@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
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  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
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  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
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  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
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  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
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@@ -0,0 +1,194 @@
1
+ import {
2
+ Color,
3
+ Mesh,
4
+ Vector3,
5
+ NodeMaterial
6
+ } from 'three/webgpu';
7
+
8
+ import { Fn, add, cameraPosition, div, normalize, positionWorld, sub, time, texture, vec2, max, dot, reflect, pow, length, float, uniform, reflector, mul, mix } from 'three/tsl';
9
+
10
+ /**
11
+ * A basic flat, reflective water effect.
12
+ *
13
+ * Note that this class can only be used with {@link WebGPURenderer}.
14
+ * When using {@link WebGLRenderer}, use {@link Water}.
15
+ *
16
+ * References:
17
+ *
18
+ * - [Flat mirror for three.js](https://github.com/Slayvin)
19
+ * - [An implementation of water shader based on the flat mirror](https://home.adelphi.edu/~stemkoski/)
20
+ * - [Water shader explanations in WebGL](http://29a.ch/slides/2012/webglwater/ )
21
+ *
22
+ * @augments Mesh
23
+ * @three_import import { WaterMesh } from 'three/addons/objects/WaterMesh.js';
24
+ */
25
+ class WaterMesh extends Mesh {
26
+
27
+ /**
28
+ * Constructs a new water mesh.
29
+ *
30
+ * @param {BufferGeometry} geometry - The water mesh's geometry.
31
+ * @param {WaterMesh~Options} [options] - The configuration options.
32
+ */
33
+ constructor( geometry, options ) {
34
+
35
+ const material = new NodeMaterial();
36
+
37
+ super( geometry, material );
38
+
39
+ /**
40
+ * This flag can be used for type testing.
41
+ *
42
+ * @type {boolean}
43
+ * @readonly
44
+ * @default true
45
+ */
46
+ this.isWaterMesh = true;
47
+
48
+ /**
49
+ * The effect's resolution scale.
50
+ *
51
+ * @type {number}
52
+ * @default 0.5
53
+ */
54
+ this.resolutionScale = options.resolutionScale !== undefined ? options.resolutionScale : 0.5;
55
+
56
+ // Uniforms
57
+
58
+ /**
59
+ * The water's normal map.
60
+ *
61
+ * @type {TextureNode}
62
+ */
63
+ this.waterNormals = texture( options.waterNormals );
64
+
65
+ /**
66
+ * The alpha value.
67
+ *
68
+ * @type {UniformNode<float>}
69
+ * @default 1
70
+ */
71
+ this.alpha = uniform( options.alpha !== undefined ? options.alpha : 1.0 );
72
+
73
+ /**
74
+ * The size value.
75
+ *
76
+ * @type {UniformNode<float>}
77
+ * @default 1
78
+ */
79
+ this.size = uniform( options.size !== undefined ? options.size : 1.0 );
80
+
81
+ /**
82
+ * The sun color.
83
+ *
84
+ * @type {UniformNode<color>}
85
+ * @default 0xffffff
86
+ */
87
+ this.sunColor = uniform( new Color( options.sunColor !== undefined ? options.sunColor : 0xffffff ) );
88
+
89
+ /**
90
+ * The sun direction.
91
+ *
92
+ * @type {UniformNode<vec3>}
93
+ * @default (0.70707,0.70707,0.0)
94
+ */
95
+ this.sunDirection = uniform( options.sunDirection !== undefined ? options.sunDirection : new Vector3( 0.70707, 0.70707, 0.0 ) );
96
+
97
+ /**
98
+ * The water color.
99
+ *
100
+ * @type {UniformNode<color>}
101
+ * @default 0x7f7f7f
102
+ */
103
+ this.waterColor = uniform( new Color( options.waterColor !== undefined ? options.waterColor : 0x7f7f7f ) );
104
+
105
+ /**
106
+ * The distortion scale.
