ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,771 +0,0 @@
1
- /*
2
- Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
3
-
4
- This software is provided 'as-is', without any express or implied warranty.
5
- In no event will the authors be held liable for any damages arising from the use of this software.
6
- Permission is granted to anyone to use this software for any purpose,
7
- including commercial applications, and to alter it and redistribute it freely,
8
- subject to the following restrictions:
9
-
10
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
12
- 3. This notice may not be removed or altered from any source distribution.
13
- */
14
-
15
-
16
- #ifndef BT_MATRIX3x3_H
17
- #define BT_MATRIX3x3_H
18
-
19
- #include "btVector3.h"
20
- #include "btQuaternion.h"
21
-
22
- #ifdef BT_USE_DOUBLE_PRECISION
23
- #define btMatrix3x3Data btMatrix3x3DoubleData
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- #else
25
- #define btMatrix3x3Data btMatrix3x3FloatData
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- #endif //BT_USE_DOUBLE_PRECISION
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-
28
-
29
- /**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
30
- * Make sure to only include a pure orthogonal matrix without scaling. */
31
- class btMatrix3x3 {
32
-
33
- ///Data storage for the matrix, each vector is a row of the matrix
34
- btVector3 m_el[3];
35
-
36
- public:
37
- /** @brief No initializaion constructor */
38
- btMatrix3x3 () {}
39
-
40
- // explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
41
-
42
- /**@brief Constructor from Quaternion */
43
- explicit btMatrix3x3(const btQuaternion& q) { setRotation(q); }
44
- /*
45
- template <typename btScalar>
46
- Matrix3x3(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
47
- {
48
- setEulerYPR(yaw, pitch, roll);
49
- }
50
- */
51
- /** @brief Constructor with row major formatting */
52
- btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz,
53
- const btScalar& yx, const btScalar& yy, const btScalar& yz,
54
- const btScalar& zx, const btScalar& zy, const btScalar& zz)
55
- {
56
- setValue(xx, xy, xz,
57
- yx, yy, yz,
58
- zx, zy, zz);
59
- }
60
- /** @brief Copy constructor */
61
- SIMD_FORCE_INLINE btMatrix3x3 (const btMatrix3x3& other)
62
- {
63
- m_el[0] = other.m_el[0];
64
- m_el[1] = other.m_el[1];
65
- m_el[2] = other.m_el[2];
66
- }
67
- /** @brief Assignment Operator */
68
- SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other)
69
- {
70
- m_el[0] = other.m_el[0];
71
- m_el[1] = other.m_el[1];
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- m_el[2] = other.m_el[2];
73
- return *this;
74
- }
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-
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- /** @brief Get a column of the matrix as a vector
77
- * @param i Column number 0 indexed */
78
- SIMD_FORCE_INLINE btVector3 getColumn(int i) const
79
- {
80
- return btVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
81
- }
82
-
83
-
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- /** @brief Get a row of the matrix as a vector
85
- * @param i Row number 0 indexed */
86
- SIMD_FORCE_INLINE const btVector3& getRow(int i) const
87
- {
88
- btFullAssert(0 <= i && i < 3);
89
- return m_el[i];
90
- }
91
-
92
- /** @brief Get a mutable reference to a row of the matrix as a vector
93
- * @param i Row number 0 indexed */
94
- SIMD_FORCE_INLINE btVector3& operator[](int i)
95
- {
96
- btFullAssert(0 <= i && i < 3);
97
- return m_el[i];
98
- }
99
-
100
- /** @brief Get a const reference to a row of the matrix as a vector
101
- * @param i Row number 0 indexed */
