@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
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@@ -0,0 +1,484 @@
1
+ import {
2
+ AnimationClip,
3
+ Bone,
4
+ FileLoader,
5
+ Loader,
6
+ Quaternion,
7
+ QuaternionKeyframeTrack,
8
+ Skeleton,
9
+ Vector3,
10
+ VectorKeyframeTrack
11
+ } from 'three';
12
+
13
+ /**
14
+ * A loader for the BVH format.
15
+ *
16
+ * Imports BVH files and outputs a single {@link Skeleton} and {@link AnimationClip}.
17
+ * The loader only supports BVH files containing a single root right now.
18
+ *
19
+ * ```js
20
+ * const loader = new BVHLoader();
21
+ * const result = await loader.loadAsync( 'models/bvh/pirouette.bvh' );
22
+ *
23
+ * // visualize skeleton
24
+ * const skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
25
+ * scene.add( result.skeleton.bones[ 0 ] );
26
+ * scene.add( skeletonHelper );
27
+ *
28
+ * // play animation clip
29
+ * mixer = new THREE.AnimationMixer( result.skeleton.bones[ 0 ] );
30
+ * mixer.clipAction( result.clip ).play();
31
+ * ```
32
+ *
33
+ * @augments Loader
34
+ * @three_import import { BVHLoader } from 'three/addons/loaders/BVHLoader.js';
35
+ */
36
+ class BVHLoader extends Loader {
37
+
38
+ /**
39
+ * Constructs a new BVH loader.
40
+ *
41
+ * @param {LoadingManager} [manager] - The loading manager.
42
+ */
43
+ constructor( manager ) {
44
+
45
+ super( manager );
46
+
47
+ /**
48
+ * Whether to animate bone positions or not.
49
+ *
50
+ * @type {boolean}
51
+ * @default true
52
+ */
53
+ this.animateBonePositions = true;
54
+
55
+ /**
56
+ * Whether to animate bone rotations or not.
57
+ *
58
+ * @type {boolean}
59
+ * @default true
60
+ */
61
+ this.animateBoneRotations = true;
62
+
63
+ }
64
+
65
+ /**
66
+ * Starts loading from the given URL and passes the loaded BVH asset
67
+ * to the `onLoad()` callback.
68
+ *
69
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
70
+ * @param {function({skeleton:Skeleton,clip:AnimationClip})} onLoad - Executed when the loading process has been finished.
71
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
72
+ * @param {onErrorCallback} onError - Executed when errors occur.
73
+ */
74
+ load( url, onLoad, onProgress, onError ) {
75
+
76
+ const scope = this;
77
+
78
+ const loader = new FileLoader( scope.manager );
79
+ loader.setPath( scope.path );
80
+ loader.setRequestHeader( scope.requestHeader );
81
+ loader.setWithCredentials( scope.withCredentials );
82
+ loader.load( url, function ( text ) {
83
+
84
+ try {
85
+
86
+ onLoad( scope.parse( text ) );
87
+
88
+ } catch ( e ) {
89
+
90
+ if ( onError ) {
91
+
92
+ onError( e );
93
+
94
+ } else {
95
+
96
+ console.error( e );
97
+
98
+ }
99
+
100
+ scope.manager.itemError( url );
101
+
102
+ }
103
+
104
+ }, onProgress, onError );
105
+
106
+ }
107
+
108
+ /**
109
+ * Parses the given BVH data and returns the resulting data.
110
+ *
111
+ * @param {string} text - The raw BVH data as a string.
112
+ * @return {{skeleton:Skeleton,clip:AnimationClip}} An object representing the parsed asset.
