ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
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- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_KINEMATIC_CHARACTER_CONTROLLER_H
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#define BT_KINEMATIC_CHARACTER_CONTROLLER_H
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#include "LinearMath/btVector3.h"
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#include "btCharacterControllerInterface.h"
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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class btCollisionShape;
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class btConvexShape;
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class btRigidBody;
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class btCollisionWorld;
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class btCollisionDispatcher;
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class btPairCachingGhostObject;
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///btKinematicCharacterController is an object that supports a sliding motion in a world.
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///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations.
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///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
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class btKinematicCharacterController : public btCharacterControllerInterface
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{
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protected:
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btScalar m_halfHeight;
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btPairCachingGhostObject* m_ghostObject;
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btConvexShape* m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast
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btScalar m_verticalVelocity;
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btScalar m_verticalOffset;
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btScalar m_fallSpeed;
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btScalar m_jumpSpeed;
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btScalar m_maxJumpHeight;
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btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value)
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btScalar m_maxSlopeCosine; // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization)
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btScalar m_gravity;
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btScalar m_turnAngle;
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btScalar m_stepHeight;
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btScalar m_addedMargin;//@todo: remove this and fix the code
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///this is the desired walk direction, set by the user
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btVector3 m_walkDirection;
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btVector3 m_normalizedDirection;
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//some internal variables
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btVector3 m_currentPosition;
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btScalar m_currentStepOffset;
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btVector3 m_targetPosition;
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///keep track of the contact manifolds
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btManifoldArray m_manifoldArray;
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bool m_touchingContact;
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btVector3 m_touchingNormal;
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bool m_wasOnGround;
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bool m_wasJumping;
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bool m_useGhostObjectSweepTest;
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bool m_useWalkDirection;
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btScalar m_velocityTimeInterval;
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int m_upAxis;
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static btVector3* getUpAxisDirections();
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btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal);
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btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
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btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal);
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bool recoverFromPenetration ( btCollisionWorld* collisionWorld);
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void stepUp (btCollisionWorld* collisionWorld);
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void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0));
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void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove);
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void stepDown (btCollisionWorld* collisionWorld, btScalar dt);
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public:
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btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis = 1);
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~btKinematicCharacterController ();
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///btActionInterface interface
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virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime)
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{
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preStep ( collisionWorld);
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playerStep (collisionWorld, deltaTime);
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}
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///btActionInterface interface
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void debugDraw(btIDebugDraw* debugDrawer);
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void setUpAxis (int axis)
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{
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if (axis < 0)
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axis = 0;
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if (axis > 2)
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axis = 2;
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m_upAxis = axis;
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}
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/// This should probably be called setPositionIncrementPerSimulatorStep.
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/// This is neither a direction nor a velocity, but the amount to
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/// increment the position each simulation iteration, regardless
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/// of dt.
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/// This call will reset any velocity set by setVelocityForTimeInterval().
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virtual void setWalkDirection(const btVector3& walkDirection);
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/// Caller provides a velocity with which the character should move for
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/// the given time period. After the time period, velocity is reset
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/// to zero.
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/// This call will reset any walk direction set by setWalkDirection().
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/// Negative time intervals will result in no motion.
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virtual void setVelocityForTimeInterval(const btVector3& velocity,
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btScalar timeInterval);
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void reset ();
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void warp (const btVector3& origin);
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void preStep ( btCollisionWorld* collisionWorld);
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void playerStep ( btCollisionWorld* collisionWorld, btScalar dt);
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void setFallSpeed (btScalar fallSpeed);
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void setJumpSpeed (btScalar jumpSpeed);
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void setMaxJumpHeight (btScalar maxJumpHeight);
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bool canJump () const;
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void jump ();
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void setGravity(btScalar gravity);
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btScalar getGravity() const;
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/// The max slope determines the maximum angle that the controller can walk up.
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/// The slope angle is measured in radians.
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void setMaxSlope(btScalar slopeRadians);
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btScalar getMaxSlope() const;
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btPairCachingGhostObject* getGhostObject();
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void setUseGhostSweepTest(bool useGhostObjectSweepTest)
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{
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m_useGhostObjectSweepTest = useGhostObjectSweepTest;
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}
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bool onGround () const;
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};
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#endif // BT_KINEMATIC_CHARACTER_CONTROLLER_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Marcus Hennix
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*/
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/*
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Overview:
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btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc).
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It is a fixed translation, 3 degree-of-freedom (DOF) rotational "joint".
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It divides the 3 rotational DOFs into swing (movement within a cone) and twist.
