ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/README.md +3 -0
- data/Rakefile +14 -2
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
- data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
- data/bindings/bullet/interface/bullet_wrap.h +7 -7
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/lib/bullet.so +0 -0
- data/lib/ruby-bullet/version.rb +1 -1
- data/ruby-bullet.gemspec +0 -3
- metadata +169 -444
- data/deps/include/bullet/Bullet-C-Api.h +0 -176
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
- data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
- data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
- data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
- data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
- data/deps/include/bullet/LinearMath/btList.h +0 -73
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
- data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
- data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
- data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
- data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
- data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
- data/deps/include/bullet/LinearMath/btRandom.h +0 -42
- data/deps/include/bullet/LinearMath/btScalar.h +0 -539
- data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
- data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
- data/deps/include/bullet/LinearMath/btTransform.h +0 -307
- data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
- data/deps/include/bullet/LinearMath/btVector3.h +0 -766
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
- data/deps/include/bullet/MiniCL/cl.h +0 -867
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
- data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
- data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
- data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
- data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
- data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
- data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
- data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
- data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
- data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
- data/deps/include/bullet/vectormath/vmInclude.h +0 -27
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
@@ -1,766 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
|
3
|
-
|
4
|
-
This software is provided 'as-is', without any express or implied warranty.
|
5
|
-
In no event will the authors be held liable for any damages arising from the use of this software.
|
6
|
-
Permission is granted to anyone to use this software for any purpose,
|
7
|
-
including commercial applications, and to alter it and redistribute it freely,
|
8
|
-
subject to the following restrictions:
|
9
|
-
|
10
|
-
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
11
|
-
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
12
|
-
3. This notice may not be removed or altered from any source distribution.
|
13
|
-
*/
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
#ifndef BT_VECTOR3_H
|
18
|
-
#define BT_VECTOR3_H
|
19
|
-
|
20
|
-
|
21
|
-
#include "btScalar.h"
|
22
|
-
#include "btMinMax.h"
|
23
|
-
|
24
|
-
#ifdef BT_USE_DOUBLE_PRECISION
|
25
|
-
#define btVector3Data btVector3DoubleData
|
26
|
-
#define btVector3DataName "btVector3DoubleData"
|
27
|
-
#else
|
28
|
-
#define btVector3Data btVector3FloatData
|
29
|
-
#define btVector3DataName "btVector3FloatData"
