ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,163 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
-
17
- #ifndef BT_KINEMATIC_CHARACTER_CONTROLLER_H
18
- #define BT_KINEMATIC_CHARACTER_CONTROLLER_H
19
-
20
- #include "LinearMath/btVector3.h"
21
-
22
- #include "btCharacterControllerInterface.h"
23
-
24
- #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
25
-
26
-
27
- class btCollisionShape;
28
- class btConvexShape;
29
- class btRigidBody;
30
- class btCollisionWorld;
31
- class btCollisionDispatcher;
32
- class btPairCachingGhostObject;
33
-
34
- ///btKinematicCharacterController is an object that supports a sliding motion in a world.
35
- ///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations.
36
- ///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
37
- class btKinematicCharacterController : public btCharacterControllerInterface
38
- {
39
- protected:
40
-
41
- btScalar m_halfHeight;
42
-
43
- btPairCachingGhostObject* m_ghostObject;
44
- btConvexShape* m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast
45
-
46
- btScalar m_verticalVelocity;
47
- btScalar m_verticalOffset;
48
- btScalar m_fallSpeed;
49
- btScalar m_jumpSpeed;
50
- btScalar m_maxJumpHeight;
51
- btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value)
52
- btScalar m_maxSlopeCosine; // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization)
53
- btScalar m_gravity;
54
-
55
- btScalar m_turnAngle;
56
-
57
- btScalar m_stepHeight;
58
-
59
- btScalar m_addedMargin;//@todo: remove this and fix the code
60
-
61
- ///this is the desired walk direction, set by the user
62
- btVector3 m_walkDirection;
63
- btVector3 m_normalizedDirection;
64
-
65
- //some internal variables
66
- btVector3 m_currentPosition;
67
- btScalar m_currentStepOffset;
68
- btVector3 m_targetPosition;
69
-
70
- ///keep track of the contact manifolds
71
- btManifoldArray m_manifoldArray;
72
-
73
- bool m_touchingContact;
74
- btVector3 m_touchingNormal;
75
-
76
- bool m_wasOnGround;
77
- bool m_wasJumping;
78
- bool m_useGhostObjectSweepTest;
79
- bool m_useWalkDirection;
80
- btScalar m_velocityTimeInterval;
81
- int m_upAxis;
82
-
83
- static btVector3* getUpAxisDirections();
84
-
85
- btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal);
86
- btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
87
- btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal);
88
-
89
- bool recoverFromPenetration ( btCollisionWorld* collisionWorld);
90
- void stepUp (btCollisionWorld* collisionWorld);
91
- void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0));
92
- void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove);
93
- void stepDown (btCollisionWorld* collisionWorld, btScalar dt);
94
- public:
95
- btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis = 1);
96
- ~btKinematicCharacterController ();
97
-
98
-
99
- ///btActionInterface interface
100
- virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime)
101
- {
102
- preStep ( collisionWorld);
103
- playerStep (collisionWorld, deltaTime);
104
- }
105
-
106
- ///btActionInterface interface
107
- void debugDraw(btIDebugDraw* debugDrawer);
108
-
109
- void setUpAxis (int axis)
110
- {
111
- if (axis < 0)
112
- axis = 0;
113
- if (axis > 2)
114
- axis = 2;
115
- m_upAxis = axis;
116
- }
117
-
118
- /// This should probably be called setPositionIncrementPerSimulatorStep.
119
- /// This is neither a direction nor a velocity, but the amount to
120
- /// increment the position each simulation iteration, regardless
121
- /// of dt.
122
- /// This call will reset any velocity set by setVelocityForTimeInterval().
123
- virtual void setWalkDirection(const btVector3& walkDirection);
124
-
125
- /// Caller provides a velocity with which the character should move for
126
- /// the given time period. After the time period, velocity is reset
127
- /// to zero.
128
- /// This call will reset any walk direction set by setWalkDirection().
129
- /// Negative time intervals will result in no motion.
130
- virtual void setVelocityForTimeInterval(const btVector3& velocity,
131
- btScalar timeInterval);
132
-
133
- void reset ();
134
- void warp (const btVector3& origin);
135
-
136
- void preStep ( btCollisionWorld* collisionWorld);
137
- void playerStep ( btCollisionWorld* collisionWorld, btScalar dt);
138
-
139
- void setFallSpeed (btScalar fallSpeed);
140
- void setJumpSpeed (btScalar jumpSpeed);
141
- void setMaxJumpHeight (btScalar maxJumpHeight);
142
- bool canJump () const;
143
-
144
- void jump ();
145
-
146
- void setGravity(btScalar gravity);
147
- btScalar getGravity() const;
148
-
149
- /// The max slope determines the maximum angle that the controller can walk up.
