@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
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  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
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  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
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  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
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  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
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  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
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@@ -0,0 +1,1361 @@
1
+ import {
2
+ CullFaceNone, CullFaceBack, CullFaceFront, DoubleSide, BackSide,
3
+ NormalBlending, NoBlending, CustomBlending, AddEquation,
4
+ AdditiveBlending, SubtractiveBlending, MultiplyBlending, SubtractEquation, ReverseSubtractEquation,
5
+ ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor,
6
+ OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor,
7
+ NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth,
8
+ MaterialBlending
9
+ } from '../../../constants.js';
10
+ import { Vector4 } from '../../../math/Vector4.js';
11
+ import { error, ReversedDepthFuncs, warnOnce } from '../../../utils.js';
12
+
13
+ let equationToGL, factorToGL;
14
+
15
+ /**
16
+ * A WebGL 2 backend utility module for managing the WebGL state.
17
+ *
18
+ * The major goal of this module is to reduce the number of state changes
19
+ * by caching the WEbGL state with a series of variables. In this way, the
20
+ * renderer only executes state change commands when necessary which
21
+ * improves the overall performance.
22
+ *
23
+ * @private
24
+ */
25
+ class WebGLState {
26
+
27
+ /**
28
+ * Constructs a new utility object.
29
+ *
30
+ * @param {WebGLBackend} backend - The WebGL 2 backend.
31
+ */
32
+ constructor( backend ) {
33
+
34
+ /**
35
+ * A reference to the WebGL 2 backend.
36
+ *
37
+ * @type {WebGLBackend}
38
+ */
39
+ this.backend = backend;
40
+
41
+ /**
42
+ * A reference to the rendering context.
43
+ *
44
+ * @type {WebGL2RenderingContext}
45
+ */
46
+ this.gl = this.backend.gl;
47
+
48
+ // Below properties are intended to cache
49
+ // the WebGL state and are not explicitly
50
+ // documented for convenience reasons.
51
+
52
+ this.enabled = {};
53
+ this.parameters = {};
54
+ this.currentFlipSided = null;
55
+ this.currentCullFace = null;
56
+ this.currentProgram = null;
57
+ this.currentBlendingEnabled = false;
58
+ this.currentBlending = null;
59
+ this.currentBlendSrc = null;
60
+ this.currentBlendDst = null;
61
+ this.currentBlendSrcAlpha = null;
62
+ this.currentBlendDstAlpha = null;
63
+ this.currentPremultipledAlpha = null;
64
+ this.currentPolygonOffsetFactor = null;
65
+ this.currentPolygonOffsetUnits = null;
66
+ this.currentColorMask = null;
67
+ this.currentDepthReversed = false;
68
+ this.currentDepthFunc = null;
69
+ this.currentDepthMask = null;
70
+ this.currentStencilFunc = null;
71
+ this.currentStencilRef = null;
72
+ this.currentStencilFuncMask = null;
73
+ this.currentStencilFail = null;
74
+ this.currentStencilZFail = null;
75
+ this.currentStencilZPass = null;
76
+ this.currentStencilMask = null;
77
+ this.currentLineWidth = null;
78
+ this.currentClippingPlanes = 0;
79
+
80
+ this.currentVAO = null;
81
+ this.currentIndex = null;
82
+
83
+ this.currentBoundFramebuffers = {};
84
+ this.currentDrawbuffers = new WeakMap();
85
+
86
+ this.maxTextures = this.gl.getParameter( this.gl.MAX_TEXTURE_IMAGE_UNITS );
87
+ this.currentTextureSlot = null;
88
+ this.currentBoundTextures = {};
89
+ this.currentBoundBufferBases = {};
90
+
91
+ this._init();
92
+
93
+ }
94
+
95
+ /**
96
+ * Inits the state of the utility.
97
+ *
98
+ * @private
99
+ */
100
+ _init() {
101
+
102
+ const gl = this.gl;
103
+
104
+ // Store only WebGL constants here.
105
+
106
+ equationToGL = {
107
+ [ AddEquation ]: gl.FUNC_ADD,
108
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
109
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
110
+ };
111
+
112
+ factorToGL = {
113
+ [ ZeroFactor ]: gl.ZERO,
114
+ [ OneFactor ]: gl.ONE,
115
+ [ SrcColorFactor ]: gl.SRC_COLOR,
116
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
117
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
118
+ [ DstColorFactor ]: gl.DST_COLOR,
119
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
120
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
121
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
122
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
123
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA
124
+ };
125
+
126
+ const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
127
+ const viewportParam = gl.getParameter( gl.VIEWPORT );
128
+
129
+ this.currentScissor = new Vector4().fromArray( scissorParam );
130
+ this.currentViewport = new Vector4().fromArray( viewportParam );
131
+
132
+ this._tempVec4 = new Vector4();
133
+
134
+ }
135
+
136
+ /**
137
+ * Enables the given WebGL capability.
138
+ *
139
+ * This method caches the capability state so
140
+ * `gl.enable()` is only called when necessary.
141
+ *
142
+ * @param {GLenum} id - The capability to enable.
143
+ */
144
+ enable( id ) {
145
+
146
+ const { enabled } = this;
147
+
148
+ if ( enabled[ id ] !== true ) {
149
+
150
+ this.gl.enable( id );
151
+ enabled[ id ] = true;
152
+
153
+ }
154
+
155
+ }
156
+
157
+ /**
158
+ * Disables the given WebGL capability.
