@gnsx/three 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +85 -0
- package/build/three.cjs +79695 -0
- package/build/three.core.js +59732 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +19552 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +654 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +83969 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +83702 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +293 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +595 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3539 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +451 -0
- package/examples/jsm/controls/FlyControls.js +384 -0
- package/examples/jsm/controls/MapControls.js +116 -0
- package/examples/jsm/controls/OrbitControls.js +1963 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1950 -0
- package/examples/jsm/csm/CSM.js +598 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +603 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +274 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +185 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3738 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1254 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +102 -0
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +519 -0
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +601 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +324 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +703 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1836 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +153 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +739 -0
- package/examples/jsm/loaders/EXRLoader.js +3423 -0
- package/examples/jsm/loaders/FBXLoader.js +4580 -0
- package/examples/jsm/loaders/FontLoader.js +260 -0
- package/examples/jsm/loaders/GCodeLoader.js +318 -0
- package/examples/jsm/loaders/GLTFLoader.js +4860 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1257 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2510 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1047 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +620 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1142 -0
- package/examples/jsm/loaders/TGALoader.js +538 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
- package/examples/jsm/loaders/VOXLoader.js +919 -0
- package/examples/jsm/loaders/VRMLLoader.js +3646 -0
- package/examples/jsm/loaders/VTKLoader.js +1293 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +828 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +822 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +661 -0
- package/examples/jsm/misc/TubePainter.js +599 -0
- package/examples/jsm/misc/Volume.js +520 -0
- package/examples/jsm/misc/VolumeSlice.js +275 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +386 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +321 -0
- package/examples/jsm/objects/SkyMesh.js +377 -0
- package/examples/jsm/objects/Water.js +374 -0
- package/examples/jsm/objects/Water2.js +403 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +194 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +359 -0
- package/examples/jsm/physics/JoltPhysics.js +334 -0
- package/examples/jsm/physics/RapierPhysics.js +436 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +365 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +148 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +193 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
- package/examples/jsm/renderers/Projector.js +1154 -0
- package/examples/jsm/renderers/SVGRenderer.js +799 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +434 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/HalftoneShader.js +332 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +201 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +331 -0
- package/examples/jsm/shaders/SSRShader.js +396 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
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- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
- package/src/renderers/shaders/ShaderLib.js +362 -0
- package/src/renderers/shaders/UniformsLib.js +234 -0
- package/src/renderers/shaders/UniformsUtils.js +154 -0
- package/src/renderers/webgl/WebGLAnimation.js +54 -0
- package/src/renderers/webgl/WebGLAttributes.js +237 -0
- package/src/renderers/webgl/WebGLBackground.js +303 -0
- package/src/renderers/webgl/WebGLBindingStates.js +666 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
- package/src/renderers/webgl/WebGLCapabilities.js +150 -0
- package/src/renderers/webgl/WebGLClipping.js +171 -0
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +61 -0
- package/src/renderers/webgl/WebGLGeometries.js +186 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
- package/src/renderers/webgl/WebGLInfo.js +73 -0
- package/src/renderers/webgl/WebGLLights.js +584 -0
- package/src/renderers/webgl/WebGLMaterials.js +602 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
- package/src/renderers/webgl/WebGLObjects.js +94 -0
- package/src/renderers/webgl/WebGLOutput.js +270 -0
- package/src/renderers/webgl/WebGLProgram.js +1031 -0
- package/src/renderers/webgl/WebGLPrograms.js +679 -0
- package/src/renderers/webgl/WebGLProperties.js +55 -0
- package/src/renderers/webgl/WebGLRenderLists.js +253 -0
- package/src/renderers/webgl/WebGLRenderStates.js +124 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +600 -0
- package/src/renderers/webgl/WebGLState.js +1370 -0
- package/src/renderers/webgl/WebGLTextures.js +2506 -0
- package/src/renderers/webgl/WebGLUniforms.js +1203 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
- package/src/renderers/webgl/WebGLUtils.js +217 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
- package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
- package/src/renderers/webgpu/WebGPURenderer.js +107 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
- package/src/renderers/webxr/WebXRController.js +440 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +812 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +127 -0
- package/src/utils.js +493 -0
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/**
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* @module HalftoneShader
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* @three_import import { HalftoneShader } from 'three/addons/shaders/HalftoneShader.js';
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*/
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/**
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* RGB Halftone shader.
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*
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* Used by {@link HalftonePass}.
