ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_POINT_COLLECTOR_H
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#define BT_POINT_COLLECTOR_H
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#include "btDiscreteCollisionDetectorInterface.h"
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struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
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{
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btVector3 m_normalOnBInWorld;
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btVector3 m_pointInWorld;
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btScalar m_distance;//negative means penetration
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bool m_hasResult;
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btPointCollector ()
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: m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false)
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{
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}
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virtual void setShapeIdentifiersA(int partId0,int index0)
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{
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(void)partId0;
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(void)index0;
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}
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virtual void setShapeIdentifiersB(int partId1,int index1)
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{
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(void)partId1;
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(void)index1;
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}
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virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
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{
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if (depth< m_distance)
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{
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m_hasResult = true;
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m_normalOnBInWorld = normalOnBInWorld;
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m_pointInWorld = pointInWorld;
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//negative means penetration
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m_distance = depth;
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}
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}
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};
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#endif //BT_POINT_COLLECTOR_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
|
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///This file was written by Erwin Coumans
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#ifndef BT_POLYHEDRAL_CONTACT_CLIPPING_H
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#define BT_POLYHEDRAL_CONTACT_CLIPPING_H
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btTransform.h"
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#include "btDiscreteCollisionDetectorInterface.h"
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class btConvexPolyhedron;
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typedef btAlignedObjectArray<btVector3> btVertexArray;
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// Clips a face to the back of a plane
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struct btPolyhedralContactClipping
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{
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static void clipHullAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result& resultOut);
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static void clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1, const btScalar minDist, btScalar maxDist,btDiscreteCollisionDetectorInterface::Result& resultOut);
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static bool findSeparatingAxis( const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, btVector3& sep);
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///the clipFace method is used internally
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static void clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS,btScalar planeEqWS);
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};
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#endif // BT_POLYHEDRAL_CONTACT_CLIPPING_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
|
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subject to the following restrictions:
|
10
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|
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_RAYCAST_TRI_CALLBACK_H
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#define BT_RAYCAST_TRI_CALLBACK_H
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#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
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#include "LinearMath/btTransform.h"
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struct btBroadphaseProxy;
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class btConvexShape;
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class btTriangleRaycastCallback: public btTriangleCallback
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{
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public:
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//input
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btVector3 m_from;
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btVector3 m_to;
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//@BP Mod - allow backface filtering and unflipped normals
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enum EFlags
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{
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kF_None = 0,
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kF_FilterBackfaces = 1 << 0,
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kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
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kF_Terminator = 0xFFFFFFFF
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};
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unsigned int m_flags;
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btScalar m_hitFraction;
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btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0);
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virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
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virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0;
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};
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class btTriangleConvexcastCallback : public btTriangleCallback
|
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{
|
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public:
|
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const btConvexShape* m_convexShape;
|
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btTransform m_convexShapeFrom;
|
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btTransform m_convexShapeTo;
|
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btTransform m_triangleToWorld;
|
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btScalar m_hitFraction;
|
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btScalar m_triangleCollisionMargin;
|
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btScalar m_allowedPenetration;
|
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|
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btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
|
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|
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virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex);
|
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|
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virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
|
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};
|
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|
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#endif //BT_RAYCAST_TRI_CALLBACK_H
|
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|
@@ -1,63 +0,0 @@
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/*
|
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Bullet Continuous Collision Detection and Physics Library
|
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
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|
5
|
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This software is provided 'as-is', without any express or implied warranty.
|
6
|
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In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
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Permission is granted to anyone to use this software for any purpose,
|
8
|
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including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
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3. This notice may not be removed or altered from any source distribution.