|
30
|
-
#endif //BT_USE_DOUBLE_PRECISION
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
/**@brief btVector3 can be used to represent 3D points and vectors.
|
36
|
-
* It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
|
37
|
-
* Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
|
38
|
-
*/
|
39
|
-
ATTRIBUTE_ALIGNED16(class) btVector3
|
40
|
-
{
|
41
|
-
public:
|
42
|
-
|
43
|
-
#if defined (__SPU__) && defined (__CELLOS_LV2__)
|
44
|
-
btScalar m_floats[4];
|
45
|
-
public:
|
46
|
-
SIMD_FORCE_INLINE const vec_float4& get128() const
|
47
|
-
{
|
48
|
-
return *((const vec_float4*)&m_floats[0]);
|
49
|
-
}
|
50
|
-
public:
|
51
|
-
#else //__CELLOS_LV2__ __SPU__
|
52
|
-
#ifdef BT_USE_SSE // _WIN32
|
53
|
-
union {
|
54
|
-
__m128 mVec128;
|
55
|
-
btScalar m_floats[4];
|
56
|
-
};
|
57
|
-
SIMD_FORCE_INLINE __m128 get128() const
|
58
|
-
{
|
59
|
-
return mVec128;
|
60
|
-
}
|
61
|
-
SIMD_FORCE_INLINE void set128(__m128 v128)
|
62
|
-
{
|
63
|
-
mVec128 = v128;
|
64
|
-
}
|
65
|
-
#else
|
66
|
-
btScalar m_floats[4];
|
67
|
-
#endif
|
68
|
-
#endif //__CELLOS_LV2__ __SPU__
|
69
|
-
|
70
|
-
public:
|
71
|
-
|
72
|
-
/**@brief No initialization constructor */
|
73
|
-
SIMD_FORCE_INLINE btVector3() {}
|
74
|
-
|
75
|
-
|
76
|
-
|
77
|
-
/**@brief Constructor from scalars
|
78
|
-
* @param x X value
|
79
|
-
* @param y Y value
|
80
|
-
* @param z Z value
|
81
|
-
*/
|
82
|
-
SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z)
|
83
|
-
{
|
84
|
-
m_floats[0] = x;
|
85
|
-
m_floats[1] = y;
|
86
|
-
m_floats[2] = z;
|
87
|
-
m_floats[3] = btScalar(0.);
|
88
|
-
}
|
89
|
-
|
90
|
-
|
91
|
-
/**@brief Add a vector to this one
|
92
|
-
* @param The vector to add to this one */
|
93
|
-
SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v)
|
94
|
-
{
|
95
|
-
|
96
|
-
m_floats[0] += v.m_floats[0]; m_floats[1] += v.m_floats[1];m_floats[2] += v.m_floats[2];
|
97
|
-
return *this;
|
98
|
-
}
|
99
|
-
|
100
|
-
|
101
|
-
/**@brief Subtract a vector from this one
|
102
|
-
* @param The vector to subtract */
|
103
|
-
SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v)
|
104
|
-
{
|
105
|
-
m_floats[0] -= v.m_floats[0]; m_floats[1] -= v.m_floats[1];m_floats[2] -= v.m_floats[2];
|
106
|
-
return *this;
|
107
|
-
}
|
108
|
-
/**@brief Scale the vector
|
109
|
-
* @param s Scale factor */
|
110
|
-
SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s)
|
111
|
-
{
|
112
|
-
m_floats[0] *= s; m_floats[1] *= s;m_floats[2] *= s;
|
113
|
-
return *this;
|
114
|
-
}
|
115
|
-
|
116
|
-
/**@brief Inversely scale the vector
|
117
|
-
* @param s Scale factor to divide by */
|
118
|
-
SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s)
|
119
|
-
{
|
120
|
-
btFullAssert(s != btScalar(0.0));
|
121
|
-
return *this *= btScalar(1.0) / s;
|
122
|
-
}
|
123
|
-
|
124
|
-
/**@brief Return the dot product
|
125
|
-
* @param v The other vector in the dot product */
|
126
|
-
SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const
|
127
|
-
{
|
128
|
-
return m_floats[0] * v.m_floats[0] + m_floats[1] * v.m_floats[1] +m_floats[2] * v.m_floats[2];
|
129
|
-
}
|
130
|
-
|
131
|
-
/**@brief Return the length of the vector squared */
|
132
|
-
SIMD_FORCE_INLINE btScalar length2() const
|
133
|
-
{
|
134
|
-
return dot(*this);
|
135
|
-
}
|
136
|
-
|
137
|
-
/**@brief Return the length of the vector */
|
138
|
-
SIMD_FORCE_INLINE btScalar length() const
|
139
|
-
{
|
140
|
-
return btSqrt(length2());
|
141
|
-
}
|
142
|
-
|
143
|
-
