@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,1491 @@
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+ // Three.js Transpiler
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+ // https://raw.githubusercontent.com/AcademySoftwareFoundation/MaterialX/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
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+
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+ import { int, uint, float, vec3, bool, uvec3, vec2, vec4, If, Fn } from '../../tsl/TSLBase.js';
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+ import { select } from '../../math/ConditionalNode.js';
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+ import { sub, mul } from '../../math/OperatorNode.js';
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+ import { floor, abs, max, dot, min, sqrt, clamp } from '../../math/MathNode.js';
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+ import { overloadingFn } from '../../utils/FunctionOverloadingNode.js';
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+ import { Loop } from '../../utils/LoopNode.js';
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+
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+
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+ export const mx_select = /*@__PURE__*/ Fn( ( [ b_immutable, t_immutable, f_immutable ] ) => {
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+
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+ const f = float( f_immutable ).toVar();
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+ const t = float( t_immutable ).toVar();
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+ const b = bool( b_immutable ).toVar();
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+
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+ return select( b, t, f );
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+
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+ } ).setLayout( {
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+ name: 'mx_select',
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+ type: 'float',
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+ inputs: [
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+ { name: 'b', type: 'bool' },
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+ { name: 't', type: 'float' },
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+ { name: 'f', type: 'float' }
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+ ]
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+ } );
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+
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+ export const mx_negate_if = /*@__PURE__*/ Fn( ( [ val_immutable, b_immutable ] ) => {
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+
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+ const b = bool( b_immutable ).toVar();
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+ const val = float( val_immutable ).toVar();
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+
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+ return select( b, val.negate(), val );
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+
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+ } ).setLayout( {
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+ name: 'mx_negate_if',
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+ type: 'float',
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+ inputs: [
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+ { name: 'val', type: 'float' },
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+ { name: 'b', type: 'bool' }
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+ ]
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+ } );
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+
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+ export const mx_floor = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => {
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+
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+ const x = float( x_immutable ).toVar();
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+
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+ return int( floor( x ) );
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+
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+ } ).setLayout( {
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+ name: 'mx_floor',
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+ type: 'int',
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+ inputs: [
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+ { name: 'x', type: 'float' }
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+ ]
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+ } );
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+
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+ export const mx_floorfrac = /*@__PURE__*/ Fn( ( [ x_immutable, i ] ) => {
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+
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+ const x = float( x_immutable ).toVar();
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+ i.assign( mx_floor( x ) );
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+
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+ return x.sub( float( i ) );
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+
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+ } );
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+
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+ export const mx_bilerp_0 = /*@__PURE__*/ Fn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => {
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+
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+ const t = float( t_immutable ).toVar();
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+ const s = float( s_immutable ).toVar();
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+ const v3 = float( v3_immutable ).toVar();
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+ const v2 = float( v2_immutable ).toVar();
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+ const v1 = float( v1_immutable ).toVar();
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+ const v0 = float( v0_immutable ).toVar();
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+ const s1 = float( sub( 1.0, s ) ).toVar();
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+
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+ return sub( 1.0, t ).mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) );
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+
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+ } ).setLayout( {
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+ name: 'mx_bilerp_0',
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+ type: 'float',
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+ inputs: [
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+ { name: 'v0', type: 'float' },
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+ { name: 'v1', type: 'float' },
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+ { name: 'v2', type: 'float' },