102
- SIMD_FORCE_INLINE const btVector3& operator[](int i) const
103
- {
104
- btFullAssert(0 <= i && i < 3);
105
- return m_el[i];
106
- }
107
-
108
- /** @brief Multiply by the target matrix on the right
109
- * @param m Rotation matrix to be applied
110
- * Equivilant to this = this * m */
111
- btMatrix3x3& operator*=(const btMatrix3x3& m);
112
-
113
- /** @brief Adds by the target matrix on the right
114
- * @param m matrix to be applied
115
- * Equivilant to this = this + m */
116
- btMatrix3x3& operator+=(const btMatrix3x3& m);
117
-
118
- /** @brief Substractss by the target matrix on the right
119
- * @param m matrix to be applied
120
- * Equivilant to this = this - m */
121
- btMatrix3x3& operator-=(const btMatrix3x3& m);
122
-
123
- /** @brief Set from the rotational part of a 4x4 OpenGL matrix
124
- * @param m A pointer to the beginning of the array of scalars*/
125
- void setFromOpenGLSubMatrix(const btScalar *m)
126
- {
127
- m_el[0].setValue(m[0],m[4],m[8]);
128
- m_el[1].setValue(m[1],m[5],m[9]);
129
- m_el[2].setValue(m[2],m[6],m[10]);
130
-
131
- }
132
- /** @brief Set the values of the matrix explicitly (row major)
133
- * @param xx Top left
134
- * @param xy Top Middle
135
- * @param xz Top Right
136
- * @param yx Middle Left
137
- * @param yy Middle Middle
138
- * @param yz Middle Right
139
- * @param zx Bottom Left
140
- * @param zy Bottom Middle
141
- * @param zz Bottom Right*/
142
- void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,
143
- const btScalar& yx, const btScalar& yy, const btScalar& yz,
144
- const btScalar& zx, const btScalar& zy, const btScalar& zz)
145
- {
146
- m_el[0].setValue(xx,xy,xz);
147
- m_el[1].setValue(yx,yy,yz);
148
- m_el[2].setValue(zx,zy,zz);
149
- }
150
-
151
- /** @brief Set the matrix from a quaternion
152
- * @param q The Quaternion to match */
153
- void setRotation(const btQuaternion& q)
154
- {
155
- btScalar d = q.length2();
156
- btFullAssert(d != btScalar(0.0));
157
- btScalar s = btScalar(2.0) / d;
158
- btScalar xs = q.x() * s, ys = q.y() * s, zs = q.z() * s;
159
- btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs;
160
- btScalar xx = q.x() * xs, xy = q.x() * ys, xz = q.x() * zs;
161
- btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs;
162
- setValue(btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
163
- xy + wz, btScalar(1.0) - (xx + zz), yz - wx,
164
- xz - wy, yz + wx, btScalar(1.0) - (xx + yy));
165
- }
166
-
167
-
168
- /** @brief Set the matrix from euler angles using YPR around YXZ respectively
169
- * @param yaw Yaw about Y axis
170
- * @param pitch Pitch about X axis
171
- * @param roll Roll about Z axis
172
- */
173
- void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
174
- {
175
- setEulerZYX(roll, pitch, yaw);
176
- }
177
-
178
- /** @brief Set the matrix from euler angles YPR around ZYX axes
179
- * @param eulerX Roll about X axis
180
- * @param eulerY Pitch around Y axis
181
- * @param eulerZ Yaw aboud Z axis
182
- *
183
- * These angles are used to produce a rotation matrix. The euler
184
- * angles are applied in ZYX order. I.e a vector is first rotated
185
- * about X then Y and then Z
186
- **/
187
- void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) {
188
- ///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
189
- btScalar ci ( btCos(eulerX));
190
- btScalar cj ( btCos(eulerY));
191
- btScalar ch ( btCos(eulerZ));
192
- btScalar si ( btSin(eulerX));
193
- btScalar sj ( btSin(eulerY));
194
- btScalar sh ( btSin(eulerZ));
195
- btScalar cc = ci * ch;
196
- btScalar cs = ci * sh;
197
- btScalar sc = si * ch;
198
- btScalar ss = si * sh;
