@gnsx/three 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
  329. package/examples/jsm/shaders/FXAAShader.js +298 -0
  330. package/examples/jsm/shaders/FilmShader.js +72 -0
  331. package/examples/jsm/shaders/FocusShader.js +94 -0
  332. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  333. package/examples/jsm/shaders/GTAOShader.js +434 -0
  334. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  335. package/examples/jsm/shaders/HalftoneShader.js +332 -0
  336. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  337. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  338. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  339. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  340. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  341. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  342. package/examples/jsm/shaders/MirrorShader.js +62 -0
  343. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  344. package/examples/jsm/shaders/OutputShader.js +103 -0
  345. package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
  346. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  347. package/examples/jsm/shaders/SAOShader.js +201 -0
  348. package/examples/jsm/shaders/SMAAShader.js +489 -0
  349. package/examples/jsm/shaders/SSAOShader.js +331 -0
  350. package/examples/jsm/shaders/SSRShader.js +396 -0
  351. package/examples/jsm/shaders/SepiaShader.js +57 -0
  352. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  353. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  354. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  355. package/examples/jsm/shaders/ToonShader.js +349 -0
  356. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  357. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
  358. package/examples/jsm/shaders/VelocityShader.js +137 -0
  359. package/examples/jsm/shaders/VerticalBlurShader.js +66 -0
  360. package/examples/jsm/shaders/VerticalTiltShiftShader.js +70 -0
  361. package/examples/jsm/shaders/VignetteShader.js +56 -0
  362. package/examples/jsm/shaders/VolumeShader.js +298 -0
  363. package/examples/jsm/shaders/WaterRefractionShader.js +106 -0
  364. package/examples/jsm/textures/FlakesTexture.js +54 -0
  365. package/examples/jsm/transpiler/AST.js +675 -0
  366. package/examples/jsm/transpiler/GLSLDecoder.js +1228 -0
  367. package/examples/jsm/transpiler/Linker.js +327 -0
  368. package/examples/jsm/transpiler/ShaderToyDecoder.js +51 -0
  369. package/examples/jsm/transpiler/TSLEncoder.js +983 -0
  370. package/examples/jsm/transpiler/Transpiler.js +67 -0
  371. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  372. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  373. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  374. package/examples/jsm/tsl/display/AfterImageNode.js +254 -0
  375. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  376. package/examples/jsm/tsl/display/AnamorphicNode.js +293 -0
  377. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  378. package/examples/jsm/tsl/display/BleachBypass.js +33 -0
  379. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  380. package/examples/jsm/tsl/display/CRT.js +150 -0
  381. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +174 -0
  382. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  383. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  384. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  385. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  386. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  387. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  388. package/examples/jsm/tsl/display/GTAONode.js +572 -0
  389. package/examples/jsm/tsl/display/GaussianBlurNode.js +399 -0
  390. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  391. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  392. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  393. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  394. package/examples/jsm/tsl/display/OutlineNode.js +812 -0
  395. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +89 -0
  396. package/examples/jsm/tsl/display/PixelationPassNode.js +335 -0
  397. package/examples/jsm/tsl/display/RGBShiftNode.js +96 -0
  398. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  399. package/examples/jsm/tsl/display/SMAANode.js +768 -0
  400. package/examples/jsm/tsl/display/SSAAPassNode.js +358 -0
  401. package/examples/jsm/tsl/display/SSGINode.js +638 -0
  402. package/examples/jsm/tsl/display/SSRNode.js +656 -0
  403. package/examples/jsm/tsl/display/SSSNode.js +490 -0
  404. package/examples/jsm/tsl/display/Sepia.js +24 -0
  405. package/examples/jsm/tsl/display/Shape.js +29 -0
  406. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  407. package/examples/jsm/tsl/display/SobelOperatorNode.js +168 -0
  408. package/examples/jsm/tsl/display/StereoCompositePassNode.js +192 -0
  409. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  410. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  411. package/examples/jsm/tsl/display/TRAANode.js +767 -0
  412. package/examples/jsm/tsl/display/TransitionNode.js +141 -0
  413. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  414. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  415. package/examples/jsm/tsl/display/hashBlur.js +54 -0
  416. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  417. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  418. package/examples/jsm/tsl/lighting/TiledLightsNode.js +442 -0
  419. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  420. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  421. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  422. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  423. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  424. package/examples/jsm/tsl/math/Bayer.js +84 -0
  425. package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
  426. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
  427. package/examples/jsm/tsl/utils/Raymarching.js +70 -0
  428. package/examples/jsm/utils/BufferGeometryUtils.js +1434 -0
  429. package/examples/jsm/utils/CameraUtils.js +82 -0
  430. package/examples/jsm/utils/ColorUtils.js +76 -0
  431. package/examples/jsm/utils/GeometryCompressionUtils.js +547 -0
  432. package/examples/jsm/utils/GeometryUtils.js +226 -0
  433. package/examples/jsm/utils/LDrawUtils.js +211 -0
  434. package/examples/jsm/utils/SceneOptimizer.js +458 -0
  435. package/examples/jsm/utils/SceneUtils.js +363 -0
  436. package/examples/jsm/utils/ShadowMapViewer.js +244 -0
  437. package/examples/jsm/utils/ShadowMapViewerGPU.js +233 -0
  438. package/examples/jsm/utils/SkeletonUtils.js +496 -0
  439. package/examples/jsm/utils/SortUtils.js +175 -0
  440. package/examples/jsm/utils/UVsDebug.js +173 -0
  441. package/examples/jsm/utils/WebGLTextureUtils.js +115 -0
  442. package/examples/jsm/utils/WebGPUTextureUtils.js +81 -0
  443. package/examples/jsm/utils/WorkerPool.js +167 -0
  444. package/examples/jsm/webxr/ARButton.js +251 -0
  445. package/examples/jsm/webxr/OculusHandModel.js +194 -0
  446. package/examples/jsm/webxr/OculusHandPointerModel.js +539 -0
  447. package/examples/jsm/webxr/Text2D.js +52 -0
  448. package/examples/jsm/webxr/VRButton.js +264 -0
  449. package/examples/jsm/webxr/XRButton.js +246 -0
  450. package/examples/jsm/webxr/XRControllerModelFactory.js +403 -0
  451. package/examples/jsm/webxr/XREstimatedLight.js +254 -0
  452. package/examples/jsm/webxr/XRHandMeshModel.js +177 -0
  453. package/examples/jsm/webxr/XRHandModelFactory.js +198 -0
  454. package/examples/jsm/webxr/XRHandPrimitiveModel.js +147 -0
  455. package/examples/jsm/webxr/XRPlanes.js +118 -0
  456. package/package.json +123 -0
  457. package/src/Three.Core.js +187 -0
  458. package/src/Three.Legacy.js +0 -0
  459. package/src/Three.TSL.js +647 -0
  460. package/src/Three.WebGPU.Nodes.js +31 -0
  461. package/src/Three.WebGPU.js +37 -0
  462. package/src/Three.js +10 -0
  463. package/src/animation/AnimationAction.js +942 -0
  464. package/src/animation/AnimationClip.js +628 -0
  465. package/src/animation/AnimationMixer.js +860 -0
  466. package/src/animation/AnimationObjectGroup.js +411 -0
  467. package/src/animation/AnimationUtils.js +495 -0
  468. package/src/animation/KeyframeTrack.js +636 -0
  469. package/src/animation/PropertyBinding.js +794 -0
  470. package/src/animation/PropertyMixer.js +385 -0
  471. package/src/animation/tracks/BooleanKeyframeTrack.js +55 -0
  472. package/src/animation/tracks/ColorKeyframeTrack.js +36 -0
  473. package/src/animation/tracks/NumberKeyframeTrack.js +36 -0
  474. package/src/animation/tracks/QuaternionKeyframeTrack.js +51 -0
  475. package/src/animation/tracks/StringKeyframeTrack.js +55 -0
  476. package/src/animation/tracks/VectorKeyframeTrack.js +36 -0
  477. package/src/audio/Audio.js +778 -0
  478. package/src/audio/AudioAnalyser.js +97 -0
  479. package/src/audio/AudioContext.js +40 -0
  480. package/src/audio/AudioListener.js +218 -0
  481. package/src/audio/PositionalAudio.js +253 -0
  482. package/src/cameras/ArrayCamera.js +54 -0
  483. package/src/cameras/Camera.js +160 -0
  484. package/src/cameras/CubeCamera.js +259 -0
  485. package/src/cameras/OrthographicCamera.js +245 -0
  486. package/src/cameras/PerspectiveCamera.js +407 -0
  487. package/src/cameras/StereoCamera.js +146 -0
  488. package/src/constants.js +1760 -0
  489. package/src/core/BufferAttribute.js +1056 -0
  490. package/src/core/BufferGeometry.js +1458 -0
  491. package/src/core/Clock.js +135 -0
  492. package/src/core/EventDispatcher.js +131 -0
  493. package/src/core/GLBufferAttribute.js +171 -0
  494. package/src/core/InstancedBufferAttribute.js +68 -0
  495. package/src/core/InstancedBufferGeometry.js +60 -0
  496. package/src/core/InstancedInterleavedBuffer.js +74 -0
  497. package/src/core/InterleavedBuffer.js +291 -0
  498. package/src/core/InterleavedBufferAttribute.js +549 -0
  499. package/src/core/Layers.js +121 -0
  500. package/src/core/Object3D.js +1667 -0
  501. package/src/core/Raycaster.js +262 -0
  502. package/src/core/RenderTarget.js +392 -0
  503. package/src/core/RenderTarget3D.js +48 -0
  504. package/src/core/Timer.js +184 -0
  505. package/src/core/Uniform.js +46 -0
  506. package/src/core/UniformsGroup.js +180 -0
  507. package/src/extras/Controls.js +120 -0
  508. package/src/extras/DataUtils.js +217 -0
  509. package/src/extras/Earcut.js +28 -0
  510. package/src/extras/ImageUtils.js +137 -0
  511. package/src/extras/PMREMGenerator.js +1167 -0
  512. package/src/extras/ShapeUtils.js +114 -0
  513. package/src/extras/TextureUtils.js +297 -0
  514. package/src/extras/core/Curve.js +517 -0
  515. package/src/extras/core/CurvePath.js +296 -0
  516. package/src/extras/core/Interpolations.js +111 -0
  517. package/src/extras/core/Path.js +329 -0
  518. package/src/extras/core/Shape.js +165 -0
  519. package/src/extras/core/ShapePath.js +367 -0
  520. package/src/extras/curves/ArcCurve.js +39 -0
  521. package/src/extras/curves/CatmullRomCurve3.js +327 -0
  522. package/src/extras/curves/CubicBezierCurve.js +145 -0
  523. package/src/extras/curves/CubicBezierCurve3.js +129 -0
  524. package/src/extras/curves/Curves.js +10 -0
  525. package/src/extras/curves/EllipseCurve.js +258 -0
  526. package/src/extras/curves/LineCurve.js +128 -0
  527. package/src/extras/curves/LineCurve3.js +128 -0
  528. package/src/extras/curves/QuadraticBezierCurve.js +133 -0
  529. package/src/extras/curves/QuadraticBezierCurve3.js +118 -0
  530. package/src/extras/curves/SplineCurve.js +145 -0
  531. package/src/extras/lib/earcut.js +685 -0
  532. package/src/geometries/BoxGeometry.js +219 -0
  533. package/src/geometries/CapsuleGeometry.js +218 -0
  534. package/src/geometries/CircleGeometry.js +142 -0
  535. package/src/geometries/ConeGeometry.js +70 -0
  536. package/src/geometries/CylinderGeometry.js +333 -0
  537. package/src/geometries/DodecahedronGeometry.js +99 -0
