@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
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  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
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  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
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@@ -0,0 +1,651 @@
1
+ import {
2
+ Box3,
3
+ CubeCamera,
4
+ FloatType,
5
+ HalfFloatType,
6
+ LinearFilter,
7
+ Mesh,
8
+ NearestFilter,
9
+ Object3D,
10
+ OrthographicCamera,
11
+ PlaneGeometry,
12
+ RGBAFormat,
13
+ Scene,
14
+ ShaderMaterial,
15
+ Vector3,
16
+ Vector4,
17
+ WebGL3DRenderTarget,
18
+ WebGLCubeRenderTarget,
19
+ WebGLRenderTarget
20
+ } from 'three';
21
+
22
+ // Shared fullscreen-quad scene / camera
23
+ let _scene = null;
24
+ let _camera = null;
25
+ let _mesh = null;
26
+
27
+ // SH projection material (depends on cubemapSize)
28
+ let _shMaterial = null;
29
+ let _lastCubemapSize = 0;
30
+
31
+ // Repack materials (one per output sub-volume / texture index)
32
+ let _repackMaterials = null;
33
+
34
+ // Cached bake resources
35
+ let _cubeRenderTarget = null;
36
+ let _cubeCamera = null;
37
+ let _cachedCubemapSize = 0;
38
+ let _cachedNear = 0;
39
+ let _cachedFar = 0;
40
+
41
+ // Cached batch render target
42
+ let _batchTarget = null;
43
+ let _batchTargetProbes = 0;
44
+
45
+ // Reusable temp objects
46
+ const _position = /*@__PURE__*/ new Vector3();
47
+ const _size = /*@__PURE__*/ new Vector3();
48
+ const _savedViewport = /*@__PURE__*/ new Vector4();
49
+ const _savedScissor = /*@__PURE__*/ new Vector4();
50
+
51
+ // Number of padding texels added at each boundary of every sub-volume in the atlas.
52
+ const ATLAS_PADDING = 1;
53
+
54
+ /**
55
+ * A 3D grid of L2 Spherical Harmonic irradiance probes that provides
56
+ * position-dependent diffuse global illumination.
57
+ *
58
+ * All seven packed SH sub-volumes are stored in a **single** RGBA
59
+ * `WebGL3DRenderTarget` using a texture-atlas layout along the Z axis.
60
+ * Each sub-volume occupies `( nz + 2 )` atlas slices: one padding slice at
61
+ * each end (a copy of the nearest edge data slice) to prevent color bleeding
62
+ * when the hardware trilinear filter reads across a sub-volume boundary.
63
+ *
64
+ * Atlas layout (nz = resolution.z, PADDING = 1):
65
+ * ```
66
+ * slice 0 : padding (copy of sub-volume 0, data slice 0)
67
+ * slices 1 … nz : sub-volume 0 data
68
+ * slice nz + 1 : padding (copy of sub-volume 0, data slice nz-1)
69
+ * slice nz + 2 : padding (copy of sub-volume 1, data slice 0)
70
+ * slices nz+3 … 2*nz+2 : sub-volume 1 data
71
+ * …
72
+ * ```
73
+ * Total atlas depth = `7 * ( nz + 2 )`.
74
+ *
75
+ * Baking is fully GPU-resident: cubemap rendering, SH projection, and
76
+ * texture packing all happen on the GPU with zero CPU readback.
77
+ *
78
+ * @three_import import { LightProbeGrid } from 'three/addons/lighting/LightProbeGrid.js';
79
+ */
80
+ class LightProbeGrid extends Object3D {
81
+
82
+ /**
83
+ * Constructs a new irradiance probe grid.
84
+ *
85
+ * The volume is centered at the object's position.
86
+ *
87
+ * @param {number} [width=1] - Full width of the volume along X.
88
+ * @param {number} [height=1] - Full height of the volume along Y.
89
+ * @param {number} [depth=1] - Full depth of the volume along Z.
90
+ * @param {number} [widthProbes] - Number of probes along X. Defaults to `Math.max( 2, Math.round( width ) + 1 )`.
