@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1035. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1039. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
  1041. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1044. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
  1050. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +40 -0
  1051. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1052. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1053. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1054. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
  1056. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +116 -0
  1057. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +7 -0
  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1060. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1061. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +376 -0
  1062. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
  1064. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1065. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1066. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1067. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1068. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1069. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1070. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1071. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1073. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1074. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1075. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
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  1077. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1078. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1079. package/src/renderers/shaders/ShaderChunk.js +272 -0
  1080. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1081. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  1082. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1083. package/src/renderers/shaders/ShaderLib/depth.glsl.js +117 -0
  1084. package/src/renderers/shaders/ShaderLib/distance.glsl.js +77 -0
  1085. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1086. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1087. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1088. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -0
  1089. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1090. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +86 -0
  1091. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
  1092. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
  1093. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
  1094. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1095. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1096. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1097. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
  1098. package/src/renderers/shaders/ShaderLib.js +362 -0
  1099. package/src/renderers/shaders/UniformsLib.js +234 -0
  1100. package/src/renderers/shaders/UniformsUtils.js +154 -0
  1101. package/src/renderers/webgl/WebGLAnimation.js +54 -0
  1102. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1103. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1104. package/src/renderers/webgl/WebGLBindingStates.js +666 -0
  1105. package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
  1106. package/src/renderers/webgl/WebGLCapabilities.js +150 -0
  1107. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1108. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  1109. package/src/renderers/webgl/WebGLExtensions.js +61 -0
  1110. package/src/renderers/webgl/WebGLGeometries.js +186 -0
  1111. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
  1112. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1113. package/src/renderers/webgl/WebGLLights.js +584 -0
  1114. package/src/renderers/webgl/WebGLMaterials.js +602 -0
  1115. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1116. package/src/renderers/webgl/WebGLObjects.js +94 -0
  1117. package/src/renderers/webgl/WebGLOutput.js +270 -0
  1118. package/src/renderers/webgl/WebGLProgram.js +1031 -0
  1119. package/src/renderers/webgl/WebGLPrograms.js +679 -0
  1120. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1121. package/src/renderers/webgl/WebGLRenderLists.js +253 -0
  1122. package/src/renderers/webgl/WebGLRenderStates.js +124 -0
  1123. package/src/renderers/webgl/WebGLShader.js +12 -0
  1124. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1125. package/src/renderers/webgl/WebGLShadowMap.js +600 -0
  1126. package/src/renderers/webgl/WebGLState.js +1370 -0
  1127. package/src/renderers/webgl/WebGLTextures.js +2506 -0
  1128. package/src/renderers/webgl/WebGLUniforms.js +1203 -0
  1129. package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
  1130. package/src/renderers/webgl/WebGLUtils.js +217 -0
  1131. package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
  1132. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
  1133. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
  1134. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
  1135. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
  1136. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
  1137. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1138. package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
  1139. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
  1140. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
