ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_ACCELERATED_SOFT_BODY_DX11_SOLVER_H
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#define BT_ACCELERATED_SOFT_BODY_DX11_SOLVER_H
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#include "vectormath/vmInclude.h"
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#include "BulletSoftBody/btSoftBodySolvers.h"
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#include "btSoftBodySolverVertexBuffer_DX11.h"
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#include "btSoftBodySolverLinkData_DX11.h"
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#include "btSoftBodySolverVertexData_DX11.h"
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#include "btSoftBodySolverTriangleData_DX11.h"
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class DXFunctions
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{
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public:
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typedef HRESULT (WINAPI * CompileFromMemoryFunc)(LPCSTR,SIZE_T,LPCSTR,const D3D10_SHADER_MACRO*,LPD3D10INCLUDE,LPCSTR,LPCSTR,UINT,UINT,ID3DX11ThreadPump*,ID3D10Blob**,ID3D10Blob**,HRESULT*);
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ID3D11Device * m_dx11Device;
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ID3D11DeviceContext* m_dx11Context;
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CompileFromMemoryFunc m_dx11CompileFromMemory;
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DXFunctions(ID3D11Device *dx11Device, ID3D11DeviceContext* dx11Context, CompileFromMemoryFunc dx11CompileFromMemory) :
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m_dx11Device( dx11Device ),
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m_dx11Context( dx11Context ),
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m_dx11CompileFromMemory( dx11CompileFromMemory )
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{
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}
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class KernelDesc
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{
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protected:
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public:
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ID3D11ComputeShader* kernel;
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ID3D11Buffer* constBuffer;
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KernelDesc()
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{
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kernel = 0;
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constBuffer = 0;
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}
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virtual ~KernelDesc()
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{
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// TODO: this should probably destroy its kernel but we need to be careful
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// in case KernelDescs are copied
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}
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};
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/**
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* Compile a compute shader kernel from a string and return the appropriate KernelDesc object.
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*/
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KernelDesc compileComputeShaderFromString( const char* shaderString, const char* shaderName, int constBufferSize, D3D10_SHADER_MACRO *compileMacros = 0 );
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};
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class btDX11SoftBodySolver : public btSoftBodySolver
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{
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protected:
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/**
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* Entry in the collision shape array.
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* Specifies the shape type, the transform matrix and the necessary details of the collisionShape.
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*/
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struct CollisionShapeDescription
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{
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Vectormath::Aos::Transform3 shapeTransform;
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Vectormath::Aos::Vector3 linearVelocity;
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Vectormath::Aos::Vector3 angularVelocity;
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int softBodyIdentifier;
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int collisionShapeType;
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// Both needed for capsule
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float radius;
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float halfHeight;
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float margin;
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float friction;
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CollisionShapeDescription()
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{
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collisionShapeType = 0;
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margin = 0;
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friction = 0;
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}
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};
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struct UIntVector3
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{
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UIntVector3()
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{
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x = 0;
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y = 0;
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z = 0;
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_padding = 0;
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}
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UIntVector3( unsigned int x_, unsigned int y_, unsigned int z_ )
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{
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x = x_;
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y = y_;
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z = z_;
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_padding = 0;
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}
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unsigned int x;
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unsigned int y;
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unsigned int z;
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unsigned int _padding;
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};
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public:
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/**
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* SoftBody class to maintain information about a soft body instance
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* within a solver.
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* This data addresses the main solver arrays.