91
+ * @param {number} [heightProbes] - Number of probes along Y. Defaults to `Math.max( 2, Math.round( height ) + 1 )`.
92
+ * @param {number} [depthProbes] - Number of probes along Z. Defaults to `Math.max( 2, Math.round( depth ) + 1 )`.
93
+ */
94
+ constructor( width = 1, height = 1, depth = 1, widthProbes, heightProbes, depthProbes ) {
95
+
96
+ super();
97
+
98
+ /**
99
+ * This flag can be used for type testing.
100
+ *
101
+ * @type {boolean}
102
+ * @readonly
103
+ * @default true
104
+ */
105
+ this.isLightProbeGrid = true;
106
+
107
+ /**
108
+ * The full width of the volume along X.
109
+ *
110
+ * @type {number}
111
+ */
112
+ this.width = width;
113
+
114
+ /**
115
+ * The full height of the volume along Y.
116
+ *
117
+ * @type {number}
118
+ */
119
+ this.height = height;
120
+
121
+ /**
122
+ * The full depth of the volume along Z.
123
+ *
124
+ * @type {number}
125
+ */
126
+ this.depth = depth;
127
+
128
+ /**
129
+ * The number of probes along each axis.
130
+ *
131
+ * @type {Vector3}
132
+ */
133
+ this.resolution = new Vector3(
134
+ widthProbes !== undefined ? widthProbes : Math.max( 2, Math.round( width ) + 1 ),
135
+ heightProbes !== undefined ? heightProbes : Math.max( 2, Math.round( height ) + 1 ),
136
+ depthProbes !== undefined ? depthProbes : Math.max( 2, Math.round( depth ) + 1 )
137
+ );
138
+
139
+ /**
140
+ * The world-space bounding box for the grid. Updated automatically
141
+ * by {@link LightProbeGrid#bake}.
142
+ *
143
+ * @type {Box3}
144
+ */
145
+ this.boundingBox = new Box3();
146
+
147
+ /**
148
+ * The single RGBA atlas 3D texture storing all seven packed SH sub-volumes.
149
+ *
150
+ * @type {?Data3DTexture}
151
+ * @default null
152
+ */
153
+ this.texture = null;
154
+
155
+ /**
156
+ * Internal render target for GPU-resident baking.
157
+ *
158
+ * @private
159
+ * @type {?WebGL3DRenderTarget}
160
+ * @default null
161
+ */
162
+ this._renderTarget = null;
163
+
164
+ this.updateBoundingBox();
165
+
166
+ }
167
+
168
+ /**
169
+ * Returns the world-space position of the probe at grid indices (ix, iy, iz).
170
+ *
171
+ * @param {number} ix - X index.
172
+ * @param {number} iy - Y index.
173
+ * @param {number} iz - Z index.
174
+ * @param {Vector3} target - The target vector.
175
+ * @return {Vector3} The world-space position.
176
+ */
177
+ getProbePosition( ix, iy, iz, target ) {
178
+
179
+ const pos = this.position;
180
+ const res = this.resolution;
181
+ const w = this.width, h = this.height, d = this.depth;
182
+
183
+ target.set(
184
+ res.x > 1 ? pos.x - w / 2 + ix * w / ( res.x - 1 ) : pos.x,
185
+ res.y > 1 ? pos.y - h / 2 + iy * h / ( res.y - 1 ) : pos.y,
186
+ res.z > 1 ? pos.z - d / 2 + iz * d / ( res.z - 1 ) : pos.z
187
+ );
188
+
189
+ return target;
190
+
191
+ }
192
+
193
+ /**
194
+ * Updates the world-space bounding box from the current position and size.
195
+ */
196
+ updateBoundingBox() {
197
+
198
+ _size.set( this.width, this.height, this.depth );
199
+ this.boundingBox.setFromCenterAndSize( this.position, _size );
200
+
201
+ }
202
+
203
+ /**
204
+ * Bakes all probes by rendering cubemaps at each probe position
205
+ * and projecting to L2 SH. Fully GPU-resident with zero CPU readback.
206
+ *
207
+ * @param {WebGLRenderer} renderer - The renderer.
208
+ * @param {Scene} scene - The scene to render.