  1141. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
  1142. package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
  1143. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1144. package/src/renderers/webgpu/WebGPURenderer.js +107 -0
  1145. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1146. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1147. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
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  1149. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1150. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
  1151. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
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  1154. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
  1155. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
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  1157. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
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  1160. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
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  1180. package/src/textures/VideoFrameTexture.js +72 -0
  1181. package/src/textures/VideoTexture.js +127 -0
  1182. package/src/utils.js +493 -0
@@ -0,0 +1,1031 @@
1
+ import { WebGLUniforms } from './WebGLUniforms.js';
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+ import { WebGLShader } from './WebGLShader.js';
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+ import { ShaderChunk } from '../shaders/ShaderChunk.js';
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+ import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, CubeRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFShadowMap, VSMShadowMap, AgXToneMapping, ACESFilmicToneMapping, NeutralToneMapping, CineonToneMapping, CustomToneMapping, ReinhardToneMapping, LinearToneMapping, GLSL3, LinearTransfer, SRGBTransfer } from '../../constants.js';
5
+ import { ColorManagement } from '../../math/ColorManagement.js';
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+ import { Vector3 } from '../../math/Vector3.js';
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+ import { Matrix3 } from '../../math/Matrix3.js';
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+ import { warn, error } from '../../utils.js';
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+
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+ // From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/
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+ const COMPLETION_STATUS_KHR = 0x91B1;
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+
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+ let programIdCount = 0;
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+
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+ function handleSource( string, errorLine ) {
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+
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+ const lines = string.split( '\n' );
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+ const lines2 = [];
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+
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+ const from = Math.max( errorLine - 6, 0 );
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+ const to = Math.min( errorLine + 6, lines.length );
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+
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+ for ( let i = from; i < to; i ++ ) {
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+
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+ const line = i + 1;
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+ lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );
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+
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+ }
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+
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+ return lines2.join( '\n' );
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+
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+ }
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+
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+ const _m0 = /*@__PURE__*/ new Matrix3();
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+
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+ function getEncodingComponents( colorSpace ) {
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+
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+ ColorManagement._getMatrix( _m0, ColorManagement.workingColorSpace, colorSpace );
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+
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+ const encodingMatrix = `mat3( ${ _m0.elements.map( ( v ) => v.toFixed( 4 ) ) } )`;
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+
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+ switch ( ColorManagement.getTransfer( colorSpace ) ) {
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+
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+ case LinearTransfer:
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+ return [ encodingMatrix, 'LinearTransferOETF' ];
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+
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+ case SRGBTransfer:
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+ return [ encodingMatrix, 'sRGBTransferOETF' ];
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+
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+ default:
