@gnsx/three 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +85 -0
- package/build/three.cjs +79695 -0
- package/build/three.core.js +59732 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +19552 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +654 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +83969 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +83702 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +293 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +595 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3539 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +451 -0
- package/examples/jsm/controls/FlyControls.js +384 -0
- package/examples/jsm/controls/MapControls.js +116 -0
- package/examples/jsm/controls/OrbitControls.js +1963 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1950 -0
- package/examples/jsm/csm/CSM.js +598 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +603 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +274 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +185 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3738 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1254 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +102 -0
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +519 -0
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +601 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +324 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +703 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1836 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +153 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +739 -0
- package/examples/jsm/loaders/EXRLoader.js +3423 -0
- package/examples/jsm/loaders/FBXLoader.js +4580 -0
- package/examples/jsm/loaders/FontLoader.js +260 -0
- package/examples/jsm/loaders/GCodeLoader.js +318 -0
- package/examples/jsm/loaders/GLTFLoader.js +4860 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1257 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2510 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1047 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +620 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1142 -0
- package/examples/jsm/loaders/TGALoader.js +538 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
- package/examples/jsm/loaders/VOXLoader.js +919 -0
- package/examples/jsm/loaders/VRMLLoader.js +3646 -0
- package/examples/jsm/loaders/VTKLoader.js +1293 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +828 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +822 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +661 -0
- package/examples/jsm/misc/TubePainter.js +599 -0
- package/examples/jsm/misc/Volume.js +520 -0
- package/examples/jsm/misc/VolumeSlice.js +275 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +386 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +321 -0
- package/examples/jsm/objects/SkyMesh.js +377 -0
- package/examples/jsm/objects/Water.js +374 -0
- package/examples/jsm/objects/Water2.js +403 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +194 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +359 -0
- package/examples/jsm/physics/JoltPhysics.js +334 -0
- package/examples/jsm/physics/RapierPhysics.js +436 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +365 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +148 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +193 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
- package/examples/jsm/renderers/Projector.js +1154 -0
- package/examples/jsm/renderers/SVGRenderer.js +799 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +434 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/HalftoneShader.js +332 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +201 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +331 -0
- package/examples/jsm/shaders/SSRShader.js +396 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
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- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
- package/src/renderers/shaders/ShaderLib.js +362 -0
- package/src/renderers/shaders/UniformsLib.js +234 -0
- package/src/renderers/shaders/UniformsUtils.js +154 -0
- package/src/renderers/webgl/WebGLAnimation.js +54 -0
- package/src/renderers/webgl/WebGLAttributes.js +237 -0
- package/src/renderers/webgl/WebGLBackground.js +303 -0
- package/src/renderers/webgl/WebGLBindingStates.js +666 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
- package/src/renderers/webgl/WebGLCapabilities.js +150 -0
- package/src/renderers/webgl/WebGLClipping.js +171 -0
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +61 -0
- package/src/renderers/webgl/WebGLGeometries.js +186 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
- package/src/renderers/webgl/WebGLInfo.js +73 -0
- package/src/renderers/webgl/WebGLLights.js +584 -0
- package/src/renderers/webgl/WebGLMaterials.js +602 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
- package/src/renderers/webgl/WebGLObjects.js +94 -0
- package/src/renderers/webgl/WebGLOutput.js +270 -0
- package/src/renderers/webgl/WebGLProgram.js +1031 -0
- package/src/renderers/webgl/WebGLPrograms.js +679 -0
- package/src/renderers/webgl/WebGLProperties.js +55 -0
- package/src/renderers/webgl/WebGLRenderLists.js +253 -0
- package/src/renderers/webgl/WebGLRenderStates.js +124 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +600 -0
- package/src/renderers/webgl/WebGLState.js +1370 -0
- package/src/renderers/webgl/WebGLTextures.js +2506 -0
- package/src/renderers/webgl/WebGLUniforms.js +1203 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
- package/src/renderers/webgl/WebGLUtils.js +217 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
- package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
- package/src/renderers/webgpu/WebGPURenderer.js +107 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
- package/src/renderers/webxr/WebXRController.js +440 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +812 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +127 -0
- package/src/utils.js +493 -0
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/**
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* @module LuminosityShader
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* @three_import import { LuminosityShader } from 'three/addons/shaders/LuminosityShader.js';
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*/
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/**
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* Luminosity shader.
