@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
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  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
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  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
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  1182. package/src/utils.js +493 -0
@@ -0,0 +1,1017 @@
1
+ import { Color } from '../math/Color.js';
2
+ import { EventDispatcher } from '../core/EventDispatcher.js';
3
+ import { FrontSide, NormalBlending, LessEqualDepth, AddEquation, OneMinusSrcAlphaFactor, SrcAlphaFactor, AlwaysStencilFunc, KeepStencilOp } from '../constants.js';
4
+ import { generateUUID } from '../math/MathUtils.js';
5
+ import { warn } from '../utils.js';
6
+
7
+ let _materialId = 0;
8
+
9
+ /**
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+ * Abstract base class for materials.
11
+ *
12
+ * Materials define the appearance of renderable 3D objects.
13
+ *
14
+ * @abstract
15
+ * @augments EventDispatcher
16
+ */
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+ class Material extends EventDispatcher {
18
+
19
+ /**
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+ * Constructs a new material.
21
+ */
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+ constructor() {
23
+
24
+ super();
25
+
26
+ /**
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+ * This flag can be used for type testing.
28
+ *
29
+ * @type {boolean}
30
+ * @readonly
31
+ * @default true
32
+ */
33
+ this.isMaterial = true;
34
+
35
+ /**
36
+ * The ID of the material.
37
+ *
38
+ * @name Material#id
39
+ * @type {number}
40
+ * @readonly
41
+ */
42
+ Object.defineProperty( this, 'id', { value: _materialId ++ } );
43
+
44
+ /**
45
+ * The UUID of the material.
46
+ *
47
+ * @type {string}
48
+ * @readonly
49
+ */
50
+ this.uuid = generateUUID();
51
+
52
+ /**
53
+ * The name of the material.
54
+ *
55
+ * @type {string}
56
+ */
57
+ this.name = '';
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+
59
+ /**
60
+ * The type property is used for detecting the object type
61
+ * in context of serialization/deserialization.
62
+ *
63
+ * @type {string}
64
+ * @readonly
65
+ */
66
+ this.type = 'Material';
67
+
68
+ /**
69
+ * Defines the blending type of the material.
70
+ *
71
+ * It must be set to `CustomBlending` if custom blending properties like
72
+ * {@link Material#blendSrc}, {@link Material#blendDst} or {@link Material#blendEquation}
73
+ * should have any effect.
74
+ *
75
+ * @type {(NoBlending|NormalBlending|AdditiveBlending|SubtractiveBlending|MultiplyBlending|CustomBlending)}
76
+ * @default NormalBlending
77
+ */
78
+ this.blending = NormalBlending;
79
+
80
+ /**
81
+ * Defines which side of faces will be rendered - front, back or both.
82
+ *
83
+ * @type {(FrontSide|BackSide|DoubleSide)}
84
+ * @default FrontSide
85
+ */
86
+ this.side = FrontSide;
87
+
88
+ /**
89
+ * If set to `true`, vertex colors should be used.
90
+ *
91
+ * The engine supports RGB and RGBA vertex colors depending on whether a three (RGB) or
92
+ * four (RGBA) component color buffer attribute is used.
93
+ *
94
+ * @type {boolean}
95
+ * @default false
96
+ */
97
+ this.vertexColors = false;
98
+
99
+ /**
100
+ * Defines how transparent the material is.
101
+ * A value of `0.0` indicates fully transparent, `1.0` is fully opaque.
102
+ *
103
+ * If the {@link Material#transparent} is not set to `true`,
104
+ * the material will remain fully opaque and this value will only affect its color.
105
+ *
106
+ * @type {number}
107
+ * @default 1
108
+ */
109
+ this.opacity = 1;
110
+
111
+ /**
112
+ * Defines whether this material is transparent. This has an effect on
113
+ * rendering as transparent objects need special treatment and are rendered
114
+ * after non-transparent objects.
115
+ *
116
+ * When set to true, the extent to which the material is transparent is
117
+ * controlled by {@link Material#opacity}.
118
+ *
119
+ * @type {boolean}
120
+ * @default false
121
+ */
122
+ this.transparent = false;
123
+
124
+ /**
125
+ * Enables alpha hashed transparency, an alternative to {@link Material#transparent} or
126
+ * {@link Material#alphaTest}. The material will not be rendered if opacity is lower than
127
+ * a random threshold. Randomization introduces some grain or noise, but approximates alpha
128
+ * blending without the associated problems of sorting. Using TAA can reduce the resulting noise.
129
+ *
130
+ * @type {boolean}
131
+ * @default false
132
+ */
133
+ this.alphaHash = false;
134
+
135
+ /**
136
+ * Defines the blending source factor.
