ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,543 +0,0 @@
1
- #ifndef GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
2
- #define GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
3
-
4
- /*! \file gim_basic_geometry_operations.h
5
- *\author Francisco Leon Najera
6
- type independant geometry routines
7
-
8
- */
9
- /*
10
- -----------------------------------------------------------------------------
11
- This source file is part of GIMPACT Library.
12
-
13
- For the latest info, see http://gimpact.sourceforge.net/
14
-
15
- Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
16
- email: projectileman@yahoo.com
17
-
18
- This library is free software; you can redistribute it and/or
19
- modify it under the terms of EITHER:
20
- (1) The GNU Lesser General Public License as published by the Free
21
- Software Foundation; either version 2.1 of the License, or (at
22
- your option) any later version. The text of the GNU Lesser
23
- General Public License is included with this library in the
24
- file GIMPACT-LICENSE-LGPL.TXT.
25
- (2) The BSD-style license that is included with this library in
26
- the file GIMPACT-LICENSE-BSD.TXT.
27
- (3) The zlib/libpng license that is included with this library in
28
- the file GIMPACT-LICENSE-ZLIB.TXT.
29
-
30
- This library is distributed in the hope that it will be useful,
31
- but WITHOUT ANY WARRANTY; without even the implied warranty of
32
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
33
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
34
-
35
- -----------------------------------------------------------------------------
36
- */
37
-
38
-
39
- #include "gim_linear_math.h"
40
-
41
-
42
-
43
-
44
-
45
- #define PLANEDIREPSILON 0.0000001f
46
- #define PARALELENORMALS 0.000001f
47
-
48
-
49
- #define TRIANGLE_NORMAL(v1,v2,v3,n)\
50
- {\
51
- vec3f _dif1,_dif2;\
52
- VEC_DIFF(_dif1,v2,v1);\
53
- VEC_DIFF(_dif2,v3,v1);\
54
- VEC_CROSS(n,_dif1,_dif2);\
55
- VEC_NORMALIZE(n);\
56
- }\
57
-
58
- #define TRIANGLE_NORMAL_FAST(v1,v2,v3,n){\
59
- vec3f _dif1,_dif2; \
60
- VEC_DIFF(_dif1,v2,v1); \
61
- VEC_DIFF(_dif2,v3,v1); \
62
- VEC_CROSS(n,_dif1,_dif2); \
63
- }\
64
-
65
- /// plane is a vec4f
66
- #define TRIANGLE_PLANE(v1,v2,v3,plane) {\
67
- TRIANGLE_NORMAL(v1,v2,v3,plane);\
68
- plane[3] = VEC_DOT(v1,plane);\
69
- }\
70
-
71
- /// plane is a vec4f
72
- #define TRIANGLE_PLANE_FAST(v1,v2,v3,plane) {\
73
- TRIANGLE_NORMAL_FAST(v1,v2,v3,plane);\
74
- plane[3] = VEC_DOT(v1,plane);\
75
- }\
76
-
77
- /// Calc a plane from an edge an a normal. plane is a vec4f
78
- #define EDGE_PLANE(e1,e2,n,plane) {\
79
- vec3f _dif; \
80
- VEC_DIFF(_dif,e2,e1); \
81
- VEC_CROSS(plane,_dif,n); \
82
- VEC_NORMALIZE(plane); \
83
- plane[3] = VEC_DOT(e1,plane);\
84
- }\
85
-
86
- #define DISTANCE_PLANE_POINT(plane,point) (VEC_DOT(plane,point) - plane[3])
87
-
88
- #define PROJECT_POINT_PLANE(point,plane,projected) {\