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+ warn( 'WebGLProgram: Unsupported color space: ', colorSpace );
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+ return [ encodingMatrix, 'LinearTransferOETF' ];
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+
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+ }
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+
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+ }
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+
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+ function getShaderErrors( gl, shader, type ) {
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+
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+ const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );
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+
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+ const shaderInfoLog = gl.getShaderInfoLog( shader ) || '';
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+ const errors = shaderInfoLog.trim();
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+
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+ if ( status && errors === '' ) return '';
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+
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+ const errorMatches = /ERROR: 0:(\d+)/.exec( errors );
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+ if ( errorMatches ) {
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+
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+ // --enable-privileged-webgl-extension
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+ // log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
72
+
73
+ const errorLine = parseInt( errorMatches[ 1 ] );
74
+ return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine );
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+
76
+ } else {
77
+
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+ return errors;
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+
80
+ }
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+
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+ }
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+
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+ function getTexelEncodingFunction( functionName, colorSpace ) {
85
+
86
+ const components = getEncodingComponents( colorSpace );
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+
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+ return [
89
+
90
+ `vec4 ${functionName}( vec4 value ) {`,
91
+
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+ ` return ${components[ 1 ]}( vec4( value.rgb * ${components[ 0 ]}, value.a ) );`,
93
+
94
+ '}',
95
+
96
+ ].join( '\n' );
97
+
98
+ }
99
+
100
+ const toneMappingFunctions = {
101
+ [ LinearToneMapping ]: 'Linear',
102
+ [ ReinhardToneMapping ]: 'Reinhard',
103
+ [ CineonToneMapping ]: 'Cineon',
104
+ [ ACESFilmicToneMapping ]: 'ACESFilmic',
105
+ [ AgXToneMapping ]: 'AgX',
106
+ [ NeutralToneMapping ]: 'Neutral',
107
+ [ CustomToneMapping ]: 'Custom'
108
+ };
109
+
110
+ function getToneMappingFunction( functionName, toneMapping ) {
111
+
112
+ const toneMappingName = toneMappingFunctions[ toneMapping ];
113
+
114
+ if ( toneMappingName === undefined ) {
115
+
116
+ warn( 'WebGLProgram: Unsupported toneMapping:', toneMapping );
117
+ return 'vec3 ' + functionName + '( vec3 color ) { return LinearToneMapping( color ); }';
118
+
119
+ }
120
+
121
+ return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
122
+
123
+ }
124
+
125
+ const _v0 = /*@__PURE__*/ new Vector3();
126
+
127
+ function getLuminanceFunction() {
128
+
129
+ ColorManagement.getLuminanceCoefficients( _v0 );
130
+
131
+ const r = _v0.x.toFixed( 4 );
132
+ const g = _v0.y.toFixed( 4 );
133
+ const b = _v0.z.toFixed( 4 );
134
+
135
+ return [
136
+
137
+ 'float luminance( const in vec3 rgb ) {',
138
+
139
+ ` const vec3 weights = vec3( ${ r }, ${ g }, ${ b } );`,
140
+
141
+ ' return dot( weights, rgb );',
142
+
143
+ '}'
144
+
145
+ ].join( '\n' );
146
+
147
+ }
148
+
149
+ function generateVertexExtensions( parameters ) {
150
+
151
+ const chunks = [
152
+ parameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : '',
153
+ parameters.extensionMultiDraw ? '#extension GL_ANGLE_multi_draw : require' : '',
154
+ ];
155
+
156
+ return chunks.filter( filterEmptyLine ).join( '\n' );
157
+
158
+ }
159
+
160
+ function generateDefines( defines ) {
161
+
162
+ const chunks = [];
163
+
164
+ for ( const name in defines ) {
165
+
166
+ const value = defines[ name ];
167
+
168
+ if ( value === false ) continue;
169
+
170
+ chunks.push( '#define ' + name + ' ' + value );
171
+
172
+ }
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+
174
+ return chunks.join( '\n' );
175
+
176
+ }
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+
178
+ function fetchAttributeLocations( gl, program ) {
179
+
180
+ const attributes = {};
181
+
182
+ const n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
183
+
184
+ for ( let i = 0; i < n; i ++ ) {
185
+
186
+ const info = gl.getActiveAttrib( program, i );
187
+ const name = info.name;
188
+
189
+ let locationSize = 1;
190
+ if ( info.type === gl.FLOAT_MAT2 ) locationSize = 2;
191
+ if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;
192
+ if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;
193
+
194
+ // log( 'WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
195
+
196
+ attributes[ name ] = {
197
+ type: info.type,
198
+ location: gl.getAttribLocation( program, name ),
199
+ locationSize: locationSize
200
+ };
201
+
202
+ }