159
+ *
160
+ * This method caches the capability state so
161
+ * `gl.disable()` is only called when necessary.
162
+ *
163
+ * @param {GLenum} id - The capability to enable.
164
+ */
165
+ disable( id ) {
166
+
167
+ const { enabled } = this;
168
+
169
+ if ( enabled[ id ] !== false ) {
170
+
171
+ this.gl.disable( id );
172
+ enabled[ id ] = false;
173
+
174
+ }
175
+
176
+ }
177
+
178
+ /**
179
+ * Specifies whether polygons are front- or back-facing
180
+ * by setting the winding orientation.
181
+ *
182
+ * This method caches the state so `gl.frontFace()` is only
183
+ * called when necessary.
184
+ *
185
+ * @param {boolean} flipSided - Whether triangles flipped their sides or not.
186
+ */
187
+ setFlipSided( flipSided ) {
188
+
189
+ if ( this.currentFlipSided !== flipSided ) {
190
+
191
+ const { gl } = this;
192
+
193
+ if ( flipSided ) {
194
+
195
+ gl.frontFace( gl.CW );
196
+
197
+ } else {
198
+
199
+ gl.frontFace( gl.CCW );
200
+
201
+ }
202
+
203
+ this.currentFlipSided = flipSided;
204
+
205
+ }
206
+
207
+ }
208
+
209
+ /**
210
+ * Specifies whether or not front- and/or back-facing
211
+ * polygons can be culled.
212
+ *
213
+ * This method caches the state so `gl.cullFace()` is only
214
+ * called when necessary.
215
+ *
216
+ * @param {number} cullFace - Defines which polygons are candidates for culling.
217
+ */
218
+ setCullFace( cullFace ) {
219
+
220
+ const { gl } = this;
221
+
222
+ if ( cullFace !== CullFaceNone ) {
223
+
224
+ this.enable( gl.CULL_FACE );
225
+
226
+ if ( cullFace !== this.currentCullFace ) {
227
+
228
+ if ( cullFace === CullFaceBack ) {
229
+
230
+ gl.cullFace( gl.BACK );
231
+
232
+ } else if ( cullFace === CullFaceFront ) {
233
+
234
+ gl.cullFace( gl.FRONT );
235
+
236
+ } else {
237
+
238
+ gl.cullFace( gl.FRONT_AND_BACK );
239
+
240
+ }
241
+
242
+ }
243
+
244
+ } else {
245
+
246
+ this.disable( gl.CULL_FACE );
247
+
248
+ }
249
+
250
+ this.currentCullFace = cullFace;
251
+
252
+ }
253
+
254
+ /**
255
+ * Specifies the width of line primitives.
256
+ *
257
+ * This method caches the state so `gl.lineWidth()` is only
258
+ * called when necessary.
259
+ *
260
+ * @param {number} width - The line width.
261
+ */
262
+ setLineWidth( width ) {
263
+
264
+ const { currentLineWidth, gl } = this;
265
+
266
+ if ( width !== currentLineWidth ) {
267
+
268
+ gl.lineWidth( width );
269
+
270
+ this.currentLineWidth = width;
271
+
272
+ }
273
+
274
+ }
275
+
276
+ setMRTBlending( textures, mrt, material ) {
277
+
278
+ const gl = this.gl;
279
+ const drawBuffersIndexedExt = this.backend.drawBuffersIndexedExt;
280
+
281
+ if ( ! drawBuffersIndexedExt ) {
282
+
283
+ warnOnce( 'WebGPURenderer: Multiple Render Targets (MRT) blending configuration is not fully supported in compatibility mode. The material blending will be used for all render targets.' );
284
+
285
+ return;
286
+
287
+ }
288
+
289
+ for ( let i = 0; i < textures.length; i ++ ) {
290
+
291
+ const texture = textures[ i ];
292
+
293
+ let blending = null;
294
+
295
+ if ( mrt !== null ) {
296
+
297
+ const blendMode = mrt.getBlendMode( texture.name );
298
+
299
+ if ( blendMode.blending === MaterialBlending ) {
300
+
301
+ // use material blending
302
+ blending = material;
303
+
304
+ } else if ( blendMode.blending !== NoBlending ) {
305
+
306
+ blending = blendMode;
307
+
308
+ }
309
+
310
+ } else {
311
+
312
+ // use material blending
313
+ blending = material;
314
+
315
+ }
316
+
317
+ if ( blending !== null ) {
318
+
319
+ this._setMRTBlendingIndex( i, blending );
320
+
321
+ } else {
322
+
323
+ // use opaque blending (no blending)
324
+ drawBuffersIndexedExt.blendFuncSeparateiOES( i, gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
325
+
326
+ }
327
+
328
+ }
329
+
330
+ }
331
+
332
+ /**
333
+ * Applies blending configuration for a specific draw buffer index.
334
+ *
335
+ * @private
336
+ * @param {number} index - The draw buffer index.
337
+ * @param {Object} blending - The blending configuration (material or BlendMode).
