ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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#ifndef GIM_TRI_COLLISION_H_INCLUDED
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#define GIM_TRI_COLLISION_H_INCLUDED
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/*! \file gim_tri_collision.h
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\author Francisco Leon Najera
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*/
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/*
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-----------------------------------------------------------------------------
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of EITHER:
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(1) The GNU Lesser General Public License as published by the Free
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Software Foundation; either version 2.1 of the License, or (at
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your option) any later version. The text of the GNU Lesser
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General Public License is included with this library in the
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file GIMPACT-LICENSE-LGPL.TXT.
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(2) The BSD-style license that is included with this library in
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the file GIMPACT-LICENSE-BSD.TXT.
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(3) The zlib/libpng license that is included with this library in
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the file GIMPACT-LICENSE-ZLIB.TXT.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
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GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
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-----------------------------------------------------------------------------
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*/
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#include "gim_box_collision.h"
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#include "gim_clip_polygon.h"
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#define MAX_TRI_CLIPPING 16
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//! Structure for collision
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struct GIM_TRIANGLE_CONTACT_DATA
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{
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GREAL m_penetration_depth;
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GUINT m_point_count;
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btVector4 m_separating_normal;
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btVector3 m_points[MAX_TRI_CLIPPING];
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SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT_DATA& other)
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{
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m_penetration_depth = other.m_penetration_depth;
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m_separating_normal = other.m_separating_normal;
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m_point_count = other.m_point_count;
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GUINT i = m_point_count;
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while(i--)
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{
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m_points[i] = other.m_points[i];
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}
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}
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GIM_TRIANGLE_CONTACT_DATA()
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{
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}
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GIM_TRIANGLE_CONTACT_DATA(const GIM_TRIANGLE_CONTACT_DATA& other)
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{
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copy_from(other);
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}
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//! classify points that are closer
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template<typename DISTANCE_FUNC,typename CLASS_PLANE>
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SIMD_FORCE_INLINE void mergepoints_generic(const CLASS_PLANE & plane,
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GREAL margin, const btVector3 * points, GUINT point_count, DISTANCE_FUNC distance_func)
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{
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m_point_count = 0;
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m_penetration_depth= -1000.0f;
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GUINT point_indices[MAX_TRI_CLIPPING];
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GUINT _k;
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for(_k=0;_k<point_count;_k++)
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{
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GREAL _dist = -distance_func(plane,points[_k]) + margin;
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if(_dist>=0.0f)
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{
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if(_dist>m_penetration_depth)
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{
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m_penetration_depth = _dist;
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point_indices[0] = _k;
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m_point_count=1;
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}
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else if((_dist+G_EPSILON)>=m_penetration_depth)
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{
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point_indices[m_point_count] = _k;
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m_point_count++;
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}
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}
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}
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for( _k=0;_k<m_point_count;_k++)
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{
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m_points[_k] = points[point_indices[_k]];
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}
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}
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//! classify points that are closer
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SIMD_FORCE_INLINE void merge_points(const btVector4 & plane, GREAL margin,
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const btVector3 * points, GUINT point_count)
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{
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m_separating_normal = plane;
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mergepoints_generic(plane, margin, points, point_count, DISTANCE_PLANE_3D_FUNC());
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}
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};
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//! Class for colliding triangles
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class GIM_TRIANGLE
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{
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public:
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btScalar m_margin;
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btVector3 m_vertices[3];
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GIM_TRIANGLE():m_margin(0.1f)
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{
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}
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SIMD_FORCE_INLINE GIM_AABB get_box() const
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{
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return GIM_AABB(m_vertices[0],m_vertices[1],m_vertices[2],m_margin);
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}
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SIMD_FORCE_INLINE void get_normal(btVector3 &normal) const
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{
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TRIANGLE_NORMAL(m_vertices[0],m_vertices[1],m_vertices[2],normal);
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}
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SIMD_FORCE_INLINE void get_plane(btVector4 &plane) const
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{
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TRIANGLE_PLANE(m_vertices[0],m_vertices[1],m_vertices[2],plane);;
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}
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SIMD_FORCE_INLINE void apply_transform(const btTransform & trans)
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{
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m_vertices[0] = trans(m_vertices[0]);
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m_vertices[1] = trans(m_vertices[1]);
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m_vertices[2] = trans(m_vertices[2]);
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}
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SIMD_FORCE_INLINE void get_edge_plane(GUINT edge_index,const btVector3 &triangle_normal,btVector4 &plane) const
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{
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const btVector3 & e0 = m_vertices[edge_index];
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const btVector3 & e1 = m_vertices[(edge_index+1)%3];
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EDGE_PLANE(e0,e1,triangle_normal,plane);
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}
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//! Gets the relative transformation of this triangle
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/*!