137
+ *
138
+ * @type {(ZeroFactor|OneFactor|SrcColorFactor|OneMinusSrcColorFactor|SrcAlphaFactor|OneMinusSrcAlphaFactor|DstAlphaFactor|OneMinusDstAlphaFactor|DstColorFactor|OneMinusDstColorFactor|SrcAlphaSaturateFactor|ConstantColorFactor|OneMinusConstantColorFactor|ConstantAlphaFactor|OneMinusConstantAlphaFactor)}
139
+ * @default SrcAlphaFactor
140
+ */
141
+ this.blendSrc = SrcAlphaFactor;
142
+
143
+ /**
144
+ * Defines the blending destination factor.
145
+ *
146
+ * @type {(ZeroFactor|OneFactor|SrcColorFactor|OneMinusSrcColorFactor|SrcAlphaFactor|OneMinusSrcAlphaFactor|DstAlphaFactor|OneMinusDstAlphaFactor|DstColorFactor|OneMinusDstColorFactor|SrcAlphaSaturateFactor|ConstantColorFactor|OneMinusConstantColorFactor|ConstantAlphaFactor|OneMinusConstantAlphaFactor)}
147
+ * @default OneMinusSrcAlphaFactor
148
+ */
149
+ this.blendDst = OneMinusSrcAlphaFactor;
150
+
151
+ /**
152
+ * Defines the blending equation.
153
+ *
154
+ * @type {(AddEquation|SubtractEquation|ReverseSubtractEquation|MinEquation|MaxEquation)}
155
+ * @default AddEquation
156
+ */
157
+ this.blendEquation = AddEquation;
158
+
159
+ /**
160
+ * Defines the blending source alpha factor.
161
+ *
162
+ * @type {?(ZeroFactor|OneFactor|SrcColorFactor|OneMinusSrcColorFactor|SrcAlphaFactor|OneMinusSrcAlphaFactor|DstAlphaFactor|OneMinusDstAlphaFactor|DstColorFactor|OneMinusDstColorFactor|SrcAlphaSaturateFactor|ConstantColorFactor|OneMinusConstantColorFactor|ConstantAlphaFactor|OneMinusConstantAlphaFactor)}
163
+ * @default null
164
+ */
165
+ this.blendSrcAlpha = null;
166
+
167
+ /**
168
+ * Defines the blending destination alpha factor.
169
+ *
170
+ * @type {?(ZeroFactor|OneFactor|SrcColorFactor|OneMinusSrcColorFactor|SrcAlphaFactor|OneMinusSrcAlphaFactor|DstAlphaFactor|OneMinusDstAlphaFactor|DstColorFactor|OneMinusDstColorFactor|SrcAlphaSaturateFactor|ConstantColorFactor|OneMinusConstantColorFactor|ConstantAlphaFactor|OneMinusConstantAlphaFactor)}
171
+ * @default null
172
+ */
173
+ this.blendDstAlpha = null;
174
+
175
+ /**
176
+ * Defines the blending equation of the alpha channel.
177
+ *
178
+ * @type {?(AddEquation|SubtractEquation|ReverseSubtractEquation|MinEquation|MaxEquation)}
179
+ * @default null
180
+ */
181
+ this.blendEquationAlpha = null;
182
+
183
+ /**
184
+ * Represents the RGB values of the constant blend color.
185
+ *
186
+ * This property has only an effect when using custom blending with `ConstantColor` or `OneMinusConstantColor`.
187
+ *
188
+ * @type {Color}
189
+ * @default (0,0,0)
190
+ */
191
+ this.blendColor = new Color( 0, 0, 0 );
192
+
193
+ /**
194
+ * Represents the alpha value of the constant blend color.
195
+ *
196
+ * This property has only an effect when using custom blending with `ConstantAlpha` or `OneMinusConstantAlpha`.
197
+ *
198
+ * @type {number}
199
+ * @default 0
200
+ */
201
+ this.blendAlpha = 0;
202
+
203
+ /**
204
+ * Defines the depth function.
205
+ *
206
+ * @type {(NeverDepth|AlwaysDepth|LessDepth|LessEqualDepth|EqualDepth|GreaterEqualDepth|GreaterDepth|NotEqualDepth)}
207
+ * @default LessEqualDepth
208
+ */
209
+ this.depthFunc = LessEqualDepth;
210
+
211
+ /**
212
+ * Whether to have depth test enabled when rendering this material.
213
+ * When the depth test is disabled, the depth write will also be implicitly disabled.
214
+ *
215
+ * @type {boolean}
216
+ * @default true
217
+ */
218
+ this.depthTest = true;
219
+
220
+ /**
221
+ * Whether rendering this material has any effect on the depth buffer.
222
+ *
223
+ * When drawing 2D overlays it can be useful to disable the depth writing in
224
+ * order to layer several things together without creating z-index artifacts.