  538. package/src/geometries/EdgesGeometry.js +180 -0
  539. package/src/geometries/ExtrudeGeometry.js +910 -0
  540. package/src/geometries/Geometries.js +21 -0
  541. package/src/geometries/IcosahedronGeometry.js +75 -0
  542. package/src/geometries/LatheGeometry.js +230 -0
  543. package/src/geometries/OctahedronGeometry.js +70 -0
  544. package/src/geometries/PlaneGeometry.js +133 -0
  545. package/src/geometries/PolyhedronGeometry.js +348 -0
  546. package/src/geometries/RingGeometry.js +165 -0
  547. package/src/geometries/ShapeGeometry.js +233 -0
  548. package/src/geometries/SphereGeometry.js +175 -0
  549. package/src/geometries/TetrahedronGeometry.js +67 -0
  550. package/src/geometries/TorusGeometry.js +161 -0
  551. package/src/geometries/TorusKnotGeometry.js +206 -0
  552. package/src/geometries/TubeGeometry.js +253 -0
  553. package/src/geometries/WireframeGeometry.js +179 -0
  554. package/src/helpers/ArrowHelper.js +171 -0
  555. package/src/helpers/AxesHelper.js +96 -0
  556. package/src/helpers/Box3Helper.js +83 -0
  557. package/src/helpers/BoxHelper.js +149 -0
  558. package/src/helpers/CameraHelper.js +345 -0
  559. package/src/helpers/DirectionalLightHelper.js +148 -0
  560. package/src/helpers/GridHelper.js +82 -0
  561. package/src/helpers/HemisphereLightHelper.js +130 -0
  562. package/src/helpers/PlaneHelper.js +96 -0
  563. package/src/helpers/PointLightHelper.js +111 -0
  564. package/src/helpers/PolarGridHelper.js +126 -0
  565. package/src/helpers/SkeletonHelper.js +194 -0
  566. package/src/helpers/SpotLightHelper.js +154 -0
  567. package/src/lights/AmbientLight.js +42 -0
  568. package/src/lights/DirectionalLight.js +113 -0
  569. package/src/lights/DirectionalLightShadow.js +31 -0
  570. package/src/lights/HemisphereLight.js +76 -0
  571. package/src/lights/Light.js +85 -0
  572. package/src/lights/LightProbe.js +75 -0
  573. package/src/lights/LightShadow.js +347 -0
  574. package/src/lights/PointLight.js +131 -0
  575. package/src/lights/PointLightShadow.js +31 -0
  576. package/src/lights/RectAreaLight.js +115 -0
  577. package/src/lights/SpotLight.js +194 -0
  578. package/src/lights/SpotLightShadow.js +80 -0
  579. package/src/lights/webgpu/IESSpotLight.js +47 -0
  580. package/src/lights/webgpu/ProjectorLight.js +46 -0
  581. package/src/loaders/AnimationLoader.js +98 -0
  582. package/src/loaders/AudioLoader.js +108 -0
  583. package/src/loaders/BufferGeometryLoader.js +242 -0
  584. package/src/loaders/Cache.js +115 -0
  585. package/src/loaders/CompressedTextureLoader.js +167 -0
  586. package/src/loaders/CubeTextureLoader.js +103 -0
  587. package/src/loaders/DataTextureLoader.js +174 -0
  588. package/src/loaders/FileLoader.js +367 -0
  589. package/src/loaders/ImageBitmapLoader.js +223 -0
  590. package/src/loaders/ImageLoader.js +168 -0
  591. package/src/loaders/Loader.js +222 -0
  592. package/src/loaders/LoaderUtils.js +59 -0
  593. package/src/loaders/LoadingManager.js +329 -0
  594. package/src/loaders/MaterialLoader.js +439 -0
  595. package/src/loaders/ObjectLoader.js +1304 -0
  596. package/src/loaders/TextureLoader.js +74 -0
  597. package/src/loaders/nodes/NodeLoader.js +194 -0
  598. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  599. package/src/loaders/nodes/NodeObjectLoader.js +169 -0
  600. package/src/materials/LineBasicMaterial.js +122 -0
  601. package/src/materials/LineDashedMaterial.js +86 -0
  602. package/src/materials/Material.js +1017 -0
  603. package/src/materials/Materials.js +39 -0
  604. package/src/materials/MeshBasicMaterial.js +250 -0
  605. package/src/materials/MeshDepthMaterial.js +148 -0
  606. package/src/materials/MeshDistanceMaterial.js +119 -0
  607. package/src/materials/MeshLambertMaterial.js +402 -0
  608. package/src/materials/MeshMatcapMaterial.js +245 -0
  609. package/src/materials/MeshNormalMaterial.js +175 -0
  610. package/src/materials/MeshPhongMaterial.js +421 -0
  611. package/src/materials/MeshPhysicalMaterial.js +536 -0
  612. package/src/materials/MeshStandardMaterial.js +425 -0
  613. package/src/materials/MeshToonMaterial.js +321 -0
  614. package/src/materials/PointsMaterial.js +139 -0
  615. package/src/materials/RawShaderMaterial.js +42 -0
  616. package/src/materials/ShaderMaterial.js +413 -0
  617. package/src/materials/ShadowMaterial.js +91 -0
  618. package/src/materials/SpriteMaterial.js +136 -0
  619. package/src/materials/nodes/Line2NodeMaterial.js +569 -0
  620. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  621. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  622. package/src/materials/nodes/MeshBasicNodeMaterial.js +134 -0
  623. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  624. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  625. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  626. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  627. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +521 -0
  628. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  629. package/src/materials/nodes/MeshStandardNodeMaterial.js +187 -0
  630. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  631. package/src/materials/nodes/NodeMaterial.js +1330 -0
  632. package/src/materials/nodes/NodeMaterials.js +21 -0
  633. package/src/materials/nodes/PointsNodeMaterial.js +211 -0
  634. package/src/materials/nodes/ShadowNodeMaterial.js +76 -0
  635. package/src/materials/nodes/SpriteNodeMaterial.js +186 -0
  636. package/src/materials/nodes/VolumeNodeMaterial.js +81 -0
  637. package/src/materials/nodes/manager/NodeMaterialObserver.js +718 -0
  638. package/src/math/Box2.js +381 -0
  639. package/src/math/Box3.js +805 -0
  640. package/src/math/Color.js +967 -0
  641. package/src/math/ColorManagement.js +215 -0
  642. package/src/math/Cylindrical.js +120 -0
  643. package/src/math/Euler.js +449 -0
  644. package/src/math/Frustum.js +285 -0
  645. package/src/math/FrustumArray.js +258 -0
  646. package/src/math/Interpolant.js +320 -0
  647. package/src/math/Line3.js +337 -0
  648. package/src/math/MathUtils.js +751 -0
  649. package/src/math/Matrix2.js +128 -0
  650. package/src/math/Matrix3.js +617 -0
  651. package/src/math/Matrix4.js +1314 -0
  652. package/src/math/Plane.js +368 -0
  653. package/src/math/Quaternion.js +918 -0
  654. package/src/math/Ray.js +655 -0
  655. package/src/math/Sphere.js +420 -0
  656. package/src/math/Spherical.js +147 -0
  657. package/src/math/SphericalHarmonics3.js +341 -0
  658. package/src/math/Triangle.js +539 -0
  659. package/src/math/Vector2.js +870 -0
  660. package/src/math/Vector3.js +1263 -0
  661. package/src/math/Vector4.js +1067 -0
  662. package/src/math/interpolants/BezierInterpolant.js +108 -0
  663. package/src/math/interpolants/CubicInterpolant.js +159 -0
  664. package/src/math/interpolants/DiscreteInterpolant.js +34 -0
  665. package/src/math/interpolants/LinearInterpolant.js +51 -0
  666. package/src/math/interpolants/QuaternionLinearInterpolant.js +48 -0
  667. package/src/nodes/Nodes.js +166 -0
  668. package/src/nodes/TSL.js +173 -0
  669. package/src/nodes/accessors/AccessorsUtils.js +53 -0
  670. package/src/nodes/accessors/Arrays.js +68 -0
  671. package/src/nodes/accessors/BatchNode.js +163 -0
  672. package/src/nodes/accessors/Bitangent.js +82 -0
  673. package/src/nodes/accessors/BufferAttributeNode.js +432 -0
  674. package/src/nodes/accessors/BufferNode.js +128 -0
  675. package/src/nodes/accessors/BuiltinNode.js +63 -0
  676. package/src/nodes/accessors/Camera.js +403 -0
  677. package/src/nodes/accessors/ClippingNode.js +255 -0
  678. package/src/nodes/accessors/CubeTextureNode.js +215 -0
  679. package/src/nodes/accessors/InstanceNode.js +349 -0
  680. package/src/nodes/accessors/InstancedMeshNode.js +50 -0
  681. package/src/nodes/accessors/Lights.js +139 -0
  682. package/src/nodes/accessors/MaterialNode.js +783 -0
  683. package/src/nodes/accessors/MaterialProperties.js +56 -0
  684. package/src/nodes/accessors/MaterialReferenceNode.js +84 -0
  685. package/src/nodes/accessors/ModelNode.js +184 -0
  686. package/src/nodes/accessors/ModelViewProjectionNode.js +13 -0
  687. package/src/nodes/accessors/MorphNode.js +310 -0
  688. package/src/nodes/accessors/Normal.js +243 -0
  689. package/src/nodes/accessors/Object3DNode.js +268 -0
  690. package/src/nodes/accessors/PointUVNode.js +55 -0
  691. package/src/nodes/accessors/Position.js +122 -0
  692. package/src/nodes/accessors/ReferenceBaseNode.js +357 -0
  693. package/src/nodes/accessors/ReferenceNode.js +424 -0
  694. package/src/nodes/accessors/ReflectVector.js +36 -0
  695. package/src/nodes/accessors/RendererReferenceNode.js +78 -0
  696. package/src/nodes/accessors/SceneProperties.js +47 -0
  697. package/src/nodes/accessors/SkinningNode.js +328 -0
  698. package/src/nodes/accessors/StorageBufferNode.js +405 -0
  699. package/src/nodes/accessors/StorageTextureNode.js +295 -0
  700. package/src/nodes/accessors/Tangent.js +60 -0
  701. package/src/nodes/accessors/TangentUtils.js +46 -0
  702. package/src/nodes/accessors/Texture3DNode.js +196 -0
  703. package/src/nodes/accessors/TextureBicubic.js +92 -0
  704. package/src/nodes/accessors/TextureNode.js +971 -0
  705. package/src/nodes/accessors/TextureSizeNode.js +77 -0
  706. package/src/nodes/accessors/UV.js +11 -0
  707. package/src/nodes/accessors/UniformArrayNode.js +350 -0
  708. package/src/nodes/accessors/UserDataNode.js +76 -0
  709. package/src/nodes/accessors/VelocityNode.js +224 -0
  710. package/src/nodes/accessors/VertexColorNode.js +109 -0
  711. package/src/nodes/code/CodeNode.js +181 -0
  712. package/src/nodes/code/ExpressionNode.js +68 -0
  713. package/src/nodes/code/FunctionCallNode.js +187 -0
  714. package/src/nodes/code/FunctionNode.js +182 -0
  715. package/src/nodes/core/ArrayNode.js +174 -0
  716. package/src/nodes/core/AssignNode.js +202 -0
  717. package/src/nodes/core/AttributeNode.js +168 -0
  718. package/src/nodes/core/BypassNode.js +93 -0
  719. package/src/nodes/core/ConstNode.js +67 -0
  720. package/src/nodes/core/ContextNode.js +283 -0
  721. package/src/nodes/core/IndexNode.js +165 -0
  722. package/src/nodes/core/InputNode.js +136 -0
  723. package/src/nodes/core/InspectorNode.js +128 -0
  724. package/src/nodes/core/IsolateNode.js +133 -0
  725. package/src/nodes/core/LightingModel.js +77 -0
  726. package/src/nodes/core/MRTNode.js +196 -0
  727. package/src/nodes/core/Node.js +1180 -0
  728. package/src/nodes/core/NodeAttribute.js +53 -0
  729. package/src/nodes/core/NodeBuilder.js +3299 -0
  730. package/src/nodes/core/NodeCache.js +75 -0
  731. package/src/nodes/core/NodeCode.js +46 -0
  732. package/src/nodes/core/NodeError.js +28 -0
  733. package/src/nodes/core/NodeFrame.js +314 -0
  734. package/src/nodes/core/NodeFunction.js +69 -0
  735. package/src/nodes/core/NodeFunctionInput.js +61 -0
  736. package/src/nodes/core/NodeParser.js +23 -0
  737. package/src/nodes/core/NodeUniform.js +91 -0
  738. package/src/nodes/core/NodeUtils.js +408 -0
  739. package/src/nodes/core/NodeVar.js +60 -0
  740. package/src/nodes/core/NodeVarying.js +63 -0
  741. package/src/nodes/core/OutputStructNode.js +105 -0
  742. package/src/nodes/core/ParameterNode.js +94 -0
  743. package/src/nodes/core/PropertyNode.js +367 -0
  744. package/src/nodes/core/StackNode.js +426 -0
  745. package/src/nodes/core/StackTrace.js +139 -0
  746. package/src/nodes/core/StructNode.js +134 -0
  747. package/src/nodes/core/StructType.js +13 -0
  748. package/src/nodes/core/StructTypeNode.js +148 -0
  749. package/src/nodes/core/SubBuildNode.js +89 -0
  750. package/src/nodes/core/TempNode.js +88 -0
  751. package/src/nodes/core/UniformGroupNode.js +167 -0
  752. package/src/nodes/core/UniformNode.js +259 -0
  753. package/src/nodes/core/VarNode.js +367 -0
  754. package/src/nodes/core/VaryingNode.js +210 -0
  755. package/src/nodes/core/constants.js +68 -0
  756. package/src/nodes/display/BlendModes.js +171 -0
  757. package/src/nodes/display/BumpMapNode.js +117 -0