/**@brief Return the distance squared between the ends of this and another vector
|
144
|
-
* This is symantically treating the vector like a point */
|
145
|
-
SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const;
|
146
|
-
|
147
|
-
/**@brief Return the distance between the ends of this and another vector
|
148
|
-
* This is symantically treating the vector like a point */
|
149
|
-
SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const;
|
150
|
-
|
151
|
-
SIMD_FORCE_INLINE btVector3& safeNormalize()
|
152
|
-
{
|
153
|
-
btVector3 absVec = this->absolute();
|
154
|
-
int maxIndex = absVec.maxAxis();
|
155
|
-
if (absVec[maxIndex]>0)
|
156
|
-
{
|
157
|
-
*this /= absVec[maxIndex];
|
158
|
-
return *this /= length();
|
159
|
-
}
|
160
|
-
setValue(1,0,0);
|
161
|
-
return *this;
|
162
|
-
}
|
163
|
-
|
164
|
-
/**@brief Normalize this vector
|
165
|
-
* x^2 + y^2 + z^2 = 1 */
|
166
|
-
SIMD_FORCE_INLINE btVector3& normalize()
|
167
|
-
{
|
168
|
-
return *this /= length();
|
169
|
-
}
|
170
|
-
|
171
|
-
/**@brief Return a normalized version of this vector */
|
172
|
-
SIMD_FORCE_INLINE btVector3 normalized() const;
|
173
|
-
|
174
|
-
/**@brief Return a rotated version of this vector
|
175
|
-
* @param wAxis The axis to rotate about
|
176
|
-
* @param angle The angle to rotate by */
|
177
|
-
SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle ) const;
|
178
|
-
|
179
|
-
/**@brief Return the angle between this and another vector
|
180
|
-
* @param v The other vector */
|
181
|
-
SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const
|
182
|
-
{
|
183
|
-
btScalar s = btSqrt(length2() * v.length2());
|
184
|
-
btFullAssert(s != btScalar(0.0));
|
185
|
-
return btAcos(dot(v) / s);
|
186
|
-
}
|
187
|
-
/**@brief Return a vector will the absolute values of each element */
|
188
|
-
SIMD_FORCE_INLINE btVector3 absolute() const
|
189
|
-
{
|
190
|
-
return btVector3(
|
191
|
-
btFabs(m_floats[0]),
|
192
|
-
btFabs(m_floats[1]),
|
193
|
-
btFabs(m_floats[2]));
|
194
|
-
}
|
195
|
-
/**@brief Return the cross product between this and another vector
|
196
|
-
* @param v The other vector */
|
197
|
-
SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const
|
198
|
-
{
|
199
|
-
return btVector3(
|
200
|
-
m_floats[1] * v.m_floats[2] -m_floats[2] * v.m_floats[1],
|
201
|
-
m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2],
|
202
|
-
m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]);
|
203
|
-
}
|
204
|
-
|
205
|
-
SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const
|
206
|
-
{
|
207
|
-
return m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
|
208
|
-
m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
|
209
|
-
m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
|
210
|
-
}
|
211
|
-
|
212
|
-
/**@brief Return the axis with the smallest value
|
213
|
-
* Note return values are 0,1,2 for x, y, or z */
|
214
|
-
SIMD_FORCE_INLINE int minAxis() const
|
215
|
-
{
|
216
|
-
return m_floats[0] < m_floats[1] ? (m_floats[0] <m_floats[2] ? 0 : 2) : (m_floats[1] <m_floats[2] ? 1 : 2);
|
217
|
-
}
|
218
|
-
|
219
|
-
/**@brief Return the axis with the largest value
|
220
|
-
* Note return values are 0,1,2 for x, y, or z */
|
221
|
-
SIMD_FORCE_INLINE int maxAxis() const
|
222
|
-
{
|
223
|
-
return m_floats[0] < m_floats[1] ? (m_floats[1] <m_floats[2] ? 2 : 1) : (m_floats[0] <m_floats[2] ? 2 : 0);
|
224
|
-
}
|
225
|
-
|
226
|
-
SIMD_FORCE_INLINE int furthestAxis() const
|
227
|
-
{
|
228
|
-
return absolute().minAxis();
|
229
|
-
}
|
230
|
-
|
231
|
-