225
+ *
226
+ * @type {boolean}
227
+ * @default true
228
+ */
229
+ this.depthWrite = true;
230
+
231
+ /**
232
+ * The bit mask to use when writing to the stencil buffer.
233
+ *
234
+ * @type {number}
235
+ * @default 0xff
236
+ */
237
+ this.stencilWriteMask = 0xff;
238
+
239
+ /**
240
+ * The stencil comparison function to use.
241
+ *
242
+ * @type {NeverStencilFunc|LessStencilFunc|EqualStencilFunc|LessEqualStencilFunc|GreaterStencilFunc|NotEqualStencilFunc|GreaterEqualStencilFunc|AlwaysStencilFunc}
243
+ * @default AlwaysStencilFunc
244
+ */
245
+ this.stencilFunc = AlwaysStencilFunc;
246
+
247
+ /**
248
+ * The value to use when performing stencil comparisons or stencil operations.
249
+ *
250
+ * @type {number}
251
+ * @default 0
252
+ */
253
+ this.stencilRef = 0;
254
+
255
+ /**
256
+ * The bit mask to use when comparing against the stencil buffer.
257
+ *
258
+ * @type {number}
259
+ * @default 0xff
260
+ */
261
+ this.stencilFuncMask = 0xff;
262
+
263
+ /**
264
+ * Which stencil operation to perform when the comparison function returns `false`.
265
+ *
266
+ * @type {ZeroStencilOp|KeepStencilOp|ReplaceStencilOp|IncrementStencilOp|DecrementStencilOp|IncrementWrapStencilOp|DecrementWrapStencilOp|InvertStencilOp}
267
+ * @default KeepStencilOp
268
+ */
269
+ this.stencilFail = KeepStencilOp;
270
+
271
+ /**
272
+ * Which stencil operation to perform when the comparison function returns
273
+ * `true` but the depth test fails.
274
+ *
275
+ * @type {ZeroStencilOp|KeepStencilOp|ReplaceStencilOp|IncrementStencilOp|DecrementStencilOp|IncrementWrapStencilOp|DecrementWrapStencilOp|InvertStencilOp}
276
+ * @default KeepStencilOp
277
+ */
278
+ this.stencilZFail = KeepStencilOp;
279
+
280
+ /**
281
+ * Which stencil operation to perform when the comparison function returns
282
+ * `true` and the depth test passes.
283
+ *
284
+ * @type {ZeroStencilOp|KeepStencilOp|ReplaceStencilOp|IncrementStencilOp|DecrementStencilOp|IncrementWrapStencilOp|DecrementWrapStencilOp|InvertStencilOp}
285
+ * @default KeepStencilOp
286
+ */
287
+ this.stencilZPass = KeepStencilOp;
288
+
289
+ /**
290
+ * Whether stencil operations are performed against the stencil buffer. In
291
+ * order to perform writes or comparisons against the stencil buffer this
292
+ * value must be `true`.
293
+ *
294
+ * @type {boolean}
295
+ * @default false
296
+ */
297
+ this.stencilWrite = false;
298
+
299
+ /**
300
+ * User-defined clipping planes specified as THREE.Plane objects in world
301
+ * space. These planes apply to the objects this material is attached to.
302
+ * Points in space whose signed distance to the plane is negative are clipped
303
+ * (not rendered). This requires {@link WebGLRenderer#localClippingEnabled} to
304
+ * be `true`.
305
+ *
306
+ * @type {?Array<Plane>}
307
+ * @default null
308
+ */
309
+ this.clippingPlanes = null;
310
+
311
+ /**
312
+ * Changes the behavior of clipping planes so that only their intersection is
313
+ * clipped, rather than their union.
314
+ *
315
+ * @type {boolean}
316
+ * @default false
317
+ */
318
+ this.clipIntersection = false;
319
+
320
+ /**
321
+ * Defines whether to clip shadows according to the clipping planes specified
322
+ * on this material.
323
+ *
324
+ * @type {boolean}
325
+ * @default false
326
+ */
327
+ this.clipShadows = false;
328
+
329
+ /**
330
+ * Defines which side of faces cast shadows. If `null`, the side casting shadows
331
+ * is determined as follows:
332
+ *
333
+ * - When {@link Material#side} is set to `FrontSide`, the back side cast shadows.
334
+ * - When {@link Material#side} is set to `BackSide`, the front side cast shadows.
335
+ * - When {@link Material#side} is set to `DoubleSide`, both sides cast shadows.
336
+ *
337
+ * @type {?(FrontSide|BackSide|DoubleSide)}
338
+ * @default null
339
+ */
340
+ this.shadowSide = null;
341
+
342
+ /**
343
+ * Whether to render the material's color.
344
+ *
345
+ * This can be used in conjunction with {@link Object3D#renderOder} to create invisible
346
+ * objects that occlude other objects.
