ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
@@ -1,247 +0,0 @@
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/*
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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All rights reserved.
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Redistribution and use in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Sony Computer Entertainment Inc nor the names
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of its contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _BOOLINVEC_H
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#define _BOOLINVEC_H
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#include <math.h>
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namespace Vectormath {
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class floatInVec;
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//--------------------------------------------------------------------------------------------------
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// boolInVec class
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//
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class boolInVec
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{
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private:
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__m128 mData;
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inline boolInVec(__m128 vec);
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public:
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inline boolInVec() {}
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// matches standard type conversions
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//
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inline boolInVec(const floatInVec &vec);
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// explicit cast from bool
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//
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explicit inline boolInVec(bool scalar);
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#ifdef _VECTORMATH_NO_SCALAR_CAST
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// explicit cast to bool
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//
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inline bool getAsBool() const;
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#else
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// implicit cast to bool
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//
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inline operator bool() const;
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#endif
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// get vector data
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// bool value is splatted across all word slots of vector as 0 (false) or -1 (true)
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//
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inline __m128 get128() const;
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// operators
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//
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inline const boolInVec operator ! () const;
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inline boolInVec& operator = (const boolInVec &vec);
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inline boolInVec& operator &= (const boolInVec &vec);
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inline boolInVec& operator ^= (const boolInVec &vec);
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inline boolInVec& operator |= (const boolInVec &vec);
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// friend functions
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//
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friend inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1);
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friend inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1);
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friend inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1);
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friend inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1);
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friend inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1);
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friend inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1);
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};
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//--------------------------------------------------------------------------------------------------
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// boolInVec functions
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//
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// operators
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//
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inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1);
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inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1);
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inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1);
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inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1);
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inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1);
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// select between vec0 and vec1 using boolInVec.
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// false selects vec0, true selects vec1
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//
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inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1);
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} // namespace Vectormath
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//--------------------------------------------------------------------------------------------------
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// boolInVec implementation
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//
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#include "floatInVec.h"
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namespace Vectormath {
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inline
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boolInVec::boolInVec(__m128 vec)
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{
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mData = vec;
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}
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inline
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boolInVec::boolInVec(const floatInVec &vec)
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{
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*this = (vec != floatInVec(0.0f));
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}
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inline
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boolInVec::boolInVec(bool scalar)
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{
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unsigned int mask = -(int)scalar;
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mData = _mm_set1_ps(*(float *)&mask); // TODO: Union
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}
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#ifdef _VECTORMATH_NO_SCALAR_CAST
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inline
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bool
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boolInVec::getAsBool() const
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#else
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inline
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boolInVec::operator bool() const
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#endif
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{
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return *(bool *)&mData;
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}
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inline
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__m128
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boolInVec::get128() const
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{
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return mData;
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}
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inline
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const boolInVec
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boolInVec::operator ! () const
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{
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return boolInVec(_mm_andnot_ps(mData, _mm_cmpneq_ps(_mm_setzero_ps(),_mm_setzero_ps())));
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}
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inline
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boolInVec&
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boolInVec::operator = (const boolInVec &vec)
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{
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mData = vec.mData;
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return *this;
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}
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inline
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boolInVec&
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boolInVec::operator &= (const boolInVec &vec)
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{
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*this = *this & vec;
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return *this;
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}
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inline
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boolInVec&
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boolInVec::operator ^= (const boolInVec &vec)
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{
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*this = *this ^ vec;
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return *this;
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}
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inline
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boolInVec&
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boolInVec::operator |= (const boolInVec &vec)
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{
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*this = *this | vec;
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return *this;
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}
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inline
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const boolInVec
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operator == (const boolInVec &vec0, const boolInVec &vec1)
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{
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return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
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}
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inline
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const boolInVec
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operator != (const boolInVec &vec0, const boolInVec &vec1)
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{
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return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
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}
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inline
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const boolInVec
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operator & (const boolInVec &vec0, const boolInVec &vec1)
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{
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return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128()));
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}
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inline
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const boolInVec
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operator | (const boolInVec &vec0, const boolInVec &vec1)
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{
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return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128()));
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}
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inline
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const boolInVec
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operator ^ (const boolInVec &vec0, const boolInVec &vec1)
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{
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return boolInVec(_mm_xor_ps(vec0.get128(), vec1.get128()));
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}
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inline
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const boolInVec
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select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1)
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{
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return boolInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128()));
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}
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} // namespace Vectormath
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#endif // boolInVec_h
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@@ -1,340 +0,0 @@
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/*
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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All rights reserved.
