@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,918 @@
1
+ import { clamp } from './MathUtils.js';
2
+ import { warn } from '../utils.js';
3
+
4
+ /**
5
+ * Class for representing a Quaternion. Quaternions are used in three.js to represent rotations.
6
+ *
7
+ * Iterating through a vector instance will yield its components `(x, y, z, w)` in
8
+ * the corresponding order.
9
+ *
10
+ * Note that three.js expects Quaternions to be normalized.
11
+ * ```js
12
+ * const quaternion = new THREE.Quaternion();
13
+ * quaternion.setFromAxisAngle( new THREE.Vector3( 0, 1, 0 ), Math.PI / 2 );
14
+ *
15
+ * const vector = new THREE.Vector3( 1, 0, 0 );
16
+ * vector.applyQuaternion( quaternion );
17
+ * ```
18
+ */
19
+ class Quaternion {
20
+
21
+ /**
22
+ * Constructs a new quaternion.
23
+ *
24
+ * @param {number} [x=0] - The x value of this quaternion.
25
+ * @param {number} [y=0] - The y value of this quaternion.
26
+ * @param {number} [z=0] - The z value of this quaternion.
27
+ * @param {number} [w=1] - The w value of this quaternion.
28
+ */
29
+ constructor( x = 0, y = 0, z = 0, w = 1 ) {
30
+
31
+ /**
32
+ * This flag can be used for type testing.
33
+ *
34
+ * @type {boolean}
35
+ * @readonly
36
+ * @default true
37
+ */
38
+ this.isQuaternion = true;
39
+
40
+ this._x = x;
41
+ this._y = y;
42
+ this._z = z;
43
+ this._w = w;
44
+
45
+ }
46
+
47
+ /**
48
+ * Interpolates between two quaternions via SLERP. This implementation assumes the
49
+ * quaternion data are managed in flat arrays.
50
+ *
51
+ * @param {Array<number>} dst - The destination array.
52
+ * @param {number} dstOffset - An offset into the destination array.
53
+ * @param {Array<number>} src0 - The source array of the first quaternion.
54
+ * @param {number} srcOffset0 - An offset into the first source array.
55
+ * @param {Array<number>} src1 - The source array of the second quaternion.
56
+ * @param {number} srcOffset1 - An offset into the second source array.
57
+ * @param {number} t - The interpolation factor. A value in the range `[0,1]` will interpolate. A value outside the range `[0,1]` will extrapolate.
58
+ * @see {@link Quaternion#slerp}
59
+ */
60
+ static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
61
+
62
+ let x0 = src0[ srcOffset0 + 0 ],
63
+ y0 = src0[ srcOffset0 + 1 ],
64
+ z0 = src0[ srcOffset0 + 2 ],
65
+ w0 = src0[ srcOffset0 + 3 ];
66
+
67
+ let x1 = src1[ srcOffset1 + 0 ],
68
+ y1 = src1[ srcOffset1 + 1 ],
69
+ z1 = src1[ srcOffset1 + 2 ],
70
+ w1 = src1[ srcOffset1 + 3 ];
71
+
72
+ if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
73
+
74
+ let dot = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1;
75
+
76
+ if ( dot < 0 ) {
77
+
78
+ x1 = - x1;
79
+ y1 = - y1;
80
+ z1 = - z1;
81
+ w1 = - w1;
82
+
83
+ dot = - dot;
84
+
85
+ }
86
+
87
+ let s = 1 - t;
88
+
89
+ if ( dot < 0.9995 ) {
90
+
91
+ // slerp
92
+
93
+ const theta = Math.acos( dot );
94
+ const sin = Math.sin( theta );
95
+
96
+ s = Math.sin( s * theta ) / sin;
97
+ t = Math.sin( t * theta ) / sin;
98
+
99
+ x0 = x0 * s + x1 * t;
100
+ y0 = y0 * s + y1 * t;
101
+ z0 = z0 * s + z1 * t;
102
+ w0 = w0 * s + w1 * t;
103
+
104
+ } else {
105
+
106
+ // for small angles, lerp then normalize
107
+
108
+ x0 = x0 * s + x1 * t;
109
+ y0 = y0 * s + y1 * t;
110
+ z0 = z0 * s + z1 * t;
111
+ w0 = w0 * s + w1 * t;
112
+
113
+ const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
114
+
115
+ x0 *= f;
116
+ y0 *= f;
117
+ z0 *= f;
118
+ w0 *= f;
119
+
120
+ }
121
+
122
+ }
123
+
124
+ dst[ dstOffset ] = x0;
125
+ dst[ dstOffset + 1 ] = y0;
126
+ dst[ dstOffset + 2 ] = z0;
127
+ dst[ dstOffset + 3 ] = w0;
128
+
129
+ }
130
+
131
+ /**
132
+ * Multiplies two quaternions. This implementation assumes the quaternion data are managed
133
+ * in flat arrays.