338
+ */
339
+ _setMRTBlendingIndex( index, blending ) {
340
+
341
+ const { gl } = this;
342
+ const drawBuffersIndexedExt = this.backend.drawBuffersIndexedExt;
343
+
344
+ const blendingType = blending.blending;
345
+ const blendSrc = blending.blendSrc;
346
+ const blendDst = blending.blendDst;
347
+ const blendEquation = blending.blendEquation;
348
+ const premultipliedAlpha = blending.premultipliedAlpha;
349
+
350
+ if ( blendingType === CustomBlending ) {
351
+
352
+ const blendSrcAlpha = blending.blendSrcAlpha !== null ? blending.blendSrcAlpha : blendSrc;
353
+ const blendDstAlpha = blending.blendDstAlpha !== null ? blending.blendDstAlpha : blendDst;
354
+ const blendEquationAlpha = blending.blendEquationAlpha !== null ? blending.blendEquationAlpha : blendEquation;
355
+
356
+ drawBuffersIndexedExt.blendEquationSeparateiOES( index, equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
357
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
358
+
359
+ } else {
360
+
361
+ drawBuffersIndexedExt.blendEquationSeparateiOES( index, gl.FUNC_ADD, gl.FUNC_ADD );
362
+
363
+ if ( premultipliedAlpha ) {
364
+
365
+ switch ( blendingType ) {
366
+
367
+ case NormalBlending:
368
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
369
+ break;
370
+
371
+ case AdditiveBlending:
372
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.ONE, gl.ONE, gl.ONE, gl.ONE );
373
+ break;
374
+
375
+ case SubtractiveBlending:
376
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
377
+ break;
378
+
379
+ case MultiplyBlending:
380
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE );
381
+ break;
382
+
383
+ default:
384
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
385
+ break;
386
+
387
+ }
388
+
389
+ } else {
390
+
391
+ switch ( blendingType ) {
392
+
393
+ case NormalBlending:
394
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
395
+ break;
396
+
397
+ case AdditiveBlending:
398
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE );
399
+ break;
400
+
401
+ case SubtractiveBlending:
402
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
403
+ break;
404
+
405
+ case MultiplyBlending:
406
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE );
407
+ break;
408
+
409
+ default:
410
+ drawBuffersIndexedExt.blendFuncSeparateiOES( index, gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
411
+ break;
412
+
413
+ }
414
+
415
+ }
416
+
417
+ }
418
+
419
+ }
420
+
421
+ /**
422
+ * Defines the blending.
423
+ *
424
+ * This method caches the state so `gl.blendEquation()`, `gl.blendEquationSeparate()`,
425
+ * `gl.blendFunc()` and `gl.blendFuncSeparate()` are only called when necessary.
426
+ *
427
+ * @param {number} blending - The blending type.
428
+ * @param {number} blendEquation - The blending equation.
429
+ * @param {number} blendSrc - Only relevant for custom blending. The RGB source blending factor.
430
+ * @param {number} blendDst - Only relevant for custom blending. The RGB destination blending factor.
431
+ * @param {number} blendEquationAlpha - Only relevant for custom blending. The blending equation for alpha.
432
+ * @param {number} blendSrcAlpha - Only relevant for custom blending. The alpha source blending factor.
433
+ * @param {number} blendDstAlpha - Only relevant for custom blending. The alpha destination blending factor.
434
+ * @param {boolean} premultipliedAlpha - Whether premultiplied alpha is enabled or not.
435
+ */
436
+ setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
437
+
438
+ const { gl } = this;
439
+
440
+ if ( blending === NoBlending ) {
441
+
442
+ if ( this.currentBlendingEnabled === true ) {
443
+
444
+ this.disable( gl.BLEND );
445
+ this.currentBlendingEnabled = false;
446
+
447
+ }
448
+
449
+ return;
450
+
451
+ }
452
+
453
+ if ( this.currentBlendingEnabled === false ) {
454
+
455
+ this.enable( gl.BLEND );
456
+ this.currentBlendingEnabled = true;
457
+
458
+ }
459
+
460
+ if ( blending !== CustomBlending ) {
461
+
462
+ if ( blending !== this.currentBlending || premultipliedAlpha !== this.currentPremultipledAlpha ) {
463
+
464
+ if ( this.currentBlendEquation !== AddEquation || this.currentBlendEquationAlpha !== AddEquation ) {
465
+
466
+ gl.blendEquation( gl.FUNC_ADD );
467
+
468
+ this.currentBlendEquation = AddEquation;
469
+ this.currentBlendEquationAlpha = AddEquation;
470
+
471
+ }
472
+
473
+ if ( premultipliedAlpha ) {
474
+
475
+ switch ( blending ) {
476
+
477
+ case NormalBlending:
478
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
479
+ break;
480
+
481
+ case AdditiveBlending:
482
+ gl.blendFunc( gl.ONE, gl.ONE );
483
+ break;
484
+
485
+ case SubtractiveBlending:
486