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+ { name: 'v3', type: 'float' },
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+ { name: 's', type: 'float' },
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+ { name: 't', type: 'float' }
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+ ]
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+ } );
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+
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+ export const mx_bilerp_1 = /*@__PURE__*/ Fn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => {
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+
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+ const t = float( t_immutable ).toVar();
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+ const s = float( s_immutable ).toVar();
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+ const v3 = vec3( v3_immutable ).toVar();
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+ const v2 = vec3( v2_immutable ).toVar();
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+ const v1 = vec3( v1_immutable ).toVar();
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+ const v0 = vec3( v0_immutable ).toVar();
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+ const s1 = float( sub( 1.0, s ) ).toVar();
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+
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+ return sub( 1.0, t ).mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) );
105
+
106
+ } ).setLayout( {
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+ name: 'mx_bilerp_1',
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+ type: 'vec3',
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+ inputs: [
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+ { name: 'v0', type: 'vec3' },
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+ { name: 'v1', type: 'vec3' },
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+ { name: 'v2', type: 'vec3' },
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+ { name: 'v3', type: 'vec3' },
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+ { name: 's', type: 'float' },
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+ { name: 't', type: 'float' }
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+ ]
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+ } );
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+
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+ export const mx_bilerp = /*@__PURE__*/ overloadingFn( [ mx_bilerp_0, mx_bilerp_1 ] );
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+
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+ export const mx_trilerp_0 = /*@__PURE__*/ Fn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => {
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+
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+ const r = float( r_immutable ).toVar();
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+ const t = float( t_immutable ).toVar();
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+ const s = float( s_immutable ).toVar();
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+ const v7 = float( v7_immutable ).toVar();
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+ const v6 = float( v6_immutable ).toVar();
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+ const v5 = float( v5_immutable ).toVar();
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+ const v4 = float( v4_immutable ).toVar();
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+ const v3 = float( v3_immutable ).toVar();
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+ const v2 = float( v2_immutable ).toVar();
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+ const v1 = float( v1_immutable ).toVar();
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+ const v0 = float( v0_immutable ).toVar();
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+ const s1 = float( sub( 1.0, s ) ).toVar();
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+ const t1 = float( sub( 1.0, t ) ).toVar();
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+ const r1 = float( sub( 1.0, r ) ).toVar();
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+
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+ return r1.mul( t1.mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ) ).add( r.mul( t1.mul( v4.mul( s1 ).add( v5.mul( s ) ) ).add( t.mul( v6.mul( s1 ).add( v7.mul( s ) ) ) ) ) );
139
+
140
+ } ).setLayout( {
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+ name: 'mx_trilerp_0',
142
+ type: 'float',
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+ inputs: [
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+ { name: 'v0', type: 'float' },
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+ { name: 'v1', type: 'float' },
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+ { name: 'v2', type: 'float' },
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+ { name: 'v3', type: 'float' },
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+ { name: 'v4', type: 'float' },
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+ { name: 'v5', type: 'float' },
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+ { name: 'v6', type: 'float' },
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+ { name: 'v7', type: 'float' },
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+ { name: 's', type: 'float' },
153
+ { name: 't', type: 'float' },
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+ { name: 'r', type: 'float' }
155
+ ]
156
+ } );
157
+
158
+ export const mx_trilerp_1 = /*@__PURE__*/ Fn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => {
159
+
160
+ const r = float( r_immutable ).toVar();
161
+ const t = float( t_immutable ).toVar();
162
+ const s = float( s_immutable ).toVar();
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+ const v7 = vec3( v7_immutable ).toVar();
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+ const v6 = vec3( v6_immutable ).toVar();
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+ const v5 = vec3( v5_immutable ).toVar();
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+ const v4 = vec3( v4_immutable ).toVar();
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+ const v3 = vec3( v3_immutable ).toVar();
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+ const v2 = vec3( v2_immutable ).toVar();
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+ const v1 = vec3( v1_immutable ).toVar();
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+ const v0 = vec3( v0_immutable ).toVar();
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+ const s1 = float( sub( 1.0, s ) ).toVar();
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+ const t1 = float( sub( 1.0, t ) ).toVar();
173
+ const r1 = float( sub( 1.0, r ) ).toVar();
174
+
175
+ return r1.mul( t1.mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ) ).add( r.mul( t1.mul( v4.mul( s1 ).add( v5.mul( s ) ) ).add( t.mul( v6.mul( s1 ).add( v7.mul( s ) ) ) ) ) );
176
+
177
+ } ).setLayout( {
178
+ name: 'mx_trilerp_1',
179
+ type: 'vec3',
180