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The transformation is oriented to the triangle normal , and aligned to the 1st edge of this triangle. The position corresponds to vertice 0:
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- triangle normal corresponds to Z axis.
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- 1st normalized edge corresponds to X axis,
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*/
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SIMD_FORCE_INLINE void get_triangle_transform(btTransform & triangle_transform) const
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{
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btMatrix3x3 & matrix = triangle_transform.getBasis();
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btVector3 zaxis;
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get_normal(zaxis);
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MAT_SET_Z(matrix,zaxis);
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btVector3 xaxis = m_vertices[1] - m_vertices[0];
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VEC_NORMALIZE(xaxis);
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MAT_SET_X(matrix,xaxis);
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//y axis
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xaxis = zaxis.cross(xaxis);
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MAT_SET_Y(matrix,xaxis);
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triangle_transform.setOrigin(m_vertices[0]);
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}
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//! Test triangles by finding separating axis
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/*!
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\param other Triangle for collide
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\param contact_data Structure for holding contact points, normal and penetration depth; The normal is pointing toward this triangle from the other triangle
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*/
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bool collide_triangle_hard_test(
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const GIM_TRIANGLE & other,
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GIM_TRIANGLE_CONTACT_DATA & contact_data) const;
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//! Test boxes before doing hard test
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/*!
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\param other Triangle for collide
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\param contact_data Structure for holding contact points, normal and penetration depth; The normal is pointing toward this triangle from the other triangle
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\
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*/
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SIMD_FORCE_INLINE bool collide_triangle(
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const GIM_TRIANGLE & other,
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GIM_TRIANGLE_CONTACT_DATA & contact_data) const
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{
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//test box collisioin
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GIM_AABB boxu(m_vertices[0],m_vertices[1],m_vertices[2],m_margin);
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GIM_AABB boxv(other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin);
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if(!boxu.has_collision(boxv)) return false;
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//do hard test
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return collide_triangle_hard_test(other,contact_data);
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}
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/*!
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Solve the System for u,v parameters:
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u*axe1[i1] + v*axe2[i1] = vecproj[i1]
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u*axe1[i2] + v*axe2[i2] = vecproj[i2]
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sustitute:
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v = (vecproj[i2] - u*axe1[i2])/axe2[i2]
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then the first equation in terms of 'u':
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--> u*axe1[i1] + ((vecproj[i2] - u*axe1[i2])/axe2[i2])*axe2[i1] = vecproj[i1]
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--> u*axe1[i1] + vecproj[i2]*axe2[i1]/axe2[i2] - u*axe1[i2]*axe2[i1]/axe2[i2] = vecproj[i1]
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--> u*(axe1[i1] - axe1[i2]*axe2[i1]/axe2[i2]) = vecproj[i1] - vecproj[i2]*axe2[i1]/axe2[i2]
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--> u*((axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1])/axe2[i2]) = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1])/axe2[i2]
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--> u*(axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1]) = vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1]
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--> u = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1]) /(axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1])
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if 0.0<= u+v <=1.0 then they are inside of triangle
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\return false if the point is outside of triangle.This function doesn't take the margin
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*/
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SIMD_FORCE_INLINE bool get_uv_parameters(
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const btVector3 & point,
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const btVector3 & tri_plane,
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GREAL & u, GREAL & v) const
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{
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btVector3 _axe1 = m_vertices[1]-m_vertices[0];
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btVector3 _axe2 = m_vertices[2]-m_vertices[0];
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btVector3 _vecproj = point - m_vertices[0];
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GUINT _i1 = (tri_plane.closestAxis()+1)%3;
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GUINT _i2 = (_i1+1)%3;
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if(btFabs(_axe2[_i2])<G_EPSILON)
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{
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u = (_vecproj[_i2]*_axe2[_i1] - _vecproj[_i1]*_axe2[_i2]) /(_axe1[_i2]*_axe2[_i1] - _axe1[_i1]*_axe2[_i2]);
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v = (_vecproj[_i1] - u*_axe1[_i1])/_axe2[_i1];
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}
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else
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{
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u = (_vecproj[_i1]*_axe2[_i2] - _vecproj[_i2]*_axe2[_i1]) /(_axe1[_i1]*_axe2[_i2] - _axe1[_i2]*_axe2[_i1]);
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v = (_vecproj[_i2] - u*_axe1[_i2])/_axe2[_i2];
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}
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if(u<-G_EPSILON)
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{
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return false;
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}
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else if(v<-G_EPSILON)
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{
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return false;
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}
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else
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{
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btScalar sumuv;
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sumuv = u+v;
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if(sumuv<-G_EPSILON)
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{
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return false;
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}
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else if(sumuv-1.0f>G_EPSILON)
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{
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return false;
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}
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}
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return true;
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}
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//! is point in triangle beam?