|
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|
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*/
|
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#ifndef BT_SIMPLEX_SOLVER_INTERFACE_H
|
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#define BT_SIMPLEX_SOLVER_INTERFACE_H
|
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|
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#include "LinearMath/btVector3.h"
|
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|
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#define NO_VIRTUAL_INTERFACE 1
|
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#ifdef NO_VIRTUAL_INTERFACE
|
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#include "btVoronoiSimplexSolver.h"
|
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#define btSimplexSolverInterface btVoronoiSimplexSolver
|
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|
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#else
|
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|
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|
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|
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/// btSimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices
|
30
|
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/// Used by GJK or Linear Casting. Can be implemented by the Johnson-algorithm or alternative approaches based on
|
31
|
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/// voronoi regions or barycentric coordinates
|
32
|
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class btSimplexSolverInterface
|
33
|
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{
|
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|
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public:
|
35
|
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virtual ~btSimplexSolverInterface() {};
|
36
|
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|
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|
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virtual void reset() = 0;
|
38
|
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|
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|
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virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
|
40
|
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|
41
|
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virtual bool closest(btVector3& v) = 0;
|
42
|
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|
43
|
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virtual btScalar maxVertex() = 0;
|
44
|
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|
45
|
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virtual bool fullSimplex() const = 0;
|
46
|
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|
47
|
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virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
|
48
|
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|
49
|
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virtual bool inSimplex(const btVector3& w) = 0;
|
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|
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|
51
|
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virtual void backup_closest(btVector3& v) = 0;
|
52
|
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|
53
|
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virtual bool emptySimplex() const = 0;
|
54
|
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|
55
|
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virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
|
56
|
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|
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|
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virtual int numVertices() const =0;
|
58
|
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|
59
|
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|
60
|
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};
|
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|
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#endif
|
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#endif //BT_SIMPLEX_SOLVER_INTERFACE_H
|
63
|
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|
@@ -1,50 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
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|
17
|
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#ifndef BT_SUBSIMPLEX_CONVEX_CAST_H
|
18
|
-
#define BT_SUBSIMPLEX_CONVEX_CAST_H
|
19
|
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|
20
|
-
#include "btConvexCast.h"
|
21
|
-
#include "btSimplexSolverInterface.h"
|
22
|
-
class btConvexShape;
|
23
|
-
|
24
|
-
/// btSubsimplexConvexCast implements Gino van den Bergens' paper
|
25
|
-
///"Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection"
|
26
|
-
/// GJK based Ray Cast, optimized version
|
27
|
-
/// Objects should not start in overlap, otherwise results are not defined.
|
28
|
-
class btSubsimplexConvexCast : public btConvexCast
|
29
|
-
{
|
30
|
-
btSimplexSolverInterface* m_simplexSolver;
|
31
|
-
const btConvexShape* m_convexA;
|
32
|
-
const btConvexShape* m_convexB;
|
33
|
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|
34
|
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public:
|
35
|
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|
36
|
-
btSubsimplexConvexCast (const btConvexShape* shapeA,const btConvexShape* shapeB,btSimplexSolverInterface* simplexSolver);
|
37
|
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|
38
|
-
//virtual ~btSubsimplexConvexCast();
|
39
|
-
///SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (sweep) between two moving objects.
|
40
|
-
///Precondition is that objects should not penetration/overlap at the start from the interval. Overlap can be tested using btGjkPairDetector.
