
-
class btSoftBodyTriangleDataDX11 : public btSoftBodyTriangleData
|
27
|
-
{
|
28
|
-
public:
|
29
|
-
bool m_onGPU;
|
30
|
-
ID3D11Device *m_d3dDevice;
|
31
|
-
ID3D11DeviceContext *m_d3dDeviceContext;
|
32
|
-
|
33
|
-
btDX11Buffer<btSoftBodyTriangleData::TriangleNodeSet> m_dx11VertexIndices;
|
34
|
-
btDX11Buffer<float> m_dx11Area;
|
35
|
-
btDX11Buffer<Vectormath::Aos::Vector3> m_dx11Normal;
|
36
|
-
|
37
|
-
struct BatchPair
|
38
|
-
{
|
39
|
-
int start;
|
40
|
-
int length;
|
41
|
-
|
42
|
-
BatchPair() :
|
43
|
-
start(0),
|
44
|
-
length(0)
|
45
|
-
{
|
46
|
-
}
|
47
|
-
|
48
|
-
BatchPair( int s, int l ) :
|
49
|
-
start( s ),
|
50
|
-
length( l )
|
51
|
-
{
|
52
|
-
}
|
53
|
-
};
|
54
|
-
|
55
|
-
|
56
|
-
/**
|
57
|
-
* Link addressing information for each cloth.
|
58
|
-
* Allows link locations to be computed independently of data batching.
|
59
|
-
*/
|
60
|
-
btAlignedObjectArray< int > m_triangleAddresses;
|
61
|
-
|
62
|
-
/**
|
63
|
-
* Start and length values for computation batches over link data.
|
64
|
-
*/
|
65
|
-
btAlignedObjectArray< BatchPair > m_batchStartLengths;
|
66
|
-
|
67
|
-
//ID3D11Buffer* readBackBuffer;
|
68
|
-
|
69
|
-
public:
|
70
|
-
btSoftBodyTriangleDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext );
|
71
|
-
|
72
|
-
virtual ~btSoftBodyTriangleDataDX11();
|
73
|
-
|
74
|
-
|
75
|
-
/** Allocate enough space in all link-related arrays to fit numLinks links */
|
76
|
-
virtual void createTriangles( int numTriangles );
|
77
|
-
|
78
|
-
/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
|
79
|
-
virtual void setTriangleAt( const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex );
|
80
|
-
|
81
|
-
virtual bool onAccelerator();
|
82
|
-
virtual bool moveToAccelerator();
|
83
|
-
|
84
|
-
virtual bool moveFromAccelerator();
|
85
|
-
/**
|
86
|
-
* Generate (and later update) the batching for the entire triangle set.
|
87
|
-
* This redoes a lot of work because it batches the entire set when each cloth is inserted.
|
88
|
-
* In theory we could delay it until just before we need the cloth.
|
89
|
-
* It's a one-off overhead, though, so that is a later optimisation.
|
90
|
-
*/
|
91
|
-
void generateBatches();
|
92
|
-
};
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
#endif // #ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H
|