ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,674 +0,0 @@
1
- #ifndef GIM_BOX_SET_H_INCLUDED
2
- #define GIM_BOX_SET_H_INCLUDED
3
-
4
- /*! \file gim_box_set.h
5
- \author Francisco Leon Najera
6
- */
7
- /*
8
- -----------------------------------------------------------------------------
9
- This source file is part of GIMPACT Library.
10
-
11
- For the latest info, see http://gimpact.sourceforge.net/
12
-
13
- Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
14
- email: projectileman@yahoo.com
15
-
16
- This library is free software; you can redistribute it and/or
17
- modify it under the terms of EITHER:
18
- (1) The GNU Lesser General Public License as published by the Free
19
- Software Foundation; either version 2.1 of the License, or (at
20
- your option) any later version. The text of the GNU Lesser
21
- General Public License is included with this library in the
22
- file GIMPACT-LICENSE-LGPL.TXT.
23
- (2) The BSD-style license that is included with this library in
24
- the file GIMPACT-LICENSE-BSD.TXT.
25
- (3) The zlib/libpng license that is included with this library in
26
- the file GIMPACT-LICENSE-ZLIB.TXT.
27
-
28
- This library is distributed in the hope that it will be useful,
29
- but WITHOUT ANY WARRANTY; without even the implied warranty of
30
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
31
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
32
-
33
- -----------------------------------------------------------------------------
34
- */
35
-
36
-
37
- #include "gim_array.h"
38
- #include "gim_radixsort.h"
39
- #include "gim_box_collision.h"
40
- #include "gim_tri_collision.h"
41
-
42
-
43
-
44
- //! Overlapping pair
45
- struct GIM_PAIR
46
- {
47
- GUINT m_index1;
48
- GUINT m_index2;
49
- GIM_PAIR()
50
- {}
51
-
52
- GIM_PAIR(const GIM_PAIR & p)
53
- {
54
- m_index1 = p.m_index1;
55
- m_index2 = p.m_index2;
56
- }
57
-
58
- GIM_PAIR(GUINT index1, GUINT index2)
59
- {
60
- m_index1 = index1;
61
- m_index2 = index2;
62
- }
63
- };
64
-
65
- //! A pairset array
66
- class gim_pair_set: public gim_array<GIM_PAIR>
67
- {
68
- public:
69
- gim_pair_set():gim_array<GIM_PAIR>(32)
70
- {
71
- }
72
- inline void push_pair(GUINT index1,GUINT index2)
73
- {
74
- push_back(GIM_PAIR(index1,index2));
75
- }
76
-
77
- inline void push_pair_inv(GUINT index1,GUINT index2)
78
- {
79
- push_back(GIM_PAIR(index2,index1));
80
- }
81
- };
82
-
83
-
84
- //! Prototype Base class for primitive classification
85
- /*!
86
- This class is a wrapper for primitive collections.
87
- This tells relevant info for the Bounding Box set classes, which take care of space classification.
88
- This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons.
