ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Copyright (C) 2009 Sony Computer Entertainment Inc.
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All rights reserved.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _VECTORMATH_AOS_CPP_H
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#define _VECTORMATH_AOS_CPP_H
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#include <math.h>
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#ifdef _VECTORMATH_DEBUG
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#include <stdio.h>
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#endif
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namespace Vectormath {
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namespace Aos {
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//-----------------------------------------------------------------------------
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// Forward Declarations
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//
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class Vector3;
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class Vector4;
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class Point3;
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class Quat;
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class Matrix3;
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class Matrix4;
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class Transform3;
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// A 3-D vector in array-of-structures format
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//
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class Vector3
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{
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float mX;
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float mY;
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float mZ;
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#ifndef __GNUC__
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float d;
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#endif
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public:
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// Default constructor; does no initialization
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//
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inline Vector3( ) { };
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// Copy a 3-D vector
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//
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inline Vector3( const Vector3 & vec );
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// Construct a 3-D vector from x, y, and z elements
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//
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inline Vector3( float x, float y, float z );
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// Copy elements from a 3-D point into a 3-D vector
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//
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explicit inline Vector3( const Point3 & pnt );
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// Set all elements of a 3-D vector to the same scalar value
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//
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explicit inline Vector3( float scalar );
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// Assign one 3-D vector to another
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//
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inline Vector3 & operator =( const Vector3 & vec );
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// Set the x element of a 3-D vector
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//
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inline Vector3 & setX( float x );
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// Set the y element of a 3-D vector
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//
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inline Vector3 & setY( float y );
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// Set the z element of a 3-D vector
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//
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inline Vector3 & setZ( float z );
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// Get the x element of a 3-D vector
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//
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inline float getX( ) const;
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// Get the y element of a 3-D vector
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//
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inline float getY( ) const;
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// Get the z element of a 3-D vector
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//
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inline float getZ( ) const;
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// Set an x, y, or z element of a 3-D vector by index
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//
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inline Vector3 & setElem( int idx, float value );
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// Get an x, y, or z element of a 3-D vector by index
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//
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inline float getElem( int idx ) const;
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// Subscripting operator to set or get an element
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//
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inline float & operator []( int idx );
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// Subscripting operator to get an element
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//
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inline float operator []( int idx ) const;
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// Add two 3-D vectors
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//
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inline const Vector3 operator +( const Vector3 & vec ) const;
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// Subtract a 3-D vector from another 3-D vector
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//
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inline const Vector3 operator -( const Vector3 & vec ) const;
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// Add a 3-D vector to a 3-D point
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//
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inline const Point3 operator +( const Point3 & pnt ) const;
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// Multiply a 3-D vector by a scalar
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//
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inline const Vector3 operator *( float scalar ) const;
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// Divide a 3-D vector by a scalar
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//
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inline const Vector3 operator /( float scalar ) const;
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// Perform compound assignment and addition with a 3-D vector
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//
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inline Vector3 & operator +=( const Vector3 & vec );
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// Perform compound assignment and subtraction by a 3-D vector
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//
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inline Vector3 & operator -=( const Vector3 & vec );
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// Perform compound assignment and multiplication by a scalar
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//
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inline Vector3 & operator *=( float scalar );
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// Perform compound assignment and division by a scalar
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//
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inline Vector3 & operator /=( float scalar );
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// Negate all elements of a 3-D vector
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inline const Vector3 operator -( ) const;
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static inline const Vector3 xAxis( );
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static inline const Vector3 yAxis( );
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//
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static inline const Vector3 zAxis( );
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}
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#ifdef __GNUC__
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__attribute__ ((aligned(16)))
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#endif
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;
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// Multiply a 3-D vector by a scalar
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//
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inline const Vector3 operator *( float scalar, const Vector3 & vec );
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// Multiply two 3-D vectors per element
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//
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inline const Vector3 mulPerElem( const Vector3 & vec0, const Vector3 & vec1 );
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// Divide two 3-D vectors per element
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// NOTE:
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// Floating-point behavior matches standard library function divf4.
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inline const Vector3 divPerElem( const Vector3 & vec0, const Vector3 & vec1 );
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// Compute the reciprocal of a 3-D vector per element
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// NOTE:
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// Floating-point behavior matches standard library function recipf4.
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inline const Vector3 recipPerElem( const Vector3 & vec );
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//
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inline const Vector3 sqrtPerElem( const Vector3 & vec );
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inline const Vector3 rsqrtPerElem( const Vector3 & vec );
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inline const Vector3 absPerElem( const Vector3 & vec );
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inline const Vector3 copySignPerElem( const Vector3 & vec0, const Vector3 & vec1 );
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// Maximum of two 3-D vectors per element
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inline const Vector3 maxPerElem( const Vector3 & vec0, const Vector3 & vec1 );
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// Minimum of two 3-D vectors per element
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inline const Vector3 minPerElem( const Vector3 & vec0, const Vector3 & vec1 );
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// Maximum element of a 3-D vector
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inline float maxElem( const Vector3 & vec );
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inline float minElem( const Vector3 & vec );
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inline float sum( const Vector3 & vec );
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// Compute the dot product of two 3-D vectors
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//
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inline float dot( const Vector3 & vec0, const Vector3 & vec1 );
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// Compute the square of the length of a 3-D vector
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//
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inline float lengthSqr( const Vector3 & vec );
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// Compute the length of a 3-D vector
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inline float length( const Vector3 & vec );
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inline const Vector3 normalize( const Vector3 & vec );
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// Compute cross product of two 3-D vectors
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//
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inline const Vector3 cross( const Vector3 & vec0, const Vector3 & vec1 );
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// Outer product of two 3-D vectors
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//
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inline const Matrix3 outer( const Vector3 & vec0, const Vector3 & vec1 );
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inline const Vector3 rowMul( const Vector3 & vec, const Matrix3 & mat );
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// Cross-product matrix of a 3-D vector
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inline const Matrix3 crossMatrix( const Vector3 & vec );
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// NOTE:
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// Faster than separately creating a cross-product matrix and multiplying.
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inline const Matrix3 crossMatrixMul( const Vector3 & vec, const Matrix3 & mat );
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// Does not clamp t between 0 and 1.
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inline const Vector3 lerp( float t, const Vector3 & vec0, const Vector3 & vec1 );
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inline const Vector3 slerp( float t, const Vector3 & unitVec0, const Vector3 & unitVec1 );
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inline const Vector3 select( const Vector3 & vec0, const Vector3 & vec1, bool select1 );
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inline void loadXYZ( Vector3 & vec, const float * fptr );
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// Store x, y, and z elements of a 3-D vector in the first three words of a float array.
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// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed
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inline void storeXYZ( const Vector3 & vec, float * fptr );
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inline void storeHalfFloats( const Vector3 & vec, unsigned short * hfptr );
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class Vector4
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{
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float mX;
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float mY;
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float mZ;
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float mW;
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public:
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// Default constructor; does no initialization
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//
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inline Vector4( ) { };
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inline Vector4( const Vector4 & vec );
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inline Vector4( float x, float y, float z, float w );
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//
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inline Vector4( const Vector3 & xyz, float w );
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// Copy x, y, and z from a 3-D vector into a 4-D vector, and set w to 0
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//
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explicit inline Vector4( const Vector3 & vec );
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//
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explicit inline Vector4( const Point3 & pnt );
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365
|
-
// Copy elements from a quaternion into a 4-D vector
|
366
|
-
//
|
367
|
-
explicit inline Vector4( const Quat & quat );
|
368
|
-
|
369
|
-
// Set all elements of a 4-D vector to the same scalar value
|
370
|
-
//
|
371
|
-
explicit inline Vector4( float scalar );
|
372
|
-
|
373
|
-
// Assign one 4-D vector to another
|
374
|
-
//
|
375
|
-
inline Vector4 & operator =( const Vector4 & vec );
|
376
|
-
|
377
|
-
// Set the x, y, and z elements of a 4-D vector
|
378
|
-
// NOTE:
|
379
|
-
// This function does not change the w element.