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*/
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class btAcceleratedSoftBodyInterface
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{
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protected:
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/** Current number of vertices that are part of this cloth */
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int m_numVertices;
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/** Maximum number of vertices allocated to be part of this cloth */
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int m_maxVertices;
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/** Current number of triangles that are part of this cloth */
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int m_numTriangles;
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/** Maximum number of triangles allocated to be part of this cloth */
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int m_maxTriangles;
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/** Index of first vertex in the world allocated to this cloth */
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int m_firstVertex;
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/** Index of first triangle in the world allocated to this cloth */
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int m_firstTriangle;
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/** Index of first link in the world allocated to this cloth */
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int m_firstLink;
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/** Maximum number of links allocated to this cloth */
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int m_maxLinks;
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/** Current number of links allocated to this cloth */
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int m_numLinks;
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/** The actual soft body this data represents */
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btSoftBody *m_softBody;
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public:
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btAcceleratedSoftBodyInterface( btSoftBody *softBody ) :
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m_softBody( softBody )
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{
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m_numVertices = 0;
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m_maxVertices = 0;
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m_numTriangles = 0;
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m_maxTriangles = 0;
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m_firstVertex = 0;
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m_firstTriangle = 0;
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m_firstLink = 0;
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m_maxLinks = 0;
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m_numLinks = 0;
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}
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int getNumVertices() const
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{
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return m_numVertices;
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}
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int getNumTriangles() const
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{
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return m_numTriangles;
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}
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int getMaxVertices() const
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{
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return m_maxVertices;
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}
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int getMaxTriangles() const
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{
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return m_maxTriangles;
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}
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int getFirstVertex() const
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{
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return m_firstVertex;
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}
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int getFirstTriangle() const
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{
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return m_firstTriangle;
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}
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/**
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* Update the bounds in the btSoftBody object
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*/
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void updateBounds( const btVector3 &lowerBound, const btVector3 &upperBound );
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// TODO: All of these set functions will have to do checks and
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// update the world because restructuring of the arrays will be necessary
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// Reasonable use of "friend"?
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void setNumVertices( int numVertices )
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{
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m_numVertices = numVertices;
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}
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void setNumTriangles( int numTriangles )
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{
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m_numTriangles = numTriangles;
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void setMaxVertices( int maxVertices )
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{
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m_maxVertices = maxVertices;
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}
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void setMaxTriangles( int maxTriangles )
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{
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m_maxTriangles = maxTriangles;
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}
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void setFirstVertex( int firstVertex )
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{
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m_firstVertex = firstVertex;
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}
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void setFirstTriangle( int firstTriangle )
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{
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m_firstTriangle = firstTriangle;
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}
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void setMaxLinks( int maxLinks )
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{
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m_maxLinks = maxLinks;
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}
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void setNumLinks( int numLinks )
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{
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m_numLinks = numLinks;
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}
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void setFirstLink( int firstLink )
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{
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m_firstLink = firstLink;
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}
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int getMaxLinks()
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{
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return m_maxLinks;
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}
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int getNumLinks()
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{
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return m_numLinks;
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}
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int getFirstLink()
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{
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return m_firstLink;
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}
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btSoftBody* getSoftBody()
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{
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return m_softBody;
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}
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};
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struct CollisionObjectIndices