89
- */
90
- class GIM_PRIMITIVE_MANAGER_PROTOTYPE
91
- {
92
- public:
93
-
94
- virtual ~GIM_PRIMITIVE_MANAGER_PROTOTYPE() {}
95
- //! determines if this manager consist on only triangles, which special case will be optimized
96
- virtual bool is_trimesh() = 0;
97
- virtual GUINT get_primitive_count() = 0;
98
- virtual void get_primitive_box(GUINT prim_index ,GIM_AABB & primbox) = 0;
99
- virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0;
100
- };
101
-
102
-
103
- struct GIM_AABB_DATA
104
- {
105
- GIM_AABB m_bound;
106
- GUINT m_data;
107
- };
108
-
109
- //! Node Structure for trees
110
- struct GIM_BOX_TREE_NODE
111
- {
112
- GIM_AABB m_bound;
113
- GUINT m_left;//!< Left subtree
114
- GUINT m_right;//!< Right subtree
115
- GUINT m_escapeIndex;//!< Scape index for traversing
116
- GUINT m_data;//!< primitive index if apply
117
-
118
- GIM_BOX_TREE_NODE()
119
- {
120
- m_left = 0;
121
- m_right = 0;
122
- m_escapeIndex = 0;
123
- m_data = 0;
124
- }
125
-
126
- SIMD_FORCE_INLINE bool is_leaf_node() const
127
- {
128
- return (!m_left && !m_right);
129
- }
130
- };
131
-
132
- //! Basic Box tree structure
133
- class GIM_BOX_TREE
134
- {
135
- protected:
136
- GUINT m_num_nodes;
137
- gim_array<GIM_BOX_TREE_NODE> m_node_array;
138
- protected:
139
- GUINT _sort_and_calc_splitting_index(
140
- gim_array<GIM_AABB_DATA> & primitive_boxes,
141
- GUINT startIndex, GUINT endIndex, GUINT splitAxis);
142
-
143
- GUINT _calc_splitting_axis(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex);
144
-
145
- void _build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex);
146
- public:
147
- GIM_BOX_TREE()
148
- {
149
- m_num_nodes = 0;
150
- }
151
-
152
- //! prototype functions for box tree management
153
- //!@{
154
- void build_tree(gim_array<GIM_AABB_DATA> & primitive_boxes);
155
-
156
- SIMD_FORCE_INLINE void clearNodes()
157
- {
158
- m_node_array.clear();
159
- m_num_nodes = 0;
160
- }
161
-
162
- //! node count
163
- SIMD_FORCE_INLINE GUINT getNodeCount() const
164
- {
165
- return m_num_nodes;
166
- }
167
-
168
- //! tells if the node is a leaf
169
- SIMD_FORCE_INLINE bool isLeafNode(GUINT nodeindex) const
170
- {
171
- return m_node_array[nodeindex].is_leaf_node();
172
- }
173
-
174
- SIMD_FORCE_INLINE GUINT getNodeData(GUINT nodeindex) const
175
- {
176
- return m_node_array[nodeindex].m_data;
177
- }
178
-
179
- SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound) const
180
- {
181
- bound = m_node_array[nodeindex].m_bound;
182
- }
183
-
184
- SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound)
185
- {
186
- m_node_array[nodeindex].m_bound = bound;
187
- }
188
-
189
- SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex) const
190
- {
191
- return m_node_array[nodeindex].m_left;
192
- }
193
-
194
- SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex) const
195
- {
196
- return m_node_array[nodeindex].m_right;
197
- }
198
-
199
- SIMD_FORCE_INLINE GUINT getScapeNodeIndex(GUINT nodeindex) const
200
- {
201
- return m_node_array[nodeindex].m_escapeIndex;
202
- }
203
-
204
- //!@}
205
- };
206
-
207
-
208
- //! Generic Box Tree Template
209
- /*!
210
- This class offers an structure for managing a box tree of primitives.
211
- Requires a Primitive prototype (like GIM_PRIMITIVE_MANAGER_PROTOTYPE ) and
212
- a Box tree structure ( like GIM_BOX_TREE).
