ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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#ifndef BT_CLIP_POLYGON_H_INCLUDED
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#define BT_CLIP_POLYGON_H_INCLUDED
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/*! \file btClipPolygon.h
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\author Francisco Leon Najera
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*/
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/*
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btGeometryUtil.h"
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SIMD_FORCE_INLINE btScalar bt_distance_point_plane(const btVector4 & plane,const btVector3 &point)
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{
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return point.dot(plane) - plane[3];
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}
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/*! Vector blending
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Takes two vectors a, b, blends them together*/
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SIMD_FORCE_INLINE void bt_vec_blend(btVector3 &vr, const btVector3 &va,const btVector3 &vb, btScalar blend_factor)
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{
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vr = (1-blend_factor)*va + blend_factor*vb;
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}
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//! This function calcs the distance from a 3D plane
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SIMD_FORCE_INLINE void bt_plane_clip_polygon_collect(
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const btVector3 & point0,
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const btVector3 & point1,
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btScalar dist0,
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btScalar dist1,
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btVector3 * clipped,
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int & clipped_count)
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{
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bool _prevclassif = (dist0>SIMD_EPSILON);
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bool _classif = (dist1>SIMD_EPSILON);
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if(_classif!=_prevclassif)
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{
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btScalar blendfactor = -dist0/(dist1-dist0);
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bt_vec_blend(clipped[clipped_count],point0,point1,blendfactor);
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clipped_count++;
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}
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if(!_classif)
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{
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clipped[clipped_count] = point1;
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clipped_count++;
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}
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}
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//! Clips a polygon by a plane
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/*!
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*\return The count of the clipped counts
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*/
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SIMD_FORCE_INLINE int bt_plane_clip_polygon(
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const btVector4 & plane,
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const btVector3 * polygon_points,
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int polygon_point_count,
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btVector3 * clipped)
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{
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int clipped_count = 0;
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//clip first point
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btScalar firstdist = bt_distance_point_plane(plane,polygon_points[0]);;
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if(!(firstdist>SIMD_EPSILON))
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{
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clipped[clipped_count] = polygon_points[0];
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clipped_count++;
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}
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btScalar olddist = firstdist;
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for(int i=1;i<polygon_point_count;i++)
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{
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btScalar dist = bt_distance_point_plane(plane,polygon_points[i]);
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bt_plane_clip_polygon_collect(
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polygon_points[i-1],polygon_points[i],
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olddist,
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dist,
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clipped,
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clipped_count);
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olddist = dist;
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}
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//RETURN TO FIRST point
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bt_plane_clip_polygon_collect(
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polygon_points[polygon_point_count-1],polygon_points[0],
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olddist,
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firstdist,
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clipped,
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clipped_count);
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return clipped_count;
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}
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//! Clips a polygon by a plane
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/*!
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*\param clipped must be an array of 16 points.
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*\return The count of the clipped counts
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*/
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SIMD_FORCE_INLINE int bt_plane_clip_triangle(
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const btVector4 & plane,
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const btVector3 & point0,
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const btVector3 & point1,
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const btVector3& point2,
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btVector3 * clipped // an allocated array of 16 points at least
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)
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{
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int clipped_count = 0;
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//clip first point0
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btScalar firstdist = bt_distance_point_plane(plane,point0);;
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if(!(firstdist>SIMD_EPSILON))
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{
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clipped[clipped_count] = point0;
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clipped_count++;
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}
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// point 1
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btScalar olddist = firstdist;
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btScalar dist = bt_distance_point_plane(plane,point1);
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bt_plane_clip_polygon_collect(
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point0,point1,
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olddist,
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dist,
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clipped,
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clipped_count);
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olddist = dist;
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// point 2
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dist = bt_distance_point_plane(plane,point2);
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bt_plane_clip_polygon_collect(
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point1,point2,
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olddist,
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dist,
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clipped,
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clipped_count);
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olddist = dist;
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//RETURN TO FIRST point0
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bt_plane_clip_polygon_collect(
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point2,point0,
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olddist,
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firstdist,
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clipped,
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clipped_count);
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return clipped_count;
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}
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#endif // GIM_TRI_COLLISION_H_INCLUDED
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#ifndef BT_CONTACT_H_INCLUDED
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#define BT_CONTACT_H_INCLUDED
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/*! \file gim_contact.h
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\author Francisco Leon Najera
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*/
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/*
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "btTriangleShapeEx.h"
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/**
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Configuration var for applying interpolation of contact normals
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*/
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#define NORMAL_CONTACT_AVERAGE 1
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#define CONTACT_DIFF_EPSILON 0.00001f
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///The GIM_CONTACT is an internal GIMPACT structure, similar to btManifoldPoint.