|
380
|
-
//
|
381
|
-
inline Vector4 & setXYZ( const Vector3 & vec );
|
382
|
-
|
383
|
-
// Get the x, y, and z elements of a 4-D vector
|
384
|
-
//
|
385
|
-
inline const Vector3 getXYZ( ) const;
|
386
|
-
|
387
|
-
// Set the x element of a 4-D vector
|
388
|
-
//
|
389
|
-
inline Vector4 & setX( float x );
|
390
|
-
|
391
|
-
// Set the y element of a 4-D vector
|
392
|
-
//
|
393
|
-
inline Vector4 & setY( float y );
|
394
|
-
|
395
|
-
// Set the z element of a 4-D vector
|
396
|
-
//
|
397
|
-
inline Vector4 & setZ( float z );
|
398
|
-
|
399
|
-
// Set the w element of a 4-D vector
|
400
|
-
//
|
401
|
-
inline Vector4 & setW( float w );
|
402
|
-
|
403
|
-
// Get the x element of a 4-D vector
|
404
|
-
//
|
405
|
-
inline float getX( ) const;
|
406
|
-
|
407
|
-
// Get the y element of a 4-D vector
|
408
|
-
//
|
409
|
-
inline float getY( ) const;
|
410
|
-
|
411
|
-
// Get the z element of a 4-D vector
|
412
|
-
//
|
413
|
-
inline float getZ( ) const;
|
414
|
-
|
415
|
-
// Get the w element of a 4-D vector
|
416
|
-
//
|
417
|
-
inline float getW( ) const;
|
418
|
-
|
419
|
-
// Set an x, y, z, or w element of a 4-D vector by index
|
420
|
-
//
|
421
|
-
inline Vector4 & setElem( int idx, float value );
|
422
|
-
|
423
|
-
// Get an x, y, z, or w element of a 4-D vector by index
|
424
|
-
//
|
425
|
-
inline float getElem( int idx ) const;
|
426
|
-
|
427
|
-
// Subscripting operator to set or get an element
|
428
|
-
//
|
429
|
-
inline float & operator []( int idx );
|
430
|
-
|
431
|
-
// Subscripting operator to get an element
|
432
|
-
//
|
433
|
-
inline float operator []( int idx ) const;
|
434
|
-
|
435
|
-
// Add two 4-D vectors
|
436
|
-
//
|
437
|
-
inline const Vector4 operator +( const Vector4 & vec ) const;
|
438
|
-
|
439
|
-
// Subtract a 4-D vector from another 4-D vector
|
440
|
-
//
|
441
|
-
inline const Vector4 operator -( const Vector4 & vec ) const;
|
442
|
-
|
443
|
-
// Multiply a 4-D vector by a scalar
|
444
|
-
//
|
445
|
-
inline const Vector4 operator *( float scalar ) const;
|
446
|
-
|
447
|
-
// Divide a 4-D vector by a scalar
|
448
|
-
//
|
449
|
-
inline const Vector4 operator /( float scalar ) const;
|
450
|
-
|
451
|
-
// Perform compound assignment and addition with a 4-D vector
|
452
|
-
//
|
453
|
-
inline Vector4 & operator +=( const Vector4 & vec );
|
454
|
-
|
455
|
-
// Perform compound assignment and subtraction by a 4-D vector
|
456
|
-
//
|
457
|
-
inline Vector4 & operator -=( const Vector4 & vec );
|
458
|
-
|
459
|
-
// Perform compound assignment and multiplication by a scalar
|
460
|
-
//
|
461
|
-
inline Vector4 & operator *=( float scalar );
|
462
|
-
|
463
|
-
// Perform compound assignment and division by a scalar
|
464
|
-
//
|
465
|
-
inline Vector4 & operator /=( float scalar );
|
466
|
-
|
467
|
-
// Negate all elements of a 4-D vector
|
468
|
-
//
|
469
|
-
inline const Vector4 operator -( ) const;
|
470
|
-
|
471
|
-
// Construct x axis
|
472
|
-
//
|
473
|
-
static inline const Vector4 xAxis( );
|
474
|
-
|
475
|
-
// Construct y axis
|
476
|
-
//
|
477
|
-
static inline const Vector4 yAxis( );
|
478
|
-
|
479
|
-
// Construct z axis
|
480
|
-
//
|
481
|
-
static inline const Vector4 zAxis( );
|
482
|
-
|
483
|
-
// Construct w axis
|
484
|
-
//
|
485
|
-
static inline const Vector4 wAxis( );
|
486
|
-
|
487
|
-
}
|
488
|
-
#ifdef __GNUC__
|
489
|
-
__attribute__ ((aligned(16)))
|
490
|
-
#endif
|
491
|
-
;
|
492
|
-
|
493
|
-
// Multiply a 4-D vector by a scalar
|
494
|
-
//
|
495
|
-
inline const Vector4 operator *( float scalar, const Vector4 & vec );
|
496
|
-
|
497
|
-
// Multiply two 4-D vectors per element
|
498
|
-
//
|
499
|
-
inline const Vector4 mulPerElem( const Vector4 & vec0, const Vector4 & vec1 );
|
500
|
-
|
501
|
-
// Divide two 4-D vectors per element
|
502
|
-
// NOTE:
|
503
|
-
// Floating-point behavior matches standard library function divf4.
|
504
|
-
//
|
505
|
-
inline const Vector4 divPerElem( const Vector4 & vec0, const Vector4 & vec1 );
|
506
|
-
|
507
|
-
// Compute the reciprocal of a 4-D vector per element
|
508
|
-
// NOTE:
|
509
|
-
// Floating-point behavior matches standard library function recipf4.
|
510
|
-
//
|
511
|
-
inline const Vector4 recipPerElem( const Vector4 & vec );
|
512
|
-
|
513
|
-
// Compute the square root of a 4-D vector per element
|
514
|
-
// NOTE:
|
515
|
-
// Floating-point behavior matches standard library function sqrtf4.
|
516
|
-
//
|
517
|
-
inline const Vector4 sqrtPerElem( const Vector4 & vec );
|
518
|
-
|
519
|
-
// Compute the reciprocal square root of a 4-D vector per element
|
520
|
-
// NOTE:
|
521
|
-
// Floating-point behavior matches standard library function rsqrtf4.
|
522
|
-
//
|
523
|
-
inline const Vector4 rsqrtPerElem( const Vector4 & vec );
|
524
|
-
|
525
|
-
// Compute the absolute value of a 4-D vector per element
|
526
|
-
//
|
527
|
-
inline const Vector4 absPerElem( const Vector4 & vec );
|
528
|
-
|
529
|
-
// Copy sign from one 4-D vector to another, per element
|
530
|
-
//
|
531
|
-
inline const Vector4 copySignPerElem( const Vector4 & vec0, const Vector4 & vec1 );
|
532
|
-
|
533
|
-
// Maximum of two 4-D vectors per element
|
534
|
-
//
|
535
|
-
inline const Vector4 maxPerElem( const Vector4 & vec0, const Vector4 & vec1 );
|
536
|
-
|
537
|
-
// Minimum of two 4-D vectors per element
|
538
|
-
//
|
539
|
-
inline const Vector4 minPerElem( const Vector4 & vec0, const Vector4 & vec1 );
|
540
|
-
|
541
|
-
// Maximum element of a 4-D vector
|
542
|
-
//
|
543
|
-
inline float maxElem( const Vector4 & vec );
|
544
|
-
|
545
|
-
// Minimum element of a 4-D vector
|
546
|
-
//
|
547
|
-
inline float minElem( const Vector4 & vec );
|
548
|
-
|
549
|
-
// Compute the sum of all elements of a 4-D vector
|
550
|
-
//
|
551
|
-
inline float sum( const Vector4 & vec );
|
552
|
-
|
553
|
-
// Compute the dot product of two 4-D vectors
|
554
|
-
//
|
555
|
-
inline float dot( const Vector4 & vec0, const Vector4 & vec1 );
|
556
|
-
|
557
|
-
// Compute the square of the length of a 4-D vector
|
558
|
-
//
|
559
|
-
inline float lengthSqr( const Vector4 & vec );
|
560
|
-
|
561
|
-
// Compute the length of a 4-D vector
|
562
|
-
//
|
563
|
-
inline float length( const Vector4 & vec );
|
564
|
-
|
565
|
-
// Normalize a 4-D vector
|
566
|
-
// NOTE:
|
567
|
-
// The result is unpredictable when all elements of vec are at or near zero.
|
568
|
-
//
|
569
|
-
inline const Vector4 normalize( const Vector4 & vec );
|
570
|
-
|
571
|
-
// Outer product of two 4-D vectors
|
572
|
-
//
|
573
|
-
inline const Matrix4 outer( const Vector4 & vec0, const Vector4 & vec1 );
|
574
|
-
|
575
|
-
// Linear interpolation between two 4-D vectors
|
576
|
-
// NOTE:
|
577
|
-
// Does not clamp t between 0 and 1.
|
578
|
-
//
|
579
|
-
inline const Vector4 lerp( float t, const Vector4 & vec0, const Vector4 & vec1 );
|
580
|
-
|
581
|
-
// Spherical linear interpolation between two 4-D vectors
|
582
|
-
// NOTE:
|
583
|
-
// The result is unpredictable if the vectors point in opposite directions.
|
584
|
-
// Does not clamp t between 0 and 1.
|
585
|
-
//
|
586
|
-
inline const Vector4 slerp( float t, const Vector4 & unitVec0, const Vector4 & unitVec1 );
|
587
|
-
|
588
|
-
// Conditionally select between two 4-D vectors
|
589
|
-
//
|
590
|
-
inline const Vector4 select( const Vector4 & vec0, const Vector4 & vec1, bool select1 );
|
591
|
-
|
592
|
-
// Load x, y, z, and w elements from the first four words of a float array.
|
593
|
-
//
|
594
|
-
//
|
595
|
-
inline void loadXYZW( Vector4 & vec, const float * fptr );
|
596
|
-
|
597
|
-
// Store x, y, z, and w elements of a 4-D vector in the first four words of a float array.
|
598
|
-
// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed
|
599
|
-
//
|
600
|
-
inline void storeXYZW( const Vector4 & vec, float * fptr );
|
601
|
-
|
602
|
-
// Load four-half-floats as a 4-D vector
|
603
|
-
// NOTE:
|
604
|
-
// This transformation does not support either denormalized numbers or NaNs.
|
605
|
-
//
|
606
|
-
inline void loadHalfFloats( Vector4 & vec, const unsigned short * hfptr );
|
607
|
-
|
608
|
-
// Store a 4-D vector as half-floats. Memory area of previous 16 bytes and next 32 bytes from <code><i>hfptr</i></code> might be accessed.
|
609
|
-
// NOTE:
|
610
|
-
// This transformation does not support either denormalized numbers or NaNs. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed.
