@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1035. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1039. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
  1041. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1044. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
  1050. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +40 -0
  1051. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1052. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1053. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1054. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
  1056. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +116 -0
  1057. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +7 -0
  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1060. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1061. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +376 -0
  1062. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
  1064. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1065. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1066. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1067. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1068. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1069. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1070. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1071. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1073. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1074. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1075. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1076. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1077. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1078. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1079. package/src/renderers/shaders/ShaderChunk.js +272 -0
  1080. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1081. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  1082. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1083. package/src/renderers/shaders/ShaderLib/depth.glsl.js +117 -0
  1084. package/src/renderers/shaders/ShaderLib/distance.glsl.js +77 -0
  1085. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1086. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1087. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1088. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -0
  1089. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1090. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +86 -0
  1091. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
  1092. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
  1093. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
  1094. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1095. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1096. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1097. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
  1098. package/src/renderers/shaders/ShaderLib.js +362 -0
  1099. package/src/renderers/shaders/UniformsLib.js +234 -0
  1100. package/src/renderers/shaders/UniformsUtils.js +154 -0
  1101. package/src/renderers/webgl/WebGLAnimation.js +54 -0
  1102. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1103. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1104. package/src/renderers/webgl/WebGLBindingStates.js +666 -0
  1105. package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
  1106. package/src/renderers/webgl/WebGLCapabilities.js +150 -0
  1107. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1108. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  1109. package/src/renderers/webgl/WebGLExtensions.js +61 -0
  1110. package/src/renderers/webgl/WebGLGeometries.js +186 -0
  1111. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
  1112. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1113. package/src/renderers/webgl/WebGLLights.js +584 -0
  1114. package/src/renderers/webgl/WebGLMaterials.js +602 -0
  1115. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1116. package/src/renderers/webgl/WebGLObjects.js +94 -0
  1117. package/src/renderers/webgl/WebGLOutput.js +270 -0
  1118. package/src/renderers/webgl/WebGLProgram.js +1031 -0
  1119. package/src/renderers/webgl/WebGLPrograms.js +679 -0
  1120. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1121. package/src/renderers/webgl/WebGLRenderLists.js +253 -0
  1122. package/src/renderers/webgl/WebGLRenderStates.js +124 -0
  1123. package/src/renderers/webgl/WebGLShader.js +12 -0
  1124. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1125. package/src/renderers/webgl/WebGLShadowMap.js +600 -0
  1126. package/src/renderers/webgl/WebGLState.js +1370 -0
  1127. package/src/renderers/webgl/WebGLTextures.js +2506 -0
  1128. package/src/renderers/webgl/WebGLUniforms.js +1203 -0
  1129. package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
  1130. package/src/renderers/webgl/WebGLUtils.js +217 -0
  1131. package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
  1132. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
  1133. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
  1134. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
  1135. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
  1136. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
  1137. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1138. package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
  1139. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
  1140. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
  1141. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
  1142. package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
  1143. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1144. package/src/renderers/webgpu/WebGPURenderer.js +107 -0
  1145. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1146. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1147. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
  1148. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1149. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1150. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
  1151. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
  1152. package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
  1153. package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
  1154. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
  1155. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
  1156. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
  1157. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
  1158. package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
  1159. package/src/renderers/webxr/WebXRController.js +440 -0
  1160. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1161. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1162. package/src/scenes/Fog.js +98 -0
  1163. package/src/scenes/FogExp2.js +86 -0
  1164. package/src/scenes/Scene.js +165 -0
  1165. package/src/textures/CanvasTexture.js +45 -0
  1166. package/src/textures/CompressedArrayTexture.js +89 -0
  1167. package/src/textures/CompressedCubeTexture.js +48 -0
  1168. package/src/textures/CompressedTexture.js +86 -0
  1169. package/src/textures/CubeDepthTexture.js +76 -0
  1170. package/src/textures/CubeTexture.js +81 -0
  1171. package/src/textures/Data3DTexture.js +112 -0
  1172. package/src/textures/DataArrayTexture.js +134 -0
  1173. package/src/textures/DataTexture.js +87 -0
  1174. package/src/textures/DepthTexture.js +104 -0
  1175. package/src/textures/ExternalTexture.js +56 -0
  1176. package/src/textures/FramebufferTexture.js +85 -0
  1177. package/src/textures/HTMLTexture.js +74 -0
  1178. package/src/textures/Source.js +230 -0
  1179. package/src/textures/Texture.js +812 -0
  1180. package/src/textures/VideoFrameTexture.js +72 -0
  1181. package/src/textures/VideoTexture.js +127 -0
  1182. package/src/utils.js +493 -0
@@ -0,0 +1,2506 @@
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedIntType, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer, UnsignedShortType, UnsignedInt248Type } from '../../constants.js';
2
+ import { createElementNS, warn, error } from '../../utils.js';
3
+ import { ColorManagement } from '../../math/ColorManagement.js';
4
+ import { Vector2 } from '../../math/Vector2.js';
5
+ import { getByteLength } from '../../extras/TextureUtils.js';
6
+
7
+ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
8
+
9
+ const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
10
+ const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
11
+
12
+ const _imageDimensions = new Vector2();
13
+ const _videoTextures = new WeakMap();
14
+ const _htmlTextures = new Set();
15
+ let _canvas;
16
+
17
+ const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
18
+
19
+ // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
20
+ // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
21
+ // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
22
+
23
+ let useOffscreenCanvas = false;
24
+
25
+ try {
26
+
27
+ useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
28
+ && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
29
+
30
+
31
+ } catch ( err ) {
32
+
33
+ // Ignore any errors
34
+
35
+ }
36
+
37
+ function createCanvas( width, height ) {
38
+
39
+ // Use OffscreenCanvas when available. Specially needed in web workers
40
+
41
+ return useOffscreenCanvas ?
42
+ new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
43
+
44
+ }
45
+
46
+ function resizeImage( image, needsNewCanvas, maxSize ) {
47
+
48
+ let scale = 1;
49
+
50
+ const dimensions = getDimensions( image );
51
+
52
+ // handle case if texture exceeds max size
53
+
54
+ if ( dimensions.width > maxSize || dimensions.height > maxSize ) {
55
+
56
+ scale = maxSize / Math.max( dimensions.width, dimensions.height );
57
+
58
+ }
59
+
60
+ // only perform resize if necessary
61
+
62
+ if ( scale < 1 ) {
63
+
64
+ // only perform resize for certain image types
65
+
66
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
67
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
68
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
69
+ ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {
70
+
71
+ const width = Math.floor( scale * dimensions.width );
72