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///@todo: remove and replace GIM_CONTACT by btManifoldPoint.
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class GIM_CONTACT
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{
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public:
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btVector3 m_point;
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btVector3 m_normal;
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btScalar m_depth;//Positive value indicates interpenetration
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btScalar m_distance;//Padding not for use
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int m_feature1;//Face number
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int m_feature2;//Face number
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public:
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GIM_CONTACT()
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{
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}
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GIM_CONTACT(const GIM_CONTACT & contact):
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m_point(contact.m_point),
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m_normal(contact.m_normal),
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m_depth(contact.m_depth),
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m_feature1(contact.m_feature1),
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m_feature2(contact.m_feature2)
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{
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}
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GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
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btScalar depth, int feature1, int feature2):
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m_point(point),
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m_normal(normal),
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m_depth(depth),
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m_feature1(feature1),
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m_feature2(feature2)
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{
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}
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//! Calcs key for coord classification
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SIMD_FORCE_INLINE unsigned int calc_key_contact() const
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{
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int _coords[] = {
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(int)(m_point[0]*1000.0f+1.0f),
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(int)(m_point[1]*1333.0f),
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(int)(m_point[2]*2133.0f+3.0f)};
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unsigned int _hash=0;
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unsigned int *_uitmp = (unsigned int *)(&_coords[0]);
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_hash = *_uitmp;
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_uitmp++;
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_hash += (*_uitmp)<<4;
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_uitmp++;
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_hash += (*_uitmp)<<8;
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return _hash;
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}
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SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count)
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{
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btVector3 vec_sum(m_normal);
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for(int i=0;i<normal_count;i++)
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{
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vec_sum += normals[i];
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}
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btScalar vec_sum_len = vec_sum.length2();
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if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
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//GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
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m_normal = vec_sum/btSqrt(vec_sum_len);
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}
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};
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class btContactArray:public btAlignedObjectArray<GIM_CONTACT>
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{
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public:
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btContactArray()
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{
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reserve(64);
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}
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SIMD_FORCE_INLINE void push_contact(
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const btVector3 &point,const btVector3 & normal,
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btScalar depth, int feature1, int feature2)
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{
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push_back( GIM_CONTACT(point,normal,depth,feature1,feature2) );
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}
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SIMD_FORCE_INLINE void push_triangle_contacts(
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const GIM_TRIANGLE_CONTACT & tricontact,
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int feature1,int feature2)
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{
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for(int i = 0;i<tricontact.m_point_count ;i++ )
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{
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push_contact(
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tricontact.m_points[i],
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tricontact.m_separating_normal,
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tricontact.m_penetration_depth,feature1,feature2);
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}
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}
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|
139
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void merge_contacts(const btContactArray & contacts, bool normal_contact_average = true);
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|
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void merge_contacts_unique(const btContactArray & contacts);
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};
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144
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|
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#endif // GIM_CONTACT_H_INCLUDED
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@@ -1,396 +0,0 @@
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#ifndef GIM_BOX_SET_H_INCLUDED
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2
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#define GIM_BOX_SET_H_INCLUDED
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4
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/*! \file gim_box_set.h
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5
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\author Francisco Leon Najera
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6
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*/
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7
|
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/*
|
8
|
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This source file is part of GIMPACT Library.
|
9
|
-
|
10
|
-
For the latest info, see http://gimpact.sourceforge.net/
|
11
|
-
|
12
|
-
Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
|
13
|
-
email: projectileman@yahoo.com
|
14
|
-
|
15
|
-
|
16
|
-
This software is provided 'as-is', without any express or implied warranty.