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*
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* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square, 5 = Diamond)
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* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const HalftoneShader = {
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name: 'HalftoneShader',
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uniforms: {
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'tDiffuse': { value: null },
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'shape': { value: 1 },
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'radius': { value: 4 },
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'rotateR': { value: Math.PI / 12 * 1 },
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'rotateG': { value: Math.PI / 12 * 2 },
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'rotateB': { value: Math.PI / 12 * 3 },
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'scatter': { value: 0 },
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'width': { value: 1 },
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'height': { value: 1 },
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'blending': { value: 1 },
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'blendingMode': { value: 1 },
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'greyscale': { value: false },
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'disable': { value: false }
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},
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vertexShader: /* glsl */`
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varying vec2 vUV;
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void main() {
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vUV = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}`,
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fragmentShader: /* glsl */`
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#define SQRT2_MINUS_ONE 0.41421356
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#define SQRT2_HALF_MINUS_ONE 0.20710678
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#define PI 3.14159265
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#define PI2 6.28318531
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#define SHAPE_DOT 1
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#define SHAPE_ELLIPSE 2
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#define SHAPE_LINE 3
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#define SHAPE_SQUARE 4
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#define SHAPE_DIAMOND 5
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#define BLENDING_LINEAR 1
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#define BLENDING_MULTIPLY 2
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#define BLENDING_ADD 3
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#define BLENDING_LIGHTER 4
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#define BLENDING_DARKER 5
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uniform sampler2D tDiffuse;
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uniform float radius;
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uniform float rotateR;
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uniform float rotateG;
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uniform float rotateB;
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uniform float scatter;
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uniform float width;
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uniform float height;
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uniform int shape;
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uniform bool disable;
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uniform float blending;
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uniform int blendingMode;
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varying vec2 vUV;
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uniform bool greyscale;
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const int samples = 8;
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float blend( float a, float b, float t ) {
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// linear blend
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return a * ( 1.0 - t ) + b * t;
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}
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float hypot( float x, float y ) {
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// vector magnitude
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return sqrt( x * x + y * y );
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}
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float rand( vec2 seed ){
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// get pseudo-random number
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return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );
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}
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float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {
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// apply shape-specific transforms
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float dist = hypot( coord.x - p.x, coord.y - p.y );
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float rad = channel;
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if ( shape == SHAPE_DOT ) {
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rad = pow( abs( rad ), 1.125 ) * rad_max;
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} else if ( shape == SHAPE_ELLIPSE ) {
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rad = pow( abs( rad ), 1.125 ) * rad_max;
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if ( dist != 0.0 ) {
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float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );
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dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;
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}
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} else if ( shape == SHAPE_LINE ) {
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rad = pow( abs( rad ), 1.5) * rad_max;
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float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;
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dist = hypot( normal.x * dot_p, normal.y * dot_p );
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} else if ( shape == SHAPE_SQUARE ) {
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float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;
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float sin_t = abs( sin( theta ) );
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float cos_t = abs( cos( theta ) );
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rad = pow( abs( rad ), 1.4 );
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rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );
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} else if ( shape == SHAPE_DIAMOND ) {
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float angle45 = PI / 4.0;
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float theta = atan( p.y - coord.y, p.x - coord.x ) - angle - angle45;
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float sin_t = abs( sin( theta ) );
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float cos_t = abs( cos( theta ) );
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rad = pow( abs( rad ), 1.4 );
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rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );
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}
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return rad - dist;
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}
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struct Cell {
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// grid sample positions
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vec2 normal;
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vec2 p1;
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vec2 p2;
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vec2 p3;
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vec2 p4;
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float samp2;
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float samp1;
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float samp3;
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float samp4;
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};
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vec4 getSample( vec2 point ) {
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// multi-sampled point
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vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );
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float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;