+ const height = Math.floor( scale * dimensions.height );
73
+
74
+ if ( _canvas === undefined ) _canvas = createCanvas( width, height );
75
+
76
+ // cube textures can't reuse the same canvas
77
+
78
+ const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
79
+
80
+ canvas.width = width;
81
+ canvas.height = height;
82
+
83
+ const context = canvas.getContext( '2d' );
84
+ context.drawImage( image, 0, 0, width, height );
85
+
86
+ warn( 'WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );
87
+
88
+ return canvas;
89
+
90
+ } else {
91
+
92
+ if ( 'data' in image ) {
93
+
94
+ warn( 'WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );
95
+
96
+ }
97
+
98
+ return image;
99
+
100
+ }
101
+
102
+ }
103
+
104
+ return image;
105
+
106
+ }
107
+
108
+ function textureNeedsGenerateMipmaps( texture ) {
109
+
110
+ return texture.generateMipmaps;
111
+
112
+ }
113
+
114
+ function generateMipmap( target ) {
115
+
116
+ _gl.generateMipmap( target );
117
+
118
+ }
119
+
120
+ function getTargetType( texture ) {
121
+
122
+ if ( texture.isWebGLCubeRenderTarget ) return _gl.TEXTURE_CUBE_MAP;
123
+ if ( texture.isWebGL3DRenderTarget ) return _gl.TEXTURE_3D;
124
+ if ( texture.isWebGLArrayRenderTarget || texture.isCompressedArrayTexture ) return _gl.TEXTURE_2D_ARRAY;
125
+ return _gl.TEXTURE_2D;
126
+
127
+ }
128
+
129
+ function getInternalFormat( internalFormatName, glFormat, glType, normalized, colorSpace, forceLinearTransfer = false ) {
130
+
131
+ if ( internalFormatName !== null ) {
132
+
133
+ if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
134
+
135
+ warn( 'WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
136
+
137
+ }
138
+
139
+ let ext_texture_norm16;
140
+
141
+ if ( normalized ) {
142
+
143
+ ext_texture_norm16 = extensions.get( 'EXT_texture_norm16' );
144
+
145
+ if ( ! ext_texture_norm16 ) {
146
+
147
+ warn( 'WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension' );
148
+
149
+ }
150
+
151
+ }
152
+
153
+ let internalFormat = glFormat;
154
+
155
+ if ( glFormat === _gl.RED ) {
156
+
157
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
158
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
159
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
160
+ if ( glType === _gl.UNSIGNED_SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.R16_EXT;
161
+ if ( glType === _gl.SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.R16_SNORM_EXT;
162
+
163
+ }
164
+
165
+ if ( glFormat === _gl.RED_INTEGER ) {
166
+
167
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
168
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
169
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
170
+ if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
171
+ if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
172
+ if ( glType === _gl.INT ) internalFormat = _gl.R32I;
173
+
174
+ }
175
+
176
+ if ( glFormat === _gl.RG ) {
177
+
178
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
179
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
180
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
181
+ if ( glType === _gl.UNSIGNED_SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RG16_EXT;
182
+ if ( glType === _gl.SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RG16_SNORM_EXT;
183
+
184
+ }
185
+
186
+ if ( glFormat === _gl.RG_INTEGER ) {
187
+
188
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;
189
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;
190
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;
191
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;
192
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;
193
+ if ( glType === _gl.INT ) internalFormat = _gl.RG32I;
194
+
195
+ }
196
+
197
+ if ( glFormat === _gl.RGB_INTEGER ) {
198
+
199
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8UI;
200
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGB16UI;
201
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGB32UI;
202
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RGB8I;
203
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RGB16I;
204
+ if ( glType === _gl.INT ) internalFormat = _gl.RGB32I;
205
+
206
+ }
207
+
208
+ if ( glFormat === _gl.RGBA_INTEGER ) {
209
+
210
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8UI;
211
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGBA16UI;
212
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGBA32UI;
213
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RGBA8I;
214
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RGBA16I;
215
+ if ( glType === _gl.INT ) internalFormat = _gl.RGBA32I;
216
+
217
+ }
218
+
219
+ if ( glFormat === _gl.RGB ) {
220
+
221
+ if ( glType === _gl.UNSIGNED_SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RGB16_EXT;
222
+ if ( glType === _gl.SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RGB16_SNORM_EXT;
223
+ if ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5;
224
+ if ( glType === _gl.UNSIGNED_INT_10F_11F_11F_REV ) internalFormat = _gl.R11F_G11F_B10F;
225
+
226
+ }
227
+
228
+ if ( glFormat === _gl.RGBA ) {
229
+
230
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
231
+
232
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
233
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
234
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
235
+ if ( glType === _gl.UNSIGNED_SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RGBA16_EXT;
236
+ if ( glType === _gl.SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RGBA16_SNORM_EXT;
237
+ if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
238
+ if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
239
+
240
+ }
241
+
242
+ if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
243
+ internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
244
+ internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
245
+
246
+ extensions.get( 'EXT_color_buffer_float' );
247
+
248
+ }
249
+
250
+ return internalFormat;
251
+
252
+ }
253
+
254
+ function getInternalDepthFormat( useStencil, depthType ) {
255
+
256
+ let glInternalFormat;
257
+ if ( useStencil ) {
258
+
259
+ if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {
260
+
261
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
262
+
263
+ } else if ( depthType === FloatType ) {
264
+
265
+ glInternalFormat = _gl.DEPTH32F_STENCIL8;
266
+
267
+ } else if ( depthType === UnsignedShortType ) {
268
+
269
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
270
+ warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' );
271
+
272
+ }
273
+
274
+ } else {
275
+
276
+ if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {
277
+
278
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
279
+
280
+ } else if ( depthType === FloatType ) {
281
+
282
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
283
+
284
+ } else if ( depthType === UnsignedShortType ) {
285
+
286
+ glInternalFormat = _gl.DEPTH_COMPONENT16;
287
+
288
+ }
289
+
290
+ }
291
+
292
+ return glInternalFormat;
293
+
294
+ }
295
+
296
+ function getMipLevels( texture, image ) {
297
+
298
+ if ( textureNeedsGenerateMipmaps( texture ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
299
+
300
+ return Math.log2( Math.max( image.width, image.height ) ) + 1;
301
+
302
+ } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
303
+
304
+ // user-defined mipmaps
305
+
306
+ return texture.mipmaps.length;
307
+
308
+ } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
309
+
310
+ return image.mipmaps.length;
311
+
312
+ } else {
313
+
314
+ // texture without mipmaps (only base level)
315
+
316
+ return 1;
317
+
318
+ }
319
+
320
+ }
321
+
322
+ //
323
+
324
+ function onTextureDispose( event ) {
325
+
326
+ const texture = event.target;
327
+
328
+ texture.removeEventListener( 'dispose', onTextureDispose );
329
+
330
+ deallocateTexture( texture );
331
+
332
+ if ( texture.isVideoTexture ) {
333
+
334
+ _videoTextures.delete( texture );
335
+
336
+ }
337
+
338
+ if ( texture.isHTMLTexture ) {
339
+
340
+ _htmlTextures.delete( texture );
341
+
342
+ }
343
+
344
+ }
345
+
346
+ function onRenderTargetDispose( event ) {
347
+
348
+ const renderTarget = event.target;
349
+
350
+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
351
+
352
+ deallocateRenderTarget( renderTarget );
353
+
354
+ }
355
+
356
+ //
357
+
358
+ function deallocateTexture( texture ) {
359
+
360
+ const textureProperties = properties.get( texture );
361
+
362
+ if ( textureProperties.__webglInit === undefined ) return;
363
+
364
+ // check if it's necessary to remove the WebGLTexture object
365
+
366
+ const source = texture.source;
367
+ const webglTextures = _sources.get( source );
368
+
369
+ if ( webglTextures ) {
370
+
371
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
372
+ webglTexture.usedTimes --;
373
+
374
+ // the WebGLTexture object is not used anymore, remove it
375
+
376
+ if ( webglTexture.usedTimes === 0 ) {
377
+
378
+ deleteTexture( texture );
379
+
380
+ }
381
+
382
+ // remove the weak map entry if no WebGLTexture uses the source anymore
383
+
384
+ if ( Object.keys( webglTextures ).length === 0 ) {
385
+
386
+ _sources.delete( source );
387
+
388
+ }
389
+
390
+ }
391
+
392
+ properties.remove( texture );
393
+
394
+ }
395
+
396
+ function deleteTexture( texture ) {
397
+
398
+ const textureProperties = properties.get( texture );
399
+ _gl.deleteTexture( textureProperties.__webglTexture );
400
+
401
+ const source = texture.source;
402
+ const webglTextures = _sources.get( source );
403
+ delete webglTextures[ textureProperties.__cacheKey ];
404
+
405
+ info.memory.textures --;
406
+
407
+ }
408
+
409
+ function deallocateRenderTarget( renderTarget ) {
410
+
411
+ const renderTargetProperties = properties.get( renderTarget );
412
+
413
+ if ( renderTarget.depthTexture ) {
414
+
415
+ renderTarget.depthTexture.dispose();
416
+
417
+ properties.remove( renderTarget.depthTexture );
418
+
419
+ }
420
+
421
+ if ( renderTarget.isWebGLCubeRenderTarget ) {
422
+
423
+ for ( let i = 0; i < 6; i ++ ) {
424
+
425
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
426
+
427
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
428
+
429
+ } else {
430
+
431
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
432
+
433
+ }
434
+
435
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
436
+
437