209
+ * @param {Object} [options] - Bake options.
210
+ * @param {number} [options.cubemapSize=8] - Resolution of each cubemap face.
211
+ * @param {number} [options.near=0.1] - Near plane for the cube camera.
212
+ * @param {number} [options.far=100] - Far plane for the cube camera.
213
+ */
214
+ bake( renderer, scene, options = {} ) {
215
+
216
+ const { cubeRenderTarget, cubeCamera } = _ensureBakeResources( options );
217
+
218
+ this._ensureTextures();
219
+ this.updateBoundingBox();
220
+
221
+ // Prevent feedback: temporarily hide the volume during baking
222
+ this.visible = false;
223
+
224
+ const res = this.resolution;
225
+ const totalProbes = res.x * res.y * res.z;
226
+
227
+ // Batch render target for SH coefficients: 9 pixels wide, one row per probe
228
+ const batchTarget = _ensureBatchTarget( totalProbes );
229
+
230
+ // Save renderer state
231
+ const savedRenderTarget = renderer.getRenderTarget();
232
+ renderer.getViewport( _savedViewport );
233
+ renderer.getScissor( _savedScissor );
234
+ const savedScissorTest = renderer.getScissorTest();
235
+
236
+ // Clear pooled batch target so skipped probes read as zero
237
+ batchTarget.scissorTest = false;
238
+ batchTarget.viewport.set( 0, 0, 9, totalProbes );
239
+ renderer.setRenderTarget( batchTarget );
240
+ renderer.clear();
241
+
242
+ // const t0 = performance.now();
243
+
244
+ // Phase 1: Render cubemaps and project to SH into batch target
245
+ // Note: set viewport/scissor on the render target directly to avoid pixel ratio scaling
246
+ batchTarget.scissorTest = true;
247
+
248
+ // Disable shadow map auto-update during bake — lights don't move between probes.
249
+ // Force one shadow update on the first render so maps are initialized.
250
+ const savedShadowAutoUpdate = renderer.shadowMap.autoUpdate;
251
+ renderer.shadowMap.autoUpdate = false;
252
+ renderer.shadowMap.needsUpdate = true;
253
+
254
+ for ( let iz = 0; iz < res.z; iz ++ ) {
255
+
256
+ for ( let iy = 0; iy < res.y; iy ++ ) {
257
+
258
+ for ( let ix = 0; ix < res.x; ix ++ ) {
259
+
260
+ const probeIndex = ix + iy * res.x + iz * res.x * res.y;
261
+
262
+ this.getProbePosition( ix, iy, iz, _position );
263
+ cubeCamera.position.copy( _position );
264
+ cubeCamera.update( renderer, scene );
265
+
266
+ // SH projection
267
+ _shMaterial.uniforms.envMap.value = cubeRenderTarget.texture;
268
+ _mesh.material = _shMaterial;
269
+ batchTarget.viewport.set( 0, probeIndex, 9, 1 );
270
+ batchTarget.scissor.set( 0, probeIndex, 9, 1 );
271
+ renderer.setRenderTarget( batchTarget );
272
+ renderer.render( _scene, _camera );
273
+
274
+ }
275
+
276
+ }
277
+
278
+ }
279
+
280
+ renderer.shadowMap.autoUpdate = savedShadowAutoUpdate;
281
+
282
+ // Phase 2: Repack SH data from batch target into the atlas 3D texture (GPU-to-GPU).
283
+ //
284
+ // For each of the 7 packed sub-volumes (texture index t) we write:
285
+ // - A leading padding slice (copy of data slice iz = 0)
286
+ // - All nz data slices (iz = 0 … nz-1)
287
+ // - A trailing padding slice (copy of data slice iz = nz-1)
288
+ //
289
+ // In the atlas the slices for sub-volume t occupy the range:
290
+ // [ t * paddedSlices, t * paddedSlices + paddedSlices - 1 ]
291
+ // where paddedSlices = nz + 2 * ATLAS_PADDING.