113
+ */
114
+ parse( text ) {
115
+
116
+ // reads a string array (lines) from a BVH file
117
+ // and outputs a skeleton structure including motion data
118
+
119
+ // returns thee root node:
120
+ // { name: '', channels: [], children: [] }
121
+ function readBvh( lines ) {
122
+
123
+ // read model structure
124
+
125
+ if ( nextLine( lines ) !== 'HIERARCHY' ) {
126
+
127
+ console.error( 'THREE.BVHLoader: HIERARCHY expected.' );
128
+
129
+ }
130
+
131
+ const list = []; // collects flat array of all bones
132
+ const root = readNode( lines, nextLine( lines ), list );
133
+
134
+ // read motion data
135
+
136
+ if ( nextLine( lines ) !== 'MOTION' ) {
137
+
138
+ console.error( 'THREE.BVHLoader: MOTION expected.' );
139
+
140
+ }
141
+
142
+ // number of frames
143
+
144
+ let tokens = nextLine( lines ).split( /[\s]+/ );
145
+ const numFrames = parseInt( tokens[ 1 ] );
146
+
147
+ if ( isNaN( numFrames ) ) {
148
+
149
+ console.error( 'THREE.BVHLoader: Failed to read number of frames.' );
150
+
151
+ }
152
+
153
+ // frame time
154
+
155
+ tokens = nextLine( lines ).split( /[\s]+/ );
156
+ const frameTime = parseFloat( tokens[ 2 ] );
157
+
158
+ if ( isNaN( frameTime ) ) {
159
+
160
+ console.error( 'THREE.BVHLoader: Failed to read frame time.' );
161
+
162
+ }
163
+
164
+ // read frame data line by line
165
+
166
+ for ( let i = 0; i < numFrames; i ++ ) {
167
+
168
+ tokens = nextLine( lines ).split( /[\s]+/ );
169
+ readFrameData( tokens, i * frameTime, root );
170
+
171
+ }
172
+
173
+ return list;
174
+
175
+ }
176
+
177
+ /*
178
+ Recursively reads data from a single frame into the bone hierarchy.
179
+ The passed bone hierarchy has to be structured in the same order as the BVH file.
180
+ keyframe data is stored in bone.frames.
181
+
182
+ - data: splitted string array (frame values), values are shift()ed so
183
+ this should be empty after parsing the whole hierarchy.
184
+ - frameTime: playback time for this keyframe.
185
+ - bone: the bone to read frame data from.
186
+ */
187
+ function readFrameData( data, frameTime, bone ) {
188
+
189
+ // end sites have no motion data
190
+
191
+ if ( bone.type === 'ENDSITE' ) return;
192
+
193
+ // add keyframe
194
+
195
+ const keyframe = {
196
+ time: frameTime,
197
+ position: new Vector3(),
198
+ rotation: new Quaternion()
199
+ };
200
+
201
+ bone.frames.push( keyframe );
202
+
203
+ const quat = new Quaternion();
204
+
205
+ const vx = new Vector3( 1, 0, 0 );
206
+ const vy = new Vector3( 0, 1, 0 );
207
+ const vz = new Vector3( 0, 0, 1 );
208
+
209
+ // parse values for each channel in node
210
+
211
+ for ( let i = 0; i < bone.channels.length; i ++ ) {
212
+
213
+ switch ( bone.channels[ i ] ) {
214
+
215
+ case 'Xposition':
216
+ keyframe.position.x = parseFloat( data.shift().trim() );
217
+ break;
218
+ case 'Yposition':
219
+ keyframe.position.y = parseFloat( data.shift().trim() );
220
+ break;
221
+ case 'Zposition':
222
+ keyframe.position.z = parseFloat( data.shift().trim() );
223
+ break;
224
+ case 'Xrotation':
225
+ quat.setFromAxisAngle( vx, parseFloat( data.shift().trim() ) * Math.PI / 180 );
226
+ keyframe.rotation.multiply( quat );
227
+ break;
228
+ case 'Yrotation':
229
+ quat.setFromAxisAngle( vy, parseFloat( data.shift().trim() ) * Math.PI / 180 );
230
+ keyframe.rotation.multiply( quat );
231
+ break;
232
+ case 'Zrotation':
233
+ quat.setFromAxisAngle( vz, parseFloat( data.shift().trim() ) * Math.PI / 180 );
234
+ keyframe.rotation.multiply( quat );
235
+ break;
236
+ default:
237
+ console.warn( 'THREE.BVHLoader: Invalid channel type.' );
238
+
239
+ }
240
+
241
+ }
242
+
243
+ // parse child nodes
244
+
245
+ for ( let i = 0; i < bone.children.length; i ++ ) {
246
+
247
+ readFrameData( data, frameTime, bone.children[ i ] );
248
+
249
+ }
250
+
251
+ }
252
+
253
+ /*
254
+ Recursively parses the HIERARCHY section of the BVH file
255
+
256
+ - lines: all lines of the file. lines are consumed as we go along.
