ruby-bullet 0.1.0-x86-linux → 0.1.1-x86-linux

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Files changed (284) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +3 -0
  3. data/Rakefile +14 -2
  4. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +2 -2
  5. data/bindings/bullet/interface/bullet_wrap.cpp +17548 -6035
  6. data/bindings/bullet/interface/bullet_wrap.h +7 -7
  7. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  8. data/lib/bullet.so +0 -0
  9. data/lib/ruby-bullet/version.rb +1 -1
  10. data/ruby-bullet.gemspec +0 -3
  11. metadata +169 -444
  12. data/deps/include/bullet/Bullet-C-Api.h +0 -176
  13. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +0 -1051
  14. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +0 -82
  15. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +0 -270
  16. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +0 -80
  17. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +0 -1257
  18. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +0 -146
  19. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +0 -110
  20. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +0 -151
  21. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +0 -469
  22. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +0 -40
  23. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +0 -579
  24. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +0 -171
  25. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +0 -51
  26. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +0 -36
  27. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +0 -66
  28. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +0 -66
  29. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +0 -44
  30. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +0 -48
  31. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +0 -45
  32. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +0 -172
  33. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +0 -524
  34. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +0 -509
  35. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +0 -86
  36. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +0 -95
  37. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +0 -116
  38. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +0 -109
  39. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +0 -84
  40. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +0 -137
  41. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +0 -54
  42. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +0 -175
  43. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +0 -46
  44. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +0 -128
  45. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +0 -81
  46. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +0 -75
  47. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +0 -66
  48. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +0 -69
  49. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +0 -129
  50. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +0 -369
  51. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +0 -312
  52. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +0 -139
  53. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +0 -173
  54. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +0 -27
  55. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +0 -150
  56. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +0 -212
  57. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +0 -60
  58. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +0 -103
  59. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +0 -80
  60. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +0 -122
  61. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +0 -224
  62. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +0 -105
  63. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +0 -62
  64. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +0 -84
  65. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +0 -75
  66. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +0 -200
  67. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +0 -70
  68. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +0 -161
  69. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +0 -35
  70. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +0 -60
  71. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +0 -99
  72. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +0 -120
  73. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +0 -65
  74. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +0 -112
  75. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +0 -93
  76. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +0 -59
  77. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +0 -73
  78. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +0 -103
  79. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +0 -162
  80. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +0 -74
  81. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +0 -69
  82. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +0 -42
  83. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +0 -133
  84. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +0 -84
  85. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +0 -241
  86. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +0 -69
  87. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +0 -89
  88. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +0 -182
  89. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +0 -87
  90. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +0 -647
  91. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +0 -182
  92. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +0 -145
  93. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +0 -396
  94. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +0 -306
  95. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +0 -60
  96. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +0 -372
  97. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +0 -1171
  98. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +0 -163
  99. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +0 -212
  100. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +0 -88
  101. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +0 -180
  102. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +0 -326
  103. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +0 -543
  104. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +0 -123
  105. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +0 -590
  106. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +0 -674
  107. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +0 -210
  108. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +0 -164
  109. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +0 -97
  110. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +0 -42
  111. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +0 -902
  112. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +0 -1573