|
41
|
-
virtual bool calcTimeOfImpact(
|
42
|
-
const btTransform& fromA,
|
43
|
-
const btTransform& toA,
|
44
|
-
const btTransform& fromB,
|
45
|
-
const btTransform& toB,
|
46
|
-
CastResult& result);
|
47
|
-
|
48
|
-
};
|
49
|
-
|
50
|
-
#endif //BT_SUBSIMPLEX_CONVEX_CAST_H
|
@@ -1,179 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
#ifndef BT_VORONOI_SIMPLEX_SOLVER_H
|
19
|
-
#define BT_VORONOI_SIMPLEX_SOLVER_H
|
20
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#include "btSimplexSolverInterface.h"
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#define VORONOI_SIMPLEX_MAX_VERTS 5
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///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
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#define BT_USE_EQUAL_VERTEX_THRESHOLD
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#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
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struct btUsageBitfield{
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btUsageBitfield()
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{
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reset();
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}
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void reset()
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{
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usedVertexA = false;
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usedVertexB = false;
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usedVertexC = false;
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usedVertexD = false;
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}
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unsigned short usedVertexA : 1;
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unsigned short usedVertexB : 1;
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unsigned short usedVertexC : 1;
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unsigned short usedVertexD : 1;
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unsigned short unused1 : 1;
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unsigned short unused2 : 1;
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unsigned short unused3 : 1;
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unsigned short unused4 : 1;
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};
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struct btSubSimplexClosestResult
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{
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btVector3 m_closestPointOnSimplex;
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//MASK for m_usedVertices
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//stores the simplex vertex-usage, using the MASK,
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// if m_usedVertices & MASK then the related vertex is used
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btUsageBitfield m_usedVertices;
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btScalar m_barycentricCoords[4];
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bool m_degenerate;
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void reset()
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{
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m_degenerate = false;
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setBarycentricCoordinates();
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m_usedVertices.reset();
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}
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bool isValid()
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{
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bool valid = (m_barycentricCoords[0] >= btScalar(0.)) &&
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(m_barycentricCoords[1] >= btScalar(0.)) &&
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(m_barycentricCoords[2] >= btScalar(0.)) &&
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(m_barycentricCoords[3] >= btScalar(0.));
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return valid;
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}
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void setBarycentricCoordinates(btScalar a=btScalar(0.),btScalar b=btScalar(0.),btScalar c=btScalar(0.),btScalar d=btScalar(0.))
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{
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m_barycentricCoords[0] = a;
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m_barycentricCoords[1] = b;
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m_barycentricCoords[2] = c;
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m_barycentricCoords[3] = d;
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}
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};
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/// btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
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/// Can be used with GJK, as an alternative to Johnson distance algorithm.
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#ifdef NO_VIRTUAL_INTERFACE
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class btVoronoiSimplexSolver
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#else
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class btVoronoiSimplexSolver : public btSimplexSolverInterface
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#endif
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{
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public:
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int m_numVertices;
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btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
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btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
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btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
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btVector3 m_cachedP1;
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btVector3 m_cachedP2;
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btVector3 m_cachedV;
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btVector3 m_lastW;
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btScalar m_equalVertexThreshold;
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bool m_cachedValidClosest;
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btSubSimplexClosestResult m_cachedBC;
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bool m_needsUpdate;
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void removeVertex(int index);
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void reduceVertices (const btUsageBitfield& usedVerts);
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bool updateClosestVectorAndPoints();