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float step = PI2 / float( samples );
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float dist = radius * 0.66;
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for ( int i = 0; i < samples; ++i ) {
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float r = base + step * float( i );
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vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );
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tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );
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}
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tex /= float( samples ) + 1.0;
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return tex;
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}
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float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {
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// get colour for given point
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float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;
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if ( channel == 0 ) {
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c.samp1 = getSample( c.p1 ).r;
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c.samp2 = getSample( c.p2 ).r;
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c.samp3 = getSample( c.p3 ).r;
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c.samp4 = getSample( c.p4 ).r;
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} else if (channel == 1) {
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c.samp1 = getSample( c.p1 ).g;
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c.samp2 = getSample( c.p2 ).g;
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c.samp3 = getSample( c.p3 ).g;
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c.samp4 = getSample( c.p4 ).g;
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} else {
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c.samp1 = getSample( c.p1 ).b;
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c.samp3 = getSample( c.p3 ).b;
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c.samp2 = getSample( c.p2 ).b;
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c.samp4 = getSample( c.p4 ).b;
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}
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dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );
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dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );
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dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );
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dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );
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res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;
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res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;
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res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;
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res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;
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res = clamp( res, 0.0, 1.0 );
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return res;
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}
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Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {
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// get containing cell
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Cell c;
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// calc grid
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vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );
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float threshold = step * 0.5;
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float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );
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float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );
|
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237
|
+
vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );
|
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238
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+
float offset_normal = mod( hypot( offset.x, offset.y ), step );
|
|
239
|
+
float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;
|
|
240
|
+
float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;
|
|
241
|
+
float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );
|
|
242
|
+
float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;
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|
243
|
+
float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;
|
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|
+
|
|
245
|
+
// get closest corner
|
|
246
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+
c.normal = n;
|
|
247
|
+
c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;
|
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248
|
+
c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;
|
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249
|
+
|
|
250
|
+
// scatter
|
|
251
|
+
if ( scatter != 0.0 ) {
|
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252
|
+
|
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253
|
+
float off_mag = scatter * threshold * 0.5;
|
|
254
|
+
float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;
|
|
255
|
+
c.p1.x += cos( off_angle ) * off_mag;
|
|
256
|
+
c.p1.y += sin( off_angle ) * off_mag;
|
|
257
|
+
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
// find corners
|
|
261
|
+
float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );
|
|
262
|
+
float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );
|
|
263
|
+
c.p2.x = c.p1.x - n.x * normal_step;
|
|
264
|
+
c.p2.y = c.p1.y - n.y * normal_step;
|
|
265
|
+
c.p3.x = c.p1.x + n.y * line_step;
|
|
266
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+
c.p3.y = c.p1.y - n.x * line_step;
|
|
267
|
+
c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;
|
|
268
|
+
c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;
|
|
269
|
+
|
|
270
|
+
return c;
|
|
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|
+
|
|
272
|
+
}
|
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+
|
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274
|
+
float blendColour( float a, float b, float t ) {
|
|
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+
|
|
276
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+
// blend colours
|
|
277
|
+
if ( blendingMode == BLENDING_LINEAR ) {
|
|
278
|
+
return blend( a, b, 1.0 - t );
|
|
279
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+
} else if ( blendingMode == BLENDING_ADD ) {
|
|
280
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+
return blend( a, min( 1.0, a + b ), t );
|
|
281
|
+
} else if ( blendingMode == BLENDING_MULTIPLY ) {
|
|
282
|
+
return blend( a, max( 0.0, a * b ), t );
|
|
283
|
+
} else if ( blendingMode == BLENDING_LIGHTER ) {
|
|
284
|
+
return blend( a, max( a, b ), t );
|
|
285
|
+
} else if ( blendingMode == BLENDING_DARKER ) {
|
|
286
|
+
return blend( a, min( a, b ), t );
|
|
287
|
+
} else {
|
|
288
|
+
return blend( a, b, 1.0 - t );
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
void main() {
|
|
294
|
+
|
|
295
|
+
if ( ! disable ) {
|
|
296
|
+
|
|
297
|
+
// setup
|
|
298
|
+
vec2 p = vec2( vUV.x * width, vUV.y * height );
|
|
299
|
+
vec2 origin = vec2( 0, 0 );
|
|
300
|
+
float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;
|
|
301
|
+
|
|
302
|
+
// get channel samples
|
|
303
|
+
Cell cell_r = getReferenceCell( p, origin, rotateR, radius );
|
|
304
|
+
Cell cell_g = getReferenceCell( p, origin, rotateG, radius );
|
|
305
|
+
Cell cell_b = getReferenceCell( p, origin, rotateB, radius );
|
|
306
|
+
float r = getDotColour( cell_r, p, 0, rotateR, aa );
|
|
307
|
+
float g = getDotColour( cell_g, p, 1, rotateG, aa );
|
|
308
|
+
float b = getDotColour( cell_b, p, 2, rotateB, aa );
|
|
309
|
+
|
|
310
|
+
// blend with original
|
|
311
|
+
vec4 colour = texture2D( tDiffuse, vUV );
|
|
312
|
+
r = blendColour( r, colour.r, blending );
|
|
313
|
+
g = blendColour( g, colour.g, blending );
|
|
314
|
+
b = blendColour( b, colour.b, blending );
|
|
315
|
+
|
|
316
|
+
if ( greyscale ) {
|
|
317
|
+
r = g = b = (r + b + g) / 3.0;
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
gl_FragColor = vec4( r, g, b, 1.0 );
|
|
321
|
+
|
|
322
|
+
} else {
|
|
323
|
+
|
|
324
|
+
gl_FragColor = texture2D( tDiffuse, vUV );
|
|
325
|
+
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
}`
|
|
329
|
+
|
|
330
|
+
};
|
|
331
|
+
|
|
332
|
+
export { HalftoneShader };
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module HorizontalBlurShader
|
|
3
|
+
* @three_import import { HorizontalBlurShader } from 'three/addons/shaders/HorizontalBlurShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Two pass Gaussian blur filter (horizontal and vertical blur shaders).