107
+ *
108
+ * @type {UniformNode<float>}
109
+ * @default 20
110
+ */
111
+ this.distortionScale = uniform( options.distortionScale !== undefined ? options.distortionScale : 20.0 );
112
+
113
+ // TSL
114
+
115
+ const getNoise = Fn( ( [ uv ] ) => {
116
+
117
+ const offset = time;
118
+
119
+ const uv0 = add( div( uv, 103 ), vec2( div( offset, 17 ), div( offset, 29 ) ) ).toVar();
120
+ const uv1 = div( uv, 107 ).sub( vec2( div( offset, - 19 ), div( offset, 31 ) ) ).toVar();
121
+ const uv2 = add( div( uv, vec2( 8907.0, 9803.0 ) ), vec2( div( offset, 101 ), div( offset, 97 ) ) ).toVar();
122
+ const uv3 = sub( div( uv, vec2( 1091.0, 1027.0 ) ), vec2( div( offset, 109 ), div( offset, - 113 ) ) ).toVar();
123
+
124
+ const sample0 = this.waterNormals.sample( uv0 );
125
+ const sample1 = this.waterNormals.sample( uv1 );
126
+ const sample2 = this.waterNormals.sample( uv2 );
127
+ const sample3 = this.waterNormals.sample( uv3 );
128
+
129
+ const noise = sample0.add( sample1 ).add( sample2 ).add( sample3 );
130
+
131
+ return noise.mul( 0.5 ).sub( 1 );
132
+
133
+ } );
134
+
135
+ const noise = getNoise( positionWorld.xz.mul( this.size ) );
136
+ const surfaceNormal = normalize( noise.xzy.mul( 1.5, 1.0, 1.5 ) );
137
+
138
+ const worldToEye = cameraPosition.sub( positionWorld );
139
+ const eyeDirection = normalize( worldToEye );
140
+
141
+ const reflection = normalize( reflect( this.sunDirection.negate(), surfaceNormal ) );
142
+ const direction = max( 0.0, dot( eyeDirection, reflection ) );
143
+ const specularLight = pow( direction, 100 ).mul( this.sunColor ).mul( 2.0 );
144
+ const diffuseLight = max( dot( this.sunDirection, surfaceNormal ), 0.0 ).mul( this.sunColor ).mul( 0.5 );
145
+
146
+ const distance = length( worldToEye );
147
+
148
+ const distortion = surfaceNormal.xz.mul( float( 0.001 ).add( float( 1.0 ).div( distance ) ) ).mul( this.distortionScale );
149
+
150
+ // Material
151
+
152
+ material.transparent = true;
153
+
154
+ material.opacityNode = this.alpha;
155
+
156
+ material.receivedShadowPositionNode = positionWorld.add( distortion );
157
+
158
+ material.colorNode = Fn( () => {
159
+
160
+ const mirrorSampler = reflector();
161
+ mirrorSampler.uvNode = mirrorSampler.uvNode.add( distortion );
162
+ mirrorSampler.reflector.resolutionScale = this.resolutionScale;
163
+
164
+ this.add( mirrorSampler.target );
165
+
166
+ const theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
167
+ const rf0 = float( 0.02 );
168
+ const reflectance = mul( pow( float( 1.0 ).sub( theta ), 5.0 ), float( 1.0 ).sub( rf0 ) ).add( rf0 );
169
+ const scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ).mul( this.waterColor );
170
+ const albedo = mix( this.sunColor.mul( diffuseLight ).mul( 0.3 ).add( scatter ), mirrorSampler.rgb.add( specularLight ), reflectance );
171
+
172
+ return albedo;
173
+
174
+ } )();
175
+
176
+ }
177
+
178
+ }
179
+
180
+ /**
181
+ * Constructor options of `WaterMesh`.
182
+ *
183
+ * @typedef {Object} WaterMesh~Options
184
+ * @property {number} [resolutionScale=0.5] - The resolution scale.
185
+ * @property {?Texture} [waterNormals=null] - The water's normal map.
186
+ * @property {number} [alpha=1] - The alpha value.
187
+ * @property {number} [size=1] - The size value.
188
+ * @property {number|Color|string} [sunColor=0xffffff] - The sun color.