89
- GREAL _dis;\
90
- _dis = DISTANCE_PLANE_POINT(plane,point);\
91
- VEC_SCALE(projected,-_dis,plane);\
92
- VEC_SUM(projected,projected,point); \
93
- }\
94
-
95
- //! Verifies if a point is in the plane hull
96
- template<typename CLASS_POINT,typename CLASS_PLANE>
97
- SIMD_FORCE_INLINE bool POINT_IN_HULL(
98
- const CLASS_POINT& point,const CLASS_PLANE * planes,GUINT plane_count)
99
- {
100
- GREAL _dis;
101
- for (GUINT _i = 0;_i< plane_count;++_i)
102
- {
103
- _dis = DISTANCE_PLANE_POINT(planes[_i],point);
104
- if(_dis>0.0f) return false;
105
- }
106
- return true;
107
- }
108
-
109
- template<typename CLASS_POINT,typename CLASS_PLANE>
110
- SIMD_FORCE_INLINE void PLANE_CLIP_SEGMENT(
111
- const CLASS_POINT& s1,
112
- const CLASS_POINT &s2,const CLASS_PLANE &plane,CLASS_POINT &clipped)
113
- {
114
- GREAL _dis1,_dis2;
115
- _dis1 = DISTANCE_PLANE_POINT(plane,s1);
116
- VEC_DIFF(clipped,s2,s1);
117
- _dis2 = VEC_DOT(clipped,plane);
118
- VEC_SCALE(clipped,-_dis1/_dis2,clipped);
119
- VEC_SUM(clipped,clipped,s1);
120
- }
121
-
122
- enum ePLANE_INTERSECTION_TYPE
123
- {
124
- G_BACK_PLANE = 0,
125
- G_COLLIDE_PLANE,
126
- G_FRONT_PLANE
127
- };
128
-
129
- enum eLINE_PLANE_INTERSECTION_TYPE
130
- {
131
- G_FRONT_PLANE_S1 = 0,
132
- G_FRONT_PLANE_S2,
133
- G_BACK_PLANE_S1,
134
- G_BACK_PLANE_S2,
135
- G_COLLIDE_PLANE_S1,
136
- G_COLLIDE_PLANE_S2
137
- };
138
-
139
- //! Confirms if the plane intersect the edge or nor
140
- /*!
141
- intersection type must have the following values
142
- <ul>
143
- <li> 0 : Segment in front of plane, s1 closest
144
- <li> 1 : Segment in front of plane, s2 closest
145
- <li> 2 : Segment in back of plane, s1 closest
146
- <li> 3 : Segment in back of plane, s2 closest
147
- <li> 4 : Segment collides plane, s1 in back
148
- <li> 5 : Segment collides plane, s2 in back
149
- </ul>
150
- */
151
-
152
- template<typename CLASS_POINT,typename CLASS_PLANE>
153
- SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT2(
154
- const CLASS_POINT& s1,
155
- const CLASS_POINT &s2,
156
- const CLASS_PLANE &plane,CLASS_POINT &clipped)
157
- {
158
- GREAL _dis1 = DISTANCE_PLANE_POINT(plane,s1);
159
- GREAL _dis2 = DISTANCE_PLANE_POINT(plane,s2);
160
- if(_dis1 >-G_EPSILON && _dis2 >-G_EPSILON)
161
- {
162
- if(_dis1<_dis2) return G_FRONT_PLANE_S1;
163
- return G_FRONT_PLANE_S2;
164
- }
165
- else if(_dis1 <G_EPSILON && _dis2 <G_EPSILON)
166
- {
167
- if(_dis1>_dis2) return G_BACK_PLANE_S1;
168
- return G_BACK_PLANE_S2;
169
- }
170
-
171
- VEC_DIFF(clipped,s2,s1);
172
- _dis2 = VEC_DOT(clipped,plane);
173
- VEC_SCALE(clipped,-_dis1/_dis2,clipped);
174
- VEC_SUM(clipped,clipped,s1);
175
- if(_dis1<_dis2) return G_COLLIDE_PLANE_S1;
176
- return G_COLLIDE_PLANE_S2;
177
- }
178
-
179
- //! Confirms if the plane intersect the edge or not
180
- /*!
181
- clipped1 and clipped2 are the vertices behind the plane.
