ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_BVH_TRIANGLE_MESH_SHAPE_H
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#define BT_BVH_TRIANGLE_MESH_SHAPE_H
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#include "btTriangleMeshShape.h"
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#include "btOptimizedBvh.h"
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#include "LinearMath/btAlignedAllocator.h"
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#include "btTriangleInfoMap.h"
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///The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU. It is recommended to enable useQuantizedAabbCompression for better memory usage.
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///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method.
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///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk.
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///See Demos\ConcaveDemo\ConcavePhysicsDemo.cpp for an example.
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ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
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{
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btOptimizedBvh* m_bvh;
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btTriangleInfoMap* m_triangleInfoMap;
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bool m_useQuantizedAabbCompression;
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bool m_ownsBvh;
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bool m_pad[11];////need padding due to alignment
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
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///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
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btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true);
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virtual ~btBvhTriangleMeshShape();
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bool getOwnsBvh () const
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{
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return m_ownsBvh;
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}
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void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget);
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void performConvexcast (btTriangleCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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void refitTree(const btVector3& aabbMin,const btVector3& aabbMax);
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///for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks
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void partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax);
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//debugging
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virtual const char* getName()const {return "BVHTRIANGLEMESH";}
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virtual void setLocalScaling(const btVector3& scaling);
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btOptimizedBvh* getOptimizedBvh()
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{
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return m_bvh;
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}
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void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
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void buildOptimizedBvh();
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bool usesQuantizedAabbCompression() const
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{
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return m_useQuantizedAabbCompression;
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}
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void setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
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{
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m_triangleInfoMap = triangleInfoMap;
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}
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const btTriangleInfoMap* getTriangleInfoMap() const
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{
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return m_triangleInfoMap;
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}
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btTriangleInfoMap* getTriangleInfoMap()
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{
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return m_triangleInfoMap;
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}
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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virtual void serializeSingleBvh(btSerializer* serializer) const;
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virtual void serializeSingleTriangleInfoMap(btSerializer* serializer) const;
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btTriangleMeshShapeData
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{
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btCollisionShapeData m_collisionShapeData;
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btStridingMeshInterfaceData m_meshInterface;
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btQuantizedBvhFloatData *m_quantizedFloatBvh;
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btQuantizedBvhDoubleData *m_quantizedDoubleBvh;
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btTriangleInfoMapData *m_triangleInfoMap;
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float m_collisionMargin;
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char m_pad3[4];
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};
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SIMD_FORCE_INLINE int btBvhTriangleMeshShape::calculateSerializeBufferSize() const
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{
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return sizeof(btTriangleMeshShapeData);
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}
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#endif //BT_BVH_TRIANGLE_MESH_SHAPE_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CAPSULE_SHAPE_H
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#define BT_CAPSULE_SHAPE_H
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#include "btConvexInternalShape.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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///The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis.
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///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
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///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres.
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class btCapsuleShape : public btConvexInternalShape
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{
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protected:
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int m_upAxis;
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protected:
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///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses.
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btCapsuleShape() : btConvexInternalShape() {m_shapeType = CAPSULE_SHAPE_PROXYTYPE;};
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public:
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btCapsuleShape(btScalar radius,btScalar height);
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///CollisionShape Interface
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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/// btConvexShape Interface