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
487
+ break;
488
+
489
+ case MultiplyBlending:
490
+ gl.blendFuncSeparate( gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE );
491
+ break;
492
+
493
+ default:
494
+ error( 'WebGLState: Invalid blending: ', blending );
495
+ break;
496
+
497
+ }
498
+
499
+ } else {
500
+
501
+ switch ( blending ) {
502
+
503
+ case NormalBlending:
504
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
505
+ break;
506
+
507
+ case AdditiveBlending:
508
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE );
509
+ break;
510
+
511
+ case SubtractiveBlending:
512
+ error( 'WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true' );
513
+ break;
514
+
515
+ case MultiplyBlending:
516
+ error( 'WebGLState: MultiplyBlending requires material.premultipliedAlpha = true' );
517
+ break;
518
+
519
+ default:
520
+ error( 'WebGLState: Invalid blending: ', blending );
521
+ break;
522
+
523
+ }
524
+
525
+ }
526
+
527
+ this.currentBlendSrc = null;
528
+ this.currentBlendDst = null;
529
+ this.currentBlendSrcAlpha = null;
530
+ this.currentBlendDstAlpha = null;
531
+
532
+ this.currentBlending = blending;
533
+ this.currentPremultipledAlpha = premultipliedAlpha;
534
+
535
+ }
536
+
537
+ return;
538
+
539
+ }
540
+
541
+ // custom blending
542
+
543
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
544
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
545
+ blendDstAlpha = blendDstAlpha || blendDst;
546
+
547
+ if ( blendEquation !== this.currentBlendEquation || blendEquationAlpha !== this.currentBlendEquationAlpha ) {
548
+
549
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
550
+
551
+ this.currentBlendEquation = blendEquation;
552
+ this.currentBlendEquationAlpha = blendEquationAlpha;
553
+
554
+ }
555
+
556
+ if ( blendSrc !== this.currentBlendSrc || blendDst !== this.currentBlendDst || blendSrcAlpha !== this.currentBlendSrcAlpha || blendDstAlpha !== this.currentBlendDstAlpha ) {
557
+
558
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
559
+
560
+ this.currentBlendSrc = blendSrc;
561
+ this.currentBlendDst = blendDst;
562
+ this.currentBlendSrcAlpha = blendSrcAlpha;
563
+ this.currentBlendDstAlpha = blendDstAlpha;
564
+
565
+ }
566
+
567
+ this.currentBlending = blending;
568
+ this.currentPremultipledAlpha = false;
569
+
570
+ }
571
+
572
+ /**
573
+ * Specifies whether colors can be written when rendering
574
+ * into a framebuffer or not.
575
+ *
576
+ * This method caches the state so `gl.colorMask()` is only
577
+ * called when necessary.
578
+ *
579
+ * @param {boolean} colorMask - The color mask.
580
+ */
581
+ setColorMask( colorMask ) {
582
+
583
+ if ( this.currentColorMask !== colorMask ) {
584
+
585
+ this.gl.colorMask( colorMask, colorMask, colorMask, colorMask );
586
+ this.currentColorMask = colorMask;
587
+
588
+ }
589
+
590
+ }
591
+
592
+ /**
593
+ * Specifies whether the depth test is enabled or not.
594
+ *
595
+ * @param {boolean} depthTest - Whether the depth test is enabled or not.
596
+ */
597
+ setDepthTest( depthTest ) {
598
+
599
+ const { gl } = this;
600
+
601
+ if ( depthTest ) {
602
+
603
+ this.enable( gl.DEPTH_TEST );
604
+
605
+ } else {
606
+
607
+ this.disable( gl.DEPTH_TEST );
608
+
609
+ }
610
+
611
+ }
612
+
613
+
614
+ /**
615
+ * Configures the WebGL state to use a reversed depth buffer.
616
+ *
617
+ * @param {boolean} reversed - Whether the depth buffer is reversed or not.
618
+ */
619
+ setReversedDepth( reversed ) {
620
+
621
+ if ( this.currentDepthReversed !== reversed ) {
622
+
623
+ const ext = this.backend.extensions.get( 'EXT_clip_control' );
624
+
625
+ if ( reversed ) {
626
+
627
+ ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.ZERO_TO_ONE_EXT );
628
+
629
+ } else {
630
+
631
+ ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.NEGATIVE_ONE_TO_ONE_EXT );
632
+
633
+ }
634
+
635
+ this.currentDepthReversed = reversed;
636
+
637
+ }
638
+
639
+ }
640
+
641
+ /**
642
+ * Specifies whether depth values can be written when rendering
643
+ * into a framebuffer or not.
644
+ *
645
+ * This method caches the state so `gl.depthMask()` is only
646
+ * called when necessary.
647
+ *
648
+ * @param {boolean} depthMask - The depth mask.
649
+ */
650
+ setDepthMask( depthMask ) {
651
+
652
+ if ( this.currentDepthMask !== depthMask ) {
653
+
654
+ this.gl.depthMask( depthMask );
655
+ this.currentDepthMask = depthMask;
656
+
657
+ }
658
+
659
+ }
660
+
661
+ /**
662
+ * Specifies the depth compare function.
663
+ *
664
+ * This method caches the state so `gl.depthFunc()` is only
665
+ * called when necessary.
666
+ *
667
+ * @param {number} depthFunc - The depth compare function.