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/*!
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Test if point is in triangle, with m_margin tolerance
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*/
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SIMD_FORCE_INLINE bool is_point_inside(const btVector3 & point, const btVector3 & tri_normal) const
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{
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//Test with edge 0
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btVector4 edge_plane;
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this->get_edge_plane(0,tri_normal,edge_plane);
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GREAL dist = DISTANCE_PLANE_POINT(edge_plane,point);
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if(dist-m_margin>0.0f) return false; // outside plane
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this->get_edge_plane(1,tri_normal,edge_plane);
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dist = DISTANCE_PLANE_POINT(edge_plane,point);
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if(dist-m_margin>0.0f) return false; // outside plane
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this->get_edge_plane(2,tri_normal,edge_plane);
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dist = DISTANCE_PLANE_POINT(edge_plane,point);
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if(dist-m_margin>0.0f) return false; // outside plane
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return true;
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}
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//! Bidireccional ray collision
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SIMD_FORCE_INLINE bool ray_collision(
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const btVector3 & vPoint,
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const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal,
|
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GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
|
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{
|
321
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btVector4 faceplane;
|
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|
-
{
|
323
|
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btVector3 dif1 = m_vertices[1] - m_vertices[0];
|
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|
-
btVector3 dif2 = m_vertices[2] - m_vertices[0];
|
325
|
-
VEC_CROSS(faceplane,dif1,dif2);
|
326
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faceplane[3] = m_vertices[0].dot(faceplane);
|
327
|
-
}
|
328
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|
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|
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GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax);
|
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if(res == 0) return false;
|
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if(! is_point_inside(pout,faceplane)) return false;
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if(res==2) //invert normal
|
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{
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triangle_normal.setValue(-faceplane[0],-faceplane[1],-faceplane[2]);
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}
|
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else
|
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{
|
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triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]);
|
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}
|
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|
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|
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VEC_NORMALIZE(triangle_normal);
|
343
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-
|
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|
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return true;
|
345
|
-
}
|
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-
|
347
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|
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|
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//! one direccion ray collision
|
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|
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SIMD_FORCE_INLINE bool ray_collision_front_side(
|
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const btVector3 & vPoint,
|
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const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal,
|
352
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GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
|
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{
|
354
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btVector4 faceplane;
|
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|
-
{
|
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|
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btVector3 dif1 = m_vertices[1] - m_vertices[0];
|
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|
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btVector3 dif2 = m_vertices[2] - m_vertices[0];
|
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|
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VEC_CROSS(faceplane,dif1,dif2);
|
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faceplane[3] = m_vertices[0].dot(faceplane);
|
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}
|
361
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|
362
|
-
GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax);
|
363
|
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if(res != 1) return false;
|
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|
-
|
365
|
-
if(!is_point_inside(pout,faceplane)) return false;
|
366
|
-
|
367
|
-
triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]);
|
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|
-
|
369
|
-
VEC_NORMALIZE(triangle_normal);
|
370
|
-
|
371
|
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return true;
|
372
|
-
}
|
373
|
-
|
374
|
-
};
|
375
|
-
|
376
|
-
|
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|
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|
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#endif // GIM_TRI_COLLISION_H_INCLUDED
|
@@ -1,59 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
|
17
|
-
#ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
|
18
|
-
#define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
|
19
|
-
|
20
|
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#include "btConvexCast.h"
|
21
|
-
#include "btSimplexSolverInterface.h"
|
22
|
-
class btConvexPenetrationDepthSolver;
|
23
|
-
class btConvexShape;
|
24
|
-
class btStaticPlaneShape;
|
25
|
-
|
26
|
-
/// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
|
27
|
-
/// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
|
28
|
-
/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent.