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const LuminosityShader = {
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name: 'LuminosityShader',
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uniforms: {
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'tDiffuse': { value: null }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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#include <common>
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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float l = luminance( texel.rgb );
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gl_FragColor = vec4( l, l, l, texel.w );
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}`
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};
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export { LuminosityShader };
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/**
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* @module MirrorShader
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* @three_import import { MirrorShader } from 'three/addons/shaders/MirrorShader.js';
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*/
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/**
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* Copies half the input to the other half.
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*
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* side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom).
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const MirrorShader = {
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name: 'MirrorShader',
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uniforms: {
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'tDiffuse': { value: null },
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'side': { value: 1 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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uniform int side;
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varying vec2 vUv;
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void main() {
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vec2 p = vUv;
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if (side == 0){
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if (p.x > 0.5) p.x = 1.0 - p.x;
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}else if (side == 1){
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if (p.x < 0.5) p.x = 1.0 - p.x;
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}else if (side == 2){
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if (p.y < 0.5) p.y = 1.0 - p.y;
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}else if (side == 3){
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if (p.y > 0.5) p.y = 1.0 - p.y;
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}
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vec4 color = texture2D(tDiffuse, p);
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gl_FragColor = color;
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}`
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};
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export { MirrorShader };
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import {
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Vector2
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} from 'three';
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/**
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* @module NormalMapShader
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* @three_import import { NormalMapShader } from 'three/addons/shaders/NormalMapShader.js';
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*/
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/**
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* Normal map shader, compute normals from heightmap.
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const NormalMapShader = {
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name: 'NormalMapShader',
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uniforms: {
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'heightMap': { value: null },
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'resolution': { value: new Vector2( 512, 512 ) },
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'scale': { value: new Vector2( 1, 1 ) },
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'height': { value: 0.05 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform float height;
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uniform vec2 resolution;
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uniform sampler2D heightMap;
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varying vec2 vUv;
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void main() {
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float val = texture2D( heightMap, vUv ).x;
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float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
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float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
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gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
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}`
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};
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export { NormalMapShader };
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/**
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* @module OutputShader
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* @three_import import { OutputShader } from 'three/addons/shaders/OutputShader.js';
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*/
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/**
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* Performs tone mapping and color space conversion for
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* FX workflows.
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*
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* Used by {@link OutputPass}.
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const OutputShader = {
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name: 'OutputShader',
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uniforms: {
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'tDiffuse': { value: null },
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'toneMappingExposure': { value: 1 }
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},
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vertexShader: /* glsl */`
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precision highp float;
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uniform mat4 modelViewMatrix;
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uniform mat4 projectionMatrix;
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attribute vec3 position;
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attribute vec2 uv;
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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precision highp float;
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uniform sampler2D tDiffuse;
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#include <tonemapping_pars_fragment>
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#include <colorspace_pars_fragment>
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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// tone mapping
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#ifdef LINEAR_TONE_MAPPING
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gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
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#elif defined( REINHARD_TONE_MAPPING )
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gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
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#elif defined( CINEON_TONE_MAPPING )
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gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
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#elif defined( ACES_FILMIC_TONE_MAPPING )
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gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
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#elif defined( AGX_TONE_MAPPING )
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gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
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#elif defined( NEUTRAL_TONE_MAPPING )
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gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
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#elif defined( CUSTOM_TONE_MAPPING )
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gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
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#endif
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// color space
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#ifdef SRGB_TRANSFER
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gl_FragColor = sRGBTransferOETF( gl_FragColor );
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#endif
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}`
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};
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export { OutputShader };
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import {
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Matrix4,
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Vector2,
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4
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Vector3,
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} from 'three';
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/**
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* @module PoissonDenoiseShader
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* @three_import import { PoissonDenoiseShader } from 'three/addons/shaders/PoissonDenoiseShader.js';
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*/
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/**
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* Poisson Denoise Shader.
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*
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* References:
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* - [Self-Supervised Poisson-Gaussian Denoising](https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf).