  758. package/src/nodes/display/ColorAdjustment.js +158 -0
  759. package/src/nodes/display/ColorSpaceFunctions.js +54 -0
  760. package/src/nodes/display/ColorSpaceNode.js +164 -0
  761. package/src/nodes/display/FrontFacingNode.js +102 -0
  762. package/src/nodes/display/NormalMapNode.js +153 -0
  763. package/src/nodes/display/PassNode.js +1055 -0
  764. package/src/nodes/display/RenderOutputNode.js +150 -0
  765. package/src/nodes/display/ScreenNode.js +292 -0
  766. package/src/nodes/display/ToneMappingFunctions.js +242 -0
  767. package/src/nodes/display/ToneMappingNode.js +147 -0
  768. package/src/nodes/display/ToonOutlinePassNode.js +191 -0
  769. package/src/nodes/display/ViewportDepthNode.js +342 -0
  770. package/src/nodes/display/ViewportDepthTextureNode.js +63 -0
  771. package/src/nodes/display/ViewportSharedTextureNode.js +73 -0
  772. package/src/nodes/display/ViewportTextureNode.js +256 -0
  773. package/src/nodes/fog/Fog.js +97 -0
  774. package/src/nodes/functions/BSDF/BRDF_GGX.js +55 -0
  775. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
  776. package/src/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  777. package/src/nodes/functions/BSDF/BRDF_Sheen.js +57 -0
  778. package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
  779. package/src/nodes/functions/BSDF/D_GGX.js +23 -0
  780. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  781. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  782. package/src/nodes/functions/BSDF/F_Schlick.js +16 -0
  783. package/src/nodes/functions/BSDF/LTC.js +175 -0
  784. package/src/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  785. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +26 -0
  786. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  787. package/src/nodes/functions/BasicLightingModel.js +100 -0
  788. package/src/nodes/functions/PhongLightingModel.js +99 -0
  789. package/src/nodes/functions/PhysicalLightingModel.js +878 -0
  790. package/src/nodes/functions/ShadowMaskModel.js +58 -0
  791. package/src/nodes/functions/ToonLightingModel.js +70 -0
  792. package/src/nodes/functions/VolumetricLightingModel.js +183 -0
  793. package/src/nodes/functions/material/getAlphaHashThreshold.js +68 -0
  794. package/src/nodes/functions/material/getGeometryRoughness.js +19 -0
  795. package/src/nodes/functions/material/getParallaxCorrectNormal.js +37 -0
  796. package/src/nodes/functions/material/getRoughness.js +18 -0
  797. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  798. package/src/nodes/geometry/RangeNode.js +210 -0
  799. package/src/nodes/gpgpu/AtomicFunctionNode.js +274 -0
  800. package/src/nodes/gpgpu/BarrierNode.js +98 -0
  801. package/src/nodes/gpgpu/ComputeBuiltinNode.js +227 -0
  802. package/src/nodes/gpgpu/ComputeNode.js +310 -0
  803. package/src/nodes/gpgpu/SubgroupFunctionNode.js +455 -0
  804. package/src/nodes/gpgpu/WorkgroupInfoNode.js +234 -0
  805. package/src/nodes/lighting/AONode.js +45 -0
  806. package/src/nodes/lighting/AmbientLightNode.js +35 -0
  807. package/src/nodes/lighting/AnalyticLightNode.js +309 -0
  808. package/src/nodes/lighting/BasicEnvironmentNode.js +49 -0
  809. package/src/nodes/lighting/BasicLightMapNode.js +49 -0
  810. package/src/nodes/lighting/DirectionalLightNode.js +39 -0
  811. package/src/nodes/lighting/EnvironmentNode.js +178 -0
  812. package/src/nodes/lighting/HemisphereLightNode.js +87 -0
  813. package/src/nodes/lighting/IESSpotLightNode.js +49 -0
  814. package/src/nodes/lighting/IrradianceNode.js +44 -0
  815. package/src/nodes/lighting/LightProbeNode.js +73 -0
  816. package/src/nodes/lighting/LightUtils.js +25 -0
  817. package/src/nodes/lighting/LightingContextNode.js +115 -0
  818. package/src/nodes/lighting/LightingNode.js +36 -0
  819. package/src/nodes/lighting/LightsNode.js +432 -0
  820. package/src/nodes/lighting/PointLightNode.js +102 -0
  821. package/src/nodes/lighting/PointShadowNode.js +325 -0
  822. package/src/nodes/lighting/ProjectorLightNode.js +91 -0
  823. package/src/nodes/lighting/RectAreaLightNode.js +133 -0
  824. package/src/nodes/lighting/ShadowBaseNode.js +81 -0
  825. package/src/nodes/lighting/ShadowFilterNode.js +264 -0
  826. package/src/nodes/lighting/ShadowNode.js +889 -0
  827. package/src/nodes/lighting/SpotLightNode.js +168 -0
  828. package/src/nodes/materialx/DISCLAIMER.md +199 -0
  829. package/src/nodes/materialx/MaterialXNodes.js +197 -0
  830. package/src/nodes/materialx/lib/mx_hsv.js +127 -0
  831. package/src/nodes/materialx/lib/mx_noise.js +1491 -0
  832. package/src/nodes/materialx/lib/mx_transform_color.js +23 -0
  833. package/src/nodes/math/BitcastNode.js +156 -0
  834. package/src/nodes/math/BitcountNode.js +433 -0
  835. package/src/nodes/math/ConditionalNode.js +245 -0
  836. package/src/nodes/math/Hash.js +21 -0
  837. package/src/nodes/math/MathNode.js +1202 -0
  838. package/src/nodes/math/MathUtils.js +54 -0
  839. package/src/nodes/math/OperatorNode.js +752 -0
  840. package/src/nodes/math/PackFloatNode.js +98 -0
  841. package/src/nodes/math/TriNoise3D.js +71 -0
  842. package/src/nodes/math/UnpackFloatNode.js +96 -0
  843. package/src/nodes/parsers/GLSLNodeFunction.js +168 -0
  844. package/src/nodes/parsers/GLSLNodeParser.js +25 -0
  845. package/src/nodes/pmrem/PMREMNode.js +397 -0
  846. package/src/nodes/pmrem/PMREMUtils.js +397 -0
  847. package/src/nodes/procedural/Checker.js +22 -0
  848. package/src/nodes/shapes/Shapes.js +33 -0
  849. package/src/nodes/tsl/TSLBase.js +36 -0
  850. package/src/nodes/tsl/TSLCore.js +1250 -0
  851. package/src/nodes/utils/ArrayElementNode.js +90 -0
  852. package/src/nodes/utils/ConvertNode.js +100 -0
  853. package/src/nodes/utils/CubeMapNode.js +237 -0
  854. package/src/nodes/utils/DebugNode.js +83 -0
  855. package/src/nodes/utils/Discard.js +24 -0
  856. package/src/nodes/utils/EquirectUV.js +27 -0
  857. package/src/nodes/utils/EventNode.js +148 -0
  858. package/src/nodes/utils/FlipNode.js +106 -0
  859. package/src/nodes/utils/FunctionOverloadingNode.js +170 -0
  860. package/src/nodes/utils/JoinNode.js +117 -0
  861. package/src/nodes/utils/LoopNode.js +349 -0
  862. package/src/nodes/utils/MatcapUV.js +22 -0
  863. package/src/nodes/utils/MaxMipLevelNode.js +103 -0
  864. package/src/nodes/utils/MemberNode.js +120 -0
  865. package/src/nodes/utils/Oscillators.js +41 -0
  866. package/src/nodes/utils/Packing.js +33 -0
  867. package/src/nodes/utils/PostProcessingUtils.js +154 -0
  868. package/src/nodes/utils/RTTNode.js +289 -0
  869. package/src/nodes/utils/ReflectorNode.js +629 -0
  870. package/src/nodes/utils/Remap.js +48 -0
  871. package/src/nodes/utils/RotateNode.js +103 -0
  872. package/src/nodes/utils/SampleNode.js +91 -0
  873. package/src/nodes/utils/SetNode.js +108 -0
  874. package/src/nodes/utils/SplitNode.js +179 -0
  875. package/src/nodes/utils/SpriteSheetUV.js +35 -0
  876. package/src/nodes/utils/SpriteUtils.js +63 -0
  877. package/src/nodes/utils/StorageArrayElementNode.js +143 -0
  878. package/src/nodes/utils/Timer.js +26 -0
  879. package/src/nodes/utils/TriplanarTextures.js +65 -0
  880. package/src/nodes/utils/UVUtils.js +67 -0
  881. package/src/nodes/utils/ViewportUtils.js +26 -0
  882. package/src/objects/BatchedMesh.js +1682 -0
  883. package/src/objects/Bone.js +41 -0
  884. package/src/objects/ClippingGroup.js +68 -0
  885. package/src/objects/Group.js +41 -0
  886. package/src/objects/InstancedMesh.js +422 -0
  887. package/src/objects/LOD.js +329 -0
  888. package/src/objects/Line.js +329 -0
  889. package/src/objects/LineLoop.js +37 -0
  890. package/src/objects/LineSegments.js +74 -0
  891. package/src/objects/Mesh.js +496 -0
  892. package/src/objects/Points.js +228 -0
  893. package/src/objects/Skeleton.js +392 -0
  894. package/src/objects/SkinnedMesh.js +370 -0
  895. package/src/objects/Sprite.js +245 -0
  896. package/src/renderers/WebGL3DRenderTarget.js +48 -0
  897. package/src/renderers/WebGLArrayRenderTarget.js +48 -0
  898. package/src/renderers/WebGLCubeRenderTarget.js +182 -0
  899. package/src/renderers/WebGLRenderTarget.js +34 -0
  900. package/src/renderers/WebGLRenderer.js +3699 -0
  901. package/src/renderers/common/Animation.js +159 -0
  902. package/src/renderers/common/Attributes.js +132 -0
  903. package/src/renderers/common/Backend.js +769 -0
  904. package/src/renderers/common/Background.js +225 -0
  905. package/src/renderers/common/BindGroup.js +46 -0
  906. package/src/renderers/common/Binding.js +71 -0
  907. package/src/renderers/common/Bindings.js +394 -0
  908. package/src/renderers/common/BlendMode.js +143 -0
  909. package/src/renderers/common/Buffer.js +127 -0
  910. package/src/renderers/common/BufferUtils.js +58 -0
  911. package/src/renderers/common/BundleGroup.js +83 -0
  912. package/src/renderers/common/CanvasTarget.js +341 -0
  913. package/src/renderers/common/ChainMap.js +122 -0
  914. package/src/renderers/common/ClippingContext.js +262 -0
  915. package/src/renderers/common/Color4.js +77 -0
  916. package/src/renderers/common/ComputePipeline.js +41 -0
  917. package/src/renderers/common/Constants.js +15 -0
  918. package/src/renderers/common/CubeRenderTarget.js +147 -0
  919. package/src/renderers/common/DataMap.js +90 -0
  920. package/src/renderers/common/Geometries.js +396 -0
  921. package/src/renderers/common/IndirectStorageBufferAttribute.js +38 -0
  922. package/src/renderers/common/Info.js +501 -0
  923. package/src/renderers/common/InspectorBase.js +151 -0
  924. package/src/renderers/common/Lighting.js +57 -0
  925. package/src/renderers/common/Pipeline.js +35 -0
  926. package/src/renderers/common/Pipelines.js +498 -0
  927. package/src/renderers/common/PostProcessing.js +28 -0
  928. package/src/renderers/common/ProgrammableStage.js +78 -0
  929. package/src/renderers/common/QuadMesh.js +112 -0
  930. package/src/renderers/common/ReadbackBuffer.js +78 -0
  931. package/src/renderers/common/RenderBundle.js +26 -0
  932. package/src/renderers/common/RenderBundles.js +71 -0
  933. package/src/renderers/common/RenderContext.js +281 -0
  934. package/src/renderers/common/RenderContexts.js +100 -0
  935. package/src/renderers/common/RenderList.js +404 -0
  936. package/src/renderers/common/RenderLists.js +78 -0
  937. package/src/renderers/common/RenderObject.js +915 -0
  938. package/src/renderers/common/RenderObjectPipeline.js +40 -0
  939. package/src/renderers/common/RenderObjects.js +218 -0
  940. package/src/renderers/common/RenderPipeline.js +255 -0
  941. package/src/renderers/common/Renderer.js +3654 -0
  942. package/src/renderers/common/RendererUtils.js +200 -0
  943. package/src/renderers/common/SampledTexture.js +152 -0
  944. package/src/renderers/common/Sampler.js +165 -0
  945. package/src/renderers/common/Storage3DTexture.js +100 -0
  946. package/src/renderers/common/StorageArrayTexture.js +84 -0
  947. package/src/renderers/common/StorageBuffer.js +53 -0
  948. package/src/renderers/common/StorageBufferAttribute.js +46 -0
  949. package/src/renderers/common/StorageInstancedBufferAttribute.js +46 -0
  950. package/src/renderers/common/StorageTexture.js +86 -0
  951. package/src/renderers/common/Textures.js +629 -0
  952. package/src/renderers/common/TimestampQueryPool.js +163 -0
  953. package/src/renderers/common/Uniform.js +375 -0
  954. package/src/renderers/common/UniformBuffer.js +34 -0
  955. package/src/renderers/common/UniformsGroup.js +548 -0
  956. package/src/renderers/common/XRManager.js +1684 -0
  957. package/src/renderers/common/XRRenderTarget.js +91 -0
  958. package/src/renderers/common/extras/PMREMGenerator.js +1042 -0
  959. package/src/renderers/common/nodes/NodeBuilderState.js +152 -0
  960. package/src/renderers/common/nodes/NodeLibrary.js +196 -0
  961. package/src/renderers/common/nodes/NodeManager.js +983 -0
  962. package/src/renderers/common/nodes/NodeSampledTexture.js +140 -0
  963. package/src/renderers/common/nodes/NodeSampler.js +62 -0
  964. package/src/renderers/common/nodes/NodeStorageBuffer.js +72 -0