213
- */
214
- template<typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE, typename _GIM_BOX_TREE_PROTOTYPE>
215
- class GIM_BOX_TREE_TEMPLATE_SET
216
- {
217
- protected:
218
- _GIM_PRIMITIVE_MANAGER_PROTOTYPE m_primitive_manager;
219
- _GIM_BOX_TREE_PROTOTYPE m_box_tree;
220
- protected:
221
- //stackless refit
222
- SIMD_FORCE_INLINE void refit()
223
- {
224
- GUINT nodecount = getNodeCount();
225
- while(nodecount--)
226
- {
227
- if(isLeafNode(nodecount))
228
- {
229
- GIM_AABB leafbox;
230
- m_primitive_manager.get_primitive_box(getNodeData(nodecount),leafbox);
231
- setNodeBound(nodecount,leafbox);
232
- }
233
- else
234
- {
235
- //get left bound
236
- GUINT childindex = getLeftNodeIndex(nodecount);
237
- GIM_AABB bound;
238
- getNodeBound(childindex,bound);
239
- //get right bound
240
- childindex = getRightNodeIndex(nodecount);
241
- GIM_AABB bound2;
242
- getNodeBound(childindex,bound2);
243
- bound.merge(bound2);
244
-
245
- setNodeBound(nodecount,bound);
246
- }
247
- }
248
- }
249
- public:
250
-
251
- GIM_BOX_TREE_TEMPLATE_SET()
252
- {
253
- }
254
-
255
- SIMD_FORCE_INLINE GIM_AABB getGlobalBox() const
256
- {
257
- GIM_AABB totalbox;
258
- getNodeBound(0, totalbox);
259
- return totalbox;
260
- }
261
-
262
- SIMD_FORCE_INLINE void setPrimitiveManager(const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & primitive_manager)
263
- {
264
- m_primitive_manager = primitive_manager;
265
- }
266
-
267
- const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager() const
268
- {
269
- return m_primitive_manager;
270
- }
271
-
272
- _GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager()
273
- {
274
- return m_primitive_manager;
275
- }
276
-
277
- //! node manager prototype functions
278
- ///@{
279
-
280
- //! this attemps to refit the box set.
281
- SIMD_FORCE_INLINE void update()
282
- {
283
- refit();
284
- }
285
-
286
- //! this rebuild the entire set
287
- SIMD_FORCE_INLINE void buildSet()
288
- {
289
- //obtain primitive boxes
290
- gim_array<GIM_AABB_DATA> primitive_boxes;
291
- primitive_boxes.resize(m_primitive_manager.get_primitive_count(),false);
292
-
293
- for (GUINT i = 0;i<primitive_boxes.size() ;i++ )
294
- {
295
- m_primitive_manager.get_primitive_box(i,primitive_boxes[i].m_bound);
296
- primitive_boxes[i].m_data = i;
297
- }
298
-
299
- m_box_tree.build_tree(primitive_boxes);
300
- }
301
-
302
- //! returns the indices of the primitives in the m_primitive_manager
303
- SIMD_FORCE_INLINE bool boxQuery(const GIM_AABB & box, gim_array<GUINT> & collided_results) const
304
- {
305
- GUINT curIndex = 0;
306
- GUINT numNodes = getNodeCount();
307
-
308
- while (curIndex < numNodes)
309
- {
310
- GIM_AABB bound;
311
- getNodeBound(curIndex,bound);
312
-
313
- //catch bugs in tree data
314
-
315
- bool aabbOverlap = bound.has_collision(box);
316
- bool isleafnode = isLeafNode(curIndex);
317
-
318
- if (isleafnode && aabbOverlap)
319
- {
320
- collided_results.push_back(getNodeData(curIndex));
321
- }
322
-
323
- if (aabbOverlap || isleafnode)
324
- {
325
- //next subnode
326
- curIndex++;
327
- }
328
- else
329
- {
330
- //skip node
331
- curIndex+= getScapeNodeIndex(curIndex);