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* - [Poisson2Sparse: Self-Supervised Poisson Denoising From a Single Image](https://arxiv.org/pdf/2206.01856.pdf)
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const PoissonDenoiseShader = {
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name: 'PoissonDenoiseShader',
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defines: {
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'SAMPLES': 16,
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'SAMPLE_VECTORS': generatePdSamplePointInitializer( 16, 2, 1 ),
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'NORMAL_VECTOR_TYPE': 1,
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'DEPTH_VALUE_SOURCE': 0,
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},
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uniforms: {
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'tDiffuse': { value: null },
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'tNormal': { value: null },
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'tDepth': { value: null },
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'tNoise': { value: null },
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'resolution': { value: new Vector2() },
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'cameraProjectionMatrixInverse': { value: new Matrix4() },
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'lumaPhi': { value: 5. },
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'depthPhi': { value: 5. },
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'normalPhi': { value: 5. },
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'radius': { value: 4. },
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'index': { value: 0 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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varying vec2 vUv;
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uniform sampler2D tDiffuse;
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uniform sampler2D tNormal;
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uniform sampler2D tDepth;
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uniform sampler2D tNoise;
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uniform vec2 resolution;
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uniform mat4 cameraProjectionMatrixInverse;
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uniform float lumaPhi;
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uniform float depthPhi;
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uniform float normalPhi;
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uniform float radius;
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uniform int index;
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+
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#include <common>
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#include <packing>
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+
|
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75
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+
#ifndef SAMPLE_LUMINANCE
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#define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a)
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#endif
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78
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+
|
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79
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+
#ifndef FRAGMENT_OUTPUT
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80
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+
#define FRAGMENT_OUTPUT vec4(denoised, 1.)
|
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81
|
+
#endif
|
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82
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+
|
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83
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+
float getLuminance(const in vec3 a) {
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84
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+
return SAMPLE_LUMINANCE;
|
|
85
|
+
}
|
|
86
|
+
|
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87
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+
const vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS;
|
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88