203
+
204
+ return attributes;
205
+
206
+ }
207
+
208
+ function filterEmptyLine( string ) {
209
+
210
+ return string !== '';
211
+
212
+ }
213
+
214
+ function replaceLightNums( string, parameters ) {
215
+
216
+ const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps;
217
+
218
+ return string
219
+ .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
220
+ .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
221
+ .replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps )
222
+ .replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords )
223
+ .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
224
+ .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
225
+ .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
226
+ .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
227
+ .replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps )
228
+ .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
229
+ .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
230
+
231
+ }
232
+
233
+ function replaceClippingPlaneNums( string, parameters ) {
234
+
235
+ return string
236
+ .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
237
+ .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
238
+
239
+ }
240
+
241
+ // Resolve Includes
242
+
243
+ const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
244
+
245
+ function resolveIncludes( string ) {
246
+
247
+ return string.replace( includePattern, includeReplacer );
248
+
249
+ }
250
+
251
+ const shaderChunkMap = new Map();
252
+
253
+ function includeReplacer( match, include ) {
254
+
255
+ let string = ShaderChunk[ include ];
256
+
257
+ if ( string === undefined ) {
258
+
259
+ const newInclude = shaderChunkMap.get( include );
260
+
261
+ if ( newInclude !== undefined ) {
262
+
263
+ string = ShaderChunk[ newInclude ];
264
+ warn( 'WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude );
265
+
266
+ } else {
267
+
268
+ throw new Error( 'Can not resolve #include <' + include + '>' );
269
+
270
+ }
271
+
272
+ }
273
+
274
+ return resolveIncludes( string );
275
+
276
+ }
277
+
278
+ // Unroll Loops
279
+
280
+ const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
281
+
282
+ function unrollLoops( string ) {
283
+
284
+ return string.replace( unrollLoopPattern, loopReplacer );
285
+
286
+ }
287
+
288
+ function loopReplacer( match, start, end, snippet ) {
289
+
290
+ let string = '';
291
+
292
+ for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {
293
+
294
+ string += snippet
295
+ .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' )
296
+ .replace( /UNROLLED_LOOP_INDEX/g, i );
297
+
298
+ }
299
+
300
+ return string;
301
+
302
+ }
303
+
304
+ //
305
+
306
+ function generatePrecision( parameters ) {
307
+
308
+ let precisionstring = `precision ${parameters.precision} float;
309
+ precision ${parameters.precision} int;
310
+ precision ${parameters.precision} sampler2D;
311
+ precision ${parameters.precision} samplerCube;
312
+ precision ${parameters.precision} sampler3D;
313
+ precision ${parameters.precision} sampler2DArray;
314
+ precision ${parameters.precision} sampler2DShadow;
315
+ precision ${parameters.precision} samplerCubeShadow;
316
+ precision ${parameters.precision} sampler2DArrayShadow;
317
+ precision ${parameters.precision} isampler2D;
318
+ precision ${parameters.precision} isampler3D;
319
+ precision ${parameters.precision} isamplerCube;
320
+ precision ${parameters.precision} isampler2DArray;
321
+ precision ${parameters.precision} usampler2D;
322
+ precision ${parameters.precision} usampler3D;
323
+ precision ${parameters.precision} usamplerCube;
324
+ precision ${parameters.precision} usampler2DArray;
325
+ `;
326
+
327
+ if ( parameters.precision === 'highp' ) {
328
+
329
+ precisionstring += '\n#define HIGH_PRECISION';
330
+
331
+ } else if ( parameters.precision === 'mediump' ) {
332
+
333
+ precisionstring += '\n#define MEDIUM_PRECISION';
334
+
335
+ } else if ( parameters.precision === 'lowp' ) {
336
+
337
+ precisionstring += '\n#define LOW_PRECISION';
338
+
339
+ }
340
+
341
+ return precisionstring;
342
+
343
+ }
344
+
345
+ const shadowMapTypeDefines = {
346
+ [ PCFShadowMap ]: 'SHADOWMAP_TYPE_PCF',
347
+ [ VSMShadowMap ]: 'SHADOWMAP_TYPE_VSM'
348
+ };
349
+
350
+ function generateShadowMapTypeDefine( parameters ) {
351
+
352
+ return shadowMapTypeDefines[ parameters.shadowMapType ] || 'SHADOWMAP_TYPE_BASIC';
353
+
354
+ }
355
+
356
+ const envMapTypeDefines = {
357
+ [ CubeReflectionMapping ]: 'ENVMAP_TYPE_CUBE',
358
+ [ CubeRefractionMapping ]: 'ENVMAP_TYPE_CUBE',
359
+ [ CubeUVReflectionMapping ]: 'ENVMAP_TYPE_CUBE_UV'
360
+ };
361
+
362
+ function generateEnvMapTypeDefine( parameters ) {
363
+
364
+ if ( parameters.envMap === false ) return 'ENVMAP_TYPE_CUBE';
365
+
366
+ return envMapTypeDefines[ parameters.envMapMode ] || 'ENVMAP_TYPE_CUBE';
367
+
368
+ }
369
+
370
+ const envMapModeDefines = {
371
+ [ CubeRefractionMapping ]: 'ENVMAP_MODE_REFRACTION'
372
+ };
373
+
374
+ function generateEnvMapModeDefine( parameters ) {
375
+
376
+ if ( parameters.envMap === false ) return 'ENVMAP_MODE_REFLECTION';
377
+
378
+ return envMapModeDefines[ parameters.envMapMode ] || 'ENVMAP_MODE_REFLECTION';
379
+
380
+ }
381
+
382
+ const envMapBlendingDefines = {
383
+ [ MultiplyOperation ]: 'ENVMAP_BLENDING_MULTIPLY',
384
+ [ MixOperation ]: 'ENVMAP_BLENDING_MIX',
385
+ [ AddOperation ]: 'ENVMAP_BLENDING_ADD'
386
+ };
387
+
388
+ function generateEnvMapBlendingDefine( parameters ) {
389
+
390
+ if ( parameters.envMap === false ) return 'ENVMAP_BLENDING_NONE';