  113. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +0 -157
  114. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +0 -190
  115. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +0 -406
  116. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +0 -379
  117. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +0 -59
  118. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +0 -73
  119. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +0 -42
  120. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +0 -91
  121. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +0 -50
  122. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +0 -75
  123. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +0 -43
  124. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +0 -103
  125. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +0 -158
  126. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +0 -40
  127. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +0 -228
  128. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +0 -64
  129. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +0 -46
  130. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +0 -72
  131. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +0 -63
  132. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +0 -50
  133. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +0 -179
  134. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +0 -69
  135. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +0 -46
  136. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +0 -163
  137. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +0 -346
  138. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +0 -52
  139. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +0 -71
  140. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +0 -87
  141. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +0 -614
  142. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +0 -99
  143. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +0 -58
  144. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +0 -381
  145. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +0 -156
  146. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +0 -161
  147. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +0 -130
  148. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +0 -333
  149. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +0 -107
  150. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +0 -191
  151. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +0 -98
  152. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +0 -452
  153. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +0 -62
  154. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +0 -46
  155. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +0 -203
  156. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +0 -151
  157. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +0 -691
  158. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +0 -89
  159. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +0 -236
  160. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +0 -35
  161. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +0 -119
  162. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +0 -48
  163. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +0 -323
  164. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +0 -103
  165. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +0 -173
  166. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +0 -96
  167. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +0 -107
  168. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +0 -63
  169. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +0 -691
  170. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +0 -81
  171. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +0 -209
  172. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +0 -99
  173. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +0 -169
  174. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +0 -62
  175. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +0 -84
  176. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +0 -166
  177. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +0 -52
  178. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +0 -527
  179. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +0 -81
  180. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +0 -748
  181. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +0 -117
  182. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +0 -99
  183. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +0 -142
  184. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +0 -37
  185. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +0 -96
  186. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +0 -40
  187. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +0 -163
  188. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +0 -120
  189. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +0 -126
  190. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +0 -135
  191. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +0 -72
  192. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +0 -180
  193. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +0 -167
  194. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +0 -128
  195. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +0 -106
  196. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +0 -51
  197. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +0 -140
  198. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +0 -19
  199. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +0 -48
  200. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +0 -70
  201. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +0 -65
  202. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +0 -54
  203. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +0 -153
  204. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +0 -149
  205. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +0 -79
  206. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +0 -339
  207. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +0 -138
  208. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +0 -138
  209. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +0 -430
  210. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +0 -61
  211. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +0 -67
  212. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +0 -211
  213. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +0 -55
  214. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +0 -52
  215. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +0 -285
  216. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +0 -85
  217. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +0 -73
  218. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +0 -63
  219. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +0 -987
  220. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +0 -153