+ inputs: [
181
+ { name: 'v0', type: 'vec3' },
182
+ { name: 'v1', type: 'vec3' },
183
+ { name: 'v2', type: 'vec3' },
184
+ { name: 'v3', type: 'vec3' },
185
+ { name: 'v4', type: 'vec3' },
186
+ { name: 'v5', type: 'vec3' },
187
+ { name: 'v6', type: 'vec3' },
188
+ { name: 'v7', type: 'vec3' },
189
+ { name: 's', type: 'float' },
190
+ { name: 't', type: 'float' },
191
+ { name: 'r', type: 'float' }
192
+ ]
193
+ } );
194
+
195
+ export const mx_trilerp = /*@__PURE__*/ overloadingFn( [ mx_trilerp_0, mx_trilerp_1 ] );
196
+
197
+ export const mx_gradient_float_0 = /*@__PURE__*/ Fn( ( [ hash_immutable, x_immutable, y_immutable ] ) => {
198
+
199
+ const y = float( y_immutable ).toVar();
200
+ const x = float( x_immutable ).toVar();
201
+ const hash = uint( hash_immutable ).toVar();
202
+ const h = uint( hash.bitAnd( uint( 7 ) ) ).toVar();
203
+ const u = float( mx_select( h.lessThan( uint( 4 ) ), x, y ) ).toVar();
204
+ const v = float( mul( 2.0, mx_select( h.lessThan( uint( 4 ) ), y, x ) ) ).toVar();
205
+
206
+ return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) );
207
+
208
+ } ).setLayout( {
209
+ name: 'mx_gradient_float_0',
210
+ type: 'float',
211
+ inputs: [
212
+ { name: 'hash', type: 'uint' },
213
+ { name: 'x', type: 'float' },
214
+ { name: 'y', type: 'float' }
215
+ ]
216
+ } );
217
+
218
+ export const mx_gradient_float_1 = /*@__PURE__*/ Fn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => {
219
+
220
+ const z = float( z_immutable ).toVar();
221
+ const y = float( y_immutable ).toVar();
222
+ const x = float( x_immutable ).toVar();
223
+ const hash = uint( hash_immutable ).toVar();
224
+ const h = uint( hash.bitAnd( uint( 15 ) ) ).toVar();
225
+ const u = float( mx_select( h.lessThan( uint( 8 ) ), x, y ) ).toVar();
226
+ const v = float( mx_select( h.lessThan( uint( 4 ) ), y, mx_select( h.equal( uint( 12 ) ).or( h.equal( uint( 14 ) ) ), x, z ) ) ).toVar();
227
+
228
+ return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) );
229
+
230
+ } ).setLayout( {
231
+ name: 'mx_gradient_float_1',
232
+ type: 'float',
233
+ inputs: [
234
+ { name: 'hash', type: 'uint' },
235
+ { name: 'x', type: 'float' },
236
+ { name: 'y', type: 'float' },
237
+ { name: 'z', type: 'float' }
238
+ ]
239
+ } );
240
+
241
+ export const mx_gradient_float = /*@__PURE__*/ overloadingFn( [ mx_gradient_float_0, mx_gradient_float_1 ] );
242
+
243
+ export const mx_gradient_vec3_0 = /*@__PURE__*/ Fn( ( [ hash_immutable, x_immutable, y_immutable ] ) => {
244
+
245
+ const y = float( y_immutable ).toVar();
246
+ const x = float( x_immutable ).toVar();
247
+ const hash = uvec3( hash_immutable ).toVar();
248
+
249
+ return vec3( mx_gradient_float( hash.x, x, y ), mx_gradient_float( hash.y, x, y ), mx_gradient_float( hash.z, x, y ) );
250
+
251
+ } ).setLayout( {
252
+ name: 'mx_gradient_vec3_0',
253
+ type: 'vec3',
254
+ inputs: [
255
+ { name: 'hash', type: 'uvec3' },
256
+ { name: 'x', type: 'float' },
257
+ { name: 'y', type: 'float' }
258
+ ]
259
+ } );
260
+
261
+ export const mx_gradient_vec3_1 = /*@__PURE__*/ Fn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => {
262
+
263
+ const z = float( z_immutable ).toVar();
264
+ const y = float( y_immutable ).toVar();
265
+ const x = float( x_immutable ).toVar();
266
+ const hash = uvec3( hash_immutable ).toVar();
267
+
268
+ return vec3( mx_gradient_float( hash.x, x, y, z ), mx_gradient_float( hash.y, x, y, z ), mx_gradient_float( hash.z, x, y, z ) );
269
+
270
+ } ).setLayout( {
271
+ name: 'mx_gradient_vec3_1',
272
+ type: 'vec3',
273
+ inputs: [
274
+ { name: 'hash', type: 'uvec3' },
275
+ { name: 'x', type: 'float' },
276
+ { name: 'y', type: 'float' },
277
+ { name: 'z', type: 'float' }
278
+ ]
279
+ } );
280
+
281
+ export const mx_gradient_vec3 = /*@__PURE__*/ overloadingFn( [ mx_gradient_vec3_0, mx_gradient_vec3_1 ] );
282
+
283
+ export const mx_gradient_scale2d_0 = /*@__PURE__*/ Fn( ( [ v_immutable ] ) => {
284
+
285
+ const v = float( v_immutable ).toVar();
286
+
287
+ return mul( 0.6616, v );
288
+
289
+ } ).setLayout( {
290
+ name: 'mx_gradient_scale2d_0',
291
+ type: 'float',
292
+ inputs: [
293
+ { name: 'v', type: 'float' }
294
+ ]
295
+ } );
296
+
297
+ export const mx_gradient_scale3d_0 = /*@__PURE__*/ Fn( ( [ v_immutable ] ) => {
298
+
299
+ const v = float( v_immutable ).toVar();
300
+
301
+ return mul( 0.9820, v );
302
+
303
+ } ).setLayout( {
304
+ name: 'mx_gradient_scale3d_0',
305
+ type: 'float',
306
+ inputs: [
307
+ { name: 'v', type: 'float' }
308
+ ]
309
+ } );
310
+
311
+ export const mx_gradient_scale2d_1 = /*@__PURE__*/ Fn( ( [ v_immutable ] ) => {
312
+
313
+ const v = vec3( v_immutable ).toVar();
314
+
315
+ return mul( 0.6616, v );
316
+
317
+ } ).setLayout( {
318
+ name: 'mx_gradient_scale2d_1',
319
+ type: 'vec3',
320
+ inputs: [
321
+ { name: 'v', type: 'vec3' }
322
+ ]
323
+ } );
324
+
325
+ export const mx_gradient_scale2d = /*@__PURE__*/ overloadingFn( [ mx_gradient_scale2d_0, mx_gradient_scale2d_1 ] );
326
+
327
+ export const mx_gradient_scale3d_1 = /*@__PURE__*/ Fn( ( [ v_immutable ] ) => {
328
+
329
+ const v = vec3( v_immutable ).toVar();
330
+
331
+ return mul( 0.9820, v );
332
+
333
+ } ).setLayout( {
334
+ name: 'mx_gradient_scale3d_1',
335
+ type: 'vec3',
336
+ inputs: [
337
+ { name: 'v', type: 'vec3' }
338
+ ]
339
+ } );
340
+
341
+ export const mx_gradient_scale3d = /*@__PURE__*/ overloadingFn( [ mx_gradient_scale3d_0, mx_gradient_scale3d_1 ] );
342
+
343
+ export const mx_rotl32 = /*@__PURE__*/ Fn( ( [ x_immutable, k_immutable ] ) => {
344
+
345
+ const k = int( k_immutable ).toVar();
346
+ const x = uint( x_immutable ).toVar();
347
+
348
+ return x.shiftLeft( k ).bitOr( x.shiftRight( int( 32 ).sub( k ) ) );
349
+
350
+ } ).setLayout( {
351
+ name: 'mx_rotl32',
352
+ type: 'uint',
353
+ inputs: [
354
+ { name: 'x', type: 'uint' },
355
+ { name: 'k', type: 'int' }
356
+ ]
357
+ } );
358
+
359
+ export const mx_bjmix = /*@__PURE__*/ Fn( ( [ a, b, c ] ) => {
360
+
361
+ a.subAssign( c );
362
+ a.bitXorAssign( mx_rotl32( c, int( 4 ) ) );
363
+ c.addAssign( b );
364
+ b.subAssign( a );
365
+ b.bitXorAssign( mx_rotl32( a, int( 6 ) ) );
366
+ a.addAssign( c );
367
+ c.subAssign( b );
368
+ c.bitXorAssign( mx_rotl32( b, int( 8 ) ) );
369
+ b.addAssign( a );
370
+ a.subAssign( c );
371
+ a.bitXorAssign( mx_rotl32( c, int( 16 ) ) );
372
+ c.addAssign( b );
373
+ b.subAssign( a );
374
+ b.bitXorAssign( mx_rotl32( a, int( 19 ) ) );
375
+ a.addAssign( c );
376
+ c.subAssign( b );
377
+ c.bitXorAssign( mx_rotl32( b, int( 4 ) ) );
378
+ b.addAssign( a );
379
+
380
+ } );
381
+
382
+ export const mx_bjfinal = /*@__PURE__*/ Fn( ( [ a_immutable, b_immutable, c_immutable ] ) => {
383
+
384
+ const c = uint( c_immutable ).toVar();
385
+ const b = uint( b_immutable ).toVar();
386
+ const a = uint( a_immutable ).toVar();
387
+ c.bitXorAssign( b );
388
+ c.subAssign( mx_rotl32( b, int( 14 ) ) );
389
+ a.bitXorAssign( c );
390
+ a.subAssign( mx_rotl32( c, int( 11 ) ) );
391
+ b.bitXorAssign( a );
392
+ b.subAssign( mx_rotl32( a, int( 25 ) ) );
393
+ c.bitXorAssign( b );
394
+ c.subAssign( mx_rotl32( b, int( 16 ) ) );
395
+ a.bitXorAssign( c );