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{
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CollisionObjectIndices( int f, int e )
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{
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firstObject = f;
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endObject = e;
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}
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int firstObject;
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int endObject;
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};
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struct PrepareLinksCB
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{
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int numLinks;
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int padding0;
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int padding1;
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int padding2;
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};
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struct SolvePositionsFromLinksKernelCB
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{
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int startLink;
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int numLinks;
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float kst;
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float ti;
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};
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struct IntegrateCB
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{
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int numNodes;
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float solverdt;
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int padding1;
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int padding2;
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};
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struct UpdatePositionsFromVelocitiesCB
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{
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int numNodes;
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float solverSDT;
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int padding1;
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int padding2;
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};
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struct UpdateVelocitiesFromPositionsWithoutVelocitiesCB
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{
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int numNodes;
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float isolverdt;
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int padding1;
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int padding2;
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};
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struct UpdateVelocitiesFromPositionsWithVelocitiesCB
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{
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int numNodes;
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float isolverdt;
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int padding1;
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int padding2;
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};
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struct UpdateSoftBodiesCB
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{
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int numNodes;
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int startFace;
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int numFaces;
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float epsilon;
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};
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struct ApplyForcesCB
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{
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unsigned int numNodes;
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float solverdt;
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float epsilon;
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int padding3;
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};
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struct AddVelocityCB
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{
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int startNode;
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int lastNode;
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float velocityX;
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float velocityY;
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float velocityZ;
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int padding1;
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int padding2;
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int padding3;
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};
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struct VSolveLinksCB
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{
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int startLink;
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int numLinks;
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float kst;
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int padding;
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};
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struct ComputeBoundsCB
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{
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int numNodes;
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int numSoftBodies;
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int padding1;
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int padding2;
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|
-
};
|
395
|
-
|
396
|
-
struct SolveCollisionsAndUpdateVelocitiesCB
|
397
|
-
{
|
398
|
-
unsigned int numNodes;
|
399
|
-
float isolverdt;
|
400
|
-
int padding0;
|
401
|
-
int padding1;
|
402
|
-
};
|
403
|
-
|
404
|
-
|
405
|
-
|
406
|
-
|
407
|
-
protected:
|
408
|
-
ID3D11Device * m_dx11Device;
|
409
|
-
ID3D11DeviceContext* m_dx11Context;
|
410
|
-
|
411
|
-
DXFunctions dxFunctions;
|
412
|
-
public:
|
413
|
-
/** Link data for all cloths. Note that this will be sorted batch-wise for efficient computation and m_linkAddresses will maintain the addressing. */
|
414
|
-
btSoftBodyLinkDataDX11 m_linkData;
|
415
|
-
btSoftBodyVertexDataDX11 m_vertexData;
|
416
|
-
btSoftBodyTriangleDataDX11 m_triangleData;
|
417
|
-
|
418
|
-
protected:
|
419
|
-
|
420
|
-
/** Variable to define whether we need to update solver constants on the next iteration */
|
421
|
-
bool m_updateSolverConstants;
|
422
|
-
|
423
|
-
bool m_shadersInitialized;
|
424
|
-
|
425
|
-
/**
|
426
|
-
* Cloths owned by this solver.
|
427
|
-
* Only our cloths are in this array.
|
428
|
-
*/
|
429
|
-
btAlignedObjectArray< btAcceleratedSoftBodyInterface * > m_softBodySet;
|
430
|
-
|
431
|
-
/** Acceleration value to be applied to all non-static vertices in the solver.
|
432
|
-
* Index n is cloth n, array sized by number of cloths in the world not the solver.
|
433
|
-
*/
|
434
|
-
btAlignedObjectArray< Vectormath::Aos::Vector3 > m_perClothAcceleration;
|
435
|
-
btDX11Buffer<Vectormath::Aos::Vector3> m_dx11PerClothAcceleration;
|
436
|
-
|
437
|
-
/** Wind velocity to be applied normal to all non-static vertices in the solver.
|
438
|
-
* Index n is cloth n, array sized by number of cloths in the world not the solver.
|
439
|
-
*/
|
440
|
-
btAlignedObjectArray< Vectormath::Aos::Vector3 > m_perClothWindVelocity;
|
441
|
-
btDX11Buffer<Vectormath::Aos::Vector3> m_dx11PerClothWindVelocity;
|
442
|
-
|
443
|
-
/** Velocity damping factor */
|
444
|
-
btAlignedObjectArray< float > m_perClothDampingFactor;
|
445
|
-
btDX11Buffer<float> m_dx11PerClothDampingFactor;
|
446
|
-
|
447
|
-
/** Velocity correction coefficient */
|
448
|
-
btAlignedObjectArray< float > m_perClothVelocityCorrectionCoefficient;
|
449
|
-
btDX11Buffer<float> m_dx11PerClothVelocityCorrectionCoefficient;
|
450
|
-
|
451
|
-
/** Lift parameter for wind effect on cloth. */
|
452
|
-
btAlignedObjectArray< float > m_perClothLiftFactor;
|
453
|
-
btDX11Buffer<float> m_dx11PerClothLiftFactor;
|
454
|
-
|
455
|
-
/** Drag parameter for wind effect on cloth. */
|
456
|
-
btAlignedObjectArray< float > m_perClothDragFactor;
|
457
|
-
btDX11Buffer<float> m_dx11PerClothDragFactor;
|
458
|
-
|
459
|
-
/** Density of the medium in which each cloth sits */
|
460
|
-
btAlignedObjectArray< float > m_perClothMediumDensity;
|
461
|
-
btDX11Buffer<float> m_dx11PerClothMediumDensity;
|
462
|
-
|
463
|
-
|
464
|
-
/**
|
465
|
-
* Collision shape details: pair of index of first collision shape for the cloth and number of collision objects.