  221. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +0 -217
  222. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +0 -143
  223. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +0 -930
  224. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +0 -48
  225. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +0 -165
  226. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +0 -154
  227. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +0 -75
  228. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +0 -107
  229. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +0 -69
  230. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +0 -306
  231. data/deps/include/bullet/LinearMath/btAabbUtil2.h +0 -236
  232. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +0 -107
  233. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +0 -494
  234. data/deps/include/bullet/LinearMath/btConvexHull.h +0 -241
  235. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +0 -103
  236. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +0 -40
  237. data/deps/include/bullet/LinearMath/btGeometryUtil.h +0 -42
  238. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +0 -110
  239. data/deps/include/bullet/LinearMath/btHashMap.h +0 -450
  240. data/deps/include/bullet/LinearMath/btIDebugDraw.h +0 -418
  241. data/deps/include/bullet/LinearMath/btList.h +0 -73
  242. data/deps/include/bullet/LinearMath/btMatrix3x3.h +0 -771
  243. data/deps/include/bullet/LinearMath/btMinMax.h +0 -71
  244. data/deps/include/bullet/LinearMath/btMotionState.h +0 -40
  245. data/deps/include/bullet/LinearMath/btPoolAllocator.h +0 -121
  246. data/deps/include/bullet/LinearMath/btQuadWord.h +0 -180
  247. data/deps/include/bullet/LinearMath/btQuaternion.h +0 -430
  248. data/deps/include/bullet/LinearMath/btQuickprof.h +0 -203
  249. data/deps/include/bullet/LinearMath/btRandom.h +0 -42
  250. data/deps/include/bullet/LinearMath/btScalar.h +0 -539
  251. data/deps/include/bullet/LinearMath/btSerializer.h +0 -639
  252. data/deps/include/bullet/LinearMath/btStackAlloc.h +0 -116
  253. data/deps/include/bullet/LinearMath/btTransform.h +0 -307
  254. data/deps/include/bullet/LinearMath/btTransformUtil.h +0 -228
  255. data/deps/include/bullet/LinearMath/btVector3.h +0 -766
  256. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +0 -62
  257. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +0 -194
  258. data/deps/include/bullet/MiniCL/cl.h +0 -867
  259. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +0 -439
  260. data/deps/include/bullet/MiniCL/cl_gl.h +0 -113
  261. data/deps/include/bullet/MiniCL/cl_platform.h +0 -254
  262. data/deps/include/bullet/btBulletCollisionCommon.h +0 -69
  263. data/deps/include/bullet/btBulletDynamicsCommon.h +0 -48
  264. data/deps/include/bullet/vectormath/scalar/boolInVec.h +0 -225
  265. data/deps/include/bullet/vectormath/scalar/floatInVec.h +0 -343
  266. data/deps/include/bullet/vectormath/scalar/mat_aos.h +0 -1630
  267. data/deps/include/bullet/vectormath/scalar/quat_aos.h +0 -433
  268. data/deps/include/bullet/vectormath/scalar/vec_aos.h +0 -1426
  269. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +0 -1872
  270. data/deps/include/bullet/vectormath/sse/boolInVec.h +0 -247
  271. data/deps/include/bullet/vectormath/sse/floatInVec.h +0 -340
  272. data/deps/include/bullet/vectormath/sse/mat_aos.h +0 -2190
  273. data/deps/include/bullet/vectormath/sse/quat_aos.h +0 -579
  274. data/deps/include/bullet/vectormath/sse/vec_aos.h +0 -1455
  275. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +0 -80
  276. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +0 -2547
  277. data/deps/include/bullet/vectormath/vmInclude.h +0 -27
  278. data/deps/lib/libBulletCollision.a +0 -0
  279. data/deps/lib/libBulletDynamics.a +0 -0
  280. data/deps/lib/libBulletMultiThreaded.a +0 -0
  281. data/deps/lib/libBulletSoftBody.a +0 -0
  282. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  283. data/deps/lib/libLinearMath.a +0 -0
  284. data/deps/lib/libMiniCL.a +0 -0
@@ -1,241 +0,0 @@
1
-
2
- /*
3
- Stan Melax Convex Hull Computation
4
- Copyright (c) 2008 Stan Melax http://www.melax.com/
5
-
6
- This software is provided 'as-is', without any express or implied warranty.
7
- In no event will the authors be held liable for any damages arising from the use of this software.
8
- Permission is granted to anyone to use this software for any purpose,
9
- including commercial applications, and to alter it and redistribute it freely,
10
- subject to the following restrictions:
11
-
12
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
13
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
14
- 3. This notice may not be removed or altered from any source distribution.
15
- */
16
-
17
- ///includes modifications/improvements by John Ratcliff, see BringOutYourDead below.
18
-
19
- #ifndef BT_CD_HULL_H
20
- #define BT_CD_HULL_H
21
-
22
- #include "btVector3.h"
23
- #include "btAlignedObjectArray.h"
24
-
25
- typedef btAlignedObjectArray<unsigned int> TUIntArray;
26
-
27
- class HullResult
28
- {
29
- public:
30
- HullResult(void)
31
- {
32
- mPolygons = true;
33
- mNumOutputVertices = 0;
34
- mNumFaces = 0;
35
- mNumIndices = 0;
36
- }
37
- bool mPolygons; // true if indices represents polygons, false indices are triangles
38
- unsigned int mNumOutputVertices; // number of vertices in the output hull
39
- btAlignedObjectArray<btVector3> m_OutputVertices; // array of vertices
40
- unsigned int mNumFaces; // the number of faces produced
41
- unsigned int mNumIndices; // the total number of indices
42
- btAlignedObjectArray<unsigned int> m_Indices; // pointer to indices.
43
-
44
- // If triangles, then indices are array indexes into the vertex list.
45
- // If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
46
- };
47
-
48
- enum HullFlag
49
- {
50
- QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
51
- QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
52
- QF_DEFAULT = QF_TRIANGLES
53
- };
54
-
55
-
56
- class HullDesc
57
- {
58
- public:
59
- HullDesc(void)
60
- {
61
- mFlags = QF_DEFAULT;
62
- mVcount = 0;
63
- mVertices = 0;
64
- mVertexStride = sizeof(btVector3);
65
- mNormalEpsilon = 0.001f;
66
- mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
67
- mMaxFaces = 4096;
68
- };
69
-
70
- HullDesc(HullFlag flag,
71
- unsigned int vcount,
72
- const btVector3 *vertices,
73
- unsigned int stride = sizeof(btVector3))
74
- {
75
- mFlags = flag;
76
- mVcount = vcount;
77
- mVertices = vertices;
78
- mVertexStride = stride;
79
- mNormalEpsilon = btScalar(0.001);
80
- mMaxVertices = 4096;
81
- }
82
-
83
- bool HasHullFlag(HullFlag flag) const
84
- {
85
- if ( mFlags & flag ) return true;
86
- return false;
87
- }
88
-
89
- void SetHullFlag(HullFlag flag)
90
- {
91
- mFlags|=flag;
92
- }
93
-
94
- void ClearHullFlag(HullFlag flag)
95
- {
96
- mFlags&=~flag;
97
- }
98
-
99
- unsigned int mFlags; // flags to use when generating the convex hull.
100
- unsigned int mVcount; // number of vertices in the input point cloud
101
- const btVector3 *mVertices; // the array of vertices.
