@gnsx/three 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +85 -0
- package/build/three.cjs +79695 -0
- package/build/three.core.js +59732 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +19552 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +654 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +83969 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +83702 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +293 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +595 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3539 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +451 -0
- package/examples/jsm/controls/FlyControls.js +384 -0
- package/examples/jsm/controls/MapControls.js +116 -0
- package/examples/jsm/controls/OrbitControls.js +1963 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1950 -0
- package/examples/jsm/csm/CSM.js +598 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +603 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +274 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +185 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3738 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1254 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +102 -0
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +519 -0
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +601 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +324 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +703 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1836 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +153 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +739 -0
- package/examples/jsm/loaders/EXRLoader.js +3423 -0
- package/examples/jsm/loaders/FBXLoader.js +4580 -0
- package/examples/jsm/loaders/FontLoader.js +260 -0
- package/examples/jsm/loaders/GCodeLoader.js +318 -0
- package/examples/jsm/loaders/GLTFLoader.js +4860 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1257 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2510 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1047 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +620 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1142 -0
- package/examples/jsm/loaders/TGALoader.js +538 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
- package/examples/jsm/loaders/VOXLoader.js +919 -0
- package/examples/jsm/loaders/VRMLLoader.js +3646 -0
- package/examples/jsm/loaders/VTKLoader.js +1293 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +828 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +822 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +661 -0
- package/examples/jsm/misc/TubePainter.js +599 -0
- package/examples/jsm/misc/Volume.js +520 -0
- package/examples/jsm/misc/VolumeSlice.js +275 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +386 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +321 -0
- package/examples/jsm/objects/SkyMesh.js +377 -0
- package/examples/jsm/objects/Water.js +374 -0
- package/examples/jsm/objects/Water2.js +403 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +194 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +359 -0
- package/examples/jsm/physics/JoltPhysics.js +334 -0
- package/examples/jsm/physics/RapierPhysics.js +436 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +365 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +148 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +193 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
- package/examples/jsm/renderers/Projector.js +1154 -0
- package/examples/jsm/renderers/SVGRenderer.js +799 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +434 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/HalftoneShader.js +332 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +201 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +331 -0
- package/examples/jsm/shaders/SSRShader.js +396 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
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- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
- package/src/renderers/shaders/ShaderLib.js +362 -0
- package/src/renderers/shaders/UniformsLib.js +234 -0
- package/src/renderers/shaders/UniformsUtils.js +154 -0
- package/src/renderers/webgl/WebGLAnimation.js +54 -0
- package/src/renderers/webgl/WebGLAttributes.js +237 -0
- package/src/renderers/webgl/WebGLBackground.js +303 -0
- package/src/renderers/webgl/WebGLBindingStates.js +666 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
- package/src/renderers/webgl/WebGLCapabilities.js +150 -0
- package/src/renderers/webgl/WebGLClipping.js +171 -0
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +61 -0
- package/src/renderers/webgl/WebGLGeometries.js +186 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
- package/src/renderers/webgl/WebGLInfo.js +73 -0
- package/src/renderers/webgl/WebGLLights.js +584 -0
- package/src/renderers/webgl/WebGLMaterials.js +602 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
- package/src/renderers/webgl/WebGLObjects.js +94 -0
- package/src/renderers/webgl/WebGLOutput.js +270 -0
- package/src/renderers/webgl/WebGLProgram.js +1031 -0
- package/src/renderers/webgl/WebGLPrograms.js +679 -0
- package/src/renderers/webgl/WebGLProperties.js +55 -0
- package/src/renderers/webgl/WebGLRenderLists.js +253 -0
- package/src/renderers/webgl/WebGLRenderStates.js +124 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +600 -0
- package/src/renderers/webgl/WebGLState.js +1370 -0
- package/src/renderers/webgl/WebGLTextures.js +2506 -0
- package/src/renderers/webgl/WebGLUniforms.js +1203 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
- package/src/renderers/webgl/WebGLUtils.js +217 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
- package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
- package/src/renderers/webgpu/WebGPURenderer.js +107 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
- package/src/renderers/webxr/WebXRController.js +440 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +812 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +127 -0
- package/src/utils.js +493 -0
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import { TempNode } from 'three/webgpu';
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import {
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nodeObject,
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Fn,
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convertToTexture,
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float,
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vec4,
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uv,
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} from 'three/tsl';
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/**
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* Post processing node for applying chromatic aberration effect.