  965. package/src/renderers/common/nodes/NodeUniform.js +418 -0
  966. package/src/renderers/common/nodes/NodeUniformBuffer.js +105 -0
  967. package/src/renderers/common/nodes/NodeUniformsGroup.js +51 -0
  968. package/src/renderers/shaders/DFGLUTData.js +49 -0
  969. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  970. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  971. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -0
  972. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -0
  973. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -0
  974. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -0
  975. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -0
  976. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -0
  977. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +49 -0
  978. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  979. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -0
  980. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -0
  981. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -0
  982. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -0
  983. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -0
  984. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -0
  985. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -0
  986. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -0
  987. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -0
  988. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -0
  989. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  990. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +7 -0
  991. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +7 -0
  992. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +7 -0
  993. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +29 -0
  994. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -0
  995. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +15 -0
  996. package/src/renderers/shaders/ShaderChunk/common.glsl.js +125 -0
  997. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -0
  998. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  999. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1000. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -0
  1001. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1002. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1003. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1004. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1005. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +17 -0
  1006. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1007. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1008. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +58 -0
  1009. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1010. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1011. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -0
  1012. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1013. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1014. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1015. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1016. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1035. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1039. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
  1041. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1044. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
  1050. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +40 -0
  1051. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1052. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1053. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1054. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
  1056. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +116 -0
  1057. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +7 -0
  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1060. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1061. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +376 -0
  1062. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
  1064. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1065. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1066. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1067. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1068. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1069. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1070. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1071. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1073. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1074. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1075. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1076. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1077. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1078. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1079. package/src/renderers/shaders/ShaderChunk.js +272 -0
  1080. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1081. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  1082. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1083. package/src/renderers/shaders/ShaderLib/depth.glsl.js +117 -0
  1084. package/src/renderers/shaders/ShaderLib/distance.glsl.js +77 -0
  1085. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1086. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1087. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1088. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -0
  1089. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1090. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +86 -0
  1091. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
  1092. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
  1093. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
  1094. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1095. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1096. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1097. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
  1098. package/src/renderers/shaders/ShaderLib.js +362 -0
  1099. package/src/renderers/shaders/UniformsLib.js +234 -0
  1100. package/src/renderers/shaders/UniformsUtils.js +154 -0
  1101. package/src/renderers/webgl/WebGLAnimation.js +54 -0
  1102. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1103. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1104. package/src/renderers/webgl/WebGLBindingStates.js +666 -0
  1105. package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
  1106. package/src/renderers/webgl/WebGLCapabilities.js +150 -0
  1107. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1108. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  1109. package/src/renderers/webgl/WebGLExtensions.js +61 -0
  1110. package/src/renderers/webgl/WebGLGeometries.js +186 -0
  1111. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
  1112. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1113. package/src/renderers/webgl/WebGLLights.js +584 -0
  1114. package/src/renderers/webgl/WebGLMaterials.js +602 -0
  1115. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1116. package/src/renderers/webgl/WebGLObjects.js +94 -0
  1117. package/src/renderers/webgl/WebGLOutput.js +270 -0
  1118. package/src/renderers/webgl/WebGLProgram.js +1031 -0
  1119. package/src/renderers/webgl/WebGLPrograms.js +679 -0
  1120. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1121. package/src/renderers/webgl/WebGLRenderLists.js +253 -0
  1122. package/src/renderers/webgl/WebGLRenderStates.js +124 -0
  1123. package/src/renderers/webgl/WebGLShader.js +12 -0
  1124. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1125. package/src/renderers/webgl/WebGLShadowMap.js +600 -0
  1126. package/src/renderers/webgl/WebGLState.js +1370 -0
  1127. package/src/renderers/webgl/WebGLTextures.js +2506 -0
  1128. package/src/renderers/webgl/WebGLUniforms.js +1203 -0
  1129. package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
  1130. package/src/renderers/webgl/WebGLUtils.js +217 -0
  1131. package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
  1132. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
  1133. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
  1134. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
  1135. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
  1136. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
  1137. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1138. package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
  1139. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
  1140. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
  1141. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
  1142. package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
  1143. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1144. package/src/renderers/webgpu/WebGPURenderer.js +107 -0
  1145. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1146. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1147. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
  1148. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1149. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1150. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
  1151. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
  1152. package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
  1153. package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
  1154. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
  1155. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
  1156. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
  1157. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
  1158. package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
  1159. package/src/renderers/webxr/WebXRController.js +440 -0
  1160. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1161. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1162. package/src/scenes/Fog.js +98 -0
  1163. package/src/scenes/FogExp2.js +86 -0
  1164. package/src/scenes/Scene.js +165 -0
  1165. package/src/textures/CanvasTexture.js +45 -0
  1166. package/src/textures/CompressedArrayTexture.js +89 -0
  1167. package/src/textures/CompressedCubeTexture.js +48 -0
  1168. package/src/textures/CompressedTexture.js +86 -0
  1169. package/src/textures/CubeDepthTexture.js +76 -0
  1170. package/src/textures/CubeTexture.js +81 -0
  1171. package/src/textures/Data3DTexture.js +112 -0
  1172. package/src/textures/DataArrayTexture.js +134 -0
  1173. package/src/textures/DataTexture.js +87 -0
  1174. package/src/textures/DepthTexture.js +104 -0
  1175. package/src/textures/ExternalTexture.js +56 -0
  1176. package/src/textures/FramebufferTexture.js +85 -0
  1177. package/src/textures/HTMLTexture.js +74 -0
  1178. package/src/textures/Source.js +230 -0
  1179. package/src/textures/Texture.js +812 -0
  1180. package/src/textures/VideoFrameTexture.js +72 -0
  1181. package/src/textures/VideoTexture.js +127 -0
  1182. package/src/utils.js +493 -0
@@ -0,0 +1,1324 @@
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, NoColorSpace, LinearTransfer, SRGBTransfer } from '../../../constants.js';
2
+ import { ColorManagement } from '../../../math/ColorManagement.js';
3
+ import { getByteLength } from '../../../extras/TextureUtils.js';
4
+ import { warn } from '../../../utils.js';
5
+
6
+ let initialized = false, wrappingToGL, filterToGL, compareToGL;
7
+
8
+ /**
9
+ * A WebGL 2 backend utility module for managing textures.
10
+ *
11
+ * @private
12
+ */
13
+ class WebGLTextureUtils {
14
+
15
+ /**
16
+ * Constructs a new utility object.
17
+ *
18
+ * @param {WebGLBackend} backend - The WebGL 2 backend.
19
+ */
20
+ constructor( backend ) {
21
+
22
+ /**
23
+ * A reference to the WebGL 2 backend.
24
+ *
25
+ * @type {WebGLBackend}
26
+ */
27
+ this.backend = backend;
28
+
29
+ /**
30
+ * A reference to the rendering context.