332
- }
333
- }
334
- if(collided_results.size()>0) return true;
335
- return false;
336
- }
337
-
338
- //! returns the indices of the primitives in the m_primitive_manager
339
- SIMD_FORCE_INLINE bool boxQueryTrans(const GIM_AABB & box,
340
- const btTransform & transform, gim_array<GUINT> & collided_results) const
341
- {
342
- GIM_AABB transbox=box;
343
- transbox.appy_transform(transform);
344
- return boxQuery(transbox,collided_results);
345
- }
346
-
347
- //! returns the indices of the primitives in the m_primitive_manager
348
- SIMD_FORCE_INLINE bool rayQuery(
349
- const btVector3 & ray_dir,const btVector3 & ray_origin ,
350
- gim_array<GUINT> & collided_results) const
351
- {
352
- GUINT curIndex = 0;
353
- GUINT numNodes = getNodeCount();
354
-
355
- while (curIndex < numNodes)
356
- {
357
- GIM_AABB bound;
358
- getNodeBound(curIndex,bound);
359
-
360
- //catch bugs in tree data
361
-
362
- bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir);
363
- bool isleafnode = isLeafNode(curIndex);
364
-
365
- if (isleafnode && aabbOverlap)
366
- {
367
- collided_results.push_back(getNodeData( curIndex));
368
- }
369
-
370
- if (aabbOverlap || isleafnode)
371
- {
372
- //next subnode
373
- curIndex++;
374
- }
375
- else
376
- {
377
- //skip node
378
- curIndex+= getScapeNodeIndex(curIndex);
379
- }
380
- }
381
- if(collided_results.size()>0) return true;
382
- return false;
383
- }
384
-
385
- //! tells if this set has hierarcht
386
- SIMD_FORCE_INLINE bool hasHierarchy() const
387
- {
388
- return true;
389
- }
390
-
391
- //! tells if this set is a trimesh
392
- SIMD_FORCE_INLINE bool isTrimesh() const
393
- {
394
- return m_primitive_manager.is_trimesh();
395
- }
396
-
397
- //! node count
398
- SIMD_FORCE_INLINE GUINT getNodeCount() const
399
- {
400
- return m_box_tree.getNodeCount();
401
- }
402
-
403
- //! tells if the node is a leaf
404
- SIMD_FORCE_INLINE bool isLeafNode(GUINT nodeindex) const
405
- {
406
- return m_box_tree.isLeafNode(nodeindex);
407
- }
408
-
409
- SIMD_FORCE_INLINE GUINT getNodeData(GUINT nodeindex) const
410
- {
411
- return m_box_tree.getNodeData(nodeindex);
412
- }
413
-
414
- SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound) const
415
- {
416
- m_box_tree.getNodeBound(nodeindex, bound);
417
- }
418
-
419
- SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound)
420
- {
421
- m_box_tree.setNodeBound(nodeindex, bound);
422
- }
423
-
424
- SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex) const
425
- {
426
- return m_box_tree.getLeftNodeIndex(nodeindex);
427
- }
428
-
429
- SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex) const
430
- {
431
- return m_box_tree.getRightNodeIndex(nodeindex);
432
- }
433
-
434
- SIMD_FORCE_INLINE GUINT getScapeNodeIndex(GUINT nodeindex) const
435
- {
436
- return m_box_tree.getScapeNodeIndex(nodeindex);
437
- }
438
-
439
- SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const
440
- {
441
- m_primitive_manager.get_primitive_triangle(getNodeData(nodeindex),triangle);
442
- }
443
-
444
- };
445
-
446
- //! Class for Box Tree Sets
447
- /*!
448
- this has the GIM_BOX_TREE implementation for bounding boxes.