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* This effect simulates the color fringing that occurs in real camera lenses
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* by separating and offsetting the red, green, and blue channels.
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*
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* @augments TempNode
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* @three_import import { chromaticAberration } from 'three/addons/tsl/display/ChromaticAberrationNode.js';
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*/
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class ChromaticAberrationNode extends TempNode {
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static get type() {
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return 'ChromaticAberrationNode';
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}
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/**
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* Constructs a new chromatic aberration node.
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*
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* @param {TextureNode} textureNode - The texture node that represents the input of the effect.
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* @param {Node} strengthNode - The strength of the chromatic aberration effect as a node.
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* @param {Node} centerNode - The center point of the effect as a node.
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* @param {Node} scaleNode - The scale factor for stepped scaling from center as a node.
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*/
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constructor( textureNode, strengthNode, centerNode, scaleNode ) {
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super( 'vec4' );
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/**
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* The texture node that represents the input of the effect.
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*
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* @type {texture}
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*/
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this.textureNode = textureNode;
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/**
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* A node holding the strength of the effect.
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*
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* @type {Node}
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*/
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this.strengthNode = strengthNode;
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/**
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* A node holding the center point of the effect.
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*
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* @type {Node}
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*/
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this.centerNode = centerNode;
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/**
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* A node holding the scale factor for stepped scaling.
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*
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* @type {Node}
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*/
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this.scaleNode = scaleNode;
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}
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/**
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* This method is used to setup the effect's TSL code.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {ShaderCallNodeInternal}
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*/
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setup( /* builder */ ) {
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const textureNode = this.textureNode;
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const uvNode = textureNode.uvNode || uv();
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const ApplyChromaticAberration = Fn( ( [ uv, strength, center, scale ] ) => {
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// Calculate distance from center
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const offset = uv.sub( center );
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const distance = offset.length();
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// Create stepped scaling zones based on distance
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// Each channel gets different scaling steps
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const redScale = float( 1.0 ).add( scale.mul( 0.02 ).mul( strength ) ); // Red channel scaled outward
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const greenScale = float( 1.0 ); // Green stays at original scale
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const blueScale = float( 1.0 ).sub( scale.mul( 0.02 ).mul( strength ) ); // Blue channel scaled inward
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// Create radial distortion based on distance from center
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const aberrationStrength = strength.mul( distance );
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// Calculate scaled UV coordinates for each channel
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const redUV = center.add( offset.mul( redScale ) );
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const greenUV = center.add( offset.mul( greenScale ) );
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const blueUV = center.add( offset.mul( blueScale ) );
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// Apply additional chromatic offset based on aberration strength
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const rOffset = offset.mul( aberrationStrength ).mul( float( 0.01 ) );
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const gOffset = offset.mul( aberrationStrength ).mul( float( 0.0 ) );
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const bOffset = offset.mul( aberrationStrength ).mul( float( - 0.01 ) );
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// Final UV coordinates combining scale and chromatic aberration
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const finalRedUV = redUV.add( rOffset );
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const finalGreenUV = greenUV.add( gOffset );
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const finalBlueUV = blueUV.add( bOffset );
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// Sample texture for each channel
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const r = textureNode.sample( finalRedUV ).r;
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const g = textureNode.sample( finalGreenUV ).g;
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const b = textureNode.sample( finalBlueUV ).b;
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// Get original alpha
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const a = textureNode.sample( uv ).a;
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return vec4( r, g, b, a );
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} ).setLayout( {
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name: 'ChromaticAberrationShader',
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type: 'vec4',
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inputs: [
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{ name: 'uv', type: 'vec2' },
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{ name: 'strength', type: 'float' },
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{ name: 'center', type: 'vec2' },
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{ name: 'scale', type: 'float' }
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]
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} );
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const chromaticAberrationFn = Fn( () => {
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return ApplyChromaticAberration(
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uvNode,
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this.strengthNode,
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this.centerNode,
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this.scaleNode
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);
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} );
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const outputNode = chromaticAberrationFn();
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return outputNode;
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}
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}
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export default ChromaticAberrationNode;
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/**
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* TSL function for creating a chromatic aberration node for post processing.