134
+ *
135
+ * @param {Array<number>} dst - The destination array.
136
+ * @param {number} dstOffset - An offset into the destination array.
137
+ * @param {Array<number>} src0 - The source array of the first quaternion.
138
+ * @param {number} srcOffset0 - An offset into the first source array.
139
+ * @param {Array<number>} src1 - The source array of the second quaternion.
140
+ * @param {number} srcOffset1 - An offset into the second source array.
141
+ * @return {Array<number>} The destination array.
142
+ * @see {@link Quaternion#multiplyQuaternions}.
143
+ */
144
+ static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {
145
+
146
+ const x0 = src0[ srcOffset0 ];
147
+ const y0 = src0[ srcOffset0 + 1 ];
148
+ const z0 = src0[ srcOffset0 + 2 ];
149
+ const w0 = src0[ srcOffset0 + 3 ];
150
+
151
+ const x1 = src1[ srcOffset1 ];
152
+ const y1 = src1[ srcOffset1 + 1 ];
153
+ const z1 = src1[ srcOffset1 + 2 ];
154
+ const w1 = src1[ srcOffset1 + 3 ];
155
+
156
+ dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
157
+ dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
158
+ dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
159
+ dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
160
+
161
+ return dst;
162
+
163
+ }
164
+
165
+ /**
166
+ * The x value of this quaternion.
167
+ *
168
+ * @type {number}
169
+ * @default 0
170
+ */
171
+ get x() {
172
+
173
+ return this._x;
174
+
175
+ }
176
+
177
+ set x( value ) {
178
+
179
+ this._x = value;
180
+ this._onChangeCallback();
181
+
182
+ }
183
+
184
+ /**
185
+ * The y value of this quaternion.
186
+ *
187
+ * @type {number}
188
+ * @default 0
189
+ */
190
+ get y() {
191
+
192
+ return this._y;
193
+
194
+ }
195
+
196
+ set y( value ) {
197
+
198
+ this._y = value;
199
+ this._onChangeCallback();
200
+
201
+ }
202
+
203
+ /**
204
+ * The z value of this quaternion.
205
+ *
206
+ * @type {number}
207
+ * @default 0
208
+ */
209
+ get z() {
210
+
211
+ return this._z;
212
+
213
+ }
214
+
215
+ set z( value ) {
216
+
217
+ this._z = value;
218
+ this._onChangeCallback();
219
+
220
+ }
221
+
222
+ /**
223
+ * The w value of this quaternion.
224
+ *
225
+ * @type {number}
226
+ * @default 1
227
+ */
228
+ get w() {
229
+
230
+ return this._w;
231
+
232
+ }
233
+
234
+ set w( value ) {
235
+
236
+ this._w = value;
237
+ this._onChangeCallback();
238
+
239
+ }
240
+
241
+ /**
242
+ * Sets the quaternion components.
243
+ *
244
+ * @param {number} x - The x value of this quaternion.