189
+ * @property {Vector3} [sunDirection=(0.70707,0.70707,0.0)] - The sun direction.
190
+ * @property {number|Color|string} [waterColor=0x7F7F7F] - The water color.
191
+ * @property {number} [distortionScale=20] - The distortion scale.
192
+ **/
193
+
194
+ export { WaterMesh };
@@ -0,0 +1,45 @@
1
+ let interval = null;
2
+ let result = null;
3
+
4
+ function initJank() {
5
+
6
+ const button = document.getElementById( 'button' );
7
+ button.addEventListener( 'click', function () {
8
+
9
+ if ( interval === null ) {
10
+
11
+ interval = setInterval( jank, 1000 / 60 );
12
+
13
+ button.textContent = 'STOP JANK';
14
+
15
+ } else {
16
+
17
+ clearInterval( interval );
18
+ interval = null;
19
+
20
+ button.textContent = 'START JANK';
21
+ result.textContent = '';
22
+
23
+ }
24
+
25
+ } );
26
+
27
+ result = document.getElementById( 'result' );
28
+
29
+ }
30
+
31
+ function jank() {
32
+
33
+ let number = 0;
34
+
35
+ for ( let i = 0; i < 10000000; i ++ ) {
36
+
37
+ number += Math.random();
38
+
39
+ }
40
+
41
+ result.textContent = number;
42
+
43
+ }
44
+
45
+ export default initJank;
@@ -0,0 +1,8 @@
1
+ import init from './scene.js';
2
+
3
+ self.onmessage = function ( message ) {
4
+
5
+ const data = message.data;
6
+ init( data.drawingSurface, data.width, data.height, data.pixelRatio, data.path );
7
+
8
+ };
@@ -0,0 +1,86 @@
1
+ import * as THREE from '../../../build/three.module.js';
2
+
3
+ let camera, scene, renderer, group;
4
+
5
+ function init( canvas, width, height, pixelRatio, path ) {
6
+
7
+ camera = new THREE.PerspectiveCamera( 40, width / height, 1, 1000 );
8
+ camera.position.z = 200;
9
+
10
+ scene = new THREE.Scene();
11
+ scene.fog = new THREE.Fog( 0x444466, 100, 400 );
12
+ scene.background = new THREE.Color( 0x444466 );
13
+
14
+ group = new THREE.Group();
15
+ scene.add( group );
16
+
17
+ // we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
18
+
19
+ const loader = new THREE.ImageBitmapLoader().setPath( path );
20
+ loader.setOptions( { imageOrientation: 'flipY' } );
21
+ loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) {
22
+
23
+ const texture = new THREE.CanvasTexture( imageBitmap );
24
+
25
+ const geometry = new THREE.IcosahedronGeometry( 5, 8 );
26
+ const materials = [
27
+ new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
28
+ new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),
29
+ new THREE.MeshMatcapMaterial( { color: 0xe04a3f, matcap: texture } ),
30
+ new THREE.MeshMatcapMaterial( { color: 0xe30456, matcap: texture } )
31
+ ];
32
+
33
+ for ( let i = 0; i < 100; i ++ ) {
34
+
35
+ const material = materials[ i % materials.length ];
36
+ const mesh = new THREE.Mesh( geometry, material );
37
+ mesh.position.x = random() * 200 - 100;
38
+ mesh.position.y = random() * 200 - 100;
39
+ mesh.position.z = random() * 200 - 100;
40
+ mesh.scale.setScalar( random() + 1 );
41
+ group.add( mesh );
42
+
43
+ }
44
+
45
+ renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );
46
+ renderer.setPixelRatio( pixelRatio );
47
+ renderer.setSize( width, height, false );
48
+
49
+ animate();
50
+
51
+ } );
52
+
53
+ }
54
+
55
+ function animate() {
56
+
57
+ // group.rotation.x = Date.now() / 4000;
58
+ group.rotation.y = - Date.now() / 4000;
59
+
60
+ renderer.render( scene, camera );
61
+
62
+ if ( self.requestAnimationFrame ) {
63
+
64
+ self.requestAnimationFrame( animate );