668
+ */
669
+ setDepthFunc( depthFunc ) {
670
+
671
+ if ( this.currentDepthReversed ) depthFunc = ReversedDepthFuncs[ depthFunc ];
672
+
673
+ if ( this.currentDepthFunc !== depthFunc ) {
674
+
675
+ const { gl } = this;
676
+
677
+ switch ( depthFunc ) {
678
+
679
+ case NeverDepth:
680
+
681
+ gl.depthFunc( gl.NEVER );
682
+ break;
683
+
684
+ case AlwaysDepth:
685
+
686
+ gl.depthFunc( gl.ALWAYS );
687
+ break;
688
+
689
+ case LessDepth:
690
+
691
+ gl.depthFunc( gl.LESS );
692
+ break;
693
+
694
+ case LessEqualDepth:
695
+
696
+ gl.depthFunc( gl.LEQUAL );
697
+ break;
698
+
699
+ case EqualDepth:
700
+
701
+ gl.depthFunc( gl.EQUAL );
702
+ break;
703
+
704
+ case GreaterEqualDepth:
705
+
706
+ gl.depthFunc( gl.GEQUAL );
707
+ break;
708
+
709
+ case GreaterDepth:
710
+
711
+ gl.depthFunc( gl.GREATER );
712
+ break;
713
+
714
+ case NotEqualDepth:
715
+
716
+ gl.depthFunc( gl.NOTEQUAL );
717
+ break;
718
+
719
+ default:
720
+
721
+ gl.depthFunc( gl.LEQUAL );
722
+
723
+ }
724
+
725
+ this.currentDepthFunc = depthFunc;
726
+
727
+ }
728
+
729
+ }
730
+
731
+ /**
732
+ * Specifies the scissor box.
733
+ *
734
+ * @param {number} x - The x-coordinate of the lower left corner of the viewport.
735
+ * @param {number} y - The y-coordinate of the lower left corner of the viewport.
736
+ * @param {number} width - The width of the viewport.
737
+ * @param {number} height - The height of the viewport.
738
+ *
739
+ */
740
+ scissor( x, y, width, height ) {
741
+
742
+ const scissor = this._tempVec4.set( x, y, width, height );
743
+
744
+ if ( this.currentScissor.equals( scissor ) === false ) {
745
+
746
+ const { gl } = this;
747
+
748
+ gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
749
+ this.currentScissor.copy( scissor );
750
+
751
+ }
752
+
753
+ }
754
+
755
+ /**
756
+ * Specifies the viewport.
757
+ *
758
+ * @param {number} x - The x-coordinate of the lower left corner of the viewport.
759
+ * @param {number} y - The y-coordinate of the lower left corner of the viewport.
760
+ * @param {number} width - The width of the viewport.
761
+ * @param {number} height - The height of the viewport.
762
+ *
763
+ */
764
+ viewport( x, y, width, height ) {
765
+
766
+ const viewport = this._tempVec4.set( x, y, width, height );
767
+
768
+ if ( this.currentViewport.equals( viewport ) === false ) {
769
+
770
+ const { gl } = this;
771
+
772
+ gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
773
+ this.currentViewport.copy( viewport );
774
+
775
+ }
776
+
777
+ }
778
+
779
+ /**
780
+ * Defines the scissor test.
781
+ *
782
+ * @param {boolean} boolean - Whether the scissor test should be enabled or not.
783
+ */
784
+ setScissorTest( boolean ) {
785
+
786
+ const gl = this.gl;
787
+
788
+ if ( boolean ) {
789
+
790
+ this.enable( gl.SCISSOR_TEST );
791
+
792
+ } else {
793
+
794
+ this.disable( gl.SCISSOR_TEST );
795
+
796
+ }
797
+
798
+ }
799
+
800
+ /**
801
+ * Specifies whether the stencil test is enabled or not.
802
+ *
803
+ * @param {boolean} stencilTest - Whether the stencil test is enabled or not.
804
+ */
805
+ setStencilTest( stencilTest ) {
806
+
807
+ const { gl } = this;
808
+
809
+ if ( stencilTest ) {
810
+
811
+ this.enable( gl.STENCIL_TEST );
812
+
813
+ } else {
814
+
815
+ this.disable( gl.STENCIL_TEST );
816
+
817
+ }
818
+
819
+ }
820
+
821
+ /**
822
+ * Specifies whether stencil values can be written when rendering
823
+ * into a framebuffer or not.
824
+ *
825
+ * This method caches the state so `gl.stencilMask()` is only
826
+ * called when necessary.
827
+ *
828
+ * @param {boolean} stencilMask - The stencil mask.
829
+ */
830
+ setStencilMask( stencilMask ) {
831
+
832
+ if ( this.currentStencilMask !== stencilMask ) {
833
+
834
+ this.gl.stencilMask( stencilMask );
835
+ this.currentStencilMask = stencilMask;
836
+
837
+ }
838
+
839
+ }
840
+
841
+ /**
842
+ * Specifies whether the stencil test functions.
843
+ *
844
+ * This method caches the state so `gl.stencilFunc()` is only
845
+ * called when necessary.
846
+ *
847
+ * @param {number} stencilFunc - The stencil compare function.
848
+ * @param {number} stencilRef - The reference value for the stencil test.
849
+ * @param {number} stencilMask - A bit-wise mask that is used to AND the reference value and the stored stencil value when the test is done.
850
+ */
851
+ setStencilFunc( stencilFunc, stencilRef, stencilMask ) {
852
+
853
+ if ( this.currentStencilFunc !== stencilFunc ||
854
+ this.currentStencilRef !== stencilRef ||
855
+ this.currentStencilFuncMask !== stencilMask ) {
856
+
857
+ this.gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
858
+
859
+ this.currentStencilFunc = stencilFunc;
860
+ this.currentStencilRef = stencilRef;
861
+ this.currentStencilFuncMask = stencilMask;
862
+
863
+ }
864
+
865
+ }
866
+
867
+ /**
868
+ * Specifies whether the stencil test operation.