257
+ - firstline: line containing the node type and name e.g. 'JOINT hip'
258
+ - list: collects a flat list of nodes
259
+
260
+ returns: a BVH node including children
261
+ */
262
+ function readNode( lines, firstline, list ) {
263
+
264
+ const node = { name: '', type: '', frames: [] };
265
+ list.push( node );
266
+
267
+ // parse node type and name
268
+
269
+ let tokens = firstline.split( /[\s]+/ );
270
+
271
+ if ( tokens[ 0 ].toUpperCase() === 'END' && tokens[ 1 ].toUpperCase() === 'SITE' ) {
272
+
273
+ node.type = 'ENDSITE';
274
+ node.name = 'ENDSITE'; // bvh end sites have no name
275
+
276
+ } else {
277
+
278
+ node.name = tokens[ 1 ];
279
+ node.type = tokens[ 0 ].toUpperCase();
280
+
281
+ }
282
+
283
+ if ( nextLine( lines ) !== '{' ) {
284
+
285
+ console.error( 'THREE.BVHLoader: Expected opening { after type & name' );
286
+
287
+ }
288
+
289
+ // parse OFFSET
290
+
291
+ tokens = nextLine( lines ).split( /[\s]+/ );
292
+
293
+ if ( tokens[ 0 ] !== 'OFFSET' ) {
294
+
295
+ console.error( 'THREE.BVHLoader: Expected OFFSET but got: ' + tokens[ 0 ] );
296
+
297
+ }
298
+
299
+ if ( tokens.length !== 4 ) {
300
+
301
+ console.error( 'THREE.BVHLoader: Invalid number of values for OFFSET.' );
302
+
303
+ }
304
+
305
+ const offset = new Vector3(
306
+ parseFloat( tokens[ 1 ] ),
307
+ parseFloat( tokens[ 2 ] ),
308
+ parseFloat( tokens[ 3 ] )
309
+ );
310
+
311
+ if ( isNaN( offset.x ) || isNaN( offset.y ) || isNaN( offset.z ) ) {
312
+
313
+ console.error( 'THREE.BVHLoader: Invalid values of OFFSET.' );
314
+
315
+ }
316
+
317
+ node.offset = offset;
318
+
319
+ // parse CHANNELS definitions
320
+
321
+ if ( node.type !== 'ENDSITE' ) {
322
+
323
+ tokens = nextLine( lines ).split( /[\s]+/ );
324
+
325
+ if ( tokens[ 0 ] !== 'CHANNELS' ) {
326
+
327
+ console.error( 'THREE.BVHLoader: Expected CHANNELS definition.' );
328
+
329
+ }
330
+
331
+ const numChannels = parseInt( tokens[ 1 ] );
332
+ node.channels = tokens.splice( 2, numChannels );
333
+ node.children = [];
334
+
335
+ }
336
+
337
+ // read children
338
+
339
+ while ( true ) {
340
+
341
+ const line = nextLine( lines );
342
+
343
+ if ( line === '}' ) {
344
+
345
+ return node;
346
+
347
+ } else {
348
+
349
+ node.children.push( readNode( lines, line, list ) );
350
+
351
+ }
352
+
353
+ }
354
+
355
+ }
356
+
357
+ /*
358
+ recursively converts the internal bvh node structure to a Bone hierarchy
359
+
360
+ source: the bvh root node
361
+ list: pass an empty array, collects a flat list of all converted THREE.Bones
362
+
363
+ returns the root Bone
364
+ */
365
+ function toTHREEBone( source, list ) {
366
+
367
+ const bone = new Bone();
368
+ list.push( bone );
369
+
370
+ bone.position.add( source.offset );
371
+ bone.name = source.name;
372
+
373
+ if ( source.type !== 'ENDSITE' ) {
374
+
375
+ for ( let i = 0; i < source.children.length; i ++ ) {
376
+
377
+ bone.add( toTHREEBone( source.children[ i ], list ) );
378
+
379
+ }
380
+
381
+ }
382
+
383
+ return bone;
384
+
385
+ }
386
+
387
+ /*
388
+ builds an AnimationClip from the keyframe data saved in each bone.