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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virtual void setMargin(btScalar collisionMargin)
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{
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//correct the m_implicitShapeDimensions for the margin
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btVector3 oldMargin(getMargin(),getMargin(),getMargin());
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btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
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btConvexInternalShape::setMargin(collisionMargin);
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btVector3 newMargin(getMargin(),getMargin(),getMargin());
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m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
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}
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virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
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{
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btVector3 halfExtents(getRadius(),getRadius(),getRadius());
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halfExtents[m_upAxis] = getRadius() + getHalfHeight();
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halfExtents += btVector3(getMargin(),getMargin(),getMargin());
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btMatrix3x3 abs_b = t.getBasis().absolute();
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btVector3 center = t.getOrigin();
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btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
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aabbMin = center - extent;
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aabbMax = center + extent;
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}
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virtual const char* getName()const
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{
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return "CapsuleShape";
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}
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int getUpAxis() const
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{
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return m_upAxis;
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}
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btScalar getRadius() const
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{
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int radiusAxis = (m_upAxis+2)%3;
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return m_implicitShapeDimensions[radiusAxis];
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btScalar getHalfHeight() const
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{
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return m_implicitShapeDimensions[m_upAxis];
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}
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virtual void setLocalScaling(const btVector3& scaling)
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{
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btVector3 oldMargin(getMargin(),getMargin(),getMargin());
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btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
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btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
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btConvexInternalShape::setLocalScaling(scaling);
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m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
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}
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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};
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///btCapsuleShapeX represents a capsule around the Z axis
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///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
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class btCapsuleShapeX : public btCapsuleShape
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{
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public:
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btCapsuleShapeX(btScalar radius,btScalar height);
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//debugging
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virtual const char* getName()const
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{
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return "CapsuleX";
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}
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};
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///btCapsuleShapeZ represents a capsule around the Z axis
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///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
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class btCapsuleShapeZ : public btCapsuleShape
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{
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public:
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btCapsuleShapeZ(btScalar radius,btScalar height);
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//debugging
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virtual const char* getName()const
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{
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return "CapsuleZ";
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}
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btCapsuleShapeData
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{
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btConvexInternalShapeData m_convexInternalShapeData;
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int m_upAxis;
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char m_padding[4];
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};
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SIMD_FORCE_INLINE int btCapsuleShape::calculateSerializeBufferSize() const
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{
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return sizeof(btCapsuleShapeData);
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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SIMD_FORCE_INLINE const char* btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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btCapsuleShapeData* shapeData = (btCapsuleShapeData*) dataBuffer;
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btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
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shapeData->m_upAxis = m_upAxis;
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return "btCapsuleShapeData";
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}
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#endif //BT_CAPSULE_SHAPE_H
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@@ -1,27 +0,0 @@
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1
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/*
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2
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-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
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|
-
|
5
|
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This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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#ifndef BT_COLLISION_MARGIN_H
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#define BT_COLLISION_MARGIN_H
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///The CONVEX_DISTANCE_MARGIN is a default collision margin for convex collision shapes derived from btConvexInternalShape.