245
+ * @param {number} y - The y value of this quaternion.
246
+ * @param {number} z - The z value of this quaternion.
247
+ * @param {number} w - The w value of this quaternion.
248
+ * @return {Quaternion} A reference to this quaternion.
249
+ */
250
+ set( x, y, z, w ) {
251
+
252
+ this._x = x;
253
+ this._y = y;
254
+ this._z = z;
255
+ this._w = w;
256
+
257
+ this._onChangeCallback();
258
+
259
+ return this;
260
+
261
+ }
262
+
263
+ /**
264
+ * Returns a new quaternion with copied values from this instance.
265
+ *
266
+ * @return {Quaternion} A clone of this instance.
267
+ */
268
+ clone() {
269
+
270
+ return new this.constructor( this._x, this._y, this._z, this._w );
271
+
272
+ }
273
+
274
+ /**
275
+ * Copies the values of the given quaternion to this instance.
276
+ *
277
+ * @param {Quaternion} quaternion - The quaternion to copy.
278
+ * @return {Quaternion} A reference to this quaternion.
279
+ */
280
+ copy( quaternion ) {
281
+
282
+ this._x = quaternion.x;
283
+ this._y = quaternion.y;
284
+ this._z = quaternion.z;
285
+ this._w = quaternion.w;
286
+
287
+ this._onChangeCallback();
288
+
289
+ return this;
290
+
291
+ }
292
+
293
+ /**
294
+ * Sets this quaternion from the rotation specified by the given
295
+ * Euler angles.
296
+ *
297
+ * @param {Euler} euler - The Euler angles.
298
+ * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.
299
+ * @return {Quaternion} A reference to this quaternion.
300
+ */
301
+ setFromEuler( euler, update = true ) {
302
+
303
+ const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
304
+
305
+ // http://www.mathworks.com/matlabcentral/fileexchange/
306
+ // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
307
+ // content/SpinCalc.m
308
+
309
+ const cos = Math.cos;
310
+ const sin = Math.sin;
311
+
312
+ const c1 = cos( x / 2 );
313
+ const c2 = cos( y / 2 );
314
+ const c3 = cos( z / 2 );
315
+
316
+ const s1 = sin( x / 2 );
317
+ const s2 = sin( y / 2 );
318
+ const s3 = sin( z / 2 );
319
+
320
+ switch ( order ) {
321
+
322
+ case 'XYZ':
323
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
324
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
325
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
326
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
327
+ break;
328
+
329
+ case 'YXZ':
330
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
331
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
332
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
333
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
334
+ break;
335
+
336
+ case 'ZXY':
337
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
338
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
339
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
340
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
341
+ break;
342
+
343
+ case 'ZYX':
344
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
345
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
346
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
347
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
348
+ break;
349
+
350
+ case 'YZX':
351
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
352
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
353
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
354
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
355
+ break;
356
+
357
+ case 'XZY':
358
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
359
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
360
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
361
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
362
+ break;
363
+
364
+ default:
365
+ warn( 'Quaternion: .setFromEuler() encountered an unknown order: ' + order );
366
+
367
+ }
368
+
369
+ if ( update === true ) this._onChangeCallback();
370
+
371
+ return this;
372
+
373
+ }
374
+
375
+ /**
376
+ * Sets this quaternion from the given axis and angle.
377
+ *
378
+ * @param {Vector3} axis - The normalized axis.
379
+ * @param {number} angle - The angle in radians.
380
+ * @return {Quaternion} A reference to this quaternion.
381
+ */
382
+ setFromAxisAngle( axis, angle ) {
383
+
384
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
385
+
386
+ const halfAngle = angle / 2, s = Math.sin( halfAngle );
387
+
388
+ this._x = axis.x * s;
389
+ this._y = axis.y * s;
390
+ this._z = axis.z * s;
391
+ this._w = Math.cos( halfAngle );
392
+
393
+ this._onChangeCallback();
394
+
395
+ return this;
396
+
397
+ }
398
+
399
+ /**
400
+ * Sets this quaternion from the given rotation matrix.
