ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_RIGIDBODY_H
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#define BT_RIGIDBODY_H
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btTransform.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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class btCollisionShape;
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class btMotionState;
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class btTypedConstraint;
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extern btScalar gDeactivationTime;
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extern bool gDisableDeactivation;
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#ifdef BT_USE_DOUBLE_PRECISION
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#define btRigidBodyData btRigidBodyDoubleData
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#define btRigidBodyDataName "btRigidBodyDoubleData"
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#else
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#define btRigidBodyData btRigidBodyFloatData
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#define btRigidBodyDataName "btRigidBodyFloatData"
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#endif //BT_USE_DOUBLE_PRECISION
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enum btRigidBodyFlags
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{
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BT_DISABLE_WORLD_GRAVITY = 1
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};
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///The btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape.
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///It is recommended for performance and memory use to share btCollisionShape objects whenever possible.
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///There are 3 types of rigid bodies:
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///- A) Dynamic rigid bodies, with positive mass. Motion is controlled by rigid body dynamics.
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///- B) Fixed objects with zero mass. They are not moving (basically collision objects)
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///- C) Kinematic objects, which are objects without mass, but the user can move them. There is on-way interaction, and Bullet calculates a velocity based on the timestep and previous and current world transform.
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///Bullet automatically deactivates dynamic rigid bodies, when the velocity is below a threshold for a given time.
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///Deactivated (sleeping) rigid bodies don't take any processing time, except a minor broadphase collision detection impact (to allow active objects to activate/wake up sleeping objects)
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class btRigidBody : public btCollisionObject
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{
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btMatrix3x3 m_invInertiaTensorWorld;
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btVector3 m_linearVelocity;
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btVector3 m_angularVelocity;
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btScalar m_inverseMass;
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btVector3 m_linearFactor;
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btVector3 m_gravity;
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btVector3 m_gravity_acceleration;
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btVector3 m_invInertiaLocal;
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btVector3 m_totalForce;
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btVector3 m_totalTorque;
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btScalar m_linearDamping;
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btScalar m_angularDamping;
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bool m_additionalDamping;
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btScalar m_additionalDampingFactor;
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btScalar m_additionalLinearDampingThresholdSqr;
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btScalar m_additionalAngularDampingThresholdSqr;
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btScalar m_additionalAngularDampingFactor;
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btScalar m_linearSleepingThreshold;
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btScalar m_angularSleepingThreshold;
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//m_optionalMotionState allows to automatic synchronize the world transform for active objects
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btMotionState* m_optionalMotionState;
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//keep track of typed constraints referencing this rigid body
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btAlignedObjectArray<btTypedConstraint*> m_constraintRefs;
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int m_rigidbodyFlags;
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int m_debugBodyId;
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protected:
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ATTRIBUTE_ALIGNED64(btVector3 m_deltaLinearVelocity);
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btVector3 m_deltaAngularVelocity;
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btVector3 m_angularFactor;
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btVector3 m_invMass;
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btVector3 m_pushVelocity;
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btVector3 m_turnVelocity;
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public:
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///The btRigidBodyConstructionInfo structure provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body.
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///For dynamic objects, you can use the collision shape to approximate the local inertia tensor, otherwise use the zero vector (default argument)
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///You can use the motion state to synchronize the world transform between physics and graphics objects.
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///And if the motion state is provided, the rigid body will initialize its initial world transform from the motion state,
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///m_startWorldTransform is only used when you don't provide a motion state.
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struct btRigidBodyConstructionInfo
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{
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btScalar m_mass;
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///When a motionState is provided, the rigid body will initialize its world transform from the motion state
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///In this case, m_startWorldTransform is ignored.
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btMotionState* m_motionState;
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btTransform m_startWorldTransform;
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btCollisionShape* m_collisionShape;
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btVector3 m_localInertia;
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btScalar m_linearDamping;
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btScalar m_angularDamping;
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///best simulation results when friction is non-zero
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btScalar m_friction;
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///best simulation results using zero restitution.
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btScalar m_restitution;
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btScalar m_linearSleepingThreshold;
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btScalar m_angularSleepingThreshold;
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//Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc.
