ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,247 +0,0 @@
1
- /*
2
- Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
3
- All rights reserved.
4
-
5
- Redistribution and use in source and binary forms,
6
- with or without modification, are permitted provided that the
7
- following conditions are met:
8
- * Redistributions of source code must retain the above copyright
9
- notice, this list of conditions and the following disclaimer.
10
- * Redistributions in binary form must reproduce the above copyright
11
- notice, this list of conditions and the following disclaimer in the
12
- documentation and/or other materials provided with the distribution.
13
- * Neither the name of the Sony Computer Entertainment Inc nor the names
14
- of its contributors may be used to endorse or promote products derived
15
- from this software without specific prior written permission.
16
-
17
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27
- POSSIBILITY OF SUCH DAMAGE.
28
- */
29
-
30
- #ifndef _BOOLINVEC_H
31
- #define _BOOLINVEC_H
32
-
33
- #include <math.h>
34
-
35
- namespace Vectormath {
36
-
37
- class floatInVec;
38
-
39
- //--------------------------------------------------------------------------------------------------
40
- // boolInVec class
41
- //
42
-
43
- class boolInVec
44
- {
45
- private:
46
- __m128 mData;
47
-
48
- inline boolInVec(__m128 vec);
49
- public:
50
- inline boolInVec() {}
51
-
52
- // matches standard type conversions
53
- //
54
- inline boolInVec(const floatInVec &vec);
55
-
56
- // explicit cast from bool
57
- //
58
- explicit inline boolInVec(bool scalar);
59
-
60
- #ifdef _VECTORMATH_NO_SCALAR_CAST
61
- // explicit cast to bool
62
- //
63
- inline bool getAsBool() const;
64
- #else
65
- // implicit cast to bool
66
- //
67
- inline operator bool() const;
68
- #endif
69
-
70
- // get vector data
71
- // bool value is splatted across all word slots of vector as 0 (false) or -1 (true)
72
- //
73
- inline __m128 get128() const;
74
-
75
- // operators
76
- //
77
- inline const boolInVec operator ! () const;
78
- inline boolInVec& operator = (const boolInVec &vec);
79
- inline boolInVec& operator &= (const boolInVec &vec);
80
- inline boolInVec& operator ^= (const boolInVec &vec);
81
- inline boolInVec& operator |= (const boolInVec &vec);
82
-
83
- // friend functions
84
- //
85
- friend inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1);
86
- friend inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1);
87
- friend inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1);
88
- friend inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1);
89
- friend inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1);
90
- friend inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1);
91
- friend inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1);
92
- friend inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1);
93
- friend inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1);
94
- friend inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1);
95
- friend inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1);
96
- friend inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1);
97
- };
98
-
99
- //--------------------------------------------------------------------------------------------------
100
- // boolInVec functions
101
- //
102
-
103
- // operators
104
- //
105
- inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1);
106
- inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1);
107
- inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1);
108
- inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1);
109
- inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1);
110
-
111
- // select between vec0 and vec1 using boolInVec.
