ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,379 +0,0 @@
1
- #ifndef GIM_TRI_COLLISION_H_INCLUDED
2
- #define GIM_TRI_COLLISION_H_INCLUDED
3
-
4
- /*! \file gim_tri_collision.h
5
- \author Francisco Leon Najera
6
- */
7
- /*
8
- -----------------------------------------------------------------------------
9
- This source file is part of GIMPACT Library.
10
-
11
- For the latest info, see http://gimpact.sourceforge.net/
12
-
13
- Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
14
- email: projectileman@yahoo.com
15
-
16
- This library is free software; you can redistribute it and/or
17
- modify it under the terms of EITHER:
18
- (1) The GNU Lesser General Public License as published by the Free
19
- Software Foundation; either version 2.1 of the License, or (at
20
- your option) any later version. The text of the GNU Lesser
21
- General Public License is included with this library in the
22
- file GIMPACT-LICENSE-LGPL.TXT.
23
- (2) The BSD-style license that is included with this library in
24
- the file GIMPACT-LICENSE-BSD.TXT.
25
- (3) The zlib/libpng license that is included with this library in
26
- the file GIMPACT-LICENSE-ZLIB.TXT.
27
-
28
- This library is distributed in the hope that it will be useful,
29
- but WITHOUT ANY WARRANTY; without even the implied warranty of
30
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
31
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
32
-
33
- -----------------------------------------------------------------------------
34
- */
35
-
36
- #include "gim_box_collision.h"
37
- #include "gim_clip_polygon.h"
38
-
39
-
40
-
41
-
42
- #define MAX_TRI_CLIPPING 16
43
-
44
- //! Structure for collision
45
- struct GIM_TRIANGLE_CONTACT_DATA
46
- {
47
- GREAL m_penetration_depth;
48
- GUINT m_point_count;
49
- btVector4 m_separating_normal;
50
- btVector3 m_points[MAX_TRI_CLIPPING];
51
-
52
- SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT_DATA& other)
53
- {
54
- m_penetration_depth = other.m_penetration_depth;
55
- m_separating_normal = other.m_separating_normal;
56
- m_point_count = other.m_point_count;
57
- GUINT i = m_point_count;
58
- while(i--)
59
- {
60
- m_points[i] = other.m_points[i];
61
- }
62
- }
63
-
64
- GIM_TRIANGLE_CONTACT_DATA()
65
- {
66
- }
67
-
68
- GIM_TRIANGLE_CONTACT_DATA(const GIM_TRIANGLE_CONTACT_DATA& other)
69
- {
70
- copy_from(other);
71
- }
72
-
73
-
74
-
75
-
76
- //! classify points that are closer
77
- template<typename DISTANCE_FUNC,typename CLASS_PLANE>
78
- SIMD_FORCE_INLINE void mergepoints_generic(const CLASS_PLANE & plane,
79
- GREAL margin, const btVector3 * points, GUINT point_count, DISTANCE_FUNC distance_func)
80
- {
81
- m_point_count = 0;
82
- m_penetration_depth= -1000.0f;
83
-
84
- GUINT point_indices[MAX_TRI_CLIPPING];
85
-
86
- GUINT _k;
87
-
88
- for(_k=0;_k<point_count;_k++)
89
- {
90
- GREAL _dist = -distance_func(plane,points[_k]) + margin;
91
-
92
- if(_dist>=0.0f)
93
- {
94
- if(_dist>m_penetration_depth)
95
- {
96
- m_penetration_depth = _dist;
97
- point_indices[0] = _k;
98
- m_point_count=1;
99
- }
100
- else if((_dist+G_EPSILON)>=m_penetration_depth)
101
- {
102
- point_indices[m_point_count] = _k;
103
- m_point_count++;
104
- }
105
- }
106
- }
107
-
108
- for( _k=0;_k<m_point_count;_k++)
109
- {
110
- m_points[_k] = points[point_indices[_k]];
111
- }
112
- }
113
-
114
- //! classify points that are closer
115
- SIMD_FORCE_INLINE void merge_points(const btVector4 & plane, GREAL margin,