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//Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete
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bool m_additionalDamping;
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btScalar m_additionalDampingFactor;
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btScalar m_additionalLinearDampingThresholdSqr;
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btScalar m_additionalAngularDampingThresholdSqr;
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btScalar m_additionalAngularDampingFactor;
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btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)):
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m_mass(mass),
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m_motionState(motionState),
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m_collisionShape(collisionShape),
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m_localInertia(localInertia),
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m_linearDamping(btScalar(0.)),
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m_angularDamping(btScalar(0.)),
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m_friction(btScalar(0.5)),
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m_restitution(btScalar(0.)),
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m_linearSleepingThreshold(btScalar(0.8)),
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m_angularSleepingThreshold(btScalar(1.f)),
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m_additionalDamping(false),
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m_additionalDampingFactor(btScalar(0.005)),
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m_additionalLinearDampingThresholdSqr(btScalar(0.01)),
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m_additionalAngularDampingThresholdSqr(btScalar(0.01)),
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m_additionalAngularDampingFactor(btScalar(0.01))
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{
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m_startWorldTransform.setIdentity();
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}
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};
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///btRigidBody constructor using construction info
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btRigidBody( const btRigidBodyConstructionInfo& constructionInfo);
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///btRigidBody constructor for backwards compatibility.
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///To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo)
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btRigidBody( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0));
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virtual ~btRigidBody()
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{
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//No constraints should point to this rigidbody
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//Remove constraints from the dynamics world before you delete the related rigidbodies.
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btAssert(m_constraintRefs.size()==0);
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}
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protected:
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///setupRigidBody is only used internally by the constructor
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void setupRigidBody(const btRigidBodyConstructionInfo& constructionInfo);
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public:
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void proceedToTransform(const btTransform& newTrans);
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///to keep collision detection and dynamics separate we don't store a rigidbody pointer
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///but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast
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static const btRigidBody* upcast(const btCollisionObject* colObj)
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{
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if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
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return (const btRigidBody*)colObj;
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return 0;
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}
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static btRigidBody* upcast(btCollisionObject* colObj)
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{
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if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
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return (btRigidBody*)colObj;
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return 0;
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}
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/// continuous collision detection needs prediction
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void predictIntegratedTransform(btScalar step, btTransform& predictedTransform) ;
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void saveKinematicState(btScalar step);
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void applyGravity();
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void setGravity(const btVector3& acceleration);
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const btVector3& getGravity() const
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{
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return m_gravity_acceleration;
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}
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void setDamping(btScalar lin_damping, btScalar ang_damping);
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btScalar getLinearDamping() const
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{
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return m_linearDamping;
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}
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btScalar getAngularDamping() const
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{
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return m_angularDamping;
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}
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btScalar getLinearSleepingThreshold() const
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{
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return m_linearSleepingThreshold;
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}
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btScalar getAngularSleepingThreshold() const
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{
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return m_angularSleepingThreshold;
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}
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void applyDamping(btScalar timeStep);
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SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const {
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return m_collisionShape;
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}
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SIMD_FORCE_INLINE btCollisionShape* getCollisionShape() {
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return m_collisionShape;
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}
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void setMassProps(btScalar mass, const btVector3& inertia);
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const btVector3& getLinearFactor() const
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{
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return m_linearFactor;
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}
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void setLinearFactor(const btVector3& linearFactor)
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{
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m_linearFactor = linearFactor;
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m_invMass = m_linearFactor*m_inverseMass;
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}
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btScalar getInvMass() const { return m_inverseMass; }
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const btMatrix3x3& getInvInertiaTensorWorld() const {
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return m_invInertiaTensorWorld;
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}
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void integrateVelocities(btScalar step);
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void setCenterOfMassTransform(const btTransform& xform);
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void applyCentralForce(const btVector3& force)
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{
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m_totalForce += force*m_linearFactor;
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}
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const btVector3& getTotalForce() const
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{
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return m_totalForce;
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};
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const btVector3& getTotalTorque() const
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{
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return m_totalTorque;
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};
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const btVector3& getInvInertiaDiagLocal() const
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{
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return m_invInertiaLocal;
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};
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void setInvInertiaDiagLocal(const btVector3& diagInvInertia)
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{
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m_invInertiaLocal = diagInvInertia;
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}
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void setSleepingThresholds(btScalar linear,btScalar angular)
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{
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m_linearSleepingThreshold = linear;
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m_angularSleepingThreshold = angular;
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}
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void applyTorque(const btVector3& torque)
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{
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m_totalTorque += torque*m_angularFactor;
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}
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void applyForce(const btVector3& force, const btVector3& rel_pos)
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{
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applyCentralForce(force);
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applyTorque(rel_pos.cross(force*m_linearFactor));
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}
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void applyCentralImpulse(const btVector3& impulse)
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{
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m_linearVelocity += impulse *m_linearFactor * m_inverseMass;
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}
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void applyTorqueImpulse(const btVector3& torque)
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{
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m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor;
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}
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void applyImpulse(const btVector3& impulse, const btVector3& rel_pos)
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{
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if (m_inverseMass != btScalar(0.))