|
466
|
-
*/
|
467
|
-
btAlignedObjectArray< CollisionObjectIndices > m_perClothCollisionObjects;
|
468
|
-
btDX11Buffer<CollisionObjectIndices> m_dx11PerClothCollisionObjects;
|
469
|
-
|
470
|
-
/**
|
471
|
-
* Collision shapes being passed across to the cloths in this solver.
|
472
|
-
*/
|
473
|
-
btAlignedObjectArray< CollisionShapeDescription > m_collisionObjectDetails;
|
474
|
-
btDX11Buffer< CollisionShapeDescription > m_dx11CollisionObjectDetails;
|
475
|
-
|
476
|
-
/**
|
477
|
-
* Minimum bounds for each cloth.
|
478
|
-
* Updated by GPU and returned for use by broad phase.
|
479
|
-
* These are int vectors as a reminder that they store the int representation of a float, not a float.
|
480
|
-
* Bit 31 is inverted - is floats are stored with int-sortable values.
|
481
|
-
*/
|
482
|
-
btAlignedObjectArray< UIntVector3 > m_perClothMinBounds;
|
483
|
-
btDX11Buffer< UIntVector3 > m_dx11PerClothMinBounds;
|
484
|
-
|
485
|
-
/**
|
486
|
-
* Maximum bounds for each cloth.
|
487
|
-
* Updated by GPU and returned for use by broad phase.
|
488
|
-
* These are int vectors as a reminder that they store the int representation of a float, not a float.
|
489
|
-
* Bit 31 is inverted - is floats are stored with int-sortable values.
|
490
|
-
*/
|
491
|
-
btAlignedObjectArray< UIntVector3 > m_perClothMaxBounds;
|
492
|
-
btDX11Buffer< UIntVector3 > m_dx11PerClothMaxBounds;
|
493
|
-
|
494
|
-
|
495
|
-
/**
|
496
|
-
* Friction coefficient for each cloth
|
497
|
-
*/
|
498
|
-
btAlignedObjectArray< float > m_perClothFriction;
|
499
|
-
btDX11Buffer< float > m_dx11PerClothFriction;
|
500
|
-
|
501
|
-
DXFunctions::KernelDesc prepareLinksKernel;
|
502
|
-
DXFunctions::KernelDesc solvePositionsFromLinksKernel;
|
503
|
-
DXFunctions::KernelDesc vSolveLinksKernel;
|
504
|
-
DXFunctions::KernelDesc integrateKernel;
|
505
|
-
DXFunctions::KernelDesc addVelocityKernel;
|
506
|
-
DXFunctions::KernelDesc updatePositionsFromVelocitiesKernel;
|
507
|
-
DXFunctions::KernelDesc updateVelocitiesFromPositionsWithoutVelocitiesKernel;
|
508
|
-
DXFunctions::KernelDesc updateVelocitiesFromPositionsWithVelocitiesKernel;
|
509
|
-
DXFunctions::KernelDesc solveCollisionsAndUpdateVelocitiesKernel;
|
510
|
-
DXFunctions::KernelDesc resetNormalsAndAreasKernel;
|
511
|
-
DXFunctions::KernelDesc normalizeNormalsAndAreasKernel;
|
512
|
-
DXFunctions::KernelDesc computeBoundsKernel;
|
513
|
-
DXFunctions::KernelDesc updateSoftBodiesKernel;
|
514
|
-
|
515
|
-
DXFunctions::KernelDesc applyForcesKernel;
|
516
|
-
|
517
|
-
bool m_enableUpdateBounds;
|
518
|
-
|
519
|
-
/**
|
520
|
-
* Integrate motion on the solver.