347
+ *
348
+ * @type {boolean}
349
+ * @default true
350
+ */
351
+ this.colorWrite = true;
352
+
353
+ /**
354
+ * Override the renderer's default precision for this material.
355
+ *
356
+ * @type {?('highp'|'mediump'|'lowp')}
357
+ * @default null
358
+ */
359
+ this.precision = null;
360
+
361
+ /**
362
+ * Whether to use polygon offset or not. When enabled, each fragment's depth value will
363
+ * be offset after it is interpolated from the depth values of the appropriate vertices.
364
+ * The offset is added before the depth test is performed and before the value is written
365
+ * into the depth buffer.
366
+ *
367
+ * Can be useful for rendering hidden-line images, for applying decals to surfaces, and for
368
+ * rendering solids with highlighted edges.
369
+ *
370
+ * @type {boolean}
371
+ * @default false
372
+ */
373
+ this.polygonOffset = false;
374
+
375
+ /**
376
+ * Specifies a scale factor that is used to create a variable depth offset for each polygon.
377
+ *
378
+ * @type {number}
379
+ * @default 0
380
+ */
381
+ this.polygonOffsetFactor = 0;
382
+
383
+ /**
384
+ * Is multiplied by an implementation-specific value to create a constant depth offset.
385
+ *
386
+ * @type {number}
387
+ * @default 0
388
+ */
389
+ this.polygonOffsetUnits = 0;
390
+
391
+ /**
392
+ * Whether to apply dithering to the color to remove the appearance of banding.
393
+ *
394
+ * @type {boolean}
395
+ * @default false
396
+ */
397
+ this.dithering = false;
398
+
399
+ /**
400
+ * Whether alpha to coverage should be enabled or not. Can only be used with MSAA-enabled contexts
401
+ * (meaning when the renderer was created with *antialias* parameter set to `true`). Enabling this
402
+ * will smooth aliasing on clip plane edges and alphaTest-clipped edges.
403
+ *
404
+ * @type {boolean}
405
+ * @default false
406
+ */
407
+ this.alphaToCoverage = false;
408
+
409
+ /**
410
+ * Whether to premultiply the alpha (transparency) value.
411
+ *
412
+ * @type {boolean}
413
+ * @default false
414
+ */
415
+ this.premultipliedAlpha = false;
416
+
417
+ /**
418
+ * Whether double-sided, transparent objects should be rendered with a single pass or not.
419
+ *
420
+ * The engine renders double-sided, transparent objects with two draw calls (back faces first,
421
+ * then front faces) to mitigate transparency artifacts. There are scenarios however where this
422
+ * approach produces no quality gains but still doubles draw calls e.g. when rendering flat
423
+ * vegetation like grass sprites. In these cases, set the `forceSinglePass` flag to `true` to
424
+ * disable the two pass rendering to avoid performance issues.
425
+ *
426
+ * @type {boolean}
427
+ * @default false
428
+ */
429
+ this.forceSinglePass = false;
430
+
431
+ /**
432
+ * Whether it's possible to override the material with {@link Scene#overrideMaterial} or not.
433
+ *
434
+ * @type {boolean}
435
+ * @default true
436
+ */
437
+ this.allowOverride = true;
438
+
439
+ /**
440
+ * Defines whether 3D objects using this material are visible.
441
+ *
442
+ * @type {boolean}
443
+ * @default true
444
+ */
445
+ this.visible = true;
446
+
447
+ /**
448
+ * Defines whether this material is tone mapped according to the renderer's tone mapping setting.
449
+ *
450
+ * It is ignored when rendering to a render target or using post processing or when using
451
+ * `WebGPURenderer`. In all these cases, all materials are honored by tone mapping.
452
+ *
453
+ * @type {boolean}
454
+ * @default true
455
+ */
456
+ this.toneMapped = true;
457
+
458
+ /**
459
+ * An object that can be used to store custom data about the Material. It
460
+ * should not hold references to functions as these will not be cloned.
461
+ *
462
+ * @type {Object}
463
+ */
464
+ this.userData = {};
465
+
466
+ /**
467
+ * This starts at `0` and counts how many times {@link Material#needsUpdate} is set to `true`.
468
+ *
469
+ * @type {number}
470
+ * @readonly
471
+ * @default 0
472
+ */
473
+ this.version = 0;
474
+
475
+ this._alphaTest = 0;
476
+
477
+ }
478
+
479
+ /**
480
+ * Sets the alpha value to be used when running an alpha test. The material
481
+ * will not be rendered if the opacity is lower than this value.
