ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
@@ -1,163 +0,0 @@
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/*! \file btGenericPoolAllocator.h
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\author Francisco Leon Najera. email projectileman@yahoo.com
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General purpose allocator class
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*/
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_GENERIC_POOL_ALLOCATOR_H
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#define BT_GENERIC_POOL_ALLOCATOR_H
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#include <limits.h>
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#include <stdio.h>
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#include <string.h>
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#include "LinearMath/btAlignedAllocator.h"
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#define BT_UINT_MAX UINT_MAX
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#define BT_DEFAULT_MAX_POOLS 16
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//! Generic Pool class
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class btGenericMemoryPool
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{
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public:
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unsigned char * m_pool; //[m_element_size*m_max_element_count];
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size_t * m_free_nodes; //[m_max_element_count];//! free nodes
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size_t * m_allocated_sizes;//[m_max_element_count];//! Number of elements allocated per node
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size_t m_allocated_count;
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size_t m_free_nodes_count;
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protected:
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size_t m_element_size;
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size_t m_max_element_count;
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size_t allocate_from_free_nodes(size_t num_elements);
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size_t allocate_from_pool(size_t num_elements);
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public:
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void init_pool(size_t element_size, size_t element_count);
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void end_pool();
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btGenericMemoryPool(size_t element_size, size_t element_count)
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{
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init_pool(element_size, element_count);
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}
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~btGenericMemoryPool()
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{
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end_pool();
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}
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inline size_t get_pool_capacity()
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{
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return m_element_size*m_max_element_count;
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}
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inline size_t gem_element_size()
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{
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return m_element_size;
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}
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inline size_t get_max_element_count()
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{
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return m_max_element_count;
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}
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inline size_t get_allocated_count()
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{
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return m_allocated_count;
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}
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inline size_t get_free_positions_count()
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{
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return m_free_nodes_count;
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}
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inline void * get_element_data(size_t element_index)
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{
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return &m_pool[element_index*m_element_size];
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}
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//! Allocates memory in pool
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/*!
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\param size_bytes size in bytes of the buffer
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*/
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void * allocate(size_t size_bytes);
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bool freeMemory(void * pointer);
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};
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//! Generic Allocator with pools
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/*!
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General purpose Allocator which can create Memory Pools dynamiacally as needed.
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*/
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class btGenericPoolAllocator
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{
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protected:
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size_t m_pool_element_size;
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size_t m_pool_element_count;
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public:
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btGenericMemoryPool * m_pools[BT_DEFAULT_MAX_POOLS];
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size_t m_pool_count;
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inline size_t get_pool_capacity()
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{
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return m_pool_element_size*m_pool_element_count;
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}
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protected:
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// creates a pool
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btGenericMemoryPool * push_new_pool();
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void * failback_alloc(size_t size_bytes);
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bool failback_free(void * pointer);
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public:
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btGenericPoolAllocator(size_t pool_element_size, size_t pool_element_count)
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{
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m_pool_count = 0;
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m_pool_element_size = pool_element_size;
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m_pool_element_count = pool_element_count;
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}
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virtual ~btGenericPoolAllocator();
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//! Allocates memory in pool
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/*!
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\param size_bytes size in bytes of the buffer
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*/
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void * allocate(size_t size_bytes);
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bool freeMemory(void * pointer);
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};
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void * btPoolAlloc(size_t size);
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void * btPoolRealloc(void *ptr, size_t oldsize, size_t newsize);
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void btPoolFree(void *ptr);
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#endif
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#ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
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#define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
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/*! \file btGeometryOperations.h
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*\author Francisco Leon Najera
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*/
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/*
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btBoxCollision.h"
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#define PLANEDIREPSILON 0.0000001f
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#define PARALELENORMALS 0.000001f
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#define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
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/// Calc a plane from a triangle edge an a normal. plane is a vec4f
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SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 & e2, const btVector3 & normal,btVector4 & plane)
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{
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btVector3 planenormal = (e2-e1).cross(normal);
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planenormal.normalize();
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plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal));
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}
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//***************** SEGMENT and LINE FUNCTIONS **********************************///
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/*! Finds the closest point(cp) to (v) on a segment (e1,e2)
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*/
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SIMD_FORCE_INLINE void bt_closest_point_on_segment(
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btVector3 & cp, const btVector3 & v,
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const btVector3 &e1,const btVector3 &e2)
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{
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btVector3 n = e2-e1;
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cp = v - e1;
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btScalar _scalar = cp.dot(n)/n.dot(n);
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if(_scalar <0.0f)
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{
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cp = e1;
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}
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else if(_scalar >1.0f)
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{
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cp = e2;
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}
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else
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{
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cp = _scalar*n + e1;
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}
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//! line plane collision
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/*!