869
+ *
870
+ * This method caches the state so `gl.stencilOp()` is only
871
+ * called when necessary.
872
+ *
873
+ * @param {number} stencilFail - The function to use when the stencil test fails.
874
+ * @param {number} stencilZFail - The function to use when the stencil test passes, but the depth test fail.
875
+ * @param {number} stencilZPass - The function to use when both the stencil test and the depth test pass,
876
+ * or when the stencil test passes and there is no depth buffer or depth testing is disabled.
877
+ */
878
+ setStencilOp( stencilFail, stencilZFail, stencilZPass ) {
879
+
880
+ if ( this.currentStencilFail !== stencilFail ||
881
+ this.currentStencilZFail !== stencilZFail ||
882
+ this.currentStencilZPass !== stencilZPass ) {
883
+
884
+ this.gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
885
+
886
+ this.currentStencilFail = stencilFail;
887
+ this.currentStencilZFail = stencilZFail;
888
+ this.currentStencilZPass = stencilZPass;
889
+
890
+ }
891
+
892
+ }
893
+
894
+ /**
895
+ * Configures the WebGL state for the given material.
896
+ *
897
+ * @param {Material} material - The material to configure the state for.
898
+ * @param {number} frontFaceCW - Whether the front faces are counter-clockwise or not.
899
+ * @param {number} hardwareClippingPlanes - The number of hardware clipping planes.
900
+ */
901
+ setMaterial( material, frontFaceCW, hardwareClippingPlanes ) {
902
+
903
+ const { gl } = this;
904
+
905
+ material.side === DoubleSide
906
+ ? this.disable( gl.CULL_FACE )
907
+ : this.enable( gl.CULL_FACE );
908
+
909
+ let flipSided = ( material.side === BackSide );
910
+ if ( frontFaceCW ) flipSided = ! flipSided;
911
+
912
+ this.setFlipSided( flipSided );
913
+
914
+ ( material.blending === NormalBlending && material.transparent === false )
915
+ ? this.setBlending( NoBlending )
916
+ : this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
917
+
918
+ this.setDepthFunc( material.depthFunc );
919
+ this.setDepthTest( material.depthTest );
920
+ this.setDepthMask( material.depthWrite );
921
+ this.setColorMask( material.colorWrite );
922
+
923
+ const stencilWrite = material.stencilWrite;
924
+ this.setStencilTest( stencilWrite );
925
+ if ( stencilWrite ) {
926
+
927
+ this.setStencilMask( material.stencilWriteMask );
928
+ this.setStencilFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
929
+ this.setStencilOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
930
+
931
+ }
932
+
933
+ this.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
934
+
935
+ material.alphaToCoverage === true && this.backend.renderer.currentSamples > 0
936
+ ? this.enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
937
+ : this.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
938
+
939
+ if ( hardwareClippingPlanes > 0 ) {
940
+
941
+ if ( this.currentClippingPlanes !== hardwareClippingPlanes ) {
942
+
943
+ const CLIP_DISTANCE0_WEBGL = 0x3000;
944
+
945
+ for ( let i = 0; i < 8; i ++ ) {
946
+
947
+ if ( i < hardwareClippingPlanes ) {
948
+
949
+ this.enable( CLIP_DISTANCE0_WEBGL + i );
950
+
951
+ } else {
952
+
953
+ this.disable( CLIP_DISTANCE0_WEBGL + i );
954
+
955
+ }
956
+
957
+ }
958
+
959
+ }
960
+
961
+ }
962
+
963
+ }
964
+
965
+ /**
966
+ * Specifies the polygon offset.
967
+ *
968
+ * This method caches the state so `gl.polygonOffset()` is only
969
+ * called when necessary.
970
+ *
971
+ * @param {boolean} polygonOffset - Whether polygon offset is enabled or not.
972
+ * @param {number} factor - The scale factor for the variable depth offset for each polygon.
973
+ * @param {number} units - The multiplier by which an implementation-specific value is multiplied with to create a constant depth offset.
974
+ */
975
+ setPolygonOffset( polygonOffset, factor, units ) {
976
+
977
+ const { gl } = this;
978
+
979
+ if ( polygonOffset ) {
980
+
981
+ this.enable( gl.POLYGON_OFFSET_FILL );
982
+
983
+ if ( this.currentPolygonOffsetFactor !== factor || this.currentPolygonOffsetUnits !== units ) {
984
+
985
+ gl.polygonOffset( factor, units );
986
+
987
+ this.currentPolygonOffsetFactor = factor;
988
+ this.currentPolygonOffsetUnits = units;
989
+
990
+ }
991
+
992
+ } else {
993
+
994
+ this.disable( gl.POLYGON_OFFSET_FILL );
995
+
996
+ }
997
+
998
+ }
999
+
1000
+ /**
1001
+ * Defines the usage of the given WebGL program.
1002
+ *
1003
+ * This method caches the state so `gl.useProgram()` is only
1004
+ * called when necessary.
1005
+ *
1006
+ * @param {WebGLProgram} program - The WebGL program to use.
1007
+ * @return {boolean} Whether a program change has been executed or not.