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Swing is divided into swing1 and swing2 which can have different limits, giving an elliptical shape.
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(Note: the cone's base isn't flat, so this ellipse is "embedded" on the surface of a sphere.)
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In the contraint's frame of reference:
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twist is along the x-axis,
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and swing 1 and 2 are along the z and y axes respectively.
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*/
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#ifndef BT_CONETWISTCONSTRAINT_H
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#define BT_CONETWISTCONSTRAINT_H
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#include "LinearMath/btVector3.h"
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#include "btJacobianEntry.h"
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#include "btTypedConstraint.h"
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class btRigidBody;
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enum btConeTwistFlags
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{
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BT_CONETWIST_FLAGS_LIN_CFM = 1,
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BT_CONETWIST_FLAGS_LIN_ERP = 2,
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BT_CONETWIST_FLAGS_ANG_CFM = 4
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};
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///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
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class btConeTwistConstraint : public btTypedConstraint
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{
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#ifdef IN_PARALLELL_SOLVER
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public:
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#endif
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btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
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btTransform m_rbAFrame;
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btTransform m_rbBFrame;
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btScalar m_limitSoftness;
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btScalar m_biasFactor;
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btScalar m_relaxationFactor;
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btScalar m_damping;
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btScalar m_swingSpan1;
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btScalar m_swingSpan2;
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btScalar m_twistSpan;
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btScalar m_fixThresh;
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btVector3 m_swingAxis;
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btVector3 m_twistAxis;
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btScalar m_kSwing;
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btScalar m_kTwist;
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btScalar m_twistLimitSign;
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btScalar m_swingCorrection;
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btScalar m_twistCorrection;
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btScalar m_twistAngle;
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btScalar m_accSwingLimitImpulse;
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btScalar m_accTwistLimitImpulse;
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bool m_angularOnly;
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bool m_solveTwistLimit;
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bool m_solveSwingLimit;
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bool m_useSolveConstraintObsolete;
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// not yet used...
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btScalar m_swingLimitRatio;
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btScalar m_twistLimitRatio;
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btVector3 m_twistAxisA;
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// motor
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bool m_bMotorEnabled;
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bool m_bNormalizedMotorStrength;
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btQuaternion m_qTarget;
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btScalar m_maxMotorImpulse;
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btVector3 m_accMotorImpulse;
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// parameters
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int m_flags;
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btScalar m_linCFM;
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btScalar m_linERP;
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btScalar m_angCFM;
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protected:
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void init();
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void computeConeLimitInfo(const btQuaternion& qCone, // in
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btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
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void computeTwistLimitInfo(const btQuaternion& qTwist, // in
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btScalar& twistAngle, btVector3& vTwistAxis); // all outs
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void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const;
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public:
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btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
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btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
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virtual void buildJacobian();
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virtual void getInfo1 (btConstraintInfo1* info);
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void getInfo1NonVirtual(btConstraintInfo1* info);
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virtual void getInfo2 (btConstraintInfo2* info);
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void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
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virtual void solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar timeStep);
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void updateRHS(btScalar timeStep);
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const btRigidBody& getRigidBodyA() const
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{
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return m_rbA;
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}
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const btRigidBody& getRigidBodyB() const
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{
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return m_rbB;
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}
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void setAngularOnly(bool angularOnly)
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{
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m_angularOnly = angularOnly;
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}
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void setLimit(int limitIndex,btScalar limitValue)
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{
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switch (limitIndex)
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{
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case 3:
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{
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m_twistSpan = limitValue;
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break;
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}
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case 4:
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{
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m_swingSpan2 = limitValue;
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break;
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}
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case 5:
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{
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m_swingSpan1 = limitValue;
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break;
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}
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default:
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{
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}
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};
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}
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// setLimit(), a few notes:
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// _softness:
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// 0->1, recommend ~0.8->1.
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// describes % of limits where movement is free.
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// beyond this softness %, the limit is gradually enforced until the "hard" (1.0) limit is reached.
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// _biasFactor:
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// 0->1?, recommend 0.3 +/-0.3 or so.
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// strength with which constraint resists zeroth order (angular, not angular velocity) limit violation.
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// __relaxationFactor:
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// 0->1, recommend to stay near 1.
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// the lower the value, the less the constraint will fight velocities which violate the angular limits.
