@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
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  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
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  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
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@@ -0,0 +1,603 @@
1
+ import {
2
+ Vector2,
3
+ Vector3,
4
+ MathUtils,
5
+ Matrix4,
6
+ Box3,
7
+ Object3D,
8
+ WebGLCoordinateSystem,
9
+ ShadowBaseNode
10
+ } from 'three/webgpu';
11
+
12
+ import { CSMFrustum } from './CSMFrustum.js';
13
+ import { viewZToOrthographicDepth, reference, uniform, float, vec4, vec2, If, Fn, min, renderGroup, positionView, shadow } from 'three/tsl';
14
+
15
+ const _cameraToLightMatrix = new Matrix4();
16
+ const _lightSpaceFrustum = new CSMFrustum();
17
+ const _center = new Vector3();
18
+ const _bbox = new Box3();
19
+ const _uniformArray = [];
20
+ const _logArray = [];
21
+ const _lightDirection = new Vector3();
22
+ const _lightOrientationMatrix = new Matrix4();
23
+ const _lightOrientationMatrixInverse = new Matrix4();
24
+ const _up = new Vector3( 0, 1, 0 );
25
+
26
+ class LwLight extends Object3D {
27
+
28
+ constructor() {
29
+
30
+ super();
31
+
32
+ this.target = new Object3D();
33
+
34
+ }
35
+
36
+ }
37
+
38
+ /**
39
+ * An implementation of Cascade Shadow Maps (CSM).
40
+ *
41
+ * This module can only be used with {@link WebGPURenderer}. When using {@link WebGLRenderer},
42
+ * use {@link CSM} instead.
43
+ *
44
+ * @augments ShadowBaseNode
45
+ * @three_import import { CSMShadowNode } from 'three/addons/csm/CSMShadowNode.js';
46
+ */
47
+ class CSMShadowNode extends ShadowBaseNode {
48
+
49
+ /**
50
+ * Constructs a new CSM shadow node.
51
+ *
52
+ * @param {DirectionalLight} light - The CSM light.
53
+ * @param {CSMShadowNode~Data} [data={}] - The CSM data.
54
+ */
55
+ constructor( light, data = {} ) {
56
+
57
+ super( light );
58
+
59
+ /**
60
+ * The scene's camera.
61
+ *
62
+ * @type {?Camera}
63
+ * @default null
64
+ */
65
+ this.camera = null;
66
+
67
+ /**
68
+ * The number of cascades.
69
+ *
70
+ * @type {number}
71
+ * @default 3
72
+ */
73
+ this.cascades = data.cascades || 3;
74
+
75
+ /**
76
+ * The maximum far value.
77
+ *
78
+ * @type {number}
79
+ * @default 100000
80
+ */
81
+ this.maxFar = data.maxFar || 100000;
82
+
83
+ /**
84
+ * The frustum split mode.
85
+ *
86
+ * @type {('practical'|'uniform'|'logarithmic'|'custom')}
87
+ * @default 'practical'
88
+ */
89
+ this.mode = data.mode || 'practical';
90
+
91
+ /**
92
+ * The light margin.
93
+ *
94
+ * @type {number}
95
+ * @default 200
96
+ */
97
+ this.lightMargin = data.lightMargin || 200;
98
+
99
+ /**
100
+ * Custom split callback when using `mode='custom'`.
101
+ *
102
+ * @type {Function}
103
+ */
104
+ this.customSplitsCallback = data.customSplitsCallback;
105
+
106
+ /**
107
+ * Whether to fade between cascades or not.
108
+ *
109
+ * @type {boolean}
110
+ * @default false
111
+ */
112
+ this.fade = false;
113
+
114
+ /**
115
+ * An array of numbers in the range `[0,1]` the defines how the
116
+ * mainCSM frustum should be split up.
117
+ *
118
+ * @type {Array<number>}
119
+ */
120
+ this.breaks = [];
121
+
122
+ this._cascades = [];
123
+
124
+ /**
125
+ * The main frustum.
126
+ *
127
+ * @type {?CSMFrustum}
128
+ * @default null
129
+ */
130
+ this.mainFrustum = null;
131
+
132
+ /**
133
+ * An array of frustums representing the cascades.