31
+ *
32
+ * @type {WebGL2RenderingContext}
33
+ */
34
+ this.gl = backend.gl;
35
+
36
+ /**
37
+ * A reference to a backend module holding extension-related
38
+ * utility functions.
39
+ *
40
+ * @type {WebGLExtensions}
41
+ */
42
+ this.extensions = backend.extensions;
43
+
44
+ /**
45
+ * A dictionary for managing default textures. The key
46
+ * is the binding point (target), the value the WEbGL texture object.
47
+ *
48
+ * @type {Object<GLenum,WebGLTexture>}
49
+ */
50
+ this.defaultTextures = {};
51
+
52
+ /**
53
+ * A scratch framebuffer used for attaching the source texture in
54
+ * {@link copyTextureToTexture}.
55
+ *
56
+ * @private
57
+ * @type {?WebGLFramebuffer}
58
+ */
59
+ this._srcFramebuffer = null;
60
+
61
+ /**
62
+ * A scratch framebuffer used for attaching the destination texture in
63
+ * {@link copyTextureToTexture}.
64
+ *
65
+ * @private
66
+ * @type {?WebGLFramebuffer}
67
+ */
68
+ this._dstFramebuffer = null;
69
+
70
+ if ( initialized === false ) {
71
+
72
+ this._init();
73
+
74
+ initialized = true;
75
+
76
+ }
77
+
78
+ }
79
+
80
+ /**
81
+ * Inits the state of the utility.
82
+ *
83
+ * @private
84
+ */
85
+ _init() {
86
+
87
+ const gl = this.gl;
88
+
89
+ // Store only WebGL constants here.
90
+
91
+ wrappingToGL = {
92
+ [ RepeatWrapping ]: gl.REPEAT,
93
+ [ ClampToEdgeWrapping ]: gl.CLAMP_TO_EDGE,
94
+ [ MirroredRepeatWrapping ]: gl.MIRRORED_REPEAT
95
+ };
96
+
97
+ filterToGL = {
98
+ [ NearestFilter ]: gl.NEAREST,
99
+ [ NearestMipmapNearestFilter ]: gl.NEAREST_MIPMAP_NEAREST,
100
+ [ NearestMipmapLinearFilter ]: gl.NEAREST_MIPMAP_LINEAR,
101
+
102
+ [ LinearFilter ]: gl.LINEAR,
103
+ [ LinearMipmapNearestFilter ]: gl.LINEAR_MIPMAP_NEAREST,
104
+ [ LinearMipmapLinearFilter ]: gl.LINEAR_MIPMAP_LINEAR
105
+ };
106
+
107
+ compareToGL = {
108
+ [ NeverCompare ]: gl.NEVER,
109
+ [ AlwaysCompare ]: gl.ALWAYS,
110
+ [ LessCompare ]: gl.LESS,
111
+ [ LessEqualCompare ]: gl.LEQUAL,
112
+ [ EqualCompare ]: gl.EQUAL,
113
+ [ GreaterEqualCompare ]: gl.GEQUAL,
114
+ [ GreaterCompare ]: gl.GREATER,
115
+ [ NotEqualCompare ]: gl.NOTEQUAL
116
+ };
117
+
118
+ }
119
+
120
+ /**
121
+ * Returns the native texture type for the given texture.
122
+ *
123
+ * @param {Texture} texture - The texture.
124
+ * @return {GLenum} The native texture type.
125
+ */
126
+ getGLTextureType( texture ) {
127
+
128
+ const { gl } = this;
129
+
130
+ let glTextureType;
131
+
132
+ if ( texture.isCubeTexture === true ) {
133
+
134
+ glTextureType = gl.TEXTURE_CUBE_MAP;
135
+
136
+ } else if ( texture.isArrayTexture === true || texture.isDataArrayTexture === true || texture.isCompressedArrayTexture === true ) {
137
+
138
+ glTextureType = gl.TEXTURE_2D_ARRAY;
139
+
140
+ } else if ( texture.isData3DTexture === true ) { // TODO: isCompressed3DTexture, wait for #26642
141
+
142
+ glTextureType = gl.TEXTURE_3D;
143
+
144
+ } else {
145
+
146
+ glTextureType = gl.TEXTURE_2D;
147
+
148
+
149
+ }
150
+
151
+ return glTextureType;
152
+
153
+ }
154
+
155
+ /**
156
+ * Returns the native texture type for the given texture.
157
+ *
158
+ * @param {?string} internalFormatName - The internal format name. When `null`, the internal format is derived from the subsequent parameters.
159
+ * @param {GLenum} glFormat - The WebGL format.
160
+ * @param {GLenum} glType - The WebGL type.
161
+ * @param {string} colorSpace - The texture's color space.
162
+ * @param {boolean} [forceLinearTransfer=false] - Whether to force a linear transfer or not.
163
+ * @return {GLenum} The internal format.
164
+ */
165
+ getInternalFormat( internalFormatName, glFormat, glType, normalized, colorSpace, forceLinearTransfer = false ) {
166
+
167
+ const { gl, extensions } = this;
168
+
169
+ if ( internalFormatName !== null ) {
170
+
171
+ if ( gl[ internalFormatName ] !== undefined ) return gl[ internalFormatName ];
172
+
173
+ warn( 'WebGLBackend: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
174
+
175
+ }
176
+
177
+ let extTextureNorm16 = null;
178
+
179
+ if ( normalized ) {
180
+
181
+ extTextureNorm16 = extensions.get( 'EXT_texture_norm16' );
182
+
183
+ if ( ! extTextureNorm16 ) {
184
+
185
+ warn( 'WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension' );
186
+
187
+ }
188
+
189
+ }
190
+
191
+ let internalFormat = glFormat;
192
+
193
+ if ( glFormat === gl.RED ) {
194
+
195
+ if ( glType === gl.FLOAT ) internalFormat = gl.R32F;
196
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.R16F;
197
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8;
198
+ if ( glType === gl.BYTE ) internalFormat = gl.R8_SNORM;
199
+ if ( glType === gl.UNSIGNED_SHORT && extTextureNorm16 ) internalFormat = extTextureNorm16.R16_EXT;
200
+ if ( glType === gl.SHORT && extTextureNorm16 ) internalFormat = extTextureNorm16.R16_SNORM_EXT;
201
+
202
+ }
203
+
204
+ if ( glFormat === gl.RED_INTEGER ) {
205
+
206
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8UI;
207
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16UI;
208
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
209
+ if ( glType === gl.BYTE ) internalFormat = gl.R8I;
210
+ if ( glType === gl.SHORT ) internalFormat = gl.R16I;
211
+ if ( glType === gl.INT ) internalFormat = gl.R32I;
212
+
213
+ }
214
+
215
+ if ( glFormat === gl.RG ) {
216
+
217
+ if ( glType === gl.FLOAT ) internalFormat = gl.RG32F;
218
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RG16F;
219
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8;
220
+ if ( glType === gl.BYTE ) internalFormat = gl.RG8_SNORM;
221
+ if ( glType === gl.UNSIGNED_SHORT && extTextureNorm16 ) internalFormat = extTextureNorm16.RG16_EXT;
222
+ if ( glType === gl.SHORT && extTextureNorm16 ) internalFormat = extTextureNorm16.RG16_SNORM_EXT;
223
+
224
+ }
225
+
226
+ if ( glFormat === gl.RG_INTEGER ) {
227
+
228
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8UI;
229
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RG16UI;
230
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RG32UI;
231
+ if ( glType === gl.BYTE ) internalFormat = gl.RG8I;
232
+ if ( glType === gl.SHORT ) internalFormat = gl.RG16I;
233
+ if ( glType === gl.INT ) internalFormat = gl.RG32I;
234
+
235
+ }
236
+
237
+ if ( glFormat === gl.RGB ) {
238
+
239
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
240
+
241
+ if ( glType === gl.FLOAT ) internalFormat = gl.RGB32F;
242
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGB16F;
243
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? gl.SRGB8 : gl.RGB8;
244
+ if ( glType === gl.BYTE ) internalFormat = gl.RGB8_SNORM;
245
+ if ( glType === gl.UNSIGNED_SHORT && extTextureNorm16 ) internalFormat = extTextureNorm16.RGB16_EXT;
246
+ if ( glType === gl.SHORT && extTextureNorm16 ) internalFormat = extTextureNorm16.RGB16_SNORM_EXT;
247
+ if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) internalFormat = gl.RGB565;
248
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
249
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGB4;
250
+ if ( glType === gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = gl.RGB9_E5;
251
+ if ( glType === gl.UNSIGNED_INT_10F_11F_11F_REV ) internalFormat = gl.R11F_G11F_B10F;
252
+
253
+ }
254
+
255
+ if ( glFormat === gl.RGB_INTEGER ) {
256
+
257
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8UI;
258
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGB16UI;
259
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGB32UI;
260
+ if ( glType === gl.BYTE ) internalFormat = gl.RGB8I;
261
+ if ( glType === gl.SHORT ) internalFormat = gl.RGB16I;
262
+ if ( glType === gl.INT ) internalFormat = gl.RGB32I;
263
+
264
+ }
265
+
266
+ if ( glFormat === gl.RGBA ) {
267
+
268
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
269
+
270
+ if ( glType === gl.FLOAT ) internalFormat = gl.RGBA32F;
271
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGBA16F;
272
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? gl.SRGB8_ALPHA8 : gl.RGBA8;
273
+ if ( glType === gl.BYTE ) internalFormat = gl.RGBA8_SNORM;
274
+ if ( glType === gl.UNSIGNED_SHORT && extTextureNorm16 ) internalFormat = extTextureNorm16.RGBA16_EXT;
275
+ if ( glType === gl.SHORT && extTextureNorm16 ) internalFormat = extTextureNorm16.RGBA16_SNORM_EXT;
276
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGBA4;
277
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
278
+
279
+ }
280
+
281
+ if ( glFormat === gl.RGBA_INTEGER ) {
282
+
283
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGBA8UI;
284
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGBA16UI;
285
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGBA32UI;
286
+ if ( glType === gl.BYTE ) internalFormat = gl.RGBA8I;
287
+ if ( glType === gl.SHORT ) internalFormat = gl.RGBA16I;
288
+ if ( glType === gl.INT ) internalFormat = gl.RGBA32I;
289
+
290
+ }
291
+
292
+ if ( glFormat === gl.DEPTH_COMPONENT ) {
293
+
294
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.DEPTH_COMPONENT16;
295
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH_COMPONENT24;
296
+ if ( glType === gl.FLOAT ) internalFormat = gl.DEPTH_COMPONENT32F;
297
+
298
+ }
299
+
300
+ if ( glFormat === gl.DEPTH_STENCIL ) {
301
+
302
+ if ( glType === gl.UNSIGNED_INT_24_8 ) internalFormat = gl.DEPTH24_STENCIL8;
303
+
304
+ }
305
+
306
+ if ( internalFormat === gl.R16F || internalFormat === gl.R32F ||
307
+ internalFormat === gl.RG16F || internalFormat === gl.RG32F ||
308
+ internalFormat === gl.RGBA16F || internalFormat === gl.RGBA32F ) {
309
+
310
+ extensions.get( 'EXT_color_buffer_float' );
311
+
312
+ }
313
+
314
+ return internalFormat;
315
+
316
+ }
317
+
318
+ /**
319
+ * Sets the texture parameters for the given texture.
320
+ *
321
+ * @param {GLenum} textureType - The texture type.
322
+ * @param {Texture} texture - The texture.