150
- /// The slope angle is measured in radians.
151
- void setMaxSlope(btScalar slopeRadians);
152
- btScalar getMaxSlope() const;
153
-
154
- btPairCachingGhostObject* getGhostObject();
155
- void setUseGhostSweepTest(bool useGhostObjectSweepTest)
156
- {
157
- m_useGhostObjectSweepTest = useGhostObjectSweepTest;
158
- }
159
-
160
- bool onGround () const;
161
- };
162
-
163
- #endif // BT_KINEMATIC_CHARACTER_CONTROLLER_H
@@ -1,346 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
-
15
- Written by: Marcus Hennix
16
- */
17
-
18
-
19
-
20
- /*
21
- Overview:
22
-
23
- btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc).
24
- It is a fixed translation, 3 degree-of-freedom (DOF) rotational "joint".
25
- It divides the 3 rotational DOFs into swing (movement within a cone) and twist.
26
- Swing is divided into swing1 and swing2 which can have different limits, giving an elliptical shape.
27
- (Note: the cone's base isn't flat, so this ellipse is "embedded" on the surface of a sphere.)
28
-
29
- In the contraint's frame of reference:
30
- twist is along the x-axis,
31
- and swing 1 and 2 are along the z and y axes respectively.
32
- */
33
-
34
-
35
-
36
- #ifndef BT_CONETWISTCONSTRAINT_H
37
- #define BT_CONETWISTCONSTRAINT_H
38
-
39
- #include "LinearMath/btVector3.h"
40
- #include "btJacobianEntry.h"
41
- #include "btTypedConstraint.h"
42
-
43
- class btRigidBody;
44
-
45
- enum btConeTwistFlags
46
- {
47
- BT_CONETWIST_FLAGS_LIN_CFM = 1,
48
- BT_CONETWIST_FLAGS_LIN_ERP = 2,
49
- BT_CONETWIST_FLAGS_ANG_CFM = 4
50
- };
51
-
52
- ///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
53
- class btConeTwistConstraint : public btTypedConstraint
54
- {
55
- #ifdef IN_PARALLELL_SOLVER
56
- public:
57
- #endif
58
- btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
59
-
60
- btTransform m_rbAFrame;
61
- btTransform m_rbBFrame;
62
-
63
- btScalar m_limitSoftness;
64
- btScalar m_biasFactor;
65
- btScalar m_relaxationFactor;
66
-
67
- btScalar m_damping;
68
-
69
- btScalar m_swingSpan1;
70
- btScalar m_swingSpan2;
71
- btScalar m_twistSpan;
72
-
73
- btScalar m_fixThresh;
74
-
75
- btVector3 m_swingAxis;
76
- btVector3 m_twistAxis;
77
-
78
- btScalar m_kSwing;
79
- btScalar m_kTwist;
80
-
81
- btScalar m_twistLimitSign;
82
- btScalar m_swingCorrection;
83
- btScalar m_twistCorrection;
84
-
85
- btScalar m_twistAngle;
86
-
87
- btScalar m_accSwingLimitImpulse;
88
- btScalar m_accTwistLimitImpulse;
89
-
90
- bool m_angularOnly;
91
- bool m_solveTwistLimit;
92
- bool m_solveSwingLimit;
93
-
94
- bool m_useSolveConstraintObsolete;
95
-
96
- // not yet used...
