ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,182 +0,0 @@
1
- #ifndef BT_CLIP_POLYGON_H_INCLUDED
2
- #define BT_CLIP_POLYGON_H_INCLUDED
3
-
4
- /*! \file btClipPolygon.h
5
- \author Francisco Leon Najera
6
- */
7
- /*
8
- This source file is part of GIMPACT Library.
9
-
10
- For the latest info, see http://gimpact.sourceforge.net/
11
-
12
- Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13
- email: projectileman@yahoo.com
14
-
15
-
16
- This software is provided 'as-is', without any express or implied warranty.
17
- In no event will the authors be held liable for any damages arising from the use of this software.
18
- Permission is granted to anyone to use this software for any purpose,
19
- including commercial applications, and to alter it and redistribute it freely,
20
- subject to the following restrictions:
21
-
22
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
23
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
24
- 3. This notice may not be removed or altered from any source distribution.
25
- */
26
-
27
- #include "LinearMath/btTransform.h"
28
- #include "LinearMath/btGeometryUtil.h"
29
-
30
-
31
- SIMD_FORCE_INLINE btScalar bt_distance_point_plane(const btVector4 & plane,const btVector3 &point)
32
- {
33
- return point.dot(plane) - plane[3];
34
- }
35
-
36
- /*! Vector blending
37
- Takes two vectors a, b, blends them together*/
38
- SIMD_FORCE_INLINE void bt_vec_blend(btVector3 &vr, const btVector3 &va,const btVector3 &vb, btScalar blend_factor)
39
- {
40
- vr = (1-blend_factor)*va + blend_factor*vb;
41
- }
42
-
43
- //! This function calcs the distance from a 3D plane
44
- SIMD_FORCE_INLINE void bt_plane_clip_polygon_collect(
45
- const btVector3 & point0,
46
- const btVector3 & point1,
47
- btScalar dist0,
48
- btScalar dist1,
49
- btVector3 * clipped,
50
- int & clipped_count)
51
- {
52
- bool _prevclassif = (dist0>SIMD_EPSILON);
53
- bool _classif = (dist1>SIMD_EPSILON);
54
- if(_classif!=_prevclassif)
55
- {
56
- btScalar blendfactor = -dist0/(dist1-dist0);
57
- bt_vec_blend(clipped[clipped_count],point0,point1,blendfactor);
58
- clipped_count++;
59
- }
60
- if(!_classif)
61
- {
62
- clipped[clipped_count] = point1;
63
- clipped_count++;
64
- }
65
- }
66
-
67
-
68
- //! Clips a polygon by a plane
69
- /*!
70
- *\return The count of the clipped counts
71
- */
72
- SIMD_FORCE_INLINE int bt_plane_clip_polygon(
73
- const btVector4 & plane,
74
- const btVector3 * polygon_points,
75
- int polygon_point_count,
76
- btVector3 * clipped)
77
- {
78
- int clipped_count = 0;
79
-
80
-
81
- //clip first point
82
- btScalar firstdist = bt_distance_point_plane(plane,polygon_points[0]);;
83
- if(!(firstdist>SIMD_EPSILON))
84
- {
85
- clipped[clipped_count] = polygon_points[0];
86
- clipped_count++;
87
- }
88
-
89
- btScalar olddist = firstdist;
90
- for(int i=1;i<polygon_point_count;i++)
91
- {
92
- btScalar dist = bt_distance_point_plane(plane,polygon_points[i]);
93
-
94
- bt_plane_clip_polygon_collect(
95
- polygon_points[i-1],polygon_points[i],
96
- olddist,
97
- dist,
98
- clipped,
99
- clipped_count);
100
-
101
-
102
- olddist = dist;
103
- }
104
-
105
- //RETURN TO FIRST point
106
-
107
- bt_plane_clip_polygon_collect(
108
- polygon_points[polygon_point_count-1],polygon_points[0],
109
- olddist,
110
- firstdist,
111
- clipped,
112
- clipped_count);
113
-
114
- return clipped_count;
115
- }
116
-
117
- //! Clips a polygon by a plane
118
- /*!
119
- *\param clipped must be an array of 16 points.