449
- */
450
- template<typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE>
451
- class GIM_BOX_TREE_SET: public GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, GIM_BOX_TREE>
452
- {
453
- public:
454
-
455
- };
456
-
457
-
458
-
459
-
460
-
461
- /// GIM_BOX_SET collision methods
462
- template<typename BOX_SET_CLASS0,typename BOX_SET_CLASS1>
463
- class GIM_TREE_TREE_COLLIDER
464
- {
465
- public:
466
- gim_pair_set * m_collision_pairs;
467
- BOX_SET_CLASS0 * m_boxset0;
468
- BOX_SET_CLASS1 * m_boxset1;
469
- GUINT current_node0;
470
- GUINT current_node1;
471
- bool node0_is_leaf;
472
- bool node1_is_leaf;
473
- bool t0_is_trimesh;
474
- bool t1_is_trimesh;
475
- bool node0_has_triangle;
476
- bool node1_has_triangle;
477
- GIM_AABB m_box0;
478
- GIM_AABB m_box1;
479
- GIM_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0;
480
- btTransform trans_cache_0to1;
481
- GIM_TRIANGLE m_tri0;
482
- btVector4 m_tri0_plane;
483
- GIM_TRIANGLE m_tri1;
484
- btVector4 m_tri1_plane;
485
-
486
-
487
- public:
488
- GIM_TREE_TREE_COLLIDER()
489
- {
490
- current_node0 = G_UINT_INFINITY;
491
- current_node1 = G_UINT_INFINITY;
492
- }
493
- protected:
494
- SIMD_FORCE_INLINE void retrieve_node0_triangle(GUINT node0)
495
- {
496
- if(node0_has_triangle) return;
497
- m_boxset0->getNodeTriangle(node0,m_tri0);
498
- //transform triangle
499
- m_tri0.m_vertices[0] = trans_cache_0to1(m_tri0.m_vertices[0]);
500
- m_tri0.m_vertices[1] = trans_cache_0to1(m_tri0.m_vertices[1]);
501
- m_tri0.m_vertices[2] = trans_cache_0to1(m_tri0.m_vertices[2]);
502
- m_tri0.get_plane(m_tri0_plane);
503
-
504
- node0_has_triangle = true;
505
- }
506
-
507
- SIMD_FORCE_INLINE void retrieve_node1_triangle(GUINT node1)
508
- {
509
- if(node1_has_triangle) return;
510
- m_boxset1->getNodeTriangle(node1,m_tri1);
511
- //transform triangle
512
- m_tri1.m_vertices[0] = trans_cache_1to0.transform(m_tri1.m_vertices[0]);
513
- m_tri1.m_vertices[1] = trans_cache_1to0.transform(m_tri1.m_vertices[1]);
514
- m_tri1.m_vertices[2] = trans_cache_1to0.transform(m_tri1.m_vertices[2]);
515
- m_tri1.get_plane(m_tri1_plane);
516
-
517
- node1_has_triangle = true;
518
- }
519
-
520
- SIMD_FORCE_INLINE void retrieve_node0_info(GUINT node0)
521
- {
522
- if(node0 == current_node0) return;
523
- m_boxset0->getNodeBound(node0,m_box0);
524
- node0_is_leaf = m_boxset0->isLeafNode(node0);
525
- node0_has_triangle = false;
526
- current_node0 = node0;
527
- }
528
-
529
- SIMD_FORCE_INLINE void retrieve_node1_info(GUINT node1)
530
- {
531
- if(node1 == current_node1) return;
532
- m_boxset1->getNodeBound(node1,m_box1);
533
- node1_is_leaf = m_boxset1->isLeafNode(node1);
534
- node1_has_triangle = false;
535
- current_node1 = node1;
536
- }
537
-
538
- SIMD_FORCE_INLINE bool node_collision(GUINT node0 ,GUINT node1)
539
- {
540
- retrieve_node0_info(node0);
541
- retrieve_node1_info(node1);
542
- bool result = m_box0.overlapping_trans_cache(m_box1,trans_cache_1to0,true);
543
- if(!result) return false;
544
-
545
- if(t0_is_trimesh && node0_is_leaf)
546
- {
547
- //perform primitive vs box collision
548
- retrieve_node0_triangle(node0);
549
- //do triangle vs box collision
550
- m_box1.increment_margin(m_tri0.m_margin);
551
-
552
- result = m_box1.collide_triangle_exact(
553
- m_tri0.m_vertices[0],m_tri0.m_vertices[1],m_tri0.m_vertices[2],m_tri0_plane);
554
-
555