102
- unsigned int mVertexStride; // the stride of each vertex, in bytes.
103
- btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
104
- unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
105
- unsigned int mMaxFaces;
106
- };
107
-
108
- enum HullError
109
- {
110
- QE_OK, // success!
111
- QE_FAIL // failed.
112
- };
113
-
114
- class btPlane
115
- {
116
- public:
117
- btVector3 normal;
118
- btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0
119
- btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){}
120
- btPlane():normal(),dist(0){}
121
-
122
- };
123
-
124
-
125
-
126
- class ConvexH
127
- {
128
- public:
129
- class HalfEdge
130
- {
131
- public:
132
- short ea; // the other half of the edge (index into edges list)
133
- unsigned char v; // the vertex at the start of this edge (index into vertices list)
134
- unsigned char p; // the facet on which this edge lies (index into facets list)
135
- HalfEdge(){}
136
- HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){}
137
- };
138
- ConvexH()
139
- {
140
- }
141
- ~ConvexH()
142
- {
143
- }
144
- btAlignedObjectArray<btVector3> vertices;
145
- btAlignedObjectArray<HalfEdge> edges;
146
- btAlignedObjectArray<btPlane> facets;
147
- ConvexH(int vertices_size,int edges_size,int facets_size);
148
- };
149
-
150
-
151
- class int4
152
- {
153
- public:
154
- int x,y,z,w;
155
- int4(){};
156
- int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;}
157
- const int& operator[](int i) const {return (&x)[i];}
158
- int& operator[](int i) {return (&x)[i];}
159
- };
160
-
161
- class PHullResult
162
- {
163
- public:
164
-
165
- PHullResult(void)
166
- {
167
- mVcount = 0;
168
- mIndexCount = 0;
169
- mFaceCount = 0;
170
- mVertices = 0;
171
- }
172
-
173
- unsigned int mVcount;
174
- unsigned int mIndexCount;
175
- unsigned int mFaceCount;
176
- btVector3* mVertices;
177
- TUIntArray m_Indices;
178
- };
179
-
180
-
181
-
182
- ///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method.
183
- ///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape.
184
- class HullLibrary
185
- {
186
-
187
- btAlignedObjectArray<class btHullTriangle*> m_tris;
188
-
189
- public:
190
-
191
- btAlignedObjectArray<int> m_vertexIndexMapping;
192
-
193
-
194
- HullError CreateConvexHull(const HullDesc& desc, // describes the input request
195
- HullResult& result); // contains the resulst
196
- HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
197
-
198
- private:
199
-
200
- bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit);
201
-
202
- class btHullTriangle* allocateTriangle(int a,int b,int c);
203
- void deAllocateTriangle(btHullTriangle*);
204
- void b2bfix(btHullTriangle* s,btHullTriangle*t);
205
-
206
- void removeb2b(btHullTriangle* s,btHullTriangle*t);
207
-
208
- void checkit(btHullTriangle *t);
209
-
210
- btHullTriangle* extrudable(btScalar epsilon);
211
-
212
- int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit);
213
-
214
- int calchullgen(btVector3 *verts,int verts_count, int vlimit);
215
-
216
- int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow);
217
-
218
- class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice);
219
-
220
- void extrude(class btHullTriangle* t0,int v);
221
-
222
- ConvexH* test_cube();
223
-
224
- //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'.
225
- //After the hull is generated it give you back a set of polygon faces which index the *original* point cloud.
226
- //The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull.
227
- //The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation.
228
- void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount);
229
-
230
- bool CleanupVertices(unsigned int svcount,
231
- const btVector3* svertices,
232
- unsigned int stride,
233
- unsigned int &vcount, // output number of vertices
234
- btVector3* vertices, // location to store the results.
235
- btScalar normalepsilon,
236
- btVector3& scale);
237
- };
238
-
239
-
240
- #endif //BT_CD_HULL_H
241
-
@@ -1,103 +0,0 @@
1
- /*
2
- Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
3
-
4
- This software is provided 'as-is', without any express or implied warranty.
5
- In no event will the authors be held liable for any damages arising from the use of this software.
6
- Permission is granted to anyone to use this software for any purpose,
7
- including commercial applications, and to alter it and redistribute it freely,
8
- subject to the following restrictions:
9
-
10
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
12
- 3. This notice may not be removed or altered from any source distribution.