292
+
293
+ _ensureRepackResources();
294
+
295
+ const paddedSlices = res.z + 2 * ATLAS_PADDING;
296
+ const rt = this._renderTarget;
297
+ rt.scissorTest = false;
298
+ rt.viewport.set( 0, 0, res.x, res.y );
299
+
300
+ for ( let t = 0; t < 7; t ++ ) {
301
+
302
+ _repackMaterials[ t ].uniforms.batchTexture.value = batchTarget.texture;
303
+ _repackMaterials[ t ].uniforms.resolution.value.copy( res );
304
+
305
+ // Write data slices
306
+ for ( let iz = 0; iz < res.z; iz ++ ) {
307
+
308
+ _repackMaterials[ t ].uniforms.sliceZ.value = iz;
309
+ _mesh.material = _repackMaterials[ t ];
310
+ renderer.setRenderTarget( rt, t * paddedSlices + ATLAS_PADDING + iz );
311
+ renderer.render( _scene, _camera );
312
+
313
+ }
314
+
315
+ // Leading padding: copy of data slice iz = 0
316
+ _repackMaterials[ t ].uniforms.sliceZ.value = 0;
317
+ _mesh.material = _repackMaterials[ t ];
318
+ renderer.setRenderTarget( rt, t * paddedSlices );
319
+ renderer.render( _scene, _camera );
320
+
321
+ // Trailing padding: copy of data slice iz = nz - 1
322
+ _repackMaterials[ t ].uniforms.sliceZ.value = res.z - 1;
323
+ _mesh.material = _repackMaterials[ t ];
324
+ renderer.setRenderTarget( rt, t * paddedSlices + ATLAS_PADDING + res.z );
325
+ renderer.render( _scene, _camera );
326
+
327
+ }
328
+
329
+ // Restore renderer state
330
+ renderer.setRenderTarget( savedRenderTarget );
331
+ renderer.setViewport( _savedViewport );
332
+ renderer.setScissor( _savedScissor );
333
+ renderer.setScissorTest( savedScissorTest );
334
+
335
+ // console.log( `LightProbeGrid: bake complete ${ ( performance.now() - t0 ).toFixed( 1 ) }ms` );
336
+
337
+ this.visible = true;
338
+
339
+ }
340
+
341
+ /**
342
+ * Ensures the atlas 3D render target exists with the correct dimensions.
343
+ *
344
+ * @private
345
+ */
346
+ _ensureTextures() {
347
+
348
+ if ( this._renderTarget !== null ) return;
349
+
350
+ const res = this.resolution;
351
+ const nx = res.x, ny = res.y, nz = res.z;
352
+
353
+ // Atlas depth: 7 sub-volumes, each with ATLAS_PADDING slices at both ends
354
+ const atlasDepth = 7 * ( nz + 2 * ATLAS_PADDING );
355
+
356
+ const rt = new WebGL3DRenderTarget( nx, ny, atlasDepth, {
357
+ format: RGBAFormat,
358
+ type: FloatType,
359
+ minFilter: LinearFilter,
360
+ magFilter: LinearFilter,
361
+ generateMipmaps: false,
362
+ depthBuffer: false
363
+ } );
364
+
365
+ this._renderTarget = rt;
366
+ this.texture = rt.texture;
367
+
368
+ }
369
+
370
+ /**
371
+ * Frees GPU resources.