389
+
390
+ bone: bvh root node
391
+
392
+ returns: an AnimationClip containing position and quaternion tracks
393
+ */
394
+ function toTHREEAnimation( bones ) {
395
+
396
+ const tracks = [];
397
+
398
+ // create a position and quaternion animation track for each node
399
+
400
+ for ( let i = 0; i < bones.length; i ++ ) {
401
+
402
+ const bone = bones[ i ];
403
+
404
+ if ( bone.type === 'ENDSITE' )
405
+ continue;
406
+
407
+ // track data
408
+
409
+ const times = [];
410
+ const positions = [];
411
+ const rotations = [];
412
+
413
+ for ( let j = 0; j < bone.frames.length; j ++ ) {
414
+
415
+ const frame = bone.frames[ j ];
416
+
417
+ times.push( frame.time );
418
+
419
+ // the animation system animates the position property,
420
+ // so we have to add the joint offset to all values
421
+
422
+ positions.push( frame.position.x + bone.offset.x );
423
+ positions.push( frame.position.y + bone.offset.y );
424
+ positions.push( frame.position.z + bone.offset.z );
425
+
426
+ rotations.push( frame.rotation.x );
427
+ rotations.push( frame.rotation.y );
428
+ rotations.push( frame.rotation.z );
429
+ rotations.push( frame.rotation.w );
430
+
431
+ }
432
+
433
+ if ( scope.animateBonePositions ) {
434
+
435
+ tracks.push( new VectorKeyframeTrack( bone.name + '.position', times, positions ) );
436
+
437
+ }
438
+
439
+ if ( scope.animateBoneRotations ) {
440
+
441
+ tracks.push( new QuaternionKeyframeTrack( bone.name + '.quaternion', times, rotations ) );
442
+
443
+ }
444
+
445
+ }
446
+
447
+ return new AnimationClip( 'animation', - 1, tracks );
448
+
449
+ }
450
+
451
+ /*
452
+ returns the next non-empty line in lines
453
+ */
454
+ function nextLine( lines ) {
455
+
456
+ let line;
457
+ // skip empty lines
458
+ while ( ( line = lines.shift().trim() ).length === 0 ) { }
459
+
460
+ return line;
461
+
462
+ }
463
+
464
+ const scope = this;
465
+
466
+ const lines = text.split( /[\r\n]+/g );
467
+
468
+ const bones = readBvh( lines );
469
+
470
+ const threeBones = [];
471
+ toTHREEBone( bones[ 0 ], threeBones );
472
+
473
+ const threeClip = toTHREEAnimation( bones );
474
+
475
+ return {
476
+ skeleton: new Skeleton( threeBones ),
477
+ clip: threeClip
478
+ };
479
+
480
+ }
481
+
482
+ }
483
+
484
+ export { BVHLoader };
@@ -0,0 +1,153 @@
1
+ import {
2
+ FileLoader,
3
+ Loader,
4
+ LoaderUtils,
5
+ Scene,
6
+ TextureLoader
7
+ } from 'three';
8
+
9
+ import { TGALoader } from '../loaders/TGALoader.js';
10
+ import { ColladaParser } from './collada/ColladaParser.js';
11
+ import { ColladaComposer } from './collada/ColladaComposer.js';
12
+
13
+ /**
14
+ * A loader for the Collada format.
15
+ *
16
+ * The Collada format is very complex so this loader only supports a subset of what
17
+ * is defined in the [official specification](https://www.khronos.org/files/collada_spec_1_5.pdf).