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+
|
|
89
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+
vec3 getViewPosition( const in vec2 screenPosition, const in float depth ) {
|
|
90
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
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91
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+
vec4 clipSpacePosition = vec4( vec2( screenPosition ) * 2.0 - 1.0, depth, 1.0 );
|
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92
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+
#else
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93
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+
vec4 clipSpacePosition = vec4( vec3( screenPosition, depth ) * 2.0 - 1.0, 1.0 );
|
|
94
|
+
#endif
|
|
95
|
+
vec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;
|
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96
|
+
return viewSpacePosition.xyz / viewSpacePosition.w;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
float getDepth(const vec2 uv) {
|
|
100
|
+
#if DEPTH_VALUE_SOURCE == 1
|
|
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|
+
return textureLod(tDepth, uv.xy, 0.0).a;
|
|
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|
+
#else
|
|
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|
+
return textureLod(tDepth, uv.xy, 0.0).r;
|
|
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|
+
#endif
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
float fetchDepth(const ivec2 uv) {
|
|
108
|
+
#if DEPTH_VALUE_SOURCE == 1
|
|
109
|
+
return texelFetch(tDepth, uv.xy, 0).a;
|
|
110
|
+
#else
|
|
111
|
+
return texelFetch(tDepth, uv.xy, 0).r;
|
|
112
|
+
#endif
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
vec3 computeNormalFromDepth(const vec2 uv) {
|
|
116
|
+
vec2 size = vec2(textureSize(tDepth, 0));
|
|
117
|
+
ivec2 p = ivec2(uv * size);
|
|
118
|
+
float c0 = fetchDepth(p);
|
|
119
|
+
float l2 = fetchDepth(p - ivec2(2, 0));
|
|
120
|
+
float l1 = fetchDepth(p - ivec2(1, 0));
|
|
121
|
+
float r1 = fetchDepth(p + ivec2(1, 0));
|
|
122
|
+
float r2 = fetchDepth(p + ivec2(2, 0));
|
|
123
|
+
float b2 = fetchDepth(p - ivec2(0, 2));
|
|
124
|
+
float b1 = fetchDepth(p - ivec2(0, 1));
|
|
125
|
+
float t1 = fetchDepth(p + ivec2(0, 1));
|
|
126
|
+
float t2 = fetchDepth(p + ivec2(0, 2));
|
|
127
|
+
float dl = abs((2.0 * l1 - l2) - c0);
|
|
128
|
+
float dr = abs((2.0 * r1 - r2) - c0);
|
|
129
|
+
float db = abs((2.0 * b1 - b2) - c0);
|
|
130
|
+
float dt = abs((2.0 * t1 - t2) - c0);
|
|
131
|
+
vec3 ce = getViewPosition(uv, c0).xyz;
|
|
132
|
+
vec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz
|
|
133
|
+
: -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;
|
|
134
|
+
vec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz
|
|
135
|
+
: -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;
|
|
136
|
+
return normalize(cross(dpdx, dpdy));
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
vec3 getViewNormal(const vec2 uv) {
|
|
140
|
+
#if NORMAL_VECTOR_TYPE == 2
|
|
141
|
+
return normalize(textureLod(tNormal, uv, 0.).rgb);
|
|
142
|
+
#elif NORMAL_VECTOR_TYPE == 1
|
|
143
|
+
return unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);
|
|
144
|
+
#else
|
|
145
|
+
return computeNormalFromDepth(uv);
|
|
146
|
+
#endif
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
void denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) {
|
|
150
|
+
vec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0);
|
|
151
|
+
float sampleDepth = getDepth(sampleUv);
|
|
152
|
+
vec3 sampleNormal = getViewNormal(sampleUv);
|
|
153
|
+
vec3 neighborColor = sampleTexel.rgb;
|
|
154
|
+
vec3 viewPosSample = getViewPosition(sampleUv, sampleDepth);
|
|
155
|
+
|
|
156
|
+
float normalDiff = dot(viewNormal, sampleNormal);
|
|
157
|
+
float normalSimilarity = pow(max(normalDiff, 0.), normalPhi);
|
|
158
|
+
float lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center));
|
|
159
|
+
float lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0);
|
|
160
|
+
float depthDiff = abs(dot(viewPos - viewPosSample, viewNormal));
|
|
161
|
+
float depthSimilarity = max(1. - depthDiff / depthPhi, 0.);
|
|
162
|
+
float w = lumaSimilarity * depthSimilarity * normalSimilarity;
|
|
163
|
+
|
|
164
|
+
denoised += w * neighborColor;
|
|
165
|
+
totalWeight += w;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
void main() {
|
|