182
- clipped1 is the closest
183
-
184
- intersection_type must have the following values
185
- <ul>
186
- <li> 0 : Segment in front of plane, s1 closest
187
- <li> 1 : Segment in front of plane, s2 closest
188
- <li> 2 : Segment in back of plane, s1 closest
189
- <li> 3 : Segment in back of plane, s2 closest
190
- <li> 4 : Segment collides plane, s1 in back
191
- <li> 5 : Segment collides plane, s2 in back
192
- </ul>
193
- */
194
- template<typename CLASS_POINT,typename CLASS_PLANE>
195
- SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST(
196
- const CLASS_POINT& s1,
197
- const CLASS_POINT &s2,
198
- const CLASS_PLANE &plane,
199
- CLASS_POINT &clipped1,CLASS_POINT &clipped2)
200
- {
201
- eLINE_PLANE_INTERSECTION_TYPE intersection_type = PLANE_CLIP_SEGMENT2(s1,s2,plane,clipped1);
202
- switch(intersection_type)
203
- {
204
- case G_FRONT_PLANE_S1:
205
- VEC_COPY(clipped1,s1);
206
- VEC_COPY(clipped2,s2);
207
- break;
208
- case G_FRONT_PLANE_S2:
209
- VEC_COPY(clipped1,s2);
210
- VEC_COPY(clipped2,s1);
211
- break;
212
- case G_BACK_PLANE_S1:
213
- VEC_COPY(clipped1,s1);
214
- VEC_COPY(clipped2,s2);
215
- break;
216
- case G_BACK_PLANE_S2:
217
- VEC_COPY(clipped1,s2);
218
- VEC_COPY(clipped2,s1);
219
- break;
220
- case G_COLLIDE_PLANE_S1:
221
- VEC_COPY(clipped2,s1);
222
- break;
223
- case G_COLLIDE_PLANE_S2:
224
- VEC_COPY(clipped2,s2);
225
- break;
226
- }
227
- return intersection_type;
228
- }
229
-
230
-
231
- //! Finds the 2 smallest cartesian coordinates of a plane normal
232
- #define PLANE_MINOR_AXES(plane, i0, i1) VEC_MINOR_AXES(plane, i0, i1)
233
-
234
- //! Ray plane collision in one way
235
- /*!
236
- Intersects plane in one way only. The ray must face the plane (normals must be in opossite directions).<br/>
237
- It uses the PLANEDIREPSILON constant.
238
- */
239
- template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
240
- SIMD_FORCE_INLINE bool RAY_PLANE_COLLISION(
241
- const CLASS_PLANE & plane,
242
- const CLASS_POINT & vDir,
243
- const CLASS_POINT & vPoint,
244
- CLASS_POINT & pout,T &tparam)
245
- {
246
- GREAL _dis,_dotdir;
247
- _dotdir = VEC_DOT(plane,vDir);
248
- if(_dotdir<PLANEDIREPSILON)
249
- {
250
- return false;
251
- }
252
- _dis = DISTANCE_PLANE_POINT(plane,vPoint);
253
- tparam = -_dis/_dotdir;
254
- VEC_SCALE(pout,tparam,vDir);
255
- VEC_SUM(pout,vPoint,pout);
256
- return true;
257
- }
258
-
259
- //! line collision
260
- /*!
261
- *\return
262
- -0 if the ray never intersects
263
- -1 if the ray collides in front
264
- -2 if the ray collides in back
265
- */
266
- template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
267
- SIMD_FORCE_INLINE GUINT LINE_PLANE_COLLISION(
268
- const CLASS_PLANE & plane,
269
- const CLASS_POINT & vDir,
270
- const CLASS_POINT & vPoint,
271
- CLASS_POINT & pout,
272
- T &tparam,
273
- T tmin, T tmax)
274
- {
275
- GREAL _dis,_dotdir;
276
- _dotdir = VEC_DOT(plane,vDir);
277
- if(btFabs(_dotdir)<PLANEDIREPSILON)
278
- {
279
- tparam = tmax;
280
- return 0;
281
- }
282
- _dis = DISTANCE_PLANE_POINT(plane,vPoint);
283
- char returnvalue = _dis<0.0f?2:1;
284
- tparam = -_dis/_dotdir;
285
-
286
- if(tparam<tmin)
287
- {
288
- returnvalue = 0;
289
- tparam = tmin;
290
- }
291
- else if(tparam>tmax)
292
- {
293
- returnvalue = 0;
294
- tparam = tmax;
295
- }
296
-
297
- VEC_SCALE(pout,tparam,vDir);
298
- VEC_SUM(pout,vPoint,pout);
299
- return returnvalue;
300
- }
301
-
302
- /*! \brief Returns the Ray on which 2 planes intersect if they do.
303
- Written by Rodrigo Hernandez on ODE convex collision
304
-
305
- \param p1 Plane 1
306
- \param p2 Plane 2
307
- \param p Contains the origin of the ray upon returning if planes intersect
308
- \param d Contains the direction of the ray upon returning if planes intersect
309
- \return true if the planes intersect, 0 if paralell.