391
+
392
+ return envMapBlendingDefines[ parameters.combine ] || 'ENVMAP_BLENDING_NONE';
393
+
394
+ }
395
+
396
+ function generateCubeUVSize( parameters ) {
397
+
398
+ const imageHeight = parameters.envMapCubeUVHeight;
399
+
400
+ if ( imageHeight === null ) return null;
401
+
402
+ const maxMip = Math.log2( imageHeight ) - 2;
403
+
404
+ const texelHeight = 1.0 / imageHeight;
405
+
406
+ const texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );
407
+
408
+ return { texelWidth, texelHeight, maxMip };
409
+
410
+ }
411
+
412
+ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
413
+
414
+ // TODO Send this event to Three.js DevTools
415
+ // log( 'WebGLProgram', cacheKey );
416
+
417
+ const gl = renderer.getContext();
418
+
419
+ const defines = parameters.defines;
420
+
421
+ let vertexShader = parameters.vertexShader;
422
+ let fragmentShader = parameters.fragmentShader;
423
+
424
+ const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
425
+ const envMapTypeDefine = generateEnvMapTypeDefine( parameters );
426
+ const envMapModeDefine = generateEnvMapModeDefine( parameters );
427
+ const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
428
+ const envMapCubeUVSize = generateCubeUVSize( parameters );
429
+
430
+ const customVertexExtensions = generateVertexExtensions( parameters );
431
+
432
+ const customDefines = generateDefines( defines );
433
+
434
+ const program = gl.createProgram();
435
+
436
+ let prefixVertex, prefixFragment;
437
+ let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
438
+
439
+ if ( parameters.isRawShaderMaterial ) {
440
+
441
+ prefixVertex = [
442
+
443
+ '#define SHADER_TYPE ' + parameters.shaderType,
444
+ '#define SHADER_NAME ' + parameters.shaderName,
445
+
446
+ customDefines
447
+
448
+ ].filter( filterEmptyLine ).join( '\n' );
449
+
450
+ if ( prefixVertex.length > 0 ) {
451
+
452
+ prefixVertex += '\n';
453
+
454
+ }
455
+
456
+ prefixFragment = [
457
+
458
+ '#define SHADER_TYPE ' + parameters.shaderType,
459
+ '#define SHADER_NAME ' + parameters.shaderName,
460
+
461
+ customDefines
462
+
463
+ ].filter( filterEmptyLine ).join( '\n' );
464
+
465
+ if ( prefixFragment.length > 0 ) {
466
+
467
+ prefixFragment += '\n';
468
+
469
+ }
470
+
471
+ } else {
472
+
473
+ prefixVertex = [
474
+
475
+ generatePrecision( parameters ),
476
+
477
+ '#define SHADER_TYPE ' + parameters.shaderType,
478
+ '#define SHADER_NAME ' + parameters.shaderName,
479
+
480
+ customDefines,
481
+
482
+ parameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '',
483
+ parameters.batching ? '#define USE_BATCHING' : '',
484
+ parameters.batchingColor ? '#define USE_BATCHING_COLOR' : '',
485
+ parameters.instancing ? '#define USE_INSTANCING' : '',
486
+ parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',
487
+ parameters.instancingMorph ? '#define USE_INSTANCING_MORPH' : '',
488
+
489
+ parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
490
+ parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
491
+
492
+ parameters.map ? '#define USE_MAP' : '',
493
+ parameters.envMap ? '#define USE_ENVMAP' : '',
494
+ parameters.envMap ? '#define ' + envMapModeDefine : '',
495
+ parameters.lightMap ? '#define USE_LIGHTMAP' : '',
496
+ parameters.aoMap ? '#define USE_AOMAP' : '',
497
+ parameters.bumpMap ? '#define USE_BUMPMAP' : '',
498
+ parameters.normalMap ? '#define USE_NORMALMAP' : '',
499
+ parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
500
+ parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
501
+ parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',
502
+ parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
503
+
504
+ parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
505
+ parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
506
+
507
+ parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
508
+ parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
509
+ parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
510
+
511
+ parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
512
+ parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
513
+
514
+ parameters.specularMap ? '#define USE_SPECULARMAP' : '',
515
+ parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
516
+ parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
517
+
518
+ parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
519
+ parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
520
+ parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
521
+ parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
522
+
523
+ parameters.transmission ? '#define USE_TRANSMISSION' : '',
524
+ parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
525
+ parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
526
+
527
+ parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
528
+ parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
529
+
530
+ //
531
+
532
+ parameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '',
533
+ parameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '',
534
+ parameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '',
535
+ parameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '',
536
+ parameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '',
537
+ parameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '',
538
+ parameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '',
539
+ parameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '',
540
+
541
+ parameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '',
542
+ parameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '',