199
-
200
- setValue(cj * ch, sj * sc - cs, sj * cc + ss,
201
- cj * sh, sj * ss + cc, sj * cs - sc,
202
- -sj, cj * si, cj * ci);
203
- }
204
-
205
- /**@brief Set the matrix to the identity */
206
- void setIdentity()
207
- {
208
- setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0),
209
- btScalar(0.0), btScalar(1.0), btScalar(0.0),
210
- btScalar(0.0), btScalar(0.0), btScalar(1.0));
211
- }
212
-
213
- static const btMatrix3x3& getIdentity()
214
- {
215
- static const btMatrix3x3 identityMatrix(btScalar(1.0), btScalar(0.0), btScalar(0.0),
216
- btScalar(0.0), btScalar(1.0), btScalar(0.0),
217
- btScalar(0.0), btScalar(0.0), btScalar(1.0));
218
- return identityMatrix;
219
- }
220
-
221
- /**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
222
- * @param m The array to be filled */
223
- void getOpenGLSubMatrix(btScalar *m) const
224
- {
225
- m[0] = btScalar(m_el[0].x());
226
- m[1] = btScalar(m_el[1].x());
227
- m[2] = btScalar(m_el[2].x());
228
- m[3] = btScalar(0.0);
229
- m[4] = btScalar(m_el[0].y());
230
- m[5] = btScalar(m_el[1].y());
231
- m[6] = btScalar(m_el[2].y());
232
- m[7] = btScalar(0.0);
233
- m[8] = btScalar(m_el[0].z());
234
- m[9] = btScalar(m_el[1].z());
235
- m[10] = btScalar(m_el[2].z());
236
- m[11] = btScalar(0.0);
237
- }
238
-
239
- /**@brief Get the matrix represented as a quaternion
240
- * @param q The quaternion which will be set */
241
- void getRotation(btQuaternion& q) const
242
- {
243
- btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
244
- btScalar temp[4];
245
-
246
- if (trace > btScalar(0.0))
247
- {
248
- btScalar s = btSqrt(trace + btScalar(1.0));
249
- temp[3]=(s * btScalar(0.5));
250
- s = btScalar(0.5) / s;
251
-
252
- temp[0]=((m_el[2].y() - m_el[1].z()) * s);
253
- temp[1]=((m_el[0].z() - m_el[2].x()) * s);
254
- temp[2]=((m_el[1].x() - m_el[0].y()) * s);
255
- }
256
- else
257
- {
258
- int i = m_el[0].x() < m_el[1].y() ?
259
- (m_el[1].y() < m_el[2].z() ? 2 : 1) :
260
- (m_el[0].x() < m_el[2].z() ? 2 : 0);
261
- int j = (i + 1) % 3;
262
- int k = (i + 2) % 3;
263
-
264
- btScalar s = btSqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0));
265
- temp[i] = s * btScalar(0.5);
266
- s = btScalar(0.5) / s;
267
-
268
- temp[3] = (m_el[k][j] - m_el[j][k]) * s;
269
- temp[j] = (m_el[j][i] + m_el[i][j]) * s;
270
- temp[k] = (m_el[k][i] + m_el[i][k]) * s;
271
- }
272
- q.setValue(temp[0],temp[1],temp[2],temp[3]);
273
- }
274
-
275
- /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
276
- * @param yaw Yaw around Y axis
277
- * @param pitch Pitch around X axis
278
- * @param roll around Z axis */
279
- void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const
280
- {
281
-
282
- // first use the normal calculus
283
- yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
284
- pitch = btScalar(btAsin(-m_el[2].x()));
285
- roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
286
-
287
- // on pitch = +/-HalfPI
288
- if (btFabs(pitch)==SIMD_HALF_PI)
289
- {
290
- if (yaw>0)
291
- yaw-=SIMD_PI;
292
- else
293
- yaw+=SIMD_PI;
294
-
295
- if (roll>0)
296
- roll-=SIMD_PI;
297
- else
298
- roll+=SIMD_PI;
299
- }
300
- };
301
-
302
-
303
- /**@brief Get the matrix represented as euler angles around ZYX
304
- * @param yaw Yaw around X axis
305
- * @param pitch Pitch around Y axis
306
- * @param roll around X axis
307
- * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
308
- void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1) const
309
- {
310
- struct Euler
311
- {
312
- btScalar yaw;
313
- btScalar pitch;
314
- btScalar roll;
315
- };
316
-
317
- Euler euler_out;
318