112
- // false selects vec0, true selects vec1
113
- //
114
- inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1);
115
-
116
- } // namespace Vectormath
117
-
118
- //--------------------------------------------------------------------------------------------------
119
- // boolInVec implementation
120
- //
121
-
122
- #include "floatInVec.h"
123
-
124
- namespace Vectormath {
125
-
126
- inline
127
- boolInVec::boolInVec(__m128 vec)
128
- {
129
- mData = vec;
130
- }
131
-
132
- inline
133
- boolInVec::boolInVec(const floatInVec &vec)
134
- {
135
- *this = (vec != floatInVec(0.0f));
136
- }
137
-
138
- inline
139
- boolInVec::boolInVec(bool scalar)
140
- {
141
- unsigned int mask = -(int)scalar;
142
- mData = _mm_set1_ps(*(float *)&mask); // TODO: Union
143
- }
144
-
145
- #ifdef _VECTORMATH_NO_SCALAR_CAST
146
- inline
147
- bool
148
- boolInVec::getAsBool() const
149
- #else
150
- inline
151
- boolInVec::operator bool() const
152
- #endif
153
- {
154
- return *(bool *)&mData;
155
- }
156
-
157
- inline
158
- __m128
159
- boolInVec::get128() const
160
- {
161
- return mData;
162
- }
163
-
164
- inline
165
- const boolInVec
166
- boolInVec::operator ! () const
167
- {
168
- return boolInVec(_mm_andnot_ps(mData, _mm_cmpneq_ps(_mm_setzero_ps(),_mm_setzero_ps())));
169
- }
170
-
171
- inline
172
- boolInVec&
173
- boolInVec::operator = (const boolInVec &vec)
174
- {
175
- mData = vec.mData;
176
- return *this;
177
- }
178
-
179
- inline
180
- boolInVec&
181
- boolInVec::operator &= (const boolInVec &vec)
182
- {
183
- *this = *this & vec;
184
- return *this;
185
- }
186
-
187
- inline
188
- boolInVec&
189
- boolInVec::operator ^= (const boolInVec &vec)
190
- {
191
- *this = *this ^ vec;
192
- return *this;
193
- }
194
-
195
- inline
196
- boolInVec&
197
- boolInVec::operator |= (const boolInVec &vec)
198
- {
199
- *this = *this | vec;
200
- return *this;
201
- }
202
-
203
- inline
204
- const boolInVec
205
- operator == (const boolInVec &vec0, const boolInVec &vec1)
206
- {
207
- return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
208
- }
209
-
210
- inline
211
- const boolInVec
212
- operator != (const boolInVec &vec0, const boolInVec &vec1)
213
- {
214
- return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
215
- }
216
-
217
- inline
218
- const boolInVec
219
- operator & (const boolInVec &vec0, const boolInVec &vec1)
220
- {
221
- return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128()));
222
- }
223
-
224
- inline
225
- const boolInVec
226
- operator | (const boolInVec &vec0, const boolInVec &vec1)
227
- {
228
- return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128()));
229
- }
230
-
231
- inline
232
- const boolInVec
233
- operator ^ (const boolInVec &vec0, const boolInVec &vec1)
234
- {
235
- return boolInVec(_mm_xor_ps(vec0.get128(), vec1.get128()));
236
- }
237
-
238
- inline
239
- const boolInVec
240
- select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1)
241
- {
242
- return boolInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128()));
243
- }
244
-
245
- } // namespace Vectormath
246
-
247
- #endif // boolInVec_h
@@ -1,340 +0,0 @@
1
- /*
2
- Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
3
- All rights reserved.
4
-
5
- Redistribution and use in source and binary forms,
6
- with or without modification, are permitted provided that the
7
- following conditions are met:
8
- * Redistributions of source code must retain the above copyright
9
- notice, this list of conditions and the following disclaimer.
10
- * Redistributions in binary form must reproduce the above copyright
11
- notice, this list of conditions and the following disclaimer in the
12
- documentation and/or other materials provided with the distribution.
13
- * Neither the name of the Sony Computer Entertainment Inc nor the names
14
- of its contributors may be used to endorse or promote products derived
15
- from this software without specific prior written permission.
16
-
17
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27
- POSSIBILITY OF SUCH DAMAGE.