120
- *\return The count of the clipped counts
121
- */
122
- SIMD_FORCE_INLINE int bt_plane_clip_triangle(
123
- const btVector4 & plane,
124
- const btVector3 & point0,
125
- const btVector3 & point1,
126
- const btVector3& point2,
127
- btVector3 * clipped // an allocated array of 16 points at least
128
- )
129
- {
130
- int clipped_count = 0;
131
-
132
- //clip first point0
133
- btScalar firstdist = bt_distance_point_plane(plane,point0);;
134
- if(!(firstdist>SIMD_EPSILON))
135
- {
136
- clipped[clipped_count] = point0;
137
- clipped_count++;
138
- }
139
-
140
- // point 1
141
- btScalar olddist = firstdist;
142
- btScalar dist = bt_distance_point_plane(plane,point1);
143
-
144
- bt_plane_clip_polygon_collect(
145
- point0,point1,
146
- olddist,
147
- dist,
148
- clipped,
149
- clipped_count);
150
-
151
- olddist = dist;
152
-
153
-
154
- // point 2
155
- dist = bt_distance_point_plane(plane,point2);
156
-
157
- bt_plane_clip_polygon_collect(
158
- point1,point2,
159
- olddist,
160
- dist,
161
- clipped,
162
- clipped_count);
163
- olddist = dist;
164
-
165
-
166
-
167
- //RETURN TO FIRST point0
168
- bt_plane_clip_polygon_collect(
169
- point2,point0,
170
- olddist,
171
- firstdist,
172
- clipped,
173
- clipped_count);
174
-
175
- return clipped_count;
176
- }
177
-
178
-
179
-
180
-
181
-
182
- #endif // GIM_TRI_COLLISION_H_INCLUDED
@@ -1,145 +0,0 @@
1
- #ifndef BT_CONTACT_H_INCLUDED
2
- #define BT_CONTACT_H_INCLUDED
3
-
4
- /*! \file gim_contact.h
5
- \author Francisco Leon Najera
6
- */
7
- /*
8
- This source file is part of GIMPACT Library.
9
-
10
- For the latest info, see http://gimpact.sourceforge.net/
11
-
12
- Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13
- email: projectileman@yahoo.com
14
-
15
-
16
- This software is provided 'as-is', without any express or implied warranty.
17
- In no event will the authors be held liable for any damages arising from the use of this software.
18
- Permission is granted to anyone to use this software for any purpose,
19
- including commercial applications, and to alter it and redistribute it freely,
20
- subject to the following restrictions:
21
-
22
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
23
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
24
- 3. This notice may not be removed or altered from any source distribution.
25
- */
26
-
27
- #include "LinearMath/btTransform.h"
28
- #include "LinearMath/btAlignedObjectArray.h"
29
- #include "btTriangleShapeEx.h"
30
-
31
-
32
-
33
- /**
34
- Configuration var for applying interpolation of contact normals
35
- */
36
- #define NORMAL_CONTACT_AVERAGE 1
37
-
38
- #define CONTACT_DIFF_EPSILON 0.00001f
39
-
40
- ///The GIM_CONTACT is an internal GIMPACT structure, similar to btManifoldPoint.
41
- ///@todo: remove and replace GIM_CONTACT by btManifoldPoint.
42
- class GIM_CONTACT
43
- {
44
- public:
45
- btVector3 m_point;
46
- btVector3 m_normal;
47
- btScalar m_depth;//Positive value indicates interpenetration
48
- btScalar m_distance;//Padding not for use
49
- int m_feature1;//Face number
50
- int m_feature2;//Face number
51
- public:
52
- GIM_CONTACT()
53
- {
54
- }
55
-
56
- GIM_CONTACT(const GIM_CONTACT & contact):
57
- m_point(contact.m_point),
58
- m_normal(contact.m_normal),
59
- m_depth(contact.m_depth),
60
- m_feature1(contact.m_feature1),
61
- m_feature2(contact.m_feature2)
62
- {
63
- }
64
-
65
- GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
66
- btScalar depth, int feature1, int feature2):
67
- m_point(point),
68
- m_normal(normal),
69
- m_depth(depth),
70
- m_feature1(feature1),
71
- m_feature2(feature2)
72
- {
73
- }
74
-
75
- //! Calcs key for coord classification
76
- SIMD_FORCE_INLINE unsigned int calc_key_contact() const
77
- {
78
- int _coords[] = {
79
- (int)(m_point[0]*1000.0f+1.0f),
80
- (int)(m_point[1]*1333.0f),
81
- (int)(m_point[2]*2133.0f+3.0f)};
82
- unsigned int _hash=0;
83
- unsigned int *_uitmp = (unsigned int *)(&_coords[0]);