SIMD_FORCE_INLINE int closestAxis() const
|
232
|
-
{
|
233
|
-
return absolute().maxAxis();
|
234
|
-
}
|
235
|
-
|
236
|
-
SIMD_FORCE_INLINE void setInterpolate3(const btVector3& v0, const btVector3& v1, btScalar rt)
|
237
|
-
{
|
238
|
-
btScalar s = btScalar(1.0) - rt;
|
239
|
-
m_floats[0] = s * v0.m_floats[0] + rt * v1.m_floats[0];
|
240
|
-
m_floats[1] = s * v0.m_floats[1] + rt * v1.m_floats[1];
|
241
|
-
m_floats[2] = s * v0.m_floats[2] + rt * v1.m_floats[2];
|
242
|
-
//don't do the unused w component
|
243
|
-
// m_co[3] = s * v0[3] + rt * v1[3];
|
244
|
-
}
|
245
|
-
|
246
|
-
/**@brief Return the linear interpolation between this and another vector
|
247
|
-
* @param v The other vector
|
248
|
-
* @param t The ration of this to v (t = 0 => return this, t=1 => return other) */
|
249
|
-
SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const
|
250
|
-
{
|
251
|
-
return btVector3(m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
|
252
|
-
m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
|
253
|
-
m_floats[2] + (v.m_floats[2] -m_floats[2]) * t);
|
254
|
-
}
|
255
|
-
|
256
|
-
/**@brief Elementwise multiply this vector by the other
|
257
|
-
* @param v The other vector */
|
258
|
-
SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v)
|
259
|
-
{
|
260
|
-
m_floats[0] *= v.m_floats[0]; m_floats[1] *= v.m_floats[1];m_floats[2] *= v.m_floats[2];
|
261
|
-
return *this;
|
262
|
-
}
|
263
|
-
|
264
|
-
/**@brief Return the x value */
|
265
|
-
SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
|
266
|
-
/**@brief Return the y value */
|
267
|
-
SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
|
268
|
-
/**@brief Return the z value */
|
269
|
-
SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
|
270
|
-
/**@brief Set the x value */
|
271
|
-
SIMD_FORCE_INLINE void setX(btScalar x) { m_floats[0] = x;};
|
272
|
-
/**@brief Set the y value */
|
273
|
-
SIMD_FORCE_INLINE void setY(btScalar y) { m_floats[1] = y;};
|
274
|
-
/**@brief Set the z value */
|
275
|
-
SIMD_FORCE_INLINE void setZ(btScalar z) {m_floats[2] = z;};
|
276
|
-
/**@brief Set the w value */
|
277
|
-
SIMD_FORCE_INLINE void setW(btScalar w) { m_floats[3] = w;};
|
278
|
-
/**@brief Return the x value */
|
279
|
-
SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
|
280
|
-
/**@brief Return the y value */
|
281
|
-
SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
|
282
|
-
/**@brief Return the z value */
|
283
|
-
SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
|
284
|
-
/**@brief Return the w value */
|
285
|
-
SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
|
286
|
-
|
287
|
-
//SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
|
288
|
-
//SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
|
289
|
-
///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
|
290
|
-
SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
|
291
|
-
SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
|
292
|
-
|
293
|
-
SIMD_FORCE_INLINE bool operator==(const btVector3& other) const
|
294
|
-
{
|
295
|
-
return ((m_floats[3]==other.m_floats[3]) && (m_floats[2]==other.m_floats[2]) && (m_floats[1]==other.m_floats[1]) && (m_floats[0]==other.m_floats[0]));
|
296
|
-
}
|
297
|
-
|
298
|
-
SIMD_FORCE_INLINE bool operator!=(const btVector3& other) const
|
299
|
-
{
|
300
|
-
return !(*this == other);
|
301
|
-
}
|
302
|
-
|
303
|
-
/**@brief Set each element to the max of the current values and the values of another btVector3
|
304
|
-
* @param other The other btVector3 to compare with