|
|
8
|
+
*
|
|
9
|
+
* References:
|
|
10
|
+
* - {@link http://www.cake23.de/traveling-wavefronts-lit-up.html}.
|
|
11
|
+
*
|
|
12
|
+
* - 9 samples per pass
|
|
13
|
+
* - standard deviation 2.7
|
|
14
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
15
|
+
*
|
|
16
|
+
* @constant
|
|
17
|
+
* @type {ShaderMaterial~Shader}
|
|
18
|
+
*/
|
|
19
|
+
const HorizontalBlurShader = {
|
|
20
|
+
|
|
21
|
+
name: 'HorizontalBlurShader',
|
|
22
|
+
|
|
23
|
+
uniforms: {
|
|
24
|
+
|
|
25
|
+
'tDiffuse': { value: null },
|
|
26
|
+
'h': { value: 1.0 / 512.0 }
|
|
27
|
+
|
|
28
|
+
},
|
|
29
|
+
|
|
30
|
+
vertexShader: /* glsl */`
|
|
31
|
+
|
|
32
|
+
varying vec2 vUv;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
|
|
36
|
+
vUv = uv;
|
|
37
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
38
|
+
|
|
39
|
+
}`,
|
|
40
|
+
|
|
41
|
+
fragmentShader: /* glsl */`
|
|
42
|
+
|
|
43
|
+
uniform sampler2D tDiffuse;
|
|
44
|
+
uniform float h;
|
|
45
|
+
|
|
46
|
+
varying vec2 vUv;
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
|
|
50
|
+
vec4 sum = vec4( 0.0 );
|
|
51
|
+
|
|
52
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
|
|
53
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
|
|
54
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
|
|
55
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
|
|
56
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
57
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
|
|
58
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
|
|
59
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
|
|
60
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
|
|
61
|
+
|
|
62
|
+
gl_FragColor = sum;
|
|
63
|
+
|
|
64
|
+
}`
|
|
65
|
+
|
|
66
|
+
};
|
|
67
|
+
|
|
68
|
+
export { HorizontalBlurShader };
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module HorizontalTiltShiftShader
|
|
3
|
+
* @three_import import { HorizontalTiltShiftShader } from 'three/addons/shaders/HorizontalTiltShiftShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position.
|
|
8
|
+
*
|
|
9
|
+
* - 9 samples per pass
|
|
10
|
+
* - standard deviation 2.7
|
|
11
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
12
|
+
* - "r" parameter control where "focused" horizontal line lies
|
|
13
|
+
*
|
|
14
|
+
* @constant
|
|
15
|
+
* @type {ShaderMaterial~Shader}
|
|
16
|
+
*/
|
|
17
|
+
const HorizontalTiltShiftShader = {
|
|
18
|
+
|
|
19
|
+
name: 'HorizontalTiltShiftShader',
|
|
20
|
+
|
|
21
|
+
uniforms: {
|
|
22
|
+
|
|
23
|
+
'tDiffuse': { value: null },
|
|
24
|
+
'h': { value: 1.0 / 512.0 },
|
|
25
|
+
'r': { value: 0.35 }
|
|
26
|
+
|
|
27
|
+
},
|
|
28
|
+
|
|
29
|
+
vertexShader: /* glsl */`
|
|
30
|
+
|
|
31
|
+
varying vec2 vUv;
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
|
|
35
|
+
vUv = uv;
|
|
36
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
37
|
+
|
|
38
|
+
}`,
|
|
39
|
+
|
|
40
|
+
fragmentShader: /* glsl */`
|
|
41
|
+
|
|
42
|
+
uniform sampler2D tDiffuse;
|
|
43
|
+
uniform float h;
|
|
44
|
+
uniform float r;
|
|
45
|
+
|
|
46
|
+
varying vec2 vUv;
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
|
|
50
|
+
vec4 sum = vec4( 0.0 );
|
|
51
|
+
|
|
52
|
+
float hh = h * abs( r - vUv.y );
|
|
53
|
+
|
|
54
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;
|
|
55
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;
|
|
56
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;
|
|
57
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;
|
|
58
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
59
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;
|
|
60
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;
|
|
61
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;
|
|
62
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;
|
|
63
|
+
|
|
64
|
+
gl_FragColor = sum;
|
|
65
|
+
|
|
66
|
+
}`
|
|
67
|
+
|
|
68
|
+
};
|
|
69
|
+
|
|
70
|
+
export { HorizontalTiltShiftShader };
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module HueSaturationShader
|
|
3
|
+
* @three_import import { HueSaturationShader } from 'three/addons/shaders/HueSaturationShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Hue and saturation adjustment, {@link https://github.com/evanw/glfx.js}.