+ }
438
+
439
+ } else {
440
+
441
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
442
+
443
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
444
+
445
+ } else {
446
+
447
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
448
+
449
+ }
450
+
451
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
452
+ if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
453
+
454
+ if ( renderTargetProperties.__webglColorRenderbuffer ) {
455
+
456
+ for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
457
+
458
+ if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
459
+
460
+ }
461
+
462
+ }
463
+
464
+ if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
465
+
466
+ }
467
+
468
+ const textures = renderTarget.textures;
469
+
470
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
471
+
472
+ const attachmentProperties = properties.get( textures[ i ] );
473
+
474
+ if ( attachmentProperties.__webglTexture ) {
475
+
476
+ _gl.deleteTexture( attachmentProperties.__webglTexture );
477
+
478
+ info.memory.textures --;
479
+
480
+ }
481
+
482
+ properties.remove( textures[ i ] );
483
+
484
+ }
485
+
486
+ properties.remove( renderTarget );
487
+
488
+ }
489
+
490
+ //
491
+
492
+ let textureUnits = 0;
493
+
494
+ function resetTextureUnits() {
495
+
496
+ textureUnits = 0;
497
+
498
+ }
499
+
500
+ function getTextureUnits() {
501
+
502
+ return textureUnits;
503
+
504
+ }
505
+
506
+ function setTextureUnits( value ) {
507
+
508
+ textureUnits = value;
509
+
510
+ }
511
+
512
+ function allocateTextureUnit() {
513
+
514
+ const textureUnit = textureUnits;
515
+
516
+ if ( textureUnit >= capabilities.maxTextures ) {
517
+
518
+ warn( 'WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
519
+
520
+ }
521
+
522
+ textureUnits += 1;
523
+
524
+ return textureUnit;
525
+
526
+ }
527
+
528
+ function getTextureCacheKey( texture ) {
529
+
530
+ const array = [];
531
+
532
+ array.push( texture.wrapS );
533
+ array.push( texture.wrapT );
534
+ array.push( texture.wrapR || 0 );
535
+ array.push( texture.magFilter );
536
+ array.push( texture.minFilter );
537
+ array.push( texture.anisotropy );
538
+ array.push( texture.internalFormat );
539
+ array.push( texture.format );
540
+ array.push( texture.type );
541
+ array.push( texture.generateMipmaps );
542
+ array.push( texture.premultiplyAlpha );
543
+ array.push( texture.flipY );
544
+ array.push( texture.unpackAlignment );
545
+ array.push( texture.colorSpace );
546
+
547
+ return array.join();
548
+
549
+ }
550
+
551
+ //
552
+
553
+ function setTexture2D( texture, slot ) {
554
+
555
+ const textureProperties = properties.get( texture );
556
+
557
+ if ( texture.isVideoTexture ) updateVideoTexture( texture );
558
+
559
+ if ( texture.isRenderTargetTexture === false && texture.isExternalTexture !== true && texture.version > 0 && textureProperties.__version !== texture.version ) {
560
+
561
+ const image = texture.image;
562
+
563
+ if ( image === null ) {
564
+
565
+ warn( 'WebGLRenderer: Texture marked for update but no image data found.' );
566
+
567
+ } else if ( image.complete === false ) {
568
+
569
+ warn( 'WebGLRenderer: Texture marked for update but image is incomplete' );
570
+
571
+ } else {
572
+
573
+ uploadTexture( textureProperties, texture, slot );
574
+ return;
575
+
576
+ }
577
+
578
+ } else if ( texture.isExternalTexture ) {
579
+
580
+ textureProperties.__webglTexture = texture.sourceTexture ? texture.sourceTexture : null;
581
+
582
+ }
583
+
584
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
585
+
586
+ }
587
+
588
+ function setTexture2DArray( texture, slot ) {
589
+
590
+ const textureProperties = properties.get( texture );
591
+
592
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
593
+
594
+ uploadTexture( textureProperties, texture, slot );
595
+ return;
596
+
597
+ } else if ( texture.isExternalTexture ) {
598
+
599
+ textureProperties.__webglTexture = texture.sourceTexture ? texture.sourceTexture : null;
600
+
601
+ }
602
+
603
+ state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
604
+
605
+ }
606
+
607
+ function setTexture3D( texture, slot ) {
608
+
609
+ const textureProperties = properties.get( texture );
610
+
611
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
612
+
613
+ uploadTexture( textureProperties, texture, slot );
614
+ return;
615
+
616
+ }
617
+
618
+ state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
619
+
620
+ }
621
+
622
+ function setTextureCube( texture, slot ) {
623
+
624
+ const textureProperties = properties.get( texture );
625
+
626
+ if ( texture.isCubeDepthTexture !== true && texture.version > 0 && textureProperties.__version !== texture.version ) {
627
+
628
+ uploadCubeTexture( textureProperties, texture, slot );
629
+ return;
630
+
631
+ }
632
+
633
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
634
+
635
+ }
636
+
637
+ const wrappingToGL = {
638
+ [ RepeatWrapping ]: _gl.REPEAT,
639
+ [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
640
+ [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
641
+ };
642
+
643
+ const filterToGL = {
644
+ [ NearestFilter ]: _gl.NEAREST,
645
+ [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
646
+ [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
647
+
648
+ [ LinearFilter ]: _gl.LINEAR,
649
+ [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
650
+ [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
651
+ };
652
+
653
+ const compareToGL = {
654
+ [ NeverCompare ]: _gl.NEVER,
655
+ [ AlwaysCompare ]: _gl.ALWAYS,
656
+ [ LessCompare ]: _gl.LESS,
657
+ [ LessEqualCompare ]: _gl.LEQUAL,
658
+ [ EqualCompare ]: _gl.EQUAL,
659
+ [ GreaterEqualCompare ]: _gl.GEQUAL,
660
+ [ GreaterCompare ]: _gl.GREATER,
661
+ [ NotEqualCompare ]: _gl.NOTEQUAL
662
+ };
663
+
664
+ function setTextureParameters( textureType, texture ) {
665
+
666
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
667
+ ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
668
+ texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
669
+
670
+ warn( 'WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
671
+
672
+ }
673
+
674
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
675
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
676
+
677
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
678
+
679
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
680
+
681
+ }
682
+
683
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
684
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
685
+
686
+ if ( texture.compareFunction ) {
687
+
688
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
689
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
690
+
691
+ }
692
+
693
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
694
+
695
+ if ( texture.magFilter === NearestFilter ) return;
696
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
697
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension
698
+
699
+ if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
700
+
701
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
702
+ _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
703
+ properties.get( texture ).__currentAnisotropy = texture.anisotropy;
704
+
705
+ }
706
+
707
+ }
708
+
709
+ }
710
+
711
+ function initTexture( textureProperties, texture ) {
712
+
713
+ let forceUpload = false;
714
+
715
+ if ( textureProperties.__webglInit === undefined ) {
716
+
717
+ textureProperties.__webglInit = true;
718
+
719
+ texture.addEventListener( 'dispose', onTextureDispose );
720
+
721
+ }
722
+
723
+ // create Source <-> WebGLTextures mapping if necessary
724
+
725
+ const source = texture.source;
726
+ let webglTextures = _sources.get( source );
727
+
728
+ if ( webglTextures === undefined ) {
729
+
730
+ webglTextures = {};
731
+ _sources.set( source, webglTextures );
732
+
733
+ }
734
+
735
+ // check if there is already a WebGLTexture object for the given texture parameters
736
+
737
+ const textureCacheKey = getTextureCacheKey( texture );
738
+
739
+ if ( textureCacheKey !== textureProperties.__cacheKey ) {
740
+
741
+ // if not, create a new instance of WebGLTexture
742
+
743
+ if ( webglTextures[ textureCacheKey ] === undefined ) {
744
+
745
+ // create new entry
746
+
747
+ webglTextures[ textureCacheKey ] = {
748
+ texture: _gl.createTexture(),
749
+ usedTimes: 0
750
+ };
751
+
752
+ info.memory.textures ++;
753
+
754
+ // when a new instance of WebGLTexture was created, a texture upload is required
755
+ // even if the image contents are identical
756
+
757
+ forceUpload = true;
758
+
759
+ }
760
+
761
+ webglTextures[ textureCacheKey ].usedTimes ++;
762
+
763
+ // every time the texture cache key changes, it's necessary to check if an instance of
764
+ // WebGLTexture can be deleted in order to avoid a memory leak.
765
+
766
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
767
+
768
+ if ( webglTexture !== undefined ) {
769
+
770
+ webglTextures[ textureProperties.__cacheKey ].usedTimes --;
771
+
772
+ if ( webglTexture.usedTimes === 0 ) {
773
+
774
+ deleteTexture( texture );
775
+
776
+ }
777
+
778
+ }
779
+
780
+ // store references to cache key and WebGLTexture object
781
+
782
+ textureProperties.__cacheKey = textureCacheKey;
783
+ textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
784
+
785
+ }
786
+
787
+ return forceUpload;
788
+
789
+ }
790
+
791
+ function getRow( index, rowLength, componentStride ) {
792
+
793
+ return Math.floor( Math.floor( index / componentStride ) / rowLength );
794
+
795
+ }
796
+
797
+ function updateTexture( texture, image, glFormat, glType ) {
798
+
799
+ const componentStride = 4; // only RGBA supported
800
+
801
+ const updateRanges = texture.updateRanges;
802
+
803
+ if ( updateRanges.length === 0 ) {
804
+
805
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
806
+
807
+ } else {
808
+
809
+ // Before applying update ranges, we merge any adjacent / overlapping
810
+ // ranges to reduce load on `gl.texSubImage2D`. Empirically, this has led
811
+ // to performance improvements for applications which make heavy use of
812
+ // update ranges. Likely due to GPU command overhead.
813
+ //
814
+ // Note that to reduce garbage collection between frames, we merge the
815
+ // update ranges in-place. This is safe because this method will clear the
816
+ // update ranges once updated.