401
+ *
402
+ * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).
403
+ * @return {Quaternion} A reference to this quaternion.
404
+ */
405
+ setFromRotationMatrix( m ) {
406
+
407
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
408
+
409
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
410
+
411
+ const te = m.elements,
412
+
413
+ m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
414
+ m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
415
+ m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
416
+
417
+ trace = m11 + m22 + m33;
418
+
419
+ if ( trace > 0 ) {
420
+
421
+ const s = 0.5 / Math.sqrt( trace + 1.0 );
422
+
423
+ this._w = 0.25 / s;
424
+ this._x = ( m32 - m23 ) * s;
425
+ this._y = ( m13 - m31 ) * s;
426
+ this._z = ( m21 - m12 ) * s;
427
+
428
+ } else if ( m11 > m22 && m11 > m33 ) {
429
+
430
+ const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
431
+
432
+ this._w = ( m32 - m23 ) / s;
433
+ this._x = 0.25 * s;
434
+ this._y = ( m12 + m21 ) / s;
435
+ this._z = ( m13 + m31 ) / s;
436
+
437
+ } else if ( m22 > m33 ) {
438
+
439
+ const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
440
+
441
+ this._w = ( m13 - m31 ) / s;
442
+ this._x = ( m12 + m21 ) / s;
443
+ this._y = 0.25 * s;
444
+ this._z = ( m23 + m32 ) / s;
445
+
446
+ } else {
447
+
448
+ const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
449
+
450
+ this._w = ( m21 - m12 ) / s;
451
+ this._x = ( m13 + m31 ) / s;
452
+ this._y = ( m23 + m32 ) / s;
453
+ this._z = 0.25 * s;
454
+
455
+ }
456
+
457
+ this._onChangeCallback();
458
+
459
+ return this;
460
+
461
+ }
462
+
463
+ /**
464
+ * Sets this quaternion to the rotation required to rotate the direction vector
465
+ * `vFrom` to the direction vector `vTo`.
466
+ *
467
+ * @param {Vector3} vFrom - The first (normalized) direction vector.
468
+ * @param {Vector3} vTo - The second (normalized) direction vector.
469
+ * @return {Quaternion} A reference to this quaternion.
470
+ */
471
+ setFromUnitVectors( vFrom, vTo ) {
472
+
473
+ // assumes direction vectors vFrom and vTo are normalized
474
+
475
+ let r = vFrom.dot( vTo ) + 1;
476
+
477
+ if ( r < 1e-8 ) { // the epsilon value has been discussed in #31286
478
+
479
+ // vFrom and vTo point in opposite directions
480
+
481
+ r = 0;
482
+
483
+ if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
484
+
485
+ this._x = - vFrom.y;
486
+ this._y = vFrom.x;
487
+ this._z = 0;
488
+ this._w = r;
489
+
490
+ } else {
491
+
492
+ this._x = 0;
493
+ this._y = - vFrom.z;
494
+ this._z = vFrom.y;
495
+ this._w = r;
496
+
497
+ }
498
+
499
+ } else {
500
+
501
+ // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
502
+
503
+ this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
504
+ this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
505
+ this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
506
+ this._w = r;
507
+
508
+ }
509
+
510
+ return this.normalize();
511
+
512
+ }
513
+
514
+ /**
515
+ * Returns the angle between this quaternion and the given one in radians.
516
+ *
517
+ * @param {Quaternion} q - The quaternion to compute the angle with.
518
+ * @return {number} The angle in radians.
519
+ */
520
+ angleTo( q ) {
521
+
522
+ return 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) );
523
+
524
+ }
525
+
526
+ /**
527
+ * Rotates this quaternion by a given angular step to the given quaternion.
528
+ * The method ensures that the final quaternion will not overshoot `q`.
529
+ *
530
+ * @param {Quaternion} q - The target quaternion.