134
+ *
135
+ * @type {Array<CSMFrustum>}
136
+ */
137
+ this.frustums = [];
138
+
139
+ /**
140
+ * An array of directional lights which cast the shadows for
141
+ * the different cascades. There is one directional light for each
142
+ * cascade.
143
+ *
144
+ * @type {Array<DirectionalLight>}
145
+ */
146
+ this.lights = [];
147
+
148
+ this._shadowNodes = [];
149
+
150
+ }
151
+
152
+ /**
153
+ * Inits the CSM shadow node.
154
+ *
155
+ * @private
156
+ * @param {NodeBuilder} builder - The node builder.
157
+ */
158
+ _init( { camera, renderer } ) {
159
+
160
+ this.camera = camera;
161
+
162
+ const data = { webGL: renderer.coordinateSystem === WebGLCoordinateSystem };
163
+ this.mainFrustum = new CSMFrustum( data );
164
+
165
+ const light = this.light;
166
+
167
+ for ( let i = 0; i < this.cascades; i ++ ) {
168
+
169
+ const lwLight = new LwLight();
170
+ lwLight.castShadow = true;
171
+
172
+ const lShadow = light.shadow.clone();
173
+ lShadow.bias = lShadow.bias * ( i + 1 );
174
+
175
+ this.lights.push( lwLight );
176
+
177
+ lwLight.shadow = lShadow;
178
+
179
+ this._shadowNodes.push( shadow( lwLight, lShadow ) );
180
+
181
+ this._cascades.push( new Vector2() );
182
+
183
+ }
184
+
185
+ this.updateFrustums();
186
+
187
+ }
188
+
189
+ /**
190
+ * Inits the cascades according to the scene's camera and breaks configuration.
191
+ *
192
+ * @private
193
+ */
194
+ _initCascades() {
195
+
196
+ const camera = this.camera;
197
+ camera.updateProjectionMatrix();
198
+
199
+ this.mainFrustum.setFromProjectionMatrix( camera.projectionMatrix, this.maxFar );
200
+ this.mainFrustum.split( this.breaks, this.frustums );
201
+
202
+ }
203
+
204
+ /**
205
+ * Computes the breaks of this CSM instance based on the scene's camera, number of cascades
206
+ * and the selected split mode.
207
+ *
208
+ * @private
209
+ */
210
+ _getBreaks() {
211
+
212
+ const camera = this.camera;
213
+ const far = Math.min( camera.far, this.maxFar );
214
+
215
+ this.breaks.length = 0;
216
+
217
+ switch ( this.mode ) {
218
+
219
+ case 'uniform':
220
+ uniformSplit( this.cascades, camera.near, far, this.breaks );
221
+ break;
222
+
223
+ case 'logarithmic':
224
+ logarithmicSplit( this.cascades, camera.near, far, this.breaks );
225
+ break;
226
+
227
+ case 'practical':
228
+ practicalSplit( this.cascades, camera.near, far, 0.5, this.breaks );
229
+ break;
230
+
231
+ case 'custom':
232
+ if ( this.customSplitsCallback === undefined ) console.error( 'CSM: Custom split scheme callback not defined.' );
233
+ this.customSplitsCallback( this.cascades, camera.near, far, this.breaks );
234
+ break;
235
+
236
+ }
237
+
238
+ function uniformSplit( amount, near, far, target ) {
239
+
240
+ for ( let i = 1; i < amount; i ++ ) {
241
+
242
+ target.push( ( near + ( far - near ) * i / amount ) / far );
243
+
244
+ }
245
+
246
+ target.push( 1 );
247
+
248
+ }
249
+
250
+ function logarithmicSplit( amount, near, far, target ) {
251
+
252
+ for ( let i = 1; i < amount; i ++ ) {
253
+
254
+ target.push( ( near * ( far / near ) ** ( i / amount ) ) / far );
255
+
256
+ }
257
+
258
+ target.push( 1 );
259
+
260
+ }
261
+
262
+ function practicalSplit( amount, near, far, lambda, target ) {
263
+
264
+ _uniformArray.length = 0;
265
+ _logArray.length = 0;
266
+ logarithmicSplit( amount, near, far, _logArray );
267
+ uniformSplit( amount, near, far, _uniformArray );
268
+
269
+ for ( let i = 1; i < amount; i ++ ) {
270
+
271
+ target.push( MathUtils.lerp( _uniformArray[ i - 1 ], _logArray[ i - 1 ], lambda ) );
272
+
273
+ }
274
+
275
+ target.push( 1 );
276
+
277
+ }
278
+
279
+ }
280
+
281
+ /**
282
+ * Sets the light breaks.