|
29
|
-
/// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
|
30
|
-
class btContinuousConvexCollision : public btConvexCast
|
31
|
-
{
|
32
|
-
btSimplexSolverInterface* m_simplexSolver;
|
33
|
-
btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
|
34
|
-
const btConvexShape* m_convexA;
|
35
|
-
//second object is either a convex or a plane (code sharing)
|
36
|
-
const btConvexShape* m_convexB1;
|
37
|
-
const btStaticPlaneShape* m_planeShape;
|
38
|
-
|
39
|
-
void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector);
|
40
|
-
|
41
|
-
public:
|
42
|
-
|
43
|
-
btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
|
44
|
-
|
45
|
-
btContinuousConvexCollision(const btConvexShape* shapeA,const btStaticPlaneShape* plane );
|
46
|
-
|
47
|
-
virtual bool calcTimeOfImpact(
|
48
|
-
const btTransform& fromA,
|
49
|
-
const btTransform& toA,
|
50
|
-
const btTransform& fromB,
|
51
|
-
const btTransform& toB,
|
52
|
-
CastResult& result);
|
53
|
-
|
54
|
-
|
55
|
-
};
|
56
|
-
|
57
|
-
|
58
|
-
#endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
|
59
|
-
|
@@ -1,73 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
|
17
|
-
#ifndef BT_CONVEX_CAST_H
|
18
|
-
#define BT_CONVEX_CAST_H
|
19
|
-
|
20
|
-
#include "LinearMath/btTransform.h"
|
21
|
-
#include "LinearMath/btVector3.h"
|
22
|
-
#include "LinearMath/btScalar.h"
|
23
|
-
class btMinkowskiSumShape;
|
24
|
-
#include "LinearMath/btIDebugDraw.h"
|
25
|
-
|
26
|
-
/// btConvexCast is an interface for Casting
|
27
|
-
class btConvexCast
|
28
|
-
{
|
29
|
-
public:
|
30
|
-
|
31
|
-
|
32
|
-
virtual ~btConvexCast();
|
33
|
-
|
34
|
-
///RayResult stores the closest result
|
35
|
-
/// alternatively, add a callback method to decide about closest/all results
|
36
|
-
struct CastResult
|
37
|
-
{
|
38
|
-
//virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0;
|
39
|
-
|
40
|
-
virtual void DebugDraw(btScalar fraction) {(void)fraction;}
|
41
|
-
virtual void drawCoordSystem(const btTransform& trans) {(void)trans;}
|
42
|
-
virtual void reportFailure(int errNo, int numIterations) {(void)errNo;(void)numIterations;}
|
43
|
-
CastResult()
|
44
|
-
:m_fraction(btScalar(BT_LARGE_FLOAT)),
|
45
|
-
m_debugDrawer(0),
|
46
|
-
m_allowedPenetration(btScalar(0))
|
47
|
-
{
|
48
|
-
}
|
49
|
-
|
50
|
-
|
51
|
-
virtual ~CastResult() {};
|
52
|
-
|
53
|
-
btTransform m_hitTransformA;
|
54
|
-
btTransform m_hitTransformB;
|
55
|
-
btVector3 m_normal;
|
56
|
-
btVector3 m_hitPoint;
|
57
|
-
btScalar m_fraction; //input and output
|
58
|
-
btIDebugDraw* m_debugDrawer;
|
59
|
-
btScalar m_allowedPenetration;
|
60
|
-
|
61
|
-
};
|
62
|
-
|
63
|
-
|
64
|
-
/// cast a convex against another convex object
|
65
|
-
virtual bool calcTimeOfImpact(
|
66
|
-
const btTransform& fromA,
|
67
|
-
const btTransform& toA,
|
68
|
-
const btTransform& fromB,
|
69
|
-
const btTransform& toB,
|
70
|
-
CastResult& result) = 0;
|
71
|
-
};
|
72
|
-
|
73
|
-
#endif //BT_CONVEX_CAST_H
|
data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
DELETED
@@ -1,42 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
|
17
|
-
#ifndef BT_CONVEX_PENETRATION_DEPTH_H
|
18
|
-
#define BT_CONVEX_PENETRATION_DEPTH_H
|
19
|
-
|
20
|
-
class btStackAlloc;
|
21
|
-
class btVector3;
|
22
|
-
#include "btSimplexSolverInterface.h"
|
23
|
-
class btConvexShape;
|
24
|
-
class btTransform;
|
25
|
-
|
26
|
-
///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
|
27
|
-
class btConvexPenetrationDepthSolver
|
28
|
-
{
|
29
|
-
public:
|
30
|
-
|
31
|
-
virtual ~btConvexPenetrationDepthSolver() {};
|
32
|
-
virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
|
33
|
-
const btConvexShape* convexA,const btConvexShape* convexB,
|
34
|
-
const btTransform& transA,const btTransform& transB,
|
35
|
-
btVector3& v, btVector3& pa, btVector3& pb,
|
36
|
-
class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
|
37
|
-
) = 0;
|
38
|
-
|
39
|
-
|
40
|
-
};
|
41
|
-
#endif //BT_CONVEX_PENETRATION_DEPTH_H
|
42
|
-
|
data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
DELETED
@@ -1,91 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
|
17
|
-
#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
|
18
|
-
#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
|
19
|
-
|
20
|
-
#include "LinearMath/btTransform.h"
|
21
|
-
#include "LinearMath/btVector3.h"
|
22
|
-
class btStackAlloc;
|
23
|
-
|
24
|
-
/// This interface is made to be used by an iterative approach to do TimeOfImpact calculations
|
25
|
-
/// This interface allows to query for closest points and penetration depth between two (convex) objects
|
26
|
-
/// the closest point is on the second object (B), and the normal points from the surface on B towards A.