531
+ * @param {number} step - The angular step in radians.
532
+ * @return {Quaternion} A reference to this quaternion.
533
+ */
534
+ rotateTowards( q, step ) {
535
+
536
+ const angle = this.angleTo( q );
537
+
538
+ if ( angle === 0 ) return this;
539
+
540
+ const t = Math.min( 1, step / angle );
541
+
542
+ this.slerp( q, t );
543
+
544
+ return this;
545
+
546
+ }
547
+
548
+ /**
549
+ * Sets this quaternion to the identity quaternion; that is, to the
550
+ * quaternion that represents "no rotation".
551
+ *
552
+ * @return {Quaternion} A reference to this quaternion.
553
+ */
554
+ identity() {
555
+
556
+ return this.set( 0, 0, 0, 1 );
557
+
558
+ }
559
+
560
+ /**
561
+ * Inverts this quaternion via {@link Quaternion#conjugate}. The
562
+ * quaternion is assumed to have unit length.
563
+ *
564
+ * @return {Quaternion} A reference to this quaternion.
565
+ */
566
+ invert() {
567
+
568
+ return this.conjugate();
569
+
570
+ }
571
+
572
+ /**
573
+ * Returns the rotational conjugate of this quaternion. The conjugate of a
574
+ * quaternion represents the same rotation in the opposite direction about
575
+ * the rotational axis.
576
+ *
577
+ * @return {Quaternion} A reference to this quaternion.
578
+ */
579
+ conjugate() {
580
+
581
+ this._x *= - 1;
582
+ this._y *= - 1;
583
+ this._z *= - 1;
584
+
585
+ this._onChangeCallback();
586
+
587
+ return this;
588
+
589
+ }
590
+
591
+ /**
592
+ * Calculates the dot product of this quaternion and the given one.
593
+ *
594
+ * @param {Quaternion} v - The quaternion to compute the dot product with.
595
+ * @return {number} The result of the dot product.
596
+ */
597
+ dot( v ) {
598
+
599
+ return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
600
+
601
+ }
602
+
603
+ /**
604
+ * Computes the squared Euclidean length (straight-line length) of this quaternion,
605
+ * considered as a 4 dimensional vector. This can be useful if you are comparing the
606
+ * lengths of two quaternions, as this is a slightly more efficient calculation than
607
+ * {@link Quaternion#length}.
608
+ *
609
+ * @return {number} The squared Euclidean length.
610
+ */
611
+ lengthSq() {
612
+
613
+ return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
614
+
615
+ }
616
+
617
+ /**
618
+ * Computes the Euclidean length (straight-line length) of this quaternion,
619
+ * considered as a 4 dimensional vector.
620
+ *
621
+ * @return {number} The Euclidean length.
622
+ */
623
+ length() {
624
+
625
+ return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
626
+
627
+ }
628
+
629
+ /**
630
+ * Normalizes this quaternion - that is, calculated the quaternion that performs
631
+ * the same rotation as this one, but has a length equal to `1`.
632
+ *
633
+ * @return {Quaternion} A reference to this quaternion.
634
+ */
635
+ normalize() {
636
+
637
+ let l = this.length();
638
+
639
+ if ( l === 0 ) {
640
+
641
+ this._x = 0;
642
+ this._y = 0;
643
+ this._z = 0;
644
+ this._w = 1;
645
+
646
+ } else {
647
+
648
+ l = 1 / l;
649
+
650
+ this._x = this._x * l;
651
+ this._y = this._y * l;
652
+ this._z = this._z * l;
653
+ this._w = this._w * l;
654
+
655
+ }
656
+
657
+ this._onChangeCallback();
658
+
659
+ return this;
660
+
661
+ }
662
+
663
+ /**
664
+ * Multiplies this quaternion by the given one.
665
+ *
666
+ * @param {Quaternion} q - The quaternion.
667
+ * @return {Quaternion} A reference to this quaternion.