65
+
66
+ } else {
67
+
68
+ // Firefox
69
+
70
+ }
71
+
72
+ }
73
+
74
+ // PRNG
75
+
76
+ let seed = 1;
77
+
78
+ function random() {
79
+
80
+ const x = Math.sin( seed ++ ) * 10000;
81
+
82
+ return x - Math.floor( x );
83
+
84
+ }
85
+
86
+ export default init;
@@ -0,0 +1,359 @@
1
+ /**
2
+ * @classdesc Can be used to include Ammo.js as a Physics engine into
3
+ * `three.js` apps. Make sure to include `ammo.wasm.js` first:
4
+ * ```
5
+ * <script src="jsm/libs/ammo.wasm.js"></script>
6
+ * ```
7
+ * It is then possible to initialize the API via:
8
+ * ```js
9
+ * const physics = await AmmoPhysics();
10
+ * ```
11
+ *
12
+ * @name AmmoPhysics
13
+ * @class
14
+ * @hideconstructor
15
+ * @three_import import { AmmoPhysics } from 'three/addons/physics/AmmoPhysics.js';
16
+ */
17
+ async function AmmoPhysics() {
18
+
19
+ if ( 'Ammo' in window === false ) {
20
+
21
+ console.error( 'AmmoPhysics: Couldn\'t find Ammo.js' );
22
+ return;
23
+
24
+ }
25
+
26
+ const AmmoLib = await Ammo();
27
+
28
+ const frameRate = 60;
29
+
30
+ const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
31
+ const dispatcher = new AmmoLib.btCollisionDispatcher( collisionConfiguration );
32
+ const broadphase = new AmmoLib.btDbvtBroadphase();
33
+ const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
34
+ const world = new AmmoLib.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
35
+ world.setGravity( new AmmoLib.btVector3( 0, - 9.8, 0 ) );
36
+
37
+ const worldTransform = new AmmoLib.btTransform();
38
+
39
+ //
40
+
41
+ function getShape( geometry ) {
42
+
43
+ const parameters = geometry.parameters;
44
+
45
+ // TODO change type to is*
46
+
47
+ if ( geometry.type === 'BoxGeometry' ) {
48
+
49
+ const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
50
+ const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
51
+ const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
52
+
53
+ const shape = new AmmoLib.btBoxShape( new AmmoLib.btVector3( sx, sy, sz ) );
54
+ shape.setMargin( 0.05 );
55
+
56
+ return shape;
57
+
58
+ } else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {
59
+
60
+ const radius = parameters.radius !== undefined ? parameters.radius : 1;
61
+
62
+ const shape = new AmmoLib.btSphereShape( radius );
63
+ shape.setMargin( 0.05 );
64
+
65
+ return shape;
66
+
67
+ }
68
+
69
+ console.error( 'AmmoPhysics: Unsupported geometry type:', geometry.type );
70
+
71
+ return null;
72
+
73
+ }
74
+
75
+ const meshes = [];
76
+ const meshMap = new WeakMap();
77
+
78
+ function addScene( scene ) {
79
+
80
+ scene.traverse( function ( child ) {
81
+
82
+ if ( child.isMesh ) {
83
+
84
+ const physics = child.userData.physics;
85
+
86
+ if ( physics ) {
87
+
88
+ addMesh( child, physics.mass, physics.restitution );
89
+
90
+ }
91
+
92
+ }
93
+
94
+ } );
95
+
96
+ }
97
+
98
+ function addMesh( mesh, mass = 0, restitution = 0 ) {
99
+
100
+ const shape = getShape( mesh.geometry );
101
+
102
+ if ( shape !== null ) {
103
+
104
+ if ( mesh.isInstancedMesh ) {
105
+
106
+ handleInstancedMesh( mesh, shape, mass, restitution );
107
+
108
+ } else if ( mesh.isMesh ) {
109
+
110
+ handleMesh( mesh, shape, mass, restitution );
111
+
112
+ }
113
+
114
+ }
115
+
116
+ }
117
+
118
+ function handleMesh( mesh, shape, mass, restitution ) {
119
+
120
+ const position = mesh.position;
121
+ const quaternion = mesh.quaternion;