1008
+ */
1009
+ useProgram( program ) {
1010
+
1011
+ if ( this.currentProgram !== program ) {
1012
+
1013
+ this.gl.useProgram( program );
1014
+
1015
+ this.currentProgram = program;
1016
+
1017
+ return true;
1018
+
1019
+ }
1020
+
1021
+ return false;
1022
+
1023
+ }
1024
+
1025
+ /**
1026
+ * Sets the vertex state by binding the given VAO and element buffer.
1027
+ *
1028
+ * @param {WebGLVertexArrayObject} vao - The VAO.
1029
+ * @param {?WebGLBuffer} indexBuffer - The index buffer.
1030
+ * @return {boolean} Whether a vertex state has been changed or not.
1031
+ */
1032
+ setVertexState( vao, indexBuffer = null ) {
1033
+
1034
+ const gl = this.gl;
1035
+
1036
+ if ( this.currentVAO !== vao || this.currentIndex !== indexBuffer ) {
1037
+
1038
+ gl.bindVertexArray( vao );
1039
+
1040
+ if ( indexBuffer !== null ) {
1041
+
1042
+ gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, indexBuffer );
1043
+
1044
+ }
1045
+
1046
+ this.currentVAO = vao;
1047
+ this.currentIndex = indexBuffer;
1048
+
1049
+ return true;
1050
+
1051
+ }
1052
+
1053
+ return false;
1054
+
1055
+ }
1056
+
1057
+ /**
1058
+ * Resets the vertex array state by resetting the VAO and element buffer.
1059
+ */
1060
+ resetVertexState() {
1061
+
1062
+ const gl = this.gl;
1063
+
1064
+ gl.bindVertexArray( null );
1065
+ gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, null );
1066
+
1067
+ this.currentVAO = null;
1068
+ this.currentIndex = null;
1069
+
1070
+ }
1071
+
1072
+ // framebuffer
1073
+
1074
+
1075
+ /**
1076
+ * Binds the given framebuffer.
1077
+ *
1078
+ * This method caches the state so `gl.bindFramebuffer()` is only
1079
+ * called when necessary.
1080
+ *
1081
+ * @param {number} target - The binding point (target).
1082
+ * @param {WebGLFramebuffer} framebuffer - The WebGL framebuffer to bind.
1083
+ * @return {boolean} Whether a bind has been executed or not.
1084
+ */
1085
+ bindFramebuffer( target, framebuffer ) {
1086
+
1087
+ const { gl, currentBoundFramebuffers } = this;
1088
+
1089
+ if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
1090
+
1091
+ gl.bindFramebuffer( target, framebuffer );
1092
+
1093
+ currentBoundFramebuffers[ target ] = framebuffer;
1094
+
1095
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
1096
+
1097
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
1098
+
1099
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
1100
+
1101
+ }
1102
+
1103
+ if ( target === gl.FRAMEBUFFER ) {
1104
+
1105
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
1106
+
1107
+ }
1108
+
1109
+ return true;
1110
+
1111
+ }
1112
+
1113
+ return false;
1114
+
1115
+ }
1116
+
1117
+ /**
1118
+ * Defines draw buffers to which fragment colors are written into.
1119
+ * Configures the MRT setup of custom framebuffers.
1120
+ *
1121
+ * This method caches the state so `gl.drawBuffers()` is only
1122
+ * called when necessary.
1123
+ *
1124
+ * @param {RenderContext} renderContext - The render context.
1125
+ * @param {WebGLFramebuffer} framebuffer - The WebGL framebuffer.
1126
+ */
1127
+ drawBuffers( renderContext, framebuffer ) {
1128
+
1129
+ const { gl } = this;
1130
+
1131
+ let drawBuffers = [];
1132
+
1133
+ let needsUpdate = false;
1134
+
1135
+ if ( renderContext.textures !== null ) {
1136
+
1137
+ drawBuffers = this.currentDrawbuffers.get( framebuffer );
1138
+
1139
+ if ( drawBuffers === undefined ) {
1140
+
1141
+ drawBuffers = [];
1142
+ this.currentDrawbuffers.set( framebuffer, drawBuffers );
1143
+
1144
+ }
1145
+
1146
+
1147
+ const textures = renderContext.textures;
1148
+
1149
+ if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
1150
+
1151
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1152
+
1153
+ drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
1154
+
1155
+ }
1156
+
1157
+ drawBuffers.length = textures.length;
1158
+
1159
+ needsUpdate = true;
1160
+
1161
+ }
1162
+
1163
+
1164
+ } else {
1165
+
1166
+ if ( drawBuffers[ 0 ] !== gl.BACK ) {
1167
+
1168
+ drawBuffers[ 0 ] = gl.BACK;
1169
+
1170
+ needsUpdate = true;
1171
+
1172
+ }
1173
+
1174
+ }
1175
+
1176
+ if ( needsUpdate ) {
1177
+
1178
+ gl.drawBuffers( drawBuffers );
1179
+
1180
+ }
1181
+
1182
+ }
1183
+
1184
+
1185
+ // texture
1186
+
1187
+ /**
1188
+ * Makes the given texture unit active.
1189
+ *
1190
+ * This method caches the state so `gl.activeTexture()` is only
1191
+ * called when necessary.