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4
|
-
|
5
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Redistribution and use in source and binary forms,
|
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with or without modification, are permitted provided that the
|
7
|
-
following conditions are met:
|
8
|
-
* Redistributions of source code must retain the above copyright
|
9
|
-
notice, this list of conditions and the following disclaimer.
|
10
|
-
* Redistributions in binary form must reproduce the above copyright
|
11
|
-
notice, this list of conditions and the following disclaimer in the
|
12
|
-
documentation and/or other materials provided with the distribution.
|
13
|
-
* Neither the name of the Sony Computer Entertainment Inc nor the names
|
14
|
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of its contributors may be used to endorse or promote products derived
|
15
|
-
from this software without specific prior written permission.
|
16
|
-
|
17
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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18
|
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
19
|
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
20
|
-
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
21
|
-
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
22
|
-
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
23
|
-
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
24
|
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
25
|
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
26
|
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _FLOATINVEC_H
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#define _FLOATINVEC_H
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#include <math.h>
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#include <xmmintrin.h>
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namespace Vectormath {
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class boolInVec;
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//--------------------------------------------------------------------------------------------------
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// floatInVec class
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//
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class floatInVec
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{
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private:
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__m128 mData;
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public:
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inline floatInVec(__m128 vec);
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inline floatInVec() {}
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// matches standard type conversions
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//
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inline floatInVec(const boolInVec &vec);
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// construct from a slot of __m128
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//
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inline floatInVec(__m128 vec, int slot);
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// explicit cast from float
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//
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explicit inline floatInVec(float scalar);
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#ifdef _VECTORMATH_NO_SCALAR_CAST
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// explicit cast to float
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//
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inline float getAsFloat() const;
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#else
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// implicit cast to float
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//
|
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inline operator float() const;
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#endif
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// get vector data
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// float value is splatted across all word slots of vector
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//
|
79
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inline __m128 get128() const;
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80
|
-
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// operators
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//
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inline const floatInVec operator ++ (int);
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inline const floatInVec operator -- (int);
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inline floatInVec& operator ++ ();
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inline floatInVec& operator -- ();
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inline const floatInVec operator - () const;
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88
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inline floatInVec& operator = (const floatInVec &vec);
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inline floatInVec& operator *= (const floatInVec &vec);
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inline floatInVec& operator /= (const floatInVec &vec);
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inline floatInVec& operator += (const floatInVec &vec);
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inline floatInVec& operator -= (const floatInVec &vec);
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-
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// friend functions
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//
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96
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friend inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
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friend inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, boolInVec select_vec1);
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};
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//--------------------------------------------------------------------------------------------------
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// floatInVec functions
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//
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// operators
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//
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inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
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inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
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inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
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inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
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inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1);
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inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1);
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inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1);
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inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1);
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inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1);
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inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1);
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// select between vec0 and vec1 using boolInVec.
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// false selects vec0, true selects vec1
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//
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inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1);
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} // namespace Vectormath
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//--------------------------------------------------------------------------------------------------
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// floatInVec implementation
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//
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#include "boolInVec.h"
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namespace Vectormath {
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inline
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floatInVec::floatInVec(__m128 vec)
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{
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mData = vec;
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}
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inline
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floatInVec::floatInVec(const boolInVec &vec)
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{
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mData = vec_sel(_mm_setzero_ps(), _mm_set1_ps(1.0f), vec.get128());
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}
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inline