|
521
|
-
*/
|
522
|
-
virtual void integrate( float solverdt );
|
523
|
-
float computeTriangleArea(
|
524
|
-
const Vectormath::Aos::Point3 &vertex0,
|
525
|
-
const Vectormath::Aos::Point3 &vertex1,
|
526
|
-
const Vectormath::Aos::Point3 &vertex2 );
|
527
|
-
|
528
|
-
|
529
|
-
virtual bool buildShaders();
|
530
|
-
|
531
|
-
void resetNormalsAndAreas( int numVertices );
|
532
|
-
|
533
|
-
void normalizeNormalsAndAreas( int numVertices );
|
534
|
-
|
535
|
-
void executeUpdateSoftBodies( int firstTriangle, int numTriangles );
|
536
|
-
|
537
|
-
void prepareCollisionConstraints();
|
538
|
-
|
539
|
-
Vectormath::Aos::Vector3 ProjectOnAxis( const Vectormath::Aos::Vector3 &v, const Vectormath::Aos::Vector3 &a );
|
540
|
-
|
541
|
-
void ApplyClampedForce( float solverdt, const Vectormath::Aos::Vector3 &force, const Vectormath::Aos::Vector3 &vertexVelocity, float inverseMass, Vectormath::Aos::Vector3 &vertexForce );
|
542
|
-
|
543
|
-
virtual void applyForces( float solverdt );
|
544
|
-
|
545
|
-
virtual void updateConstants( float timeStep );
|
546
|
-
int findSoftBodyIndex( const btSoftBody* const softBody );
|
547
|
-
|
548
|
-
//////////////////////////////////////
|
549
|
-
// Kernel dispatches
|
550
|
-
virtual void prepareLinks();
|
551
|
-
|
552
|
-
void updatePositionsFromVelocities( float solverdt );
|
553
|
-
void solveLinksForPosition( int startLink, int numLinks, float kst, float ti );
|
554
|
-
void solveLinksForVelocity( int startLink, int numLinks, float kst );
|
555
|
-
|
556
|
-
void updateVelocitiesFromPositionsWithVelocities( float isolverdt );
|
557
|
-
void updateVelocitiesFromPositionsWithoutVelocities( float isolverdt );
|
558
|
-
void computeBounds( );
|
559
|
-
void solveCollisionsAndUpdateVelocities( float isolverdt );
|
560
|
-
|
561
|
-
// End kernel dispatches
|
562
|
-
/////////////////////////////////////
|
563
|
-
|
564
|
-
void updateBounds();
|
565
|
-
|
566
|
-
|
567
|
-
void releaseKernels();
|
568
|
-
|
569
|
-
public:
|
570
|
-
btDX11SoftBodySolver(ID3D11Device * dx11Device, ID3D11DeviceContext* dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory = &D3DX11CompileFromMemory);
|
571
|
-
|
572
|
-
virtual ~btDX11SoftBodySolver();
|
573
|
-
|
574
|
-
|
575
|
-
virtual SolverTypes getSolverType() const
|
576
|
-
{
|
577
|
-
return DX_SOLVER;
|
578
|
-
}
|
579
|
-
|
580
|
-
void setEnableUpdateBounds(bool enableBounds)
|
581
|
-
{
|
582
|
-
m_enableUpdateBounds = enableBounds;
|
583
|
-
}
|
584
|
-
bool getEnableUpdateBounds() const
|
585
|
-
{
|
586
|
-
return m_enableUpdateBounds;
|
587
|
-
}
|
588
|
-
|
589
|
-
|
590
|
-
|
591
|
-
virtual btSoftBodyLinkData &getLinkData();
|
592
|
-
|
593
|
-
virtual btSoftBodyVertexData &getVertexData();
|
594
|
-
|
595
|
-
virtual btSoftBodyTriangleData &getTriangleData();
|
596
|
-
|
597
|
-
|
598
|
-
|
599
|
-
|
600
|
-
|
601
|
-
btAcceleratedSoftBodyInterface *findSoftBodyInterface( const btSoftBody* const softBody );
|
602
|
-
const btAcceleratedSoftBodyInterface * const findSoftBodyInterface( const btSoftBody* const softBody ) const;
|
603
|
-
|
604
|
-
virtual bool checkInitialized();
|
605
|
-
|
606
|
-
virtual void updateSoftBodies( );
|
607
|
-
|
608
|
-
virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false);
|
609
|
-
|
610
|
-
virtual void copyBackToSoftBodies(bool bMove = true);
|
611
|
-
|
612
|
-
virtual void solveConstraints( float solverdt );
|
613
|
-
|
614
|
-
virtual void predictMotion( float solverdt );
|
615
|
-
|
616
|
-
|
617
|
-
virtual void processCollision( btSoftBody *, btCollisionObject* );
|
618
|
-
|
619
|
-
virtual void processCollision( btSoftBody*, btSoftBody* );
|
620
|
-
|
621
|
-
};
|
622
|
-
|
623
|
-
|
624
|
-
|
625
|
-
/**
|
626
|
-
* Class to manage movement of data from a solver to a given target.