84
- _hash = *_uitmp;
85
- _uitmp++;
86
- _hash += (*_uitmp)<<4;
87
- _uitmp++;
88
- _hash += (*_uitmp)<<8;
89
- return _hash;
90
- }
91
-
92
- SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count)
93
- {
94
- btVector3 vec_sum(m_normal);
95
- for(int i=0;i<normal_count;i++)
96
- {
97
- vec_sum += normals[i];
98
- }
99
-
100
- btScalar vec_sum_len = vec_sum.length2();
101
- if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
102
-
103
- //GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
104
-
105
- m_normal = vec_sum/btSqrt(vec_sum_len);
106
- }
107
-
108
- };
109
-
110
-
111
- class btContactArray:public btAlignedObjectArray<GIM_CONTACT>
112
- {
113
- public:
114
- btContactArray()
115
- {
116
- reserve(64);
117
- }
118
-
119
- SIMD_FORCE_INLINE void push_contact(
120
- const btVector3 &point,const btVector3 & normal,
121
- btScalar depth, int feature1, int feature2)
122
- {
123
- push_back( GIM_CONTACT(point,normal,depth,feature1,feature2) );
124
- }
125
-
126
- SIMD_FORCE_INLINE void push_triangle_contacts(
127
- const GIM_TRIANGLE_CONTACT & tricontact,
128
- int feature1,int feature2)
129
- {
130
- for(int i = 0;i<tricontact.m_point_count ;i++ )
131
- {
132
- push_contact(
133
- tricontact.m_points[i],
134
- tricontact.m_separating_normal,
135
- tricontact.m_penetration_depth,feature1,feature2);
136
- }
137
- }
138
-
139
- void merge_contacts(const btContactArray & contacts, bool normal_contact_average = true);
140
-
141
- void merge_contacts_unique(const btContactArray & contacts);
142
- };
143
-
144
-
145
- #endif // GIM_CONTACT_H_INCLUDED
@@ -1,396 +0,0 @@
1
- #ifndef GIM_BOX_SET_H_INCLUDED
2
- #define GIM_BOX_SET_H_INCLUDED
3
-
4
- /*! \file gim_box_set.h
5
- \author Francisco Leon Najera
6
- */
7
- /*
8
- This source file is part of GIMPACT Library.
9
-
10
- For the latest info, see http://gimpact.sourceforge.net/
11
-
12
- Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13
- email: projectileman@yahoo.com
14
-
15
-
16
- This software is provided 'as-is', without any express or implied warranty.
17
- In no event will the authors be held liable for any damages arising from the use of this software.
18
- Permission is granted to anyone to use this software for any purpose,
19
- including commercial applications, and to alter it and redistribute it freely,
20
- subject to the following restrictions:
21
-
22
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
23
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
24
- 3. This notice may not be removed or altered from any source distribution.
25
- */
26
-
27
-
28
- #include "LinearMath/btAlignedObjectArray.h"
29
-
30
- #include "btBoxCollision.h"
31
- #include "btTriangleShapeEx.h"
32
-
33
-
34
-
35
-
36
-
37
- //! Overlapping pair
38
- struct GIM_PAIR
39
- {
40
- int m_index1;
41
- int m_index2;
42
- GIM_PAIR()
43
- {}
44
-
45
- GIM_PAIR(const GIM_PAIR & p)
46
- {
47
- m_index1 = p.m_index1;
48
- m_index2 = p.m_index2;
49
- }
50
-
51
- GIM_PAIR(int index1, int index2)
52
- {
53
- m_index1 = index1;
54
- m_index2 = index2;
55
- }
56
- };
57
-
58
- //! A pairset array
59
- class btPairSet: public btAlignedObjectArray<GIM_PAIR>
60
- {
61
- public:
62
- btPairSet()
63
- {
64
- reserve(32);
65
- }
66
- inline void push_pair(int index1,int index2)
67
- {
68
- push_back(GIM_PAIR(index1,index2));
69
- }
70
-
71
- inline void push_pair_inv(int index1,int index2)
72
- {
73
- push_back(GIM_PAIR(index2,index1));
74
- }
75
- };
76
-
77
-
78
- ///GIM_BVH_DATA is an internal GIMPACT collision structure to contain axis aligned bounding box
79
- struct GIM_BVH_DATA
80
- {
81
- btAABB m_bound;
82
- int m_data;
83
- };
84
-
85
- //! Node Structure for trees
86
- class GIM_BVH_TREE_NODE
87
- {
88
- public:
89
- btAABB m_bound;
90
- protected:
91
- int m_escapeIndexOrDataIndex;
92
- public:
93
- GIM_BVH_TREE_NODE()
94
- {
95
- m_escapeIndexOrDataIndex = 0;
96
- }
97
-
98
- SIMD_FORCE_INLINE bool isLeafNode() const