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bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
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int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
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bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result);
|
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|
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|
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public:
|
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|
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btVoronoiSimplexSolver()
|
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: m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
|
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{
|
136
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}
|
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void reset();
|
138
|
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|
139
|
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void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
|
140
|
-
|
141
|
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void setEqualVertexThreshold(btScalar threshold)
|
142
|
-
{
|
143
|
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m_equalVertexThreshold = threshold;
|
144
|
-
}
|
145
|
-
|
146
|
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btScalar getEqualVertexThreshold() const
|
147
|
-
{
|
148
|
-
return m_equalVertexThreshold;
|
149
|
-
}
|
150
|
-
|
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|
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bool closest(btVector3& v);
|
152
|
-
|
153
|
-
btScalar maxVertex();
|
154
|
-
|
155
|
-
bool fullSimplex() const
|
156
|
-
{
|
157
|
-
return (m_numVertices == 4);
|
158
|
-
}
|
159
|
-
|
160
|
-
int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const;
|
161
|
-
|
162
|
-
bool inSimplex(const btVector3& w);
|
163
|
-
|
164
|
-
void backup_closest(btVector3& v) ;
|
165
|
-
|
166
|
-
bool emptySimplex() const ;
|
167
|
-
|
168
|
-
void compute_points(btVector3& p1, btVector3& p2) ;
|
169
|
-
|
170
|
-
int numVertices() const
|
171
|
-
{
|
172
|
-
return m_numVertices;
|
173
|
-
}
|
174
|
-
|
175
|
-
|
176
|
-
};
|
177
|
-
|
178
|
-
#endif //BT_VORONOI_SIMPLEX_SOLVER_H
|
179
|
-
|
@@ -1,69 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BULLET_COLLISION_COMMON_H
|
17
|
-
#define BULLET_COLLISION_COMMON_H
|
18
|
-
|
19
|
-
///Common headerfile includes for Bullet Collision Detection
|
20
|
-
|
21
|
-
///Bullet's btCollisionWorld and btCollisionObject definitions
|
22
|
-
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
|
23
|
-
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
24
|
-
|
25
|
-
///Collision Shapes
|
26
|
-
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
27
|
-
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
28
|
-
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
|
29
|
-
#include "BulletCollision/CollisionShapes/btCylinderShape.h"
|
30
|
-
#include "BulletCollision/CollisionShapes/btConeShape.h"
|
31
|
-
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
|
32
|
-
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
33
|
-
#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
|
34
|
-
#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
|
35
|
-
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
|
36
|
-
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
|
37
|
-
#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
|
38
|
-
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
|
39
|
-
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
40
|
-
#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
|
41
|
-
#include "BulletCollision/CollisionShapes/btEmptyShape.h"
|
42
|
-
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
|
43
|
-
#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
|
44
|
-
|
45
|
-
///Narrowphase Collision Detector
|
46
|
-
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
|
47
|
-
|
48
|
-
//btSphereBoxCollisionAlgorithm is broken, use gjk for now
|
49
|
-
//#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
|
50
|
-
#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
|
51
|
-
|
52
|
-
///Dispatching and generation of collision pairs (broadphase)
|
53
|
-
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
54
|
-
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
|
55
|
-
#include "BulletCollision/BroadphaseCollision/btAxisSweep3.h"
|
56
|
-
#include "BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h"
|
57
|
-
#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
|
58
|
-
|
59
|
-
///Math library & Utils
|
60
|
-
#include "LinearMath/btQuaternion.h"
|
61
|
-
#include "LinearMath/btTransform.h"
|
62
|
-
#include "LinearMath/btDefaultMotionState.h"
|
63
|
-
#include "LinearMath/btQuickprof.h"
|
64
|
-
#include "LinearMath/btIDebugDraw.h"
|
65
|
-
#include "LinearMath/btSerializer.h"
|
66
|
-
|
67
|
-
|
68
|
-
#endif //BULLET_COLLISION_COMMON_H
|
69
|
-
|
@@ -1,46 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Bullet Continuous Collision Detection and Physics Library
|
3
|
-
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
4
|
-
|
5
|
-
This software is provided 'as-is', without any express or implied warranty.
|
6
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
-
Permission is granted to anyone to use this software for any purpose,
|
8
|
-
including commercial applications, and to alter it and redistribute it freely,
|
9
|
-
subject to the following restrictions:
|
10
|
-
|
11
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
-
3. This notice may not be removed or altered from any source distribution.
|
14
|
-
*/
|
15
|
-
|
16
|
-
#ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H
|
17
|
-
#define BT_CHARACTER_CONTROLLER_INTERFACE_H
|
18
|
-
|
19
|
-
#include "LinearMath/btVector3.h"
|
20
|
-
#include "BulletDynamics/Dynamics/btActionInterface.h"
|
21
|
-
|
22
|
-
class btCollisionShape;
|
23
|
-
class btRigidBody;
|
24
|
-
class btCollisionWorld;
|
25
|
-
|
26
|
-
class btCharacterControllerInterface : public btActionInterface
|
27
|
-
{
|
28
|
-
public:
|
29
|
-
btCharacterControllerInterface () {};
|
30
|
-
virtual ~btCharacterControllerInterface () {};
|
31
|
-
|
32
|
-
virtual void setWalkDirection(const btVector3& walkDirection) = 0;
|
33
|
-
virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
|
34
|
-
virtual void reset () = 0;
|
35
|
-
virtual void warp (const btVector3& origin) = 0;
|
36
|
-
|
37
|
-
virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
|
38
|
-
virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
|
39
|
-
virtual bool canJump () const = 0;
|
40
|
-
virtual void jump () = 0;
|
41
|
-
|
42
|
-
virtual bool onGround () const = 0;
|
43
|
-
};
|
44
|
-
|
45
|
-
#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
|
46
|
-
|