372
+ */
373
+ dispose() {
374
+
375
+ if ( this._renderTarget !== null ) {
376
+
377
+ this._renderTarget.dispose();
378
+ this._renderTarget = null;
379
+ this.texture = null;
380
+
381
+ }
382
+
383
+ }
384
+
385
+ }
386
+
387
+ // Internal: Ensure the shared fullscreen-quad scene exists
388
+ function _ensureScene() {
389
+
390
+ if ( _scene === null ) {
391
+
392
+ _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
393
+ _mesh = new Mesh( new PlaneGeometry( 2, 2 ) );
394
+ _scene = new Scene();
395
+ _scene.add( _mesh );
396
+
397
+ }
398
+
399
+ }
400
+
401
+ // Internal: Ensure GPU resources for SH projection are created
402
+ function _ensureGPUResources( cubemapSize ) {
403
+
404
+ _ensureScene();
405
+
406
+ // Recreate material when cubemap size changes
407
+ if ( cubemapSize !== _lastCubemapSize ) {
408
+
409
+ if ( _shMaterial !== null ) _shMaterial.dispose();
410
+
411
+ _shMaterial = new ShaderMaterial( {
412
+ precision: 'highp',
413
+ defines: {
414
+ CUBEMAP_SIZE: cubemapSize
415
+ },
416
+ uniforms: {
417
+ envMap: { value: null }
418
+ },
419
+ vertexShader: /* glsl */`
420
+ void main() {
421
+ gl_Position = vec4( position.xy, 0.0, 1.0 );
422
+ }
423
+ `,
424
+ fragmentShader: /* glsl */`
425
+ #include <common>
426
+
427
+ uniform samplerCube envMap;
428
+
429
+ void main() {
430
+
431
+ int coefIndex = int( gl_FragCoord.x );
432
+
433
+ vec3 accum0 = vec3( 0.0 );
434
+ vec3 accum1 = vec3( 0.0 );
435
+ vec3 accum2 = vec3( 0.0 );
436
+ vec3 accum3 = vec3( 0.0 );
437
+ vec3 accum4 = vec3( 0.0 );
438
+ vec3 accum5 = vec3( 0.0 );
439
+ vec3 accum6 = vec3( 0.0 );
440
+ vec3 accum7 = vec3( 0.0 );
441
+ vec3 accum8 = vec3( 0.0 );
442
+ float totalWeight = 0.0;
443
+ float pixelSize = 2.0 / float( CUBEMAP_SIZE );
444
+
445
+ for ( int face = 0; face < 6; face ++ ) {
446
+
447
+ for ( int iy = 0; iy < CUBEMAP_SIZE; iy ++ ) {
448
+
449
+ for ( int ix = 0; ix < CUBEMAP_SIZE; ix ++ ) {
450
+
451
+ // WebGL cubemaps have a left-handed orientation (flip = -1)
452
+ float col = ( float( ix ) + 0.5 ) * pixelSize - 1.0;
453
+ float row = 1.0 - ( float( iy ) + 0.5 ) * pixelSize;
454
+
455
+ vec3 coord;
456
+
457
+ if ( face == 0 ) coord = vec3( 1.0, row, -col );
458
+ else if ( face == 1 ) coord = vec3( -1.0, row, col );
459
+ else if ( face == 2 ) coord = vec3( col, 1.0, -row );
460
+ else if ( face == 3 ) coord = vec3( col, -1.0, row );
461
+ else if ( face == 4 ) coord = vec3( col, row, 1.0 );
462
+ else coord = vec3( -col, row, -1.0 );
463
+
464
+ float lengthSq = dot( coord, coord );
465
+ float weight = 4.0 / ( sqrt( lengthSq ) * lengthSq );
466
+ totalWeight += weight;
467
+
468
+ vec3 dir = normalize( coord );
469
+ vec3 cw = textureCube( envMap, coord ).rgb * weight;
470
+
471
+ // band 0
472
+ accum0 += cw * 0.282095;
473
+
474
+ // band 1
475
+ accum1 += cw * ( 0.488603 * dir.y );
476
+ accum2 += cw * ( 0.488603 * dir.z );
477
+ accum3 += cw * ( 0.488603 * dir.x );
478
+
479
+ // band 2
480
+ accum4 += cw * ( 1.092548 * ( dir.x * dir.y ) );
481
+ accum5 += cw * ( 1.092548 * ( dir.y * dir.z ) );
482
+ accum6 += cw * ( 0.315392 * ( 3.0 * dir.z * dir.z - 1.0 ) );