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*
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* @tsl
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* @function
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* @param {Node<vec4>} node - The node that represents the input of the effect.
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* @param {Node|number} [strength=1.0] - The strength of the chromatic aberration effect as a node or value.
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* @param {?(Node|Vector2)} [center=null] - The center point of the effect as a node or value. If null, uses screen center (0.5, 0.5).
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* @param {Node|number} [scale=1.1] - The scale factor for stepped scaling from center as a node or value.
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* @returns {ChromaticAberrationNode}
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*/
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export const chromaticAberration = ( node, strength = 1.0, center = null, scale = 1.1 ) => {
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return nodeObject(
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new ChromaticAberrationNode(
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convertToTexture( node ),
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nodeObject( strength ),
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nodeObject( center ),
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nodeObject( scale )
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)
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);
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};
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import { DataTexture, RepeatWrapping, Vector2, Vector3, TempNode } from 'three/webgpu';
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import { texture, getNormalFromDepth, getViewPosition, convertToTexture, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, luminance, vec2, vec3, vec4, uniformArray, int, dot, max, pow, abs, If, textureSize, sin, cos, mat2, PI, property } from 'three/tsl';
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import { SimplexNoise } from '../../math/SimplexNoise.js';
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/**
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* Post processing node for denoising data like raw screen-space ambient occlusion output.
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* Denoise can noticeably improve the quality of ambient occlusion but also add quite some
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* overhead to the post processing setup. It's best to make its usage optional (e.g. via
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* graphic settings).
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*
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* Reference: {@link https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf}.
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*
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* @augments TempNode
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* @three_import import { denoise } from 'three/addons/tsl/display/DenoiseNode.js';
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*/
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class DenoiseNode extends TempNode {
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static get type() {
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return 'DenoiseNode';
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}
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/**
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* Constructs a new denoise node.
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*
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* @param {TextureNode} textureNode - The texture node that represents the input of the effect (e.g. AO).
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* @param {Node<float>} depthNode - A node that represents the scene's depth.
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* @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
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* @param {Camera} camera - The camera the scene is rendered with.
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*/
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constructor( textureNode, depthNode, normalNode, camera ) {
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super( 'vec4' );
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/**
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* The texture node that represents the input of the effect (e.g. AO).
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*
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* @type {TextureNode}
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*/
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this.textureNode = textureNode;
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/**
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* A node that represents the scene's depth.
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*
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* @type {Node<float>}
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*/
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this.depthNode = depthNode;
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/**
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* A node that represents the scene's normals. If no normals are passed to the
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* constructor (because MRT is not available), normals can be automatically
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* reconstructed from depth values in the shader.
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*
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* @type {?Node<vec3>}
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*/
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this.normalNode = normalNode;
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/**
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60
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* The node represents the internal noise texture.
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*
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* @type {TextureNode}
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*/
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this.noiseNode = texture( generateDefaultNoise() );
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/**
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* The luma Phi value.
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68
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*
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* @type {UniformNode<float>}
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*/
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this.lumaPhi = uniform( 5 );
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72
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+
|
|
73
|
+
/**
|
|
74
|
+
* The depth Phi value.
|
|
75
|
+
*
|
|
76
|
+
* @type {UniformNode<float>}
|
|
77
|
+
*/
|
|
78
|
+
this.depthPhi = uniform( 5 );
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* The normal Phi value.
|
|
82
|
+
*
|
|
83
|
+
* @type {UniformNode<float>}
|
|
84
|
+
*/
|
|
85
|
+
this.normalPhi = uniform( 5 );
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* The radius.
|
|
89
|
+
*
|
|
90
|
+
* @type {UniformNode<float>}
|
|
91
|
+
*/
|
|
92
|
+
this.radius = uniform( 5 );
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* The index.