97
- btScalar m_swingLimitRatio;
98
- btScalar m_twistLimitRatio;
99
- btVector3 m_twistAxisA;
100
-
101
- // motor
102
- bool m_bMotorEnabled;
103
- bool m_bNormalizedMotorStrength;
104
- btQuaternion m_qTarget;
105
- btScalar m_maxMotorImpulse;
106
- btVector3 m_accMotorImpulse;
107
-
108
- // parameters
109
- int m_flags;
110
- btScalar m_linCFM;
111
- btScalar m_linERP;
112
- btScalar m_angCFM;
113
-
114
- protected:
115
-
116
- void init();
117
-
118
- void computeConeLimitInfo(const btQuaternion& qCone, // in
119
- btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
120
-
121
- void computeTwistLimitInfo(const btQuaternion& qTwist, // in
122
- btScalar& twistAngle, btVector3& vTwistAxis); // all outs
123
-
124
- void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const;
125
-
126
-
127
- public:
128
-
129
- btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
130
-
131
- btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
132
-
133
- virtual void buildJacobian();
134
-
135
- virtual void getInfo1 (btConstraintInfo1* info);
136
-
137
- void getInfo1NonVirtual(btConstraintInfo1* info);
138
-
139
- virtual void getInfo2 (btConstraintInfo2* info);
140
-
141
- void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
142
-
143
- virtual void solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar timeStep);
144
-
145
- void updateRHS(btScalar timeStep);
146
-
147
-
148
- const btRigidBody& getRigidBodyA() const
149
- {
150
- return m_rbA;
151
- }
152
- const btRigidBody& getRigidBodyB() const
153
- {
154
- return m_rbB;
155
- }
156
-
157
- void setAngularOnly(bool angularOnly)
158
- {
159
- m_angularOnly = angularOnly;
160
- }
161
-
162
- void setLimit(int limitIndex,btScalar limitValue)
163
- {
164
- switch (limitIndex)
165
- {
166
- case 3:
167
- {
168
- m_twistSpan = limitValue;
169
- break;
170
- }
171
- case 4:
172
- {
173
- m_swingSpan2 = limitValue;
174
- break;
175
- }
176
- case 5:
177
- {
178
- m_swingSpan1 = limitValue;
179
- break;
180
- }
181
- default:
182
- {
183
- }
184
- };
185
- }
186
-
187
- // setLimit(), a few notes:
188
- // _softness:
189
- // 0->1, recommend ~0.8->1.
190
- // describes % of limits where movement is free.
191
- // beyond this softness %, the limit is gradually enforced until the "hard" (1.0) limit is reached.
192
- // _biasFactor:
193
- // 0->1?, recommend 0.3 +/-0.3 or so.
194
- // strength with which constraint resists zeroth order (angular, not angular velocity) limit violation.
195
- // __relaxationFactor:
196
- // 0->1, recommend to stay near 1.
197
- // the lower the value, the less the constraint will fight velocities which violate the angular limits.
198
- void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
199
- {
200
- m_swingSpan1 = _swingSpan1;
201
- m_swingSpan2 = _swingSpan2;
202
- m_twistSpan = _twistSpan;
203
-
204
- m_limitSoftness = _softness;
205
- m_biasFactor = _biasFactor;
206
- m_relaxationFactor = _relaxationFactor;
207
- }
208
-
209
- const btTransform& getAFrame() { return m_rbAFrame; };
210
- const btTransform& getBFrame() { return m_rbBFrame; };
211
-
212
- inline int getSolveTwistLimit()
213
- {
214
- return m_solveTwistLimit;
215
- }
216
-
217
- inline int getSolveSwingLimit()
218
- {
219
- return m_solveTwistLimit;
220
- }
221
-
222
- inline btScalar getTwistLimitSign()
223
- {
224
- return m_twistLimitSign;
225
- }
226
-
227
- void calcAngleInfo();
228
- void calcAngleInfo2(const btTransform& transA, const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
229
-
230
- inline btScalar getSwingSpan1()
231
- {
232
- return m_swingSpan1;
233
- }
234
- inline btScalar getSwingSpan2()
235
- {
236
- return m_swingSpan2;
237
- }
238
- inline btScalar getTwistSpan()
239
- {
240
- return m_twistSpan;
241
- }
242
- inline btScalar getTwistAngle()
243
- {
244
- return m_twistAngle;
245
- }
246
- bool isPastSwingLimit() { return m_solveSwingLimit; }
247
-
248
- void setDamping(btScalar damping) { m_damping = damping; }
249
-
250
- void enableMotor(bool b) { m_bMotorEnabled = b; }
251
- void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
252
- void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
253
-
254
- btScalar getFixThresh() { return m_fixThresh; }
255
- void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; }
256
-
257
- // setMotorTarget:
258
- // q: the desired rotation of bodyA wrt bodyB.
259
- // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
260
- // note: don't forget to enableMotor()
261
- void setMotorTarget(const btQuaternion &q);
262
-
263
- // same as above, but q is the desired rotation of frameA wrt frameB in constraint space
264
- void setMotorTargetInConstraintSpace(const btQuaternion &q);
265
-
266
- btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const;
267
-
268
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
269
- ///If no axis is provided, it uses the default axis for this constraint.