- Euler euler_out2; //second solution
319
- //get the pointer to the raw data
320
-
321
- // Check that pitch is not at a singularity
322
- if (btFabs(m_el[2].x()) >= 1)
323
- {
324
- euler_out.yaw = 0;
325
- euler_out2.yaw = 0;
326
-
327
- // From difference of angles formula
328
- btScalar delta = btAtan2(m_el[0].x(),m_el[0].z());
329
- if (m_el[2].x() > 0) //gimbal locked up
330
- {
331
- euler_out.pitch = SIMD_PI / btScalar(2.0);
332
- euler_out2.pitch = SIMD_PI / btScalar(2.0);
333
- euler_out.roll = euler_out.pitch + delta;
334
- euler_out2.roll = euler_out.pitch + delta;
335
- }
336
- else // gimbal locked down
337
- {
338
- euler_out.pitch = -SIMD_PI / btScalar(2.0);
339
- euler_out2.pitch = -SIMD_PI / btScalar(2.0);
340
- euler_out.roll = -euler_out.pitch + delta;
341
- euler_out2.roll = -euler_out.pitch + delta;
342
- }
343
- }
344
- else
345
- {
346
- euler_out.pitch = - btAsin(m_el[2].x());
347
- euler_out2.pitch = SIMD_PI - euler_out.pitch;
348
-
349
- euler_out.roll = btAtan2(m_el[2].y()/btCos(euler_out.pitch),
350
- m_el[2].z()/btCos(euler_out.pitch));
351
- euler_out2.roll = btAtan2(m_el[2].y()/btCos(euler_out2.pitch),
352
- m_el[2].z()/btCos(euler_out2.pitch));
353
-
354
- euler_out.yaw = btAtan2(m_el[1].x()/btCos(euler_out.pitch),
355
- m_el[0].x()/btCos(euler_out.pitch));
356
- euler_out2.yaw = btAtan2(m_el[1].x()/btCos(euler_out2.pitch),
357
- m_el[0].x()/btCos(euler_out2.pitch));
358
- }
359
-
360
- if (solution_number == 1)
361
- {
362
- yaw = euler_out.yaw;
363
- pitch = euler_out.pitch;
364
- roll = euler_out.roll;
365
- }
366
- else
367
- {
368
- yaw = euler_out2.yaw;
369
- pitch = euler_out2.pitch;
370
- roll = euler_out2.roll;
371
- }
372
- }
373
-
374
- /**@brief Create a scaled copy of the matrix
375
- * @param s Scaling vector The elements of the vector will scale each column */
376
-
377
- btMatrix3x3 scaled(const btVector3& s) const
378
- {
379
- return btMatrix3x3(m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(),
380
- m_el[1].x() * s.x(), m_el[1].y() * s.y(), m_el[1].z() * s.z(),
381
- m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z());
382
- }
383
-
384
- /**@brief Return the determinant of the matrix */
385
- btScalar determinant() const;
386
- /**@brief Return the adjoint of the matrix */
387
- btMatrix3x3 adjoint() const;
388
- /**@brief Return the matrix with all values non negative */
389
- btMatrix3x3 absolute() const;
390
- /**@brief Return the transpose of the matrix */
391
- btMatrix3x3 transpose() const;
392
- /**@brief Return the inverse of the matrix */
393
- btMatrix3x3 inverse() const;
394
-
395
- btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
396
- btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;
397
-
398
- SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const
399
- {
400
- return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z();
401
- }
402
- SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const
403
- {
404
- return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z();
405
- }
406
- SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const
407
- {
408
- return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
409
- }
410
-
411
-
412
- /**@brief diagonalizes this matrix by the Jacobi method.
413
- * @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
414
- * coordinate system, i.e., old_this = rot * new_this * rot^T.
415
- * @param threshold See iteration
416
- * @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied
417
- * by the sum of the absolute values of the diagonal, or when maxSteps have been executed.
418
- *
419
- * Note that this matrix is assumed to be symmetric.