|
611
|
-
//
|
612
|
-
inline void storeHalfFloats( const Vector4 & vec, unsigned short * hfptr );
|
613
|
-
|
614
|
-
#ifdef _VECTORMATH_DEBUG
|
615
|
-
|
616
|
-
// Print a 4-D vector
|
617
|
-
// NOTE:
|
618
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
619
|
-
//
|
620
|
-
inline void print( const Vector4 & vec );
|
621
|
-
|
622
|
-
// Print a 4-D vector and an associated string identifier
|
623
|
-
// NOTE:
|
624
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
625
|
-
//
|
626
|
-
inline void print( const Vector4 & vec, const char * name );
|
627
|
-
|
628
|
-
#endif
|
629
|
-
|
630
|
-
// A 3-D point in array-of-structures format
|
631
|
-
//
|
632
|
-
class Point3
|
633
|
-
{
|
634
|
-
float mX;
|
635
|
-
float mY;
|
636
|
-
float mZ;
|
637
|
-
#ifndef __GNUC__
|
638
|
-
float d;
|
639
|
-
#endif
|
640
|
-
|
641
|
-
public:
|
642
|
-
// Default constructor; does no initialization
|
643
|
-
//
|
644
|
-
inline Point3( ) { };
|
645
|
-
|
646
|
-
// Copy a 3-D point
|
647
|
-
//
|
648
|
-
inline Point3( const Point3 & pnt );
|
649
|
-
|
650
|
-
// Construct a 3-D point from x, y, and z elements
|
651
|
-
//
|
652
|
-
inline Point3( float x, float y, float z );
|
653
|
-
|
654
|
-
// Copy elements from a 3-D vector into a 3-D point
|
655
|
-
//
|
656
|
-
explicit inline Point3( const Vector3 & vec );
|
657
|
-
|
658
|
-
// Set all elements of a 3-D point to the same scalar value
|
659
|
-
//
|
660
|
-
explicit inline Point3( float scalar );
|
661
|
-
|
662
|
-
// Assign one 3-D point to another
|
663
|
-
//
|
664
|
-
inline Point3 & operator =( const Point3 & pnt );
|
665
|
-
|
666
|
-
// Set the x element of a 3-D point
|
667
|
-
//
|
668
|
-
inline Point3 & setX( float x );
|
669
|
-
|
670
|
-
// Set the y element of a 3-D point
|
671
|
-
//
|
672
|
-
inline Point3 & setY( float y );
|
673
|
-
|
674
|
-
// Set the z element of a 3-D point
|
675
|
-
//
|
676
|
-
inline Point3 & setZ( float z );
|
677
|
-
|
678
|
-
// Get the x element of a 3-D point
|
679
|
-
//
|
680
|
-
inline float getX( ) const;
|
681
|
-
|
682
|
-
// Get the y element of a 3-D point
|
683
|
-
//
|
684
|
-
inline float getY( ) const;
|
685
|
-
|
686
|
-
// Get the z element of a 3-D point
|
687
|
-
//
|
688
|
-
inline float getZ( ) const;
|
689
|
-
|
690
|
-
// Set an x, y, or z element of a 3-D point by index
|
691
|
-
//
|
692
|
-
inline Point3 & setElem( int idx, float value );
|
693
|
-
|
694
|
-
// Get an x, y, or z element of a 3-D point by index
|
695
|
-
//
|
696
|
-
inline float getElem( int idx ) const;
|
697
|
-
|
698
|
-
// Subscripting operator to set or get an element
|
699
|
-
//
|
700
|
-
inline float & operator []( int idx );
|
701
|
-
|
702
|
-
// Subscripting operator to get an element
|
703
|
-
//
|
704
|
-
inline float operator []( int idx ) const;
|
705
|
-
|
706
|
-
// Subtract a 3-D point from another 3-D point
|
707
|
-
//
|
708
|
-
inline const Vector3 operator -( const Point3 & pnt ) const;
|
709
|
-
|
710
|
-
// Add a 3-D point to a 3-D vector
|
711
|
-
//
|
712
|
-
inline const Point3 operator +( const Vector3 & vec ) const;
|
713
|
-
|
714
|
-
// Subtract a 3-D vector from a 3-D point
|
715
|
-
//
|
716
|
-
inline const Point3 operator -( const Vector3 & vec ) const;
|
717
|
-
|
718
|
-
// Perform compound assignment and addition with a 3-D vector
|
719
|
-
//
|
720
|
-
inline Point3 & operator +=( const Vector3 & vec );
|
721
|
-
|
722
|
-
// Perform compound assignment and subtraction by a 3-D vector
|
723
|
-
//
|
724
|
-
inline Point3 & operator -=( const Vector3 & vec );
|
725
|
-
|
726
|
-
}
|
727
|
-
#ifdef __GNUC__
|
728
|
-
__attribute__ ((aligned(16)))
|
729
|
-
#endif
|
730
|
-
;
|
731
|
-
|
732
|
-
// Multiply two 3-D points per element
|
733
|
-
//
|
734
|
-
inline const Point3 mulPerElem( const Point3 & pnt0, const Point3 & pnt1 );
|
735
|
-
|
736
|
-
// Divide two 3-D points per element
|
737
|
-
// NOTE:
|
738
|
-
// Floating-point behavior matches standard library function divf4.
|
739
|
-
//
|
740
|
-
inline const Point3 divPerElem( const Point3 & pnt0, const Point3 & pnt1 );
|
741
|
-
|
742
|
-
// Compute the reciprocal of a 3-D point per element
|
743
|
-
// NOTE:
|
744
|
-
// Floating-point behavior matches standard library function recipf4.
|
745
|
-
//
|
746
|
-
inline const Point3 recipPerElem( const Point3 & pnt );
|
747
|
-
|
748
|
-
// Compute the square root of a 3-D point per element
|
749
|
-
// NOTE:
|
750
|
-
// Floating-point behavior matches standard library function sqrtf4.
|
751
|
-
//
|
752
|
-
inline const Point3 sqrtPerElem( const Point3 & pnt );
|
753
|
-
|
754
|
-
// Compute the reciprocal square root of a 3-D point per element
|
755
|
-
// NOTE:
|
756
|
-
// Floating-point behavior matches standard library function rsqrtf4.
|
757
|
-
//
|
758
|
-
inline const Point3 rsqrtPerElem( const Point3 & pnt );
|
759
|
-
|
760
|
-
// Compute the absolute value of a 3-D point per element
|
761
|
-
//
|
762
|
-
inline const Point3 absPerElem( const Point3 & pnt );
|
763
|
-
|
764
|
-
// Copy sign from one 3-D point to another, per element
|
765
|
-
//
|
766
|
-
inline const Point3 copySignPerElem( const Point3 & pnt0, const Point3 & pnt1 );
|
767
|
-
|
768
|
-
// Maximum of two 3-D points per element
|
769
|
-
//
|
770
|
-
inline const Point3 maxPerElem( const Point3 & pnt0, const Point3 & pnt1 );
|
771
|
-
|
772
|
-
// Minimum of two 3-D points per element
|
773
|
-
//
|
774
|
-
inline const Point3 minPerElem( const Point3 & pnt0, const Point3 & pnt1 );
|
775
|
-
|
776
|
-
// Maximum element of a 3-D point
|
777
|
-
//
|
778
|
-
inline float maxElem( const Point3 & pnt );
|
779
|
-
|
780
|
-
// Minimum element of a 3-D point
|
781
|
-
//
|
782
|
-
inline float minElem( const Point3 & pnt );
|
783
|
-
|
784
|
-
// Compute the sum of all elements of a 3-D point
|
785
|
-
//
|
786
|
-
inline float sum( const Point3 & pnt );
|
787
|
-
|
788
|
-
// Apply uniform scale to a 3-D point
|
789
|
-
//
|
790
|
-
inline const Point3 scale( const Point3 & pnt, float scaleVal );
|
791
|
-
|
792
|
-
// Apply non-uniform scale to a 3-D point
|
793
|
-
//
|
794
|
-
inline const Point3 scale( const Point3 & pnt, const Vector3 & scaleVec );
|
795
|
-
|
796
|
-
// Scalar projection of a 3-D point on a unit-length 3-D vector
|
797
|
-
//
|
798
|
-
inline float projection( const Point3 & pnt, const Vector3 & unitVec );
|
799
|
-
|
800
|
-
// Compute the square of the distance of a 3-D point from the coordinate-system origin
|
801
|
-
//
|
802
|
-
inline float distSqrFromOrigin( const Point3 & pnt );
|
803
|
-
|
804
|
-
// Compute the distance of a 3-D point from the coordinate-system origin
|
805
|
-
//
|
806
|
-
inline float distFromOrigin( const Point3 & pnt );
|
807
|
-
|
808
|
-
// Compute the square of the distance between two 3-D points
|
809
|
-
//
|
810
|
-
inline float distSqr( const Point3 & pnt0, const Point3 & pnt1 );
|
811
|
-
|
812
|
-
// Compute the distance between two 3-D points
|
813
|
-
//
|
814
|
-
inline float dist( const Point3 & pnt0, const Point3 & pnt1 );
|
815
|
-
|
816
|
-
// Linear interpolation between two 3-D points
|
817
|
-
// NOTE:
|
818
|
-
// Does not clamp t between 0 and 1.
|
819
|
-
//
|
820
|
-
inline const Point3 lerp( float t, const Point3 & pnt0, const Point3 & pnt1 );
|
821
|
-
|
822
|
-
// Conditionally select between two 3-D points
|
823
|
-
//
|
824
|
-
inline const Point3 select( const Point3 & pnt0, const Point3 & pnt1, bool select1 );
|
825
|
-
|
826
|
-
// Load x, y, and z elements from the first three words of a float array.
|
827
|
-
//
|
828
|
-
//
|
829
|
-
inline void loadXYZ( Point3 & pnt, const float * fptr );
|
830
|
-
|
831
|
-
// Store x, y, and z elements of a 3-D point in the first three words of a float array.
|
832
|
-
// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed
|
833
|
-
//
|
834
|
-
inline void storeXYZ( const Point3 & pnt, float * fptr );
|
835
|
-
|
836
|
-
// Load three-half-floats as a 3-D point
|
837
|
-
// NOTE:
|
838
|
-
// This transformation does not support either denormalized numbers or NaNs.
|
839
|
-
//
|
840
|
-
inline void loadHalfFloats( Point3 & pnt, const unsigned short * hfptr );
|
841
|
-
|
842
|
-
// Store a 3-D point as half-floats. Memory area of previous 16 bytes and next 32 bytes from <code><i>hfptr</i></code> might be accessed.
|
843
|
-
// NOTE:
|
844
|
-
// This transformation does not support either denormalized numbers or NaNs. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed.