323
+ */
324
+ setTextureParameters( textureType, texture ) {
325
+
326
+ const { gl, extensions, backend } = this;
327
+ const { state } = this.backend;
328
+
329
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
330
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
331
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? gl.NONE : gl.BROWSER_DEFAULT_WEBGL;
332
+
333
+ state.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
334
+ state.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
335
+ state.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
336
+ state.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
337
+
338
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
339
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
340
+
341
+ if ( textureType === gl.TEXTURE_3D || textureType === gl.TEXTURE_2D_ARRAY ) {
342
+
343
+ // WebGL 2 does not support wrapping for depth 2D array textures
344
+ if ( ! texture.isArrayTexture ) {
345
+
346
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
347
+
348
+ }
349
+
350
+ }
351
+
352
+ gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
353
+
354
+
355
+ const hasMipmaps = texture.mipmaps !== undefined && texture.mipmaps.length > 0;
356
+
357
+ // follow WebGPU backend mapping for texture filtering
358
+ const minFilter = texture.minFilter === LinearFilter && hasMipmaps ? LinearMipmapLinearFilter : texture.minFilter;
359
+
360
+ gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ minFilter ] );
361
+
362
+ if ( texture.compareFunction ) {
363
+
364
+ gl.texParameteri( textureType, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE );
365
+ gl.texParameteri( textureType, gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
366
+
367
+ }
368
+
369
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
370
+
371
+ if ( texture.magFilter === NearestFilter ) return;
372
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
373
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
374
+
375
+ if ( texture.anisotropy > 1 ) {
376
+
377
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
378
+ gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, backend.capabilities.getMaxAnisotropy() ) );
379
+
380
+ }
381
+
382
+ }
383
+
384
+ }
385
+
386
+ /**
387
+ * Creates a default texture for the given texture that can be used
388
+ * as a placeholder until the actual texture is ready for usage.
389
+ *
390
+ * @param {Texture} texture - The texture to create a default texture for.
391
+ */
392
+ createDefaultTexture( texture ) {
393
+
394
+ const { gl, backend, defaultTextures } = this;
395
+
396
+
397
+ const glTextureType = this.getGLTextureType( texture );
398
+
399
+ let textureGPU = defaultTextures[ glTextureType ];
400
+
401
+ if ( textureGPU === undefined ) {
402
+
403
+ textureGPU = gl.createTexture();
404
+
405
+ backend.state.bindTexture( glTextureType, textureGPU );
406
+ gl.texParameteri( glTextureType, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
407
+ gl.texParameteri( glTextureType, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
408
+
409
+ // gl.texImage2D( glTextureType, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
410
+
411
+ defaultTextures[ glTextureType ] = textureGPU;
412
+
413
+ }
414
+
415
+ backend.set( texture, {
416
+ textureGPU,
417
+ glTextureType
418
+ } );
419
+
420
+ }
421
+
422
+ /**
423
+ * Defines a texture on the GPU for the given texture object.
424
+ *
425
+ * @param {Texture} texture - The texture.
426
+ * @param {Object} [options={}] - Optional configuration parameter.
427
+ * @return {undefined}
428
+ */
429
+ createTexture( texture, options ) {
430
+
431
+ const { gl, backend } = this;
432
+ const { levels, width, height, depth } = options;
433
+
434
+ const glFormat = backend.utils.convert( texture.format, texture.colorSpace );
435
+ const glType = backend.utils.convert( texture.type );
436
+ const glInternalFormat = this.getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace, texture.isVideoTexture );
437
+
438
+ const textureGPU = gl.createTexture();
439
+ const glTextureType = this.getGLTextureType( texture );
440
+
441
+ backend.state.bindTexture( glTextureType, textureGPU );
442
+
443
+ this.setTextureParameters( glTextureType, texture );
444
+
445
+ if ( texture.isArrayTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {
446
+
447
+ gl.texStorage3D( gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, width, height, depth );
448
+
449
+ } else if ( texture.isData3DTexture ) {
450
+
451
+ gl.texStorage3D( gl.TEXTURE_3D, levels, glInternalFormat, width, height, depth );
452
+
453
+ } else if ( ! texture.isVideoTexture ) {
454
+
455
+ gl.texStorage2D( glTextureType, levels, glInternalFormat, width, height );
456
+
457
+ }
458
+
459
+ backend.set( texture, {
460
+ textureGPU,
461
+ glTextureType,
462
+ glFormat,
463
+ glType,
464
+ glInternalFormat
465
+ } );
466
+
467
+ }
468
+
469
+ /**
470
+ * Uploads texture buffer data to the GPU memory.
471
+ *
472
+ * @param {WebGLBuffer} buffer - The buffer data.
473
+ * @param {Texture} texture - The texture,
474
+ */
475
+ copyBufferToTexture( buffer, texture ) {
476
+
477
+ const { gl, backend } = this;
478
+ const { state } = backend;
479
+
480
+ const { textureGPU, glTextureType, glFormat, glType } = backend.get( texture );
481
+
482
+ const { width, height } = texture.source.data;
483
+
484
+ gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, buffer );
485
+
486
+ backend.state.bindTexture( glTextureType, textureGPU );
487
+
488
+ state.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
489
+ state.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
490
+ gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, 0 );
491
+
492
+ gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, null );
493
+
494
+ backend.state.unbindTexture();
495
+ // debug
496
+ // const framebuffer = gl.createFramebuffer();
497
+ // backend.state.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
498
+ // gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, glTextureType, textureGPU, 0 );
499
+
500
+ // const readout = new Float32Array( width * height * 4 );
501
+
502
+ // const altFormat = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT );
503
+ // const altType = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE );
504
+
505
+ // gl.readPixels( 0, 0, width, height, altFormat, altType, readout );
506
+ // backend.state.bindFramebuffer( gl.FRAMEBUFFER, null );
507
+ // log( readout );
508
+
509
+ }
510
+
511
+ /**
512
+ * Uploads the updated texture data to the GPU.
513
+ *
514
+ * @param {Texture} texture - The texture.
515
+ * @param {Object} [options={}] - Optional configuration parameter.
516
+ */
517
+ updateTexture( texture, options ) {
518
+
519
+ const { gl } = this;
520
+ const { width, height } = options;
521
+ const { textureGPU, glTextureType, glFormat, glType, glInternalFormat } = this.backend.get( texture );
522
+
523
+ if ( texture.isRenderTargetTexture || ( textureGPU === undefined /* unsupported texture format */ ) )
524
+ return;
525
+
526
+ this.backend.state.bindTexture( glTextureType, textureGPU );
527
+
528
+ this.setTextureParameters( glTextureType, texture );
529
+
530
+ if ( texture.isCompressedTexture ) {
531
+
532
+ const mipmaps = texture.mipmaps;
533
+ const image = options.image;
534
+
535
+ for ( let i = 0; i < mipmaps.length; i ++ ) {
536
+
537
+ const mipmap = mipmaps[ i ];
538
+
539
+ if ( texture.isCompressedArrayTexture ) {
540
+
541
+
542
+ if ( texture.format !== gl.RGBA ) {
543
+
544
+ if ( glFormat !== null ) {
545
+
546
+ gl.compressedTexSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data );
547
+
548
+ } else {
549
+
550
+ warn( 'WebGLBackend: Attempt to load unsupported compressed texture format in .uploadTexture()' );
551
+
552
+ }
553
+
554
+ } else {
555
+
556
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
557
+
558
+ }
559
+
560
+ } else {
561
+
562
+ if ( glFormat !== null ) {
563
+
564
+ gl.compressedTexSubImage2D( gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
565
+
566
+ } else {
567
+
568
+ warn( 'WebGLBackend: Unsupported compressed texture format' );
569
+
570
+ }
571
+
572
+ }
573
+
574
+ }
575
+
576
+
577
+ } else if ( texture.isCubeTexture ) {
578
+
579
+ const images = options.images;
580
+ const mipmaps = texture.mipmaps;
581
+
582
+ for ( let i = 0; i < 6; i ++ ) {
583
+
584
+ const image = getImage( images[ i ] );
585
+
586
+ gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, width, height, glFormat, glType, image );
587
+
588
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
589
+
590
+ const mipmap = mipmaps[ j ];
591
+ const image = getImage( mipmap.images[ i ] );
592
+
593
+ gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, image.width, image.height, glFormat, glType, image );
594
+
595
+ }
596
+
597
+ }
598
+
599
+ } else if ( texture.isDataArrayTexture || texture.isArrayTexture ) {
600
+
601
+ const image = options.image;
602
+
603
+ if ( texture.layerUpdates.size > 0 ) {
604
+
605
+ const layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type );
606
+
607
+ for ( const layerIndex of texture.layerUpdates ) {
608
+
609
+ const layerData = image.data.subarray(
610
+ layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT,
611
+ ( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT
612
+ );
613
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData );
614
+
615
+ }
616
+
617
+ texture.clearLayerUpdates();
618
+
619
+ } else {
620
+
621
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
622
+
623
+ }
624
+
625
+ } else if ( texture.isData3DTexture ) {
626
+
627
+ const image = options.image;
628
+
629
+ gl.texSubImage3D( gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
630
+
631
+ } else if ( texture.isVideoTexture ) {
632
+
633
+ texture.update();
634
+
635
+ gl.texImage2D( glTextureType, 0, glInternalFormat, glFormat, glType, options.image );
636
+
637
+ } else if ( texture.isHTMLTexture ) {
638
+
639
+ if ( typeof gl.texElementImage2D === 'function' ) {
640
+
641
+ gl.texElementImage2D( gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, options.image );
642
+
643
+ }
644
+
645
+ } else {
646
+
647
+ const mipmaps = texture.mipmaps;
648
+
649
+ if ( mipmaps.length > 0 ) {
650
+
651
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
652
+
653
+ const mipmap = mipmaps[ i ];
654
+
655
+ const image = getImage( mipmap );
656
+ gl.texSubImage2D( glTextureType, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, image );
657
+
658
+ }
659
+
660
+ } else {
661
+
662
+ const image = getImage( options.image );
663
+ gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, image );
664
+
665
+ }
666
+
667
+
668
+ }
669
+
670
+ }
671
+
672
+ /**
673
+ * Generates mipmaps for the given texture.
674
+ *
675
+ * @param {Texture} texture - The texture.
676
+ */
677
+ generateMipmaps( texture ) {
678
+
679
+ const { gl, backend } = this;
680
+ const { textureGPU, glTextureType } = backend.get( texture );
681
+
682
+ backend.state.bindTexture( glTextureType, textureGPU );
683
+ gl.generateMipmap( glTextureType );
684
+
685
+ }
686
+
687
+ /**
688
+ * Deallocates the render buffers of the given render target.
689
+ *
690
+ * @param {RenderTarget} renderTarget - The render target.
691
+ */
692
+ deallocateRenderBuffers( renderTarget ) {
693
+
694
+ const { gl, backend } = this;
695
+
696
+ // remove framebuffer reference
697
+ if ( renderTarget ) {
698
+
699
+ const renderContextData = backend.get( renderTarget );
700
+
701
+ renderContextData.renderBufferStorageSetup = undefined;
702
+
703
+ if ( renderContextData.framebuffers ) {
704
+
705
+ for ( const cacheKey in renderContextData.framebuffers ) {
706
+
707
+ gl.deleteFramebuffer( renderContextData.framebuffers[ cacheKey ] );
708
+
709
+ }
710
+
711
+ delete renderContextData.framebuffers;
712
+
713
+ }
714
+
715
+ if ( renderContextData.depthRenderbuffer ) {
716
+
717
+ gl.deleteRenderbuffer( renderContextData.depthRenderbuffer );
718
+ delete renderContextData.depthRenderbuffer;
719
+
720
+ }
721
+
722
+ if ( renderContextData.stencilRenderbuffer ) {
723
+
724
+ gl.deleteRenderbuffer( renderContextData.stencilRenderbuffer );
725
+ delete renderContextData.stencilRenderbuffer;
726
+
727
+ }
728
+
729
+ if ( renderContextData.msaaFrameBuffer ) {
730
+
731
+ gl.deleteFramebuffer( renderContextData.msaaFrameBuffer );
732
+ delete renderContextData.msaaFrameBuffer;
733
+
734
+ }
735
+
736
+ if ( renderContextData.msaaRenderbuffers ) {
737
+
738
+ for ( let i = 0; i < renderContextData.msaaRenderbuffers.length; i ++ ) {
739
+
740
+ gl.deleteRenderbuffer( renderContextData.msaaRenderbuffers[ i ] );
741
+
742
+ }
743
+
744
+ delete renderContextData.msaaRenderbuffers;
745
+
746
+ }
747
+
748
+ }
749
+
750
+ }
751
+
752
+ /**
753
+ * Destroys the GPU data for the given texture object.