420
- */
421
- void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps)
422
- {
423
- rot.setIdentity();
424
- for (int step = maxSteps; step > 0; step--)
425
- {
426
- // find off-diagonal element [p][q] with largest magnitude
427
- int p = 0;
428
- int q = 1;
429
- int r = 2;
430
- btScalar max = btFabs(m_el[0][1]);
431
- btScalar v = btFabs(m_el[0][2]);
432
- if (v > max)
433
- {
434
- q = 2;
435
- r = 1;
436
- max = v;
437
- }
438
- v = btFabs(m_el[1][2]);
439
- if (v > max)
440
- {
441
- p = 1;
442
- q = 2;
443
- r = 0;
444
- max = v;
445
- }
446
-
447
- btScalar t = threshold * (btFabs(m_el[0][0]) + btFabs(m_el[1][1]) + btFabs(m_el[2][2]));
448
- if (max <= t)
449
- {
450
- if (max <= SIMD_EPSILON * t)
451
- {
452
- return;
453
- }
454
- step = 1;
455
- }
456
-
457
- // compute Jacobi rotation J which leads to a zero for element [p][q]
458
- btScalar mpq = m_el[p][q];
459
- btScalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq);
460
- btScalar theta2 = theta * theta;
461
- btScalar cos;
462
- btScalar sin;
463
- if (theta2 * theta2 < btScalar(10 / SIMD_EPSILON))
464
- {
465
- t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2))
466
- : 1 / (theta - btSqrt(1 + theta2));
467
- cos = 1 / btSqrt(1 + t * t);
468
- sin = cos * t;
469
- }
470
- else
471
- {
472
- // approximation for large theta-value, i.e., a nearly diagonal matrix
473
- t = 1 / (theta * (2 + btScalar(0.5) / theta2));
474
- cos = 1 - btScalar(0.5) * t * t;
475
- sin = cos * t;
476
- }
477
-
478
- // apply rotation to matrix (this = J^T * this * J)
479
- m_el[p][q] = m_el[q][p] = 0;
480
- m_el[p][p] -= t * mpq;
481
- m_el[q][q] += t * mpq;
482
- btScalar mrp = m_el[r][p];
483
- btScalar mrq = m_el[r][q];
484
- m_el[r][p] = m_el[p][r] = cos * mrp - sin * mrq;
485
- m_el[r][q] = m_el[q][r] = cos * mrq + sin * mrp;
486
-
487
- // apply rotation to rot (rot = rot * J)
488
- for (int i = 0; i < 3; i++)
489
- {
490
- btVector3& row = rot[i];
491
- mrp = row[p];
492
- mrq = row[q];
493
- row[p] = cos * mrp - sin * mrq;
494
- row[q] = cos * mrq + sin * mrp;
495
- }
496
- }
497
- }
498
-
499
-
500
-
501
-
502
- /**@brief Calculate the matrix cofactor
503
- * @param r1 The first row to use for calculating the cofactor
504
- * @param c1 The first column to use for calculating the cofactor
505
- * @param r1 The second row to use for calculating the cofactor
506
- * @param c1 The second column to use for calculating the cofactor
507
- * See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
508
- */
509
- btScalar cofac(int r1, int c1, int r2, int c2) const
510
- {
511
- return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
512
- }
513
-
514
- void serialize(struct btMatrix3x3Data& dataOut) const;
515
-
516
- void serializeFloat(struct btMatrix3x3FloatData& dataOut) const;
517
-
518
- void deSerialize(const struct btMatrix3x3Data& dataIn);
519
-
520
- void deSerializeFloat(const struct btMatrix3x3FloatData& dataIn);
521
-
522
- void deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn);
523
-
524
- };
525
-
526
-
527
- SIMD_FORCE_INLINE btMatrix3x3&
528
- btMatrix3x3::operator*=(const btMatrix3x3& m)
529
- {
530
- setValue(m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
531
- m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
532
- m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
533
- return *this;
534
- }
535
-
536
- SIMD_FORCE_INLINE btMatrix3x3&
537
- btMatrix3x3::operator+=(const btMatrix3x3& m)
538
- {
539
- setValue(
540
- m_el[0][0]+m.m_el[0][0],
541
- m_el[0][1]+m.m_el[0][1],
542
- m_el[0][2]+m.m_el[0][2],
543
- m_el[1][0]+m.m_el[1][0],
544
- m_el[1][1]+m.m_el[1][1],
545
- m_el[1][2]+m.m_el[1][2],
546
- m_el[2][0]+m.m_el[2][0],