|
627
|
-
* This version is the DX to CPU version.
|
628
|
-
*/
|
629
|
-
class btSoftBodySolverOutputDXtoCPU : public btSoftBodySolverOutput
|
630
|
-
{
|
631
|
-
protected:
|
632
|
-
|
633
|
-
public:
|
634
|
-
btSoftBodySolverOutputDXtoCPU()
|
635
|
-
{
|
636
|
-
}
|
637
|
-
|
638
|
-
/** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
|
639
|
-
virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer );
|
640
|
-
};
|
641
|
-
|
642
|
-
/**
|
643
|
-
* Class to manage movement of data from a solver to a given target.
|
644
|
-
* This version is the DX to DX version and subclasses DX to CPU so that it works for that too.
|
645
|
-
*/
|
646
|
-
class btSoftBodySolverOutputDXtoDX : public btSoftBodySolverOutputDXtoCPU
|
647
|
-
{
|
648
|
-
protected:
|
649
|
-
struct OutputToVertexArrayCB
|
650
|
-
{
|
651
|
-
int startNode;
|
652
|
-
int numNodes;
|
653
|
-
int positionOffset;
|
654
|
-
int positionStride;
|
655
|
-
|
656
|
-
int normalOffset;
|
657
|
-
int normalStride;
|
658
|
-
int padding1;
|
659
|
-
int padding2;
|
660
|
-
};
|
661
|
-
|
662
|
-
DXFunctions dxFunctions;
|
663
|
-
DXFunctions::KernelDesc outputToVertexArrayWithNormalsKernel;
|
664
|
-
DXFunctions::KernelDesc outputToVertexArrayWithoutNormalsKernel;
|
665
|
-
|
666
|
-
|
667
|
-
bool m_shadersInitialized;
|
668
|
-
|
669
|
-
bool checkInitialized();
|
670
|
-
bool buildShaders();
|
671
|
-
void releaseKernels();
|
672
|
-
|
673
|
-
public:
|
674
|
-
btSoftBodySolverOutputDXtoDX(ID3D11Device *dx11Device, ID3D11DeviceContext* dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory = &D3DX11CompileFromMemory) :
|
675
|
-
dxFunctions( dx11Device, dx11Context, dx11CompileFromMemory )
|
676
|
-
{
|
677
|
-
m_shadersInitialized = false;
|
678
|
-
}
|
679
|
-
|
680
|
-
~btSoftBodySolverOutputDXtoDX()
|
681
|
-
{
|
682
|
-
releaseKernels();
|
683
|
-
}
|
684
|
-
|
685
|
-
/** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
|
686
|
-
virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer );
|
687
|
-
};
|
688
|
-
|
689
|
-
#endif // #ifndef BT_ACCELERATED_SOFT_BODY_DX11_SOLVER_H
|
690
|
-
|
691
|
-
|