116
- const btVector3 * points, GUINT point_count)
117
- {
118
- m_separating_normal = plane;
119
- mergepoints_generic(plane, margin, points, point_count, DISTANCE_PLANE_3D_FUNC());
120
- }
121
- };
122
-
123
-
124
- //! Class for colliding triangles
125
- class GIM_TRIANGLE
126
- {
127
- public:
128
- btScalar m_margin;
129
- btVector3 m_vertices[3];
130
-
131
- GIM_TRIANGLE():m_margin(0.1f)
132
- {
133
- }
134
-
135
- SIMD_FORCE_INLINE GIM_AABB get_box() const
136
- {
137
- return GIM_AABB(m_vertices[0],m_vertices[1],m_vertices[2],m_margin);
138
- }
139
-
140
- SIMD_FORCE_INLINE void get_normal(btVector3 &normal) const
141
- {
142
- TRIANGLE_NORMAL(m_vertices[0],m_vertices[1],m_vertices[2],normal);
143
- }
144
-
145
- SIMD_FORCE_INLINE void get_plane(btVector4 &plane) const
146
- {
147
- TRIANGLE_PLANE(m_vertices[0],m_vertices[1],m_vertices[2],plane);;
148
- }
149
-
150
- SIMD_FORCE_INLINE void apply_transform(const btTransform & trans)
151
- {
152
- m_vertices[0] = trans(m_vertices[0]);
153
- m_vertices[1] = trans(m_vertices[1]);
154
- m_vertices[2] = trans(m_vertices[2]);
155
- }
156
-
157
- SIMD_FORCE_INLINE void get_edge_plane(GUINT edge_index,const btVector3 &triangle_normal,btVector4 &plane) const
158
- {
159
- const btVector3 & e0 = m_vertices[edge_index];
160
- const btVector3 & e1 = m_vertices[(edge_index+1)%3];
161
- EDGE_PLANE(e0,e1,triangle_normal,plane);
162
- }
163
-
164
- //! Gets the relative transformation of this triangle
165
- /*!
166
- The transformation is oriented to the triangle normal , and aligned to the 1st edge of this triangle. The position corresponds to vertice 0:
167
- - triangle normal corresponds to Z axis.
168
- - 1st normalized edge corresponds to X axis,
169
-
170
- */
171
- SIMD_FORCE_INLINE void get_triangle_transform(btTransform & triangle_transform) const
172
- {
173
- btMatrix3x3 & matrix = triangle_transform.getBasis();
174
-
175
- btVector3 zaxis;
176
- get_normal(zaxis);
177
- MAT_SET_Z(matrix,zaxis);
178
-
179
- btVector3 xaxis = m_vertices[1] - m_vertices[0];
180
- VEC_NORMALIZE(xaxis);
181
- MAT_SET_X(matrix,xaxis);
182
-
183
- //y axis
184
- xaxis = zaxis.cross(xaxis);
185
- MAT_SET_Y(matrix,xaxis);
186
-
187
- triangle_transform.setOrigin(m_vertices[0]);
188
- }
189
-
190
-
191
- //! Test triangles by finding separating axis
192
- /*!
193
- \param other Triangle for collide
194
- \param contact_data Structure for holding contact points, normal and penetration depth; The normal is pointing toward this triangle from the other triangle
195
- */
196
- bool collide_triangle_hard_test(
197
- const GIM_TRIANGLE & other,
198
- GIM_TRIANGLE_CONTACT_DATA & contact_data) const;
199
-
200
- //! Test boxes before doing hard test
201
- /*!
202
- \param other Triangle for collide
203
- \param contact_data Structure for holding contact points, normal and penetration depth; The normal is pointing toward this triangle from the other triangle
204
- \
205
- */
206
- SIMD_FORCE_INLINE bool collide_triangle(
207
- const GIM_TRIANGLE & other,
208
- GIM_TRIANGLE_CONTACT_DATA & contact_data) const
209
- {
210
- //test box collisioin
211
- GIM_AABB boxu(m_vertices[0],m_vertices[1],m_vertices[2],m_margin);
212
- GIM_AABB boxv(other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin);
213
- if(!boxu.has_collision(boxv)) return false;
214
-
215
- //do hard test
216
- return collide_triangle_hard_test(other,contact_data);
217
- }
218
-
219
- /*!