|
845
|
-
//
|
846
|
-
inline void storeHalfFloats( const Point3 & pnt, unsigned short * hfptr );
|
847
|
-
|
848
|
-
#ifdef _VECTORMATH_DEBUG
|
849
|
-
|
850
|
-
// Print a 3-D point
|
851
|
-
// NOTE:
|
852
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
853
|
-
//
|
854
|
-
inline void print( const Point3 & pnt );
|
855
|
-
|
856
|
-
// Print a 3-D point and an associated string identifier
|
857
|
-
// NOTE:
|
858
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
859
|
-
//
|
860
|
-
inline void print( const Point3 & pnt, const char * name );
|
861
|
-
|
862
|
-
#endif
|
863
|
-
|
864
|
-
// A quaternion in array-of-structures format
|
865
|
-
//
|
866
|
-
class Quat
|
867
|
-
{
|
868
|
-
float mX;
|
869
|
-
float mY;
|
870
|
-
float mZ;
|
871
|
-
float mW;
|
872
|
-
|
873
|
-
public:
|
874
|
-
// Default constructor; does no initialization
|
875
|
-
//
|
876
|
-
inline Quat( ) { };
|
877
|
-
|
878
|
-
// Copy a quaternion
|
879
|
-
//
|
880
|
-
inline Quat( const Quat & quat );
|
881
|
-
|
882
|
-
// Construct a quaternion from x, y, z, and w elements
|
883
|
-
//
|
884
|
-
inline Quat( float x, float y, float z, float w );
|
885
|
-
|
886
|
-
// Construct a quaternion from a 3-D vector and a scalar
|
887
|
-
//
|
888
|
-
inline Quat( const Vector3 & xyz, float w );
|
889
|
-
|
890
|
-
// Copy elements from a 4-D vector into a quaternion
|
891
|
-
//
|
892
|
-
explicit inline Quat( const Vector4 & vec );
|
893
|
-
|
894
|
-
// Convert a rotation matrix to a unit-length quaternion
|
895
|
-
//
|
896
|
-
explicit inline Quat( const Matrix3 & rotMat );
|
897
|
-
|
898
|
-
// Set all elements of a quaternion to the same scalar value
|
899
|
-
//
|
900
|
-
explicit inline Quat( float scalar );
|
901
|
-
|
902
|
-
// Assign one quaternion to another
|
903
|
-
//
|
904
|
-
inline Quat & operator =( const Quat & quat );
|
905
|
-
|
906
|
-
// Set the x, y, and z elements of a quaternion
|
907
|
-
// NOTE:
|
908
|
-
// This function does not change the w element.
|
909
|
-
//
|
910
|
-
inline Quat & setXYZ( const Vector3 & vec );
|
911
|
-
|
912
|
-
// Get the x, y, and z elements of a quaternion
|
913
|
-
//
|
914
|
-
inline const Vector3 getXYZ( ) const;
|
915
|
-
|
916
|
-
// Set the x element of a quaternion
|
917
|
-
//
|
918
|
-
inline Quat & setX( float x );
|
919
|
-
|
920
|
-
// Set the y element of a quaternion
|
921
|
-
//
|
922
|
-
inline Quat & setY( float y );
|
923
|
-
|
924
|
-
// Set the z element of a quaternion
|
925
|
-
//
|
926
|
-
inline Quat & setZ( float z );
|
927
|
-
|
928
|
-
// Set the w element of a quaternion
|
929
|
-
//
|
930
|
-
inline Quat & setW( float w );
|
931
|
-
|
932
|
-
// Get the x element of a quaternion
|
933
|
-
//
|
934
|
-
inline float getX( ) const;
|
935
|
-
|
936
|
-
// Get the y element of a quaternion
|
937
|
-
//
|
938
|
-
inline float getY( ) const;
|
939
|
-
|
940
|
-
// Get the z element of a quaternion
|
941
|
-
//
|
942
|
-
inline float getZ( ) const;
|
943
|
-
|
944
|
-
// Get the w element of a quaternion
|
945
|
-
//
|
946
|
-
inline float getW( ) const;
|
947
|
-
|
948
|
-
// Set an x, y, z, or w element of a quaternion by index
|
949
|
-
//
|
950
|
-
inline Quat & setElem( int idx, float value );
|
951
|
-
|
952
|
-
// Get an x, y, z, or w element of a quaternion by index
|
953
|
-
//
|
954
|
-
inline float getElem( int idx ) const;
|
955
|
-
|
956
|
-
// Subscripting operator to set or get an element
|
957
|
-
//
|
958
|
-
inline float & operator []( int idx );
|
959
|
-
|
960
|
-
// Subscripting operator to get an element
|
961
|
-
//
|
962
|
-
inline float operator []( int idx ) const;
|
963
|
-
|
964
|
-
// Add two quaternions
|
965
|
-
//
|
966
|
-
inline const Quat operator +( const Quat & quat ) const;
|
967
|
-
|
968
|
-
// Subtract a quaternion from another quaternion
|
969
|
-
//
|
970
|
-
inline const Quat operator -( const Quat & quat ) const;
|
971
|
-
|
972
|
-
// Multiply two quaternions
|
973
|
-
//
|
974
|
-
inline const Quat operator *( const Quat & quat ) const;
|
975
|
-
|
976
|
-
// Multiply a quaternion by a scalar
|
977
|
-
//
|
978
|
-
inline const Quat operator *( float scalar ) const;
|
979
|
-
|
980
|
-
// Divide a quaternion by a scalar
|
981
|
-
//
|
982
|
-
inline const Quat operator /( float scalar ) const;
|
983
|
-
|
984
|
-
// Perform compound assignment and addition with a quaternion
|
985
|
-
//
|
986
|
-
inline Quat & operator +=( const Quat & quat );
|
987
|
-
|
988
|
-
// Perform compound assignment and subtraction by a quaternion
|
989
|
-
//
|
990
|
-
inline Quat & operator -=( const Quat & quat );
|
991
|
-
|
992
|
-
// Perform compound assignment and multiplication by a quaternion
|
993
|
-
//
|
994
|
-
inline Quat & operator *=( const Quat & quat );
|
995
|
-
|
996
|
-
// Perform compound assignment and multiplication by a scalar
|
997
|
-
//
|
998
|
-
inline Quat & operator *=( float scalar );
|
999
|
-
|
1000
|
-
// Perform compound assignment and division by a scalar
|
1001
|
-
//
|
1002
|
-
inline Quat & operator /=( float scalar );
|
1003
|
-
|
1004
|
-
// Negate all elements of a quaternion
|
1005
|
-
//
|
1006
|
-
inline const Quat operator -( ) const;
|
1007
|
-
|
1008
|
-
// Construct an identity quaternion
|
1009
|
-
//
|
1010
|
-
static inline const Quat identity( );
|
1011
|
-
|
1012
|
-
// Construct a quaternion to rotate between two unit-length 3-D vectors
|
1013
|
-
// NOTE:
|
1014
|
-
// The result is unpredictable if unitVec0 and unitVec1 point in opposite directions.
|
1015
|
-
//
|
1016
|
-
static inline const Quat rotation( const Vector3 & unitVec0, const Vector3 & unitVec1 );
|
1017
|
-
|
1018
|
-
// Construct a quaternion to rotate around a unit-length 3-D vector
|
1019
|
-
//
|
1020
|
-
static inline const Quat rotation( float radians, const Vector3 & unitVec );
|
1021
|
-
|
1022
|
-
// Construct a quaternion to rotate around the x axis
|
1023
|
-
//
|
1024
|
-
static inline const Quat rotationX( float radians );
|
1025
|
-
|
1026
|
-
// Construct a quaternion to rotate around the y axis
|
1027
|
-
//
|
1028
|
-
static inline const Quat rotationY( float radians );
|
1029
|
-
|
1030
|
-
// Construct a quaternion to rotate around the z axis
|
1031
|
-
//
|
1032
|
-
static inline const Quat rotationZ( float radians );
|
1033
|
-
|
1034
|
-
}
|
1035
|
-
#ifdef __GNUC__
|
1036
|
-
__attribute__ ((aligned(16)))
|
1037
|
-
#endif
|
1038
|
-
;
|
1039
|
-
|
1040
|
-
// Multiply a quaternion by a scalar
|
1041
|
-
//
|
1042
|
-
inline const Quat operator *( float scalar, const Quat & quat );
|
1043
|
-
|
1044
|
-
// Compute the conjugate of a quaternion
|
1045
|
-
//
|
1046
|
-
inline const Quat conj( const Quat & quat );
|
1047
|
-
|
1048
|
-
// Use a unit-length quaternion to rotate a 3-D vector
|
1049
|
-
//
|
1050
|
-
inline const Vector3 rotate( const Quat & unitQuat, const Vector3 & vec );
|
1051
|
-
|
1052
|
-
// Compute the dot product of two quaternions
|
1053
|
-
//
|
1054
|
-
inline float dot( const Quat & quat0, const Quat & quat1 );
|
1055
|
-
|
1056
|
-
// Compute the norm of a quaternion
|
1057
|
-
//
|
1058
|
-
inline float norm( const Quat & quat );
|
1059
|
-
|
1060
|
-
// Compute the length of a quaternion
|
1061
|
-
//
|
1062
|
-
inline float length( const Quat & quat );
|
1063
|
-
|
1064
|
-
// Normalize a quaternion
|
1065
|
-
// NOTE:
|
1066
|
-
// The result is unpredictable when all elements of quat are at or near zero.
|
1067
|
-
//
|
1068
|
-
inline const Quat normalize( const Quat & quat );
|
1069
|
-
|
1070
|
-
// Linear interpolation between two quaternions
|
1071
|
-
// NOTE:
|
1072
|
-
// Does not clamp t between 0 and 1.
|
1073
|
-
//
|
1074
|
-
inline const Quat lerp( float t, const Quat & quat0, const Quat & quat1 );
|
1075
|
-
|
1076
|
-
// Spherical linear interpolation between two quaternions
|
1077
|
-
// NOTE:
|
1078
|
-
// Interpolates along the shortest path between orientations.
|
1079
|
-
// Does not clamp t between 0 and 1.
|
1080
|
-
//
|
1081
|
-
inline const Quat slerp( float t, const Quat & unitQuat0, const Quat & unitQuat1 );
|
1082
|
-
|
1083
|
-
// Spherical quadrangle interpolation
|
1084
|
-
//
|
1085
|
-
inline const Quat squad( float t, const Quat & unitQuat0, const Quat & unitQuat1, const Quat & unitQuat2, const Quat & unitQuat3 );
|
1086
|
-
|
1087
|
-
// Conditionally select between two quaternions
|
1088
|
-
//
|
1089
|
-
inline const Quat select( const Quat & quat0, const Quat & quat1, bool select1 );
|
1090
|
-
|
1091
|
-
// Load x, y, z, and w elements from the first four words of a float array.