|
305
|
-
*/
|
306
|
-
SIMD_FORCE_INLINE void setMax(const btVector3& other)
|
307
|
-
{
|
308
|
-
btSetMax(m_floats[0], other.m_floats[0]);
|
309
|
-
btSetMax(m_floats[1], other.m_floats[1]);
|
310
|
-
btSetMax(m_floats[2], other.m_floats[2]);
|
311
|
-
btSetMax(m_floats[3], other.w());
|
312
|
-
}
|
313
|
-
/**@brief Set each element to the min of the current values and the values of another btVector3
|
314
|
-
* @param other The other btVector3 to compare with
|
315
|
-
*/
|
316
|
-
SIMD_FORCE_INLINE void setMin(const btVector3& other)
|
317
|
-
{
|
318
|
-
btSetMin(m_floats[0], other.m_floats[0]);
|
319
|
-
btSetMin(m_floats[1], other.m_floats[1]);
|
320
|
-
btSetMin(m_floats[2], other.m_floats[2]);
|
321
|
-
btSetMin(m_floats[3], other.w());
|
322
|
-
}
|
323
|
-
|
324
|
-
SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z)
|
325
|
-
{
|
326
|
-
m_floats[0]=x;
|
327
|
-
m_floats[1]=y;
|
328
|
-
m_floats[2]=z;
|
329
|
-
m_floats[3] = btScalar(0.);
|
330
|
-
}
|
331
|
-
|
332
|
-
void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const
|
333
|
-
{
|
334
|
-
v0->setValue(0. ,-z() ,y());
|
335
|
-
v1->setValue(z() ,0. ,-x());
|
336
|
-
v2->setValue(-y() ,x() ,0.);
|
337
|
-
}
|
338
|
-
|
339
|
-
void setZero()
|
340
|
-
{
|
341
|
-
setValue(btScalar(0.),btScalar(0.),btScalar(0.));
|
342
|
-
}
|
343
|
-
|
344
|
-
SIMD_FORCE_INLINE bool isZero() const
|
345
|
-
{
|
346
|
-
return m_floats[0] == btScalar(0) && m_floats[1] == btScalar(0) && m_floats[2] == btScalar(0);
|
347
|
-
}
|
348
|
-
|
349
|
-
SIMD_FORCE_INLINE bool fuzzyZero() const
|
350
|
-
{
|
351
|
-
return length2() < SIMD_EPSILON;
|
352
|
-
}
|
353
|
-
|
354
|
-
SIMD_FORCE_INLINE void serialize(struct btVector3Data& dataOut) const;
|
355
|
-
|
356
|
-
SIMD_FORCE_INLINE void deSerialize(const struct btVector3Data& dataIn);
|
357
|
-
|
358
|
-
SIMD_FORCE_INLINE void serializeFloat(struct btVector3FloatData& dataOut) const;
|
359
|
-
|
360
|
-
SIMD_FORCE_INLINE void deSerializeFloat(const struct btVector3FloatData& dataIn);
|
361
|
-
|
362
|
-
SIMD_FORCE_INLINE void serializeDouble(struct btVector3DoubleData& dataOut) const;
|
363
|
-
|
364
|
-
SIMD_FORCE_INLINE void deSerializeDouble(const struct btVector3DoubleData& dataIn);
|
365
|
-
|
366
|
-
};
|
367
|
-
|
368
|
-
/**@brief Return the sum of two vectors (Point symantics)*/
|
369
|
-
SIMD_FORCE_INLINE btVector3
|
370
|
-
operator+(const btVector3& v1, const btVector3& v2)
|
371
|
-
{
|
372
|
-
return btVector3(v1.m_floats[0] + v2.m_floats[0], v1.m_floats[1] + v2.m_floats[1], v1.m_floats[2] + v2.m_floats[2]);
|
373
|
-
}
|
374
|
-
|
375
|
-
/**@brief Return the elementwise product of two vectors */
|
376
|
-
SIMD_FORCE_INLINE btVector3
|
377
|
-
operator*(const btVector3& v1, const btVector3& v2)
|
378
|
-
{
|
379
|
-
return btVector3(v1.m_floats[0] * v2.m_floats[0], v1.m_floats[1] * v2.m_floats[1], v1.m_floats[2] * v2.m_floats[2]);
|
380
|
-
}
|
381
|
-
|
382
|
-
/**@brief Return the difference between two vectors */
|
383
|
-
SIMD_FORCE_INLINE btVector3
|
384
|
-
operator-(const btVector3& v1, const btVector3& v2)
|
385
|
-
{
|
386
|
-
return btVector3(v1.m_floats[0] - v2.m_floats[0], v1.m_floats[1] - v2.m_floats[1], v1.m_floats[2] - v2.m_floats[2]);
|
387
|
-
}
|
388
|
-
/**@brief Return the negative of the vector */
|
389
|
-
SIMD_FORCE_INLINE btVector3
|
390
|
-
operator-(const btVector3& v)
|
391
|
-
{
|
392
|
-
return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
|
393
|
-
}
|
394
|
-
|
395
|
-
/**@brief Return the vector scaled by s */
|
396