220
-
221
- Solve the System for u,v parameters:
222
-
223
- u*axe1[i1] + v*axe2[i1] = vecproj[i1]
224
- u*axe1[i2] + v*axe2[i2] = vecproj[i2]
225
-
226
- sustitute:
227
- v = (vecproj[i2] - u*axe1[i2])/axe2[i2]
228
-
229
- then the first equation in terms of 'u':
230
-
231
- --> u*axe1[i1] + ((vecproj[i2] - u*axe1[i2])/axe2[i2])*axe2[i1] = vecproj[i1]
232
-
233
- --> u*axe1[i1] + vecproj[i2]*axe2[i1]/axe2[i2] - u*axe1[i2]*axe2[i1]/axe2[i2] = vecproj[i1]
234
-
235
- --> u*(axe1[i1] - axe1[i2]*axe2[i1]/axe2[i2]) = vecproj[i1] - vecproj[i2]*axe2[i1]/axe2[i2]
236
-
237
- --> u*((axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1])/axe2[i2]) = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1])/axe2[i2]
238
-
239
- --> u*(axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1]) = vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1]
240
-
241
- --> u = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1]) /(axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1])
242
-
243
- if 0.0<= u+v <=1.0 then they are inside of triangle
244
-
245
- \return false if the point is outside of triangle.This function doesn't take the margin
246
- */
247
- SIMD_FORCE_INLINE bool get_uv_parameters(
248
- const btVector3 & point,
249
- const btVector3 & tri_plane,
250
- GREAL & u, GREAL & v) const
251
- {
252
- btVector3 _axe1 = m_vertices[1]-m_vertices[0];
253
- btVector3 _axe2 = m_vertices[2]-m_vertices[0];
254
- btVector3 _vecproj = point - m_vertices[0];
255
- GUINT _i1 = (tri_plane.closestAxis()+1)%3;
256
- GUINT _i2 = (_i1+1)%3;
257
- if(btFabs(_axe2[_i2])<G_EPSILON)
258
- {
259
- u = (_vecproj[_i2]*_axe2[_i1] - _vecproj[_i1]*_axe2[_i2]) /(_axe1[_i2]*_axe2[_i1] - _axe1[_i1]*_axe2[_i2]);
260
- v = (_vecproj[_i1] - u*_axe1[_i1])/_axe2[_i1];
261
- }
262
- else
263
- {
264
- u = (_vecproj[_i1]*_axe2[_i2] - _vecproj[_i2]*_axe2[_i1]) /(_axe1[_i1]*_axe2[_i2] - _axe1[_i2]*_axe2[_i1]);
265
- v = (_vecproj[_i2] - u*_axe1[_i2])/_axe2[_i2];
266
- }
267
-
268
- if(u<-G_EPSILON)
269
- {
270
- return false;
271
- }
272
- else if(v<-G_EPSILON)
273
- {
274
- return false;
275
- }
276
- else
277
- {
278
- btScalar sumuv;
279
- sumuv = u+v;
280
- if(sumuv<-G_EPSILON)
281
- {
282
- return false;
283
- }
284
- else if(sumuv-1.0f>G_EPSILON)
285
- {
286
- return false;
287
- }
288
- }
289
- return true;
290
- }
291
-
292
- //! is point in triangle beam?
293
- /*!
294
- Test if point is in triangle, with m_margin tolerance
295
- */
296
- SIMD_FORCE_INLINE bool is_point_inside(const btVector3 & point, const btVector3 & tri_normal) const
297
- {
298
- //Test with edge 0
299
- btVector4 edge_plane;
300
- this->get_edge_plane(0,tri_normal,edge_plane);
301
- GREAL dist = DISTANCE_PLANE_POINT(edge_plane,point);
302
- if(dist-m_margin>0.0f) return false; // outside plane
303
-
304
- this->get_edge_plane(1,tri_normal,edge_plane);
305
- dist = DISTANCE_PLANE_POINT(edge_plane,point);
306
- if(dist-m_margin>0.0f) return false; // outside plane
307
-
308
- this->get_edge_plane(2,tri_normal,edge_plane);
309
- dist = DISTANCE_PLANE_POINT(edge_plane,point);
310
- if(dist-m_margin>0.0f) return false; // outside plane
311
- return true;
312
- }
313
-
314
-
315
- //! Bidireccional ray collision
316
- SIMD_FORCE_INLINE bool ray_collision(
317
- const btVector3 & vPoint,
318
- const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal,
319
- GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
320
- {
321
- btVector4 faceplane;
322
- {
323
- btVector3 dif1 = m_vertices[1] - m_vertices[0];
324
- btVector3 dif2 = m_vertices[2] - m_vertices[0];
325
- VEC_CROSS(faceplane,dif1,dif2);
326
- faceplane[3] = m_vertices[0].dot(faceplane);
327
- }
328
-
329
- GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax);
330
- if(res == 0) return false;
331
- if(! is_point_inside(pout,faceplane)) return false;
332
-
333
- if(res==2) //invert normal
334
- {
335
- triangle_normal.setValue(-faceplane[0],-faceplane[1],-faceplane[2]);
336
- }
337
- else
338
- {
339
- triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]);
340
- }
341
-
342
- VEC_NORMALIZE(triangle_normal);
343
-
344
- return true;
345
- }
346
-
347
-
348
- //! one direccion ray collision