396
+ a.subAssign( mx_rotl32( c, int( 4 ) ) );
397
+ b.bitXorAssign( a );
398
+ b.subAssign( mx_rotl32( a, int( 14 ) ) );
399
+ c.bitXorAssign( b );
400
+ c.subAssign( mx_rotl32( b, int( 24 ) ) );
401
+
402
+ return c;
403
+
404
+ } ).setLayout( {
405
+ name: 'mx_bjfinal',
406
+ type: 'uint',
407
+ inputs: [
408
+ { name: 'a', type: 'uint' },
409
+ { name: 'b', type: 'uint' },
410
+ { name: 'c', type: 'uint' }
411
+ ]
412
+ } );
413
+
414
+ export const mx_bits_to_01 = /*@__PURE__*/ Fn( ( [ bits_immutable ] ) => {
415
+
416
+ const bits = uint( bits_immutable ).toVar();
417
+
418
+ return float( bits ).div( float( uint( int( 0xffffffff ) ) ) );
419
+
420
+ } ).setLayout( {
421
+ name: 'mx_bits_to_01',
422
+ type: 'float',
423
+ inputs: [
424
+ { name: 'bits', type: 'uint' }
425
+ ]
426
+ } );
427
+
428
+ export const mx_fade = /*@__PURE__*/ Fn( ( [ t_immutable ] ) => {
429
+
430
+ const t = float( t_immutable ).toVar();
431
+
432
+ return t.mul( t ).mul( t ).mul( t.mul( t.mul( 6.0 ).sub( 15.0 ) ).add( 10.0 ) );
433
+
434
+ } ).setLayout( {
435
+ name: 'mx_fade',
436
+ type: 'float',
437
+ inputs: [
438
+ { name: 't', type: 'float' }
439
+ ]
440
+ } );
441
+
442
+ export const mx_hash_int_0 = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => {
443
+
444
+ const x = int( x_immutable ).toVar();
445
+ const len = uint( uint( 1 ) ).toVar();
446
+ const seed = uint( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ).toVar();
447
+
448
+ return mx_bjfinal( seed.add( uint( x ) ), seed, seed );
449
+
450
+ } ).setLayout( {
451
+ name: 'mx_hash_int_0',
452
+ type: 'uint',
453
+ inputs: [
454
+ { name: 'x', type: 'int' }
455
+ ]
456
+ } );
457
+
458
+ export const mx_hash_int_1 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable ] ) => {
459
+
460
+ const y = int( y_immutable ).toVar();
461
+ const x = int( x_immutable ).toVar();
462
+ const len = uint( uint( 2 ) ).toVar();
463
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
464
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) );
465
+ a.addAssign( uint( x ) );
466
+ b.addAssign( uint( y ) );
467
+
468
+ return mx_bjfinal( a, b, c );
469
+
470
+ } ).setLayout( {
471
+ name: 'mx_hash_int_1',
472
+ type: 'uint',
473
+ inputs: [
474
+ { name: 'x', type: 'int' },
475
+ { name: 'y', type: 'int' }
476
+ ]
477
+ } );
478
+
479
+ export const mx_hash_int_2 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable, z_immutable ] ) => {
480
+
481
+ const z = int( z_immutable ).toVar();
482
+ const y = int( y_immutable ).toVar();
483
+ const x = int( x_immutable ).toVar();
484
+ const len = uint( uint( 3 ) ).toVar();
485
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
486
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) );
487
+ a.addAssign( uint( x ) );
488
+ b.addAssign( uint( y ) );
489
+ c.addAssign( uint( z ) );
490
+
491
+ return mx_bjfinal( a, b, c );
492
+
493
+ } ).setLayout( {
494
+ name: 'mx_hash_int_2',
495
+ type: 'uint',
496
+ inputs: [
497
+ { name: 'x', type: 'int' },
498
+ { name: 'y', type: 'int' },
499
+ { name: 'z', type: 'int' }
500
+ ]
501
+ } );
502
+
503
+ export const mx_hash_int_3 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable ] ) => {
504
+
505
+ const xx = int( xx_immutable ).toVar();
506
+ const z = int( z_immutable ).toVar();
507
+ const y = int( y_immutable ).toVar();
508
+ const x = int( x_immutable ).toVar();
509
+ const len = uint( uint( 4 ) ).toVar();
510
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
511
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) );
512
+ a.addAssign( uint( x ) );
513
+ b.addAssign( uint( y ) );
514
+ c.addAssign( uint( z ) );
515
+ mx_bjmix( a, b, c );
516
+ a.addAssign( uint( xx ) );
517
+
518
+ return mx_bjfinal( a, b, c );
519
+
520
+ } ).setLayout( {
521
+ name: 'mx_hash_int_3',
522
+ type: 'uint',
523
+ inputs: [
524
+ { name: 'x', type: 'int' },
525
+ { name: 'y', type: 'int' },
526
+ { name: 'z', type: 'int' },
527
+ { name: 'xx', type: 'int' }
528
+ ]
529
+ } );
530
+
531
+ export const mx_hash_int_4 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable, yy_immutable ] ) => {
532
+
533
+ const yy = int( yy_immutable ).toVar();
534
+ const xx = int( xx_immutable ).toVar();
535
+ const z = int( z_immutable ).toVar();
536
+ const y = int( y_immutable ).toVar();
537
+ const x = int( x_immutable ).toVar();
538
+ const len = uint( uint( 5 ) ).toVar();
539
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
540
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) );
541
+ a.addAssign( uint( x ) );
542
+ b.addAssign( uint( y ) );
543
+ c.addAssign( uint( z ) );
544
+ mx_bjmix( a, b, c );
545
+ a.addAssign( uint( xx ) );
546
+ b.addAssign( uint( yy ) );
547
+
548
+ return mx_bjfinal( a, b, c );
549
+
550
+ } ).setLayout( {
551
+ name: 'mx_hash_int_4',
552
+ type: 'uint',
553
+ inputs: [
554
+ { name: 'x', type: 'int' },
555
+ { name: 'y', type: 'int' },
556
+ { name: 'z', type: 'int' },
557
+ { name: 'xx', type: 'int' },
558
+ { name: 'yy', type: 'int' }
559
+ ]
560
+ } );
561
+
562
+ export const mx_hash_int = /*@__PURE__*/ overloadingFn( [ mx_hash_int_0, mx_hash_int_1, mx_hash_int_2, mx_hash_int_3, mx_hash_int_4 ] );
563
+
564
+ export const mx_hash_vec3_0 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable ] ) => {
565
+
566
+ const y = int( y_immutable ).toVar();
567
+ const x = int( x_immutable ).toVar();
568
+ const h = uint( mx_hash_int( x, y ) ).toVar();
569
+ const result = uvec3().toVar();
570
+ result.x.assign( h.bitAnd( int( 0xFF ) ) );
571
+ result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) );
572
+ result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) );
573
+
574
+ return result;
575
+
576
+ } ).setLayout( {
577
+ name: 'mx_hash_vec3_0',
578
+ type: 'uvec3',
579
+ inputs: [
580
+ { name: 'x', type: 'int' },
581
+ { name: 'y', type: 'int' }
582
+ ]
583
+ } );
584
+
585
+ export const mx_hash_vec3_1 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable, z_immutable ] ) => {
586
+
587
+ const z = int( z_immutable ).toVar();
588
+ const y = int( y_immutable ).toVar();
589
+ const x = int( x_immutable ).toVar();
590
+ const h = uint( mx_hash_int( x, y, z ) ).toVar();
591
+ const result = uvec3().toVar();
592
+ result.x.assign( h.bitAnd( int( 0xFF ) ) );
593
+ result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) );
594
+ result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) );
595
+
596
+ return result;
597
+
598
+ } ).setLayout( {
599
+ name: 'mx_hash_vec3_1',
600
+ type: 'uvec3',
601
+ inputs: [
602
+ { name: 'x', type: 'int' },
603
+ { name: 'y', type: 'int' },
604
+ { name: 'z', type: 'int' }
605
+ ]
606
+ } );
607
+
608
+ export const mx_hash_vec3 = /*@__PURE__*/ overloadingFn( [ mx_hash_vec3_0, mx_hash_vec3_1 ] );
609
+
610
+ export const mx_perlin_noise_float_0 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
611
+
612
+ const p = vec2( p_immutable ).toVar();
613
+ const X = int().toVar(), Y = int().toVar();
614
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
615
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
616
+ const u = float( mx_fade( fx ) ).toVar();
617
+ const v = float( mx_fade( fy ) ).toVar();