754
+ *
755
+ * @param {Texture} texture - The texture.
756
+ * @param {boolean} [isDefaultTexture=false] - Whether the texture uses a default GPU texture or not.
757
+ */
758
+ destroyTexture( texture, isDefaultTexture = false ) {
759
+
760
+ const { gl, backend } = this;
761
+ const { textureGPU, renderTarget } = backend.get( texture );
762
+
763
+ this.deallocateRenderBuffers( renderTarget );
764
+
765
+ if ( isDefaultTexture === false ) {
766
+
767
+ gl.deleteTexture( textureGPU );
768
+
769
+ }
770
+
771
+ backend.delete( texture );
772
+
773
+ }
774
+
775
+ /**
776
+ * Copies data of the given source texture to the given destination texture.
777
+ *
778
+ * @param {Texture} srcTexture - The source texture.
779
+ * @param {Texture} dstTexture - The destination texture.
780
+ * @param {?(Box3|Box2)} [srcRegion=null] - The region of the source texture to copy.
781
+ * @param {?(Vector2|Vector3)} [dstPosition=null] - The destination position of the copy.
782
+ * @param {number} [srcLevel=0] - The source mip level to copy from.
783
+ * @param {number} [dstLevel=0] - The destination mip level to copy to.
784
+ */
785
+ copyTextureToTexture( srcTexture, dstTexture, srcRegion = null, dstPosition = null, srcLevel = 0, dstLevel = 0 ) {
786
+
787
+ const { gl, backend } = this;
788
+ const { state } = this.backend;
789
+
790
+ const { textureGPU: dstTextureGPU, glTextureType, glType, glFormat } = backend.get( dstTexture );
791
+
792
+ state.bindTexture( glTextureType, dstTextureGPU );
793
+
794
+ // gather the necessary dimensions to copy
795
+ let width, height, depth, minX, minY, minZ;
796
+ let dstX, dstY, dstZ;
797
+ const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ dstLevel ] : srcTexture.image;
798
+
799
+ if ( srcRegion !== null ) {
800
+
801
+ width = srcRegion.max.x - srcRegion.min.x;
802
+ height = srcRegion.max.y - srcRegion.min.y;
803
+ depth = srcRegion.isBox3 ? srcRegion.max.z - srcRegion.min.z : 1;
804
+ minX = srcRegion.min.x;
805
+ minY = srcRegion.min.y;
806
+ minZ = srcRegion.isBox3 ? srcRegion.min.z : 0;
807
+
808
+ } else {
809
+
810
+ const levelScale = Math.pow( 2, - srcLevel );
811
+ width = Math.floor( image.width * levelScale );
812
+ height = Math.floor( image.height * levelScale );
813
+
814
+ if ( srcTexture.isDataArrayTexture || srcTexture.isArrayTexture ) {
815
+
816
+ depth = image.depth;
817
+
818
+ } else if ( srcTexture.isData3DTexture ) {
819
+
820
+ depth = Math.floor( image.depth * levelScale );
821
+
822
+ } else {
823
+
824
+ depth = 1;
825
+
826
+ }
827
+
828
+ minX = 0;
829
+ minY = 0;
830
+ minZ = 0;
831
+
832
+ }
833
+
834
+ if ( dstPosition !== null ) {
835
+
836
+ dstX = dstPosition.x;
837
+ dstY = dstPosition.y;
838
+ dstZ = dstPosition.z;
839
+
840
+ } else {
841
+
842
+ dstX = 0;
843
+ dstY = 0;
844
+ dstZ = 0;
845
+
846
+ }
847
+
848
+ state.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );
849
+ state.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );
850
+ state.pixelStorei( gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );
851
+
852
+ // used for copying data from cpu
853
+ const currentUnpackRowLen = state.getParameter( gl.UNPACK_ROW_LENGTH );
854
+ const currentUnpackImageHeight = state.getParameter( gl.UNPACK_IMAGE_HEIGHT );
855
+ const currentUnpackSkipPixels = state.getParameter( gl.UNPACK_SKIP_PIXELS );
856
+ const currentUnpackSkipRows = state.getParameter( gl.UNPACK_SKIP_ROWS );
857
+ const currentUnpackSkipImages = state.getParameter( gl.UNPACK_SKIP_IMAGES );
858
+
859
+ state.pixelStorei( gl.UNPACK_ROW_LENGTH, image.width );
860
+ state.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, image.height );
861
+ state.pixelStorei( gl.UNPACK_SKIP_PIXELS, minX );
862
+ state.pixelStorei( gl.UNPACK_SKIP_ROWS, minY );
863
+ state.pixelStorei( gl.UNPACK_SKIP_IMAGES, minZ );
864
+
865
+ // set up the src texture
866
+ const isSrc3D = srcTexture.isDataArrayTexture || srcTexture.isData3DTexture || dstTexture.isArrayTexture;
867
+ const isDst3D = dstTexture.isDataArrayTexture || dstTexture.isData3DTexture || dstTexture.isArrayTexture;
868
+
869
+ if ( srcTexture.isDepthTexture ) {
870
+
871
+ const srcTextureData = backend.get( srcTexture );
872
+ const dstTextureData = backend.get( dstTexture );
873
+
874
+ const srcRenderContextData = backend.get( srcTextureData.renderTarget );
875
+ const dstRenderContextData = backend.get( dstTextureData.renderTarget );
876
+
877
+ const srcFramebuffer = srcRenderContextData.framebuffers[ srcTextureData.cacheKey ];
878
+ const dstFramebuffer = dstRenderContextData.framebuffers[ dstTextureData.cacheKey ];
879
+
880
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, srcFramebuffer );
881
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, dstFramebuffer );
882
+
883
+ for ( let i = 0; i < depth; i ++ ) {
884
+
885
+ // if the source or destination are a 3d target then a layer needs to be bound
886
+ if ( isSrc3D ) {
887
+
888
+ gl.framebufferTextureLayer( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, srcTextureData.textureGPU, srcLevel, minZ + i );
889
+ gl.framebufferTextureLayer( gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, dstTextureGPU, dstLevel, dstZ + i );
890
+
891
+ }
892
+
893
+ gl.blitFramebuffer( minX, minY, width, height, dstX, dstY, width, height, gl.DEPTH_BUFFER_BIT, gl.NEAREST );
894
+
895
+ }
896
+
897
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
898
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
899
+
900
+ } else if ( srcLevel !== 0 || srcTexture.isRenderTargetTexture || backend.has( srcTexture ) ) {
901
+
902
+ // get the appropriate frame buffers
903
+ const srcTextureData = backend.get( srcTexture );
904
+
905
+ if ( this._srcFramebuffer === null ) this._srcFramebuffer = gl.createFramebuffer();
906
+ if ( this._dstFramebuffer === null ) this._dstFramebuffer = gl.createFramebuffer();
907
+
908
+ // bind the frame buffer targets
909
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, this._srcFramebuffer );
910
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, this._dstFramebuffer );
911
+
912
+ for ( let i = 0; i < depth; i ++ ) {
913
+
914
+ // assign the correct layers and mip maps to the frame buffers
915
+ if ( isSrc3D ) {
916
+
917
+ gl.framebufferTextureLayer( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, srcTextureData.textureGPU, srcLevel, minZ + i );
918
+
919
+ } else {
920
+
921
+ gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, srcTextureData.textureGPU, srcLevel );
922
+
923
+ }
924
+
925
+ if ( isDst3D ) {
926
+
927
+ gl.framebufferTextureLayer( gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, dstTextureGPU, dstLevel, dstZ + i );
928
+
929
+ } else {
930
+
931
+ gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, dstTextureGPU, dstLevel );
932
+
933
+ }
934
+
935
+ // copy the data using the fastest function that can achieve the copy
936
+ if ( srcLevel !== 0 ) {
937
+
938
+ gl.blitFramebuffer( minX, minY, width, height, dstX, dstY, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST );
939
+
940
+ } else if ( isDst3D ) {
941
+
942
+ gl.copyTexSubImage3D( glTextureType, dstLevel, dstX, dstY, dstZ + i, minX, minY, width, height );
943
+
944
+ } else {
945
+
946
+ gl.copyTexSubImage2D( glTextureType, dstLevel, dstX, dstY, minX, minY, width, height );
947
+
948
+ }
949
+
950
+ }
951
+
952
+ // unbind read, draw buffers
953
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
954
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
955
+
956
+ } else {
957
+
958
+ if ( isDst3D ) {
959
+
960
+ // copy data into the 3d texture
961
+ if ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) {
962
+
963
+ gl.texSubImage3D( glTextureType, dstLevel, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image.data );
964
+
965
+ } else if ( dstTexture.isCompressedArrayTexture ) {
966
+
967
+ gl.compressedTexSubImage3D( glTextureType, dstLevel, dstX, dstY, dstZ, width, height, depth, glFormat, image.data );
968
+
969
+ } else {
970
+
971
+ gl.texSubImage3D( glTextureType, dstLevel, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image );
972
+
973
+ }
974
+
975
+ } else {
976
+
977
+ // copy data into the 2d texture
978
+ if ( srcTexture.isDataTexture ) {
979
+
980
+ gl.texSubImage2D( gl.TEXTURE_2D, dstLevel, dstX, dstY, width, height, glFormat, glType, image.data );
981
+
982
+ } else if ( srcTexture.isCompressedTexture ) {
983
+
984
+ gl.compressedTexSubImage2D( gl.TEXTURE_2D, dstLevel, dstX, dstY, image.width, image.height, glFormat, image.data );
985
+
986
+ } else {
987
+
988
+ gl.texSubImage2D( gl.TEXTURE_2D, dstLevel, dstX, dstY, width, height, glFormat, glType, image );
989
+
990
+ }
991
+
992
+ }
993
+
994
+ }
995
+
996
+ // reset values
997
+ state.pixelStorei( gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );
998
+ state.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight );
999
+ state.pixelStorei( gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );
1000
+ state.pixelStorei( gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );
1001
+ state.pixelStorei( gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages );
1002
+
1003
+ // Generate mipmaps only when copying level 0
1004
+ if ( dstLevel === 0 && dstTexture.generateMipmaps ) {
1005
+
1006
+ gl.generateMipmap( glTextureType );
1007
+
1008
+ }
1009
+
1010
+ state.unbindTexture();
1011
+
1012
+ }
1013
+
1014
+
1015
+ /**
1016
+ * Copies the current bound framebuffer to the given texture.
1017
+ *
1018
+ * @param {Texture} texture - The destination texture.
1019
+ * @param {RenderContext} renderContext - The render context.
1020
+ * @param {Vector4} rectangle - A four dimensional vector defining the origin and dimension of the copy.