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*\return
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-0 if the ray never intersects
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-1 if the ray collides in front
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-2 if the ray collides in back
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*/
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SIMD_FORCE_INLINE int bt_line_plane_collision(
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const btVector4 & plane,
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const btVector3 & vDir,
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const btVector3 & vPoint,
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btVector3 & pout,
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btScalar &tparam,
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btScalar tmin, btScalar tmax)
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{
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btScalar _dotdir = vDir.dot(plane);
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if(btFabs(_dotdir)<PLANEDIREPSILON)
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{
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tparam = tmax;
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return 0;
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}
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btScalar _dis = bt_distance_point_plane(plane,vPoint);
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char returnvalue = _dis<0.0f? 2:1;
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tparam = -_dis/_dotdir;
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if(tparam<tmin)
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returnvalue = 0;
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tparam = tmin;
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}
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else if(tparam>tmax)
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{
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returnvalue = 0;
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tparam = tmax;
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}
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pout = tparam*vDir + vPoint;
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return returnvalue;
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}
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//! Find closest points on segments
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SIMD_FORCE_INLINE void bt_segment_collision(
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const btVector3 & vA1,
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const btVector3 & vA2,
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const btVector3 & vB1,
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const btVector3 & vB2,
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btVector3 & vPointA,
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btVector3 & vPointB)
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{
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btVector3 AD = vA2 - vA1;
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btVector3 BD = vB2 - vB1;
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btVector3 N = AD.cross(BD);
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btScalar tp = N.length2();
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btVector4 _M;//plane
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if(tp<SIMD_EPSILON)//ARE PARALELE
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{
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//project B over A
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bool invert_b_order = false;
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_M[0] = vB1.dot(AD);
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_M[1] = vB2.dot(AD);
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if(_M[0]>_M[1])
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{
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invert_b_order = true;
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BT_SWAP_NUMBERS(_M[0],_M[1]);
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}
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_M[2] = vA1.dot(AD);
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_M[3] = vA2.dot(AD);
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//mid points
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N[0] = (_M[0]+_M[1])*0.5f;
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N[1] = (_M[2]+_M[3])*0.5f;
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if(N[0]<N[1])
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{
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if(_M[1]<_M[2])
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{
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vPointB = invert_b_order?vB1:vB2;
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vPointA = vA1;
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}
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else if(_M[1]<_M[3])
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{
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vPointB = invert_b_order?vB1:vB2;
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bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
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}
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else
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{
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vPointA = vA2;
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bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
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}
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}
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else
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{
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if(_M[3]<_M[0])
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{
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vPointB = invert_b_order?vB2:vB1;
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vPointA = vA2;
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}
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else if(_M[3]<_M[1])
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{
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vPointA = vA2;
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bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
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}
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else
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{
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vPointB = invert_b_order?vB1:vB2;
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bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
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}
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}
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return;
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}
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N = N.cross(BD);
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_M.setValue(N[0],N[1],N[2],vB1.dot(N));
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bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1));
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/*Closest point on segment*/
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vPointB = vPointA - vB1;
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tp = vPointB.dot(BD);
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tp/= BD.dot(BD);
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#endif // GIM_VECTOR_H_INCLUDED
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#ifndef BT_GIMPACT_QUANTIZATION_H_INCLUDED
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#define BT_GIMPACT_QUANTIZATION_H_INCLUDED
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/*! \file btQuantization.h
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*\author Francisco Leon Najera