283
+ *
284
+ * @private
285
+ */
286
+ _setLightBreaks() {
287
+
288
+ for ( let i = 0, l = this.cascades; i < l; i ++ ) {
289
+
290
+ const amount = this.breaks[ i ];
291
+ const prev = this.breaks[ i - 1 ] || 0;
292
+
293
+ this._cascades[ i ].set( prev, amount );
294
+
295
+ }
296
+
297
+ }
298
+
299
+ /**
300
+ * Updates the shadow bounds of this CSM instance.
301
+ *
302
+ * @private
303
+ */
304
+ _updateShadowBounds() {
305
+
306
+ const frustums = this.frustums;
307
+
308
+ for ( let i = 0; i < frustums.length; i ++ ) {
309
+
310
+ const shadowCam = this.lights[ i ].shadow.camera;
311
+ const frustum = this.frustums[ i ];
312
+
313
+ // Get the two points that represent that furthest points on the frustum assuming
314
+ // that's either the diagonal across the far plane or the diagonal across the whole
315
+ // frustum itself.
316
+ const nearVerts = frustum.vertices.near;
317
+ const farVerts = frustum.vertices.far;
318
+ const point1 = farVerts[ 0 ];
319
+
320
+ let point2;
321
+
322
+ if ( point1.distanceTo( farVerts[ 2 ] ) > point1.distanceTo( nearVerts[ 2 ] ) ) {
323
+
324
+ point2 = farVerts[ 2 ];
325
+
326
+ } else {
327
+
328
+ point2 = nearVerts[ 2 ];
329
+
330
+ }
331
+
332
+ let squaredBBWidth = point1.distanceTo( point2 );
333
+
334
+ if ( this.fade ) {
335
+
336
+ // expand the shadow extents by the fade margin if fade is enabled.
337
+ const camera = this.camera;
338
+ const far = Math.max( camera.far, this.maxFar );
339
+ const linearDepth = frustum.vertices.far[ 0 ].z / ( far - camera.near );
340
+ const margin = 0.25 * Math.pow( linearDepth, 2.0 ) * ( far - camera.near );
341
+
342
+ squaredBBWidth += margin;
343
+
344
+ }
345
+
346
+ shadowCam.left = - squaredBBWidth / 2;
347
+ shadowCam.right = squaredBBWidth / 2;
348
+ shadowCam.top = squaredBBWidth / 2;
349
+ shadowCam.bottom = - squaredBBWidth / 2;
350
+ shadowCam.updateProjectionMatrix();
351
+
352
+ }
353
+
354
+ }
355
+
356
+ /**
357
+ * Applications must call this method every time they change camera or CSM settings.
358
+ */
359
+ updateFrustums() {
360
+
361
+ this._getBreaks();
362
+ this._initCascades();
363
+ this._updateShadowBounds();
364
+ this._setLightBreaks();
365
+
366
+ }
367
+
368
+ /**
369
+ * Setups the TSL when using fading.