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void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
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{
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m_swingSpan1 = _swingSpan1;
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m_swingSpan2 = _swingSpan2;
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m_twistSpan = _twistSpan;
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m_limitSoftness = _softness;
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m_biasFactor = _biasFactor;
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m_relaxationFactor = _relaxationFactor;
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}
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const btTransform& getAFrame() { return m_rbAFrame; };
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const btTransform& getBFrame() { return m_rbBFrame; };
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inline int getSolveTwistLimit()
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{
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return m_solveTwistLimit;
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}
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inline int getSolveSwingLimit()
|
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{
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return m_solveTwistLimit;
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}
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-
|
222
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inline btScalar getTwistLimitSign()
|
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{
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return m_twistLimitSign;
|
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}
|
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|
227
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void calcAngleInfo();
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void calcAngleInfo2(const btTransform& transA, const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
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-
|
230
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inline btScalar getSwingSpan1()
|
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{
|
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return m_swingSpan1;
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|
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}
|
234
|
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inline btScalar getSwingSpan2()
|
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|
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{
|
236
|
-
return m_swingSpan2;
|
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|
-
}
|
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|
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inline btScalar getTwistSpan()
|
239
|
-
{
|
240
|
-
return m_twistSpan;
|
241
|
-
}
|
242
|
-
inline btScalar getTwistAngle()
|
243
|
-
{
|
244
|
-
return m_twistAngle;
|
245
|
-
}
|
246
|
-
bool isPastSwingLimit() { return m_solveSwingLimit; }
|
247
|
-
|
248
|
-
void setDamping(btScalar damping) { m_damping = damping; }
|
249
|
-
|
250
|
-
void enableMotor(bool b) { m_bMotorEnabled = b; }
|
251
|
-
void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
|
252
|
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void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
|
253
|
-
|
254
|
-
btScalar getFixThresh() { return m_fixThresh; }
|
255
|
-
void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; }
|
256
|
-
|
257
|
-
// setMotorTarget:
|
258
|
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// q: the desired rotation of bodyA wrt bodyB.
|
259
|
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// note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
|
260
|
-
// note: don't forget to enableMotor()
|
261
|
-
void setMotorTarget(const btQuaternion &q);
|
262
|
-
|
263
|
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// same as above, but q is the desired rotation of frameA wrt frameB in constraint space
|
264
|
-
void setMotorTargetInConstraintSpace(const btQuaternion &q);
|
265
|
-
|
266
|
-
btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const;
|
267
|
-
|
268
|
-
///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
|
269
|
-
///If no axis is provided, it uses the default axis for this constraint.
|
270
|
-
virtual void setParam(int num, btScalar value, int axis = -1);
|
271
|
-
|
272
|
-
virtual void setFrames(const btTransform& frameA, const btTransform& frameB);
|
273
|
-
|
274
|
-
const btTransform& getFrameOffsetA() const
|
275
|
-
{
|
276
|
-
return m_rbAFrame;
|
277
|
-
}
|
278
|
-
|
279
|
-
const btTransform& getFrameOffsetB() const
|
280
|
-
{
|
281
|
-
return m_rbBFrame;
|
282
|
-
}
|
283
|
-
|
284
|
-
|
285
|
-
///return the local value of parameter
|
286
|
-