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*/
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/*
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "LinearMath/btTransform.h"
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SIMD_FORCE_INLINE void bt_calc_quantization_parameters(
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btVector3 & outMinBound,
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btVector3 & outMaxBound,
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btVector3 & bvhQuantization,
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const btVector3& srcMinBound,const btVector3& srcMaxBound,
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btScalar quantizationMargin)
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{
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//enlarge the AABB to avoid division by zero when initializing the quantization values
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btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
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outMinBound = srcMinBound - clampValue;
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outMaxBound = srcMaxBound + clampValue;
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btVector3 aabbSize = outMaxBound - outMinBound;
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bvhQuantization = btVector3(btScalar(65535.0),
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btScalar(65535.0),
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btScalar(65535.0)) / aabbSize;
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}
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SIMD_FORCE_INLINE void bt_quantize_clamp(
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unsigned short* out,
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const btVector3& point,
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const btVector3 & min_bound,
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const btVector3 & max_bound,
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const btVector3 & bvhQuantization)
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{
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btVector3 clampedPoint(point);
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clampedPoint.setMax(min_bound);
|
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clampedPoint.setMin(max_bound);
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btVector3 v = (clampedPoint - min_bound) * bvhQuantization;
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out[0] = (unsigned short)(v.getX()+0.5f);
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out[1] = (unsigned short)(v.getY()+0.5f);
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out[2] = (unsigned short)(v.getZ()+0.5f);
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}
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SIMD_FORCE_INLINE btVector3 bt_unquantize(
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const unsigned short* vecIn,
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const btVector3 & offset,
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const btVector3 & bvhQuantization)
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{
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btVector3 vecOut;
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vecOut.setValue(
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(btScalar)(vecIn[0]) / (bvhQuantization.getX()),
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(btScalar)(vecIn[1]) / (bvhQuantization.getY()),
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(btScalar)(vecIn[2]) / (bvhQuantization.getZ()));
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vecOut += offset;
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return vecOut;
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}
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#endif // BT_GIMPACT_QUANTIZATION_H_INCLUDED
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@@ -1,180 +0,0 @@
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/*! \file btGImpactShape.h
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\author Francisco Leon Najera
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*/
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/*
|
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This source file is part of GIMPACT Library.
|
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For the latest info, see http://gimpact.sourceforge.net/
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|
9
|
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Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
|
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email: projectileman@yahoo.com
|
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-
|
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|
-
|
13
|
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This software is provided 'as-is', without any express or implied warranty.
|
14
|
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In no event will the authors be held liable for any damages arising from the use of this software.
|
15
|
-
Permission is granted to anyone to use this software for any purpose,
|
16
|
-
including commercial applications, and to alter it and redistribute it freely,
|
17
|
-
subject to the following restrictions:
|
18
|
-
|
19
|
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
20
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
21
|
-
3. This notice may not be removed or altered from any source distribution.
|
22
|
-
*/
|
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|
-
|
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|
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|
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#ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
|
26
|
-
#define GIMPACT_TRIANGLE_SHAPE_EX_H
|
27
|
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|
28
|
-
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
29
|
-
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
|
30
|
-
#include "btBoxCollision.h"
|
31
|
-
#include "btClipPolygon.h"
|
32
|
-
#include "btGeometryOperations.h"
|
33
|
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|
34
|
-
|
35
|
-
#define MAX_TRI_CLIPPING 16
|
36
|
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|
37
|
-
//! Structure for collision
|
38
|
-
struct GIM_TRIANGLE_CONTACT
|
39
|
-
{
|
40
|
-
btScalar m_penetration_depth;
|
41
|
-
int m_point_count;
|
42
|
-
btVector4 m_separating_normal;
|
43
|
-
btVector3 m_points[MAX_TRI_CLIPPING];
|
44
|
-
|
45
|
-
SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other)
|
46
|
-
{
|
47
|
-
m_penetration_depth = other.m_penetration_depth;
|
48
|
-
m_separating_normal = other.m_separating_normal;
|
49
|
-
m_point_count = other.m_point_count;
|
50
|
-
int i = m_point_count;
|
51
|
-
while(i--)
|
52
|
-
{
|
53
|
-
m_points[i] = other.m_points[i];
|
54
|
-
}
|
55
|
-
}
|
56
|
-
|
57
|
-
GIM_TRIANGLE_CONTACT()
|
58
|
-
{
|
59
|
-
}
|
60
|
-
|
61
|
-
GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other)
|
62
|
-
{
|
63
|
-
copy_from(other);
|
64
|
-
}
|
65
|
-
|
66
|
-
//! classify points that are closer
|
67
|
-
void merge_points(const btVector4 & plane,
|
68
|
-
btScalar margin, const btVector3 * points, int point_count);
|
69
|
-
|
70
|
-
};
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
class btPrimitiveTriangle
|
75
|
-
{
|
76
|
-
public:
|
77
|
-
btVector3 m_vertices[3];
|
78
|
-
btVector4 m_plane;
|
79
|
-
btScalar m_margin;
|
80
|
-
btScalar m_dummy;
|
81
|
-
btPrimitiveTriangle():m_margin(0.01f)
|
82
|
-
{
|
83
|
-
|
84
|
-
}
|
85
|
-
|
86
|
-
|
87
|
-
SIMD_FORCE_INLINE void buildTriPlane()
|
88
|
-
{
|
89
|
-
btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]);
|
90
|
-
normal.normalize();
|
91
|
-
m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal));
|
92
|
-
}
|
93
|
-
|
94
|
-
//! Test if triangles could collide
|
95
|
-
bool overlap_test_conservative(const btPrimitiveTriangle& other);
|
96
|
-
|
97
|
-
//! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane
|
98
|
-
/*!