349
- SIMD_FORCE_INLINE bool ray_collision_front_side(
350
- const btVector3 & vPoint,
351
- const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal,
352
- GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
353
- {
354
- btVector4 faceplane;
355
- {
356
- btVector3 dif1 = m_vertices[1] - m_vertices[0];
357
- btVector3 dif2 = m_vertices[2] - m_vertices[0];
358
- VEC_CROSS(faceplane,dif1,dif2);
359
- faceplane[3] = m_vertices[0].dot(faceplane);
360
- }
361
-
362
- GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax);
363
- if(res != 1) return false;
364
-
365
- if(!is_point_inside(pout,faceplane)) return false;
366
-
367
- triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]);
368
-
369
- VEC_NORMALIZE(triangle_normal);
370
-
371
- return true;
372
- }
373
-
374
- };
375
-
376
-
377
-
378
-
379
- #endif // GIM_TRI_COLLISION_H_INCLUDED
@@ -1,59 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
-
17
- #ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
18
- #define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
19
-
20
- #include "btConvexCast.h"
21
- #include "btSimplexSolverInterface.h"
22
- class btConvexPenetrationDepthSolver;
23
- class btConvexShape;
24
- class btStaticPlaneShape;
25
-
26
- /// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
27
- /// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
28
- /// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent.
29
- /// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
30
- class btContinuousConvexCollision : public btConvexCast
31
- {
32
- btSimplexSolverInterface* m_simplexSolver;
33
- btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
34
- const btConvexShape* m_convexA;
35
- //second object is either a convex or a plane (code sharing)
36
- const btConvexShape* m_convexB1;
37
- const btStaticPlaneShape* m_planeShape;
38
-
39
- void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector);
40
-
41
- public:
42
-
43
- btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
44
-
45
- btContinuousConvexCollision(const btConvexShape* shapeA,const btStaticPlaneShape* plane );
46
-
47
- virtual bool calcTimeOfImpact(
48
- const btTransform& fromA,
49
- const btTransform& toA,
50
- const btTransform& fromB,
51
- const btTransform& toB,
52
- CastResult& result);
53
-
54
-
55
- };
56
-
57
-
58
- #endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
59
-
@@ -1,73 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
-
17
- #ifndef BT_CONVEX_CAST_H
18
- #define BT_CONVEX_CAST_H
19
-
20
- #include "LinearMath/btTransform.h"
21
- #include "LinearMath/btVector3.h"
22
- #include "LinearMath/btScalar.h"
23
- class btMinkowskiSumShape;
24
- #include "LinearMath/btIDebugDraw.h"
25
-
26
- /// btConvexCast is an interface for Casting
27
- class btConvexCast
28
- {
29
- public:
30
-
31
-
32
- virtual ~btConvexCast();
33
-
34
- ///RayResult stores the closest result
35
- /// alternatively, add a callback method to decide about closest/all results
36
- struct CastResult
37
- {
38
- //virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0;
39
-
40
- virtual void DebugDraw(btScalar fraction) {(void)fraction;}
41
- virtual void drawCoordSystem(const btTransform& trans) {(void)trans;}
42
- virtual void reportFailure(int errNo, int numIterations) {(void)errNo;(void)numIterations;}
43
- CastResult()
44
- :m_fraction(btScalar(BT_LARGE_FLOAT)),
45
- m_debugDrawer(0),
46
- m_allowedPenetration(btScalar(0))
47
- {
48
- }
49
-
50
-
51
- virtual ~CastResult() {};
52
-
53
- btTransform m_hitTransformA;
54
- btTransform m_hitTransformB;
55
- btVector3 m_normal;
56
- btVector3 m_hitPoint;
57
- btScalar m_fraction; //input and output
58
- btIDebugDraw* m_debugDrawer;
59
- btScalar m_allowedPenetration;
60
-
61
- };
62
-
63
-
64
- /// cast a convex against another convex object
65
- virtual bool calcTimeOfImpact(
66
- const btTransform& fromA,
67
- const btTransform& toA,
68
- const btTransform& fromB,
69
- const btTransform& toB,
70
- CastResult& result) = 0;
71
- };
72
-
73
- #endif //BT_CONVEX_CAST_H
@@ -1,42 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
-
17
- #ifndef BT_CONVEX_PENETRATION_DEPTH_H
18