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{
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applyCentralImpulse(impulse);
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if (m_angularFactor)
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{
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applyTorqueImpulse(rel_pos.cross(impulse*m_linearFactor));
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}
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}
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}
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void clearForces()
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{
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m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
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m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
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}
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void updateInertiaTensor();
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const btVector3& getCenterOfMassPosition() const {
|
341
|
-
return m_worldTransform.getOrigin();
|
342
|
-
}
|
343
|
-
btQuaternion getOrientation() const;
|
344
|
-
|
345
|
-
const btTransform& getCenterOfMassTransform() const {
|
346
|
-
return m_worldTransform;
|
347
|
-
}
|
348
|
-
const btVector3& getLinearVelocity() const {
|
349
|
-
return m_linearVelocity;
|
350
|
-
}
|
351
|
-
const btVector3& getAngularVelocity() const {
|
352
|
-
return m_angularVelocity;
|
353
|
-
}
|
354
|
-
|
355
|
-
|
356
|
-
inline void setLinearVelocity(const btVector3& lin_vel)
|
357
|
-
{
|
358
|
-
m_linearVelocity = lin_vel;
|
359
|
-
}
|
360
|
-
|
361
|
-
inline void setAngularVelocity(const btVector3& ang_vel)
|
362
|
-
{
|
363
|
-
m_angularVelocity = ang_vel;
|
364
|
-
}
|
365
|
-
|
366
|
-
btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const
|
367
|
-
{
|
368
|
-
//we also calculate lin/ang velocity for kinematic objects
|
369
|
-
return m_linearVelocity + m_angularVelocity.cross(rel_pos);
|
370
|
-
|
371
|
-
//for kinematic objects, we could also use use:
|
372
|
-
// return (m_worldTransform(rel_pos) - m_interpolationWorldTransform(rel_pos)) / m_kinematicTimeStep;
|
373
|
-
}
|
374
|
-
|
375
|
-
void translate(const btVector3& v)
|
376
|
-
{
|
377
|
-
m_worldTransform.getOrigin() += v;
|
378
|
-
}
|
379
|
-
|
380
|
-
|
381
|
-
void getAabb(btVector3& aabbMin,btVector3& aabbMax) const;
|
382
|
-
|
383
|
-
|
384
|
-
|
385
|
-
|
386
|
-
|
387
|
-
SIMD_FORCE_INLINE btScalar computeImpulseDenominator(const btVector3& pos, const btVector3& normal) const
|
388
|
-
{
|
389
|
-
btVector3 r0 = pos - getCenterOfMassPosition();
|
390
|
-
|
391
|
-
btVector3 c0 = (r0).cross(normal);
|
392
|
-
|
393
|
-
btVector3 vec = (c0 * getInvInertiaTensorWorld()).cross(r0);
|
394
|
-
|
395
|
-
return m_inverseMass + normal.dot(vec);
|
396
|
-
|
397
|