|
1092
|
-
//
|
1093
|
-
//
|
1094
|
-
inline void loadXYZW( Quat & quat, const float * fptr );
|
1095
|
-
|
1096
|
-
// Store x, y, z, and w elements of a quaternion in the first four words of a float array.
|
1097
|
-
// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed
|
1098
|
-
//
|
1099
|
-
inline void storeXYZW( const Quat & quat, float * fptr );
|
1100
|
-
|
1101
|
-
#ifdef _VECTORMATH_DEBUG
|
1102
|
-
|
1103
|
-
// Print a quaternion
|
1104
|
-
// NOTE:
|
1105
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
1106
|
-
//
|
1107
|
-
inline void print( const Quat & quat );
|
1108
|
-
|
1109
|
-
// Print a quaternion and an associated string identifier
|
1110
|
-
// NOTE:
|
1111
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
1112
|
-
//
|
1113
|
-
inline void print( const Quat & quat, const char * name );
|
1114
|
-
|
1115
|
-
#endif
|
1116
|
-
|
1117
|
-
// A 3x3 matrix in array-of-structures format
|
1118
|
-
//
|
1119
|
-
class Matrix3
|
1120
|
-
{
|
1121
|
-
Vector3 mCol0;
|
1122
|
-
Vector3 mCol1;
|
1123
|
-
Vector3 mCol2;
|
1124
|
-
|
1125
|
-
public:
|
1126
|
-
// Default constructor; does no initialization
|
1127
|
-
//
|
1128
|
-
inline Matrix3( ) { };
|
1129
|
-
|
1130
|
-
// Copy a 3x3 matrix
|
1131
|
-
//
|
1132
|
-
inline Matrix3( const Matrix3 & mat );
|
1133
|
-
|
1134
|
-
// Construct a 3x3 matrix containing the specified columns
|
1135
|
-
//
|
1136
|
-
inline Matrix3( const Vector3 & col0, const Vector3 & col1, const Vector3 & col2 );
|
1137
|
-
|
1138
|
-
// Construct a 3x3 rotation matrix from a unit-length quaternion
|
1139
|
-
//
|
1140
|
-
explicit inline Matrix3( const Quat & unitQuat );
|
1141
|
-
|
1142
|
-
// Set all elements of a 3x3 matrix to the same scalar value
|
1143
|
-
//
|
1144
|
-
explicit inline Matrix3( float scalar );
|
1145
|
-
|
1146
|
-
// Assign one 3x3 matrix to another
|
1147
|
-
//
|
1148
|
-
inline Matrix3 & operator =( const Matrix3 & mat );
|
1149
|
-
|
1150
|
-
// Set column 0 of a 3x3 matrix
|
1151
|
-
//
|
1152
|
-
inline Matrix3 & setCol0( const Vector3 & col0 );
|
1153
|
-
|
1154
|
-
// Set column 1 of a 3x3 matrix
|
1155
|
-
//
|
1156
|
-
inline Matrix3 & setCol1( const Vector3 & col1 );
|
1157
|
-
|
1158
|
-
// Set column 2 of a 3x3 matrix
|
1159
|
-
//
|
1160
|
-
inline Matrix3 & setCol2( const Vector3 & col2 );
|
1161
|
-
|
1162
|
-
// Get column 0 of a 3x3 matrix
|
1163
|
-
//
|
1164
|
-
inline const Vector3 getCol0( ) const;
|
1165
|
-
|
1166
|
-
// Get column 1 of a 3x3 matrix
|
1167
|
-
//
|
1168
|
-
inline const Vector3 getCol1( ) const;
|
1169
|
-
|
1170
|
-
// Get column 2 of a 3x3 matrix
|
1171
|
-
//
|
1172
|
-
inline const Vector3 getCol2( ) const;
|
1173
|
-
|
1174
|
-
// Set the column of a 3x3 matrix referred to by the specified index
|
1175
|
-
//
|
1176
|
-
inline Matrix3 & setCol( int col, const Vector3 & vec );
|
1177
|
-
|
1178
|
-
// Set the row of a 3x3 matrix referred to by the specified index
|
1179
|
-
//
|
1180
|
-
inline Matrix3 & setRow( int row, const Vector3 & vec );
|
1181
|
-
|
1182
|
-
// Get the column of a 3x3 matrix referred to by the specified index
|
1183
|
-
//
|
1184
|
-
inline const Vector3 getCol( int col ) const;
|
1185
|
-
|
1186
|
-
// Get the row of a 3x3 matrix referred to by the specified index
|
1187
|
-
//
|
1188
|
-
inline const Vector3 getRow( int row ) const;
|
1189
|
-
|
1190
|
-
// Subscripting operator to set or get a column
|
1191
|
-
//
|
1192
|
-
inline Vector3 & operator []( int col );
|
1193
|
-
|
1194
|
-
// Subscripting operator to get a column
|
1195
|
-
//
|
1196
|
-
inline const Vector3 operator []( int col ) const;
|
1197
|
-
|
1198
|
-
// Set the element of a 3x3 matrix referred to by column and row indices
|
1199
|
-
//
|
1200
|
-
inline Matrix3 & setElem( int col, int row, float val );
|
1201
|
-
|
1202
|
-
// Get the element of a 3x3 matrix referred to by column and row indices
|
1203
|
-
//
|
1204
|
-
inline float getElem( int col, int row ) const;
|
1205
|
-
|
1206
|
-
// Add two 3x3 matrices
|
1207
|
-
//
|
1208
|
-
inline const Matrix3 operator +( const Matrix3 & mat ) const;
|
1209
|
-
|
1210
|
-
// Subtract a 3x3 matrix from another 3x3 matrix
|
1211
|
-
//
|
1212
|
-
inline const Matrix3 operator -( const Matrix3 & mat ) const;
|
1213
|
-
|
1214
|
-
// Negate all elements of a 3x3 matrix
|
1215
|
-
//
|
1216
|
-
inline const Matrix3 operator -( ) const;
|
1217
|
-
|
1218
|
-
// Multiply a 3x3 matrix by a scalar
|
1219
|
-
//
|
1220
|
-
inline const Matrix3 operator *( float scalar ) const;
|
1221
|
-
|
1222
|
-
// Multiply a 3x3 matrix by a 3-D vector
|
1223
|
-
//
|
1224
|
-
inline const Vector3 operator *( const Vector3 & vec ) const;
|
1225
|
-
|
1226
|
-
// Multiply two 3x3 matrices
|
1227
|
-
//
|
1228
|
-
inline const Matrix3 operator *( const Matrix3 & mat ) const;
|
1229
|
-
|
1230
|
-
// Perform compound assignment and addition with a 3x3 matrix
|
1231
|
-
//
|
1232
|
-
inline Matrix3 & operator +=( const Matrix3 & mat );
|
1233
|
-
|
1234
|
-
// Perform compound assignment and subtraction by a 3x3 matrix
|
1235
|
-
//
|
1236
|
-
inline Matrix3 & operator -=( const Matrix3 & mat );
|
1237
|
-
|
1238
|
-
// Perform compound assignment and multiplication by a scalar
|
1239
|
-
//
|
1240
|
-
inline Matrix3 & operator *=( float scalar );
|
1241
|
-
|
1242
|
-
// Perform compound assignment and multiplication by a 3x3 matrix
|
1243
|
-
//
|
1244
|
-
inline Matrix3 & operator *=( const Matrix3 & mat );
|
1245
|
-
|
1246
|
-
// Construct an identity 3x3 matrix
|
1247
|
-
//
|
1248
|
-
static inline const Matrix3 identity( );
|
1249
|
-
|
1250
|
-
// Construct a 3x3 matrix to rotate around the x axis
|
1251
|
-
//
|
1252
|
-
static inline const Matrix3 rotationX( float radians );
|
1253
|
-
|
1254
|
-
// Construct a 3x3 matrix to rotate around the y axis
|
1255
|
-
//
|
1256
|
-
static inline const Matrix3 rotationY( float radians );
|
1257
|
-
|
1258
|
-
// Construct a 3x3 matrix to rotate around the z axis
|
1259
|
-
//
|
1260
|
-
static inline const Matrix3 rotationZ( float radians );
|
1261
|
-
|
1262
|
-
// Construct a 3x3 matrix to rotate around the x, y, and z axes
|
1263
|
-
//
|
1264
|
-
static inline const Matrix3 rotationZYX( const Vector3 & radiansXYZ );
|
1265
|
-
|
1266
|
-
// Construct a 3x3 matrix to rotate around a unit-length 3-D vector
|
1267
|
-
//
|
1268
|
-
static inline const Matrix3 rotation( float radians, const Vector3 & unitVec );
|
1269
|
-
|
1270
|
-
// Construct a rotation matrix from a unit-length quaternion
|
1271
|
-
//
|
1272
|
-
static inline const Matrix3 rotation( const Quat & unitQuat );
|
1273
|
-
|
1274
|
-
// Construct a 3x3 matrix to perform scaling
|
1275
|
-
//
|
1276
|
-
static inline const Matrix3 scale( const Vector3 & scaleVec );
|
1277
|
-
|
1278
|
-
};
|
1279
|
-
// Multiply a 3x3 matrix by a scalar
|
1280
|
-
//
|
1281
|
-
inline const Matrix3 operator *( float scalar, const Matrix3 & mat );
|
1282
|
-
|
1283
|
-
// Append (post-multiply) a scale transformation to a 3x3 matrix
|
1284
|
-
// NOTE:
|
1285
|
-
// Faster than creating and multiplying a scale transformation matrix.
|
1286
|
-
//
|
1287
|
-
inline const Matrix3 appendScale( const Matrix3 & mat, const Vector3 & scaleVec );
|
1288
|
-
|
1289
|
-
// Prepend (pre-multiply) a scale transformation to a 3x3 matrix
|
1290
|
-
// NOTE:
|
1291
|
-
// Faster than creating and multiplying a scale transformation matrix.