482
+ *
483
+ * @type {number}
484
+ * @readonly
485
+ * @default 0
486
+ */
487
+ get alphaTest() {
488
+
489
+ return this._alphaTest;
490
+
491
+ }
492
+
493
+ set alphaTest( value ) {
494
+
495
+ if ( this._alphaTest > 0 !== value > 0 ) {
496
+
497
+ this.version ++;
498
+
499
+ }
500
+
501
+ this._alphaTest = value;
502
+
503
+ }
504
+
505
+ /**
506
+ * An optional callback that is executed immediately before the material is used to render a 3D object.
507
+ *
508
+ * This method can only be used when rendering with {@link WebGLRenderer}.
509
+ *
510
+ * @param {WebGLRenderer} renderer - The renderer.
511
+ * @param {Scene} scene - The scene.
512
+ * @param {Camera} camera - The camera that is used to render the scene.
513
+ * @param {BufferGeometry} geometry - The 3D object's geometry.
514
+ * @param {Object3D} object - The 3D object.
515
+ * @param {Object} group - The geometry group data.
516
+ */
517
+ onBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {}
518
+
519
+ /**
520
+ * An optional callback that is executed immediately before the shader
521
+ * program is compiled. This function is called with the shader source code
522
+ * as a parameter. Useful for the modification of built-in materials.
523
+ *
524
+ * This method can only be used when rendering with {@link WebGLRenderer}. The
525
+ * recommended approach when customizing materials is to use `WebGPURenderer` with the new
526
+ * Node Material system and [TSL](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language).
527
+ *
528
+ * @param {{vertexShader:string,fragmentShader:string,uniforms:Object}} shaderobject - The object holds the uniforms and the vertex and fragment shader source.
529
+ * @param {WebGLRenderer} renderer - A reference to the renderer.
530
+ */
531
+ onBeforeCompile( /* shaderobject, renderer */ ) {}
532
+
533
+ /**
534
+ * In case {@link Material#onBeforeCompile} is used, this callback can be used to identify
535
+ * values of settings used in `onBeforeCompile()`, so three.js can reuse a cached
536
+ * shader or recompile the shader for this material as needed.
537
+ *
538
+ * This method can only be used when rendering with {@link WebGLRenderer}.
539
+ *
540
+ * @return {string} The custom program cache key.
541
+ */
542
+ customProgramCacheKey() {
543
+
544
+ return this.onBeforeCompile.toString();
545
+
546
+ }
547
+
548
+ /**
549
+ * This method can be used to set default values from parameter objects.
550
+ * It is a generic implementation so it can be used with different types
551
+ * of materials.
552
+ *
553
+ * @param {Object} [values] - The material values to set.
554
+ */
555
+ setValues( values ) {
556
+
557
+ if ( values === undefined ) return;
558
+
559
+ for ( const key in values ) {
560
+
561
+ const newValue = values[ key ];
562
+
563
+ if ( newValue === undefined ) {
564
+
565
+ warn( `Material: parameter '${ key }' has value of undefined.` );
566
+ continue;
567
+
568
+ }
569
+
570
+ const currentValue = this[ key ];
571
+
572
+ if ( currentValue === undefined ) {
573
+
574
+ warn( `Material: '${ key }' is not a property of THREE.${ this.type }.` );
575
+ continue;
576
+
577
+ }
578
+
579
+ if ( currentValue && currentValue.isColor ) {
580
+
581
+ currentValue.set( newValue );
582
+
583
+ } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
584
+
585
+ currentValue.copy( newValue );
586
+
587
+ } else {
588
+
589
+ this[ key ] = newValue;
590
+
591
+ }
592
+
593
+ }
594
+
595
+ }
596
+
597
+ /**
598
+ * Serializes the material into JSON.
599
+ *
600
+ * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.
601
+ * @return {Object} A JSON object representing the serialized material.