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///This collision margin is used by Gjk and some other algorithms
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///Note that when creating small objects, you need to make sure to set a smaller collision margin, using the 'setMargin' API
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#define CONVEX_DISTANCE_MARGIN btScalar(0.04)// btScalar(0.1)//;//btScalar(0.01)
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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*/
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#ifndef BT_COLLISION_SHAPE_H
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#define BT_COLLISION_SHAPE_H
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
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class btSerializer;
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///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
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class btCollisionShape
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{
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protected:
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int m_shapeType;
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void* m_userPointer;
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public:
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btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0)
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{
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}
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virtual ~btCollisionShape()
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{
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}
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///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
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virtual void getBoundingSphere(btVector3& center,btScalar& radius) const;
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///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
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virtual btScalar getAngularMotionDisc() const;
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virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
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///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
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///result is conservative
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void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
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SIMD_FORCE_INLINE bool isPolyhedral() const
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{
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return btBroadphaseProxy::isPolyhedral(getShapeType());
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}
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SIMD_FORCE_INLINE bool isConvex2d() const
|
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{
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return btBroadphaseProxy::isConvex2d(getShapeType());
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}
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SIMD_FORCE_INLINE bool isConvex() const
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{
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return btBroadphaseProxy::isConvex(getShapeType());
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}
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SIMD_FORCE_INLINE bool isNonMoving() const
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{
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return btBroadphaseProxy::isNonMoving(getShapeType());
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}
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SIMD_FORCE_INLINE bool isConcave() const
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{
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return btBroadphaseProxy::isConcave(getShapeType());
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}
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SIMD_FORCE_INLINE bool isCompound() const
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{
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return btBroadphaseProxy::isCompound(getShapeType());
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}
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SIMD_FORCE_INLINE bool isSoftBody() const
|
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{
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return btBroadphaseProxy::isSoftBody(getShapeType());
|
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}
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///isInfinite is used to catch simulation error (aabb check)
|
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SIMD_FORCE_INLINE bool isInfinite() const
|
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{
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return btBroadphaseProxy::isInfinite(getShapeType());
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}
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#ifndef __SPU__
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virtual void setLocalScaling(const btVector3& scaling) =0;
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virtual const btVector3& getLocalScaling() const =0;
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
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//debugging support
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virtual const char* getName()const =0 ;
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#endif //__SPU__
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|
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|
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int getShapeType() const { return m_shapeType; }
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virtual void setMargin(btScalar margin) = 0;
|
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virtual btScalar getMargin() const = 0;
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|
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|
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///optional user data pointer
|
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void setUserPointer(void* userPtr)
|
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{
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m_userPointer = userPtr;
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}
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void* getUserPointer() const
|
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{
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return m_userPointer;
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}
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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virtual void serializeSingleShape(btSerializer* serializer) const;
|
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};
|
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|
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btCollisionShapeData
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{
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char *m_name;
|
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int m_shapeType;
|
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char m_padding[4];
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};
|
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|
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SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const
|
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|
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{
|
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return sizeof(btCollisionShapeData);
|
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|