|
1292
|
-
//
|
1293
|
-
inline const Matrix3 prependScale( const Vector3 & scaleVec, const Matrix3 & mat );
|
1294
|
-
|
1295
|
-
// Multiply two 3x3 matrices per element
|
1296
|
-
//
|
1297
|
-
inline const Matrix3 mulPerElem( const Matrix3 & mat0, const Matrix3 & mat1 );
|
1298
|
-
|
1299
|
-
// Compute the absolute value of a 3x3 matrix per element
|
1300
|
-
//
|
1301
|
-
inline const Matrix3 absPerElem( const Matrix3 & mat );
|
1302
|
-
|
1303
|
-
// Transpose of a 3x3 matrix
|
1304
|
-
//
|
1305
|
-
inline const Matrix3 transpose( const Matrix3 & mat );
|
1306
|
-
|
1307
|
-
// Compute the inverse of a 3x3 matrix
|
1308
|
-
// NOTE:
|
1309
|
-
// Result is unpredictable when the determinant of mat is equal to or near 0.
|
1310
|
-
//
|
1311
|
-
inline const Matrix3 inverse( const Matrix3 & mat );
|
1312
|
-
|
1313
|
-
// Determinant of a 3x3 matrix
|
1314
|
-
//
|
1315
|
-
inline float determinant( const Matrix3 & mat );
|
1316
|
-
|
1317
|
-
// Conditionally select between two 3x3 matrices
|
1318
|
-
//
|
1319
|
-
inline const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, bool select1 );
|
1320
|
-
|
1321
|
-
#ifdef _VECTORMATH_DEBUG
|
1322
|
-
|
1323
|
-
// Print a 3x3 matrix
|
1324
|
-
// NOTE:
|
1325
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
1326
|
-
//
|
1327
|
-
inline void print( const Matrix3 & mat );
|
1328
|
-
|
1329
|
-
// Print a 3x3 matrix and an associated string identifier
|
1330
|
-
// NOTE:
|
1331
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
1332
|
-
//
|
1333
|
-
inline void print( const Matrix3 & mat, const char * name );
|
1334
|
-
|
1335
|
-
#endif
|
1336
|
-
|
1337
|
-
// A 4x4 matrix in array-of-structures format
|
1338
|
-
//
|
1339
|
-
class Matrix4
|
1340
|
-
{
|
1341
|
-
Vector4 mCol0;
|
1342
|
-
Vector4 mCol1;
|
1343
|
-
Vector4 mCol2;
|
1344
|
-
Vector4 mCol3;
|
1345
|
-
|
1346
|
-
public:
|
1347
|
-
// Default constructor; does no initialization
|
1348
|
-
//
|
1349
|
-
inline Matrix4( ) { };
|
1350
|
-
|
1351
|
-
// Copy a 4x4 matrix
|
1352
|
-
//
|
1353
|
-
inline Matrix4( const Matrix4 & mat );
|
1354
|
-
|
1355
|
-
// Construct a 4x4 matrix containing the specified columns
|
1356
|
-
//
|
1357
|
-
inline Matrix4( const Vector4 & col0, const Vector4 & col1, const Vector4 & col2, const Vector4 & col3 );
|
1358
|
-
|
1359
|
-
// Construct a 4x4 matrix from a 3x4 transformation matrix
|
1360
|
-
//
|
1361
|
-
explicit inline Matrix4( const Transform3 & mat );
|
1362
|
-
|
1363
|
-
// Construct a 4x4 matrix from a 3x3 matrix and a 3-D vector
|
1364
|
-
//
|
1365
|
-
inline Matrix4( const Matrix3 & mat, const Vector3 & translateVec );
|
1366
|
-
|
1367
|
-
// Construct a 4x4 matrix from a unit-length quaternion and a 3-D vector
|
1368
|
-
//
|
1369
|
-
inline Matrix4( const Quat & unitQuat, const Vector3 & translateVec );
|
1370
|
-
|
1371
|
-
// Set all elements of a 4x4 matrix to the same scalar value
|
1372
|
-
//
|
1373
|
-
explicit inline Matrix4( float scalar );
|
1374
|
-
|
1375
|
-
// Assign one 4x4 matrix to another
|
1376
|
-
//
|
1377
|
-
inline Matrix4 & operator =( const Matrix4 & mat );
|
1378
|
-
|
1379
|
-
// Set the upper-left 3x3 submatrix
|
1380
|
-
// NOTE:
|
1381
|
-
// This function does not change the bottom row elements.
|
1382
|
-
//
|
1383
|
-
inline Matrix4 & setUpper3x3( const Matrix3 & mat3 );
|
1384
|
-
|
1385
|
-
// Get the upper-left 3x3 submatrix of a 4x4 matrix
|
1386
|
-
//
|
1387
|
-
inline const Matrix3 getUpper3x3( ) const;
|
1388
|
-
|
1389
|
-
// Set translation component
|
1390
|
-
// NOTE:
|
1391
|
-
// This function does not change the bottom row elements.
|
1392
|
-
//
|
1393
|
-
inline Matrix4 & setTranslation( const Vector3 & translateVec );
|
1394
|
-
|
1395
|
-
// Get the translation component of a 4x4 matrix
|
1396
|
-
//
|
1397
|
-
inline const Vector3 getTranslation( ) const;
|
1398
|
-
|
1399
|
-
// Set column 0 of a 4x4 matrix
|
1400
|
-
//
|
1401
|
-
inline Matrix4 & setCol0( const Vector4 & col0 );
|
1402
|
-
|
1403
|
-
// Set column 1 of a 4x4 matrix
|
1404
|
-
//
|
1405
|
-
inline Matrix4 & setCol1( const Vector4 & col1 );
|
1406
|
-
|
1407
|
-
// Set column 2 of a 4x4 matrix
|
1408
|
-
//
|
1409
|
-
inline Matrix4 & setCol2( const Vector4 & col2 );
|
1410
|
-
|
1411
|
-
// Set column 3 of a 4x4 matrix
|
1412
|
-
//
|
1413
|
-
inline Matrix4 & setCol3( const Vector4 & col3 );
|
1414
|
-
|
1415
|
-
// Get column 0 of a 4x4 matrix
|
1416
|
-
//
|
1417
|
-
inline const Vector4 getCol0( ) const;
|
1418
|
-
|
1419
|
-
// Get column 1 of a 4x4 matrix
|
1420
|
-
//
|
1421
|
-
inline const Vector4 getCol1( ) const;
|
1422
|
-
|
1423
|
-
// Get column 2 of a 4x4 matrix
|
1424
|
-
//
|
1425
|
-
inline const Vector4 getCol2( ) const;
|
1426
|
-
|
1427
|
-
// Get column 3 of a 4x4 matrix
|
1428
|
-
//
|
1429
|
-
inline const Vector4 getCol3( ) const;
|
1430
|
-
|
1431
|
-
// Set the column of a 4x4 matrix referred to by the specified index
|
1432
|
-
//
|
1433
|
-
inline Matrix4 & setCol( int col, const Vector4 & vec );
|
1434
|
-
|
1435
|
-
// Set the row of a 4x4 matrix referred to by the specified index
|
1436
|
-
//
|
1437
|
-
inline Matrix4 & setRow( int row, const Vector4 & vec );
|
1438
|
-
|
1439
|
-
// Get the column of a 4x4 matrix referred to by the specified index
|
1440
|
-
//
|
1441
|
-
inline const Vector4 getCol( int col ) const;
|
1442
|
-
|
1443
|
-
// Get the row of a 4x4 matrix referred to by the specified index
|
1444
|
-
//
|
1445
|
-
inline const Vector4 getRow( int row ) const;
|
1446
|
-
|
1447
|
-
// Subscripting operator to set or get a column
|
1448
|
-
//
|
1449
|
-
inline Vector4 & operator []( int col );
|
1450
|
-
|
1451
|
-
// Subscripting operator to get a column
|
1452
|
-
//
|
1453
|
-
inline const Vector4 operator []( int col ) const;
|
1454
|
-
|
1455
|
-
// Set the element of a 4x4 matrix referred to by column and row indices
|
1456
|
-
//
|
1457
|
-
inline Matrix4 & setElem( int col, int row, float val );
|
1458
|
-
|
1459
|
-
// Get the element of a 4x4 matrix referred to by column and row indices
|
1460
|
-
//
|
1461
|
-
inline float getElem( int col, int row ) const;
|
1462
|
-
|
1463
|
-
// Add two 4x4 matrices
|
1464
|
-
//
|
1465
|
-
inline const Matrix4 operator +( const Matrix4 & mat ) const;
|
1466
|
-
|
1467
|
-
// Subtract a 4x4 matrix from another 4x4 matrix
|
1468
|
-
//
|
1469
|
-
inline const Matrix4 operator -( const Matrix4 & mat ) const;
|
1470
|
-
|
1471
|
-
// Negate all elements of a 4x4 matrix
|
1472
|
-
//
|
1473
|
-
inline const Matrix4 operator -( ) const;
|
1474
|
-
|
1475
|
-
// Multiply a 4x4 matrix by a scalar
|
1476
|
-
//
|
1477
|
-
inline const Matrix4 operator *( float scalar ) const;
|
1478
|
-
|
1479
|
-
// Multiply a 4x4 matrix by a 4-D vector
|
1480
|
-
//
|
1481
|
-
inline const Vector4 operator *( const Vector4 & vec ) const;
|
1482
|
-
|
1483
|
-
// Multiply a 4x4 matrix by a 3-D vector
|
1484
|
-
//
|
1485
|
-
inline const Vector4 operator *( const Vector3 & vec ) const;
|
1486
|
-
|
1487
|
-
// Multiply a 4x4 matrix by a 3-D point
|
1488
|
-
//
|
1489
|
-
inline const Vector4 operator *( const Point3 & pnt ) const;
|
1490
|
-
|
1491
|
-
// Multiply two 4x4 matrices
|
1492
|
-
//
|
1493
|
-
inline const Matrix4 operator *( const Matrix4 & mat ) const;
|
1494
|
-
|
1495
|
-
// Multiply a 4x4 matrix by a 3x4 transformation matrix
|
1496
|
-
//
|
1497
|
-
inline const Matrix4 operator *( const Transform3 & tfrm ) const;
|
1498
|
-
|
1499
|
-
// Perform compound assignment and addition with a 4x4 matrix
|
1500
|
-
//
|
1501
|
-
inline Matrix4 & operator +=( const Matrix4 & mat );
|
1502
|
-
|
1503
|
-
// Perform compound assignment and subtraction by a 4x4 matrix
|
1504
|
-
//
|
1505
|
-
inline Matrix4 & operator -=( const Matrix4 & mat );