122
+
123
+ const transform = new AmmoLib.btTransform();
124
+ transform.setIdentity();
125
+ transform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
126
+ transform.setRotation( new AmmoLib.btQuaternion( quaternion.x, quaternion.y, quaternion.z, quaternion.w ) );
127
+
128
+ const motionState = new AmmoLib.btDefaultMotionState( transform );
129
+
130
+ const localInertia = new AmmoLib.btVector3( 0, 0, 0 );
131
+ shape.calculateLocalInertia( mass, localInertia );
132
+
133
+ const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
134
+ rbInfo.set_m_restitution( restitution );
135
+
136
+ const body = new AmmoLib.btRigidBody( rbInfo );
137
+ // body.setFriction( 4 );
138
+ world.addRigidBody( body );
139
+
140
+ if ( mass > 0 ) {
141
+
142
+ meshes.push( mesh );
143
+ meshMap.set( mesh, body );
144
+
145
+ }
146
+
147
+
148
+ }
149
+
150
+ function handleInstancedMesh( mesh, shape, mass, restitution ) {
151
+
152
+ const array = mesh.instanceMatrix.array;
153
+
154
+ const bodies = [];
155
+
156
+ for ( let i = 0; i < mesh.count; i ++ ) {
157
+
158
+ const index = i * 16;
159
+
160
+ const transform = new AmmoLib.btTransform();
161
+ transform.setFromOpenGLMatrix( array.slice( index, index + 16 ) );
162
+
163
+ const motionState = new AmmoLib.btDefaultMotionState( transform );
164
+
165
+ const localInertia = new AmmoLib.btVector3( 0, 0, 0 );
166
+ shape.calculateLocalInertia( mass, localInertia );
167
+
168
+ const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
169
+ rbInfo.set_m_restitution( restitution );
170
+
171
+ const body = new AmmoLib.btRigidBody( rbInfo );
172
+ world.addRigidBody( body );
173
+
174
+ bodies.push( body );
175
+
176
+ }
177
+
178
+ if ( mass > 0 ) {
179
+
180
+ meshes.push( mesh );
181
+
182
+ meshMap.set( mesh, bodies );
183
+
184
+ }
185
+
186
+ }
187
+
188
+ //
189
+
190
+ function setMeshPosition( mesh, position, index = 0 ) {
191
+
192
+ if ( mesh.isInstancedMesh ) {
193
+
194
+ const bodies = meshMap.get( mesh );
195
+ const body = bodies[ index ];
196
+
197
+ body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
198
+ body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
199
+
200
+ worldTransform.setIdentity();
201
+ worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
202
+ body.setWorldTransform( worldTransform );
203
+
204
+ } else if ( mesh.isMesh ) {
205
+
206
+ const body = meshMap.get( mesh );
207
+
208
+ body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
209
+ body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
210
+
211
+ worldTransform.setIdentity();
212
+ worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
213
+ body.setWorldTransform( worldTransform );
214
+
215
+ }
216
+
217
+ }
218
+
219
+ //
220
+
221
+ let lastTime = 0;
222
+
223
+ function step() {
224
+
225
+ const time = performance.now();
226
+
227
+ if ( lastTime > 0 ) {
228
+
229
+ const delta = ( time - lastTime ) / 1000;
230
+
231
+ world.stepSimulation( delta, 10 );
232
+
233
+ //
234
+
235
+ for ( let i = 0, l = meshes.length; i < l; i ++ ) {
236
+
237
+ const mesh = meshes[ i ];
238
+
239
+ if ( mesh.isInstancedMesh ) {
240
+
241
+ const array = mesh.instanceMatrix.array;
242
+ const bodies = meshMap.get( mesh );
243
+
244
+ for ( let j = 0; j < bodies.length; j ++ ) {
245
+
246
+ const body = bodies[ j ];
247
+
248
+ const motionState = body.getMotionState();