13
- */
14
-
15
- #ifndef BT_CONVEX_HULL_COMPUTER_H
16
- #define BT_CONVEX_HULL_COMPUTER_H
17
-
18
- #include "btVector3.h"
19
- #include "btAlignedObjectArray.h"
20
-
21
- /// Convex hull implementation based on Preparata and Hong
22
- /// See http://code.google.com/p/bullet/issues/detail?id=275
23
- /// Ole Kniemeyer, MAXON Computer GmbH
24
- class btConvexHullComputer
25
- {
26
- private:
27
- btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp);
28
-
29
- public:
30
-
31
- class Edge
32
- {
33
- private:
34
- int next;
35
- int reverse;
36
- int targetVertex;
37
-
38
- friend class btConvexHullComputer;
39
-
40
- public:
41
- int getSourceVertex() const
42
- {
43
- return (this + reverse)->targetVertex;
44
- }
45
-
46
- int getTargetVertex() const
47
- {
48
- return targetVertex;
49
- }
50
-
51
- const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
52
- {
53
- return this + next;
54
- }
55
-
56
- const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
57
- {
58
- return (this + reverse)->getNextEdgeOfVertex();
59
- }
60
-
61
- const Edge* getReverseEdge() const
62
- {
63
- return this + reverse;
64
- }
65
- };
66
-
67
-
68
- // Vertices of the output hull
69
- btAlignedObjectArray<btVector3> vertices;
70
-
71
- // Edges of the output hull
72
- btAlignedObjectArray<Edge> edges;
73
-
74
- // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
75
- btAlignedObjectArray<int> faces;
76
-
77
- /*
78
- Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
79
- between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
80
- by that amount (each face is moved by "shrink" length units towards the center along its normal).
81
- If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
82
- is the minimum distance of a face to the center of the convex hull.
83
-
84
- The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
85
- that the resulting convex hull is empty.
86
-
87
- The output convex hull can be found in the member variables "vertices", "edges", "faces".
88
- */
89
- btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
90
- {
91
- return compute(coords, false, stride, count, shrink, shrinkClamp);
92
- }
93
-
94
- // same as above, but double precision
95
- btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
96
- {
97
- return compute(coords, true, stride, count, shrink, shrinkClamp);
98
- }
99
- };
100
-
101
-
102
- #endif //BT_CONVEX_HULL_COMPUTER_H
103
-
@@ -1,40 +0,0 @@
1
- #ifndef BT_DEFAULT_MOTION_STATE_H
2
- #define BT_DEFAULT_MOTION_STATE_H
3
-
4
- #include "btMotionState.h"
5
-
6
- ///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
7
- struct btDefaultMotionState : public btMotionState
8
- {
9
- btTransform m_graphicsWorldTrans;
10
- btTransform m_centerOfMassOffset;
11
- btTransform m_startWorldTrans;
12
- void* m_userPointer;
13
-
14
- btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
15
- : m_graphicsWorldTrans(startTrans),
16
- m_centerOfMassOffset(centerOfMassOffset),
17
- m_startWorldTrans(startTrans),
18
- m_userPointer(0)
19
-
20
- {
21
- }
22
-
23
- ///synchronizes world transform from user to physics
24
- virtual void getWorldTransform(btTransform& centerOfMassWorldTrans ) const
25
- {
26
- centerOfMassWorldTrans = m_centerOfMassOffset.inverse() * m_graphicsWorldTrans ;
27
- }
28
-
29
- ///synchronizes world transform from physics to user
30
- ///Bullet only calls the update of worldtransform for active objects
31
- virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
32
- {
33
- m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset ;
34
- }
35
-
36
-
37
-
38
- };
39
-
40
- #endif //BT_DEFAULT_MOTION_STATE_H
@@ -1,42 +0,0 @@
1
- /*
2
- Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
3
-
4
- This software is provided 'as-is', without any express or implied warranty.
5
- In no event will the authors be held liable for any damages arising from the use of this software.
6
- Permission is granted to anyone to use this software for any purpose,
7
- including commercial applications, and to alter it and redistribute it freely,
8
- subject to the following restrictions:
9
-
10
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
12
- 3. This notice may not be removed or altered from any source distribution.
13
- */
14
-
15
-
16
- #ifndef BT_GEOMETRY_UTIL_H
17
- #define BT_GEOMETRY_UTIL_H
18
-
19
- #include "btVector3.h"
20
- #include "btAlignedObjectArray.h"
21
-
22
- ///The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices.