668
+ */
669
+ multiply( q ) {
670
+
671
+ return this.multiplyQuaternions( this, q );
672
+
673
+ }
674
+
675
+ /**
676
+ * Pre-multiplies this quaternion by the given one.
677
+ *
678
+ * @param {Quaternion} q - The quaternion.
679
+ * @return {Quaternion} A reference to this quaternion.
680
+ */
681
+ premultiply( q ) {
682
+
683
+ return this.multiplyQuaternions( q, this );
684
+
685
+ }
686
+
687
+ /**
688
+ * Multiplies the given quaternions and stores the result in this instance.
689
+ *
690
+ * @param {Quaternion} a - The first quaternion.
691
+ * @param {Quaternion} b - The second quaternion.
692
+ * @return {Quaternion} A reference to this quaternion.
693
+ */
694
+ multiplyQuaternions( a, b ) {
695
+
696
+ // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
697
+
698
+ const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
699
+ const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
700
+
701
+ this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
702
+ this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
703
+ this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
704
+ this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
705
+
706
+ this._onChangeCallback();
707
+
708
+ return this;
709
+
710
+ }
711
+
712
+ /**
713
+ * Performs a spherical linear interpolation between this quaternion and the target quaternion.
714
+ *
715
+ * @param {Quaternion} qb - The target quaternion.
716
+ * @param {number} t - The interpolation factor. A value in the range `[0,1]` will interpolate. A value outside the range `[0,1]` will extrapolate.
717
+ * @return {Quaternion} A reference to this quaternion.
718
+ */
719
+ slerp( qb, t ) {
720
+
721
+ let x = qb._x, y = qb._y, z = qb._z, w = qb._w;
722
+
723
+ let dot = this.dot( qb );
724
+
725
+ if ( dot < 0 ) {
726
+
727
+ x = - x;
728
+ y = - y;
729
+ z = - z;
730
+ w = - w;
731
+
732
+ dot = - dot;
733
+
734
+ }
735
+
736
+ let s = 1 - t;
737
+
738
+ if ( dot < 0.9995 ) {
739
+
740
+ // slerp
741
+
742
+ const theta = Math.acos( dot );
743
+ const sin = Math.sin( theta );
744
+
745
+ s = Math.sin( s * theta ) / sin;
746
+ t = Math.sin( t * theta ) / sin;
747
+
748
+ this._x = this._x * s + x * t;
749
+ this._y = this._y * s + y * t;
750
+ this._z = this._z * s + z * t;
751
+ this._w = this._w * s + w * t;
752
+
753
+ this._onChangeCallback();
754
+
755
+ } else {
756
+
757
+ // for small angles, lerp then normalize
758
+
759
+ this._x = this._x * s + x * t;
760
+ this._y = this._y * s + y * t;
761
+ this._z = this._z * s + z * t;
762
+ this._w = this._w * s + w * t;
763
+
764
+ this.normalize(); // normalize calls _onChangeCallback()
765
+
766
+ }
767
+
768
+ return this;
769
+
770
+ }
771
+
772
+ /**
773
+ * Performs a spherical linear interpolation between the given quaternions
774
+ * and stores the result in this quaternion.
775
+ *
776
+ * @param {Quaternion} qa - The source quaternion.
777
+ * @param {Quaternion} qb - The target quaternion.
778
+ * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.
779
+ * @return {Quaternion} A reference to this quaternion.
780
+ */
781
+ slerpQuaternions( qa, qb, t ) {
782
+
783
+ return this.copy( qa ).slerp( qb, t );
784
+
785
+ }
786
+
787
+ /**
788
+ * Sets this quaternion to a uniformly random, normalized quaternion.
789
+ *
790
+ * @return {Quaternion} A reference to this quaternion.
791
+ */
792
+ random() {
793
+
794
+ // Ken Shoemake
795
+ // Uniform random rotations
796
+ // D. Kirk, editor, Graphics Gems III, pages 124-132. Academic Press, New York, 1992.