817
+
818
+ updateRanges.sort( ( a, b ) => a.start - b.start );
819
+
820
+ // To merge the update ranges in-place, we work from left to right in the
821
+ // existing updateRanges array, merging ranges. This may result in a final
822
+ // array which is smaller than the original. This index tracks the last
823
+ // index representing a merged range, any data after this index can be
824
+ // trimmed once the merge algorithm is completed.
825
+ let mergeIndex = 0;
826
+
827
+ for ( let i = 1; i < updateRanges.length; i ++ ) {
828
+
829
+ const previousRange = updateRanges[ mergeIndex ];
830
+ const range = updateRanges[ i ];
831
+
832
+ // Only merge if in the same row and overlapping/adjacent
833
+ const previousEnd = previousRange.start + previousRange.count;
834
+ const currentRow = getRow( range.start, image.width, componentStride );
835
+ const previousRow = getRow( previousRange.start, image.width, componentStride );
836
+
837
+ // We add one here to merge adjacent ranges. This is safe because ranges
838
+ // operate over positive integers.
839
+ if (
840
+ range.start <= previousEnd + 1 &&
841
+ currentRow === previousRow &&
842
+ getRow( range.start + range.count - 1, image.width, componentStride ) === currentRow // ensure range doesn't spill
843
+ ) {
844
+
845
+ previousRange.count = Math.max(
846
+ previousRange.count,
847
+ range.start + range.count - previousRange.start
848
+ );
849
+
850
+ } else {
851
+
852
+ ++ mergeIndex;
853
+ updateRanges[ mergeIndex ] = range;
854
+
855
+ }
856
+
857
+
858
+ }
859
+
860
+ // Trim the array to only contain the merged ranges.
861
+ updateRanges.length = mergeIndex + 1;
862
+
863
+ const currentUnpackRowLen = state.getParameter( _gl.UNPACK_ROW_LENGTH );
864
+ const currentUnpackSkipPixels = state.getParameter( _gl.UNPACK_SKIP_PIXELS );
865
+ const currentUnpackSkipRows = state.getParameter( _gl.UNPACK_SKIP_ROWS );
866
+
867
+ state.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );
868
+
869
+ for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
870
+
871
+ const range = updateRanges[ i ];
872
+
873
+ const pixelStart = Math.floor( range.start / componentStride );
874
+ const pixelCount = Math.ceil( range.count / componentStride );
875
+
876
+ const x = pixelStart % image.width;
877
+ const y = Math.floor( pixelStart / image.width );
878
+
879
+ // Assumes update ranges refer to contiguous memory
880
+ const width = pixelCount;
881
+ const height = 1;
882
+
883
+ state.pixelStorei( _gl.UNPACK_SKIP_PIXELS, x );
884
+ state.pixelStorei( _gl.UNPACK_SKIP_ROWS, y );
885
+
886
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, x, y, width, height, glFormat, glType, image.data );
887
+
888
+ }
889
+
890
+ texture.clearUpdateRanges();
891
+
892
+ state.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );
893
+ state.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );
894
+ state.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );
895
+
896
+ }
897
+
898
+ }
899
+
900
+ function uploadTexture( textureProperties, texture, slot ) {
901
+
902
+ let textureType = _gl.TEXTURE_2D;
903
+
904
+ if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
905
+ if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
906
+
907
+ const forceUpload = initTexture( textureProperties, texture );
908
+ const source = texture.source;
909
+
910
+ state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
911
+
912
+ const sourceProperties = properties.get( source );
913
+
914
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
915
+
916
+ state.activeTexture( _gl.TEXTURE0 + slot );
917
+
918
+ const isImageBitmap = ( typeof ImageBitmap !== 'undefined' && texture.image instanceof ImageBitmap );
919
+
920
+ if ( isImageBitmap === false ) {
921
+
922
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
923
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
924
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
925
+
926
+ state.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
927
+ state.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
928
+ state.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
929
+
930
+ }
931
+
932
+ state.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
933
+
934
+ let image = resizeImage( texture.image, false, capabilities.maxTextureSize );
935
+ image = verifyColorSpace( texture, image );
936
+
937
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
938
+
939
+ const glType = utils.convert( texture.type );
940
+ let glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace, texture.isVideoTexture );
941
+
942
+ setTextureParameters( textureType, texture );
943
+
944
+ let mipmap;
945
+ const mipmaps = texture.mipmaps;
946
+
947
+ const useTexStorage = ( texture.isVideoTexture !== true );
948
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
949
+ const dataReady = source.dataReady;
950
+ const levels = getMipLevels( texture, image );
951
+
952
+ if ( texture.isDepthTexture ) {
953
+
954
+ glInternalFormat = getInternalDepthFormat( texture.format === DepthStencilFormat, texture.type );
955
+
956
+ //
957
+
958
+ if ( allocateMemory ) {
959
+
960
+ if ( useTexStorage ) {
961
+
962
+ state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
963
+
964
+ } else {
965
+
966
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
967
+
968
+ }
969
+
970
+ }
971
+
972
+ } else if ( texture.isDataTexture ) {
973
+
974
+ // use manually created mipmaps if available
975
+ // if there are no manual mipmaps
976
+ // set 0 level mipmap and then use GL to generate other mipmap levels
977
+
978
+ if ( mipmaps.length > 0 ) {
979
+
980
+ if ( useTexStorage && allocateMemory ) {
981
+
982
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
983
+
984
+ }
985
+
986
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
987
+
988
+ mipmap = mipmaps[ i ];
989
+
990
+ if ( useTexStorage ) {
991
+
992
+ if ( dataReady ) {
993
+
994
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
995
+
996
+ }
997
+
998
+ } else {
999
+
1000
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1001
+
1002
+ }
1003
+
1004
+ }
1005
+
1006
+ texture.generateMipmaps = false;
1007
+
1008
+ } else {
1009
+
1010
+ if ( useTexStorage ) {
1011
+
1012
+ if ( allocateMemory ) {
1013
+
1014
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1015
+
1016
+ }
1017
+
1018
+ if ( dataReady ) {
1019
+
1020
+ updateTexture( texture, image, glFormat, glType );
1021
+
1022
+ }
1023
+
1024
+ } else {
1025
+
1026
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
1027
+
1028
+ }
1029
+
1030
+ }
1031
+
1032
+ } else if ( texture.isCompressedTexture ) {
1033
+
1034
+ if ( texture.isCompressedArrayTexture ) {
1035
+
1036
+ if ( useTexStorage && allocateMemory ) {
1037
+
1038
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
1039
+
1040
+ }
1041
+
1042
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1043
+
1044
+ mipmap = mipmaps[ i ];
1045
+
1046
+ if ( texture.format !== RGBAFormat ) {
1047
+
1048
+ if ( glFormat !== null ) {
1049
+
1050
+ if ( useTexStorage ) {
1051
+
1052
+ if ( dataReady ) {
1053
+
1054
+ if ( texture.layerUpdates.size > 0 ) {
1055
+
1056
+ const layerByteLength = getByteLength( mipmap.width, mipmap.height, texture.format, texture.type );
1057
+
1058
+ for ( const layerIndex of texture.layerUpdates ) {
1059
+
1060
+ const layerData = mipmap.data.subarray(
1061
+ layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT,
1062
+ ( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT
1063
+ );
1064
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData );
1065
+
1066
+ }
1067
+
1068
+ texture.clearLayerUpdates();
1069
+
1070
+ } else {
1071
+
1072
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data );
1073
+
1074
+ }
1075
+
1076
+ }
1077
+
1078
+ } else {
1079
+
1080
+ state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
1081
+
1082
+ }
1083
+
1084
+ } else {
1085
+
1086
+ warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
1087
+
1088
+ }
1089
+
1090
+ } else {
1091
+
1092
+ if ( useTexStorage ) {
1093
+
1094
+ if ( dataReady ) {
1095
+
1096
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
1097
+
1098
+ }
1099
+
1100
+ } else {
1101
+
1102
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
1103
+
1104
+ }
1105
+
1106
+ }
1107
+
1108
+ }
1109
+
1110
+ } else {
1111
+
1112
+ if ( useTexStorage && allocateMemory ) {
1113
+
1114
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
1115
+
1116
+ }
1117
+
1118
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1119
+
1120
+ mipmap = mipmaps[ i ];
1121
+
1122
+ if ( texture.format !== RGBAFormat ) {
1123
+
1124
+ if ( glFormat !== null ) {
1125
+
1126
+ if ( useTexStorage ) {
1127
+
1128
+ if ( dataReady ) {
1129
+
1130
+ state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1131
+
1132
+ }
1133
+
1134
+ } else {
1135
+
1136
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1137
+
1138
+ }
1139
+
1140
+ } else {
1141
+
1142
+ warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
1143
+
1144
+ }
1145
+
1146
+ } else {
1147
+
1148
+ if ( useTexStorage ) {
1149
+
1150
+ if ( dataReady ) {
1151
+
1152
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1153
+
1154
+ }
1155
+
1156
+ } else {
1157
+
1158
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1159
+
1160
+ }
1161
+
1162
+ }
1163
+
1164
+ }
1165
+
1166
+ }
1167
+
1168
+ } else if ( texture.isDataArrayTexture ) {
1169
+
1170
+ if ( useTexStorage ) {
1171
+
1172
+ if ( allocateMemory ) {
1173
+
1174
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
1175
+
1176
+ }
1177
+
1178
+ if ( dataReady ) {
1179
+
1180
+ if ( texture.layerUpdates.size > 0 ) {
1181
+
1182
+ const layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type );
1183
+
1184
+ for ( const layerIndex of texture.layerUpdates ) {
1185
+
1186
+ const layerData = image.data.subarray(
1187
+ layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT,
1188
+ ( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT
1189
+ );
1190
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData );
1191
+
1192
+ }
1193
+
1194
+ texture.clearLayerUpdates();
1195
+
1196
+ } else {
1197
+
1198
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1199
+
1200
+ }
1201
+
1202
+ }
1203
+
1204
+ } else {
1205
+
1206
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1207
+
1208
+ }
1209
+
1210
+ } else if ( texture.isData3DTexture ) {
1211
+
1212
+ if ( useTexStorage ) {
1213
+
1214
+ if ( allocateMemory ) {
1215
+
1216
+ state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1217
+
1218
+ }
1219
+
1220
+ if ( dataReady ) {
1221
+
1222
+ state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1223
+
1224
+ }
1225
+
1226
+ } else {
1227
+
1228
+ state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1229
+
1230
+ }
1231
+
1232
+ } else if ( texture.isFramebufferTexture ) {
1233
+
1234
+ if ( allocateMemory ) {
1235
+
1236
+ if ( useTexStorage ) {
1237
+
1238
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1239
+
1240
+ } else {
1241
+
1242
+ let width = image.width, height = image.height;
1243
+
1244
+ for ( let i = 0; i < levels; i ++ ) {
1245
+
1246
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1247
+
1248
+ width >>= 1;
1249
+ height >>= 1;
1250
+
1251
+ }
1252
+
1253
+ }
1254
+
1255
+ }
1256
+
1257
+ } else if ( texture.isHTMLTexture ) {
1258
+
1259
+ if ( 'texElementImage2D' in _gl ) {
1260
+
1261
+ const canvas = _gl.canvas;
1262
+
1263
+ // Ensure the canvas supports HTML-in-Canvas and the element is a child.
1264
+ if ( ! canvas.hasAttribute( 'layoutsubtree' ) ) {
1265
+
1266
+ canvas.setAttribute( 'layoutsubtree', 'true' );
1267
+
1268
+ }
1269
+
1270
+ if ( image.parentNode !== canvas ) {
1271
+
1272
+ canvas.appendChild( image );
1273
+
1274
+ // Register and set up a shared paint callback for all HTMLTextures.
1275
+ _htmlTextures.add( texture );
1276
+
1277
+ canvas.onpaint = ( event ) => {
1278
+
1279
+ const changed = event.changedElements;
1280
+
1281
+ for ( const t of _htmlTextures ) {
1282
+
1283
+ if ( changed.includes( t.image ) ) {
1284
+
1285
+ t.needsUpdate = true;
1286
+
1287
+ }
1288
+
1289
+ }
1290
+
1291
+ };
1292
+
1293
+ canvas.requestPaint();
1294
+ return;
1295
+
1296
+ }
1297
+
1298
+ const level = 0;
1299
+ const internalFormat = _gl.RGBA;
1300
+ const srcFormat = _gl.RGBA;
1301
+ const srcType = _gl.UNSIGNED_BYTE;
1302
+
1303
+ _gl.texElementImage2D( _gl.TEXTURE_2D, level, internalFormat, srcFormat, srcType, image );
1304
+ _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR );
1305
+ _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
1306
+ _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
1307
+
1308
+ }
1309
+
1310
+ } else {
1311
+
1312
+ // regular Texture (image, video, canvas)
1313
+
1314
+ // use manually created mipmaps if available
1315
+ // if there are no manual mipmaps
1316
+ // set 0 level mipmap and then use GL to generate other mipmap levels
1317
+
1318
+ if ( mipmaps.length > 0 ) {
1319
+
1320
+ if ( useTexStorage && allocateMemory ) {
1321
+
1322
+ const dimensions = getDimensions( mipmaps[ 0 ] );
1323
+
1324
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1325
+
1326
+ }
1327
+
1328
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1329
+
1330
+ mipmap = mipmaps[ i ];
1331
+
1332
+ if ( useTexStorage ) {
1333
+
1334
+ if ( dataReady ) {
1335
+
1336
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1337
+
1338
+ }
1339
+
1340
+ } else {
1341
+
1342
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1343
+
1344
+ }
1345
+
1346
+ }
1347
+
1348
+ texture.generateMipmaps = false;
1349
+
1350
+ } else {
1351
+
1352
+ if ( useTexStorage ) {
1353
+
1354
+ if ( allocateMemory ) {
1355
+
1356
+ const dimensions = getDimensions( image );
1357
+
1358
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1359
+
1360
+ }
1361
+
1362
+ if ( dataReady ) {
1363
+
1364
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1365
+
1366
+ }
1367
+
1368
+ } else {
1369
+
1370
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1371
+
1372
+ }
1373
+
1374
+ }
1375
+
1376
+ }
1377
+
1378
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
1379
+
1380
+ generateMipmap( textureType );
1381
+
1382
+ }
1383
+
1384
+ sourceProperties.__version = source.version;
1385
+
1386
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1387
+
1388
+ }
1389
+
1390
+ textureProperties.__version = texture.version;
1391
+
1392
+ }
1393
+
1394
+ function uploadCubeTexture( textureProperties, texture, slot ) {
1395
+
1396
+ if ( texture.image.length !== 6 ) return;
1397
+
1398
+ const forceUpload = initTexture( textureProperties, texture );
1399
+ const source = texture.source;
1400
+
1401
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1402
+
1403
+ const sourceProperties = properties.get( source );
1404
+
1405
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1406
+
1407
+ state.activeTexture( _gl.TEXTURE0 + slot );
1408
+
1409
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
1410
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
1411
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
1412
+
1413
+ state.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1414
+ state.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1415
+ state.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1416
+ state.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
1417
+
1418
+ const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1419
+ const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1420
+
1421
+ const cubeImage = [];
1422
+
1423
+ for ( let i = 0; i < 6; i ++ ) {
1424
+
1425
+ if ( ! isCompressed && ! isDataTexture ) {
1426
+
1427
+ cubeImage[ i ] = resizeImage( texture.image[ i ], true, capabilities.maxCubemapSize );
1428
+
1429
+ } else {
1430
+
1431
+ cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1432
+
1433
+ }
1434
+
1435
+ cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1436
+
1437
+ }
1438
+
1439
+ const image = cubeImage[ 0 ],
1440
+ glFormat = utils.convert( texture.format, texture.colorSpace ),
1441
+ glType = utils.convert( texture.type ),
1442
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace );
1443
+
1444
+ const useTexStorage = ( texture.isVideoTexture !== true );
1445
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1446
+ const dataReady = source.dataReady;
1447
+ let levels = getMipLevels( texture, image );
1448
+
1449
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );
1450
+
1451
+ let mipmaps;
1452
+
1453
+ if ( isCompressed ) {
1454
+
1455
+ if ( useTexStorage && allocateMemory ) {
1456
+
1457
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1458
+
1459
+ }
1460
+
1461
+ for ( let i = 0; i < 6; i ++ ) {
1462
+
1463
+ mipmaps = cubeImage[ i ].mipmaps;
1464
+
1465
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1466
+
1467
+ const mipmap = mipmaps[ j ];
1468
+
1469
+ if ( texture.format !== RGBAFormat ) {
1470
+
1471
+ if ( glFormat !== null ) {
1472
+
1473
+ if ( useTexStorage ) {
1474
+
1475
+ if ( dataReady ) {
1476
+
1477
+ state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1478
+
1479
+ }
1480
+
1481
+ } else {
1482
+
1483
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1484
+
1485
+ }
1486
+
1487
+ } else {
1488
+
1489
+ warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1490
+
1491
+ }
1492
+
1493
+ } else {
1494
+
1495
+ if ( useTexStorage ) {
1496
+
1497
+ if ( dataReady ) {
1498
+
1499
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1500
+
1501
+ }
1502
+
1503
+ } else {
1504
+
1505
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1506
+
1507
+ }
1508
+
1509
+ }
1510
+
1511
+ }
1512
+
1513
+ }
1514
+
1515
+ } else {
1516
+
1517
+ mipmaps = texture.mipmaps;
1518
+
1519
+ if ( useTexStorage && allocateMemory ) {
1520
+
1521
+ // TODO: Uniformly handle mipmap definitions
1522
+ // Normal textures and compressed cube textures define base level + mips with their mipmap array
1523
+ // Uncompressed cube textures use their mipmap array only for mips (no base level)
1524
+
1525
+ if ( mipmaps.length > 0 ) levels ++;
1526
+
1527
+ const dimensions = getDimensions( cubeImage[ 0 ] );
1528
+
1529
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );
1530
+
1531
+ }
1532
+
1533
+ for ( let i = 0; i < 6; i ++ ) {
1534
+
1535
+ if ( isDataTexture ) {
1536
+
1537
+ if ( useTexStorage ) {
1538
+
1539
+ if ( dataReady ) {
1540
+
1541
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1542
+
1543
+ }
1544
+
1545
+ } else {
1546
+
1547
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1548
+
1549
+ }
1550
+
1551
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1552
+
1553
+ const mipmap = mipmaps[ j ];
1554
+ const mipmapImage = mipmap.image[ i ].image;
1555
+
1556
+ if ( useTexStorage ) {
1557
+
1558
+ if ( dataReady ) {
1559
+
1560
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1561
+
1562
+ }
1563
+
1564
+ } else {
1565
+
1566
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1567
+
1568
+ }
1569
+
1570
+ }
1571
+
1572
+ } else {
1573
+
1574
+ if ( useTexStorage ) {
1575
+
1576
+ if ( dataReady ) {
1577
+
1578
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1579
+
1580
+ }
1581
+
1582
+ } else {
1583
+
1584
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1585
+
1586
+ }
1587
+
1588
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1589
+
1590
+ const mipmap = mipmaps[ j ];
1591
+
1592
+ if ( useTexStorage ) {
1593
+
1594
+ if ( dataReady ) {
1595
+
1596
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1597
+
1598
+ }
1599
+
1600
+ } else {
1601
+
1602
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1603
+
1604
+ }
1605
+
1606
+ }
1607
+
1608
+ }
1609
+
1610
+ }
1611
+
1612
+ }
1613
+
1614
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
1615
+
1616
+ // We assume images for cube map have the same size.