|
1506
|
-
|
1507
|
-
// Perform compound assignment and multiplication by a scalar
|
1508
|
-
//
|
1509
|
-
inline Matrix4 & operator *=( float scalar );
|
1510
|
-
|
1511
|
-
// Perform compound assignment and multiplication by a 4x4 matrix
|
1512
|
-
//
|
1513
|
-
inline Matrix4 & operator *=( const Matrix4 & mat );
|
1514
|
-
|
1515
|
-
// Perform compound assignment and multiplication by a 3x4 transformation matrix
|
1516
|
-
//
|
1517
|
-
inline Matrix4 & operator *=( const Transform3 & tfrm );
|
1518
|
-
|
1519
|
-
// Construct an identity 4x4 matrix
|
1520
|
-
//
|
1521
|
-
static inline const Matrix4 identity( );
|
1522
|
-
|
1523
|
-
// Construct a 4x4 matrix to rotate around the x axis
|
1524
|
-
//
|
1525
|
-
static inline const Matrix4 rotationX( float radians );
|
1526
|
-
|
1527
|
-
// Construct a 4x4 matrix to rotate around the y axis
|
1528
|
-
//
|
1529
|
-
static inline const Matrix4 rotationY( float radians );
|
1530
|
-
|
1531
|
-
// Construct a 4x4 matrix to rotate around the z axis
|
1532
|
-
//
|
1533
|
-
static inline const Matrix4 rotationZ( float radians );
|
1534
|
-
|
1535
|
-
// Construct a 4x4 matrix to rotate around the x, y, and z axes
|
1536
|
-
//
|
1537
|
-
static inline const Matrix4 rotationZYX( const Vector3 & radiansXYZ );
|
1538
|
-
|
1539
|
-
// Construct a 4x4 matrix to rotate around a unit-length 3-D vector
|
1540
|
-
//
|
1541
|
-
static inline const Matrix4 rotation( float radians, const Vector3 & unitVec );
|
1542
|
-
|
1543
|
-
// Construct a rotation matrix from a unit-length quaternion
|
1544
|
-
//
|
1545
|
-
static inline const Matrix4 rotation( const Quat & unitQuat );
|
1546
|
-
|
1547
|
-
// Construct a 4x4 matrix to perform scaling
|
1548
|
-
//
|
1549
|
-
static inline const Matrix4 scale( const Vector3 & scaleVec );
|
1550
|
-
|
1551
|
-
// Construct a 4x4 matrix to perform translation
|
1552
|
-
//
|
1553
|
-
static inline const Matrix4 translation( const Vector3 & translateVec );
|
1554
|
-
|
1555
|
-
// Construct viewing matrix based on eye position, position looked at, and up direction
|
1556
|
-
//
|
1557
|
-
static inline const Matrix4 lookAt( const Point3 & eyePos, const Point3 & lookAtPos, const Vector3 & upVec );
|
1558
|
-
|
1559
|
-
// Construct a perspective projection matrix
|
1560
|
-
//
|
1561
|
-
static inline const Matrix4 perspective( float fovyRadians, float aspect, float zNear, float zFar );
|
1562
|
-
|
1563
|
-
// Construct a perspective projection matrix based on frustum
|
1564
|
-
//
|
1565
|
-
static inline const Matrix4 frustum( float left, float right, float bottom, float top, float zNear, float zFar );
|
1566
|
-
|
1567
|
-
// Construct an orthographic projection matrix
|
1568
|
-
//
|
1569
|
-
static inline const Matrix4 orthographic( float left, float right, float bottom, float top, float zNear, float zFar );
|
1570
|
-
|
1571
|
-
};
|
1572
|
-
// Multiply a 4x4 matrix by a scalar
|
1573
|
-
//
|
1574
|
-
inline const Matrix4 operator *( float scalar, const Matrix4 & mat );
|
1575
|
-
|
1576
|
-
// Append (post-multiply) a scale transformation to a 4x4 matrix
|
1577
|
-
// NOTE:
|
1578
|
-
// Faster than creating and multiplying a scale transformation matrix.
|
1579
|
-
//
|
1580
|
-
inline const Matrix4 appendScale( const Matrix4 & mat, const Vector3 & scaleVec );
|
1581
|
-
|
1582
|
-
// Prepend (pre-multiply) a scale transformation to a 4x4 matrix
|
1583
|
-
// NOTE:
|
1584
|
-
// Faster than creating and multiplying a scale transformation matrix.
|
1585
|
-
//
|
1586
|
-
inline const Matrix4 prependScale( const Vector3 & scaleVec, const Matrix4 & mat );
|
1587
|
-
|
1588
|
-
// Multiply two 4x4 matrices per element
|
1589
|
-
//
|
1590
|
-
inline const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 );
|
1591
|
-
|
1592
|
-
// Compute the absolute value of a 4x4 matrix per element
|
1593
|
-
//
|
1594
|
-
inline const Matrix4 absPerElem( const Matrix4 & mat );
|
1595
|
-
|
1596
|
-
// Transpose of a 4x4 matrix
|
1597
|
-
//
|
1598
|
-
inline const Matrix4 transpose( const Matrix4 & mat );
|
1599
|
-
|
1600
|
-
// Compute the inverse of a 4x4 matrix
|
1601
|
-
// NOTE:
|
1602
|
-
// Result is unpredictable when the determinant of mat is equal to or near 0.
|
1603
|
-
//
|
1604
|
-
inline const Matrix4 inverse( const Matrix4 & mat );
|
1605
|
-
|
1606
|
-
// Compute the inverse of a 4x4 matrix, which is expected to be an affine matrix
|
1607
|
-
// NOTE:
|
1608
|
-
// This can be used to achieve better performance than a general inverse when the specified 4x4 matrix meets the given restrictions. The result is unpredictable when the determinant of mat is equal to or near 0.
|
1609
|
-
//
|
1610
|
-
inline const Matrix4 affineInverse( const Matrix4 & mat );
|
1611
|
-
|
1612
|
-
// Compute the inverse of a 4x4 matrix, which is expected to be an affine matrix with an orthogonal upper-left 3x3 submatrix
|
1613
|
-
// NOTE:
|
1614
|
-
// This can be used to achieve better performance than a general inverse when the specified 4x4 matrix meets the given restrictions.
|
1615
|
-
//
|
1616
|
-
inline const Matrix4 orthoInverse( const Matrix4 & mat );
|
1617
|
-
|
1618
|
-
// Determinant of a 4x4 matrix
|
1619
|
-
//
|
1620
|
-
inline float determinant( const Matrix4 & mat );
|
1621
|
-
|
1622
|
-
// Conditionally select between two 4x4 matrices
|
1623
|
-
//
|
1624
|
-
inline const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, bool select1 );
|
1625
|
-
|
1626
|
-
#ifdef _VECTORMATH_DEBUG
|
1627
|
-
|
1628
|
-
// Print a 4x4 matrix
|
1629
|
-
// NOTE:
|
1630
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
1631
|
-
//
|
1632
|
-
inline void print( const Matrix4 & mat );
|
1633
|
-
|
1634
|
-
// Print a 4x4 matrix and an associated string identifier
|
1635
|
-
// NOTE:
|
1636
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
1637
|
-
//
|
1638
|
-
inline void print( const Matrix4 & mat, const char * name );
|
1639
|
-
|
1640
|
-
#endif
|
1641
|
-
|
1642
|
-
// A 3x4 transformation matrix in array-of-structures format
|
1643
|
-
//
|
1644
|
-
class Transform3
|
1645
|
-
{
|
1646
|
-
Vector3 mCol0;
|
1647
|
-
Vector3 mCol1;
|
1648
|
-
Vector3 mCol2;
|
1649
|
-
Vector3 mCol3;
|
1650
|
-
|
1651
|
-
public:
|
1652
|
-
// Default constructor; does no initialization
|
1653
|
-
//
|
1654
|
-
inline Transform3( ) { };
|
1655
|
-
|
1656
|
-
// Copy a 3x4 transformation matrix
|
1657
|
-
//
|
1658
|
-
inline Transform3( const Transform3 & tfrm );
|
1659
|
-
|
1660
|
-
// Construct a 3x4 transformation matrix containing the specified columns
|
1661
|
-
//
|
1662
|
-
inline Transform3( const Vector3 & col0, const Vector3 & col1, const Vector3 & col2, const Vector3 & col3 );
|
1663
|
-
|
1664
|
-
// Construct a 3x4 transformation matrix from a 3x3 matrix and a 3-D vector
|
1665
|
-
//
|
1666
|
-
inline Transform3( const Matrix3 & tfrm, const Vector3 & translateVec );
|
1667
|
-
|
1668
|
-
// Construct a 3x4 transformation matrix from a unit-length quaternion and a 3-D vector
|
1669
|
-
//
|
1670
|
-
inline Transform3( const Quat & unitQuat, const Vector3 & translateVec );
|
1671
|
-
|
1672
|
-
// Set all elements of a 3x4 transformation matrix to the same scalar value
|
1673
|
-
//
|
1674
|
-
explicit inline Transform3( float scalar );
|
1675
|
-
|
1676
|
-
// Assign one 3x4 transformation matrix to another
|
1677
|
-
//
|
1678
|
-
inline Transform3 & operator =( const Transform3 & tfrm );
|
1679
|
-
|
1680
|
-
// Set the upper-left 3x3 submatrix
|
1681
|
-
//
|
1682
|
-
inline Transform3 & setUpper3x3( const Matrix3 & mat3 );
|
1683
|
-
|
1684
|
-
// Get the upper-left 3x3 submatrix of a 3x4 transformation matrix
|
1685
|
-
//
|
1686
|
-
inline const Matrix3 getUpper3x3( ) const;
|
1687
|
-
|
1688
|
-