|
99
|
-
\pre this triangle must have its plane calculated.
|
100
|
-
*/
|
101
|
-
SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane) const
|
102
|
-
{
|
103
|
-
const btVector3 & e0 = m_vertices[edge_index];
|
104
|
-
const btVector3 & e1 = m_vertices[(edge_index+1)%3];
|
105
|
-
bt_edge_plane(e0,e1,m_plane,plane);
|
106
|
-
}
|
107
|
-
|
108
|
-
void applyTransform(const btTransform& t)
|
109
|
-
{
|
110
|
-
m_vertices[0] = t(m_vertices[0]);
|
111
|
-
m_vertices[1] = t(m_vertices[1]);
|
112
|
-
m_vertices[2] = t(m_vertices[2]);
|
113
|
-
}
|
114
|
-
|
115
|
-
//! Clips the triangle against this
|
116
|
-
/*!
|
117
|
-
\pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated.
|
118
|
-
\return the number of clipped points
|
119
|
-
*/
|
120
|
-
int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points );
|
121
|
-
|
122
|
-
//! Find collision using the clipping method
|
123
|
-
/*!
|
124
|
-
\pre this triangle and other must have their triangles calculated
|
125
|
-
*/
|
126
|
-
bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts);
|
127
|
-
};
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
//! Helper class for colliding Bullet Triangle Shapes
|
132
|
-
/*!
|
133
|
-
This class implements a better getAabb method than the previous btTriangleShape class
|
134
|
-
*/
|
135
|
-
class btTriangleShapeEx: public btTriangleShape
|
136
|
-
{
|
137
|
-
public:
|
138
|
-
|
139
|
-
btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0))
|
140
|
-
{
|
141
|
-
}
|
142
|
-
|
143
|
-
btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2)
|
144
|
-
{
|
145
|
-
}
|
146
|
-
|
147
|
-
btTriangleShapeEx(const btTriangleShapeEx & other): btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2])
|
148
|
-
{
|
149
|
-
}
|
150
|
-
|
151
|
-
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
|
152
|
-
{
|
153
|
-
btVector3 tv0 = t(m_vertices1[0]);
|
154
|
-
btVector3 tv1 = t(m_vertices1[1]);
|
155
|
-
btVector3 tv2 = t(m_vertices1[2]);
|
156
|
-
|
157
|
-
btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin);
|
158
|
-
aabbMin = trianglebox.m_min;
|
159
|
-
aabbMax = trianglebox.m_max;
|
160
|
-
}
|
161
|
-
|
162
|
-
void applyTransform(const btTransform& t)
|
163
|
-
{
|
164
|
-
m_vertices1[0] = t(m_vertices1[0]);
|
165
|
-
m_vertices1[1] = t(m_vertices1[1]);
|
166
|
-
m_vertices1[2] = t(m_vertices1[2]);
|
167
|
-
}
|
168
|
-
|
169
|
-
SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const
|
170
|
-
{
|
171
|
-
btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
|
172
|
-
normal.normalize();
|
173
|
-
plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal));
|
174
|
-
}
|
175
|
-
|
176
|
-
bool overlap_test_conservative(const btTriangleShapeEx& other);
|
177
|
-
};
|
178
|
-
|
179
|
-
|
180
|
-
#endif //GIMPACT_TRIANGLE_MESH_SHAPE_H
|