249
+ motionState.getWorldTransform( worldTransform );
250
+
251
+ const position = worldTransform.getOrigin();
252
+ const quaternion = worldTransform.getRotation();
253
+
254
+ compose( position, quaternion, array, j * 16 );
255
+
256
+ }
257
+
258
+ mesh.instanceMatrix.needsUpdate = true;
259
+ mesh.computeBoundingSphere();
260
+
261
+ } else if ( mesh.isMesh ) {
262
+
263
+ const body = meshMap.get( mesh );
264
+
265
+ const motionState = body.getMotionState();
266
+ motionState.getWorldTransform( worldTransform );
267
+
268
+ const position = worldTransform.getOrigin();
269
+ const quaternion = worldTransform.getRotation();
270
+ mesh.position.set( position.x(), position.y(), position.z() );
271
+ mesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() );
272
+
273
+ }
274
+
275
+ }
276
+
277
+ }
278
+
279
+ lastTime = time;
280
+
281
+ }
282
+
283
+ // animate
284
+
285
+ setInterval( step, 1000 / frameRate );
286
+
287
+ return {
288
+ /**
289
+ * Adds the given scene to this physics simulation. Only meshes with a
290
+ * `physics` object in their {@link Object3D#userData} field will be honored.
291
+ * The object can be used to store the mass of the mesh. E.g.:
292
+ * ```js
293
+ * box.userData.physics = { mass: 1 };
294
+ * ```
295
+ *
296
+ * @method
297
+ * @name AmmoPhysics#addScene
298
+ * @param {Object3D} scene The scene or any type of 3D object to add.
299
+ */
300
+ addScene: addScene,
301
+
302
+ /**
303
+ * Adds the given mesh to this physics simulation.
304
+ *
305
+ * @method
306
+ * @name AmmoPhysics#addMesh
307
+ * @param {Mesh} mesh The mesh to add.
308
+ * @param {number} [mass=0] The mass in kg of the mesh.
309
+ * @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
310
+ */
311
+ addMesh: addMesh,
312
+
313
+ /**
314
+ * Set the position of the given mesh which is part of the physics simulation. Calling this
315
+ * method will reset the current simulated velocity of the mesh.
316
+ *
317
+ * @method
318
+ * @name AmmoPhysics#setMeshPosition
319
+ * @param {Mesh} mesh The mesh to update the position for.
320
+ * @param {Vector3} position - The new position.
321
+ * @param {number} [index=0] - If the mesh is instanced, the index represents the instanced ID.
322
+ */
323
+ setMeshPosition: setMeshPosition
324
+ // addCompoundMesh
325
+ };
326
+
327
+ }
328
+
329
+ function compose( position, quaternion, array, index ) {
330
+
331
+ const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
332
+ const x2 = x + x, y2 = y + y, z2 = z + z;
333
+ const xx = x * x2, xy = x * y2, xz = x * z2;
334
+ const yy = y * y2, yz = y * z2, zz = z * z2;
335
+ const wx = w * x2, wy = w * y2, wz = w * z2;
336
+
337
+ array[ index + 0 ] = ( 1 - ( yy + zz ) );
338
+ array[ index + 1 ] = ( xy + wz );
339
+ array[ index + 2 ] = ( xz - wy );
340
+ array[ index + 3 ] = 0;
341
+
342
+ array[ index + 4 ] = ( xy - wz );
343
+ array[ index + 5 ] = ( 1 - ( xx + zz ) );
344
+ array[ index + 6 ] = ( yz + wx );
345
+ array[ index + 7 ] = 0;
346
+
347
+ array[ index + 8 ] = ( xz + wy );
348
+ array[ index + 9 ] = ( yz - wx );
349
+ array[ index + 10 ] = ( 1 - ( xx + yy ) );
350
+ array[ index + 11 ] = 0;
351
+
352
+ array[ index + 12 ] = position.x();
353
+ array[ index + 13 ] = position.y();
354
+ array[ index + 14 ] = position.z();
355
+ array[ index + 15 ] = 1;
356
+
357
+ }
358
+
359
+ export { AmmoPhysics };