|
|
96
|
+
*
|
|
97
|
+
* @type {UniformNode<float>}
|
|
98
|
+
*/
|
|
99
|
+
this.index = uniform( 0 );
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
|
|
103
|
+
* its internal uniforms once per frame in `updateBefore()`.
|
|
104
|
+
*
|
|
105
|
+
* @type {string}
|
|
106
|
+
* @default 'frame'
|
|
107
|
+
*/
|
|
108
|
+
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
109
|
+
|
|
110
|
+
/**
|
|
111
|
+
* The resolution of the effect.
|
|
112
|
+
*
|
|
113
|
+
* @private
|
|
114
|
+
* @type {UniformNode<vec2>}
|
|
115
|
+
*/
|
|
116
|
+
this._resolution = uniform( new Vector2() );
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* An array of sample vectors.
|
|
120
|
+
*
|
|
121
|
+
* @private
|
|
122
|
+
* @type {UniformArrayNode<vec3>}
|
|
123
|
+
*/
|
|
124
|
+
this._sampleVectors = uniformArray( generateDenoiseSamples( 16, 2, 1 ) );
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* Represents the inverse projection matrix of the scene's camera.
|
|
128
|
+
*
|
|
129
|
+
* @private
|
|
130
|
+
* @type {UniformNode<mat4>}
|
|
131
|
+
*/
|
|
132
|
+
this._cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
|
|
133
|
+
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* This method is used to update internal uniforms once per frame.
|
|
138
|
+
*
|
|
139
|
+
* @param {NodeFrame} frame - The current node frame.
|
|
140
|
+
*/
|
|
141
|
+
updateBefore() {
|
|
142
|
+
|
|
143
|
+
const map = this.textureNode.value;
|
|
144
|
+
|
|
145
|
+
this._resolution.value.set( map.image.width, map.image.height );
|
|
146
|
+
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
/**
|
|
150
|
+
* This method is used to setup the effect's TSL code.
|
|
151
|
+
*
|
|
152
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
153
|
+
* @return {ShaderCallNodeInternal}
|
|
154
|
+
*/
|
|
155
|
+
setup( /* builder */ ) {
|
|
156
|
+
|
|
157
|
+
const uvNode = uv();
|
|
158
|
+
|
|
159
|
+
const sampleTexture = ( uv ) => this.textureNode.sample( uv );
|
|
160
|
+
const sampleDepth = ( uv ) => this.depthNode.sample( uv ).x;
|
|
161
|
+
const sampleNormal = ( uv ) => ( this.normalNode !== null ) ? this.normalNode.sample( uv ).rgb.normalize() : getNormalFromDepth( uv, this.depthNode.value, this._cameraProjectionMatrixInverse );
|
|
162
|
+
const sampleNoise = ( uv ) => this.noiseNode.sample( uv );
|
|
163
|
+
|
|
164
|
+
const denoiseSample = Fn( ( [ center, viewNormal, viewPosition, sampleUv ] ) => {
|
|
165
|
+
|
|
166
|
+
const texel = sampleTexture( sampleUv ).toVar();
|
|
167
|
+
const depth = sampleDepth( sampleUv ).toVar();
|
|
168
|
+
const normal = sampleNormal( sampleUv ).toVar();
|
|
169
|
+
const neighborColor = texel.rgb;
|
|
170
|
+
const viewPos = getViewPosition( sampleUv, depth, this._cameraProjectionMatrixInverse ).toVar();
|
|
171
|
+
|
|
172
|
+
const normalDiff = dot( viewNormal, normal ).toVar();
|
|
173
|
+
const normalSimilarity = pow( max( normalDiff, 0 ), this.normalPhi ).toVar();
|
|
174
|
+
const lumaDiff = abs( luminance( neighborColor ).sub( luminance( center ) ) ).toVar();
|
|
175
|
+
const lumaSimilarity = max( float( 1.0 ).sub( lumaDiff.div( this.lumaPhi ) ), 0 ).toVar();
|
|
176
|
+