543
+
544
+ parameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '',
545
+
546
+ parameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '',
547
+ parameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '',
548
+ parameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '',
549
+
550
+ parameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '',
551
+ parameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '',
552
+
553
+ parameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '',
554
+ parameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '',
555
+
556
+ parameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '',
557
+ parameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '',
558
+ parameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '',
559
+
560
+ parameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '',
561
+ parameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '',
562
+
563
+ //
564
+
565
+ parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
566
+ parameters.vertexNormals ? '#define HAS_NORMAL' : '',
567
+ parameters.vertexColors ? '#define USE_COLOR' : '',
568
+ parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
569
+ parameters.vertexUv1s ? '#define USE_UV1' : '',
570
+ parameters.vertexUv2s ? '#define USE_UV2' : '',
571
+ parameters.vertexUv3s ? '#define USE_UV3' : '',
572
+
573
+ parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
574
+
575
+ parameters.flatShading ? '#define FLAT_SHADED' : '',
576
+
577
+ parameters.skinning ? '#define USE_SKINNING' : '',
578
+
579
+ parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
580
+ parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
581
+ ( parameters.morphColors ) ? '#define USE_MORPHCOLORS' : '',
582
+ ( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '',
583
+ ( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '',
584
+ parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
585
+ parameters.flipSided ? '#define FLIP_SIDED' : '',
586
+
587
+ parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
588
+ parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
589
+
590
+ parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
591
+
592
+ parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
593
+
594
+ parameters.logarithmicDepthBuffer ? '#define USE_LOGARITHMIC_DEPTH_BUFFER' : '',
595
+ parameters.reversedDepthBuffer ? '#define USE_REVERSED_DEPTH_BUFFER' : '',
596
+
597
+ 'uniform mat4 modelMatrix;',
598
+ 'uniform mat4 modelViewMatrix;',
599
+ 'uniform mat4 projectionMatrix;',
600
+ 'uniform mat4 viewMatrix;',
601
+ 'uniform mat3 normalMatrix;',
602
+ 'uniform vec3 cameraPosition;',
603
+ 'uniform bool isOrthographic;',
604
+
605
+ '#ifdef USE_INSTANCING',
606
+
607
+ ' attribute mat4 instanceMatrix;',
608
+
609
+ '#endif',
610
+
611
+ '#ifdef USE_INSTANCING_COLOR',
612
+
613
+ ' attribute vec3 instanceColor;',
614
+
615
+ '#endif',
616
+
617
+ '#ifdef USE_INSTANCING_MORPH',
618
+
619
+ ' uniform sampler2D morphTexture;',
620
+
621
+ '#endif',
622
+
623
+ 'attribute vec3 position;',
624
+ 'attribute vec3 normal;',
625
+ 'attribute vec2 uv;',
626
+
627
+ '#ifdef USE_UV1',
628
+
629
+ ' attribute vec2 uv1;',
630
+
631
+ '#endif',
632
+
633
+ '#ifdef USE_UV2',
634
+
635
+ ' attribute vec2 uv2;',
636
+
637
+ '#endif',
638
+
639
+ '#ifdef USE_UV3',
640
+
641
+ ' attribute vec2 uv3;',
642
+
643
+ '#endif',
644
+
645
+ '#ifdef USE_TANGENT',
646
+
647
+ ' attribute vec4 tangent;',
648
+
649
+ '#endif',
650
+
651
+ '#if defined( USE_COLOR_ALPHA )',
652
+
653
+ ' attribute vec4 color;',
654
+
655
+ '#elif defined( USE_COLOR )',
656
+
657
+ ' attribute vec3 color;',
658
+
659
+ '#endif',
660
+
661
+ '#ifdef USE_SKINNING',
662
+
663
+ ' attribute vec4 skinIndex;',
664
+ ' attribute vec4 skinWeight;',
665
+
666
+ '#endif',
667
+
668
+ '\n'
669
+
670
+ ].filter( filterEmptyLine ).join( '\n' );
671
+
672
+ prefixFragment = [
673
+
674
+ generatePrecision( parameters ),
675
+
676
+ '#define SHADER_TYPE ' + parameters.shaderType,
677
+ '#define SHADER_NAME ' + parameters.shaderName,
678
+
679
+ customDefines,
680
+
681
+ parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
682
+ parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
683
+
684
+ parameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '',
685
+ parameters.map ? '#define USE_MAP' : '',
686
+ parameters.matcap ? '#define USE_MATCAP' : '',
687
+ parameters.envMap ? '#define USE_ENVMAP' : '',
688
+ parameters.envMap ? '#define ' + envMapTypeDefine : '',
689
+ parameters.envMap ? '#define ' + envMapModeDefine : '',
690
+ parameters.envMap ? '#define ' + envMapBlendingDefine : '',
691
+ envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '',
692
+ envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '',
693
+ envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '',
694
+ parameters.lightMap ? '#define USE_LIGHTMAP' : '',
695
+ parameters.aoMap ? '#define USE_AOMAP' : '',
696
+ parameters.bumpMap ? '#define USE_BUMPMAP' : '',
697
+ parameters.normalMap ? '#define USE_NORMALMAP' : '',
698
+ parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
699
+ parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
700
+ parameters.packedNormalMap ? '#define USE_PACKED_NORMALMAP' : '',
701
+ parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
702
+
703
+ parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
704
+ parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
705
+
706
+ parameters.clearcoat ? '#define USE_CLEARCOAT' : '',
707
+ parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
708
+ parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
709
+ parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
710
+
711
+ parameters.dispersion ? '#define USE_DISPERSION' : '',
712
+
713
+ parameters.iridescence ? '#define USE_IRIDESCENCE' : '',
714
+ parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
715
+ parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
716
+
717
+ parameters.specularMap ? '#define USE_SPECULARMAP' : '',
718
+ parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
719
+ parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
720
+
721
+ parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
722
+ parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
723
+
724
+ parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
725
+ parameters.alphaTest ? '#define USE_ALPHATEST' : '',
726
+ parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
727
+
728
+ parameters.sheen ? '#define USE_SHEEN' : '',
729
+ parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
730
+ parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
731
+
732
+ parameters.transmission ? '#define USE_TRANSMISSION' : '',
733
+ parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
734
+ parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
735
+
736
+ parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
737
+ parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
738
+ parameters.vertexAlphas || parameters.batchingColor ? '#define USE_COLOR_ALPHA' : '',
739
+ parameters.vertexUv1s ? '#define USE_UV1' : '',
740
+ parameters.vertexUv2s ? '#define USE_UV2' : '',
741
+ parameters.vertexUv3s ? '#define USE_UV3' : '',
742
+
743
+ parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
744
+
745
+ parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
746
+
747
+ parameters.flatShading ? '#define FLAT_SHADED' : '',
748
+
749
+ parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
750
+ parameters.flipSided ? '#define FLIP_SIDED' : '',
751
+
752
+ parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
753
+ parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
754
+
755
+ parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
756
+
757
+ parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
758
+
759
+ parameters.numLightProbeGrids > 0 ? '#define USE_LIGHT_PROBES_GRID' : '',
760
+
761
+ parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',
762
+ parameters.decodeVideoTextureEmissive ? '#define DECODE_VIDEO_TEXTURE_EMISSIVE' : '',
763
+
764
+ parameters.logarithmicDepthBuffer ? '#define USE_LOGARITHMIC_DEPTH_BUFFER' : '',
765
+ parameters.reversedDepthBuffer ? '#define USE_REVERSED_DEPTH_BUFFER' : '',
766
+
767
+ 'uniform mat4 viewMatrix;',
768
+ 'uniform vec3 cameraPosition;',
769
+ 'uniform bool isOrthographic;',
770
+
771
+ ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
772
+ ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
773
+ ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
774
+
775
+ parameters.dithering ? '#define DITHERING' : '',
776
+ parameters.opaque ? '#define OPAQUE' : '',
777
+
778
+ ShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
779
+ getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),
780
+ getLuminanceFunction(),
781
+
782
+ parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
783
+
784
+ '\n'
785
+
786
+ ].filter( filterEmptyLine ).join( '\n' );
787
+
788
+ }
789
+
790
+ vertexShader = resolveIncludes( vertexShader );
791
+ vertexShader = replaceLightNums( vertexShader, parameters );
792
+ vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
793
+
794
+ fragmentShader = resolveIncludes( fragmentShader );
795
+ fragmentShader = replaceLightNums( fragmentShader, parameters );
796
+ fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
797
+
798
+ vertexShader = unrollLoops( vertexShader );
799
+ fragmentShader = unrollLoops( fragmentShader );
800
+
801
+ if ( parameters.isRawShaderMaterial !== true ) {
802
+
803
+ // GLSL 3.0 conversion for built-in materials and ShaderMaterial
804
+
805
+ versionString = '#version 300 es\n';
806
+
807
+ prefixVertex = [
808
+ customVertexExtensions,
809
+ '#define attribute in',
810
+ '#define varying out',
811
+ '#define texture2D texture'
812
+ ].join( '\n' ) + '\n' + prefixVertex;
813
+
814
+ prefixFragment = [
815
+ '#define varying in',
816
+ ( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',
817
+ ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',
818
+ '#define gl_FragDepthEXT gl_FragDepth',
819
+ '#define texture2D texture',
820
+ '#define textureCube texture',
821
+ '#define texture2DProj textureProj',
822
+ '#define texture2DLodEXT textureLod',
823
+ '#define texture2DProjLodEXT textureProjLod',
824
+ '#define textureCubeLodEXT textureLod',
825
+ '#define texture2DGradEXT textureGrad',
826
+ '#define texture2DProjGradEXT textureProjGrad',
827
+ '#define textureCubeGradEXT textureGrad'
828
+ ].join( '\n' ) + '\n' + prefixFragment;
829
+
830
+ }
831
+
832
+ const vertexGlsl = versionString + prefixVertex + vertexShader;
833
+ const fragmentGlsl = versionString + prefixFragment + fragmentShader;
834
+
835
+ // log( '*VERTEX*', vertexGlsl );
836
+ // log( '*FRAGMENT*', fragmentGlsl );
837
+
838
+ const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
839
+ const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
840
+
841
+ gl.attachShader( program, glVertexShader );
842
+ gl.attachShader( program, glFragmentShader );
843
+
844
+ // Force a particular attribute to index 0.