-
}
|
398
|
-
|
399
|
-
SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis) const
|
400
|
-
{
|
401
|
-
btVector3 vec = axis * getInvInertiaTensorWorld();
|
402
|
-
return axis.dot(vec);
|
403
|
-
}
|
404
|
-
|
405
|
-
SIMD_FORCE_INLINE void updateDeactivation(btScalar timeStep)
|
406
|
-
{
|
407
|
-
if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
|
408
|
-
return;
|
409
|
-
|
410
|
-
if ((getLinearVelocity().length2() < m_linearSleepingThreshold*m_linearSleepingThreshold) &&
|
411
|
-
(getAngularVelocity().length2() < m_angularSleepingThreshold*m_angularSleepingThreshold))
|
412
|
-
{
|
413
|
-
m_deactivationTime += timeStep;
|
414
|
-
} else
|
415
|
-
{
|
416
|
-
m_deactivationTime=btScalar(0.);
|
417
|
-
setActivationState(0);
|
418
|
-
}
|
419
|
-
|
420
|
-
}
|
421
|
-
|
422
|
-
SIMD_FORCE_INLINE bool wantsSleeping()
|
423
|
-
{
|
424
|
-
|
425
|
-
if (getActivationState() == DISABLE_DEACTIVATION)
|
426
|
-
return false;
|
427
|
-
|
428
|
-
//disable deactivation
|
429
|
-
if (gDisableDeactivation || (gDeactivationTime == btScalar(0.)))
|
430
|
-
return false;
|
431
|
-
|
432
|
-
if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
|
433
|
-
return true;
|
434
|
-
|
435
|
-
if (m_deactivationTime> gDeactivationTime)
|
436
|
-
{
|
437
|
-
return true;
|
438
|
-
}
|
439
|
-
return false;
|
440
|
-
}
|
441
|
-
|
442
|
-
|
443
|
-
|
444
|
-
const btBroadphaseProxy* getBroadphaseProxy() const
|
445
|
-
{
|
446
|
-
return m_broadphaseHandle;
|
447
|
-
}
|
448
|
-
btBroadphaseProxy* getBroadphaseProxy()
|
449
|
-
{
|
450
|
-
return m_broadphaseHandle;
|
451
|
-
}
|
452
|
-
void setNewBroadphaseProxy(btBroadphaseProxy* broadphaseProxy)
|
453
|
-
{
|
454
|
-
m_broadphaseHandle = broadphaseProxy;
|
455
|
-
}
|
456
|
-
|
457
|
-
//btMotionState allows to automatic synchronize the world transform for active objects
|
458
|
-
btMotionState* getMotionState()
|
459
|
-
{
|
460
|
-
return m_optionalMotionState;
|
461
|
-
}
|
462
|
-
const btMotionState* getMotionState() const
|
463
|
-
{
|
464
|
-
return m_optionalMotionState;
|
465
|
-
}
|
466
|
-
void setMotionState(btMotionState* motionState)
|
467
|
-
{
|
468
|
-
m_optionalMotionState = motionState;
|
469
|
-
if (m_optionalMotionState)
|
470
|
-
motionState->getWorldTransform(m_worldTransform);
|
471
|
-
}
|
472
|
-
|
473
|
-
//for experimental overriding of friction/contact solver func
|
474
|
-
int m_contactSolverType;
|
475
|
-
int m_frictionSolverType;
|
476
|
-
|
477
|
-
void setAngularFactor(const btVector3& angFac)
|
478
|
-
{
|
479
|
-
m_angularFactor = angFac;
|
480
|
-
}
|
481
|
-
|
482
|
-
void setAngularFactor(btScalar angFac)
|
483
|
-
{
|
484
|
-
m_angularFactor.setValue(angFac,angFac,angFac);
|
485
|
-
}
|
486
|
-
const btVector3& getAngularFactor() const
|
487
|
-
{
|
488
|
-
return m_angularFactor;
|
489
|
-
}
|
490
|
-
|
491
|
-
//is this rigidbody added to a btCollisionWorld/btDynamicsWorld/btBroadphase?