310
-
311
- */
312
- template<typename CLASS_POINT,typename CLASS_PLANE>
313
- SIMD_FORCE_INLINE bool INTERSECT_PLANES(
314
- const CLASS_PLANE &p1,
315
- const CLASS_PLANE &p2,
316
- CLASS_POINT &p,
317
- CLASS_POINT &d)
318
- {
319
- VEC_CROSS(d,p1,p2);
320
- GREAL denom = VEC_DOT(d, d);
321
- if(GIM_IS_ZERO(denom)) return false;
322
- vec3f _n;
323
- _n[0]=p1[3]*p2[0] - p2[3]*p1[0];
324
- _n[1]=p1[3]*p2[1] - p2[3]*p1[1];
325
- _n[2]=p1[3]*p2[2] - p2[3]*p1[2];
326
- VEC_CROSS(p,_n,d);
327
- p[0]/=denom;
328
- p[1]/=denom;
329
- p[2]/=denom;
330
- return true;
331
- }
332
-
333
- //***************** SEGMENT and LINE FUNCTIONS **********************************///
334
-
335
- /*! Finds the closest point(cp) to (v) on a segment (e1,e2)
336
- */
337
- template<typename CLASS_POINT>
338
- SIMD_FORCE_INLINE void CLOSEST_POINT_ON_SEGMENT(
339
- CLASS_POINT & cp, const CLASS_POINT & v,
340
- const CLASS_POINT &e1,const CLASS_POINT &e2)
341
- {
342
- vec3f _n;
343
- VEC_DIFF(_n,e2,e1);
344
- VEC_DIFF(cp,v,e1);
345
- GREAL _scalar = VEC_DOT(cp, _n);
346
- _scalar/= VEC_DOT(_n, _n);
347
- if(_scalar <0.0f)
348
- {
349
- VEC_COPY(cp,e1);
350
- }
351
- else if(_scalar >1.0f)
352
- {
353
- VEC_COPY(cp,e2);
354
- }
355
- else
356
- {
357
- VEC_SCALE(cp,_scalar,_n);
358
- VEC_SUM(cp,cp,e1);
359
- }
360
- }
361
-
362
-
363
- /*! \brief Finds the line params where these lines intersect.
364
-
365
- \param dir1 Direction of line 1
366
- \param point1 Point of line 1
367
- \param dir2 Direction of line 2
368
- \param point2 Point of line 2
369
- \param t1 Result Parameter for line 1
370
- \param t2 Result Parameter for line 2
371
- \param dointersect 0 if the lines won't intersect, else 1
372
-
373
- */
374
- template<typename T,typename CLASS_POINT>
375
- SIMD_FORCE_INLINE bool LINE_INTERSECTION_PARAMS(
376
- const CLASS_POINT & dir1,
377
- CLASS_POINT & point1,
378
- const CLASS_POINT & dir2,
379
- CLASS_POINT & point2,
380
- T& t1,T& t2)
381
- {
382
- GREAL det;
383
- GREAL e1e1 = VEC_DOT(dir1,dir1);
384
- GREAL e1e2 = VEC_DOT(dir1,dir2);
385
- GREAL e2e2 = VEC_DOT(dir2,dir2);
386
- vec3f p1p2;
387
- VEC_DIFF(p1p2,point1,point2);
388
- GREAL p1p2e1 = VEC_DOT(p1p2,dir1);
389
- GREAL p1p2e2 = VEC_DOT(p1p2,dir2);
390
- det = e1e2*e1e2 - e1e1*e2e2;
391
- if(GIM_IS_ZERO(det)) return false;
392
- t1 = (e1e2*p1p2e2 - e2e2*p1p2e1)/det;
393
- t2 = (e1e1*p1p2e2 - e1e2*p1p2e1)/det;
394
- return true;
395
- }
396
-
397
- //! Find closest points on segments
398
- template<typename CLASS_POINT>
399
- SIMD_FORCE_INLINE void SEGMENT_COLLISION(
400
- const CLASS_POINT & vA1,
401
- const CLASS_POINT & vA2,
402
- const CLASS_POINT & vB1,
403
- const CLASS_POINT & vB2,
404
- CLASS_POINT & vPointA,
405
- CLASS_POINT & vPointB)
406
- {
407
- CLASS_POINT _AD,_BD,_N;
408
- vec4f _M;//plane
409
- VEC_DIFF(_AD,vA2,vA1);
410
- VEC_DIFF(_BD,vB2,vB1);
411
- VEC_CROSS(_N,_AD,_BD);
412
- GREAL _tp = VEC_DOT(_N,_N);
413
- if(_tp<G_EPSILON)//ARE PARALELE
414
- {
415
- //project B over A
416
- bool invert_b_order = false;
417
- _M[0] = VEC_DOT(vB1,_AD);
418
- _M[1] = VEC_DOT(vB2,_AD);
419
- if(_M[0]>_M[1])
420
- {
421
- invert_b_order = true;
422
- GIM_SWAP_NUMBERS(_M[0],_M[1]);
423
- }
424
- _M[2] = VEC_DOT(vA1,_AD);
425