618
+ const result = float( mx_bilerp( mx_gradient_float( mx_hash_int( X, Y ), fx, fy ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar();
619
+
620
+ return mx_gradient_scale2d( result );
621
+
622
+ } ).setLayout( {
623
+ name: 'mx_perlin_noise_float_0',
624
+ type: 'float',
625
+ inputs: [
626
+ { name: 'p', type: 'vec2' }
627
+ ]
628
+ } );
629
+
630
+ export const mx_perlin_noise_float_1 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
631
+
632
+ const p = vec3( p_immutable ).toVar();
633
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
634
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
635
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
636
+ const fz = float( mx_floorfrac( p.z, Z ) ).toVar();
637
+ const u = float( mx_fade( fx ) ).toVar();
638
+ const v = float( mx_fade( fy ) ).toVar();
639
+ const w = float( mx_fade( fz ) ).toVar();
640
+ const result = float( mx_trilerp( mx_gradient_float( mx_hash_int( X, Y, Z ), fx, fy, fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar();
641
+
642
+ return mx_gradient_scale3d( result );
643
+
644
+ } ).setLayout( {
645
+ name: 'mx_perlin_noise_float_1',
646
+ type: 'float',
647
+ inputs: [
648
+ { name: 'p', type: 'vec3' }
649
+ ]
650
+ } );
651
+
652
+ export const mx_perlin_noise_float = /*@__PURE__*/ overloadingFn( [ mx_perlin_noise_float_0, mx_perlin_noise_float_1 ] );
653
+
654
+ export const mx_perlin_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
655
+
656
+ const p = vec2( p_immutable ).toVar();
657
+ const X = int().toVar(), Y = int().toVar();
658
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
659
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
660
+ const u = float( mx_fade( fx ) ).toVar();
661
+ const v = float( mx_fade( fy ) ).toVar();
662
+ const result = vec3( mx_bilerp( mx_gradient_vec3( mx_hash_vec3( X, Y ), fx, fy ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar();
663
+
664
+ return mx_gradient_scale2d( result );
665
+
666
+ } ).setLayout( {
667
+ name: 'mx_perlin_noise_vec3_0',
668
+ type: 'vec3',
669
+ inputs: [
670
+ { name: 'p', type: 'vec2' }
671
+ ]
672
+ } );
673
+
674
+ export const mx_perlin_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
675
+
676
+ const p = vec3( p_immutable ).toVar();
677
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
678
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
679
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
680
+ const fz = float( mx_floorfrac( p.z, Z ) ).toVar();
681
+ const u = float( mx_fade( fx ) ).toVar();
682
+ const v = float( mx_fade( fy ) ).toVar();
683
+ const w = float( mx_fade( fz ) ).toVar();
684
+ const result = vec3( mx_trilerp( mx_gradient_vec3( mx_hash_vec3( X, Y, Z ), fx, fy, fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar();
685
+
686
+ return mx_gradient_scale3d( result );
687
+
688
+ } ).setLayout( {
689
+ name: 'mx_perlin_noise_vec3_1',
690
+ type: 'vec3',
691
+ inputs: [
692
+ { name: 'p', type: 'vec3' }
693
+ ]
694
+ } );
695
+
696
+ export const mx_perlin_noise_vec3 = /*@__PURE__*/ overloadingFn( [ mx_perlin_noise_vec3_0, mx_perlin_noise_vec3_1 ] );
697
+
698
+ export const mx_cell_noise_float_0 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
699
+
700
+ const p = float( p_immutable ).toVar();
701
+ const ix = int( mx_floor( p ) ).toVar();
702
+
703
+ return mx_bits_to_01( mx_hash_int( ix ) );
704
+
705
+ } ).setLayout( {
706
+ name: 'mx_cell_noise_float_0',
707
+ type: 'float',
708
+ inputs: [
709
+ { name: 'p', type: 'float' }
710
+ ]
711
+ } );
712
+
713
+ export const mx_cell_noise_float_1 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
714
+
715
+ const p = vec2( p_immutable ).toVar();
716
+ const ix = int( mx_floor( p.x ) ).toVar();
717
+ const iy = int( mx_floor( p.y ) ).toVar();
718
+
719
+ return mx_bits_to_01( mx_hash_int( ix, iy ) );
720
+
721
+ } ).setLayout( {
722
+ name: 'mx_cell_noise_float_1',
723
+ type: 'float',
724
+ inputs: [
725
+ { name: 'p', type: 'vec2' }
726
+ ]
727
+ } );
728
+
729
+ export const mx_cell_noise_float_2 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
730
+
731
+ const p = vec3( p_immutable ).toVar();
732
+ const ix = int( mx_floor( p.x ) ).toVar();
733
+ const iy = int( mx_floor( p.y ) ).toVar();
734
+ const iz = int( mx_floor( p.z ) ).toVar();
735
+
736
+ return mx_bits_to_01( mx_hash_int( ix, iy, iz ) );
737
+
738
+ } ).setLayout( {
739
+ name: 'mx_cell_noise_float_2',
740
+ type: 'float',
741
+ inputs: [
742
+ { name: 'p', type: 'vec3' }
743
+ ]
744
+ } );
745
+
746
+ export const mx_cell_noise_float_3 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
747
+
748
+ const p = vec4( p_immutable ).toVar();
749
+ const ix = int( mx_floor( p.x ) ).toVar();
750
+ const iy = int( mx_floor( p.y ) ).toVar();
751
+ const iz = int( mx_floor( p.z ) ).toVar();
752
+ const iw = int( mx_floor( p.w ) ).toVar();
753
+
754
+ return mx_bits_to_01( mx_hash_int( ix, iy, iz, iw ) );
755
+
756
+ } ).setLayout( {
757
+ name: 'mx_cell_noise_float_3',
758
+ type: 'float',
759
+ inputs: [
760
+ { name: 'p', type: 'vec4' }
761
+ ]
762
+ } );
763
+
764
+ export const mx_cell_noise_float = /*@__PURE__*/ overloadingFn( [ mx_cell_noise_float_0, mx_cell_noise_float_1, mx_cell_noise_float_2, mx_cell_noise_float_3 ] );
765
+
766
+ export const mx_cell_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
767
+
768
+ const p = float( p_immutable ).toVar();
769
+ const ix = int( mx_floor( p ) ).toVar();
770
+
771
+ return vec3( mx_bits_to_01( mx_hash_int( ix, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 2 ) ) ) );
772
+
773
+ } ).setLayout( {
774
+ name: 'mx_cell_noise_vec3_0',
775
+ type: 'vec3',
776
+ inputs: [
777
+ { name: 'p', type: 'float' }
778
+ ]
779
+ } );
780
+
781
+ export const mx_cell_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
782
+
783
+ const p = vec2( p_immutable ).toVar();
784
+ const ix = int( mx_floor( p.x ) ).toVar();
785
+ const iy = int( mx_floor( p.y ) ).toVar();
786
+
787
+ return vec3( mx_bits_to_01( mx_hash_int( ix, iy, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 2 ) ) ) );
788
+
789
+ } ).setLayout( {
790
+ name: 'mx_cell_noise_vec3_1',
791
+ type: 'vec3',
792
+ inputs: [
793
+ { name: 'p', type: 'vec2' }
794
+ ]
795
+ } );
796
+
797
+ export const mx_cell_noise_vec3_2 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
798
+
799
+ const p = vec3( p_immutable ).toVar();
800
+ const ix = int( mx_floor( p.x ) ).toVar();
801
+ const iy = int( mx_floor( p.y ) ).toVar();
802
+ const iz = int( mx_floor( p.z ) ).toVar();
803
+
804
+ return vec3( mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 2 ) ) ) );
805
+
806
+ } ).setLayout( {
807
+ name: 'mx_cell_noise_vec3_2',
808
+ type: 'vec3',
809
+ inputs: [
810
+ { name: 'p', type: 'vec3' }
811
+ ]
812
+ } );
813
+
814
+ export const mx_cell_noise_vec3_3 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => {
815
+
816
+ const p = vec4( p_immutable ).toVar();
817
+ const ix = int( mx_floor( p.x ) ).toVar();
818
+ const iy = int( mx_floor( p.y ) ).toVar();
819
+ const iz = int( mx_floor( p.z ) ).toVar();
820
+ const iw = int( mx_floor( p.w ) ).toVar();