602
+ * @see {@link ObjectLoader#parse}
603
+ */
604
+ toJSON( meta ) {
605
+
606
+ const isRootObject = ( meta === undefined || typeof meta === 'string' );
607
+
608
+ if ( isRootObject ) {
609
+
610
+ meta = {
611
+ textures: {},
612
+ images: {}
613
+ };
614
+
615
+ }
616
+
617
+ const data = {
618
+ metadata: {
619
+ version: 4.7,
620
+ type: 'Material',
621
+ generator: 'Material.toJSON'
622
+ }
623
+ };
624
+
625
+ // standard Material serialization
626
+ data.uuid = this.uuid;
627
+ data.type = this.type;
628
+
629
+ if ( this.name !== '' ) data.name = this.name;
630
+
631
+ if ( this.color && this.color.isColor ) data.color = this.color.getHex();
632
+
633
+ if ( this.roughness !== undefined ) data.roughness = this.roughness;
634
+ if ( this.metalness !== undefined ) data.metalness = this.metalness;
635
+
636
+ if ( this.sheen !== undefined ) data.sheen = this.sheen;
637
+ if ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex();
638
+ if ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness;
639
+ if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
640
+ if ( this.emissiveIntensity !== undefined && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
641
+
642
+ if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
643
+ if ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity;
644
+ if ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex();
645
+ if ( this.shininess !== undefined ) data.shininess = this.shininess;
646
+ if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;
647
+ if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;
648
+
649
+ if ( this.clearcoatMap && this.clearcoatMap.isTexture ) {
650
+
651
+ data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;
652
+
653
+ }
654
+
655
+ if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {
656
+
657
+ data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;
658
+
659
+ }
660
+
661
+ if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {
662
+
663
+ data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;
664
+ data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
665
+
666
+ }
667
+
668
+ if ( this.sheenColorMap && this.sheenColorMap.isTexture ) {
669
+
670
+ data.sheenColorMap = this.sheenColorMap.toJSON( meta ).uuid;
671
+
672
+ }
673
+
674
+ if ( this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture ) {
675
+
676
+ data.sheenRoughnessMap = this.sheenRoughnessMap.toJSON( meta ).uuid;
677
+
678
+ }
679
+
680
+ if ( this.dispersion !== undefined ) data.dispersion = this.dispersion;
681
+
682
+ if ( this.iridescence !== undefined ) data.iridescence = this.iridescence;
683
+ if ( this.iridescenceIOR !== undefined ) data.iridescenceIOR = this.iridescenceIOR;
684
+ if ( this.iridescenceThicknessRange !== undefined ) data.iridescenceThicknessRange = this.iridescenceThicknessRange;
685
+
686
+ if ( this.iridescenceMap && this.iridescenceMap.isTexture ) {
687
+
688
+ data.iridescenceMap = this.iridescenceMap.toJSON( meta ).uuid;
689
+
690
+ }
691
+
692
+ if ( this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture ) {
693
+
694
+ data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON( meta ).uuid;
695
+
696
+ }
697
+
698
+ if ( this.anisotropy !== undefined ) data.anisotropy = this.anisotropy;
699
+ if ( this.anisotropyRotation !== undefined ) data.anisotropyRotation = this.anisotropyRotation;
700
+
701
+ if ( this.anisotropyMap && this.anisotropyMap.isTexture ) {
702
+
703
+ data.anisotropyMap = this.anisotropyMap.toJSON( meta ).uuid;
704
+
705
+ }
706
+
707
+ if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
708
+ if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;
709
+ if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
710
+
711
+ if ( this.lightMap && this.lightMap.isTexture ) {
712
+
713
+ data.lightMap = this.lightMap.toJSON( meta ).uuid;
714
+ data.lightMapIntensity = this.lightMapIntensity;
715
+
716
+ }
717
+
718
+ if ( this.aoMap && this.aoMap.isTexture ) {
719
+
720
+ data.aoMap = this.aoMap.toJSON( meta ).uuid;
721
+ data.aoMapIntensity = this.aoMapIntensity;
722
+
723
+ }
724
+
725
+ if ( this.bumpMap && this.bumpMap.isTexture ) {
726
+
727
+ data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
728
+ data.bumpScale = this.bumpScale;
729
+
730
+ }
731
+
732
+ if ( this.normalMap && this.normalMap.isTexture ) {
733
+
734
+ data.normalMap = this.normalMap.toJSON( meta ).uuid;
735
+ data.normalMapType = this.normalMapType;
736
+ data.normalScale = this.normalScale.toArray();
737
+
738
+ }
739
+
740
+ if ( this.displacementMap && this.displacementMap.isTexture ) {
741
+
742
+ data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
743
+ data.displacementScale = this.displacementScale;
744
+ data.displacementBias = this.displacementBias;
745
+
746
+ }
747
+
748
+ if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
749
+ if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
750
+
751
+ if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
752
+ if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
753
+ if ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid;
754
+ if ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid;
755
+
756
+ if ( this.envMap && this.envMap.isTexture ) {
757
+
758
+ data.envMap = this.envMap.toJSON( meta ).uuid;
759
+
760
+ if ( this.combine !== undefined ) data.combine = this.combine;
761
+
762
+ }
763
+
764
+ if ( this.envMapRotation !== undefined ) data.envMapRotation = this.envMapRotation.toArray();