28
- */
29
-
30
- #ifndef _FLOATINVEC_H
31
- #define _FLOATINVEC_H
32
-
33
- #include <math.h>
34
- #include <xmmintrin.h>
35
-
36
- namespace Vectormath {
37
-
38
- class boolInVec;
39
-
40
- //--------------------------------------------------------------------------------------------------
41
- // floatInVec class
42
- //
43
-
44
- class floatInVec
45
- {
46
- private:
47
- __m128 mData;
48
-
49
- public:
50
- inline floatInVec(__m128 vec);
51
-
52
- inline floatInVec() {}
53
-
54
- // matches standard type conversions
55
- //
56
- inline floatInVec(const boolInVec &vec);
57
-
58
- // construct from a slot of __m128
59
- //
60
- inline floatInVec(__m128 vec, int slot);
61
-
62
- // explicit cast from float
63
- //
64
- explicit inline floatInVec(float scalar);
65
-
66
- #ifdef _VECTORMATH_NO_SCALAR_CAST
67
- // explicit cast to float
68
- //
69
- inline float getAsFloat() const;
70
- #else
71
- // implicit cast to float
72
- //
73
- inline operator float() const;
74
- #endif
75
-
76
- // get vector data
77
- // float value is splatted across all word slots of vector
78
- //
79
- inline __m128 get128() const;
80
-
81
- // operators
82
- //
83
- inline const floatInVec operator ++ (int);
84
- inline const floatInVec operator -- (int);
85
- inline floatInVec& operator ++ ();
86
- inline floatInVec& operator -- ();
87
- inline const floatInVec operator - () const;
88
- inline floatInVec& operator = (const floatInVec &vec);
89
- inline floatInVec& operator *= (const floatInVec &vec);
90
- inline floatInVec& operator /= (const floatInVec &vec);
91
- inline floatInVec& operator += (const floatInVec &vec);
92
- inline floatInVec& operator -= (const floatInVec &vec);
93
-
94
- // friend functions
95
- //
96
- friend inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
97
- friend inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
98
- friend inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
99
- friend inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
100
- friend inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, boolInVec select_vec1);
101
- };
102
-
103
- //--------------------------------------------------------------------------------------------------
104
- // floatInVec functions
105
- //
106
-
107
- // operators
108
- //
109
- inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
110
- inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
111
- inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
112
- inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
113
- inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1);
114
- inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1);
115
- inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1);
116
- inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1);
117
- inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1);
118
- inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1);
119
-
120
- // select between vec0 and vec1 using boolInVec.
121
- // false selects vec0, true selects vec1
122
- //
123
- inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1);
124
-
125
- } // namespace Vectormath
126
-
127
- //--------------------------------------------------------------------------------------------------
128
- // floatInVec implementation
129
- //
130
-
131
- #include "boolInVec.h"
132
-
133
- namespace Vectormath {
134
-
135
- inline
136
- floatInVec::floatInVec(__m128 vec)
137
- {
138
- mData = vec;
139
- }
140
-
141
- inline
142
- floatInVec::floatInVec(const boolInVec &vec)
143
- {
144
- mData = vec_sel(_mm_setzero_ps(), _mm_set1_ps(1.0f), vec.get128());
145
- }
146
-
147
- inline
148
- floatInVec::floatInVec(__m128 vec, int slot)
149
- {
150
- SSEFloat v;
151
- v.m128 = vec;
152
- mData = _mm_set1_ps(v.f[slot]);
153
- }
154
-
155
- inline
156
- floatInVec::floatInVec(float scalar)
157
- {
158
- mData = _mm_set1_ps(scalar);
159
- }
160
-
161
- #ifdef _VECTORMATH_NO_SCALAR_CAST
162
- inline
163
- float
164
- floatInVec::getAsFloat() const