797
+
798
+ const theta1 = 2 * Math.PI * Math.random();
799
+ const theta2 = 2 * Math.PI * Math.random();
800
+
801
+ const x0 = Math.random();
802
+ const r1 = Math.sqrt( 1 - x0 );
803
+ const r2 = Math.sqrt( x0 );
804
+
805
+ return this.set(
806
+ r1 * Math.sin( theta1 ),
807
+ r1 * Math.cos( theta1 ),
808
+ r2 * Math.sin( theta2 ),
809
+ r2 * Math.cos( theta2 ),
810
+ );
811
+
812
+ }
813
+
814
+ /**
815
+ * Returns `true` if this quaternion is equal with the given one.
816
+ *
817
+ * @param {Quaternion} quaternion - The quaternion to test for equality.
818
+ * @return {boolean} Whether this quaternion is equal with the given one.
819
+ */
820
+ equals( quaternion ) {
821
+
822
+ return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
823
+
824
+ }
825
+
826
+ /**
827
+ * Sets this quaternion's components from the given array.
828
+ *
829
+ * @param {Array<number>} array - An array holding the quaternion component values.
830
+ * @param {number} [offset=0] - The offset into the array.
831
+ * @return {Quaternion} A reference to this quaternion.
832
+ */
833
+ fromArray( array, offset = 0 ) {
834
+
835
+ this._x = array[ offset ];
836
+ this._y = array[ offset + 1 ];
837
+ this._z = array[ offset + 2 ];
838
+ this._w = array[ offset + 3 ];
839
+
840
+ this._onChangeCallback();
841
+
842
+ return this;
843
+
844
+ }
845
+
846
+ /**
847
+ * Writes the components of this quaternion to the given array. If no array is provided,
848
+ * the method returns a new instance.
849
+ *
850
+ * @param {Array<number>} [array=[]] - The target array holding the quaternion components.
851
+ * @param {number} [offset=0] - Index of the first element in the array.
852
+ * @return {Array<number>} The quaternion components.
853
+ */
854
+ toArray( array = [], offset = 0 ) {
855
+
856
+ array[ offset ] = this._x;
857
+ array[ offset + 1 ] = this._y;
858
+ array[ offset + 2 ] = this._z;
859
+ array[ offset + 3 ] = this._w;
860
+
861
+ return array;
862
+
863
+ }
864
+
865
+ /**
866
+ * Sets the components of this quaternion from the given buffer attribute.
867
+ *
868
+ * @param {BufferAttribute} attribute - The buffer attribute holding quaternion data.
869
+ * @param {number} index - The index into the attribute.
870
+ * @return {Quaternion} A reference to this quaternion.
871
+ */
872
+ fromBufferAttribute( attribute, index ) {
873
+
874
+ this._x = attribute.getX( index );
875
+ this._y = attribute.getY( index );
876
+ this._z = attribute.getZ( index );
877
+ this._w = attribute.getW( index );
878
+
879
+ this._onChangeCallback();
880
+
881
+ return this;
882
+
883
+ }
884
+
885
+ /**
886
+ * This methods defines the serialization result of this class. Returns the
887
+ * numerical elements of this quaternion in an array of format `[x, y, z, w]`.
888
+ *
889
+ * @return {Array<number>} The serialized quaternion.
890
+ */
891
+ toJSON() {
892
+
893
+ return this.toArray();
894
+
895
+ }
896
+
897
+ _onChange( callback ) {
898
+
899
+ this._onChangeCallback = callback;
900
+
901
+ return this;
902
+
903
+ }
904
+
905
+ _onChangeCallback() {}
906
+
907
+ *[ Symbol.iterator ]() {
908
+
909
+ yield this._x;
910
+ yield this._y;
911
+ yield this._z;
912
+ yield this._w;
913
+
914
+ }
915
+
916
+ }
917
+
918
+ export { Quaternion };