|
492
|
-
bool isInWorld() const
|
493
|
-
{
|
494
|
-
return (getBroadphaseProxy() != 0);
|
495
|
-
}
|
496
|
-
|
497
|
-
virtual bool checkCollideWithOverride(btCollisionObject* co);
|
498
|
-
|
499
|
-
void addConstraintRef(btTypedConstraint* c);
|
500
|
-
void removeConstraintRef(btTypedConstraint* c);
|
501
|
-
|
502
|
-
btTypedConstraint* getConstraintRef(int index)
|
503
|
-
{
|
504
|
-
return m_constraintRefs[index];
|
505
|
-
}
|
506
|
-
|
507
|
-
int getNumConstraintRefs() const
|
508
|
-
{
|
509
|
-
return m_constraintRefs.size();
|
510
|
-
}
|
511
|
-
|
512
|
-
void setFlags(int flags)
|
513
|
-
{
|
514
|
-
m_rigidbodyFlags = flags;
|
515
|
-
}
|
516
|
-
|
517
|
-
int getFlags() const
|
518
|
-
{
|
519
|
-
return m_rigidbodyFlags;
|
520
|
-
}
|
521
|
-
|
522
|
-
const btVector3& getDeltaLinearVelocity() const
|
523
|
-
{
|
524
|
-
return m_deltaLinearVelocity;
|
525
|
-
}
|
526
|
-
|
527
|
-
const btVector3& getDeltaAngularVelocity() const
|
528
|
-
{
|
529
|
-
return m_deltaAngularVelocity;
|
530
|
-
}
|
531
|
-
|
532
|
-
const btVector3& getPushVelocity() const
|
533
|
-
{
|
534
|
-
return m_pushVelocity;
|
535
|
-
}
|
536
|
-
|
537
|
-
const btVector3& getTurnVelocity() const
|
538
|
-
{
|
539
|
-
return m_turnVelocity;
|
540
|
-
}
|
541
|
-
|
542
|
-
|
543
|
-
////////////////////////////////////////////////
|
544
|
-
///some internal methods, don't use them
|
545
|
-
|
546
|
-
btVector3& internalGetDeltaLinearVelocity()
|
547
|
-
{
|
548
|
-
return m_deltaLinearVelocity;
|
549
|
-
}
|
550
|
-
|
551
|
-
btVector3& internalGetDeltaAngularVelocity()
|
552
|
-
{
|
553
|
-
return m_deltaAngularVelocity;
|
554
|
-
}
|
555
|
-
|
556
|
-
const btVector3& internalGetAngularFactor() const
|
557
|
-
{
|
558
|
-
return m_angularFactor;
|
559
|
-
}
|
560
|
-
|
561
|
-
const btVector3& internalGetInvMass() const
|
562
|
-
{
|
563
|
-
return m_invMass;
|
564
|
-
}
|
565
|
-
|
566
|
-
btVector3& internalGetPushVelocity()
|
567
|
-
{
|
568
|
-
return m_pushVelocity;
|
569
|
-
}
|
570
|
-
|
571
|
-
btVector3& internalGetTurnVelocity()
|
572
|
-
{
|
573
|
-
return m_turnVelocity;
|
574
|
-
}
|
575
|
-
|
576
|
-
SIMD_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
|
577
|
-
{
|
578
|
-
velocity = getLinearVelocity()+m_deltaLinearVelocity + (getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos);
|
579
|
-
}
|
580
|
-
|
581
|
-
SIMD_FORCE_INLINE void internalGetAngularVelocity(btVector3& angVel) const
|
582
|
-
{
|
583
|
-
angVel = getAngularVelocity()+m_deltaAngularVelocity;
|
584
|
-
}
|
585
|
-
|
586
|
-
|
587
|
-
//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
|
588
|
-
SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
|
589
|
-
{
|
590
|
-
if (m_inverseMass)
|
591
|
-
{
|
592
|
-
m_deltaLinearVelocity += linearComponent*impulseMagnitude;
|
593
|
-
m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
|
594
|
-
}
|
595
|
-
}
|
596
|
-
|
597
|
-
SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
|
598
|
-
{
|
599
|
-
if (m_inverseMass)
|
600
|
-
{
|
601
|
-
m_pushVelocity += linearComponent*impulseMagnitude;
|
602
|
-
m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
|
603
|
-
}
|
604
|
-
}
|
605
|
-
|
606
|
-
void internalWritebackVelocity()