1192
+ *
1193
+ * @param {number} webglSlot - The texture unit to make active.
1194
+ */
1195
+ activeTexture( webglSlot ) {
1196
+
1197
+ const { gl, currentTextureSlot, maxTextures } = this;
1198
+
1199
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
1200
+
1201
+ if ( currentTextureSlot !== webglSlot ) {
1202
+
1203
+ gl.activeTexture( webglSlot );
1204
+ this.currentTextureSlot = webglSlot;
1205
+
1206
+ }
1207
+
1208
+ }
1209
+
1210
+ /**
1211
+ * Binds the given WebGL texture to a target.
1212
+ *
1213
+ * This method caches the state so `gl.bindTexture()` is only
1214
+ * called when necessary.
1215
+ *
1216
+ * @param {number} webglType - The binding point (target).
1217
+ * @param {WebGLTexture} webglTexture - The WebGL texture to bind.
1218
+ * @param {number} webglSlot - The texture.
1219
+ */
1220
+ bindTexture( webglType, webglTexture, webglSlot ) {
1221
+
1222
+ const { gl, currentTextureSlot, currentBoundTextures, maxTextures } = this;
1223
+
1224
+ if ( webglSlot === undefined ) {
1225
+
1226
+ if ( currentTextureSlot === null ) {
1227
+
1228
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
1229
+
1230
+ } else {
1231
+
1232
+ webglSlot = currentTextureSlot;
1233
+
1234
+ }
1235
+
1236
+ }
1237
+
1238
+ let boundTexture = currentBoundTextures[ webglSlot ];
1239
+
1240
+ if ( boundTexture === undefined ) {
1241
+
1242
+ boundTexture = { type: undefined, texture: undefined };
1243
+ currentBoundTextures[ webglSlot ] = boundTexture;
1244
+
1245
+ }
1246
+
1247
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
1248
+
1249
+ if ( currentTextureSlot !== webglSlot ) {
1250
+
1251
+ gl.activeTexture( webglSlot );
1252
+ this.currentTextureSlot = webglSlot;
1253
+
1254
+ }
1255
+
1256
+ gl.bindTexture( webglType, webglTexture );
1257
+
1258
+ boundTexture.type = webglType;
1259
+ boundTexture.texture = webglTexture;
1260
+
1261
+ }
1262
+
1263
+ }
1264
+
1265
+ /**
1266
+ * Binds a given WebGL buffer to a given binding point (target) at a given index.
1267
+ *
1268
+ * This method caches the state so `gl.bindBufferBase()` is only
1269
+ * called when necessary.
1270
+ *
1271
+ * @param {number} target - The target for the bind operation.
1272
+ * @param {number} index - The index of the target.
1273
+ * @param {WebGLBuffer} buffer - The WebGL buffer.
1274
+ * @return {boolean} Whether a bind has been executed or not.
1275
+ */
1276
+ bindBufferBase( target, index, buffer ) {
1277
+
1278
+ const { gl } = this;
1279
+
1280
+ const key = `${target}-${index}`;
1281
+
1282
+ if ( this.currentBoundBufferBases[ key ] !== buffer ) {
1283
+
1284
+ gl.bindBufferBase( target, index, buffer );
1285
+ this.currentBoundBufferBases[ key ] = buffer;
1286
+
1287
+ return true;
1288
+
1289
+ }
1290
+
1291
+ return false;
1292
+
1293
+ }
1294
+
1295
+ /**
1296
+ * Unbinds the current bound texture.
1297
+ *
1298
+ * This method caches the state so `gl.bindTexture()` is only
1299
+ * called when necessary.
1300
+ */
1301
+ unbindTexture() {
1302
+
1303
+ const { gl, currentTextureSlot, currentBoundTextures } = this;
1304
+
1305
+ const boundTexture = currentBoundTextures[ currentTextureSlot ];
1306
+
1307
+ if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
1308
+
1309
+ gl.bindTexture( boundTexture.type, null );
1310
+
1311
+ boundTexture.type = undefined;
1312
+ boundTexture.texture = undefined;
1313
+
1314
+ }
1315
+
1316
+ }
1317
+
1318
+ /**
1319
+ * Returns the value for the given parameter.
1320
+ *
1321
+ * @param {number} name - The paramter to get the value for.
1322
+ * @return {any} The value for the given parameter.
1323
+ */
1324
+ getParameter( name ) {
1325
+
1326
+ const { gl, parameters } = this;
1327
+
1328
+ if ( parameters[ name ] !== undefined ) {
1329
+
1330
+ return parameters[ name ];
1331
+
1332
+ } else {
1333
+
1334
+ return gl.getParameter( name );
1335
+
1336
+ }
1337
+
1338
+ }
1339
+
1340
+ /**
1341
+ * Specifies a pixel storage mode.
1342
+ *
1343
+ * @param {number} name - The parameter to set.
1344
+ * @param {any} value - A value to set the parameter to.
1345
+ */
1346
+ pixelStorei( name, value ) {
1347
+
1348
+ const { gl, parameters } = this;
1349
+
1350
+ if ( parameters[ name ] !== value ) {
1351
+
1352
+ gl.pixelStorei( name, value );
1353
+ parameters[ name ] = value;
1354
+
1355
+ }
1356
+
1357
+ }
1358
+
1359
+ }
1360
+
1361
+ export default WebGLState;