165
- #else
166
- inline
167
- floatInVec::operator float() const
168
- #endif
169
- {
170
- return *((float *)&mData);
171
- }
172
-
173
- inline
174
- __m128
175
- floatInVec::get128() const
176
- {
177
- return mData;
178
- }
179
-
180
- inline
181
- const floatInVec
182
- floatInVec::operator ++ (int)
183
- {
184
- __m128 olddata = mData;
185
- operator ++();
186
- return floatInVec(olddata);
187
- }
188
-
189
- inline
190
- const floatInVec
191
- floatInVec::operator -- (int)
192
- {
193
- __m128 olddata = mData;
194
- operator --();
195
- return floatInVec(olddata);
196
- }
197
-
198
- inline
199
- floatInVec&
200
- floatInVec::operator ++ ()
201
- {
202
- *this += floatInVec(_mm_set1_ps(1.0f));
203
- return *this;
204
- }
205
-
206
- inline
207
- floatInVec&
208
- floatInVec::operator -- ()
209
- {
210
- *this -= floatInVec(_mm_set1_ps(1.0f));
211
- return *this;
212
- }
213
-
214
- inline
215
- const floatInVec
216
- floatInVec::operator - () const
217
- {
218
- return floatInVec(_mm_sub_ps(_mm_setzero_ps(), mData));
219
- }
220
-
221
- inline
222
- floatInVec&
223
- floatInVec::operator = (const floatInVec &vec)
224
- {
225
- mData = vec.mData;
226
- return *this;
227
- }
228
-
229
- inline
230
- floatInVec&
231
- floatInVec::operator *= (const floatInVec &vec)
232
- {
233
- *this = *this * vec;
234
- return *this;
235
- }
236
-
237
- inline
238
- floatInVec&
239
- floatInVec::operator /= (const floatInVec &vec)
240
- {
241
- *this = *this / vec;
242
- return *this;
243
- }
244
-
245
- inline
246
- floatInVec&
247
- floatInVec::operator += (const floatInVec &vec)
248
- {
249
- *this = *this + vec;
250
- return *this;
251
- }
252
-
253
- inline
254
- floatInVec&
255
- floatInVec::operator -= (const floatInVec &vec)
256
- {
257
- *this = *this - vec;
258
- return *this;
259
- }
260
-
261
- inline
262
- const floatInVec
263
- operator * (const floatInVec &vec0, const floatInVec &vec1)
264
- {
265
- return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
266
- }
267
-
268
- inline
269
- const floatInVec
270
- operator / (const floatInVec &num, const floatInVec &den)
271
- {
272
- return floatInVec(_mm_div_ps(num.get128(), den.get128()));
273
- }
274
-
275
- inline
276
- const floatInVec
277
- operator + (const floatInVec &vec0, const floatInVec &vec1)
278
- {
279
- return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
280
- }
281
-
282
- inline
283
- const floatInVec
284
- operator - (const floatInVec &vec0, const floatInVec &vec1)
285
- {
286
- return floatInVec(_mm_sub_ps(vec0.get128(), vec1.get128()));
287
- }
288
-
289
- inline
290
- const boolInVec
291
- operator < (const floatInVec &vec0, const floatInVec &vec1)
292
- {
293
- return boolInVec(_mm_cmpgt_ps(vec1.get128(), vec0.get128()));
294
- }
295
-
296
- inline
297
- const boolInVec
298
- operator <= (const floatInVec &vec0, const floatInVec &vec1)
299
- {
300
- return boolInVec(_mm_cmpge_ps(vec1.get128(), vec0.get128()));
301
- }
302
-
303
- inline
304
- const boolInVec
305
- operator > (const floatInVec &vec0, const floatInVec &vec1)
306
- {
307
- return boolInVec(_mm_cmpgt_ps(vec0.get128(), vec1.get128()));
308
- }
309
-
310
- inline
311
- const boolInVec
312
- operator >= (const floatInVec &vec0, const floatInVec &vec1)
313
- {
314
- return boolInVec(_mm_cmpge_ps(vec0.get128(), vec1.get128()));
315
- }
316
-
317
- inline
318
- const boolInVec
319
- operator == (const floatInVec &vec0, const floatInVec &vec1)
320
- {
321
- return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
322
- }
323
-
324
- inline
325
- const boolInVec
326
- operator != (const floatInVec &vec0, const floatInVec &vec1)
327
- {
328
- return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
329
- }
330
-
331
- inline
332
- const floatInVec
333
- select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1)
334
- {
335
- return floatInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128()));
336
- }
337
-
338
- } // namespace Vectormath
339
-
340
- #endif // floatInVec_h