|
-
SIMD_FORCE_INLINE btVector3
|
397
|
-
operator*(const btVector3& v, const btScalar& s)
|
398
|
-
{
|
399
|
-
return btVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s);
|
400
|
-
}
|
401
|
-
|
402
|
-
/**@brief Return the vector scaled by s */
|
403
|
-
SIMD_FORCE_INLINE btVector3
|
404
|
-
operator*(const btScalar& s, const btVector3& v)
|
405
|
-
{
|
406
|
-
return v * s;
|
407
|
-
}
|
408
|
-
|
409
|
-
/**@brief Return the vector inversely scaled by s */
|
410
|
-
SIMD_FORCE_INLINE btVector3
|
411
|
-
operator/(const btVector3& v, const btScalar& s)
|
412
|
-
{
|
413
|
-
btFullAssert(s != btScalar(0.0));
|
414
|
-
return v * (btScalar(1.0) / s);
|
415
|
-
}
|
416
|
-
|
417
|
-
/**@brief Return the vector inversely scaled by s */
|
418
|
-
SIMD_FORCE_INLINE btVector3
|
419
|
-
operator/(const btVector3& v1, const btVector3& v2)
|
420
|
-
{
|
421
|
-
return btVector3(v1.m_floats[0] / v2.m_floats[0],v1.m_floats[1] / v2.m_floats[1],v1.m_floats[2] / v2.m_floats[2]);
|
422
|
-
}
|
423
|
-
|
424
|
-
/**@brief Return the dot product between two vectors */
|
425
|
-
SIMD_FORCE_INLINE btScalar
|
426
|
-
btDot(const btVector3& v1, const btVector3& v2)
|
427
|
-
{
|
428
|
-
return v1.dot(v2);
|
429
|
-
}
|
430
|
-
|
431
|
-
|
432
|
-
/**@brief Return the distance squared between two vectors */
|
433
|
-
SIMD_FORCE_INLINE btScalar
|
434
|
-
btDistance2(const btVector3& v1, const btVector3& v2)
|
435
|
-
{
|
436
|
-
return v1.distance2(v2);
|
437
|
-
}
|
438
|
-
|
439
|
-
|
440
|
-
/**@brief Return the distance between two vectors */
|
441
|
-
SIMD_FORCE_INLINE btScalar
|
442
|
-
btDistance(const btVector3& v1, const btVector3& v2)
|
443
|
-
{
|
444
|
-
return v1.distance(v2);
|
445
|
-
}
|
446
|
-
|
447
|
-
/**@brief Return the angle between two vectors */
|
448
|
-
SIMD_FORCE_INLINE btScalar
|
449
|
-
btAngle(const btVector3& v1, const btVector3& v2)
|
450
|
-
{
|
451
|
-
return v1.angle(v2);
|
452
|
-
}
|
453
|
-
|
454
|
-
/**@brief Return the cross product of two vectors */
|
455
|
-
SIMD_FORCE_INLINE btVector3
|
456
|
-
btCross(const btVector3& v1, const btVector3& v2)
|
457
|
-
{
|
458
|
-
return v1.cross(v2);
|
459
|
-
}
|
460
|
-
|
461
|
-
SIMD_FORCE_INLINE btScalar
|
462
|
-
btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3)
|
463
|
-
{
|
464
|
-
return v1.triple(v2, v3);
|
465
|
-
}
|
466
|
-
|
467
|
-
/**@brief Return the linear interpolation between two vectors
|
468
|
-
* @param v1 One vector
|
469
|
-
* @param v2 The other vector
|
470
|
-
* @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */
|
471
|
-
SIMD_FORCE_INLINE btVector3
|
472
|
-
lerp(const btVector3& v1, const btVector3& v2, const btScalar& t)
|
473
|
-
{
|
474
|
-
return v1.lerp(v2, t);
|
475
|
-
}
|
476
|
-
|
477
|
-
|
478
|
-
|
479
|
-
SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const
|
480
|
-
{
|
481
|
-
return (v - *this).length2();
|
482
|
-
}
|
483
|
-
|
484
|
-
SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3& v) const
|
485
|
-
{
|
486
|
-
return (v - *this).length();
|
487
|
-
}
|
488
|
-
|
489
|
-
SIMD_FORCE_INLINE btVector3 btVector3::normalized() const
|
490
|
-
{
|
491
|
-
return *this / length();
|
492
|
-
}
|
493
|
-
|
494
|
-
SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar angle ) const
|
495
|
-
{
|
496
|
-
// wAxis must be a unit lenght vector
|
497
|
-
|
498
|
-
btVector3 o = wAxis * wAxis.dot( *this );
|
499
|
-
btVector3 x = *this - o;
|
500
|
-
btVector3 y;
|
501
|
-
|
502
|
-
y = wAxis.cross( *this );
|
503
|
-
|
504
|
-