- _M[3] = VEC_DOT(vA2,_AD);
426
- //mid points
427
- _N[0] = (_M[0]+_M[1])*0.5f;
428
- _N[1] = (_M[2]+_M[3])*0.5f;
429
-
430
- if(_N[0]<_N[1])
431
- {
432
- if(_M[1]<_M[2])
433
- {
434
- vPointB = invert_b_order?vB1:vB2;
435
- vPointA = vA1;
436
- }
437
- else if(_M[1]<_M[3])
438
- {
439
- vPointB = invert_b_order?vB1:vB2;
440
- CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2);
441
- }
442
- else
443
- {
444
- vPointA = vA2;
445
- CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2);
446
- }
447
- }
448
- else
449
- {
450
- if(_M[3]<_M[0])
451
- {
452
- vPointB = invert_b_order?vB2:vB1;
453
- vPointA = vA2;
454
- }
455
- else if(_M[3]<_M[1])
456
- {
457
- vPointA = vA2;
458
- CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2);
459
- }
460
- else
461
- {
462
- vPointB = invert_b_order?vB1:vB2;
463
- CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2);
464
- }
465
- }
466
- return;
467
- }
468
-
469
-
470
- VEC_CROSS(_M,_N,_BD);
471
- _M[3] = VEC_DOT(_M,vB1);
472
-
473
- LINE_PLANE_COLLISION(_M,_AD,vA1,vPointA,_tp,btScalar(0), btScalar(1));
474
- /*Closest point on segment*/
475
- VEC_DIFF(vPointB,vPointA,vB1);
476
- _tp = VEC_DOT(vPointB, _BD);
477
- _tp/= VEC_DOT(_BD, _BD);
478
- _tp = GIM_CLAMP(_tp,0.0f,1.0f);
479
- VEC_SCALE(vPointB,_tp,_BD);
480
- VEC_SUM(vPointB,vPointB,vB1);
481
- }
482
-
483
-
484
-
485
-
486
- //! Line box intersection in one dimension
487
- /*!
488
-
489
- *\param pos Position of the ray
490
- *\param dir Projection of the Direction of the ray
491
- *\param bmin Minimum bound of the box
492
- *\param bmax Maximum bound of the box
493
- *\param tfirst the minimum projection. Assign to 0 at first.
494
- *\param tlast the maximum projection. Assign to INFINITY at first.
495
- *\return true if there is an intersection.
496
- */
497
- template<typename T>
498
- SIMD_FORCE_INLINE bool BOX_AXIS_INTERSECT(T pos, T dir,T bmin, T bmax, T & tfirst, T & tlast)
499
- {
500
- if(GIM_IS_ZERO(dir))
501
- {
502
- return !(pos < bmin || pos > bmax);
503
- }
504
- GREAL a0 = (bmin - pos) / dir;
505
- GREAL a1 = (bmax - pos) / dir;
506
- if(a0 > a1) GIM_SWAP_NUMBERS(a0, a1);
507
- tfirst = GIM_MAX(a0, tfirst);
508
- tlast = GIM_MIN(a1, tlast);
509
- if (tlast < tfirst) return false;
510
- return true;
511
- }
512
-
513
-
514
- //! Sorts 3 componets
515
- template<typename T>
516
- SIMD_FORCE_INLINE void SORT_3_INDICES(
517
- const T * values,
518
- GUINT * order_indices)
519
- {
520
- //get minimum
521
- order_indices[0] = values[0] < values[1] ? (values[0] < values[2] ? 0 : 2) : (values[1] < values[2] ? 1 : 2);
522
-
523
- //get second and third
524
- GUINT i0 = (order_indices[0] + 1)%3;
525
- GUINT i1 = (i0 + 1)%3;
526
-
527
- if(values[i0] < values[i1])
528
- {
529
- order_indices[1] = i0;
530
- order_indices[2] = i1;
531
- }
532
- else
533
- {
534
- order_indices[1] = i1;
535
- order_indices[2] = i0;
536
- }
537
- }
538
-
539
-
540
-
541
-
542
-
543
- #endif // GIM_VECTOR_H_INCLUDED
@@ -1,123 +0,0 @@
1
- #ifndef GIM_BITSET_H_INCLUDED
2
- #define GIM_BITSET_H_INCLUDED
3
- /*! \file gim_bitset.h
4
- \author Francisco Leon Najera
5
- */
6
- /*
7
- -----------------------------------------------------------------------------
8
- This source file is part of GIMPACT Library.