765
+ if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;
766
+ if ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity;
767
+ if ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio;
768
+
769
+ if ( this.gradientMap && this.gradientMap.isTexture ) {
770
+
771
+ data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
772
+
773
+ }
774
+
775
+ if ( this.transmission !== undefined ) data.transmission = this.transmission;
776
+ if ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid;
777
+ if ( this.thickness !== undefined ) data.thickness = this.thickness;
778
+ if ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid;
779
+ if ( this.attenuationDistance !== undefined && this.attenuationDistance !== Infinity ) data.attenuationDistance = this.attenuationDistance;
780
+ if ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex();
781
+
782
+ if ( this.size !== undefined ) data.size = this.size;
783
+ if ( this.shadowSide !== null ) data.shadowSide = this.shadowSide;
784
+ if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
785
+
786
+ if ( this.blending !== NormalBlending ) data.blending = this.blending;
787
+ if ( this.side !== FrontSide ) data.side = this.side;
788
+ if ( this.vertexColors === true ) data.vertexColors = true;
789
+
790
+ if ( this.opacity < 1 ) data.opacity = this.opacity;
791
+ if ( this.transparent === true ) data.transparent = true;
792
+
793
+ if ( this.blendSrc !== SrcAlphaFactor ) data.blendSrc = this.blendSrc;
794
+ if ( this.blendDst !== OneMinusSrcAlphaFactor ) data.blendDst = this.blendDst;
795
+ if ( this.blendEquation !== AddEquation ) data.blendEquation = this.blendEquation;
796
+ if ( this.blendSrcAlpha !== null ) data.blendSrcAlpha = this.blendSrcAlpha;
797
+ if ( this.blendDstAlpha !== null ) data.blendDstAlpha = this.blendDstAlpha;
798
+ if ( this.blendEquationAlpha !== null ) data.blendEquationAlpha = this.blendEquationAlpha;
799
+ if ( this.blendColor && this.blendColor.isColor ) data.blendColor = this.blendColor.getHex();
800
+ if ( this.blendAlpha !== 0 ) data.blendAlpha = this.blendAlpha;
801
+
802
+ if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc;
803
+ if ( this.depthTest === false ) data.depthTest = this.depthTest;
804
+ if ( this.depthWrite === false ) data.depthWrite = this.depthWrite;
805
+ if ( this.colorWrite === false ) data.colorWrite = this.colorWrite;
806
+
807
+ if ( this.stencilWriteMask !== 0xff ) data.stencilWriteMask = this.stencilWriteMask;
808
+ if ( this.stencilFunc !== AlwaysStencilFunc ) data.stencilFunc = this.stencilFunc;
809
+ if ( this.stencilRef !== 0 ) data.stencilRef = this.stencilRef;
810
+ if ( this.stencilFuncMask !== 0xff ) data.stencilFuncMask = this.stencilFuncMask;
811
+ if ( this.stencilFail !== KeepStencilOp ) data.stencilFail = this.stencilFail;
812
+ if ( this.stencilZFail !== KeepStencilOp ) data.stencilZFail = this.stencilZFail;
813
+ if ( this.stencilZPass !== KeepStencilOp ) data.stencilZPass = this.stencilZPass;
814
+ if ( this.stencilWrite === true ) data.stencilWrite = this.stencilWrite;
815
+
816
+ // rotation (SpriteMaterial)
817
+ if ( this.rotation !== undefined && this.rotation !== 0 ) data.rotation = this.rotation;
818
+
819
+ if ( this.polygonOffset === true ) data.polygonOffset = true;
820
+ if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;
821
+ if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;
822
+
823
+ if ( this.linewidth !== undefined && this.linewidth !== 1 ) data.linewidth = this.linewidth;
824
+ if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
825
+ if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
826
+ if ( this.scale !== undefined ) data.scale = this.scale;
827
+
828
+ if ( this.dithering === true ) data.dithering = true;
829
+
830
+ if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
831
+ if ( this.alphaHash === true ) data.alphaHash = true;
832
+ if ( this.alphaToCoverage === true ) data.alphaToCoverage = true;
833
+ if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true;
834
+ if ( this.forceSinglePass === true ) data.forceSinglePass = true;
835
+ if ( this.allowOverride === false ) data.allowOverride = false;
836
+
837
+ if ( this.wireframe === true ) data.wireframe = true;
838
+ if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
839
+ if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
840
+ if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
841
+
842
+ if ( this.flatShading === true ) data.flatShading = true;
843
+
844
+ if ( this.visible === false ) data.visible = false;
845
+
846
+ if ( this.toneMapped === false ) data.toneMapped = false;
847
+
848
+ if ( this.fog === false ) data.fog = false;
849
+
850
+ if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
851
+
852
+ // TODO: Copied from Object3D.toJSON
853
+
854
+ function extractFromCache( cache ) {
855
+
856
+ const values = [];
857
+
858
+ for ( const key in cache ) {
859
+
860
+ const data = cache[ key ];
861
+ delete data.metadata;
862
+ values.push( data );
863
+
864
+ }
865
+
866
+ return values;
867
+
868
+ }
869
+
870
+ if ( isRootObject ) {
871
+
872
+ const textures = extractFromCache( meta.textures );
873
+ const images = extractFromCache( meta.images );
874
+
875
+ if ( textures.length > 0 ) data.textures = textures;
876
+ if ( images.length > 0 ) data.images = images;
877
+
878
+ }
879
+
880
+ return data;
881
+
882
+ }
883
+
884
+ /**
885
+ * Returns a new material with copied values from this instance.