370
+ *
371
+ * @private
372
+ * @return {ShaderCallNodeInternal}
373
+ */
374
+ _setupFade() {
375
+
376
+ const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
377
+ const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).setName( 'cascades' );
378
+
379
+ const shadowFar = uniform( 'float' ).setGroup( renderGroup ).setName( 'shadowFar' )
380
+ .onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );
381
+
382
+ const linearDepth = viewZToOrthographicDepth( positionView.z, cameraNear, shadowFar ).toVar( 'linearDepth' );
383
+ const lastCascade = this.cascades - 1;
384
+
385
+ return Fn( ( builder ) => {
386
+
387
+ this.setupShadowPosition( builder );
388
+
389
+ const ret = vec4( 1, 1, 1, 1 ).toVar( 'shadowValue' );
390
+
391
+ const cascade = vec2().toVar( 'cascade' );
392
+ const cascadeCenter = float().toVar( 'cascadeCenter' );
393
+
394
+ const margin = float().toVar( 'margin' );
395
+
396
+ const csmX = float().toVar( 'csmX' );
397
+ const csmY = float().toVar( 'csmY' );
398
+
399
+ for ( let i = 0; i < this.cascades; i ++ ) {
400
+
401
+ const isLastCascade = i === lastCascade;
402
+
403
+ cascade.assign( cascades.element( i ) );
404
+
405
+ cascadeCenter.assign( cascade.x.add( cascade.y ).div( 2.0 ) );
406
+
407
+ const closestEdge = linearDepth.lessThan( cascadeCenter ).select( cascade.x, cascade.y );
408
+
409
+ margin.assign( float( 0.25 ).mul( closestEdge.pow( 2.0 ) ) );
410
+
411
+ csmX.assign( cascade.x.sub( margin.div( 2.0 ) ) );
412
+
413
+ if ( isLastCascade ) {
414
+
415
+ csmY.assign( cascade.y );
416
+
417
+ } else {
418
+
419
+ csmY.assign( cascade.y.add( margin.div( 2.0 ) ) );
420
+
421
+ }
422
+
423
+ const inRange = linearDepth.greaterThanEqual( csmX ).and( linearDepth.lessThanEqual( csmY ) );
424
+
425
+ If( inRange, () => {
426
+
427
+ const dist = min( linearDepth.sub( csmX ), csmY.sub( linearDepth ) ).toVar();
428
+
429
+ let ratio = dist.div( margin ).clamp( 0.0, 1.0 );
430
+
431
+ if ( i === 0 ) {
432
+
433
+ // don't fade at nearest edge
434
+ ratio = linearDepth.greaterThan( cascadeCenter ).select( ratio, 1 );
435
+
436
+ }
437
+
438
+ ret.subAssign( this._shadowNodes[ i ].oneMinus().mul( ratio ) );
439
+
440
+ } );
441
+
442
+ }
443
+
444
+ return ret;
445
+
446
+ } )();
447
+
448
+ }
449
+
450
+ /**
451
+ * Setups the TSL when no fading (default).
452
+ *
453
+ * @private
454
+ * @return {ShaderCallNodeInternal}
455
+ */
456
+ _setupStandard() {
457
+
458
+ const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
459
+ const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).setName( 'cascades' );
460
+
461
+ const shadowFar = uniform( 'float' ).setGroup( renderGroup ).setName( 'shadowFar' )
462
+ .onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );
463
+
464
+ const linearDepth = viewZToOrthographicDepth( positionView.z, cameraNear, shadowFar ).toVar( 'linearDepth' );
465
+
466
+ return Fn( ( builder ) => {
467
+
468
+ this.setupShadowPosition( builder );
469
+
470
+ const ret = vec4( 1, 1, 1, 1 ).toVar( 'shadowValue' );
471
+ const cascade = vec2().toVar( 'cascade' );
472
+
473
+ for ( let i = 0; i < this.cascades; i ++ ) {
474
+
475
+ cascade.assign( cascades.element( i ) );
476
+
477
+ If( linearDepth.greaterThanEqual( cascade.x ).and( linearDepth.lessThanEqual( cascade.y ) ), () => {
478
+
479
+ ret.assign( this._shadowNodes[ i ] );
480
+
481
+ } );
482
+
483
+ }
484
+
485
+ return ret;
486
+
487
+ } )();
488
+
489
+ }
490
+
491
+ setup( builder ) {
492
+
493
+ if ( this.camera === null ) this._init( builder );