|
17
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
18
|
-
Permission is granted to anyone to use this software for any purpose,
|
19
|
-
including commercial applications, and to alter it and redistribute it freely,
|
20
|
-
subject to the following restrictions:
|
21
|
-
|
22
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "LinearMath/btAlignedObjectArray.h"
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#include "btBoxCollision.h"
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#include "btTriangleShapeEx.h"
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//! Overlapping pair
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struct GIM_PAIR
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{
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int m_index1;
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int m_index2;
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GIM_PAIR()
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{}
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GIM_PAIR(const GIM_PAIR & p)
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{
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m_index1 = p.m_index1;
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m_index2 = p.m_index2;
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}
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GIM_PAIR(int index1, int index2)
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{
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m_index1 = index1;
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m_index2 = index2;
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}
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};
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//! A pairset array
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class btPairSet: public btAlignedObjectArray<GIM_PAIR>
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{
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public:
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btPairSet()
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{
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reserve(32);
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}
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inline void push_pair(int index1,int index2)
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{
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push_back(GIM_PAIR(index1,index2));
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}
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inline void push_pair_inv(int index1,int index2)
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{
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push_back(GIM_PAIR(index2,index1));
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}
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};
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///GIM_BVH_DATA is an internal GIMPACT collision structure to contain axis aligned bounding box
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struct GIM_BVH_DATA
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{
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btAABB m_bound;
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int m_data;
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};
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//! Node Structure for trees
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class GIM_BVH_TREE_NODE
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{
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public:
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btAABB m_bound;
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protected:
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int m_escapeIndexOrDataIndex;
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public:
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GIM_BVH_TREE_NODE()
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{
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m_escapeIndexOrDataIndex = 0;
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}
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SIMD_FORCE_INLINE bool isLeafNode() const
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{
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//skipindex is negative (internal node), triangleindex >=0 (leafnode)
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return (m_escapeIndexOrDataIndex>=0);
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}
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SIMD_FORCE_INLINE int getEscapeIndex() const
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{
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//btAssert(m_escapeIndexOrDataIndex < 0);
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return -m_escapeIndexOrDataIndex;
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}
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SIMD_FORCE_INLINE void setEscapeIndex(int index)
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{
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m_escapeIndexOrDataIndex = -index;
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}
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SIMD_FORCE_INLINE int getDataIndex() const
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{
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//btAssert(m_escapeIndexOrDataIndex >= 0);
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return m_escapeIndexOrDataIndex;
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}
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SIMD_FORCE_INLINE void setDataIndex(int index)
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{
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m_escapeIndexOrDataIndex = index;
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}
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};
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class GIM_BVH_DATA_ARRAY:public btAlignedObjectArray<GIM_BVH_DATA>
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{
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};
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class GIM_BVH_TREE_NODE_ARRAY:public btAlignedObjectArray<GIM_BVH_TREE_NODE>
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{
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};
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//! Basic Box tree structure
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class btBvhTree
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{
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protected:
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int m_num_nodes;
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GIM_BVH_TREE_NODE_ARRAY m_node_array;
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protected:
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int _sort_and_calc_splitting_index(
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GIM_BVH_DATA_ARRAY & primitive_boxes,
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int startIndex, int endIndex, int splitAxis);
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int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
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void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
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public:
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btBvhTree()
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{
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m_num_nodes = 0;
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}
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//! prototype functions for box tree management
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//!@{
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void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes);
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SIMD_FORCE_INLINE void clearNodes()
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{
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m_node_array.clear();
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m_num_nodes = 0;
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}
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//! node count
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SIMD_FORCE_INLINE int getNodeCount() const
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{
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return m_num_nodes;
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}
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//! tells if the node is a leaf
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SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
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{
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return m_node_array[nodeindex].isLeafNode();
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}
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SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
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{
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return m_node_array[nodeindex].getDataIndex();
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}
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SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
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{
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bound = m_node_array[nodeindex].m_bound;
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}
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SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
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{
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m_node_array[nodeindex].m_bound = bound;
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}
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SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
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{
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return nodeindex+1;
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}
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SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
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{
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if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2;
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return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex();
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}
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SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
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{
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return m_node_array[nodeindex].getEscapeIndex();
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}
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SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
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{
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return &m_node_array[index];
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}
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//!@}
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};
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//! Prototype Base class for primitive classification
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/*!
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This class is a wrapper for primitive collections.
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This tells relevant info for the Bounding Box set classes, which take care of space classification.
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This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons.
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*/
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class btPrimitiveManagerBase
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{
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public:
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virtual ~btPrimitiveManagerBase() {}
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//! determines if this manager consist on only triangles, which special case will be optimized
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virtual bool is_trimesh() const = 0;
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virtual int get_primitive_count() const = 0;
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virtual void get_primitive_box(int prim_index ,btAABB & primbox) const = 0;
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//! retrieves only the points of the triangle, and the collision margin
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virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const= 0;
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};
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//! Structure for containing Boxes
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/*!
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This class offers an structure for managing a box tree of primitives.