18
+ *
19
+ * Assets with a Z-UP coordinate system are transformed it into Y-UP by a simple rotation.
20
+ * The vertex data are not converted.
21
+ *
22
+ * ```js
23
+ * const loader = new ColladaLoader();
24
+ *
25
+ * const result = await loader.loadAsync( './models/collada/elf/elf.dae' );
26
+ * scene.add( result.scene );
27
+ * ```
28
+ *
29
+ * @augments Loader
30
+ * @three_import import { ColladaLoader } from 'three/addons/loaders/ColladaLoader.js';
31
+ */
32
+ class ColladaLoader extends Loader {
33
+
34
+ /**
35
+ * Starts loading from the given URL and passes the loaded Collada asset
36
+ * to the `onLoad()` callback.
37
+ *
38
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
39
+ * @param {function({scene:Group,animations:Array<AnimationClip>,kinematics:Object})} onLoad - Executed when the loading process has been finished.
40
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
41
+ * @param {onErrorCallback} onError - Executed when errors occur.
42
+ */
43
+ load( url, onLoad, onProgress, onError ) {
44
+
45
+ const scope = this;
46
+
47
+ const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
48
+
49
+ const loader = new FileLoader( scope.manager );
50
+ loader.setPath( scope.path );
51
+ loader.setRequestHeader( scope.requestHeader );
52
+ loader.setWithCredentials( scope.withCredentials );
53
+ loader.load( url, function ( text ) {
54
+
55
+ try {
56
+
57
+ onLoad( scope.parse( text, path ) );
58
+
59
+ } catch ( e ) {
60
+
61
+ if ( onError ) {
62
+
63
+ onError( e );
64
+
65
+ } else {
66
+
67
+ console.error( e );
68
+
69
+ }
70
+
71
+ scope.manager.itemError( url );
72
+
73
+ }
74
+
75
+ }, onProgress, onError );
76
+
77
+ }
78
+
79
+ /**
80
+ * Parses the given Collada data and returns a result object holding the parsed scene,
81
+ * an array of animation clips and kinematics.
82
+ *
83
+ * @param {string} text - The raw Collada data as a string.
84
+ * @param {string} [path] - The asset path.
85
+ * @return {?{scene:Group,animations:Array<AnimationClip>,kinematics:Object}} An object representing the parsed asset.
86
+ */
87
+ parse( text, path ) {
88
+
89
+ if ( text.length === 0 ) {
90
+
91
+ return { scene: new Scene() };
92
+
93
+ }
94
+
95
+ // Parse XML to library data
96
+ const parser = new ColladaParser();
97
+ const parseResult = parser.parse( text );
98
+
99
+ if ( parseResult === null ) {
100
+
101
+ return null;
102
+
103
+ }
104
+
105
+ const { library, asset, collada } = parseResult;
106
+
107
+ // Setup texture loaders
108
+ const textureLoader = new TextureLoader( this.manager );
109
+ textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
110
+
111
+ let tgaLoader;
112
+
113
+ if ( TGALoader ) {
114
+
115
+ tgaLoader = new TGALoader( this.manager );
116
+ tgaLoader.setPath( this.resourcePath || path );
117
+
118
+ }
119
+
120
+ // Compose Three.js objects from library data
121
+ const composer = new ColladaComposer( library, collada, textureLoader, tgaLoader );
122
+ const { scene, animations, kinematics } = composer.compose();
123
+
124
+ scene.animations = animations;
125
+
126
+ // Handle coordinate system conversion
127
+ if ( asset.upAxis === 'Z_UP' ) {
128
+
129
+ console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
130
+ scene.rotation.set( - Math.PI / 2, 0, 0 );
131
+
132
+ }
133
+
134
+ // Apply unit scale
135
+ scene.scale.multiplyScalar( asset.unit );
136
+
137
+ return {
138
+ get animations() {
139
+
140
+ console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
141
+ return animations;
142
+
143
+ },
144
+ kinematics: kinematics,
145
+ library: library,
146
+ scene: scene
147
+ };
148
+
149
+ }
150
+
151
+ }
152
+
153
+ export { ColladaLoader };