99
- {
100
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
101
- return (m_escapeIndexOrDataIndex>=0);
102
- }
103
-
104
- SIMD_FORCE_INLINE int getEscapeIndex() const
105
- {
106
- //btAssert(m_escapeIndexOrDataIndex < 0);
107
- return -m_escapeIndexOrDataIndex;
108
- }
109
-
110
- SIMD_FORCE_INLINE void setEscapeIndex(int index)
111
- {
112
- m_escapeIndexOrDataIndex = -index;
113
- }
114
-
115
- SIMD_FORCE_INLINE int getDataIndex() const
116
- {
117
- //btAssert(m_escapeIndexOrDataIndex >= 0);
118
-
119
- return m_escapeIndexOrDataIndex;
120
- }
121
-
122
- SIMD_FORCE_INLINE void setDataIndex(int index)
123
- {
124
- m_escapeIndexOrDataIndex = index;
125
- }
126
-
127
- };
128
-
129
-
130
- class GIM_BVH_DATA_ARRAY:public btAlignedObjectArray<GIM_BVH_DATA>
131
- {
132
- };
133
-
134
-
135
- class GIM_BVH_TREE_NODE_ARRAY:public btAlignedObjectArray<GIM_BVH_TREE_NODE>
136
- {
137
- };
138
-
139
-
140
-
141
-
142
- //! Basic Box tree structure
143
- class btBvhTree
144
- {
145
- protected:
146
- int m_num_nodes;
147
- GIM_BVH_TREE_NODE_ARRAY m_node_array;
148
- protected:
149
- int _sort_and_calc_splitting_index(
150
- GIM_BVH_DATA_ARRAY & primitive_boxes,
151
- int startIndex, int endIndex, int splitAxis);
152
-
153
- int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
154
-
155
- void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
156
- public:
157
- btBvhTree()
158
- {
159
- m_num_nodes = 0;
160
- }
161
-
162
- //! prototype functions for box tree management
163
- //!@{
164
- void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes);
165
-
166
- SIMD_FORCE_INLINE void clearNodes()
167
- {
168
- m_node_array.clear();
169
- m_num_nodes = 0;
170
- }
171
-
172
- //! node count
173
- SIMD_FORCE_INLINE int getNodeCount() const
174
- {
175
- return m_num_nodes;
176
- }
177
-
178
- //! tells if the node is a leaf
179
- SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
180
- {
181
- return m_node_array[nodeindex].isLeafNode();
182
- }
183
-
184
- SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
185
- {
186
- return m_node_array[nodeindex].getDataIndex();
187
- }
188
-
189
- SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
190
- {
191
- bound = m_node_array[nodeindex].m_bound;
192
- }
193
-
194
- SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
195
- {
196
- m_node_array[nodeindex].m_bound = bound;
197
- }
198
-
199
- SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
200
- {
201
- return nodeindex+1;
202
- }
203
-
204
- SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
205
- {
206
- if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2;
207
- return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex();
208
- }
209
-
210
- SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
211
- {
212
- return m_node_array[nodeindex].getEscapeIndex();
213
- }
214
-
215
- SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
216
- {
217
- return &m_node_array[index];
218
- }
219
-
220
- //!@}
221
- };
222
-
223
-
224
- //! Prototype Base class for primitive classification
225
- /*!
226
- This class is a wrapper for primitive collections.
227
- This tells relevant info for the Bounding Box set classes, which take care of space classification.
228
- This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons.
229
- */
230
- class btPrimitiveManagerBase
231
- {
232
- public:
233
-
234
- virtual ~btPrimitiveManagerBase() {}
235
-
236
- //! determines if this manager consist on only triangles, which special case will be optimized
237
- virtual bool is_trimesh() const = 0;
238
- virtual int get_primitive_count() const = 0;
239
- virtual void get_primitive_box(int prim_index ,btAABB & primbox) const = 0;
240
- //! retrieves only the points of the triangle, and the collision margin
241
- virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const= 0;
242
- };
243
-
244
-
245
- //! Structure for containing Boxes
246
- /*!