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Requires a Primitive prototype (like btPrimitiveManagerBase )
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*/
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class btGImpactBvh
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{
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protected:
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btBvhTree m_box_tree;
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btPrimitiveManagerBase * m_primitive_manager;
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protected:
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//stackless refit
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void refit();
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public:
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//! this constructor doesn't build the tree. you must call buildSet
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btGImpactBvh()
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{
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m_primitive_manager = NULL;
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}
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//! this constructor doesn't build the tree. you must call buildSet
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btGImpactBvh(btPrimitiveManagerBase * primitive_manager)
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{
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m_primitive_manager = primitive_manager;
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}
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SIMD_FORCE_INLINE btAABB getGlobalBox() const
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{
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btAABB totalbox;
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getNodeBound(0, totalbox);
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return totalbox;
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}
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|
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SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)
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{
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m_primitive_manager = primitive_manager;
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}
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|
285
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SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const
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{
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return m_primitive_manager;
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}
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//! node manager prototype functions
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///@{
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//! this attemps to refit the box set.
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SIMD_FORCE_INLINE void update()
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{
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297
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refit();
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}
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|
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//! this rebuild the entire set
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void buildSet();
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|
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//! returns the indices of the primitives in the m_primitive_manager
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bool boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const;
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305
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|
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//! returns the indices of the primitives in the m_primitive_manager
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|
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SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box,
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const btTransform & transform, btAlignedObjectArray<int> & collided_results) const
|
309
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{
|
310
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btAABB transbox=box;
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transbox.appy_transform(transform);
|
312
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return boxQuery(transbox,collided_results);
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}
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|
315
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//! returns the indices of the primitives in the m_primitive_manager
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316
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bool rayQuery(
|
317
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const btVector3 & ray_dir,const btVector3 & ray_origin ,
|
318
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btAlignedObjectArray<int> & collided_results) const;
|
319
|
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|
320
|
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//! tells if this set has hierarcht
|
321
|
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SIMD_FORCE_INLINE bool hasHierarchy() const
|
322
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{
|
323
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return true;
|
324
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}
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|
326
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//! tells if this set is a trimesh
|
327
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SIMD_FORCE_INLINE bool isTrimesh() const
|
328
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{
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329
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return m_primitive_manager->is_trimesh();
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330
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}
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331
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332
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//! node count
|
333
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SIMD_FORCE_INLINE int getNodeCount() const
|
334
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{
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335
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return m_box_tree.getNodeCount();
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336
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}
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337
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|
338
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//! tells if the node is a leaf
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339
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SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
|
340
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{
|
341
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return m_box_tree.isLeafNode(nodeindex);
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342
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}
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343
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|
344
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SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
|
345
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-
{
|
346
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return m_box_tree.getNodeData(nodeindex);
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347
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}
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348
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|
349
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SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
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350
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{
|
351
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m_box_tree.getNodeBound(nodeindex, bound);
|
352
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}
|
353
|
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|
354
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SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
|
355
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-
{
|
356
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m_box_tree.setNodeBound(nodeindex, bound);
|
357
|
-
}
|
358
|
-
|
359
|
-
|
360
|
-
SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
|
361
|
-
{
|
362
|
-
return m_box_tree.getLeftNode(nodeindex);
|
363
|
-
}
|
364
|
-
|
365
|
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SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
|
366
|
-
{
|
367
|
-
return m_box_tree.getRightNode(nodeindex);
|
368
|
-
}
|
369
|
-
|
370
|
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SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
|
371
|
-
{
|
372
|
-
return m_box_tree.getEscapeNodeIndex(nodeindex);
|
373
|
-
}
|
374
|
-
|
375
|
-
SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const
|
376
|
-
{
|
377
|
-
m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle);
|
378
|
-
}
|
379
|
-
|
380
|
-
|
381
|
-
SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
|
382
|
-
{
|
383
|
-
return m_box_tree.get_node_pointer(index);
|
384
|
-
}
|
385
|
-
|
386
|
-
#ifdef TRI_COLLISION_PROFILING
|
387
|
-
static float getAverageTreeCollisionTime();
|
388
|
-
#endif //TRI_COLLISION_PROFILING
|
389
|
-
|
390
|
-
static void find_collision(btGImpactBvh * boxset1, const btTransform & trans1,
|
391
|
-
btGImpactBvh * boxset2, const btTransform & trans2,
|
392
|
-
btPairSet & collision_pairs);
|
393
|
-
};
|
394
|
-
|
395
|
-
|
396
|
-
#endif // GIM_BOXPRUNING_H_INCLUDED
|