821
+
822
+ return vec3( mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 2 ) ) ) );
823
+
824
+ } ).setLayout( {
825
+ name: 'mx_cell_noise_vec3_3',
826
+ type: 'vec3',
827
+ inputs: [
828
+ { name: 'p', type: 'vec4' }
829
+ ]
830
+ } );
831
+
832
+ export const mx_cell_noise_vec3 = /*@__PURE__*/ overloadingFn( [ mx_cell_noise_vec3_0, mx_cell_noise_vec3_1, mx_cell_noise_vec3_2, mx_cell_noise_vec3_3 ] );
833
+
834
+ export const mx_fractal_noise_float = /*@__PURE__*/ Fn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
835
+
836
+ const diminish = float( diminish_immutable ).toVar();
837
+ const lacunarity = float( lacunarity_immutable ).toVar();
838
+ const octaves = int( octaves_immutable ).toVar();
839
+ const p = vec3( p_immutable ).toVar();
840
+ const result = float( 0.0 ).toVar();
841
+ const amplitude = float( 1.0 ).toVar();
842
+
843
+ Loop( octaves, () => {
844
+
845
+ result.addAssign( amplitude.mul( mx_perlin_noise_float( p ) ) );
846
+ amplitude.mulAssign( diminish );
847
+ p.mulAssign( lacunarity );
848
+
849
+ } );
850
+
851
+ return result;
852
+
853
+ } ).setLayout( {
854
+ name: 'mx_fractal_noise_float',
855
+ type: 'float',
856
+ inputs: [
857
+ { name: 'p', type: 'vec3' },
858
+ { name: 'octaves', type: 'int' },
859
+ { name: 'lacunarity', type: 'float' },
860
+ { name: 'diminish', type: 'float' }
861
+ ]
862
+ } );
863
+
864
+ export const mx_fractal_noise_vec3 = /*@__PURE__*/ Fn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
865
+
866
+ const diminish = float( diminish_immutable ).toVar();
867
+ const lacunarity = float( lacunarity_immutable ).toVar();
868
+ const octaves = int( octaves_immutable ).toVar();
869
+ const p = vec3( p_immutable ).toVar();
870
+ const result = vec3( 0.0 ).toVar();
871
+ const amplitude = float( 1.0 ).toVar();
872
+
873
+ Loop( octaves, () => {
874
+
875
+ result.addAssign( amplitude.mul( mx_perlin_noise_vec3( p ) ) );
876
+ amplitude.mulAssign( diminish );
877
+ p.mulAssign( lacunarity );
878
+
879
+ } );
880
+
881
+ return result;
882
+
883
+ } ).setLayout( {
884
+ name: 'mx_fractal_noise_vec3',
885
+ type: 'vec3',
886
+ inputs: [
887
+ { name: 'p', type: 'vec3' },
888
+ { name: 'octaves', type: 'int' },
889
+ { name: 'lacunarity', type: 'float' },
890
+ { name: 'diminish', type: 'float' }
891
+ ]
892
+ } );
893
+
894
+ export const mx_fractal_noise_vec2 = /*@__PURE__*/ Fn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
895
+
896
+ const diminish = float( diminish_immutable ).toVar();
897
+ const lacunarity = float( lacunarity_immutable ).toVar();
898
+ const octaves = int( octaves_immutable ).toVar();
899
+ const p = vec3( p_immutable ).toVar();
900
+
901
+ return vec2( mx_fractal_noise_float( p, octaves, lacunarity, diminish ), mx_fractal_noise_float( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) );
902
+
903
+ } ).setLayout( {
904
+ name: 'mx_fractal_noise_vec2',
905
+ type: 'vec2',
906
+ inputs: [
907
+ { name: 'p', type: 'vec3' },
908
+ { name: 'octaves', type: 'int' },
909
+ { name: 'lacunarity', type: 'float' },
910
+ { name: 'diminish', type: 'float' }
911
+ ]
912
+ } );
913
+
914
+ export const mx_fractal_noise_vec4 = /*@__PURE__*/ Fn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
915
+
916
+ const diminish = float( diminish_immutable ).toVar();
917
+ const lacunarity = float( lacunarity_immutable ).toVar();
918
+ const octaves = int( octaves_immutable ).toVar();
919
+ const p = vec3( p_immutable ).toVar();
920
+ const c = vec3( mx_fractal_noise_vec3( p, octaves, lacunarity, diminish ) ).toVar();
921
+ const f = float( mx_fractal_noise_float( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) ).toVar();
922
+
923
+ return vec4( c, f );
924
+
925
+ } ).setLayout( {
926
+ name: 'mx_fractal_noise_vec4',
927
+ type: 'vec4',
928
+ inputs: [
929
+ { name: 'p', type: 'vec3' },
930
+ { name: 'octaves', type: 'int' },
931
+ { name: 'lacunarity', type: 'float' },
932
+ { name: 'diminish', type: 'float' }
933
+ ]
934
+ } );
935
+
936
+ export const mx_worley_distance_0 = /*@__PURE__*/ Fn( ( [ p_immutable, x_immutable, y_immutable, xoff_immutable, yoff_immutable, jitter_immutable, metric_immutable ] ) => {
937
+
938
+ const metric = int( metric_immutable ).toVar();
939
+ const jitter = float( jitter_immutable ).toVar();
940
+ const yoff = int( yoff_immutable ).toVar();
941
+ const xoff = int( xoff_immutable ).toVar();
942
+ const y = int( y_immutable ).toVar();
943
+ const x = int( x_immutable ).toVar();
944
+ const p = vec2( p_immutable ).toVar();
945
+ const tmp = vec3( mx_cell_noise_vec3( vec2( x.add( xoff ), y.add( yoff ) ) ) ).toVar();
946
+ const off = vec2( tmp.x, tmp.y ).toVar();
947
+ off.subAssign( 0.5 );
948
+ off.mulAssign( jitter );
949
+ off.addAssign( 0.5 );
950
+ const cellpos = vec2( vec2( float( x ), float( y ) ).add( off ) ).toVar();
951
+ const diff = vec2( cellpos.sub( p ) ).toVar();
952
+
953
+ If( metric.equal( int( 2 ) ), () => {
954
+
955
+ return abs( diff.x ).add( abs( diff.y ) );
956
+
957
+ } );
958
+
959
+ If( metric.equal( int( 3 ) ), () => {
960
+
961
+ return max( abs( diff.x ), abs( diff.y ) );
962
+
963
+ } );
964
+
965
+ return dot( diff, diff );
966
+
967
+ } ).setLayout( {
968
+ name: 'mx_worley_distance_0',
969
+ type: 'float',
970
+ inputs: [
971
+ { name: 'p', type: 'vec2' },
972
+ { name: 'x', type: 'int' },
973
+ { name: 'y', type: 'int' },
974
+ { name: 'xoff', type: 'int' },
975
+ { name: 'yoff', type: 'int' },
976
+ { name: 'jitter', type: 'float' },
977
+ { name: 'metric', type: 'int' }
978
+ ]
979
+ } );
980
+
981
+ export const mx_worley_distance_1 = /*@__PURE__*/ Fn( ( [ p_immutable, x_immutable, y_immutable, z_immutable, xoff_immutable, yoff_immutable, zoff_immutable, jitter_immutable, metric_immutable ] ) => {
982
+
983
+ const metric = int( metric_immutable ).toVar();
984
+ const jitter = float( jitter_immutable ).toVar();
985
+ const zoff = int( zoff_immutable ).toVar();
986
+ const yoff = int( yoff_immutable ).toVar();
987
+ const xoff = int( xoff_immutable ).toVar();
988
+ const z = int( z_immutable ).toVar();
989
+ const y = int( y_immutable ).toVar();
990
+ const x = int( x_immutable ).toVar();
991
+ const p = vec3( p_immutable ).toVar();
992
+ const off = vec3( mx_cell_noise_vec3( vec3( x.add( xoff ), y.add( yoff ), z.add( zoff ) ) ) ).toVar();
993
+ off.subAssign( 0.5 );
994
+ off.mulAssign( jitter );
995
+ off.addAssign( 0.5 );
996
+ const cellpos = vec3( vec3( float( x ), float( y ), float( z ) ).add( off ) ).toVar();
997
+ const diff = vec3( cellpos.sub( p ) ).toVar();
998
+
999
+ If( metric.equal( int( 2 ) ), () => {
1000
+
1001
+ return abs( diff.x ).add( abs( diff.y ) ).add( abs( diff.z ) );
1002
+
1003
+ } );
1004
+
1005
+ If( metric.equal( int( 3 ) ), () => {
1006
+
1007
+ return max( abs( diff.x ), abs( diff.y ), abs( diff.z ) );
1008
+
1009
+ } );
1010
+
1011
+ return dot( diff, diff );
1012
+
1013
+ } ).setLayout( {
1014
+ name: 'mx_worley_distance_1',
1015
+ type: 'float',
1016
+ inputs: [
1017
+ { name: 'p', type: 'vec3' },
1018
+ { name: 'x', type: 'int' },
1019
+ { name: 'y', type: 'int' },
1020
+ { name: 'z', type: 'int' },
1021
+ { name: 'xoff', type: 'int' },