return ( o + x * btCos( angle ) + y * btSin( angle ) );
|
505
|
-
}
|
506
|
-
|
507
|
-
class btVector4 : public btVector3
|
508
|
-
{
|
509
|
-
public:
|
510
|
-
|
511
|
-
SIMD_FORCE_INLINE btVector4() {}
|
512
|
-
|
513
|
-
|
514
|
-
SIMD_FORCE_INLINE btVector4(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
|
515
|
-
: btVector3(x,y,z)
|
516
|
-
{
|
517
|
-
m_floats[3] = w;
|
518
|
-
}
|
519
|
-
|
520
|
-
|
521
|
-
SIMD_FORCE_INLINE btVector4 absolute4() const
|
522
|
-
{
|
523
|
-
return btVector4(
|
524
|
-
btFabs(m_floats[0]),
|
525
|
-
btFabs(m_floats[1]),
|
526
|
-
btFabs(m_floats[2]),
|
527
|
-
btFabs(m_floats[3]));
|
528
|
-
}
|
529
|
-
|
530
|
-
|
531
|
-
|
532
|
-
btScalar getW() const { return m_floats[3];}
|
533
|
-
|
534
|
-
|
535
|
-
SIMD_FORCE_INLINE int maxAxis4() const
|
536
|
-
{
|
537
|
-
int maxIndex = -1;
|
538
|
-
btScalar maxVal = btScalar(-BT_LARGE_FLOAT);
|
539
|
-
if (m_floats[0] > maxVal)
|
540
|
-
{
|
541
|
-
maxIndex = 0;
|
542
|
-
maxVal = m_floats[0];
|
543
|
-
}
|
544
|
-
if (m_floats[1] > maxVal)
|
545
|
-
{
|
546
|
-
maxIndex = 1;
|
547
|
-
maxVal = m_floats[1];
|
548
|
-
}
|
549
|
-
if (m_floats[2] > maxVal)
|
550
|
-
{
|
551
|
-
maxIndex = 2;
|
552
|
-
maxVal =m_floats[2];
|
553
|
-
}
|
554
|
-
if (m_floats[3] > maxVal)
|
555
|
-
{
|
556
|
-
maxIndex = 3;
|
557
|
-
maxVal = m_floats[3];
|
558
|
-
}
|
559
|
-
|
560
|
-
|
561
|
-
|
562
|
-
|
563
|
-
return maxIndex;
|
564
|
-
|
565
|
-
}
|
566
|
-
|
567
|
-
|
568
|
-
SIMD_FORCE_INLINE int minAxis4() const
|
569
|
-
{
|
570
|
-
int minIndex = -1;
|
571
|
-
btScalar minVal = btScalar(BT_LARGE_FLOAT);
|
572
|
-
if (m_floats[0] < minVal)
|
573
|
-
{
|
574
|
-
minIndex = 0;
|
575
|
-
minVal = m_floats[0];
|
576
|
-
}
|
577
|
-
if (m_floats[1] < minVal)
|
578
|
-
{
|
579
|
-
minIndex = 1;
|
580
|
-
minVal = m_floats[1];
|
581
|
-
}
|
582
|
-
if (m_floats[2] < minVal)
|
583
|
-
{
|
584
|
-
minIndex = 2;
|
585
|
-
minVal =m_floats[2];
|
586
|
-
}
|
587
|
-
if (m_floats[3] < minVal)
|
588
|
-
{
|
589
|
-
minIndex = 3;
|
590
|
-
minVal = m_floats[3];
|
591
|
-
}
|
592
|
-
|
593
|
-
return minIndex;
|
594
|
-
|
595
|
-
}
|
596
|
-
|
597
|
-
|
598
|
-
SIMD_FORCE_INLINE int closestAxis4() const
|
599
|
-
{
|
600
|
-
return absolute4().maxAxis4();
|
601
|
-
}
|
602
|
-
|
603
|
-
|
604
|
-
|
605
|
-
|
606
|
-
/**@brief Set x,y,z and zero w
|
607
|
-
* @param x Value of x
|
608
|
-
* @param y Value of y
|
609
|
-
* @param z Value of z
|
610
|
-
*/
|
611
|
-
|
612
|
-
|
613
|
-
/* void getValue(btScalar *m) const
|
614
|
-
{
|
615
|
-
m[0] = m_floats[0];
|
616
|
-
m[1] = m_floats[1];
|
617
|
-
m[2] =m_floats[2];
|
618
|
-
}
|
619
|
-
*/
|
620
|
-
/**@brief Set the values
|
621
|
-
* @param x Value of x
|
622
|
-
* @param y Value of y
|
623
|
-
* @param z Value of z
|
624
|
-
* @param w Value of w
|
625
|
-
*/
|
626
|
-
SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
|
627
|
-
{
|
628
|
-
m_floats[0]=x;
|
629
|
-
m_floats[1]=y;
|
630
|
-
m_floats[2]=z;
|
631
|
-
m_floats[3]=w;
|
632
|
-
}
|
633
|
-
|
634
|
-
|
635
|
-
};
|
636
|
-
|
637
|
-
|
638
|
-
///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
|
639
|
-
SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal)
|
640
|
-
{
|
641
|
-
#ifdef BT_USE_DOUBLE_PRECISION
|
642
|
-
unsigned char* dest = (unsigned char*) &destVal;
|
643
|
-
unsigned char* src = (unsigned char*) &sourceVal;
|
644
|
-
dest[0] = src[7];
|
645
|
-
dest[1] = src[6];
|
646
|
-
dest[2] = src[5];
|
647
|
-
dest[3] = src[4];
|
648
|
-
dest[4] = src[3];
|
649
|
-
dest[5] = src[2];
|
650
|
-