const depthDiff = abs( dot( viewPosition.sub( viewPos ), viewNormal ) ).toVar();
|
|
177
|
+
const depthSimilarity = max( float( 1.0 ).sub( depthDiff.div( this.depthPhi ) ), 0 );
|
|
178
|
+
const w = lumaSimilarity.mul( depthSimilarity ).mul( normalSimilarity );
|
|
179
|
+
|
|
180
|
+
return vec4( neighborColor.mul( w ), w );
|
|
181
|
+
|
|
182
|
+
} );
|
|
183
|
+
|
|
184
|
+
const denoise = Fn( ( [ uvNode ] ) => {
|
|
185
|
+
|
|
186
|
+
const depth = sampleDepth( uvNode ).toVar();
|
|
187
|
+
const viewNormal = sampleNormal( uvNode ).toVar();
|
|
188
|
+
|
|
189
|
+
const texel = sampleTexture( uvNode ).toVar();
|
|
190
|
+
const result = property( 'vec4' );
|
|
191
|
+
|
|
192
|
+
If( depth.greaterThanEqual( 1.0 ).or( dot( viewNormal, viewNormal ).equal( 0.0 ) ), () => {
|
|
193
|
+
|
|
194
|
+
result.assign( texel );
|
|
195
|
+
|
|
196
|
+
} ).Else( () => {
|
|
197
|
+
|
|
198
|
+
const center = vec3( texel.rgb );
|
|
199
|
+
|
|
200
|
+
const viewPosition = getViewPosition( uvNode, depth, this._cameraProjectionMatrixInverse ).toConst();
|
|
201
|
+
|
|
202
|
+
const noiseResolution = textureSize( this.noiseNode, 0 );
|
|
203
|
+
let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
|
|
204
|
+
noiseUv = noiseUv.mul( this._resolution.div( noiseResolution ) );
|
|
205
|
+
const noiseTexel = sampleNoise( noiseUv ).toVar();
|
|
206
|
+
|
|
207
|
+
const x = sin( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) );
|
|
208
|
+
const y = cos( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) );
|
|
209
|
+
|
|
210
|
+
const noiseVec = vec2( x, y );
|
|
211
|
+
const rotationMatrix = mat2( noiseVec.x, noiseVec.y.negate(), noiseVec.x, noiseVec.y );
|
|
212
|
+
|
|
213
|
+
const totalWeight = float( 1.0 ).toVar();
|
|
214
|
+
const denoised = vec3( texel.rgb ).toVar();
|
|
215
|
+
|
|
216
|
+
Loop( { start: int( 0 ), end: int( 16 ), type: 'int', condition: '<' }, ( { i } ) => {
|
|
217
|
+
|
|
218
|
+
const sampleDir = this._sampleVectors.element( i );
|
|
219
|
+
const offset = rotationMatrix.mul( sampleDir.xy.mul( float( 1.0 ).add( sampleDir.z.mul( this.radius.sub( 1 ) ) ) ) ).div( this._resolution );
|
|
220
|
+
const sampleUv = uvNode.add( offset );
|
|
221
|
+
|
|
222
|
+
const sampleResult = denoiseSample( center, viewNormal, viewPosition, sampleUv );
|
|
223
|
+
|
|
224
|
+
denoised.addAssign( sampleResult.xyz );
|
|
225
|
+
totalWeight.addAssign( sampleResult.w );
|
|
226
|
+
|
|
227
|
+
} );
|
|
228
|
+
|
|
229
|
+
If( totalWeight.greaterThan( float( 0 ) ), () => {
|
|
230
|
+
|
|
231
|
+
denoised.divAssign( totalWeight );
|
|
232
|
+
|
|
233
|
+
} );
|
|
234
|
+
|
|
235
|
+
result.assign( vec4( denoised, texel.a ) );
|
|
236
|
+
|
|
237
|
+
} );
|
|
238
|
+
|
|
239
|
+
return result;
|
|
240
|
+
|
|
241
|
+
}/*, { uv: 'vec2', return: 'vec4' }*/ );
|
|
242
|
+
|
|
243
|
+
const output = Fn( () => {
|
|
244
|
+
|
|
245
|
+
return denoise( uvNode );
|
|
246
|
+
|
|
247
|
+
} );
|
|
248
|
+
|
|
249
|
+
const outputNode = output();
|
|
250
|
+
|
|
251
|
+
return outputNode;
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
export default DenoiseNode;
|
|
258
|
+
|
|
259
|
+
/**
|
|
260
|
+
* Generates denoise samples based on the given parameters.