// Set translation component
|
1689
|
-
//
|
1690
|
-
inline Transform3 & setTranslation( const Vector3 & translateVec );
|
1691
|
-
|
1692
|
-
// Get the translation component of a 3x4 transformation matrix
|
1693
|
-
//
|
1694
|
-
inline const Vector3 getTranslation( ) const;
|
1695
|
-
|
1696
|
-
// Set column 0 of a 3x4 transformation matrix
|
1697
|
-
//
|
1698
|
-
inline Transform3 & setCol0( const Vector3 & col0 );
|
1699
|
-
|
1700
|
-
// Set column 1 of a 3x4 transformation matrix
|
1701
|
-
//
|
1702
|
-
inline Transform3 & setCol1( const Vector3 & col1 );
|
1703
|
-
|
1704
|
-
// Set column 2 of a 3x4 transformation matrix
|
1705
|
-
//
|
1706
|
-
inline Transform3 & setCol2( const Vector3 & col2 );
|
1707
|
-
|
1708
|
-
// Set column 3 of a 3x4 transformation matrix
|
1709
|
-
//
|
1710
|
-
inline Transform3 & setCol3( const Vector3 & col3 );
|
1711
|
-
|
1712
|
-
// Get column 0 of a 3x4 transformation matrix
|
1713
|
-
//
|
1714
|
-
inline const Vector3 getCol0( ) const;
|
1715
|
-
|
1716
|
-
// Get column 1 of a 3x4 transformation matrix
|
1717
|
-
//
|
1718
|
-
inline const Vector3 getCol1( ) const;
|
1719
|
-
|
1720
|
-
// Get column 2 of a 3x4 transformation matrix
|
1721
|
-
//
|
1722
|
-
inline const Vector3 getCol2( ) const;
|
1723
|
-
|
1724
|
-
// Get column 3 of a 3x4 transformation matrix
|
1725
|
-
//
|
1726
|
-
inline const Vector3 getCol3( ) const;
|
1727
|
-
|
1728
|
-
// Set the column of a 3x4 transformation matrix referred to by the specified index
|
1729
|
-
//
|
1730
|
-
inline Transform3 & setCol( int col, const Vector3 & vec );
|
1731
|
-
|
1732
|
-
// Set the row of a 3x4 transformation matrix referred to by the specified index
|
1733
|
-
//
|
1734
|
-
inline Transform3 & setRow( int row, const Vector4 & vec );
|
1735
|
-
|
1736
|
-
// Get the column of a 3x4 transformation matrix referred to by the specified index
|
1737
|
-
//
|
1738
|
-
inline const Vector3 getCol( int col ) const;
|
1739
|
-
|
1740
|
-
// Get the row of a 3x4 transformation matrix referred to by the specified index
|
1741
|
-
//
|
1742
|
-
inline const Vector4 getRow( int row ) const;
|
1743
|
-
|
1744
|
-
// Subscripting operator to set or get a column
|
1745
|
-
//
|
1746
|
-
inline Vector3 & operator []( int col );
|
1747
|
-
|
1748
|
-
// Subscripting operator to get a column
|
1749
|
-
//
|
1750
|
-
inline const Vector3 operator []( int col ) const;
|
1751
|
-
|
1752
|
-
// Set the element of a 3x4 transformation matrix referred to by column and row indices
|
1753
|
-
//
|
1754
|
-
inline Transform3 & setElem( int col, int row, float val );
|
1755
|
-
|
1756
|
-
// Get the element of a 3x4 transformation matrix referred to by column and row indices
|
1757
|
-
//
|
1758
|
-
inline float getElem( int col, int row ) const;
|
1759
|
-
|
1760
|
-
// Multiply a 3x4 transformation matrix by a 3-D vector
|
1761
|
-
//
|
1762
|
-
inline const Vector3 operator *( const Vector3 & vec ) const;
|
1763
|
-
|
1764
|
-
// Multiply a 3x4 transformation matrix by a 3-D point
|
1765
|
-
//
|
1766
|
-
inline const Point3 operator *( const Point3 & pnt ) const;
|
1767
|
-
|
1768
|
-
// Multiply two 3x4 transformation matrices
|
1769
|
-
//
|
1770
|
-
inline const Transform3 operator *( const Transform3 & tfrm ) const;
|
1771
|
-
|
1772
|
-
// Perform compound assignment and multiplication by a 3x4 transformation matrix
|
1773
|
-
//
|
1774
|
-
inline Transform3 & operator *=( const Transform3 & tfrm );
|
1775
|
-
|
1776
|
-
// Construct an identity 3x4 transformation matrix
|
1777
|
-
//
|
1778
|
-
static inline const Transform3 identity( );
|
1779
|
-
|
1780
|
-
// Construct a 3x4 transformation matrix to rotate around the x axis
|
1781
|
-
//
|
1782
|
-
static inline const Transform3 rotationX( float radians );
|
1783
|
-
|
1784
|
-
// Construct a 3x4 transformation matrix to rotate around the y axis
|
1785
|
-
//
|
1786
|
-
static inline const Transform3 rotationY( float radians );
|
1787
|
-
|
1788
|
-
// Construct a 3x4 transformation matrix to rotate around the z axis
|
1789
|
-
//
|
1790
|
-
static inline const Transform3 rotationZ( float radians );
|
1791
|
-
|
1792
|
-
// Construct a 3x4 transformation matrix to rotate around the x, y, and z axes
|
1793
|
-
//
|
1794
|
-
static inline const Transform3 rotationZYX( const Vector3 & radiansXYZ );
|
1795
|
-
|
1796
|
-
// Construct a 3x4 transformation matrix to rotate around a unit-length 3-D vector
|
1797
|
-
//
|
1798
|
-
static inline const Transform3 rotation( float radians, const Vector3 & unitVec );
|
1799
|
-
|
1800
|
-
// Construct a rotation matrix from a unit-length quaternion
|
1801
|
-
//
|
1802
|
-
static inline const Transform3 rotation( const Quat & unitQuat );
|
1803
|
-
|
1804
|
-
// Construct a 3x4 transformation matrix to perform scaling
|
1805
|
-
//
|
1806
|
-
static inline const Transform3 scale( const Vector3 & scaleVec );
|
1807
|
-
|
1808
|
-
// Construct a 3x4 transformation matrix to perform translation
|
1809
|
-
//
|
1810
|
-
static inline const Transform3 translation( const Vector3 & translateVec );
|
1811
|
-
|
1812
|
-
};
|
1813
|
-
// Append (post-multiply) a scale transformation to a 3x4 transformation matrix
|
1814
|
-
// NOTE:
|
1815
|
-
// Faster than creating and multiplying a scale transformation matrix.
|
1816
|
-
//
|
1817
|
-
inline const Transform3 appendScale( const Transform3 & tfrm, const Vector3 & scaleVec );
|
1818
|
-
|
1819
|
-
// Prepend (pre-multiply) a scale transformation to a 3x4 transformation matrix
|
1820
|
-
// NOTE:
|
1821
|
-
// Faster than creating and multiplying a scale transformation matrix.
|
1822
|
-
//
|
1823
|
-
inline const Transform3 prependScale( const Vector3 & scaleVec, const Transform3 & tfrm );
|
1824
|
-
|
1825
|
-
// Multiply two 3x4 transformation matrices per element
|
1826
|
-
//
|
1827
|
-
inline const Transform3 mulPerElem( const Transform3 & tfrm0, const Transform3 & tfrm1 );
|
1828
|
-
|
1829
|
-
// Compute the absolute value of a 3x4 transformation matrix per element
|
1830
|
-
//
|
1831
|
-
inline const Transform3 absPerElem( const Transform3 & tfrm );
|
1832
|
-
|
1833
|
-
// Inverse of a 3x4 transformation matrix
|
1834
|
-
// NOTE:
|
1835
|
-
// Result is unpredictable when the determinant of the left 3x3 submatrix is equal to or near 0.
|
1836
|
-
//
|
1837
|
-
inline const Transform3 inverse( const Transform3 & tfrm );
|
1838
|
-
|
1839
|
-
// Compute the inverse of a 3x4 transformation matrix, expected to have an orthogonal upper-left 3x3 submatrix
|
1840
|
-
// NOTE:
|
1841
|
-
// This can be used to achieve better performance than a general inverse when the specified 3x4 transformation matrix meets the given restrictions.
|
1842
|
-
//
|
1843
|
-
inline const Transform3 orthoInverse( const Transform3 & tfrm );
|
1844
|
-
|
1845
|
-
// Conditionally select between two 3x4 transformation matrices
|
1846
|
-
//
|
1847
|
-
inline const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, bool select1 );
|
1848
|
-
|
1849
|
-
#ifdef _VECTORMATH_DEBUG
|
1850
|
-
|
1851
|
-
// Print a 3x4 transformation matrix
|
1852
|
-
// NOTE:
|
1853
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
1854
|
-
//
|
1855
|
-
inline void print( const Transform3 & tfrm );
|
1856
|
-
|
1857
|
-
// Print a 3x4 transformation matrix and an associated string identifier
|
1858
|
-
// NOTE:
|
1859
|
-
// Function is only defined when _VECTORMATH_DEBUG is defined.
|
1860
|
-
//
|
1861
|
-
inline void print( const Transform3 & tfrm, const char * name );
|
1862
|
-
|
1863
|
-
#endif
|
1864
|
-
|
1865
|
-
} // namespace Aos
|
1866
|
-
} // namespace Vectormath
|
1867
|
-
|
1868
|
-
#include "vec_aos.h"
|
1869
|
-
#include "quat_aos.h"
|
1870
|
-
#include "mat_aos.h"
|
1871
|
-
|
1872
|
-
#endif
|