845
+
846
+ if ( parameters.index0AttributeName !== undefined ) {
847
+
848
+ gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
849
+
850
+ } else if ( parameters.morphTargets === true ) {
851
+
852
+ // programs with morphTargets displace position out of attribute 0
853
+ gl.bindAttribLocation( program, 0, 'position' );
854
+
855
+ }
856
+
857
+ gl.linkProgram( program );
858
+
859
+ function onFirstUse( self ) {
860
+
861
+ // check for link errors
862
+ if ( renderer.debug.checkShaderErrors ) {
863
+
864
+ const programInfoLog = gl.getProgramInfoLog( program ) || '';
865
+ const vertexShaderInfoLog = gl.getShaderInfoLog( glVertexShader ) || '';
866
+ const fragmentShaderInfoLog = gl.getShaderInfoLog( glFragmentShader ) || '';
867
+
868
+ const programLog = programInfoLog.trim();
869
+ const vertexLog = vertexShaderInfoLog.trim();
870
+ const fragmentLog = fragmentShaderInfoLog.trim();
871
+
872
+ let runnable = true;
873
+ let haveDiagnostics = true;
874
+
875
+ if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
876
+
877
+ runnable = false;
878
+
879
+ if ( typeof renderer.debug.onShaderError === 'function' ) {
880
+
881
+ renderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader );
882
+
883
+ } else {
884
+
885
+ // default error reporting
886
+
887
+ const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
888
+ const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
889
+
890
+ error(
891
+ 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
892
+ 'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' +
893
+ 'Material Name: ' + self.name + '\n' +
894
+ 'Material Type: ' + self.type + '\n\n' +
895
+ 'Program Info Log: ' + programLog + '\n' +
896
+ vertexErrors + '\n' +
897
+ fragmentErrors
898
+ );
899
+
900
+ }
901
+
902
+ } else if ( programLog !== '' ) {
903
+
904
+ warn( 'WebGLProgram: Program Info Log:', programLog );
905
+
906
+ } else if ( vertexLog === '' || fragmentLog === '' ) {
907
+
908
+ haveDiagnostics = false;
909
+
910
+ }
911
+
912
+ if ( haveDiagnostics ) {
913
+
914
+ self.diagnostics = {
915
+
916
+ runnable: runnable,
917
+
918
+ programLog: programLog,
919
+
920
+ vertexShader: {
921
+
922
+ log: vertexLog,
923
+ prefix: prefixVertex
924
+
925
+ },
926
+
927
+ fragmentShader: {
928
+
929
+ log: fragmentLog,
930
+ prefix: prefixFragment
931
+
932
+ }
933
+
934
+ };
935
+
936
+ }
937
+
938
+ }
939
+
940
+ // Clean up
941
+
942
+ // Crashes in iOS9 and iOS10. #18402
943
+ // gl.detachShader( program, glVertexShader );
944
+ // gl.detachShader( program, glFragmentShader );
945
+
946
+ gl.deleteShader( glVertexShader );
947
+ gl.deleteShader( glFragmentShader );
948
+
949
+ cachedUniforms = new WebGLUniforms( gl, program );
950
+ cachedAttributes = fetchAttributeLocations( gl, program );
951
+
952
+ }
953
+
954
+ // set up caching for uniform locations
955
+
956
+ let cachedUniforms;
957
+
958
+ this.getUniforms = function () {
959
+
960
+ if ( cachedUniforms === undefined ) {
961
+
962
+ // Populates cachedUniforms and cachedAttributes
963
+ onFirstUse( this );
964
+
965
+ }
966
+
967
+ return cachedUniforms;
968
+
969
+ };
970
+
971
+ // set up caching for attribute locations
972
+
973
+ let cachedAttributes;
974
+
975
+ this.getAttributes = function () {
976
+
977
+ if ( cachedAttributes === undefined ) {
978
+
979
+ // Populates cachedAttributes and cachedUniforms
980
+ onFirstUse( this );
981
+
982
+ }
983
+
984
+ return cachedAttributes;
985
+
986
+ };
987
+
988
+ // indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported,
989
+ // flag the program as ready immediately. It may cause a stall when it's first used.
990
+
991
+ let programReady = ( parameters.rendererExtensionParallelShaderCompile === false );
992
+
993
+ this.isReady = function () {
994
+
995
+ if ( programReady === false ) {
996
+
997
+ programReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR );
998
+
999
+ }
1000
+
1001
+ return programReady;
1002
+
1003
+ };
1004
+
1005
+ // free resource
1006
+
1007
+ this.destroy = function () {
1008
+
1009
+ bindingStates.releaseStatesOfProgram( this );
1010
+
1011
+ gl.deleteProgram( program );
1012
+ this.program = undefined;
1013
+
1014
+ };
1015
+
1016
+ //
1017
+
1018
+ this.type = parameters.shaderType;
1019
+ this.name = parameters.shaderName;
1020
+ this.id = programIdCount ++;
1021
+ this.cacheKey = cacheKey;
1022
+ this.usedTimes = 1;
1023
+ this.program = program;
1024
+ this.vertexShader = glVertexShader;
1025
+ this.fragmentShader = glFragmentShader;
1026
+
1027
+ return this;
1028
+
1029
+ }
1030
+
1031
+ export { WebGLProgram };