|
|
261
|
+
*
|
|
262
|
+
* @private
|
|
263
|
+
* @param {number} numSamples - The number of samples.
|
|
264
|
+
* @param {number} numRings - The number of rings.
|
|
265
|
+
* @param {number} radiusExponent - The radius exponent.
|
|
266
|
+
* @return {Array<Vector3>} The denoise samples.
|
|
267
|
+
*/
|
|
268
|
+
function generateDenoiseSamples( numSamples, numRings, radiusExponent ) {
|
|
269
|
+
|
|
270
|
+
const samples = [];
|
|
271
|
+
|
|
272
|
+
for ( let i = 0; i < numSamples; i ++ ) {
|
|
273
|
+
|
|
274
|
+
const angle = 2 * Math.PI * numRings * i / numSamples;
|
|
275
|
+
const radius = Math.pow( i / ( numSamples - 1 ), radiusExponent );
|
|
276
|
+
samples.push( new Vector3( Math.cos( angle ), Math.sin( angle ), radius ) );
|
|
277
|
+
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
return samples;
|
|
281
|
+
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
/**
|
|
285
|
+
* Generates a default noise texture for the given size.
|
|
286
|
+
*
|
|
287
|
+
* @private
|
|
288
|
+
* @param {number} [size=64] - The texture size.
|
|
289
|
+
* @return {DataTexture} The generated noise texture.
|
|
290
|
+
*/
|
|
291
|
+
function generateDefaultNoise( size = 64 ) {
|
|
292
|
+
|
|
293
|
+
const simplex = new SimplexNoise();
|
|
294
|
+
|
|
295
|
+
const arraySize = size * size * 4;
|
|
296
|
+
const data = new Uint8Array( arraySize );
|
|
297
|
+
|
|
298
|
+
for ( let i = 0; i < size; i ++ ) {
|
|
299
|
+
|
|
300
|
+
for ( let j = 0; j < size; j ++ ) {
|
|
301
|
+
|
|
302
|
+
const x = i;
|
|
303
|
+
const y = j;
|
|
304
|
+
|
|
305
|
+
data[ ( i * size + j ) * 4 ] = ( simplex.noise( x, y ) * 0.5 + 0.5 ) * 255;
|
|
306
|
+
data[ ( i * size + j ) * 4 + 1 ] = ( simplex.noise( x + size, y ) * 0.5 + 0.5 ) * 255;
|
|
307
|
+
data[ ( i * size + j ) * 4 + 2 ] = ( simplex.noise( x, y + size ) * 0.5 + 0.5 ) * 255;
|
|
308
|
+
data[ ( i * size + j ) * 4 + 3 ] = ( simplex.noise( x + size, y + size ) * 0.5 + 0.5 ) * 255;
|
|
309
|
+
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
const noiseTexture = new DataTexture( data, size, size );
|
|
315
|
+
noiseTexture.wrapS = RepeatWrapping;
|
|
316
|
+
noiseTexture.wrapT = RepeatWrapping;
|
|
317
|
+
noiseTexture.needsUpdate = true;
|
|
318
|
+
|
|
319
|
+
return noiseTexture;
|
|
320
|
+
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* TSL function for creating a denoise effect.
|
|
325
|
+
*
|
|
326
|
+
* @tsl
|
|
327
|
+
* @function
|
|
328
|
+
* @param {Node} node - The node that represents the input of the effect (e.g. AO).
|
|
329
|
+
* @param {Node<float>} depthNode - A node that represents the scene's depth.
|
|
330
|
+
* @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
|
|
331
|
+
* @param {Camera} camera - The camera the scene is rendered with.
|
|
332
|
+
* @returns {DenoiseNode}
|
|
333
|
+
*/
|
|
334
|
+
export const denoise = ( node, depthNode, normalNode, camera ) => new DenoiseNode( convertToTexture( node ), nodeObject( depthNode ), nodeObject( normalNode ), camera );
|