483
+ accum7 += cw * ( 1.092548 * ( dir.x * dir.z ) );
484
+ accum8 += cw * ( 0.546274 * ( dir.x * dir.x - dir.y * dir.y ) );
485
+
486
+ }
487
+
488
+ }
489
+
490
+ }
491
+
492
+ float norm = 4.0 * PI / totalWeight;
493
+
494
+ vec3 accum;
495
+ if ( coefIndex == 0 ) accum = accum0;
496
+ else if ( coefIndex == 1 ) accum = accum1;
497
+ else if ( coefIndex == 2 ) accum = accum2;
498
+ else if ( coefIndex == 3 ) accum = accum3;
499
+ else if ( coefIndex == 4 ) accum = accum4;
500
+ else if ( coefIndex == 5 ) accum = accum5;
501
+ else if ( coefIndex == 6 ) accum = accum6;
502
+ else if ( coefIndex == 7 ) accum = accum7;
503
+ else accum = accum8;
504
+
505
+ gl_FragColor = vec4( accum * norm, 1.0 );
506
+
507
+ }
508
+ `
509
+ } );
510
+
511
+ _lastCubemapSize = cubemapSize;
512
+
513
+ }
514
+
515
+ }
516
+
517
+ // Internal: Ensure GPU resources for repacking SH into the atlas 3D texture
518
+ function _ensureRepackResources() {
519
+
520
+ if ( _repackMaterials !== null ) return;
521
+
522
+ _ensureScene();
523
+
524
+ // Create 7 materials, one per output texture packing
525
+ // Texture 0: (c0.r, c0.g, c0.b, c1.r)
526
+ // Texture 1: (c1.g, c1.b, c2.r, c2.g)
527
+ // Texture 2: (c2.b, c3.r, c3.g, c3.b)
528
+ // Texture 3: (c4.r, c4.g, c4.b, c5.r)
529
+ // Texture 4: (c5.g, c5.b, c6.r, c6.g)
530
+ // Texture 5: (c6.b, c7.r, c7.g, c7.b)
531
+ // Texture 6: (c8.r, c8.g, c8.b, 0.0)
532
+
533
+ const repackVertexShader = /* glsl */`
534
+ void main() {
535
+ gl_Position = vec4( position.xy, 0.0, 1.0 );
536
+ }
537
+ `;
538
+
539
+ _repackMaterials = [];
540
+
541
+ for ( let t = 0; t < 7; t ++ ) {
542
+
543
+ _repackMaterials[ t ] = new ShaderMaterial( {
544
+ precision: 'highp',
545
+ defines: {
546
+ TEXTURE_INDEX: t
547
+ },
548
+ uniforms: {
549
+ batchTexture: { value: null },
550
+ resolution: { value: new Vector3() },
551
+ sliceZ: { value: 0 }
552
+ },
553
+ vertexShader: repackVertexShader,
554
+ fragmentShader: /* glsl */`
555
+ uniform sampler2D batchTexture;
556
+ uniform vec3 resolution;
557
+ uniform int sliceZ;
558
+
559
+ void main() {
560
+
561
+ int ix = int( gl_FragCoord.x );
562
+ int iy = int( gl_FragCoord.y );
563
+ int iz = sliceZ;
564
+
565
+ int probeIndex = ix + iy * int( resolution.x ) + iz * int( resolution.x ) * int( resolution.y );
566
+
567
+ // Read 9 SH coefficients from the batch texture row
568
+ vec4 c0 = texelFetch( batchTexture, ivec2( 0, probeIndex ), 0 );
569
+ vec4 c1 = texelFetch( batchTexture, ivec2( 1, probeIndex ), 0 );
570
+ vec4 c2 = texelFetch( batchTexture, ivec2( 2, probeIndex ), 0 );
571
+ vec4 c3 = texelFetch( batchTexture, ivec2( 3, probeIndex ), 0 );
572
+ vec4 c4 = texelFetch( batchTexture, ivec2( 4, probeIndex ), 0 );
573
+ vec4 c5 = texelFetch( batchTexture, ivec2( 5, probeIndex ), 0 );
574
+ vec4 c6 = texelFetch( batchTexture, ivec2( 6, probeIndex ), 0 );
575
+ vec4 c7 = texelFetch( batchTexture, ivec2( 7, probeIndex ), 0 );
576
+ vec4 c8 = texelFetch( batchTexture, ivec2( 8, probeIndex ), 0 );
577
+
578
+ // Pack into the output format for this texture index
579
+ #if TEXTURE_INDEX == 0