169
|
+
float depth = getDepth(vUv.xy);
|
|
170
|
+
vec3 viewNormal = getViewNormal(vUv);
|
|
171
|
+
if (depth == 1. || dot(viewNormal, viewNormal) == 0.) {
|
|
172
|
+
discard;
|
|
173
|
+
return;
|
|
174
|
+
}
|
|
175
|
+
vec4 texel = textureLod(tDiffuse, vUv, 0.0);
|
|
176
|
+
vec3 center = texel.rgb;
|
|
177
|
+
vec3 viewPos = getViewPosition(vUv, depth);
|
|
178
|
+
|
|
179
|
+
vec2 noiseResolution = vec2(textureSize(tNoise, 0));
|
|
180
|
+
vec2 noiseUv = vUv * resolution / noiseResolution;
|
|
181
|
+
vec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);
|
|
182
|
+
vec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI));
|
|
183
|
+
mat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y);
|
|
184
|
+
|
|
185
|
+
float totalWeight = 1.0;
|
|
186
|
+
vec3 denoised = texel.rgb;
|
|
187
|
+
for (int i = 0; i < SAMPLES; i++) {
|
|
188
|
+
vec3 sampleDir = poissonDisk[i];
|
|
189
|
+
vec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution);
|
|
190
|
+
vec2 sampleUv = vUv + offset;
|
|
191
|
+
denoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight);
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
if (totalWeight > 0.) {
|
|
195
|
+
denoised /= totalWeight;
|
|
196
|
+
}
|
|
197
|
+
gl_FragColor = FRAGMENT_OUTPUT;
|
|
198
|
+
}`
|
|
199
|
+
|
|
200
|
+
};
|
|
201
|
+
|
|
202
|
+
function generatePdSamplePointInitializer( samples, rings, radiusExponent ) {
|
|
203
|
+
|
|
204
|
+
const poissonDisk = generateDenoiseSamples(
|
|
205
|
+
samples,
|
|
206
|
+
rings,
|
|
207
|
+
radiusExponent,
|
|
208
|
+
);
|
|
209
|
+
|
|
210
|
+
let glslCode = 'vec3[SAMPLES](';
|
|
211
|
+
|
|
212
|
+
for ( let i = 0; i < samples; i ++ ) {
|
|
213
|
+
|
|
214
|
+
const sample = poissonDisk[ i ];
|
|
215
|
+
glslCode += `vec3(${sample.x}, ${sample.y}, ${sample.z})${( i < samples - 1 ) ? ',' : ')'}`;
|
|
216
|
+
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
return glslCode;
|
|
220
|
+
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
function generateDenoiseSamples( numSamples, numRings, radiusExponent ) {
|
|
224
|
+
|
|
225
|
+
const samples = [];
|
|
226
|
+
|
|
227
|
+
for ( let i = 0; i < numSamples; i ++ ) {
|
|
228
|
+
|
|
229
|
+
const angle = 2 * Math.PI * numRings * i / numSamples;
|
|
230
|
+
const radius = Math.pow( i / ( numSamples - 1 ), radiusExponent );
|
|
231
|
+
samples.push( new Vector3( Math.cos( angle ), Math.sin( angle ), radius ) );
|
|
232
|
+
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
return samples;
|
|
236
|
+
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
export { generatePdSamplePointInitializer, PoissonDenoiseShader };
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module RGBShiftShader
|
|
3
|
+
* @three_import import { RGBShiftShader } from 'three/addons/shaders/RGBShiftShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* RGB Shift Shader
|
|
8
|
+
* Shifts red and blue channels from center in opposite directions
|
|
9
|
+
* Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/
|
|
10
|
+
* by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/
|
|
11
|
+
*
|
|
12
|
+
* amount: shift distance (1 is width of input)
|
|
13
|
+
* angle: shift angle in radians
|
|
14
|
+
*
|
|
15
|
+
* @constant
|
|
16
|
+
* @type {ShaderMaterial~Shader}
|
|
17
|
+
*/
|
|
18
|
+
const RGBShiftShader = {
|
|
19
|
+
|
|
20
|
+
name: 'RGBShiftShader',
|
|
21
|
+
|
|
22
|
+
uniforms: {
|
|
23
|
+
|
|
24
|
+
'tDiffuse': { value: null },
|
|
25
|
+
'amount': { value: 0.005 },
|
|
26
|
+
'angle': { value: 0.0 }
|
|
27
|
+
|
|
28
|
+
},
|
|
29
|
+
|
|
30
|
+
vertexShader: /* glsl */`
|
|
31
|
+
|
|
32
|
+
varying vec2 vUv;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
|
|
36
|
+
vUv = uv;
|
|
37
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
38
|
+
|
|
39
|
+
}`,
|
|
40
|
+
|
|
41
|
+
fragmentShader: /* glsl */`
|
|
42
|
+
|
|
43
|
+
uniform sampler2D tDiffuse;
|
|
44
|
+
uniform float amount;
|
|
45
|
+
uniform float angle;
|
|
46
|
+
|
|
47
|
+
varying vec2 vUv;
|
|
48
|
+
|
|
49
|
+
void main() {
|
|
50
|
+
|
|
51
|
+
vec2 offset = amount * vec2( cos(angle), sin(angle));
|
|
52
|
+
vec4 cr = texture2D(tDiffuse, vUv + offset);
|
|
53
|
+
vec4 cga = texture2D(tDiffuse, vUv);
|
|
54
|
+
vec4 cb = texture2D(tDiffuse, vUv - offset);
|
|
55
|
+
gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
|
|
56
|
+
|
|
57
|
+
}`
|
|
58
|
+
|
|
59
|
+
};
|
|
60
|
+
|
|
61
|
+
export { RGBShiftShader };
|