1617
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1618
+
1619
+ }
1620
+
1621
+ sourceProperties.__version = source.version;
1622
+
1623
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1624
+
1625
+ }
1626
+
1627
+ textureProperties.__version = texture.version;
1628
+
1629
+ }
1630
+
1631
+ // Render targets
1632
+
1633
+ // Setup storage for target texture and bind it to correct framebuffer
1634
+ function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
1635
+
1636
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1637
+ const glType = utils.convert( texture.type );
1638
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace );
1639
+ const renderTargetProperties = properties.get( renderTarget );
1640
+ const textureProperties = properties.get( texture );
1641
+
1642
+ textureProperties.__renderTarget = renderTarget;
1643
+
1644
+ if ( ! renderTargetProperties.__hasExternalTextures ) {
1645
+
1646
+ const width = Math.max( 1, renderTarget.width >> level );
1647
+ const height = Math.max( 1, renderTarget.height >> level );
1648
+
1649
+ if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1650
+
1651
+ state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
1652
+
1653
+ } else {
1654
+
1655
+ state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
1656
+
1657
+ }
1658
+
1659
+ }
1660
+
1661
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1662
+
1663
+ if ( useMultisampledRTT( renderTarget ) ) {
1664
+
1665
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1666
+
1667
+ } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1668
+
1669
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, level );
1670
+
1671
+ }
1672
+
1673
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1674
+
1675
+ }
1676
+
1677
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1678
+ function setupRenderBufferStorage( renderbuffer, renderTarget, useMultisample ) {
1679
+
1680
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1681
+
1682
+ if ( renderTarget.depthBuffer ) {
1683
+
1684
+ // retrieve the depth attachment types
1685
+ const depthTexture = renderTarget.depthTexture;
1686
+ const depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null;
1687
+ const glInternalFormat = getInternalDepthFormat( renderTarget.stencilBuffer, depthType );
1688
+ const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1689
+
1690
+ // set up the attachment
1691
+ if ( useMultisampledRTT( renderTarget ) ) {
1692
+
1693
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );
1694
+
1695
+ } else if ( useMultisample ) {
1696
+
1697
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );
1698
+
1699
+ } else {
1700
+
1701
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1702
+
1703
+ }
1704
+
1705
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );
1706
+
1707
+ } else {
1708
+
1709
+ const textures = renderTarget.textures;
1710
+
1711
+ for ( let i = 0; i < textures.length; i ++ ) {
1712
+
1713
+ const texture = textures[ i ];
1714
+
1715
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1716
+ const glType = utils.convert( texture.type );
1717
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace );
1718
+
1719
+ if ( useMultisampledRTT( renderTarget ) ) {
1720
+
1721
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );
1722
+
1723
+ } else if ( useMultisample ) {
1724
+
1725
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );
1726
+
1727
+ } else {
1728
+
1729
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1730
+
1731
+ }
1732
+
1733
+ }
1734
+
1735
+ }
1736
+
1737
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1738
+
1739
+ }
1740
+
1741
+ // Setup resources for a Depth Texture for a FBO (needs an extension)
1742
+ function setupDepthTexture( framebuffer, renderTarget, cubeFace ) {
1743
+
1744
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1745
+
1746
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1747
+
1748
+ if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1749
+
1750
+ throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1751
+
1752
+ }
1753
+
1754
+ const textureProperties = properties.get( renderTarget.depthTexture );
1755
+ textureProperties.__renderTarget = renderTarget;
1756
+
1757
+ // upload an empty depth texture with framebuffer size
1758
+ if ( ! textureProperties.__webglTexture ||
1759
+ renderTarget.depthTexture.image.width !== renderTarget.width ||
1760
+ renderTarget.depthTexture.image.height !== renderTarget.height ) {
1761
+
1762
+ renderTarget.depthTexture.image.width = renderTarget.width;
1763
+ renderTarget.depthTexture.image.height = renderTarget.height;
1764
+ renderTarget.depthTexture.needsUpdate = true;
1765
+
1766
+ }
1767
+
1768
+ if ( isCube ) {
1769
+
1770
+ // For cube depth textures, initialize and bind without uploading image data
1771
+ if ( textureProperties.__webglInit === undefined ) {
1772
+
1773
+ textureProperties.__webglInit = true;
1774
+ renderTarget.depthTexture.addEventListener( 'dispose', onTextureDispose );
1775
+
1776
+ }
1777
+
1778
+ // Only create and allocate storage once
1779
+ if ( textureProperties.__webglTexture === undefined ) {
1780
+
1781
+ textureProperties.__webglTexture = _gl.createTexture();
1782
+
1783
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1784
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.depthTexture );
1785
+
1786
+ // Allocate storage for all 6 faces with correct depth texture format
1787
+ const glFormat = utils.convert( renderTarget.depthTexture.format );
1788
+ const glType = utils.convert( renderTarget.depthTexture.type );
1789
+
1790
+ // Use proper internal format for depth textures
1791
+ let glInternalFormat;
1792
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
1793
+
1794
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
1795
+
1796
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1797
+
1798
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
1799
+
1800
+ }
1801
+
1802
+ for ( let i = 0; i < 6; i ++ ) {
1803
+
1804
+ _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
1805
+
1806
+ }
1807
+
1808
+ }
1809
+
1810
+ } else {
1811
+
1812
+ setTexture2D( renderTarget.depthTexture, 0 );
1813
+
1814
+ }
1815
+
1816
+ const webglDepthTexture = textureProperties.__webglTexture;
1817
+ const samples = getRenderTargetSamples( renderTarget );
1818
+
1819
+ const glTextureType = isCube ? _gl.TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace : _gl.TEXTURE_2D;
1820
+ const glAttachmentType = renderTarget.depthTexture.format === DepthStencilFormat ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1821
+
1822
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
1823
+
1824
+ if ( useMultisampledRTT( renderTarget ) ) {
1825
+
1826
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0, samples );
1827
+
1828
+ } else {
1829
+
1830
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0 );
1831
+
1832
+ }
1833
+
1834
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1835
+
1836
+ if ( useMultisampledRTT( renderTarget ) ) {
1837
+
1838
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0, samples );
1839
+
1840
+ } else {
1841
+
1842
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0 );
1843
+
1844
+ }
1845
+
1846
+ } else {
1847
+
1848
+ throw new Error( 'Unknown depthTexture format' );
1849
+
1850
+ }
1851
+
1852
+ }
1853
+
1854
+ // Setup GL resources for a non-texture depth buffer
1855
+ function setupDepthRenderbuffer( renderTarget ) {
1856
+
1857
+ const renderTargetProperties = properties.get( renderTarget );
1858
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1859
+
1860
+ // if the bound depth texture has changed
1861
+ if ( renderTargetProperties.__boundDepthTexture !== renderTarget.depthTexture ) {
1862
+
1863
+ // fire the dispose event to get rid of stored state associated with the previously bound depth buffer
1864
+ const depthTexture = renderTarget.depthTexture;
1865
+ if ( renderTargetProperties.__depthDisposeCallback ) {
1866
+
1867
+ renderTargetProperties.__depthDisposeCallback();
1868
+
1869
+ }
1870
+
1871
+ // set up dispose listeners to track when the currently attached buffer is implicitly unbound
1872
+ if ( depthTexture ) {
1873
+
1874
+ const disposeEvent = () => {
1875
+
1876
+ delete renderTargetProperties.__boundDepthTexture;
1877
+ delete renderTargetProperties.__depthDisposeCallback;
1878
+ depthTexture.removeEventListener( 'dispose', disposeEvent );
1879
+
1880
+ };
1881
+
1882
+ depthTexture.addEventListener( 'dispose', disposeEvent );