580
+ gl_FragColor = vec4( c0.rgb, c1.r );
581
+ #elif TEXTURE_INDEX == 1
582
+ gl_FragColor = vec4( c1.gb, c2.rg );
583
+ #elif TEXTURE_INDEX == 2
584
+ gl_FragColor = vec4( c2.b, c3.rgb );
585
+ #elif TEXTURE_INDEX == 3
586
+ gl_FragColor = vec4( c4.rgb, c5.r );
587
+ #elif TEXTURE_INDEX == 4
588
+ gl_FragColor = vec4( c5.gb, c6.rg );
589
+ #elif TEXTURE_INDEX == 5
590
+ gl_FragColor = vec4( c6.b, c7.rgb );
591
+ #else
592
+ gl_FragColor = vec4( c8.rgb, 0.0 );
593
+ #endif
594
+
595
+ }
596
+ `
597
+ } );
598
+
599
+ }
600
+
601
+ }
602
+
603
+ // Internal: Ensure cube render target and camera exist with the right parameters
604
+ function _ensureBakeResources( options ) {
605
+
606
+ const {
607
+ cubemapSize = 8,
608
+ near = 0.1,
609
+ far = 100
610
+ } = options;
611
+
612
+ if ( _cubeRenderTarget === null || cubemapSize !== _cachedCubemapSize || near !== _cachedNear || far !== _cachedFar ) {
613
+
614
+ if ( _cubeRenderTarget !== null ) _cubeRenderTarget.dispose();
615
+
616
+ _cubeRenderTarget = new WebGLCubeRenderTarget( cubemapSize, { type: HalfFloatType } );
617
+ _cubeCamera = new CubeCamera( near, far, _cubeRenderTarget );
618
+ _cachedCubemapSize = cubemapSize;
619
+ _cachedNear = near;
620
+ _cachedFar = far;
621
+
622
+ }
623
+
624
+ _ensureGPUResources( cubemapSize );
625
+
626
+ return { cubeRenderTarget: _cubeRenderTarget, cubeCamera: _cubeCamera };
627
+
628
+ }
629
+
630
+ function _ensureBatchTarget( totalProbes ) {
631
+
632
+ if ( _batchTarget === null || _batchTargetProbes !== totalProbes ) {
633
+
634
+ if ( _batchTarget !== null ) _batchTarget.dispose();
635
+
636
+ _batchTarget = new WebGLRenderTarget( 9, totalProbes, {
637
+ type: FloatType,
638
+ minFilter: NearestFilter,
639
+ magFilter: NearestFilter,
640
+ depthBuffer: false
641
+ } );
642
+
643
+ _batchTargetProbes = totalProbes;
644
+
645
+ }
646
+
647
+ return _batchTarget;
648
+
649
+ }
650
+
651
+ export { LightProbeGrid };
@@ -0,0 +1,42 @@
1
+ import { Lighting } from 'three/webgpu';
2
+ import { tiledLights } from '../tsl/lighting/TiledLightsNode.js';
3
+
4
+ /**
5
+ * A custom lighting implementation based on Tiled-Lighting that overwrites the default
6
+ * implementation in {@link WebGPURenderer}.
7
+ *
8
+ * ```js
9
+ * const lighting = new TiledLighting();
10
+ * renderer.lighting = lighting; // set lighting system
11
+ * ```
12
+ *
13
+ * @augments Lighting
14
+ * @three_import import { TiledLighting } from 'three/addons/lighting/TiledLighting.js';
15
+ */
16
+ export class TiledLighting extends Lighting {
17
+
18
+ /**
19
+ * Constructs a new lighting system.
20
+ */
21
+ constructor() {
22
+
23
+ super();
24
+
25
+ }
26
+
27
+ /**
28
+ * Creates a new tiled lights node for the given array of lights.
29
+ *
30
+ * This method is called internally by the renderer and must be overwritten by
31
+ * all custom lighting implementations.
32
+ *
33
+ * @param {Array<Light>} lights - The render object.
34
+ * @return {TiledLightsNode} The tiled lights node.
35
+ */
36
+ createNode( lights = [] ) {
37
+
38
+ return tiledLights().setLights( lights );
39
+
40
+ }
41
+
42
+ }