1021
+ */
1022
+ copyFramebufferToTexture( texture, renderContext, rectangle ) {
1023
+
1024
+ const { gl } = this;
1025
+ const { state } = this.backend;
1026
+
1027
+ const { textureGPU } = this.backend.get( texture );
1028
+
1029
+ const { x, y, z: width, w: height } = rectangle;
1030
+
1031
+ const requireDrawFrameBuffer = texture.isDepthTexture === true || ( renderContext.renderTarget && renderContext.renderTarget.samples > 0 );
1032
+
1033
+ const srcHeight = renderContext.renderTarget ? renderContext.renderTarget.height : this.backend.getDrawingBufferSize().y;
1034
+
1035
+ if ( requireDrawFrameBuffer ) {
1036
+
1037
+ const partial = ( x !== 0 || y !== 0 );
1038
+ let mask;
1039
+ let attachment;
1040
+
1041
+ if ( texture.isDepthTexture === true ) {
1042
+
1043
+ mask = gl.DEPTH_BUFFER_BIT;
1044
+ attachment = gl.DEPTH_ATTACHMENT;
1045
+
1046
+ if ( renderContext.stencil ) {
1047
+
1048
+ mask |= gl.STENCIL_BUFFER_BIT;
1049
+
1050
+ }
1051
+
1052
+ } else {
1053
+
1054
+ mask = gl.COLOR_BUFFER_BIT;
1055
+ attachment = gl.COLOR_ATTACHMENT0;
1056
+
1057
+ }
1058
+
1059
+ if ( partial ) {
1060
+
1061
+ const renderTargetContextData = this.backend.get( renderContext.renderTarget );
1062
+
1063
+ const fb = renderTargetContextData.framebuffers[ renderContext.getCacheKey() ];
1064
+ const msaaFrameBuffer = renderTargetContextData.msaaFrameBuffer;
1065
+
1066
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
1067
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, msaaFrameBuffer );
1068
+
1069
+ const flippedY = srcHeight - y - height;
1070
+
1071
+ gl.blitFramebuffer( x, flippedY, x + width, flippedY + height, x, flippedY, x + width, flippedY + height, mask, gl.NEAREST );
1072
+
1073
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
1074
+
1075
+ state.bindTexture( gl.TEXTURE_2D, textureGPU );
1076
+
1077
+ gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, x, flippedY, width, height );
1078
+
1079
+ state.unbindTexture();
1080
+
1081
+ } else {
1082
+
1083
+ const fb = gl.createFramebuffer();
1084
+
1085
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
1086
+
1087
+ gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, attachment, gl.TEXTURE_2D, textureGPU, 0 );
1088
+ gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, gl.NEAREST );
1089
+
1090
+ gl.deleteFramebuffer( fb );
1091
+
1092
+ }
1093
+
1094
+ } else {
1095
+
1096
+ state.bindTexture( gl.TEXTURE_2D, textureGPU );
1097
+ gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, x, srcHeight - height - y, width, height );
1098
+
1099
+ state.unbindTexture();
1100
+
1101
+ }
1102
+
1103
+ if ( texture.generateMipmaps ) this.generateMipmaps( texture );
1104
+
1105
+ this.backend._setFramebuffer( renderContext );
1106
+
1107
+ }
1108
+
1109
+ /**
1110
+ * SetupS storage for internal depth/stencil buffers and bind to correct framebuffer.
1111
+ *
1112
+ * @param {WebGLRenderbuffer} renderbuffer - The render buffer.
1113
+ * @param {RenderContext} renderContext - The render context.
1114
+ * @param {number} samples - The MSAA sample count.
1115
+ * @param {boolean} [useMultisampledRTT=false] - Whether to use WEBGL_multisampled_render_to_texture or not.
1116
+ */
1117
+ setupRenderBufferStorage( renderbuffer, renderContext, samples, useMultisampledRTT = false ) {
1118
+
1119
+ const { gl } = this;
1120
+ const renderTarget = renderContext.renderTarget;
1121
+
1122
+ const { depthTexture, depthBuffer, stencilBuffer, width, height } = renderTarget;
1123
+
1124
+ gl.bindRenderbuffer( gl.RENDERBUFFER, renderbuffer );
1125
+
1126
+ if ( depthBuffer && ! stencilBuffer ) {
1127
+
1128
+ let glInternalFormat = gl.DEPTH_COMPONENT24;
1129
+
1130
+ if ( useMultisampledRTT === true ) {
1131
+
1132
+ const multisampledRTTExt = this.extensions.get( 'WEBGL_multisampled_render_to_texture' );
1133
+
1134
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( gl.RENDERBUFFER, renderTarget.samples, glInternalFormat, width, height );
1135
+
1136
+ } else if ( samples > 0 ) {
1137
+
1138
+ if ( depthTexture && depthTexture.isDepthTexture ) {
1139
+
1140
+ if ( depthTexture.type === gl.FLOAT ) {
1141
+
1142
+ glInternalFormat = gl.DEPTH_COMPONENT32F;
1143
+
1144
+ }
1145
+
1146
+ }
1147
+
1148
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, glInternalFormat, width, height );
1149
+
1150
+ } else {
1151
+
1152
+ gl.renderbufferStorage( gl.RENDERBUFFER, glInternalFormat, width, height );
1153
+
1154
+ }
1155
+
1156
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
1157
+
1158
+ } else if ( depthBuffer && stencilBuffer ) {
1159
+
1160
+ if ( samples > 0 ) {
1161
+
1162
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, gl.DEPTH24_STENCIL8, width, height );
1163
+
1164
+ } else {
1165
+
1166
+ gl.renderbufferStorage( gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height );
1167
+
1168
+ }
1169
+
1170
+
1171
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
1172
+
1173
+ }
1174
+
1175
+ gl.bindRenderbuffer( gl.RENDERBUFFER, null );
1176
+
1177
+ }
1178
+
1179
+ /**
1180
+ * Returns texture data as a typed array.
1181
+ *
1182
+ * @async
1183
+ * @param {Texture} texture - The texture to copy.
1184
+ * @param {number} x - The x coordinate of the copy origin.
1185
+ * @param {number} y - The y coordinate of the copy origin.
1186
+ * @param {number} width - The width of the copy.
1187
+ * @param {number} height - The height of the copy.
1188
+ * @param {number} faceIndex - The face index.
1189
+ * @return {Promise<TypedArray>} A Promise that resolves with a typed array when the copy operation has finished.
1190
+ */
1191
+ async copyTextureToBuffer( texture, x, y, width, height, faceIndex ) {
1192
+
1193
+ const { backend, gl } = this;
1194
+
1195
+ const { textureGPU, glFormat, glType } = this.backend.get( texture );
1196
+
1197
+ const fb = gl.createFramebuffer();
1198
+
1199
+ backend.state.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
1200
+
1201
+ const target = texture.isCubeTexture ? gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex : gl.TEXTURE_2D;
1202
+
1203
+ gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, target, textureGPU, 0 );
1204
+
1205
+ const typedArrayType = this._getTypedArrayType( glType );
1206
+ const bytesPerTexel = this._getBytesPerTexel( glType, glFormat );
1207
+
1208
+ const elementCount = width * height;
1209
+ const byteLength = elementCount * bytesPerTexel;
1210
+
1211
+ const buffer = gl.createBuffer();
1212
+
1213
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
1214
+ gl.bufferData( gl.PIXEL_PACK_BUFFER, byteLength, gl.STREAM_READ );
1215
+ gl.readPixels( x, y, width, height, glFormat, glType, 0 );
1216
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
1217
+
1218
+ await backend.utils._clientWaitAsync();
1219
+
1220
+ const dstBuffer = new typedArrayType( byteLength / typedArrayType.BYTES_PER_ELEMENT );
1221
+
1222
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
1223
+ gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
1224
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
1225
+
1226
+ backend.state.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1227
+
1228
+ gl.deleteFramebuffer( fb );
1229
+
1230
+ return dstBuffer;
1231
+
1232
+ }
1233
+
1234
+ /**
1235
+ * Returns the corresponding typed array type for the given WebGL data type.
1236
+ *
1237
+ * @private
1238
+ * @param {GLenum} glType - The WebGL data type.
1239
+ * @return {TypedArray.constructor} The typed array type.
1240
+ */
1241
+ _getTypedArrayType( glType ) {
1242
+
1243
+ const { gl } = this;
1244
+
1245
+ if ( glType === gl.UNSIGNED_BYTE ) return Uint8Array;
1246
+
1247
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) return Uint16Array;
1248
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) return Uint16Array;
1249
+ if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) return Uint16Array;
1250
+ if ( glType === gl.UNSIGNED_SHORT ) return Uint16Array;
1251
+ if ( glType === gl.UNSIGNED_INT ) return Uint32Array;
1252
+
1253
+ if ( glType === gl.HALF_FLOAT ) return Uint16Array;
1254
+ if ( glType === gl.FLOAT ) return Float32Array;
1255
+
1256
+ throw new Error( `Unsupported WebGL type: ${glType}` );
1257
+
1258
+ }
1259
+
1260
+ /**
1261
+ * Returns the bytes-per-texel value for the given WebGL data type and texture format.
1262
+ *
1263
+ * @private
1264
+ * @param {GLenum} glType - The WebGL data type.
1265
+ * @param {GLenum} glFormat - The WebGL texture format.
1266
+ * @return {number} The bytes-per-texel.
1267
+ */
1268
+ _getBytesPerTexel( glType, glFormat ) {
1269
+
1270
+ const { gl } = this;
1271
+
1272
+ let bytesPerComponent = 0;
1273
+
1274
+ if ( glType === gl.UNSIGNED_BYTE ) bytesPerComponent = 1;
1275
+
1276
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ||
1277
+ glType === gl.UNSIGNED_SHORT_5_5_5_1 ||
1278
+ glType === gl.UNSIGNED_SHORT_5_6_5 ||
1279
+ glType === gl.UNSIGNED_SHORT ||
1280
+ glType === gl.HALF_FLOAT ) bytesPerComponent = 2;
1281
+
1282
+ if ( glType === gl.UNSIGNED_INT ||
1283
+ glType === gl.FLOAT ) bytesPerComponent = 4;
1284
+
1285
+ if ( glFormat === gl.RGBA ) return bytesPerComponent * 4;
1286
+ if ( glFormat === gl.RGB ) return bytesPerComponent * 3;
1287
+ if ( glFormat === gl.ALPHA ) return bytesPerComponent;
1288
+
1289
+ }
1290
+
1291
+ /**
1292
+ * Frees the internal resources.
1293
+ */
1294
+ dispose() {
1295
+
1296
+ const { gl } = this;
1297
+
1298
+ if ( this._srcFramebuffer !== null ) gl.deleteFramebuffer( this._srcFramebuffer );
1299
+ if ( this._dstFramebuffer !== null ) gl.deleteFramebuffer( this._dstFramebuffer );
1300
+
1301
+ }
1302
+
1303
+ }
1304
+
1305
+ function getImage( source ) {
1306
+
1307
+ if ( source.isDataTexture ) {
1308
+
1309
+ return source.image.data;
1310
+
1311
+ } else if ( ( typeof HTMLImageElement !== 'undefined' && source instanceof HTMLImageElement ) ||
1312
+ ( typeof HTMLCanvasElement !== 'undefined' && source instanceof HTMLCanvasElement ) ||
1313
+ ( typeof ImageBitmap !== 'undefined' && source instanceof ImageBitmap ) ||
1314
+ ( typeof OffscreenCanvas !== 'undefined' && source instanceof OffscreenCanvas ) ) {
1315
+
1316
+ return source;
1317
+
1318
+ }
1319
+
1320
+ return source.data;
1321
+
1322
+ }
1323
+
1324
+ export default WebGLTextureUtils;