1883
+ renderTargetProperties.__depthDisposeCallback = disposeEvent;
1884
+
1885
+ }
1886
+
1887
+ renderTargetProperties.__boundDepthTexture = depthTexture;
1888
+
1889
+ }
1890
+
1891
+ if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1892
+
1893
+ if ( isCube ) {
1894
+
1895
+ // For cube render targets with depth texture, setup each face
1896
+ for ( let i = 0; i < 6; i ++ ) {
1897
+
1898
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, i );
1899
+
1900
+ }
1901
+
1902
+ } else {
1903
+
1904
+ const mipmaps = renderTarget.texture.mipmaps;
1905
+
1906
+ if ( mipmaps && mipmaps.length > 0 ) {
1907
+
1908
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer[ 0 ], renderTarget, 0 );
1909
+
1910
+ } else {
1911
+
1912
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 0 );
1913
+
1914
+ }
1915
+
1916
+ }
1917
+
1918
+ } else {
1919
+
1920
+ if ( isCube ) {
1921
+
1922
+ renderTargetProperties.__webglDepthbuffer = [];
1923
+
1924
+ for ( let i = 0; i < 6; i ++ ) {
1925
+
1926
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1927
+
1928
+ if ( renderTargetProperties.__webglDepthbuffer[ i ] === undefined ) {
1929
+
1930
+ renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1931
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1932
+
1933
+ } else {
1934
+
1935
+ // attach buffer if it's been created already
1936
+ const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1937
+ const renderbuffer = renderTargetProperties.__webglDepthbuffer[ i ];
1938
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1939
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );
1940
+
1941
+ }
1942
+
1943
+ }
1944
+
1945
+ } else {
1946
+
1947
+ const mipmaps = renderTarget.texture.mipmaps;
1948
+
1949
+ if ( mipmaps && mipmaps.length > 0 ) {
1950
+
1951
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] );
1952
+
1953
+ } else {
1954
+
1955
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1956
+
1957
+ }
1958
+
1959
+ if ( renderTargetProperties.__webglDepthbuffer === undefined ) {
1960
+
1961
+ renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1962
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1963
+
1964
+ } else {
1965
+
1966
+ // attach buffer if it's been created already
1967
+ const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1968
+ const renderbuffer = renderTargetProperties.__webglDepthbuffer;
1969
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1970
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );
1971
+
1972
+ }
1973
+
1974
+ }
1975
+
1976
+ }
1977
+
1978
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1979
+
1980
+ }
1981
+
1982
+ // rebind framebuffer with external textures
1983
+ function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1984
+
1985
+ const renderTargetProperties = properties.get( renderTarget );
1986
+
1987
+ if ( colorTexture !== undefined ) {
1988
+
1989
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
1990
+
1991
+ }
1992
+
1993
+ if ( depthTexture !== undefined ) {
1994
+
1995
+ setupDepthRenderbuffer( renderTarget );
1996
+
1997
+ }
1998
+
1999
+ }
2000
+
2001
+ // Set up GL resources for the render target
2002
+ function setupRenderTarget( renderTarget ) {
2003
+
2004
+ const texture = renderTarget.texture;
2005
+
2006
+ const renderTargetProperties = properties.get( renderTarget );
2007
+ const textureProperties = properties.get( texture );
2008
+
2009
+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
2010
+
2011
+ const textures = renderTarget.textures;
2012
+
2013
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
2014
+ const isMultipleRenderTargets = ( textures.length > 1 );
2015
+
2016
+ if ( ! isMultipleRenderTargets ) {
2017
+
2018
+ if ( textureProperties.__webglTexture === undefined ) {
2019
+
2020
+ textureProperties.__webglTexture = _gl.createTexture();
2021
+
2022
+ }
2023
+
2024
+ textureProperties.__version = texture.version;
2025
+ info.memory.textures ++;
2026
+
2027
+ }
2028
+
2029
+ // Setup framebuffer
2030
+
2031
+ if ( isCube ) {
2032
+
2033
+ renderTargetProperties.__webglFramebuffer = [];
2034
+
2035
+ for ( let i = 0; i < 6; i ++ ) {
2036
+
2037
+ if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
2038
+
2039
+ renderTargetProperties.__webglFramebuffer[ i ] = [];
2040
+
2041
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
2042
+
2043
+ renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
2044
+
2045
+ }
2046
+
2047
+ } else {
2048
+
2049
+ renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
2050
+
2051
+ }
2052
+
2053
+ }
2054
+
2055
+ } else {
2056
+
2057
+ if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
2058
+
2059
+ renderTargetProperties.__webglFramebuffer = [];
2060
+
2061
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
2062
+
2063
+ renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
2064
+
2065
+ }
2066
+
2067
+ } else {
2068
+
2069
+ renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
2070
+
2071
+ }
2072
+
2073
+ if ( isMultipleRenderTargets ) {
2074
+
2075
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
2076
+
2077
+ const attachmentProperties = properties.get( textures[ i ] );
2078
+
2079
+ if ( attachmentProperties.__webglTexture === undefined ) {
2080
+
2081
+ attachmentProperties.__webglTexture = _gl.createTexture();
2082
+
2083
+ info.memory.textures ++;
2084
+
2085
+ }
2086
+
2087
+ }
2088
+
2089
+ }
2090
+
2091
+ if ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
2092
+
2093
+ renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
2094
+ renderTargetProperties.__webglColorRenderbuffer = [];
2095
+
2096
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2097
+
2098
+ for ( let i = 0; i < textures.length; i ++ ) {
2099
+
2100
+ const texture = textures[ i ];
2101
+ renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
2102
+
2103
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2104
+
2105
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
2106
+ const glType = utils.convert( texture.type );
2107
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace, renderTarget.isXRRenderTarget === true );
2108
+ const samples = getRenderTargetSamples( renderTarget );
2109
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
2110
+
2111
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2112
+
2113
+ }
2114
+
2115
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
2116
+
2117
+ if ( renderTarget.depthBuffer ) {
2118
+
2119
+ renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
2120
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
2121
+
2122
+ }
2123
+
2124
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
2125
+
2126
+ }
2127
+
2128
+ }
2129
+
2130
+ // Setup color buffer
2131
+
2132
+ if ( isCube ) {
2133
+
2134
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
2135
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );
2136
+
2137
+ for ( let i = 0; i < 6; i ++ ) {
2138
+
2139
+ if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
2140
+
2141
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
2142
+
2143
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
2144
+
2145
+ }
2146
+
2147
+ } else {
2148
+
2149
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
2150
+
2151
+ }
2152
+
2153
+ }
2154
+
2155
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
2156
+
2157
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
2158
+
2159
+ }
2160
+
2161
+ state.unbindTexture();
2162
+
2163
+ } else if ( isMultipleRenderTargets ) {
2164
+
2165
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
2166
+
2167
+ const attachment = textures[ i ];
2168
+ const attachmentProperties = properties.get( attachment );
2169
+
2170
+ let glTextureType = _gl.TEXTURE_2D;
2171
+
2172
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
2173
+
2174
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
2175
+
2176
+ }
2177
+
2178
+ state.bindTexture( glTextureType, attachmentProperties.__webglTexture );
2179
+ setTextureParameters( glTextureType, attachment );
2180
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, glTextureType, 0 );
2181
+
2182
+ if ( textureNeedsGenerateMipmaps( attachment ) ) {
2183
+
2184
+ generateMipmap( glTextureType );
2185
+
2186
+ }
2187
+
2188
+ }
2189
+
2190
+ state.unbindTexture();
2191
+
2192
+ } else {
2193
+
2194
+ let glTextureType = _gl.TEXTURE_2D;
2195
+
2196
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
2197
+
2198
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
2199
+
2200
+ }
2201
+
2202