547
- m_el[2][1]+m.m_el[2][1],
548
- m_el[2][2]+m.m_el[2][2]);
549
- return *this;
550
- }
551
-
552
- SIMD_FORCE_INLINE btMatrix3x3
553
- operator*(const btMatrix3x3& m, const btScalar & k)
554
- {
555
- return btMatrix3x3(
556
- m[0].x()*k,m[0].y()*k,m[0].z()*k,
557
- m[1].x()*k,m[1].y()*k,m[1].z()*k,
558
- m[2].x()*k,m[2].y()*k,m[2].z()*k);
559
- }
560
-
561
- SIMD_FORCE_INLINE btMatrix3x3
562
- operator+(const btMatrix3x3& m1, const btMatrix3x3& m2)
563
- {
564
- return btMatrix3x3(
565
- m1[0][0]+m2[0][0],
566
- m1[0][1]+m2[0][1],
567
- m1[0][2]+m2[0][2],
568
- m1[1][0]+m2[1][0],
569
- m1[1][1]+m2[1][1],
570
- m1[1][2]+m2[1][2],
571
- m1[2][0]+m2[2][0],
572
- m1[2][1]+m2[2][1],
573
- m1[2][2]+m2[2][2]);
574
- }
575
-
576
- SIMD_FORCE_INLINE btMatrix3x3
577
- operator-(const btMatrix3x3& m1, const btMatrix3x3& m2)
578
- {
579
- return btMatrix3x3(
580
- m1[0][0]-m2[0][0],
581
- m1[0][1]-m2[0][1],
582
- m1[0][2]-m2[0][2],
583
- m1[1][0]-m2[1][0],
584
- m1[1][1]-m2[1][1],
585
- m1[1][2]-m2[1][2],
586
- m1[2][0]-m2[2][0],
587
- m1[2][1]-m2[2][1],
588
- m1[2][2]-m2[2][2]);
589
- }
590
-
591
-
592
- SIMD_FORCE_INLINE btMatrix3x3&
593
- btMatrix3x3::operator-=(const btMatrix3x3& m)
594
- {
595
- setValue(
596
- m_el[0][0]-m.m_el[0][0],
597
- m_el[0][1]-m.m_el[0][1],
598
- m_el[0][2]-m.m_el[0][2],
599
- m_el[1][0]-m.m_el[1][0],
600
- m_el[1][1]-m.m_el[1][1],
601
- m_el[1][2]-m.m_el[1][2],
602
- m_el[2][0]-m.m_el[2][0],
603
- m_el[2][1]-m.m_el[2][1],
604
- m_el[2][2]-m.m_el[2][2]);
605
- return *this;
606
- }
607
-
608
-
609
- SIMD_FORCE_INLINE btScalar
610
- btMatrix3x3::determinant() const
611
- {
612
- return btTriple((*this)[0], (*this)[1], (*this)[2]);
613
- }
614
-
615
-
616
- SIMD_FORCE_INLINE btMatrix3x3
617
- btMatrix3x3::absolute() const
618
- {
619
- return btMatrix3x3(
620
- btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()),
621
- btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()),
622
- btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z()));
623
- }
624
-
625
- SIMD_FORCE_INLINE btMatrix3x3
626
- btMatrix3x3::transpose() const
627
- {
628
- return btMatrix3x3(m_el[0].x(), m_el[1].x(), m_el[2].x(),
629
- m_el[0].y(), m_el[1].y(), m_el[2].y(),
630
- m_el[0].z(), m_el[1].z(), m_el[2].z());
631
- }
632
-
633
- SIMD_FORCE_INLINE btMatrix3x3
634
- btMatrix3x3::adjoint() const
635
- {
636
- return btMatrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
637
- cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
638
- cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
639
- }
640
-
641
- SIMD_FORCE_INLINE btMatrix3x3
642
- btMatrix3x3::inverse() const
643
- {
644
- btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
645
- btScalar det = (*this)[0].dot(co);
646
- btFullAssert(det != btScalar(0.0));
647
- btScalar s = btScalar(1.0) / det;
648
- return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
649
- co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
650
- co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
651
- }
652
-
653
- SIMD_FORCE_INLINE btMatrix3x3
654
- btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
655
- {
656
- return btMatrix3x3(
657
- m_el[0].x() * m[0].x() + m_el[1].x() * m[1].x() + m_el[2].x() * m[2].x(),
658
- m_el[0].x() * m[0].y() + m_el[1].x() * m[1].y() + m_el[2].x() * m[2].y(),
659
- m_el[0].x() * m[0].z() + m_el[1].x() * m[1].z() + m_el[2].x() * m[2].z(),
660
- m_el[0].y() * m[0].x() + m_el[1].y() * m[1].x() + m_el[2].y() * m[2].x(),
661
- m_el[0].y() * m[0].y() + m_el[1].y() * m[1].y() + m_el[2].y() * m[2].y(),
662
- m_el[0].y() * m[0].z() + m_el[1].y() * m[1].z() + m_el[2].y() * m[2].z(),
663