23
- class btGeometryUtil
24
- {
25
- public:
26
-
27
-
28
- static void getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut );
29
-
30
- static void getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut );
31
-
32
- static bool isInside(const btAlignedObjectArray<btVector3>& vertices, const btVector3& planeNormal, btScalar margin);
33
-
34
- static bool isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin);
35
-
36
- static bool areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin);
37
-
38
- };
39
-
40
-
41
- #endif //BT_GEOMETRY_UTIL_H
42
-
@@ -1,110 +0,0 @@
1
- /*
2
- Bullet Continuous Collision Detection and Physics Library
3
- Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
4
-
5
- This software is provided 'as-is', without any express or implied warranty.
6
- In no event will the authors be held liable for any damages arising from the use of this software.
7
- Permission is granted to anyone to use this software for any purpose,
8
- including commercial applications, and to alter it and redistribute it freely,
9
- subject to the following restrictions:
10
-
11
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
- 3. This notice may not be removed or altered from any source distribution.
14
- */
15
-
16
-
17
- #ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
18
- #define GRAHAM_SCAN_2D_CONVEX_HULL_H
19
-
20
-
21
- #include "btVector3.h"
22
- #include "btAlignedObjectArray.h"
23
-
24
- struct GrahamVector2 : public btVector3
25
- {
26
- GrahamVector2(const btVector3& org, int orgIndex)
27
- :btVector3(org),
28
- m_orgIndex(orgIndex)
29
- {
30
- }
31
- btScalar m_angle;
32
- int m_orgIndex;
33
- };
34
-
35
-
36
- struct btAngleCompareFunc {
37
- btVector3 m_anchor;
38
- btAngleCompareFunc(const btVector3& anchor)
39
- : m_anchor(anchor)
40
- {
41
- }
42
- bool operator()(const GrahamVector2& a, const GrahamVector2& b) const {
43
- if (a.m_angle != b.m_angle)
44
- return a.m_angle < b.m_angle;
45
- else
46
- {
47
- btScalar al = (a-m_anchor).length2();
48
- btScalar bl = (b-m_anchor).length2();
49
- if (al != bl)
50
- return al < bl;
51
- else
52
- {
53
- return a.m_orgIndex < b.m_orgIndex;
54
- }
55
- }
56
- }
57
- };
58
-
59
- inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector2>& originalPoints, btAlignedObjectArray<GrahamVector2>& hull)
60
- {
61
- if (originalPoints.size()<=1)
62
- {
63
- for (int i=0;i<originalPoints.size();i++)
64
- hull.push_back(originalPoints[0]);
65
- return;
66
- }
67
- //step1 : find anchor point with smallest x/y and move it to first location
68
- //also precompute angles
69
- for (int i=0;i<originalPoints.size();i++)
70
- {
71
- const btVector3& left = originalPoints[i];
72
- const btVector3& right = originalPoints[0];
73
- if (left.x() < right.x() || !(right.x() < left.x()) && left.y() < right.y())
74
- {
75
- originalPoints.swap(0,i);
76
- }
77
- }
78
-
79
- for (int i=0;i<originalPoints.size();i++)
80
- {
81
- btVector3 xvec(1,0,0);
82
- btVector3 ar = originalPoints[i]-originalPoints[0];
83
- originalPoints[i].m_angle = btCross(xvec, ar).dot(btVector3(0,0,1)) / ar.length();
84
- }
85
-
86
- //step 2: sort all points, based on 'angle' with this anchor
87
- btAngleCompareFunc comp(originalPoints[0]);
88
- originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
89
-
90
- int i;
91
- for (i = 0; i<2; i++)
92
- hull.push_back(originalPoints[i]);
93
-
94
- //step 3: keep all 'convex' points and discard concave points (using back tracking)
95
- for (; i != originalPoints.size(); i++)
96
- {
97
- bool isConvex = false;
98
- while (!isConvex&& hull.size()>1) {
99
- btVector3& a = hull[hull.size()-2];
100
- btVector3& b = hull[hull.size()-1];
101
- isConvex = btCross(a-b,a-originalPoints[i]).dot(btVector3(0,0,1))> 0;
102
- if (!isConvex)
103
- hull.pop_back();
104
- else
105
- hull.push_back(originalPoints[i]);
106
- }
107
- }
108
- }
109
-
110
- #endif //GRAHAM_SCAN_2D_CONVEX_HULL_H