|
607
|
-
{
|
608
|
-
if (m_inverseMass)
|
609
|
-
{
|
610
|
-
setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity);
|
611
|
-
setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity);
|
612
|
-
//m_deltaLinearVelocity.setZero();
|
613
|
-
//m_deltaAngularVelocity .setZero();
|
614
|
-
//m_originalBody->setCompanionId(-1);
|
615
|
-
}
|
616
|
-
}
|
617
|
-
|
618
|
-
|
619
|
-
void internalWritebackVelocity(btScalar timeStep);
|
620
|
-
|
621
|
-
|
622
|
-
|
623
|
-
///////////////////////////////////////////////
|
624
|
-
|
625
|
-
virtual int calculateSerializeBufferSize() const;
|
626
|
-
|
627
|
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
628
|
-
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
|
629
|
-
|
630
|
-
virtual void serializeSingleObject(class btSerializer* serializer) const;
|
631
|
-
|
632
|
-
};
|
633
|
-
|
634
|
-
//@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData
|
635
|
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
636
|
-
struct btRigidBodyFloatData
|
637
|
-
{
|
638
|
-
btCollisionObjectFloatData m_collisionObjectData;
|
639
|
-
btMatrix3x3FloatData m_invInertiaTensorWorld;
|
640
|
-
btVector3FloatData m_linearVelocity;
|
641
|
-
btVector3FloatData m_angularVelocity;
|
642
|
-
btVector3FloatData m_angularFactor;
|
643
|
-
btVector3FloatData m_linearFactor;
|
644
|
-
btVector3FloatData m_gravity;
|
645
|
-
btVector3FloatData m_gravity_acceleration;
|
646
|
-
btVector3FloatData m_invInertiaLocal;
|
647
|
-
btVector3FloatData m_totalForce;
|
648
|
-
btVector3FloatData m_totalTorque;
|
649
|
-
float m_inverseMass;
|
650
|
-
float m_linearDamping;
|
651
|
-
float m_angularDamping;
|
652
|
-
float m_additionalDampingFactor;
|
653
|
-
float m_additionalLinearDampingThresholdSqr;
|
654
|
-
float m_additionalAngularDampingThresholdSqr;
|
655
|
-
float m_additionalAngularDampingFactor;
|
656
|
-
float m_linearSleepingThreshold;
|
657
|
-
float m_angularSleepingThreshold;
|
658
|
-
int m_additionalDamping;
|
659
|
-
};
|
660
|
-
|
661
|
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
662
|
-
struct btRigidBodyDoubleData
|
663
|
-
{
|
664
|
-
btCollisionObjectDoubleData m_collisionObjectData;
|
665
|
-
btMatrix3x3DoubleData m_invInertiaTensorWorld;
|
666
|
-
btVector3DoubleData m_linearVelocity;
|
667
|
-
btVector3DoubleData m_angularVelocity;
|
668
|
-
btVector3DoubleData m_angularFactor;
|
669
|
-
btVector3DoubleData m_linearFactor;
|
670
|
-
btVector3DoubleData m_gravity;
|
671
|
-
btVector3DoubleData m_gravity_acceleration;
|
672
|
-
btVector3DoubleData m_invInertiaLocal;
|
673
|
-
btVector3DoubleData m_totalForce;
|
674
|
-
btVector3DoubleData m_totalTorque;
|
675
|
-
double m_inverseMass;
|
676
|
-
double m_linearDamping;
|
677
|
-
double m_angularDamping;
|
678
|
-
double m_additionalDampingFactor;
|
679
|
-
double m_additionalLinearDampingThresholdSqr;
|
680
|
-
double m_additionalAngularDampingThresholdSqr;
|
681
|
-
double m_additionalAngularDampingFactor;
|
682
|
-
double m_linearSleepingThreshold;
|
683
|
-
double m_angularSleepingThreshold;
|
684
|
-
int m_additionalDamping;
|
685
|
-
char m_padding[4];
|
686
|
-
};
|
687
|
-
|
688
|
-
|
689
|
-
|
690
|
-
#endif //BT_RIGIDBODY_H
|
691
|
-
|