886
+ *
887
+ * @return {Material} A clone of this instance.
888
+ */
889
+ clone() {
890
+
891
+ return new this.constructor().copy( this );
892
+
893
+ }
894
+
895
+ /**
896
+ * Copies the values of the given material to this instance.
897
+ *
898
+ * @param {Material} source - The material to copy.
899
+ * @return {Material} A reference to this instance.
900
+ */
901
+ copy( source ) {
902
+
903
+ this.name = source.name;
904
+
905
+ this.blending = source.blending;
906
+ this.side = source.side;
907
+ this.vertexColors = source.vertexColors;
908
+
909
+ this.opacity = source.opacity;
910
+ this.transparent = source.transparent;
911
+
912
+ this.blendSrc = source.blendSrc;
913
+ this.blendDst = source.blendDst;
914
+ this.blendEquation = source.blendEquation;
915
+ this.blendSrcAlpha = source.blendSrcAlpha;
916
+ this.blendDstAlpha = source.blendDstAlpha;
917
+ this.blendEquationAlpha = source.blendEquationAlpha;
918
+ this.blendColor.copy( source.blendColor );
919
+ this.blendAlpha = source.blendAlpha;
920
+
921
+ this.depthFunc = source.depthFunc;
922
+ this.depthTest = source.depthTest;
923
+ this.depthWrite = source.depthWrite;
924
+
925
+ this.stencilWriteMask = source.stencilWriteMask;
926
+ this.stencilFunc = source.stencilFunc;
927
+ this.stencilRef = source.stencilRef;
928
+ this.stencilFuncMask = source.stencilFuncMask;
929
+ this.stencilFail = source.stencilFail;
930
+ this.stencilZFail = source.stencilZFail;
931
+ this.stencilZPass = source.stencilZPass;
932
+ this.stencilWrite = source.stencilWrite;
933
+
934
+ const srcPlanes = source.clippingPlanes;
935
+ let dstPlanes = null;
936
+
937
+ if ( srcPlanes !== null ) {
938
+
939
+ const n = srcPlanes.length;
940
+ dstPlanes = new Array( n );
941
+
942
+ for ( let i = 0; i !== n; ++ i ) {
943
+
944
+ dstPlanes[ i ] = srcPlanes[ i ].clone();
945
+
946
+ }
947
+
948
+ }
949
+
950
+ this.clippingPlanes = dstPlanes;
951
+ this.clipIntersection = source.clipIntersection;
952
+ this.clipShadows = source.clipShadows;
953
+
954
+ this.shadowSide = source.shadowSide;
955
+
956
+ this.colorWrite = source.colorWrite;
957
+
958
+ this.precision = source.precision;
959
+
960
+ this.polygonOffset = source.polygonOffset;
961
+ this.polygonOffsetFactor = source.polygonOffsetFactor;
962
+ this.polygonOffsetUnits = source.polygonOffsetUnits;
963
+
964
+ this.dithering = source.dithering;
965
+
966
+ this.alphaTest = source.alphaTest;
967
+ this.alphaHash = source.alphaHash;
968
+ this.alphaToCoverage = source.alphaToCoverage;
969
+ this.premultipliedAlpha = source.premultipliedAlpha;
970
+ this.forceSinglePass = source.forceSinglePass;
971
+ this.allowOverride = source.allowOverride;
972
+
973
+ this.visible = source.visible;
974
+
975
+ this.toneMapped = source.toneMapped;
976
+
977
+ this.userData = JSON.parse( JSON.stringify( source.userData ) );
978
+
979
+ return this;
980
+
981
+ }
982
+
983
+ /**
984
+ * Frees the GPU-related resources allocated by this instance. Call this
985
+ * method whenever this instance is no longer used in your app.
986
+ *
987
+ * @fires Material#dispose
988
+ */
989
+ dispose() {
990
+
991
+ /**
992
+ * Fires when the material has been disposed of.
993
+ *
994
+ * @event Material#dispose
995
+ * @type {Object}
996
+ */
997
+ this.dispatchEvent( { type: 'dispose' } );
998
+
999
+ }
1000
+
1001
+ /**
1002
+ * Setting this property to `true` indicates the engine the material
1003
+ * needs to be recompiled.
1004
+ *
1005
+ * @type {boolean}
1006
+ * @default false
1007
+ * @param {boolean} value
1008
+ */
1009
+ set needsUpdate( value ) {
1010
+
1011
+ if ( value === true ) this.version ++;
1012
+
1013
+ }
1014
+
1015
+ }
1016
+
1017
+ export { Material };