- #define BT_CONVEX_PENETRATION_DEPTH_H
19
-
20
- class btStackAlloc;
21
- class btVector3;
22
- #include "btSimplexSolverInterface.h"
23
- class btConvexShape;
24
- class btTransform;
25
-
26
- ///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
27
- class btConvexPenetrationDepthSolver
28
- {
29
- public:
30
-
31
- virtual ~btConvexPenetrationDepthSolver() {};
32
- virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
33
- const btConvexShape* convexA,const btConvexShape* convexB,
34
- const btTransform& transA,const btTransform& transB,
35
- btVector3& v, btVector3& pa, btVector3& pb,
36
- class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
37
- ) = 0;
38
-
39
-
40
- };
41
- #endif //BT_CONVEX_PENETRATION_DEPTH_H
42
-
@@ -1,91 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
-
17
- #ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
18
- #define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
19
-
20
- #include "LinearMath/btTransform.h"
21
- #include "LinearMath/btVector3.h"
22
- class btStackAlloc;
23
-
24
- /// This interface is made to be used by an iterative approach to do TimeOfImpact calculations
25
- /// This interface allows to query for closest points and penetration depth between two (convex) objects
26
- /// the closest point is on the second object (B), and the normal points from the surface on B towards A.
27
- /// distance is between closest points on B and closest point on A. So you can calculate closest point on A
28
- /// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
29
- struct btDiscreteCollisionDetectorInterface
30
- {
31
-
32
- struct Result
33
- {
34
-
35
- virtual ~Result(){}
36
-
37
- ///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
38
- virtual void setShapeIdentifiersA(int partId0,int index0)=0;
39
- virtual void setShapeIdentifiersB(int partId1,int index1)=0;
40
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
41
- };
42
-
43
- struct ClosestPointInput
44
- {
45
- ClosestPointInput()
46
- :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)),
47
- m_stackAlloc(0)
48
- {
49
- }
50
-
51
- btTransform m_transformA;
52
- btTransform m_transformB;
53
- btScalar m_maximumDistanceSquared;
54
- btStackAlloc* m_stackAlloc;
55
- };
56
-
57
- virtual ~btDiscreteCollisionDetectorInterface() {};
58
-
59
- //
60
- // give either closest points (distance > 0) or penetration (distance)
61
- // the normal always points from B towards A
62
- //
63
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
64
-
65
- };
66
-
67
- struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
68
- {
69
- btVector3 m_normalOnSurfaceB;
70
- btVector3 m_closestPointInB;
71
- btScalar m_distance; //negative means penetration !
72
-
73
- btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
74
- {
75
-
76
- }
77
- virtual ~btStorageResult() {};
78
-
79
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
80
- {
81
- if (depth < m_distance)
82
- {
83
- m_normalOnSurfaceB = normalOnBInWorld;
84
- m_closestPointInB = pointInWorld;
85
- m_distance = depth;
86
- }
87
- }
88
- };
89
-
90
- #endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
91
-
@@ -1,50 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
-
17
-
18
- #ifndef BT_GJK_CONVEX_CAST_H
19
- #define BT_GJK_CONVEX_CAST_H
20
-
21
- #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
22
-
23
- #include "LinearMath/btVector3.h"
24
- #include "btConvexCast.h"
25
- class btConvexShape;
26
- class btMinkowskiSumShape;
27
- #include "btSimplexSolverInterface.h"
28
-
29
- ///GjkConvexCast performs a raycast on a convex object using support mapping.
30
- class btGjkConvexCast : public btConvexCast
31
- {
32
- btSimplexSolverInterface* m_simplexSolver;
33
- const btConvexShape* m_convexA;
34
- const btConvexShape* m_convexB;
35
-
36
- public:
37
-
38
- btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver);
39
-
40
- /// cast a convex against another convex object
41
- virtual bool calcTimeOfImpact(
42
- const btTransform& fromA,
43
- const btTransform& toA,
44
- const btTransform& fromB,
45
- const btTransform& toB,
46
- CastResult& result);
47
-
48
- };
49
-
50
- #endif //BT_GJK_CONVEX_CAST_H