1022
+ { name: 'yoff', type: 'int' },
1023
+ { name: 'zoff', type: 'int' },
1024
+ { name: 'jitter', type: 'float' },
1025
+ { name: 'metric', type: 'int' }
1026
+ ]
1027
+ } );
1028
+
1029
+ export const mx_worley_distance = /*@__PURE__*/ overloadingFn( [ mx_worley_distance_0, mx_worley_distance_1 ] );
1030
+
1031
+ export const mx_worley_noise_float_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
1032
+
1033
+ const metric = int( metric_immutable ).toVar();
1034
+ const jitter = float( jitter_immutable ).toVar();
1035
+ const p = vec2( p_immutable ).toVar();
1036
+ const X = int().toVar(), Y = int().toVar();
1037
+ const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
1038
+ const sqdist = float( 1e6 ).toVar();
1039
+
1040
+ Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
1041
+
1042
+ Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
1043
+
1044
+ const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
1045
+ sqdist.assign( min( sqdist, dist ) );
1046
+
1047
+ } );
1048
+
1049
+ } );
1050
+
1051
+ If( metric.equal( int( 0 ) ), () => {
1052
+
1053
+ sqdist.assign( sqrt( sqdist ) );
1054
+
1055
+ } );
1056
+
1057
+ return sqdist;
1058
+
1059
+ } ).setLayout( {
1060
+ name: 'mx_worley_noise_float_0',
1061
+ type: 'float',
1062
+ inputs: [
1063
+ { name: 'p', type: 'vec2' },
1064
+ { name: 'jitter', type: 'float' },
1065
+ { name: 'metric', type: 'int' }
1066
+ ]
1067
+ } );
1068
+
1069
+ export const mx_worley_noise_vec2_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
1070
+
1071
+ const metric = int( metric_immutable ).toVar();
1072
+ const jitter = float( jitter_immutable ).toVar();
1073
+ const p = vec2( p_immutable ).toVar();
1074
+ const X = int().toVar(), Y = int().toVar();
1075
+ const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
1076
+ const sqdist = vec2( 1e6, 1e6 ).toVar();
1077
+
1078
+ Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
1079
+
1080
+ Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
1081
+
1082
+ const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
1083
+
1084
+ If( dist.lessThan( sqdist.x ), () => {
1085
+
1086
+ sqdist.y.assign( sqdist.x );
1087
+ sqdist.x.assign( dist );
1088
+
1089
+ } ).ElseIf( dist.lessThan( sqdist.y ), () => {
1090
+
1091
+ sqdist.y.assign( dist );
1092
+
1093
+ } );
1094
+
1095
+ } );
1096
+
1097
+ } );
1098
+
1099
+ If( metric.equal( int( 0 ) ), () => {
1100
+
1101
+ sqdist.assign( sqrt( sqdist ) );
1102
+
1103
+ } );
1104
+
1105
+ return sqdist;
1106
+
1107
+ } ).setLayout( {
1108
+ name: 'mx_worley_noise_vec2_0',
1109
+ type: 'vec2',
1110
+ inputs: [
1111
+ { name: 'p', type: 'vec2' },
1112
+ { name: 'jitter', type: 'float' },
1113
+ { name: 'metric', type: 'int' }
1114
+ ]
1115
+ } );
1116
+
1117
+ export const mx_worley_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
1118
+
1119
+ const metric = int( metric_immutable ).toVar();
1120
+ const jitter = float( jitter_immutable ).toVar();
1121
+ const p = vec2( p_immutable ).toVar();
1122
+ const X = int().toVar(), Y = int().toVar();
1123
+ const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
1124
+ const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
1125
+
1126
+ Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
1127
+
1128
+ Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
1129
+
1130
+ const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
1131
+
1132
+ If( dist.lessThan( sqdist.x ), () => {
1133
+
1134
+ sqdist.z.assign( sqdist.y );
1135
+ sqdist.y.assign( sqdist.x );
1136
+ sqdist.x.assign( dist );
1137
+
1138
+ } ).ElseIf( dist.lessThan( sqdist.y ), () => {
1139
+
1140
+ sqdist.z.assign( sqdist.y );
1141
+ sqdist.y.assign( dist );
1142
+
1143
+ } ).ElseIf( dist.lessThan( sqdist.z ), () => {
1144
+
1145
+ sqdist.z.assign( dist );
1146
+
1147
+ } );
1148
+
1149
+ } );
1150
+
1151
+ } );
1152
+
1153
+ If( metric.equal( int( 0 ) ), () => {
1154
+
1155
+ sqdist.assign( sqrt( sqdist ) );
1156
+
1157
+ } );
1158
+
1159
+ return sqdist;
1160
+
1161
+ } ).setLayout( {
1162
+ name: 'mx_worley_noise_vec3_0',
1163
+ type: 'vec3',
1164
+ inputs: [
1165
+ { name: 'p', type: 'vec2' },
1166
+ { name: 'jitter', type: 'float' },
1167
+ { name: 'metric', type: 'int' }
1168
+ ]
1169
+ } );
1170
+
1171
+ export const mx_worley_noise_float_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
1172
+
1173
+ const metric = int( metric_immutable ).toVar();
1174
+ const jitter = float( jitter_immutable ).toVar();
1175
+ const p = vec3( p_immutable ).toVar();
1176
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
1177
+ const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
1178
+ const sqdist = float( 1e6 ).toVar();
1179
+
1180
+ Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
1181
+
1182
+ Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
1183
+
1184
+ Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
1185
+
1186
+ const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
1187
+ sqdist.assign( min( sqdist, dist ) );
1188
+
1189
+ } );
1190
+
1191
+ } );
1192
+
1193
+ } );
1194
+
1195
+ If( metric.equal( int( 0 ) ), () => {
1196
+
1197
+ sqdist.assign( sqrt( sqdist ) );
1198
+
1199
+ } );
1200
+
1201
+ return sqdist;
1202
+
1203
+ } ).setLayout( {
1204
+ name: 'mx_worley_noise_float_1',
1205
+ type: 'float',
1206
+ inputs: [
1207
+ { name: 'p', type: 'vec3' },
1208
+ { name: 'jitter', type: 'float' },
1209
+ { name: 'metric', type: 'int' }
1210
+ ]
1211
+ } );
1212
+
1213
+ export const mx_worley_noise_float = /*@__PURE__*/ overloadingFn( [ mx_worley_noise_float_0, mx_worley_noise_float_1 ] );
1214
+
1215
+ export const mx_worley_noise_vec2_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
1216
+
1217
+ const metric = int( metric_immutable ).toVar();
1218
+ const jitter = float( jitter_immutable ).toVar();
1219
+ const p = vec3( p_immutable ).toVar();
1220
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
1221
+ const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
1222
+ const sqdist = vec2( 1e6, 1e6 ).toVar();
1223
+
1224
+ Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
1225
+
1226
+ Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
1227
+
1228
+ Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
1229
+
1230
+ const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
1231
+
1232
+ If( dist.lessThan( sqdist.x ), () => {
1233
+
1234
+ sqdist.y.assign( sqdist.x );
1235
+ sqdist.x.assign( dist );
1236
+
1237
+ } ).ElseIf( dist.lessThan( sqdist.y ), () => {
1238
+
1239
+ sqdist.y.assign( dist );
1240
+
1241
+ } );
1242
+
1243
+ } );
1244
+
1245
+ } );
1246
+
1247
+ } );
1248
+
1249
+ If( metric.equal( int( 0 ) ), () => {
1250
+
1251
+ sqdist.assign( sqrt( sqdist ) );
1252
+
1253
+ } );
1254
+
1255
+ return sqdist;
1256
+
1257
+ } ).setLayout( {
1258
+ name: 'mx_worley_noise_vec2_1',
1259
+ type: 'vec2',
1260
+ inputs: [
1261
+ { name: 'p', type: 'vec3' },
1262
+ { name: 'jitter', type: 'float' },
1263
+ { name: 'metric', type: 'int' }
1264
+ ]
1265
+ } );
1266
+
1267
+ export const mx_worley_noise_vec2 = /*@__PURE__*/ overloadingFn( [ mx_worley_noise_vec2_0, mx_worley_noise_vec2_1 ] );
1268
+
1269