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}
|
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|
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|
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|
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|
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#endif //BT_COLLISION_SHAPE_H
|
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|
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|
@@ -1,212 +0,0 @@
|
|
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|
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/*
|
2
|
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Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
4
|
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|
5
|
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This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
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including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
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|
16
|
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#ifndef BT_COMPOUND_SHAPE_H
|
17
|
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#define BT_COMPOUND_SHAPE_H
|
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|
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|
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|
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#include "btCollisionShape.h"
|
20
|
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|
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|
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#include "LinearMath/btVector3.h"
|
22
|
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#include "LinearMath/btTransform.h"
|
23
|
-
#include "LinearMath/btMatrix3x3.h"
|
24
|
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#include "btCollisionMargin.h"
|
25
|
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#include "LinearMath/btAlignedObjectArray.h"
|
26
|
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|
27
|
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//class btOptimizedBvh;
|
28
|
-
struct btDbvt;
|
29
|
-
|
30
|
-
ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
|
31
|
-
{
|
32
|
-
BT_DECLARE_ALIGNED_ALLOCATOR();
|
33
|
-
|
34
|
-
btTransform m_transform;
|
35
|
-
btCollisionShape* m_childShape;
|
36
|
-
int m_childShapeType;
|
37
|
-
btScalar m_childMargin;
|
38
|
-
struct btDbvtNode* m_node;
|
39
|
-
};
|
40
|
-
|
41
|
-
SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
|
42
|
-
{
|
43
|
-
return ( c1.m_transform == c2.m_transform &&
|
44
|
-
c1.m_childShape == c2.m_childShape &&
|
45
|
-
c1.m_childShapeType == c2.m_childShapeType &&
|
46
|
-
c1.m_childMargin == c2.m_childMargin );
|
47
|
-
}
|
48
|
-
|
49
|
-
/// The btCompoundShape allows to store multiple other btCollisionShapes
|
50
|
-
/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape.
|
51
|
-
/// It has an (optional) dynamic aabb tree to accelerate early rejection tests.
|
52
|
-
/// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25
|
53
|
-
/// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape)
|
54
|
-
ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
|
55
|
-
{
|
56
|
-
btAlignedObjectArray<btCompoundShapeChild> m_children;
|
57
|
-
btVector3 m_localAabbMin;
|
58
|
-
btVector3 m_localAabbMax;
|
59
|
-
|
60
|
-
btDbvt* m_dynamicAabbTree;
|
61
|
-
|
62
|
-
///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
|
63
|
-
int m_updateRevision;
|
64
|
-
|
65
|
-
btScalar m_collisionMargin;
|
66
|
-
|
67
|
-
protected:
|
68
|
-
btVector3 m_localScaling;
|
69
|
-
|
70
|
-
public:
|
71
|
-
BT_DECLARE_ALIGNED_ALLOCATOR();
|
72
|
-
|
73
|
-
btCompoundShape(bool enableDynamicAabbTree = true);
|
74
|
-
|
75
|
-
virtual ~btCompoundShape();
|
76
|
-
|
77
|
-
void addChildShape(const btTransform& localTransform,btCollisionShape* shape);
|
78
|
-
|
79
|
-
/// Remove all children shapes that contain the specified shape
|
80
|
-
virtual void removeChildShape(btCollisionShape* shape);
|
81
|
-
|
82
|
-
void removeChildShapeByIndex(int childShapeindex);
|
83
|
-
|
84
|
-
|
85
|
-
int getNumChildShapes() const
|
86
|
-
{
|
87
|
-
return int (m_children.size());
|
88
|
-
}
|
89
|
-
|
90
|
-
btCollisionShape* getChildShape(int index)
|
91
|
-
{
|
92
|
-
return m_children[index].m_childShape;
|
93
|
-
}
|
94
|
-
const btCollisionShape* getChildShape(int index) const
|
95
|
-
{
|
96
|
-
return m_children[index].m_childShape;
|
97
|
-
}
|
98
|
-
|
99
|
-
btTransform& getChildTransform(int index)
|
100
|
-
{
|
101
|
-
return m_children[index].m_transform;
|
102
|
-
}
|
103
|
-
const btTransform& getChildTransform(int index) const
|
104
|
-
{
|
105
|
-
return m_children[index].m_transform;
|
106
|
-
}
|
107
|
-
|
108
|
-
///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
|
109
|
-
void updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true);
|
110
|
-
|
111
|
-
|
112
|
-
btCompoundShapeChild* getChildList()
|
113
|
-
{
|
114
|
-
return &m_children[0];
|
115
|
-
}
|
116
|
-
|
117
|
-
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
118
|
-
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
119
|
-
|
120
|
-
/** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
|
121
|
-
Use this yourself if you modify the children or their transforms. */
|
122
|
-
virtual void recalculateLocalAabb();
|
123
|
-
|
124
|
-
virtual void setLocalScaling(const btVector3& scaling);
|
125
|
-
|
126
|
-
virtual const btVector3& getLocalScaling() const
|
127
|
-
{
|
128
|
-
return m_localScaling;
|
129
|
-
}
|
130
|
-
|
131
|
-
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
|
132
|
-
|
133
|
-
virtual void setMargin(btScalar margin)
|
134
|
-
{
|
135
|
-
m_collisionMargin = margin;
|
136
|
-
}
|
137
|
-
virtual btScalar getMargin() const
|
138
|
-
{
|
139
|
-
return m_collisionMargin;
|
140
|
-
}
|
141
|
-
virtual const char* getName()const
|
142
|
-
{
|
143
|
-
return "Compound";
|
144
|
-
}
|
145
|
-
|
146
|
-
const btDbvt* getDynamicAabbTree() const
|
147
|
-
{
|
148
|
-
return m_dynamicAabbTree;
|
149
|
-
}
|
150
|
-
|
151
|
-
btDbvt* getDynamicAabbTree()
|
152
|
-
{
|
153
|
-
return m_dynamicAabbTree;
|
154
|
-
}
|
155
|
-
|
156
|
-
void createAabbTreeFromChildren();
|
157
|
-
|
158
|
-
///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
|
159
|
-
///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform
|
160
|
-
///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
|
161
|
-
///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
|
162
|
-
///of the collision object by the principal transform.
|
163
|
-
void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const;
|
164
|
-
|
165
|
-
int getUpdateRevision() const
|
166
|
-
{
|
167
|
-
return m_updateRevision;
|
168
|
-
}
|
169
|
-
|
170
|
-
virtual int calculateSerializeBufferSize() const;
|
171
|
-
|
172
|
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
173
|
-
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
174
|
-
|
175
|
-
|
176
|
-
};
|
177
|
-
|
178
|
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
179
|
-
struct btCompoundShapeChildData
|
180
|
-
{
|
181
|
-
btTransformFloatData m_transform;
|
182
|
-
btCollisionShapeData *m_childShape;
|
183
|
-
int m_childShapeType;
|
184
|
-
float m_childMargin;
|
185
|
-
};
|
186
|
-
|
187
|
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
188
|
-
struct btCompoundShapeData
|
189
|
-
{
|
190
|
-
btCollisionShapeData m_collisionShapeData;
|
191
|
-
|
192
|
-
btCompoundShapeChildData *m_childShapePtr;
|
193
|
-
|
194
|
-
int m_numChildShapes;
|
195
|
-
|
196
|
-
float m_collisionMargin;
|
197
|
-
|
198
|
-
};
|
199
|
-
|
200
|
-
|
201
|
-
SIMD_FORCE_INLINE int btCompoundShape::calculateSerializeBufferSize() const
|
202
|
-
{
|
203
|
-
return sizeof(btCompoundShapeData);
|
204
|
-
}
|
205
|
-
|
206
|
-
|
207
|
-
|
208
|
-
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
#endif //BT_COMPOUND_SHAPE_H
|