dest[6] = src[1];
|
651
|
-
dest[7] = src[0];
|
652
|
-
#else
|
653
|
-
unsigned char* dest = (unsigned char*) &destVal;
|
654
|
-
unsigned char* src = (unsigned char*) &sourceVal;
|
655
|
-
dest[0] = src[3];
|
656
|
-
dest[1] = src[2];
|
657
|
-
dest[2] = src[1];
|
658
|
-
dest[3] = src[0];
|
659
|
-
#endif //BT_USE_DOUBLE_PRECISION
|
660
|
-
}
|
661
|
-
///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
|
662
|
-
SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec)
|
663
|
-
{
|
664
|
-
for (int i=0;i<4;i++)
|
665
|
-
{
|
666
|
-
btSwapScalarEndian(sourceVec[i],destVec[i]);
|
667
|
-
}
|
668
|
-
|
669
|
-
}
|
670
|
-
|
671
|
-
///btUnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
|
672
|
-
SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector)
|
673
|
-
{
|
674
|
-
|
675
|
-
btVector3 swappedVec;
|
676
|
-
for (int i=0;i<4;i++)
|
677
|
-
{
|
678
|
-
btSwapScalarEndian(vector[i],swappedVec[i]);
|
679
|
-
}
|
680
|
-
vector = swappedVec;
|
681
|
-
}
|
682
|
-
|
683
|
-
template <class T>
|
684
|
-
SIMD_FORCE_INLINE void btPlaneSpace1 (const T& n, T& p, T& q)
|
685
|
-
{
|
686
|
-
if (btFabs(n[2]) > SIMDSQRT12) {
|
687
|
-
// choose p in y-z plane
|
688
|
-
btScalar a = n[1]*n[1] + n[2]*n[2];
|
689
|
-
btScalar k = btRecipSqrt (a);
|
690
|
-
p[0] = 0;
|
691
|
-
p[1] = -n[2]*k;
|
692
|
-
p[2] = n[1]*k;
|
693
|
-
// set q = n x p
|
694
|
-
q[0] = a*k;
|
695
|
-
q[1] = -n[0]*p[2];
|
696
|
-
q[2] = n[0]*p[1];
|
697
|
-
}
|
698
|
-
else {
|
699
|
-
// choose p in x-y plane
|
700
|
-
btScalar a = n[0]*n[0] + n[1]*n[1];
|
701
|
-
btScalar k = btRecipSqrt (a);
|
702
|
-
p[0] = -n[1]*k;
|
703
|
-
p[1] = n[0]*k;
|
704
|
-
p[2] = 0;
|
705
|
-
// set q = n x p
|
706
|
-
q[0] = -n[2]*p[1];
|
707
|
-
q[1] = n[2]*p[0];
|
708
|
-
q[2] = a*k;
|
709
|
-
}
|
710
|
-
}
|
711
|
-
|
712
|
-
|
713
|
-
struct btVector3FloatData
|
714
|
-
{
|
715
|
-
float m_floats[4];
|
716
|
-
};
|
717
|
-
|
718
|
-
struct btVector3DoubleData
|
719
|
-
{
|
720
|
-
double m_floats[4];
|
721
|
-
|
722
|
-
};
|
723
|
-
|
724
|
-
SIMD_FORCE_INLINE void btVector3::serializeFloat(struct btVector3FloatData& dataOut) const
|
725
|
-
{
|
726
|
-
///could also do a memcpy, check if it is worth it
|
727
|
-
for (int i=0;i<4;i++)
|
728
|
-
dataOut.m_floats[i] = float(m_floats[i]);
|
729
|
-
}
|
730
|
-
|
731
|
-
SIMD_FORCE_INLINE void btVector3::deSerializeFloat(const struct btVector3FloatData& dataIn)
|
732
|
-
{
|
733
|
-
for (int i=0;i<4;i++)
|
734
|
-
m_floats[i] = btScalar(dataIn.m_floats[i]);
|
735
|
-
}
|
736
|
-
|
737
|
-
|
738
|
-
SIMD_FORCE_INLINE void btVector3::serializeDouble(struct btVector3DoubleData& dataOut) const
|
739
|
-
{
|
740
|
-
///could also do a memcpy, check if it is worth it
|
741
|
-
for (int i=0;i<4;i++)
|
742
|
-
dataOut.m_floats[i] = double(m_floats[i]);
|
743
|
-
}
|
744
|
-
|
745
|
-
SIMD_FORCE_INLINE void btVector3::deSerializeDouble(const struct btVector3DoubleData& dataIn)
|
746
|
-
{
|
747
|
-
for (int i=0;i<4;i++)
|
748
|
-
m_floats[i] = btScalar(dataIn.m_floats[i]);
|
749
|
-
}
|
750
|
-
|
751
|
-
|
752
|
-
SIMD_FORCE_INLINE void btVector3::serialize(struct btVector3Data& dataOut) const
|
753
|
-
{
|
754
|
-
///could also do a memcpy, check if it is worth it
|
755
|
-
for (int i=0;i<4;i++)
|
756
|
-
dataOut.m_floats[i] = m_floats[i];
|
757
|
-
}
|
758
|
-
|
759
|
-
SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn)
|
760
|
-
{
|
761
|
-
for (int i=0;i<4;i++)
|
762
|
-
m_floats[i] = dataIn.m_floats[i];
|
763
|
-
}
|
764
|
-
|
765
|
-
|
766
|
-
#endif //BT_VECTOR3_H
|