494
+
495
+ return this.fade === true ? this._setupFade() : this._setupStandard();
496
+
497
+ }
498
+
499
+ updateBefore( /*builder*/ ) {
500
+
501
+ const light = this.light;
502
+ const parent = light.parent;
503
+ const camera = this.camera;
504
+ const frustums = this.frustums;
505
+
506
+ // make sure the placeholder light objects which represent the
507
+ // multiple cascade shadow casters are part of the scene graph
508
+
509
+ for ( let i = 0; i < this.lights.length; i ++ ) {
510
+
511
+ const lwLight = this.lights[ i ];
512
+
513
+ if ( lwLight.parent === null ) {
514
+
515
+ parent.add( lwLight.target );
516
+ parent.add( lwLight );
517
+
518
+ }
519
+
520
+ }
521
+
522
+ _lightDirection.subVectors( light.target.position, light.position ).normalize();
523
+
524
+ // for each frustum we need to find its min-max box aligned with the light orientation
525
+ // the position in _lightOrientationMatrix does not matter, as we transform there and back
526
+ _lightOrientationMatrix.lookAt( light.position, light.target.position, _up );
527
+ _lightOrientationMatrixInverse.copy( _lightOrientationMatrix ).invert();
528
+
529
+ for ( let i = 0; i < frustums.length; i ++ ) {
530
+
531
+ const lwLight = this.lights[ i ];
532
+ const shadow = lwLight.shadow;
533
+ const shadowCam = shadow.camera;
534
+ const texelWidth = ( shadowCam.right - shadowCam.left ) / shadow.mapSize.width;
535
+ const texelHeight = ( shadowCam.top - shadowCam.bottom ) / shadow.mapSize.height;
536
+
537
+ _cameraToLightMatrix.multiplyMatrices( _lightOrientationMatrixInverse, camera.matrixWorld );
538
+ frustums[ i ].toSpace( _cameraToLightMatrix, _lightSpaceFrustum );
539
+
540
+ const nearVerts = _lightSpaceFrustum.vertices.near;
541
+ const farVerts = _lightSpaceFrustum.vertices.far;
542
+
543
+ _bbox.makeEmpty();
544
+
545
+ for ( let j = 0; j < 4; j ++ ) {
546
+
547
+ _bbox.expandByPoint( nearVerts[ j ] );
548
+ _bbox.expandByPoint( farVerts[ j ] );
549
+
550
+ }
551
+
552
+ _bbox.getCenter( _center );
553
+ _center.z = _bbox.max.z + this.lightMargin;
554
+ _center.x = Math.floor( _center.x / texelWidth ) * texelWidth;
555
+ _center.y = Math.floor( _center.y / texelHeight ) * texelHeight;
556
+ _center.applyMatrix4( _lightOrientationMatrix );
557
+
558
+ lwLight.position.copy( _center );
559
+ lwLight.target.position.copy( _center );
560
+ lwLight.target.position.add( _lightDirection );
561
+
562
+ }
563
+
564
+ }
565
+
566
+ /**
567
+ * Frees the GPU-related resources allocated by this instance. Call this
568
+ * method whenever this instance is no longer used in your app.
569
+ */
570
+ dispose() {
571
+
572
+ for ( let i = 0; i < this.lights.length; i ++ ) {
573
+
574
+ const light = this.lights[ i ];
575
+ const parent = light.parent;
576
+
577
+ if ( parent !== null ) {
578
+
579
+ parent.remove( light.target );
580
+ parent.remove( light );
581
+
582
+ }
583
+
584
+ }
585
+
586
+ super.dispose();
587
+
588
+ }
589
+
590
+ }
591
+
592
+ /**
593
+ * Constructor data of `CSMShadowNode`.
594
+ *
595
+ * @typedef {Object} CSMShadowNode~Data
596
+ * @property {number} [cascades=3] - The number of cascades.
597
+ * @property {number} [maxFar=100000] - The maximum far value.
598
+ * @property {('practical'|'uniform'|'logarithmic'|'custom')} [mode='practical'] - The frustum split mode.
599
+ * @property {Function} [customSplitsCallback] - Custom split callback when using `mode='custom'`.
600
+ * @property {number} [lightMargin=200] - The light margin.
601
+ **/
602
+
603
+ export { CSMShadowNode };