|
|
8
|
+
*
|
|
9
|
+
* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
|
|
10
|
+
* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
11
|
+
*
|
|
12
|
+
* @constant
|
|
13
|
+
* @type {ShaderMaterial~Shader}
|
|
14
|
+
*/
|
|
15
|
+
const HueSaturationShader = {
|
|
16
|
+
|
|
17
|
+
name: 'HueSaturationShader',
|
|
18
|
+
|
|
19
|
+
uniforms: {
|
|
20
|
+
|
|
21
|
+
'tDiffuse': { value: null },
|
|
22
|
+
'hue': { value: 0 },
|
|
23
|
+
'saturation': { value: 0 }
|
|
24
|
+
|
|
25
|
+
},
|
|
26
|
+
|
|
27
|
+
vertexShader: /* glsl */`
|
|
28
|
+
|
|
29
|
+
varying vec2 vUv;
|
|
30
|
+
|
|
31
|
+
void main() {
|
|
32
|
+
|
|
33
|
+
vUv = uv;
|
|
34
|
+
|
|
35
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
36
|
+
|
|
37
|
+
}`,
|
|
38
|
+
|
|
39
|
+
fragmentShader: /* glsl */`
|
|
40
|
+
|
|
41
|
+
uniform sampler2D tDiffuse;
|
|
42
|
+
uniform float hue;
|
|
43
|
+
uniform float saturation;
|
|
44
|
+
|
|
45
|
+
varying vec2 vUv;
|
|
46
|
+
|
|
47
|
+
void main() {
|
|
48
|
+
|
|
49
|
+
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
50
|
+
|
|
51
|
+
// hue
|
|
52
|
+
float angle = hue * 3.14159265;
|
|
53
|
+
float s = sin(angle), c = cos(angle);
|
|
54
|
+
vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;
|
|
55
|
+
float len = length(gl_FragColor.rgb);
|
|
56
|
+
gl_FragColor.rgb = vec3(
|
|
57
|
+
dot(gl_FragColor.rgb, weights.xyz),
|
|
58
|
+
dot(gl_FragColor.rgb, weights.zxy),
|
|
59
|
+
dot(gl_FragColor.rgb, weights.yzx)
|
|
60
|
+
);
|
|
61
|
+
|
|
62
|
+
// saturation
|
|
63
|
+
float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;
|
|
64
|
+
if (saturation > 0.0) {
|
|
65
|
+
gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));
|
|
66
|
+
} else {
|
|
67
|
+
gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
}`
|
|
71
|
+
|
|
72
|
+
};
|
|
73
|
+
|
|
74
|
+
export { HueSaturationShader };
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module KaleidoShader
|
|
3
|
+
* @three_import import { KaleidoShader } from 'three/addons/shaders/KaleidoShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Kaleidoscope Shader.