virtual btScalar getParam(int num, int axis = -1) const;
|
287
|
-
|
288
|
-
virtual int calculateSerializeBufferSize() const;
|
289
|
-
|
290
|
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
291
|
-
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
292
|
-
|
293
|
-
};
|
294
|
-
|
295
|
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
296
|
-
struct btConeTwistConstraintData
|
297
|
-
{
|
298
|
-
btTypedConstraintData m_typeConstraintData;
|
299
|
-
btTransformFloatData m_rbAFrame;
|
300
|
-
btTransformFloatData m_rbBFrame;
|
301
|
-
|
302
|
-
//limits
|
303
|
-
float m_swingSpan1;
|
304
|
-
float m_swingSpan2;
|
305
|
-
float m_twistSpan;
|
306
|
-
float m_limitSoftness;
|
307
|
-
float m_biasFactor;
|
308
|
-
float m_relaxationFactor;
|
309
|
-
|
310
|
-
float m_damping;
|
311
|
-
|
312
|
-
char m_pad[4];
|
313
|
-
|
314
|
-
};
|
315
|
-
|
316
|
-
|
317
|
-
|
318
|
-
SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const
|
319
|
-
{
|
320
|
-
return sizeof(btConeTwistConstraintData);
|
321
|
-
|
322
|
-
}
|
323
|
-
|
324
|
-
|
325
|
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
326
|
-
SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
327
|
-
{
|
328
|
-
btConeTwistConstraintData* cone = (btConeTwistConstraintData*) dataBuffer;
|
329
|
-
btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer);
|
330
|
-
|
331
|
-
m_rbAFrame.serializeFloat(cone->m_rbAFrame);
|
332
|
-
m_rbBFrame.serializeFloat(cone->m_rbBFrame);
|
333
|
-
|
334
|
-
cone->m_swingSpan1 = float(m_swingSpan1);
|
335
|
-
cone->m_swingSpan2 = float(m_swingSpan2);
|
336
|
-
cone->m_twistSpan = float(m_twistSpan);
|
337
|
-
cone->m_limitSoftness = float(m_limitSoftness);
|
338
|
-
cone->m_biasFactor = float(m_biasFactor);
|
339
|
-
cone->m_relaxationFactor = float(m_relaxationFactor);
|
340
|
-
cone->m_damping = float(m_damping);
|
341
|
-
|
342
|
-
return "btConeTwistConstraintData";
|
343
|
-
}
|
344
|
-
|
345
|
-
|
346
|
-
#endif //BT_CONETWISTCONSTRAINT_H
|
@@ -1,52 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_CONSTRAINT_SOLVER_H
|
17
|
-
#define BT_CONSTRAINT_SOLVER_H
|
18
|
-
|
19
|
-
#include "LinearMath/btScalar.h"
|
20
|
-
|
21
|
-
class btPersistentManifold;
|
22
|
-
class btRigidBody;
|
23
|
-
class btCollisionObject;
|
24
|
-
class btTypedConstraint;
|
25
|
-
struct btContactSolverInfo;
|
26
|
-
struct btBroadphaseProxy;
|
27
|
-
class btIDebugDraw;
|
28
|
-
class btStackAlloc;
|
29
|
-
class btDispatcher;
|
30
|
-
/// btConstraintSolver provides solver interface
|
31
|
-
class btConstraintSolver
|
32
|
-
{
|
33
|
-
|
34
|
-
public:
|
35
|
-
|
36
|
-
virtual ~btConstraintSolver() {}
|
37
|
-
|
38
|
-
virtual void prepareSolve (int /* numBodies */, int /* numManifolds */) {;}
|
39
|
-
|
40
|
-
///solve a group of constraints
|
41
|
-
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher) = 0;
|
42
|
-
|
43
|
-
virtual void allSolved (const btContactSolverInfo& /* info */,class btIDebugDraw* /* debugDrawer */, btStackAlloc* /* stackAlloc */) {;}
|
44
|
-
|
45
|
-
///clear internal cached data and reset random seed
|
46
|
-
virtual void reset() = 0;
|
47
|
-
};
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
#endif //BT_CONSTRAINT_SOLVER_H
|
@@ -1,71 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_CONTACT_CONSTRAINT_H
|
17
|
-
#define BT_CONTACT_CONSTRAINT_H
|
18
|
-
|
19
|
-
#include "LinearMath/btVector3.h"
|
20
|
-
#include "btJacobianEntry.h"
|
21
|
-
#include "btTypedConstraint.h"
|
22
|
-
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
23
|
-
|
24
|
-
///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
|
25
|
-
ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
|
26
|
-
{
|
27
|
-
protected:
|
28
|
-
|
29
|
-
btPersistentManifold m_contactManifold;
|
30
|
-
|
31
|
-
public:
|
32
|
-
|
33
|
-
|
34
|
-
btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
|
35
|
-
|
36
|
-
void setContactManifold(btPersistentManifold* contactManifold);
|
37
|
-
|
38
|
-
btPersistentManifold* getContactManifold()
|
39
|
-
{
|
40
|
-
return &m_contactManifold;
|
41
|
-
}
|
42
|
-
|
43
|
-
const btPersistentManifold* getContactManifold() const
|
44
|
-
{
|
45
|
-
return &m_contactManifold;
|
46
|
-
}
|
47
|
-
|
48
|
-
virtual ~btContactConstraint();
|
49
|
-
|
50
|
-
virtual void getInfo1 (btConstraintInfo1* info);
|
51
|
-
|
52
|
-
virtual void getInfo2 (btConstraintInfo2* info);
|
53
|
-
|
54
|
-
///obsolete methods
|
55
|
-
virtual void buildJacobian();
|
56
|
-
|
57
|
-
|
58
|
-
};
|
59
|
-
|
60
|
-
///very basic collision resolution without friction
|
61
|
-
btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld,const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo,btScalar distance);
|
62
|
-
|
63
|
-
|
64
|
-
///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
|
65
|
-
void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
|
66
|
-
btRigidBody& body2, const btVector3& pos2,
|
67
|
-
btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
#endif //BT_CONTACT_CONSTRAINT_H
|