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floatInVec::floatInVec(__m128 vec, int slot)
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{
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SSEFloat v;
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v.m128 = vec;
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mData = _mm_set1_ps(v.f[slot]);
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}
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inline
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floatInVec::floatInVec(float scalar)
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{
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mData = _mm_set1_ps(scalar);
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}
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#ifdef _VECTORMATH_NO_SCALAR_CAST
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inline
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float
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floatInVec::getAsFloat() const
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#else
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inline
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floatInVec::operator float() const
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#endif
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{
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return *((float *)&mData);
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}
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inline
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__m128
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floatInVec::get128() const
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{
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return mData;
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}
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inline
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const floatInVec
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floatInVec::operator ++ (int)
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{
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__m128 olddata = mData;
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operator ++();
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return floatInVec(olddata);
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}
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inline
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const floatInVec
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floatInVec::operator -- (int)
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{
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__m128 olddata = mData;
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operator --();
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return floatInVec(olddata);
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}
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inline
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floatInVec&
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floatInVec::operator ++ ()
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{
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*this += floatInVec(_mm_set1_ps(1.0f));
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return *this;
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}
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206
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inline
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207
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floatInVec&
|
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floatInVec::operator -- ()
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209
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{
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*this -= floatInVec(_mm_set1_ps(1.0f));
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return *this;
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}
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|
214
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inline
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215
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const floatInVec
|
216
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floatInVec::operator - () const
|
217
|
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{
|
218
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return floatInVec(_mm_sub_ps(_mm_setzero_ps(), mData));
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219
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}
|
220
|
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|
221
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inline
|
222
|
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floatInVec&
|
223
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floatInVec::operator = (const floatInVec &vec)
|
224
|
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{
|
225
|
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mData = vec.mData;
|
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|
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return *this;
|
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|
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}
|
228
|
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|
229
|
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inline
|
230
|
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floatInVec&
|
231
|
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floatInVec::operator *= (const floatInVec &vec)
|
232
|
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{
|
233
|
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*this = *this * vec;
|
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|
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return *this;
|
235
|
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}
|
236
|
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|
237
|
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inline
|
238
|
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floatInVec&
|
239
|
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floatInVec::operator /= (const floatInVec &vec)
|
240
|
-
{
|
241
|
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*this = *this / vec;
|
242
|
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return *this;
|
243
|
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}
|
244
|
-
|
245
|
-
inline
|
246
|
-
floatInVec&
|
247
|
-
floatInVec::operator += (const floatInVec &vec)
|
248
|
-
{
|
249
|
-
*this = *this + vec;
|
250
|
-
return *this;
|
251
|
-
}
|
252
|
-
|
253
|
-
inline
|
254
|
-
floatInVec&
|
255
|
-
floatInVec::operator -= (const floatInVec &vec)
|
256
|
-
{
|
257
|
-
*this = *this - vec;
|
258
|
-
return *this;
|
259
|
-
}
|
260
|
-
|
261
|
-
inline
|
262
|
-
const floatInVec
|
263
|
-
operator * (const floatInVec &vec0, const floatInVec &vec1)
|
264
|
-
{
|
265
|
-
return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
|
266
|
-
}
|
267
|
-
|
268
|
-
inline
|
269
|
-
const floatInVec
|
270
|
-
operator / (const floatInVec &num, const floatInVec &den)
|
271
|
-
{
|
272
|
-
return floatInVec(_mm_div_ps(num.get128(), den.get128()));
|
273
|
-
}
|
274
|
-
|
275
|
-
inline
|
276
|
-
const floatInVec
|
277
|
-
operator + (const floatInVec &vec0, const floatInVec &vec1)
|
278
|
-
{
|
279
|
-
return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
|
280
|
-
}
|
281
|
-
|
282
|
-
inline
|
283
|
-
const floatInVec
|
284
|
-
operator - (const floatInVec &vec0, const floatInVec &vec1)
|
285
|
-
{
|
286
|
-
return floatInVec(_mm_sub_ps(vec0.get128(), vec1.get128()));
|
287
|
-
}
|
288
|
-
|
289
|
-
inline
|
290
|
-
const boolInVec
|
291
|
-
operator < (const floatInVec &vec0, const floatInVec &vec1)
|
292
|
-
{
|
293
|
-
return boolInVec(_mm_cmpgt_ps(vec1.get128(), vec0.get128()));
|
294
|
-
}
|
295
|
-
|
296
|
-
inline
|
297
|
-
const boolInVec
|
298
|
-
operator <= (const floatInVec &vec0, const floatInVec &vec1)
|
299
|
-
{
|
300
|
-
return boolInVec(_mm_cmpge_ps(vec1.get128(), vec0.get128()));
|
301
|
-
}
|
302
|
-
|
303
|
-
inline
|
304
|
-
const boolInVec
|
305
|
-
operator > (const floatInVec &vec0, const floatInVec &vec1)
|
306
|
-
{
|
307
|
-
return boolInVec(_mm_cmpgt_ps(vec0.get128(), vec1.get128()));
|
308
|
-
}
|
309
|
-
|
310
|
-
inline
|
311
|
-
const boolInVec
|
312
|
-
operator >= (const floatInVec &vec0, const floatInVec &vec1)
|
313
|
-
{
|
314
|
-
return boolInVec(_mm_cmpge_ps(vec0.get128(), vec1.get128()));
|
315
|
-
}
|
316
|
-
|
317
|
-
inline
|
318
|
-
const boolInVec
|
319
|
-
operator == (const floatInVec &vec0, const floatInVec &vec1)
|
320
|
-
{
|
321
|
-
return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
|
322
|
-
}
|
323
|
-
|
324
|
-
inline
|
325
|
-
const boolInVec
|
326
|
-
operator != (const floatInVec &vec0, const floatInVec &vec1)
|
327
|
-
{
|
328
|
-
return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
|
329
|
-
}
|
330
|
-
|
331
|
-
inline
|
332
|
-
const floatInVec
|
333
|
-
select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1)
|
334
|
-
{
|
335
|
-
return floatInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128()));
|
336
|
-
}
|
337
|
-
|
338
|
-
} // namespace Vectormath
|
339
|
-
|
340
|
-
#endif // floatInVec_h
|