|
|
8
|
+
* Radial reflection around center point
|
|
9
|
+
* Ported from: {@link http://pixelshaders.com/editor/}
|
|
10
|
+
* by [Toby Schachman](http://tobyschachman.com/)
|
|
11
|
+
*
|
|
12
|
+
* sides: number of reflections
|
|
13
|
+
* angle: initial angle in radians
|
|
14
|
+
*
|
|
15
|
+
* @constant
|
|
16
|
+
* @type {ShaderMaterial~Shader}
|
|
17
|
+
*/
|
|
18
|
+
const KaleidoShader = {
|
|
19
|
+
|
|
20
|
+
name: 'KaleidoShader',
|
|
21
|
+
|
|
22
|
+
uniforms: {
|
|
23
|
+
|
|
24
|
+
'tDiffuse': { value: null },
|
|
25
|
+
'sides': { value: 6.0 },
|
|
26
|
+
'angle': { value: 0.0 }
|
|
27
|
+
|
|
28
|
+
},
|
|
29
|
+
|
|
30
|
+
vertexShader: /* glsl */`
|
|
31
|
+
|
|
32
|
+
varying vec2 vUv;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
|
|
36
|
+
vUv = uv;
|
|
37
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
38
|
+
|
|
39
|
+
}`,
|
|
40
|
+
|
|
41
|
+
fragmentShader: /* glsl */`
|
|
42
|
+
|
|
43
|
+
uniform sampler2D tDiffuse;
|
|
44
|
+
uniform float sides;
|
|
45
|
+
uniform float angle;
|
|
46
|
+
|
|
47
|
+
varying vec2 vUv;
|
|
48
|
+
|
|
49
|
+
void main() {
|
|
50
|
+
|
|
51
|
+
vec2 p = vUv - 0.5;
|
|
52
|
+
float r = length(p);
|
|
53
|
+
float a = atan(p.y, p.x) + angle;
|
|
54
|
+
float tau = 2. * 3.1416 ;
|
|
55
|
+
a = mod(a, tau/sides);
|
|
56
|
+
a = abs(a - tau/sides/2.) ;
|
|
57
|
+
p = r * vec2(cos(a), sin(a));
|
|
58
|
+
vec4 color = texture2D(tDiffuse, p + 0.5);
|
|
59
|
+
gl_FragColor = color;
|
|
60
|
+
|
|
61
|
+
}`
|
|
62
|
+
|
|
63
|
+
};
|
|
64
|
+
|
|
65
|
+
export { KaleidoShader };
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Color
|
|
3
|
+
} from 'three';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* @module LuminosityHighPassShader
|
|
7
|
+
* @three_import import { LuminosityHighPassShader } from 'three/addons/shaders/LuminosityHighPassShader.js';
|
|
8
|
+
*/
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Luminosity high pass shader.
|
|
12
|
+
*
|
|
13
|
+
* @constant
|
|
14
|
+
* @type {ShaderMaterial~Shader}
|
|
15
|
+
*/
|
|
16
|
+
const LuminosityHighPassShader = {
|
|
17
|
+
|
|
18
|
+
name: 'LuminosityHighPassShader',
|
|
19
|
+
|
|
20
|
+
uniforms: {
|
|
21
|
+
|
|
22
|
+
'tDiffuse': { value: null },
|
|
23
|
+
'luminosityThreshold': { value: 1.0 },
|
|
24
|
+
'smoothWidth': { value: 1.0 },
|
|
25
|
+
'defaultColor': { value: new Color( 0x000000 ) },
|
|
26
|
+
'defaultOpacity': { value: 0.0 }
|
|
27
|
+
|
|
28
|
+
},
|
|
29
|
+
|
|
30
|
+
vertexShader: /* glsl */`
|
|
31
|
+
|
|
32
|
+
varying vec2 vUv;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
|
|
36
|
+
vUv = uv;
|
|
37
|
+
|
|
38
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
39
|
+
|
|
40
|
+
}`,
|
|
41
|
+
|
|
42
|
+
fragmentShader: /* glsl */`
|
|
43
|
+
|
|
44
|
+
uniform sampler2D tDiffuse;
|
|
45
|
+
uniform vec3 defaultColor;
|
|
46
|
+
uniform float defaultOpacity;
|
|
47
|
+
uniform float luminosityThreshold;
|
|
48
|
+
uniform float smoothWidth;
|
|
49
|
+
|
|
50
|
+
varying vec2 vUv;
|
|
51
|
+
|
|
52
|
+
void main() {
|
|
53
|
+
|
|
54
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
55
|
+
|
|
56
|
+
float v = luminance( texel.xyz );
|
|
57
|
+
|
|
58
|
+
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
|
|
59
|
+
|
|
60
|
+
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
|
|
61
|
+
|
|
62
|
+
gl_FragColor = mix( outputColor, texel, alpha );
|
|
63
|
+
|
|
64
|
+
}`
|
|
65
|
+
|
|
66
|
+
};
|
|
67
|
+
|
|
68
|
+
export { LuminosityHighPassShader };
|