270
- virtual void setParam(int num, btScalar value, int axis = -1);
271
-
272
- virtual void setFrames(const btTransform& frameA, const btTransform& frameB);
273
-
274
- const btTransform& getFrameOffsetA() const
275
- {
276
- return m_rbAFrame;
277
- }
278
-
279
- const btTransform& getFrameOffsetB() const
280
- {
281
- return m_rbBFrame;
282
- }
283
-
284
-
285
- ///return the local value of parameter
286
- virtual btScalar getParam(int num, int axis = -1) const;
287
-
288
- virtual int calculateSerializeBufferSize() const;
289
-
290
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
291
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
292
-
293
- };
294
-
295
- ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
296
- struct btConeTwistConstraintData
297
- {
298
- btTypedConstraintData m_typeConstraintData;
299
- btTransformFloatData m_rbAFrame;
300
- btTransformFloatData m_rbBFrame;
301
-
302
- //limits
303
- float m_swingSpan1;
304
- float m_swingSpan2;
305
- float m_twistSpan;
306
- float m_limitSoftness;
307
- float m_biasFactor;
308
- float m_relaxationFactor;
309
-
310
- float m_damping;
311
-
312
- char m_pad[4];
313
-
314
- };
315
-
316
-
317
-
318
- SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const
319
- {
320
- return sizeof(btConeTwistConstraintData);
321
-
322
- }
323
-
324
-
325
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
326
- SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
327
- {
328
- btConeTwistConstraintData* cone = (btConeTwistConstraintData*) dataBuffer;
329
- btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer);
330
-
331
- m_rbAFrame.serializeFloat(cone->m_rbAFrame);
332
- m_rbBFrame.serializeFloat(cone->m_rbBFrame);
333
-
334
- cone->m_swingSpan1 = float(m_swingSpan1);
335
- cone->m_swingSpan2 = float(m_swingSpan2);
336
- cone->m_twistSpan = float(m_twistSpan);
337
- cone->m_limitSoftness = float(m_limitSoftness);
338
- cone->m_biasFactor = float(m_biasFactor);
339
- cone->m_relaxationFactor = float(m_relaxationFactor);
340
- cone->m_damping = float(m_damping);
341
-
342
- return "btConeTwistConstraintData";
343
- }
344
-
345
-
346
- #endif //BT_CONETWISTCONSTRAINT_H
@@ -1,52 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_CONSTRAINT_SOLVER_H
17
- #define BT_CONSTRAINT_SOLVER_H
18
-
19
- #include "LinearMath/btScalar.h"
20
-
21
- class btPersistentManifold;
22
- class btRigidBody;
23
- class btCollisionObject;
24
- class btTypedConstraint;
25
- struct btContactSolverInfo;
26
- struct btBroadphaseProxy;
27
- class btIDebugDraw;
28
- class btStackAlloc;
29
- class btDispatcher;
30
- /// btConstraintSolver provides solver interface
31
- class btConstraintSolver
32
- {
33
-
34
- public:
35
-
36
- virtual ~btConstraintSolver() {}
37
-
38
- virtual void prepareSolve (int /* numBodies */, int /* numManifolds */) {;}
39
-
40
- ///solve a group of constraints
41
- virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher) = 0;
42
-
43
- virtual void allSolved (const btContactSolverInfo& /* info */,class btIDebugDraw* /* debugDrawer */, btStackAlloc* /* stackAlloc */) {;}
44
-
45
- ///clear internal cached data and reset random seed
46
- virtual void reset() = 0;
47
- };
48
-
49
-
50
-
51
-
52
- #endif //BT_CONSTRAINT_SOLVER_H
@@ -1,71 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
- #ifndef BT_CONTACT_CONSTRAINT_H
17
- #define BT_CONTACT_CONSTRAINT_H
18
-
19
- #include "LinearMath/btVector3.h"
20
- #include "btJacobianEntry.h"
21
- #include "btTypedConstraint.h"
22
- #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
23
-
24
- ///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
25
- ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
26
- {
27
- protected:
28
-
29
- btPersistentManifold m_contactManifold;
30
-
31
- public:
32
-
33
-
34
- btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
35
-
36
- void setContactManifold(btPersistentManifold* contactManifold);
37
-
38
- btPersistentManifold* getContactManifold()
39
- {
40
- return &m_contactManifold;
41
- }
42
-
43
- const btPersistentManifold* getContactManifold() const
44
- {
45
- return &m_contactManifold;
46
- }
47
-
48
- virtual ~btContactConstraint();
49
-
50
- virtual void getInfo1 (btConstraintInfo1* info);
51
-
52
- virtual void getInfo2 (btConstraintInfo2* info);
53
-
54
- ///obsolete methods
55
- virtual void buildJacobian();
56
-
57
-
58
- };
59
-
60
- ///very basic collision resolution without friction
61
- btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld,const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo,btScalar distance);
62
-
63
-
64
- ///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
65
- void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
66
- btRigidBody& body2, const btVector3& pos2,
67
- btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
68
-
69
-
70
-
71
- #endif //BT_CONTACT_CONSTRAINT_H