+ state.bindTexture( glTextureType, textureProperties.__webglTexture );
2203
+ setTextureParameters( glTextureType, texture );
2204
+
2205
+ if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
2206
+
2207
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
2208
+
2209
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
2210
+
2211
+ }
2212
+
2213
+ } else {
2214
+
2215
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
2216
+
2217
+ }
2218
+
2219
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
2220
+
2221
+ generateMipmap( glTextureType );
2222
+
2223
+ }
2224
+
2225
+ state.unbindTexture();
2226
+
2227
+ }
2228
+
2229
+ // Setup depth and stencil buffers
2230
+
2231
+ if ( renderTarget.depthBuffer ) {
2232
+
2233
+ setupDepthRenderbuffer( renderTarget );
2234
+
2235
+ }
2236
+
2237
+ }
2238
+
2239
+ function updateRenderTargetMipmap( renderTarget ) {
2240
+
2241
+ const textures = renderTarget.textures;
2242
+
2243
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
2244
+
2245
+ const texture = textures[ i ];
2246
+
2247
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
2248
+
2249
+ const targetType = getTargetType( renderTarget );
2250
+ const webglTexture = properties.get( texture ).__webglTexture;
2251
+
2252
+ state.bindTexture( targetType, webglTexture );
2253
+ generateMipmap( targetType );
2254
+ state.unbindTexture();
2255
+
2256
+ }
2257
+
2258
+ }
2259
+
2260
+ }
2261
+
2262
+ const invalidationArrayRead = [];
2263
+ const invalidationArrayDraw = [];
2264
+
2265
+ function updateMultisampleRenderTarget( renderTarget ) {
2266
+
2267
+ if ( renderTarget.samples > 0 ) {
2268
+
2269
+ if ( useMultisampledRTT( renderTarget ) === false ) {
2270
+
2271
+ const textures = renderTarget.textures;
2272
+ const width = renderTarget.width;
2273
+ const height = renderTarget.height;
2274
+ let mask = _gl.COLOR_BUFFER_BIT;
2275
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
2276
+ const renderTargetProperties = properties.get( renderTarget );
2277
+ const isMultipleRenderTargets = ( textures.length > 1 );
2278
+
2279
+ // If MRT we need to remove FBO attachments
2280
+ if ( isMultipleRenderTargets ) {
2281
+
2282
+ for ( let i = 0; i < textures.length; i ++ ) {
2283
+
2284
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2285
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
2286
+
2287
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2288
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
2289
+
2290
+ }
2291
+
2292
+ }
2293
+
2294
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2295
+
2296
+ const mipmaps = renderTarget.texture.mipmaps;
2297
+
2298
+ if ( mipmaps && mipmaps.length > 0 ) {
2299
+
2300
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] );
2301
+
2302
+ } else {
2303
+
2304
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2305
+
2306
+ }
2307
+
2308
+ for ( let i = 0; i < textures.length; i ++ ) {
2309
+
2310
+ if ( renderTarget.resolveDepthBuffer ) {
2311
+
2312
+ if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
2313
+
2314
+ // resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799)
2315
+
2316
+ if ( renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
2317
+
2318
+ }
2319
+
2320
+ if ( isMultipleRenderTargets ) {
2321
+
2322
+ _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2323
+
2324
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2325
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
2326
+
2327
+ }
2328
+
2329
+ _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
2330
+
2331
+ if ( supportsInvalidateFramebuffer === true ) {
2332
+
2333
+ invalidationArrayRead.length = 0;
2334
+ invalidationArrayDraw.length = 0;
2335
+
2336
+ invalidationArrayRead.push( _gl.COLOR_ATTACHMENT0 + i );
2337
+
2338
+ if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false ) {
2339
+
2340
+ invalidationArrayRead.push( depthStyle );
2341
+ invalidationArrayDraw.push( depthStyle );
2342
+
2343
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, invalidationArrayDraw );
2344
+
2345
+ }
2346
+
2347
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArrayRead );
2348
+
2349
+ }
2350
+
2351
+ }
2352
+
2353
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
2354
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
2355
+
2356
+ // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
2357
+ if ( isMultipleRenderTargets ) {
2358
+
2359
+ for ( let i = 0; i < textures.length; i ++ ) {
2360
+
2361
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2362
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2363
+
2364
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2365
+
2366
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2367
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
2368
+
2369
+ }
2370
+
2371
+ }
2372
+
2373
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2374
+
2375
+ } else {
2376
+
2377
+ if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false && supportsInvalidateFramebuffer ) {
2378
+
2379
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
2380
+
2381
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
2382
+
2383
+ }
2384
+
2385
+ }
2386
+
2387
+ }
2388
+
2389
+ }
2390
+
2391
+ function getRenderTargetSamples( renderTarget ) {
2392
+
2393
+ return Math.min( capabilities.maxSamples, renderTarget.samples );
2394
+
2395
+ }
2396
+
2397
+ function useMultisampledRTT( renderTarget ) {
2398
+
2399
+ const renderTargetProperties = properties.get( renderTarget );
2400
+
2401
+ return renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
2402
+
2403
+ }
2404
+
2405
+ function updateVideoTexture( texture ) {
2406
+
2407
+ const frame = info.render.frame;
2408
+
2409
+ // Check the last frame we updated the VideoTexture
2410
+
2411
+ if ( _videoTextures.get( texture ) !== frame ) {
2412
+
2413
+ _videoTextures.set( texture, frame );
2414
+ texture.update();
2415
+
2416
+ }
2417
+
2418
+ }
2419
+
2420
+ function verifyColorSpace( texture, image ) {
2421
+
2422
+ const colorSpace = texture.colorSpace;
2423
+ const format = texture.format;
2424
+ const type = texture.type;
2425
+
2426
+ if ( texture.isCompressedTexture === true || texture.isVideoTexture === true ) return image;
2427
+
2428
+ if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
2429
+
2430
+ // sRGB
2431
+
2432
+ if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
2433
+
2434
+ // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
2435
+
2436
+ if ( format !== RGBAFormat || type !== UnsignedByteType ) {
2437
+
2438
+ warn( 'WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
2439
+
2440
+ }
2441
+
2442
+ } else {
2443
+
2444
+ error( 'WebGLTextures: Unsupported texture color space:', colorSpace );
2445
+
2446
+ }
2447
+
2448
+ }
2449
+
2450
+ return image;
2451
+
2452
+ }
2453
+
2454
+ function getDimensions( image ) {
2455
+
2456
+ if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {
2457
+
2458
+ // if intrinsic data are not available, fallback to width/height
2459
+
2460
+ _imageDimensions.width = image.naturalWidth || image.width;
2461
+ _imageDimensions.height = image.naturalHeight || image.height;
2462
+
2463
+ } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {
2464
+
2465
+ _imageDimensions.width = image.displayWidth;
2466
+ _imageDimensions.height = image.displayHeight;
2467
+
2468
+ } else {
2469
+
2470
+ _imageDimensions.width = image.width;
2471
+ _imageDimensions.height = image.height;
2472
+
2473
+ }
2474
+
2475
+ return _imageDimensions;
2476
+
2477
+ }
2478
+
2479
+ //
2480
+
2481
+ this.allocateTextureUnit = allocateTextureUnit;
2482
+ this.resetTextureUnits = resetTextureUnits;
2483
+ this.getTextureUnits = getTextureUnits;
2484
+ this.setTextureUnits = setTextureUnits;
2485
+
2486
+ this.setTexture2D = setTexture2D;
2487
+ this.setTexture2DArray = setTexture2DArray;
2488
+ this.setTexture3D = setTexture3D;
2489
+ this.setTextureCube = setTextureCube;
2490
+ this.rebindTextures = rebindTextures;
2491
+ this.setupRenderTarget = setupRenderTarget;
2492
+ this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2493
+ this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2494
+ this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2495
+ this.setupFrameBufferTexture = setupFrameBufferTexture;
2496
+ this.useMultisampledRTT = useMultisampledRTT;
2497
+
2498
+ this.isReversedDepthBuffer = function () {
2499
+
2500
+ return state.buffers.depth.getReversed();
2501
+
2502
+ };
2503
+
2504
+ }
2505
+
2506
+ export { WebGLTextures };