- m_el[0].z() * m[0].x() + m_el[1].z() * m[1].x() + m_el[2].z() * m[2].x(),
664
- m_el[0].z() * m[0].y() + m_el[1].z() * m[1].y() + m_el[2].z() * m[2].y(),
665
- m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].z());
666
- }
667
-
668
- SIMD_FORCE_INLINE btMatrix3x3
669
- btMatrix3x3::timesTranspose(const btMatrix3x3& m) const
670
- {
671
- return btMatrix3x3(
672
- m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
673
- m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]),
674
- m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2]));
675
-
676
- }
677
-
678
- SIMD_FORCE_INLINE btVector3
679
- operator*(const btMatrix3x3& m, const btVector3& v)
680
- {
681
- return btVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
682
- }
683
-
684
-
685
- SIMD_FORCE_INLINE btVector3
686
- operator*(const btVector3& v, const btMatrix3x3& m)
687
- {
688
- return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
689
- }
690
-
691
- SIMD_FORCE_INLINE btMatrix3x3
692
- operator*(const btMatrix3x3& m1, const btMatrix3x3& m2)
693
- {
694
- return btMatrix3x3(
695
- m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]),
696
- m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]),
697
- m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2]));
698
- }
699
-
700
- /*
701
- SIMD_FORCE_INLINE btMatrix3x3 btMultTransposeLeft(const btMatrix3x3& m1, const btMatrix3x3& m2) {
702
- return btMatrix3x3(
703
- m1[0][0] * m2[0][0] + m1[1][0] * m2[1][0] + m1[2][0] * m2[2][0],
704
- m1[0][0] * m2[0][1] + m1[1][0] * m2[1][1] + m1[2][0] * m2[2][1],
705
- m1[0][0] * m2[0][2] + m1[1][0] * m2[1][2] + m1[2][0] * m2[2][2],
706
- m1[0][1] * m2[0][0] + m1[1][1] * m2[1][0] + m1[2][1] * m2[2][0],
707
- m1[0][1] * m2[0][1] + m1[1][1] * m2[1][1] + m1[2][1] * m2[2][1],
708
- m1[0][1] * m2[0][2] + m1[1][1] * m2[1][2] + m1[2][1] * m2[2][2],
709
- m1[0][2] * m2[0][0] + m1[1][2] * m2[1][0] + m1[2][2] * m2[2][0],
710
- m1[0][2] * m2[0][1] + m1[1][2] * m2[1][1] + m1[2][2] * m2[2][1],
711
- m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
712
- }
713
- */
714
-
715
- /**@brief Equality operator between two matrices
716
- * It will test all elements are equal. */
717
- SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2)
718
- {
719
- return ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
720
- m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
721
- m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] );
722
- }
723
-
724
- ///for serialization
725
- struct btMatrix3x3FloatData
726
- {
727
- btVector3FloatData m_el[3];
728
- };
729
-
730
- ///for serialization
731
- struct btMatrix3x3DoubleData
732
- {
733
- btVector3DoubleData m_el[3];
734
- };
735
-
736
-
737
-
738
-
739
- SIMD_FORCE_INLINE void btMatrix3x3::serialize(struct btMatrix3x3Data& dataOut) const
740
- {
741
- for (int i=0;i<3;i++)
742
- m_el[i].serialize(dataOut.m_el[i]);
743
- }
744
-
745
- SIMD_FORCE_INLINE void btMatrix3x3::serializeFloat(struct btMatrix3x3FloatData& dataOut) const
746
- {
747
- for (int i=0;i<3;i++)
748
- m_el[i].serializeFloat(dataOut.m_el[i]);
749
- }
750
-
751
-
752
- SIMD_FORCE_INLINE void btMatrix3x3::deSerialize(const struct btMatrix3x3Data& dataIn)
753
- {
754
- for (int i=0;i<3;i++)
755
- m_el[i].deSerialize(dataIn.m_el[i]);
756
- }
757
-
758
- SIMD_FORCE_INLINE void btMatrix3x3::deSerializeFloat(const struct btMatrix3x3FloatData& dataIn)
759
- {
760
- for (int i=0;i<3;i++)
761
- m_el[i].deSerializeFloat(dataIn.m_el[i]);
762
- }
763
-
764
- SIMD_FORCE_INLINE void btMatrix3x3::deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn)
765
- {
766
- for (int i=0;i<3;i++)
767
- m_el[i].deSerializeDouble(dataIn.m_el[i]);
768
- }
769
-
770
- #endif //BT_MATRIX3x3_H
771
-