- m_box1.increment_margin(-m_tri0.m_margin);
556
-
557
- if(!result) return false;
558
- return true;
559
- }
560
- else if(t1_is_trimesh && node1_is_leaf)
561
- {
562
- //perform primitive vs box collision
563
- retrieve_node1_triangle(node1);
564
- //do triangle vs box collision
565
- m_box0.increment_margin(m_tri1.m_margin);
566
-
567
- result = m_box0.collide_triangle_exact(
568
- m_tri1.m_vertices[0],m_tri1.m_vertices[1],m_tri1.m_vertices[2],m_tri1_plane);
569
-
570
- m_box0.increment_margin(-m_tri1.m_margin);
571
-
572
- if(!result) return false;
573
- return true;
574
- }
575
- return true;
576
- }
577
-
578
- //stackless collision routine
579
- void find_collision_pairs()
580
- {
581
- gim_pair_set stack_collisions;
582
- stack_collisions.reserve(32);
583
-
584
- //add the first pair
585
- stack_collisions.push_pair(0,0);
586
-
587
-
588
- while(stack_collisions.size())
589
- {
590
- //retrieve the last pair and pop
591
- GUINT node0 = stack_collisions.back().m_index1;
592
- GUINT node1 = stack_collisions.back().m_index2;
593
- stack_collisions.pop_back();
594
- if(node_collision(node0,node1)) // a collision is found
595
- {
596
- if(node0_is_leaf)
597
- {
598
- if(node1_is_leaf)
599
- {
600
- m_collision_pairs->push_pair(m_boxset0->getNodeData(node0),m_boxset1->getNodeData(node1));
601
- }
602
- else
603
- {
604
- //collide left
605
- stack_collisions.push_pair(node0,m_boxset1->getLeftNodeIndex(node1));
606
-
607
- //collide right
608
- stack_collisions.push_pair(node0,m_boxset1->getRightNodeIndex(node1));
609
- }
610
- }
611
- else
612
- {
613
- if(node1_is_leaf)
614
- {
615
- //collide left
616
- stack_collisions.push_pair(m_boxset0->getLeftNodeIndex(node0),node1);
617
- //collide right
618
- stack_collisions.push_pair(m_boxset0->getRightNodeIndex(node0),node1);
619
- }
620
- else
621
- {
622
- GUINT left0 = m_boxset0->getLeftNodeIndex(node0);
623
- GUINT right0 = m_boxset0->getRightNodeIndex(node0);
624
- GUINT left1 = m_boxset1->getLeftNodeIndex(node1);
625
- GUINT right1 = m_boxset1->getRightNodeIndex(node1);
626
- //collide left
627
- stack_collisions.push_pair(left0,left1);
628
- //collide right
629
- stack_collisions.push_pair(left0,right1);
630
- //collide left
631
- stack_collisions.push_pair(right0,left1);
632
- //collide right
633
- stack_collisions.push_pair(right0,right1);
634
-
635
- }// else if node1 is not a leaf
636
- }// else if node0 is not a leaf
637
-
638
- }// if(node_collision(node0,node1))
639
- }//while(stack_collisions.size())
640
- }
641
- public:
642
- void find_collision(BOX_SET_CLASS0 * boxset1, const btTransform & trans1,
643
- BOX_SET_CLASS1 * boxset2, const btTransform & trans2,
644
- gim_pair_set & collision_pairs, bool complete_primitive_tests = true)
645
- {
646
- m_collision_pairs = &collision_pairs;
647
- m_boxset0 = boxset1;
648
- m_boxset1 = boxset2;
649
-
650
- trans_cache_1to0.calc_from_homogenic(trans1,trans2);
651
-
652
- trans_cache_0to1 = trans2.inverse();
653
- trans_cache_0to1 *= trans1;
654
-
655
-
656
- if(complete_primitive_tests)
657
- {
658
- t0_is_trimesh = boxset1->getPrimitiveManager().is_trimesh();
659
- t1_is_trimesh = boxset2->getPrimitiveManager().is_trimesh();
660
- }
661
- else
662
- {
663
- t0_is_trimesh = false;
664
- t1_is_trimesh = false;
665
- }
666
-
667
- find_collision_pairs();
668
- }
669
- };
670
-
671
-
672
- #endif // GIM_BOXPRUNING_H_INCLUDED
673
-
674
-