9
-
10
- For the latest info, see http://gimpact.sourceforge.net/
11
-
12
- Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
13
- email: projectileman@yahoo.com
14
-
15
- This library is free software; you can redistribute it and/or
16
- modify it under the terms of EITHER:
17
- (1) The GNU Lesser General Public License as published by the Free
18
- Software Foundation; either version 2.1 of the License, or (at
19
- your option) any later version. The text of the GNU Lesser
20
- General Public License is included with this library in the
21
- file GIMPACT-LICENSE-LGPL.TXT.
22
- (2) The BSD-style license that is included with this library in
23
- the file GIMPACT-LICENSE-BSD.TXT.
24
- (3) The zlib/libpng license that is included with this library in
25
- the file GIMPACT-LICENSE-ZLIB.TXT.
26
-
27
- This library is distributed in the hope that it will be useful,
28
- but WITHOUT ANY WARRANTY; without even the implied warranty of
29
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
30
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
31
-
32
- -----------------------------------------------------------------------------
33
- */
34
-
35
- #include "gim_array.h"
36
-
37
-
38
- #define GUINT_BIT_COUNT 32
39
- #define GUINT_EXPONENT 5
40
-
41
- class gim_bitset
42
- {
43
- public:
44
- gim_array<GUINT> m_container;
45
-
46
- gim_bitset()
47
- {
48
-
49
- }
50
-
51
- gim_bitset(GUINT bits_count)
52
- {
53
- resize(bits_count);
54
- }
55
-
56
- ~gim_bitset()
57
- {
58
- }
59
-
60
- inline bool resize(GUINT newsize)
61
- {
62
- GUINT oldsize = m_container.size();
63
- m_container.resize(newsize/GUINT_BIT_COUNT + 1,false);
64
- while(oldsize<m_container.size())
65
- {
66
- m_container[oldsize] = 0;
67
- }
68
- return true;
69
- }
70
-
71
- inline GUINT size()
72
- {
73
- return m_container.size()*GUINT_BIT_COUNT;
74
- }
75
-
76
- inline void set_all()
77
- {
78
- for(GUINT i = 0;i<m_container.size();++i)
79
- {
80
- m_container[i] = 0xffffffff;
81
- }
82
- }
83
-
84
- inline void clear_all()
85
- {
86
- for(GUINT i = 0;i<m_container.size();++i)
87
- {
88
- m_container[i] = 0;
89
- }
90
- }
91
-
92
- inline void set(GUINT bit_index)
93
- {
94
- if(bit_index>=size())
95
- {
96
- resize(bit_index);
97
- }
98
- m_container[bit_index >> GUINT_EXPONENT] |= (1 << (bit_index & (GUINT_BIT_COUNT-1)));
99
- }
100
-
101
- ///Return 0 or 1
102
- inline char get(GUINT bit_index)
103
- {
104
- if(bit_index>=size())
105
- {
106
- return 0;
107
- }
108
- char value = m_container[bit_index >> GUINT_EXPONENT] &
109
- (1 << (bit_index & (GUINT_BIT_COUNT-1)));
110
- return value;
111
- }
112
-
113
- inline void clear(GUINT bit_index)
114
- {
115
- m_container[bit_index >> GUINT_EXPONENT] &= ~(1 << (bit_index & (GUINT_BIT_COUNT-1)));
116
- }
117
- };
118
-
119
-
120
-
121
-
122
-
123
- #endif // GIM_CONTAINERS_H_INCLUDED