|
27
|
-
/// distance is between closest points on B and closest point on A. So you can calculate closest point on A
|
28
|
-
/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
|
29
|
-
struct btDiscreteCollisionDetectorInterface
|
30
|
-
{
|
31
|
-
|
32
|
-
struct Result
|
33
|
-
{
|
34
|
-
|
35
|
-
virtual ~Result(){}
|
36
|
-
|
37
|
-
///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
|
38
|
-
virtual void setShapeIdentifiersA(int partId0,int index0)=0;
|
39
|
-
virtual void setShapeIdentifiersB(int partId1,int index1)=0;
|
40
|
-
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
|
41
|
-
};
|
42
|
-
|
43
|
-
struct ClosestPointInput
|
44
|
-
{
|
45
|
-
ClosestPointInput()
|
46
|
-
:m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)),
|
47
|
-
m_stackAlloc(0)
|
48
|
-
{
|
49
|
-
}
|
50
|
-
|
51
|
-
btTransform m_transformA;
|
52
|
-
btTransform m_transformB;
|
53
|
-
btScalar m_maximumDistanceSquared;
|
54
|
-
btStackAlloc* m_stackAlloc;
|
55
|
-
};
|
56
|
-
|
57
|
-
virtual ~btDiscreteCollisionDetectorInterface() {};
|
58
|
-
|
59
|
-
//
|
60
|
-
// give either closest points (distance > 0) or penetration (distance)
|
61
|
-
// the normal always points from B towards A
|
62
|
-
//
|
63
|
-
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
|
64
|
-
|
65
|
-
};
|
66
|
-
|
67
|
-
struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
|
68
|
-
{
|
69
|
-
btVector3 m_normalOnSurfaceB;
|
70
|
-
btVector3 m_closestPointInB;
|
71
|
-
btScalar m_distance; //negative means penetration !
|
72
|
-
|
73
|
-
btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
|
74
|
-
{
|
75
|
-
|
76
|
-
}
|
77
|
-
virtual ~btStorageResult() {};
|
78
|
-
|
79
|
-
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
|
80
|
-
{
|
81
|
-
if (depth < m_distance)
|
82
|
-
{
|
83
|
-
m_normalOnSurfaceB = normalOnBInWorld;
|
84
|
-
m_closestPointInB = pointInWorld;
|
85
|
-
m_distance = depth;
|
86
|
-
}
|
87
|
-
}
|
88
|
-
};
|
89
|
-
|
90
|
-
#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
|
91
|
-
|
@@ -1,50 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
#ifndef BT_GJK_CONVEX_CAST_H
|
19
|
-
#define BT_GJK_CONVEX_CAST_H
|
20
|
-
|
21
|
-
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
|
22
|
-
|
23
|
-
#include "LinearMath/btVector3.h"
|
24
|
-
#include "btConvexCast.h"
|
25
|
-
class btConvexShape;
|
26
|
-
class btMinkowskiSumShape;
|
27
|
-
#include "btSimplexSolverInterface.h"
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///GjkConvexCast performs a raycast on a convex object using support mapping.
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class btGjkConvexCast : public btConvexCast
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{
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btSimplexSolverInterface* m_simplexSolver;
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const btConvexShape* m_convexA;
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const btConvexShape* m_convexB;
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public:
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btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver);
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/// cast a convex against another convex object
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virtual bool calcTimeOfImpact(
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const btTransform& fromA,
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const btTransform& toA,
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const btTransform& fromB,
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const btTransform& toB,
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CastResult& result);
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};
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#endif //BT_GJK_CONVEX_CAST_H
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