+ export const mx_worley_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
1270
+
1271
+ const metric = int( metric_immutable ).toVar();
1272
+ const jitter = float( jitter_immutable ).toVar();
1273
+ const p = vec3( p_immutable ).toVar();
1274
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
1275
+ const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
1276
+ const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
1277
+
1278
+ Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
1279
+
1280
+ Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
1281
+
1282
+ Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
1283
+
1284
+ const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
1285
+
1286
+ If( dist.lessThan( sqdist.x ), () => {
1287
+
1288
+ sqdist.z.assign( sqdist.y );
1289
+ sqdist.y.assign( sqdist.x );
1290
+ sqdist.x.assign( dist );
1291
+
1292
+ } ).ElseIf( dist.lessThan( sqdist.y ), () => {
1293
+
1294
+ sqdist.z.assign( sqdist.y );
1295
+ sqdist.y.assign( dist );
1296
+
1297
+ } ).ElseIf( dist.lessThan( sqdist.z ), () => {
1298
+
1299
+ sqdist.z.assign( dist );
1300
+
1301
+ } );
1302
+
1303
+ } );
1304
+
1305
+ } );
1306
+
1307
+ } );
1308
+
1309
+ If( metric.equal( int( 0 ) ), () => {
1310
+
1311
+ sqdist.assign( sqrt( sqdist ) );
1312
+
1313
+ } );
1314
+
1315
+ return sqdist;
1316
+
1317
+ } ).setLayout( {
1318
+ name: 'mx_worley_noise_vec3_1',
1319
+ type: 'vec3',
1320
+ inputs: [
1321
+ { name: 'p', type: 'vec3' },
1322
+ { name: 'jitter', type: 'float' },
1323
+ { name: 'metric', type: 'int' }
1324
+ ]
1325
+ } );
1326
+
1327
+ export const mx_worley_noise_vec3 = /*@__PURE__*/ overloadingFn( [ mx_worley_noise_vec3_0, mx_worley_noise_vec3_1 ] );
1328
+
1329
+ // Unified Noise 2D
1330
+ export const mx_unifiednoise2d = /*@__PURE__*/ Fn( ( [
1331
+ noiseType_immutable, texcoord_immutable, freq_immutable, offset_immutable,
1332
+ jitter_immutable, outmin_immutable, outmax_immutable, clampoutput_immutable,
1333
+ octaves_immutable, lacunarity_immutable, diminish_immutable
1334
+ ] ) => {
1335
+
1336
+ const noiseType = int( noiseType_immutable ).toVar();
1337
+ const texcoord = vec2( texcoord_immutable ).toVar();
1338
+ const freq = vec2( freq_immutable ).toVar();
1339
+ const offset = vec2( offset_immutable ).toVar();
1340
+ const jitter = float( jitter_immutable ).toVar();
1341
+ const outmin = float( outmin_immutable ).toVar();
1342
+ const outmax = float( outmax_immutable ).toVar();
1343
+ const clampoutput = bool( clampoutput_immutable ).toVar();
1344
+ const octaves = int( octaves_immutable ).toVar();
1345
+ const lacunarity = float( lacunarity_immutable ).toVar();
1346
+ const diminish = float( diminish_immutable ).toVar();
1347
+
1348
+ // Compute input position
1349
+ const p = texcoord.mul( freq ).add( offset );
1350
+
1351
+ const result = float( 0.0 ).toVar();
1352
+
1353
+ // Perlin
1354
+ If( noiseType.equal( int( 0 ) ), () => {
1355
+
1356
+ result.assign( mx_perlin_noise_vec3( p ) );
1357
+
1358
+ } );
1359
+
1360
+ // Cell
1361
+ If( noiseType.equal( int( 1 ) ), () => {
1362
+
1363
+ result.assign( mx_cell_noise_vec3( p ) );
1364
+
1365
+ } );
1366
+
1367
+ // Worley (metric=0 = euclidean)
1368
+ If( noiseType.equal( int( 2 ) ), () => {
1369
+
1370
+ result.assign( mx_worley_noise_vec3( p, jitter, int( 0 ) ) );
1371
+
1372
+ } );
1373
+
1374
+ // Fractal (use vec3(p, 0.0) for 2D input)
1375
+ If( noiseType.equal( int( 3 ) ), () => {
1376
+
1377
+ result.assign( mx_fractal_noise_vec3( vec3( p, 0.0 ), octaves, lacunarity, diminish ) );
1378
+
1379
+ } );
1380
+
1381
+ // Remap output to [outmin, outmax]
1382
+ result.assign( result.mul( outmax.sub( outmin ) ).add( outmin ) );
1383
+
1384
+ // Clamp if requested
1385
+ If( clampoutput, () => {
1386
+
1387
+ result.assign( clamp( result, outmin, outmax ) );
1388
+
1389
+ } );
1390
+
1391
+ return result;
1392
+
1393
+ } ).setLayout( {
1394
+ name: 'mx_unifiednoise2d',
1395
+ type: 'float',
1396
+ inputs: [
1397
+ { name: 'noiseType', type: 'int' },
1398
+ { name: 'texcoord', type: 'vec2' },
1399
+ { name: 'freq', type: 'vec2' },
1400
+ { name: 'offset', type: 'vec2' },
1401
+ { name: 'jitter', type: 'float' },
1402
+ { name: 'outmin', type: 'float' },
1403
+ { name: 'outmax', type: 'float' },
1404
+ { name: 'clampoutput', type: 'bool' },
1405
+ { name: 'octaves', type: 'int' },
1406
+ { name: 'lacunarity', type: 'float' },
1407
+ { name: 'diminish', type: 'float' }
1408
+ ]
1409
+ } );
1410
+
1411
+ // Unified Noise 3D
1412
+ export const mx_unifiednoise3d = /*@__PURE__*/ Fn( ( [
1413
+ noiseType_immutable, position_immutable, freq_immutable, offset_immutable,
1414
+ jitter_immutable, outmin_immutable, outmax_immutable, clampoutput_immutable,
1415
+ octaves_immutable, lacunarity_immutable, diminish_immutable
1416
+ ] ) => {
1417
+
1418
+ const noiseType = int( noiseType_immutable ).toVar();
1419
+ const position = vec3( position_immutable ).toVar();
1420
+ const freq = vec3( freq_immutable ).toVar();
1421
+ const offset = vec3( offset_immutable ).toVar();
1422
+ const jitter = float( jitter_immutable ).toVar();
1423
+ const outmin = float( outmin_immutable ).toVar();
1424
+ const outmax = float( outmax_immutable ).toVar();
1425
+ const clampoutput = bool( clampoutput_immutable ).toVar();
1426
+ const octaves = int( octaves_immutable ).toVar();
1427
+ const lacunarity = float( lacunarity_immutable ).toVar();
1428
+ const diminish = float( diminish_immutable ).toVar();
1429
+
1430
+ // Compute input position
1431
+ const p = position.mul( freq ).add( offset );
1432
+
1433
+ const result = float( 0.0 ).toVar();
1434
+
1435
+ // Perlin
1436
+ If( noiseType.equal( int( 0 ) ), () => {
1437
+
1438
+ result.assign( mx_perlin_noise_vec3( p ) );
1439
+
1440
+ } );
1441
+
1442
+ // Cell
1443
+ If( noiseType.equal( int( 1 ) ), () => {
1444
+
1445
+ result.assign( mx_cell_noise_vec3( p ) );
1446
+
1447
+ } );
1448
+
1449
+ // Worley (metric=0 = euclidean)
1450
+ If( noiseType.equal( int( 2 ) ), () => {
1451
+
1452
+ result.assign( mx_worley_noise_vec3( p, jitter, int( 0 ) ) );
1453
+
1454
+ } );
1455
+
1456
+ // Fractal
1457
+ If( noiseType.equal( int( 3 ) ), () => {
1458
+
1459
+ result.assign( mx_fractal_noise_vec3( p, octaves, lacunarity, diminish ) );
1460
+
1461
+ } );
1462
+
1463
+ // Remap output to [outmin, outmax]
1464
+ result.assign( result.mul( outmax.sub( outmin ) ).add( outmin ) );
1465
+
1466
+ // Clamp if requested
1467
+ If( clampoutput, () => {
1468
+
1469
+ result.assign( clamp( result, outmin, outmax ) );
1470
+
1471
+ } );
1472
+
1473
+ return result;
1474
+
1475
+ } ).setLayout( {
1476
+ name: 'mx_unifiednoise3d',
1477
+ type: 'float',
1478
+ inputs: [
1479
+ { name: 'noiseType', type: 'int' },
1480
+ { name: 'position', type: 'vec3' },
1481
+ { name: 'freq', type: 'vec3' },
1482
+ { name: 'offset', type: 'vec3' },
1483
+ { name: 'jitter', type: 'float' },
1484
+ { name: 'outmin', type: 'float' },
1485
+ { name: 'outmax', type: 'float' },
1486
+ { name: 'clampoutput', type: 'bool' },
1487
+ { name: 'octaves', type: 'int' },
1488
+ { name: 'lacunarity', type: 'float' },
1489
+ { name: 'diminish', type: 'float' }
1490
+ ]
1491
+ } );