247
- This class offers an structure for managing a box tree of primitives.
248
- Requires a Primitive prototype (like btPrimitiveManagerBase )
249
- */
250
- class btGImpactBvh
251
- {
252
- protected:
253
- btBvhTree m_box_tree;
254
- btPrimitiveManagerBase * m_primitive_manager;
255
-
256
- protected:
257
- //stackless refit
258
- void refit();
259
- public:
260
-
261
- //! this constructor doesn't build the tree. you must call buildSet
262
- btGImpactBvh()
263
- {
264
- m_primitive_manager = NULL;
265
- }
266
-
267
- //! this constructor doesn't build the tree. you must call buildSet
268
- btGImpactBvh(btPrimitiveManagerBase * primitive_manager)
269
- {
270
- m_primitive_manager = primitive_manager;
271
- }
272
-
273
- SIMD_FORCE_INLINE btAABB getGlobalBox() const
274
- {
275
- btAABB totalbox;
276
- getNodeBound(0, totalbox);
277
- return totalbox;
278
- }
279
-
280
- SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)
281
- {
282
- m_primitive_manager = primitive_manager;
283
- }
284
-
285
- SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const
286
- {
287
- return m_primitive_manager;
288
- }
289
-
290
-
291
- //! node manager prototype functions
292
- ///@{
293
-
294
- //! this attemps to refit the box set.
295
- SIMD_FORCE_INLINE void update()
296
- {
297
- refit();
298
- }
299
-
300
- //! this rebuild the entire set
301
- void buildSet();
302
-
303
- //! returns the indices of the primitives in the m_primitive_manager
304
- bool boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const;
305
-
306
- //! returns the indices of the primitives in the m_primitive_manager
307
- SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box,
308
- const btTransform & transform, btAlignedObjectArray<int> & collided_results) const
309
- {
310
- btAABB transbox=box;
311
- transbox.appy_transform(transform);
312
- return boxQuery(transbox,collided_results);
313
- }
314
-
315
- //! returns the indices of the primitives in the m_primitive_manager
316
- bool rayQuery(
317
- const btVector3 & ray_dir,const btVector3 & ray_origin ,
318
- btAlignedObjectArray<int> & collided_results) const;
319
-
320
- //! tells if this set has hierarcht
321
- SIMD_FORCE_INLINE bool hasHierarchy() const
322
- {
323
- return true;
324
- }
325
-
326
- //! tells if this set is a trimesh
327
- SIMD_FORCE_INLINE bool isTrimesh() const
328
- {
329
- return m_primitive_manager->is_trimesh();
330
- }
331
-
332
- //! node count
333
- SIMD_FORCE_INLINE int getNodeCount() const
334
- {
335
- return m_box_tree.getNodeCount();
336
- }
337
-
338
- //! tells if the node is a leaf
339
- SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
340
- {
341
- return m_box_tree.isLeafNode(nodeindex);
342
- }
343
-
344
- SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
345
- {
346
- return m_box_tree.getNodeData(nodeindex);
347
- }
348
-
349
- SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
350
- {
351
- m_box_tree.getNodeBound(nodeindex, bound);
352
- }
353
-
354
- SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
355
- {
356
- m_box_tree.setNodeBound(nodeindex, bound);
357
- }
358
-
359
-
360
- SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
361
- {
362
- return m_box_tree.getLeftNode(nodeindex);
363
- }
364
-
365
- SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
366
- {
367
- return m_box_tree.getRightNode(nodeindex);
368
- }
369
-
370
- SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
371
- {
372
- return m_box_tree.getEscapeNodeIndex(nodeindex);
373
- }
374
-
375
- SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const
376
- {
377
- m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle);
378
- }
379
-
380
-
381
- SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
382
- {
383
- return m_box_tree.get_node_pointer(index);
384
- }
385
-
386
- #ifdef TRI_COLLISION_PROFILING
387
- static float getAverageTreeCollisionTime();
388
- #endif //TRI_COLLISION_PROFILING
389
-
390
- static void find_collision(btGImpactBvh * boxset1, const btTransform & trans1,
391
- btGImpactBvh * boxset2, const btTransform & trans2,
392
- btPairSet & collision_pairs);
393
- };
394
-
395
-
396
- #endif // GIM_BOXPRUNING_H_INCLUDED